NovaRain
8b61f358e3
Backported FemaleDialogMsgs and DialogGenderWords options
2021-04-27 14:49:12 +08:00
NovaRain
5a375484c4
Reverted the calling convention of db functions to stdcall
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* due to the glitched code generation in Tiles.cpp.
Reverted the name changes of some variables.
2021-04-26 21:52:11 +08:00
NovaRain
55000ca940
Added DisableSpecialAreas option
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Added a new "fonts" folder for language specific fonts.
2021-04-25 11:50:12 +08:00
NovaRain
4ce513f42f
Added language path for loading fonts ( #368 )
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Some code fixes to support the language path.
2021-04-25 08:36:36 +08:00
NovaRain
c34b910e9c
Code correction regarding string length
2021-04-23 11:06:06 +08:00
NovaRain
0c47dfd068
Added language path for sfall translations.ini
2021-04-22 13:17:04 +08:00
NovaRain
6c2eb47957
Added language path for premade files ( #368 )
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Added AppIface.msg file support to Hero Appearance mod.
2021-04-22 12:56:48 +08:00
NovaRain
f721596434
Code edits to converge with 4.x
2021-04-19 14:22:29 +08:00
NovaRain
0731325585
Fixed and improved AllowLargeTiles option ( #367 )
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Removed the unspent skill points limit.
2021-04-18 20:17:24 +08:00
NovaRain
e9aa1f1762
Added a new value to AIDrugUsePerfFix
2021-04-14 16:24:43 +08:00
NovaRain
6b3f88da5e
Reorganized/renamed the functions in IniReader
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Renamed some variables.
2021-04-13 21:21:26 +08:00
NovaRain
fb3070fdfb
Fixed cur_town function on new game start ( #366 )
2021-04-13 12:17:58 +08:00
NovaRain
0b868593e0
Fixed AI behavior to prevent the unnecessary use of healing drugs
2021-04-13 10:15:18 +08:00
NovaRain
3a3591e759
Code edits to converge with 4.x
2021-04-11 21:41:01 +08:00
NovaRain
dc6263f522
Added markdown version of arrays.txt & hookscripts.txt
2021-04-07 21:13:52 +08:00
NovaRain
78aadeebe5
Cosmetic edits: alignment of multi-line ternary
2021-04-07 21:07:20 +08:00
NovaRain
1f90894dc5
Code changes to the previous commit
2021-04-04 09:57:13 +08:00
NovaRain
d34f0ac21f
Added a few fixes for knockout/down issues
2021-04-03 12:38:10 +08:00
NovaRain
60ffde1f80
Cosmetic edits to the code:
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* tabs for indentation, spaces for alignment.
* reduced the length of some separation comment lines.
* changed some variable names ('exist' is a verb).
2021-04-03 11:04:03 +08:00
NovaRain
ba173c91e9
Added DL_FIX for logging
2021-04-02 01:26:25 +08:00
NovaRain
e08615abf2
Improved some combat-related fixes
2021-04-01 13:43:45 +08:00
NovaRain
9b28447e17
Improved the implementation of tile_num_beyond function
2021-03-29 11:55:37 +08:00
NovaRain
8bc4e3f790
Corrected the code in the previous commit
2021-03-28 08:44:35 +08:00
NovaRain
d0fe019165
Added a fixed implementation of the tile_num_beyond_ function
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Removed the code of multihex critter self-hit fix from BugFixes.cpp
(now fixed properly with the aforementioned implementation)
2021-03-28 00:59:40 +08:00
NovaRain
9d2c10aae6
Removed DataLoadOrderPatch from ddraw.ini (always enabled)
2021-03-26 12:29:18 +08:00
NovaRain
e90a805c95
Added a fix for multihex critter self-hit issue
2021-03-25 21:30:57 +08:00
NovaRain
e441d405b5
Added "set_quest_failure_value" script function
2021-03-24 21:22:18 +08:00
NovaRain
dc34655981
Code correction to the previous commit
2021-03-23 09:46:10 +08:00
NovaRain
575bd6a2d2
Added a fix to the sorting of the quest list ( #361 )
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Added a cosmetic to the dialog review interface.
Fixed a crash introduced in commit 773ec47 .
2021-03-22 14:29:03 +08:00
NovaRain
347dc8508f
Code edits to the weapon switching fix in AI.cpp
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Added more struct defines and corrected related code.
2021-03-19 13:16:35 +08:00
NovaRain
88c17744fe
Fixed the error handling in create_object_sid
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* also added a debug message about the missing pid.
2021-03-17 09:49:54 +08:00
NovaRain
19afef94cc
Fixed a possible crash in commit dae48e9
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* when the proto does not exist, leading to null object pointer.
2021-03-16 09:21:51 +08:00
NovaRain
4c47977c52
Added a tweak to prevent NPC aggression ( #357 )
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* when non-hostile NPCs accidentally hit the player or members of the
player's team.
2021-03-15 10:59:15 +08:00
NovaRain
dae48e9175
Fixed the script attached to an object not running upon object creation ( #359 )
2021-03-14 11:04:25 +08:00
NovaRain
a4c0753eff
Moved INI reading functions from main.cpp to IniReader.cpp
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Moved SimplePatch templates to a standalone header.
2021-03-14 01:39:07 +08:00
NovaRain
c9249492f9
Edited description of CheckWeaponAmmoCost and HOOK_AMMOCOST
2021-03-12 09:38:31 +08:00
NovaRain
3609045ea8
Fixed the check of the ammo cost for a shot in CheckWeaponAmmoCost ( #360 )
2021-03-11 14:39:38 +08:00
NovaRain
773ec47913
Fixed set_critter_burst_disable script function
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* now applies only to weapons with burst attack as the secondary mode.
Minor edits to code comments.
2021-03-10 11:49:00 +08:00
NovaRain
c789dbffb4
Added fixes for the AP cost for AI
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* before the reload AP cost for AI was always 2, even if it's changed
by CALCAPCOST hook.
2021-03-05 15:16:35 +08:00
NovaRain
b883bb30a3
Some code edits regarding BodyPart defines
2021-03-03 10:40:15 +08:00
NovaRain
e7dff360ee
Added a fix for AI weapon validation before attack
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* the check was always based on the primary weapon hit mode instead of
the selected attack mode.
2021-03-02 12:15:44 +08:00
NovaRain
7456a6023c
Removed the fix added in commit 6d7ef3c
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reason: supposedly a minor issue affecting the initial movement of an
NPC, requires further verification before implementation due to
potential harm to the AI behavior.
Moved the input patch code in main.cpp to new Input.cpp/h.
2021-02-26 10:36:07 +08:00
NovaRain
14e8dba41c
Fixed gl_auto_closebox for gravesites
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Edits to hookscripts.txt, added weapon argument to HOOK_CALCAPCOST.
2021-02-24 15:35:22 +08:00
NovaRain
4b6253f9f0
Added more checks to weapon ammo script functions
2021-02-24 15:33:18 +08:00
NovaRain
f2259830c0
Moved some script function handlers to new files
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Reorganized some script functions.
2021-02-24 15:31:16 +08:00
NovaRain
3fb2594855
Code correction related to GetProto usage
2021-02-20 10:30:17 +08:00
NovaRain
0dad664a67
Moved all sfgame_ functions into new ReplacementFuncs.cpp/h
2021-02-19 23:33:51 +08:00
NovaRain
e588c89832
Added a tweak to restore combat flags for NPC after fleeing
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Added item_weapon_range game function.
Improved the range check in previous commit.
2021-02-19 12:45:36 +08:00
NovaRain
0b15ac7b77
Code edits to a couple of fixes in AI.cpp
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Minor edits to HookScripts.cpp.
2021-02-16 11:31:09 +08:00
NovaRain
7ce7f4db27
Fixed broken GetProto() function (again)
2021-02-10 23:52:56 +08:00
NovaRain
6d7ef3c76b
Fixed broken GetProto() function
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Added a fix to prevent NPCs from wasting their AP to pick up
unreachable items.
2021-02-10 08:37:35 +08:00
NovaRain
e5b04d81e3
Code edits in FalloutEngine.cpp
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Added comments to some defines in Define.h.
2021-02-09 22:08:30 +08:00
NovaRain
c9eb5c2dee
Removed unnecessary code
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Added some function/variable defines.
2021-02-09 10:41:55 +08:00
NovaRain
a47644f269
Added some tweaks for debug log
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Code edits in SpeedPatch.cpp
2021-02-08 12:45:16 +08:00
NovaRain
02e48dde63
Rewrote ASM code of WorldMapFPSPatch in C++
2021-02-07 21:27:36 +08:00
NovaRain
60a187de30
Refactored HOOK_WITHINPERCEPTION code as 4.x
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Renamed engine function reimplementations with "sfgame_" prefix.
Added AIpref defines and AIcap struct.
2021-02-07 20:04:00 +08:00
NovaRain
83392f739b
Refactored CombatHook() in LoadGameHook.cpp.
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Updated struct/variable/function defines.
Minor code edits according to develop branch.
Updated version number.
2021-02-06 11:06:38 +08:00
NovaRain
9c084c10e0
Minor code format edits in LoadGameHook.cpp
2021-02-04 10:12:31 +08:00
NovaRain
52ce39c264
Added NPC armor mod to the example mods
2021-02-02 20:34:12 +08:00
NovaRain
4813b5656f
Code edits to ScriptExtender.cpp
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Updated FalloutStructs.h and ddraw.ini.
2021-02-02 11:39:33 +08:00
NovaRain
3932676824
Separated the loading and initialization of hook scripts
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* now it works mostly in the same way as 4.x.
* now the hook injection code is run only once on sfall init.
2021-02-02 11:31:57 +08:00
NovaRain
7b5d50abf0
Separated the loading and initialization of global scripts
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* now the loading occurs before the start of a new game.
* Note: hs_ scripts are still loaded & inited in one go after game load
2021-02-01 15:13:07 +08:00
NovaRain
4ffdac7f0d
Refactored the code in LoadGameHook.cpp
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* now the reset of modules should be in the same way as 4.x.
2021-01-31 20:49:32 +08:00
NovaRain
9149df171d
Small optimization for game_loaded script function
2021-01-31 10:33:52 +08:00
NovaRain
4e200bc513
Minor edits to code and document
2021-01-31 10:26:57 +08:00
NovaRain
3ae0f0f87b
Reorganized render related code in Graphics.cpp
2021-01-30 10:08:22 +08:00
NovaRain
609c4af6b1
Updated FalloutStructs.h and some other files
2021-01-30 09:28:32 +08:00
NovaRain
21b88c3cf0
Backported HOOK_ADJUSTFID from 4.2
2021-01-29 23:03:26 +08:00
NovaRain
87af67346e
Fixed the "Leave" event of the window region
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* the event procedure was not triggered when the cursor moves to
a non-scripted window.
2021-01-29 12:44:20 +08:00
NovaRain
7eab9ff3ce
Added SmallFrameFix option
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Code style edit: use !boolean instead of (boolean == false) for some
checks.
2021-01-29 12:05:19 +08:00
NovaRain
7a1ab34964
Moved the defines of engine function offsets to a new header
2021-01-28 21:33:04 +08:00
NovaRain
a914029f46
Removed unnecessary hack in Perks.cpp
2021-01-28 12:54:03 +08:00
NovaRain
980176451e
Code edits to Perks.cpp
2021-01-28 12:36:38 +08:00
NovaRain
9e861f735d
Implemented sProto stuct and GetProto function
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* replaced the obsolete "char* proto" usages and GetProtoPtr function.
2021-01-27 12:20:03 +08:00
NovaRain
83d50fc33e
Code edits
2021-01-27 10:47:17 +08:00
NovaRain
839f531cbd
Moved the defines of engine variable pointers to a new header
2021-01-26 22:01:34 +08:00
NovaRain
ba11cee858
Renamed all engine function wrappers with "fo_" prefix
2021-01-26 14:03:37 +08:00
NovaRain
42215fc1bb
Changed the script name search algorithm from linear to binary
2021-01-25 13:04:06 +08:00
NovaRain
2d7ff1e558
Changed "obj_under_cursor" for the movement cursor
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* the function is not designed for use with it.
Code correction in Stats.cpp.
2021-01-25 11:34:41 +08:00
NovaRain
2aa77552f5
Added an option about max HP calculation to the stats ini file
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Added an update to the HP stats when the map is loaded first time.
Code edits to Animations.cpp.
Minor code edits.
2021-01-24 22:54:20 +08:00
NovaRain
73b0091ec1
Renamed engine variable defines to be in line with 4.x
2021-01-22 22:32:04 +08:00
NovaRain
e5b110d7ce
Added some functions/variables for future use
2021-01-22 14:19:35 +08:00
NovaRain
8e66b82f76
Added a new example mod gl_auto_closebox
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Updated gl_highlighting_lite example mod.
Updated engine structs.
2021-01-20 10:21:48 +08:00
NovaRain
d2b3cac835
Fixed flag setting/unsetting for non-door objects
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Added a fix to prevent setting the radiation level for controlled NPCs.
Removed the ability to change the poison level for NPCs (now 4.x
exclusive)
2021-01-15 08:42:11 +08:00
NovaRain
2b187cee1f
Fixed the format of some debug messages ( #195 )
2021-01-14 11:37:49 +08:00
NovaRain
3b965fc76c
Fixed a crash bug in ScriptExtender.cpp from commit e075c05
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Minor code/document edits.
2021-01-13 11:19:25 +08:00
NovaRain
31af299b4a
Added TagSkillMode option to the skills ini file
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Added a fix to the radiation handling in the engine when an NPC is under
the player's control.
Code correction in Graphics.cpp.
2021-01-12 12:02:17 +08:00
NovaRain
cf90437b71
Backported HOOK_GAMEMODECHANGE from 4.2
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Backported SPECIAL game mode flag from 4.2
2021-01-10 21:45:50 +08:00
NovaRain
e075c05a3f
Fixed the display issue in DX9 mode
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* black screen or rainbow colors when returning to the game after using
Alt+Tab in dialogue.
ASM code correction in ScriptExtender.cpp.
2021-01-08 13:28:57 +08:00
NovaRain
ae76b93f07
Fixed the ID assignment for script objects and party member's items
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when saving the map
2021-01-08 10:11:00 +08:00
NovaRain
9116596bf1
Added TagSkillBonus option to the skills ini file
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Fixed a crash in the previous commit.
2021-01-06 11:31:07 +08:00
NovaRain
087b259b04
Added more options for tweaking some engine perks to the perks ini file
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Added tweaks to include the perk level in the calculation of the bonus
value for "Salesman" and "Demolition Expert" perks.
2021-01-05 14:15:33 +08:00
NovaRain
bc2ed03db1
Added sfx volume reduction for objects located on a different map elev
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Added a fix for AI weapon switching when not having enough APs
2021-01-03 10:48:50 +08:00
NovaRain
cdc06b4e6a
Added a fix to the poison handling in the engine when an NPC is under
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the player's control.
Minor code edits.
2020-12-30 22:34:32 +08:00
NovaRain
28bba7cfef
Fix for previous commit
2020-12-27 09:32:54 +08:00
NovaRain
c829a3e753
Added support for panning sfx sounds
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Removed the tweak that adds the city name in the description for empty
save slots (commit 63b2025 )
2020-12-26 21:58:52 +08:00
NovaRain
43a2fc93cc
Modified some of the mechanics of "interface_overlay" function
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Changed "intface_redraw" with one argument to redraw the specified
interface window.
2020-12-25 14:51:31 +08:00
NovaRain
26a2338038
Added "interface_overlay" script function
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* for creating an additional overlay on the top of the interface window.
(document WIP)
2020-12-23 11:58:29 +08:00
NovaRain
e0e300a91e
Added sfall_func7 and sfall_func8 new opcodes
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Added 3 new attrType values to "get_window_attribute" function.
Minor code edits.
2020-12-22 17:03:01 +08:00
NovaRain
9052396de5
Added stereo support for SFX and speech ACM files
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(for files at 44.1 kHz sample rate)
SFX sounds that are dependent on the gsound_compute_relative_volume_
function are excluded from the search for alternative formats.
2020-12-21 16:05:16 +08:00