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https://github.com/sfall-team/sfall.git
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Some minor changes:
* Improved the display of the car fuel gauge on the world map interface. * Expanded set_critter_stat function to allow changing STAT_unused and STAT_dmg_* stats for the player, and STAT_unused for other critters. * Changed AllowUnsafeScripting to not require sfall debugging mode. * Changed NPCStage6Fix to be enabled by default. * Added a new value to AIBestWeaponFix to change the priority multiplier for having weapon perk to 3x. Updated version number.
This commit is contained in:
+11
-10
@@ -1,5 +1,5 @@
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;sfall configuration settings
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;v3.8.20
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;v3.8.21
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[Main]
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;Change to 1 if you want to use command line args to tell sfall to use another ini file.
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@@ -173,7 +173,7 @@ FastMoveFromContainer=0
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;A key to press to open a debug game editor
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;Set to 0 to disable, or a DX scancode otherwise
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;Requires sfall debugging mode to be enabled and FalloutClient.exe from the modders pack
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;Requires sfall debugging mode and FalloutClient.exe from the modders pack
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DebugEditorKey=0
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;XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
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@@ -395,8 +395,9 @@ SkipOpeningMovies=0
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;Set to 0 to disable
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NPCsTryToSpendExtraAP=0
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;Set to 1 to fix NPCs not checking weapon perks properly when searching for the best weapon
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;Note that enabling this option can significantly affect the weapon choice of some NPCs in combat
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;Set to 1 to fix NPCs not checking weapon perks properly when choosing the best weapon in combat
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;Set to 2 to change the priority multiplier for having weapon perk to 3x (the original is 5x)
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;Note that enabling this option can significantly affect the weapon of choice for some NPCs
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AIBestWeaponFix=0
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;Set to 1 to fix NPCs not taking chem_primary_desire in AI.txt as drug use preference when using drugs in their inventory
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@@ -625,7 +626,7 @@ StackEmptyWeapons=0
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;If the amount of ammo boxes in the inventory is less than or equal to the reserve, only one box will be used
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ReloadReserve=-1
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;Set to 1 to change the counter in the 'Move Items' window to start with maximum number except in the barter screen
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;Set to 1 to change the counter in the 'Move Items' window to start with maximum number, except in the barter screen
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ItemCounterDefaultMax=0
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;Set to 1 to leave the music playing in dialogue with talking heads
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@@ -698,8 +699,8 @@ CreditsAtBottom=0
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Enable=0
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;Fallout 2 Debug Patch
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;Set to 1 to send debug output to the screen, 2 to a debug.log file, or 3 to both the screen and a debug.log file
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;Does not require enabling sfall debugging mode
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;Set to 1 to send debug output to the screen, 2 to a debug.log file, or 3 to both the screen and debug.log
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;Does not require sfall debugging mode
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;While you don't need to create an environment variable, you do still need to set the appropriate lines in fallout2.cfg:
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;-------
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;[debug]
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@@ -715,19 +716,18 @@ Enable=0
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DebugMode=0
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;Set to 1 to hide error messages in debug output when a null value is passed to the function as an object
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;Requires DebugMode to be enabled
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HideObjIsNullMsg=0
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;Change to 1 to skip the compatibility mode check
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SkipCompatModeCheck=0
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;Set to 1 to skip the executable file size check
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;Does not require enabling sfall debugging mode
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;Does not require sfall debugging mode
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SkipSizeCheck=0
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;If you're testing changes to the Fallout exe, you can override the CRC that sfall looks for here
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;You can use several hex values, separated by commas
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;Does not require enabling sfall debugging mode
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;Does not require sfall debugging mode
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;ExtraCRC=0x00000000,0x00000000
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;Set to 1 to stop Fallout from deleting non read-only protos at startup
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@@ -735,6 +735,7 @@ SkipSizeCheck=0
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DontDeleteProtos=0
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;Set to 1 to give scripts direct access to Fallout's address space, and to make arbitrary calls into Fallout's code
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;Does not require sfall debugging mode
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AllowUnsafeScripting=0
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;Set to 1 to force critters to display combat float messages
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