NovaRain
b24a860d40
Renamed WorldMapFont to WorldMapFontPatch and changed its description in ddraw.ini.
2018-05-30 09:27:58 +08:00
NovaRain
120a8cd964
Added WorldMapFont option to use Fallout font on the world map instead of system font. ( #48 )
2018-05-29 16:22:58 +08:00
NovaRain
5e0e8dd2f1
Added MoreTiles option to ddraw.ini.
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Changed MoreTiles to work independently of HRP 4.1.8 and removed the redundant define.
Added sfall log messages to both options in Tiles.cpp.
Implemented HookCalls in TimeLimitPatch().
Fixed a minor typo in function notes.txt.
2018-05-28 09:27:53 +08:00
NovaRain
839e86ed26
Added the description and setting for the previous commit to ddraw.ini.
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Improved DisablePipboyAlarm so that when the player press Z key they won't see a blank Pipboy screen.
2018-05-27 15:08:46 +08:00
NovaRain
c4903abd4c
Added the description of set_iface_tag_text to notes.txt.
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Fixed compilation error in BarBoxes.cpp.
Updated version number.
2018-05-21 10:51:12 +08:00
NovaRain
3abebb8486
Added a new script function: set_ini_setting (from Mr.Stalin) ( #85 )
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Added set_ini_setting to documents, and updated info for get_ini_setting.
Updated credits.
Replacing a couple of strcpy usages with strcpy_s.
2018-04-21 09:01:27 +08:00
NovaRain
29910e98bf
Revert "Fixed a bug when using HOOK_ITEMDAMAGE and calling item_w_damage_ engine function at the same time. It would result in player self-damaging when attacking targets."
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This reverts commit 4194feafdf .
2018-04-13 20:42:09 +08:00
NovaRain
4194feafdf
Fixed a bug when using HOOK_ITEMDAMAGE and calling item_w_damage_ engine function at the same time. It would result in player self-damaging when attacking targets.
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Set DataLoadOrderPatch to be enabled by default, for preventing partial of a game crash issue due to unusual game folder setup. #136
2018-04-13 11:06:21 +08:00
NovaRain
1a108cade5
Implemented MakeCalls function to reduce code duplication.
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Updated version number.
2018-03-16 11:32:23 +08:00
NovaRain
d5be2fdc9b
Made sure the value of player's base EMP DR is set correctly.
2018-01-02 23:22:45 +08:00
NovaRain
bc38a02508
Enabled mouse scroll control in barter and loot screens when the cursor is hovering over other lists, also enabled scrolling through the display monitor (from Crafty) #120
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Rearraged the code style in dinput.cpp.
Updated version number.
2017-10-25 11:50:37 +08:00
NovaRain
94fdfb49ef
Fix crash when calling partyMemberGetCurLevel_ on a critter that has no data in party.txt.
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Updated version number.
2017-10-18 14:54:53 +08:00
NovaRain
35d8052098
Minor edits to ddraw.ini.
2017-06-02 11:49:54 +08:00
NovaRain
35d397c891
Added DontTurnOffSneakIfYouRun option to prevent the player from running while sneaking without Silent Running perk (from Crafty)
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Added sfall log text for DisablePipboyAlarm.
2017-05-26 10:36:14 +08:00
NovaRain
579cbd7543
Re-removed CityRepsCount and KarmaFRMsCount from ddraw.ini (they got added back by accident.)
2017-05-08 21:22:05 +08:00
NovaRain
2255d9e947
Fixed skills being capped at 95% when starting a new game.
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Changed PipBoyAvailableAtGameStart=1 to be executed before the game starts, so player will be in vault suit at the beginning, instead of first in tribal appearance then switching to vault suit after changing maps.
Added a separator line for the new [Scripts] section in ddraw.ini.
2017-04-19 10:37:04 +08:00
phobos2077
116c522bdc
Moved hard-coded "ControlCombat" mod from sfall into a global script #87
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- Exactly the same functionality and settings
- Mod settings are now in sfall-mods.ini
2017-04-01 21:11:19 +07:00
NovaRain
fc99baa0c6
Changed SkipSizeCheck and ExtraCRC to not require enabling sfall debugging mode.
2017-03-16 22:52:58 +08:00
phobos2077
adf8dd13dd
Moved highlighting-related settings into new "sfall-mods.ini", dedicated for scripted sfall mods;
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Reverted description for MotionScannerFlags 1 and 2, it was actually correct before.
2017-03-16 01:21:20 +07:00
phobos2077
afadbb71c4
Refactor highlighting mod script, added check for outlined_object (via new scripting function), updated ddraw.ini to reflect the actual meaning of highighting-related settings (they way it worked for a long time); #53
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HighlightMod is permanently removed from sfall code, it is now only a script.
2017-03-14 00:20:34 +07:00
phobos2077
a379e1f998
Added ability to load global scripts from different paths with new GlobalScriptPaths option
2017-03-13 02:26:02 +07:00
phobos2077
aa77d82a23
Removed all WorldmapSpeed patches except the default one, fixed global worldmap scripts not working when speed patch is disabled
2017-03-12 23:14:35 +07:00
NovaRain
6e5b811b87
Fix a crash when clicking on empty space in the inventory list opened by "Use Inventory Item On" (backpack) action icon (from Crafty)
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Improved the functionality of ScrollMod: now the minimum is scrolling 1 inventory slot per click; before setting ScrollMod too high or negative values will result in scrolling not working.
Changed BodyHit_Torso to BodyHit_Torso_Uncalled because it sets both body_torso and body_uncalled hit modifiers.
2017-03-09 13:56:37 +08:00
phobos2077
6f0901f980
Replaced more INI reading with new functions;
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Removed CityRepsCount setting (redundant)
2017-03-05 01:52:33 +07:00
phobos2077
32c1de3a34
Added functions for reading from sfall INI files more easily;
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Refactor Karma module init: use new INI functions, get rid of hacky string split code, removed KarmaFRMsCount (it's redundant)
2017-03-04 19:55:37 +07:00