* it now runs for the player and NPCs when removing equipped items.
* added an additional argument.
Fixed drop_obj script function not removing the equipped armor properly
for the player and party members.
Moved the code of NPCStage6Fix to BugFixes.cpp.
(to its original relative location, right above MultiHexPathingFix)
Reorganized some code in BugFixes.cpp.
Tweaked the error printing for ResizeArray in Arrays.cpp.
* Improved the display of the car fuel gauge on the world map interface.
* Expanded set_critter_stat function to allow changing STAT_unused and
STAT_dmg_* stats for the player, and STAT_unused for other critters.
* Changed AllowUnsafeScripting to not require sfall debugging mode.
* Changed NPCStage6Fix to be enabled by default.
* Added a new value to AIBestWeaponFix to change the priority multiplier
for having weapon perk to 3x.
Updated version number.
* disables playing the final movie/credits after the endgame slideshow.
* disables halving the weight for power armor items.
Moved FastShotFix and Ray's combat_p_proc fix from main.cpp to other
files.
Fixed player's direction after leaving a map via ladder/stairs.
Fixed MainMenuFontColour not changing the font color for the copyright
text on the main menu (#261)
Code correction in main.cpp.
Added code for preparing clearing map_update_event in queue.
Fixed a crash bug in message_str_game function when passing a negative
fileId value.
Corrected/edited some code.
* it forces the weapon to use EW skill regardless of its damage type.
Placed an object with PID 0x5000004 (corpse blood) to the lower z-layer
of the tile.