NovaRain
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5141ca4ebb
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Fixed typos in hookscripts.txt.
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2018-03-23 23:08:42 +08:00 |
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NovaRain
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78e9f08682
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Fixed typos in sfall function notes.txt.
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2018-03-23 22:01:22 +08:00 |
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NovaRain
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9b808cd008
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Changed sneak_success to call is_pc_sneak_working_ engine function, which takes player's current sneaking status into account as well, instead of only returning the result of last sneak attempt.
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2017-12-05 10:22:35 +08:00 |
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NovaRain
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4fdd1d3cd8
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Added missing entry of block_combat script function in opcode list.
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2017-12-03 02:36:00 +08:00 |
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NovaRain
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9cb2d3df3e
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Added the damage type offset of weapon proto to define_extra.h.
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2017-11-27 14:14:31 +08:00 |
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NovaRain
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08242d77d5
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Fixed a typo in hookscripts.txt.
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2017-11-27 12:24:22 +08:00 |
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NovaRain
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38a3dba476
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Added description and define of display_stats to notes.txt and sfall.h.
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2017-11-06 14:03:22 +08:00 |
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NovaRain
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ad17773ace
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Fixed incorrect argument description for get/set_proto_data in sfall opcode list.txt.
Removed incorrect PROTO_CR_FLAGS value in define_extra.h (was actually critter's IN), and renamed PROTO_CR_ACTION_FLAGS to its correct name #112
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2017-08-21 11:33:04 +08:00 |
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NovaRain
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85cdd8973e
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Fixed the incorrect description in HOOK_COMBATDAMAGE.
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2017-08-19 08:49:16 +08:00 |
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NovaRain
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85bcf82c1e
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Unified the indent style (3 spaces) in SSL library and removed trailing spaces.
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2017-08-18 09:53:17 +08:00 |
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NovaRain
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6c65d8fe79
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Added descriptions for get/set_cursor_mode.
Added defines for cursor modes.
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2017-08-17 23:54:29 +08:00 |
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NovaRain
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34eaddebb8
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Added script functions get/set_cursor_mode #108
Removed "beta" from version string.
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2017-08-14 11:49:41 +08:00 |
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NovaRain
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7989da8bfa
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Added missing define and description for item_weight.
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2017-08-13 11:45:12 +08:00 |
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NovaRain
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fc930ff7fb
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Added a note for argnum in set_sfall_arg().
Fixed incorrect set_sfall_arg usage in the example.
Removed a redundant line in sfall opcode list.txt.
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2017-07-25 23:10:14 +08:00 |
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NovaRain
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6a0a93836e
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Added the description for real_dude_obj.
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2017-07-11 12:08:46 +08:00 |
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NovaRain
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f0e93450f6
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Minor format edits to sfall.h and LoadGameHook.cpp.
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2017-06-22 09:44:14 +08:00 |
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NovaRain
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46ea2fb265
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Added Attack Type argument for HOOK_COMBATDAMAGE (from Crafty) #100
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2017-06-14 12:39:33 +08:00 |
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NovaRain
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abb71a1a1f
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Fixed incorrect info in sfall function notes.txt.
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2017-05-31 09:25:44 +08:00 |
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NovaRain
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92b010f362
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Added check for sfall version for gl_partycontrol and gl_npcarmor.
Changed version string because sfall 4.0 will be released in 'beta' stage first.
Minor edits to some documents.
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2017-05-23 22:28:42 +08:00 |
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phobos2077
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85020d66f2
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Added new functions into docs #90
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2017-04-15 22:17:42 +07:00 |
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phobos2077
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629641eb96
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Added new HOOK_CARTRAVEL #90
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2017-04-15 21:59:18 +07:00 |
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phobos2077
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d484be45c8
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Added function car_gas_amount #90
- Sorted some defines
- Minor code formatting fixes
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2017-04-08 13:48:14 +07:00 |
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phobos2077
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e2a383511d
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Refactor opcodes in Objects.cpp
- Added missing argument type checks
- Replace asm blocks with wrapper function calls
- Use GameObject instead of DWORD
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2017-04-03 23:27:33 +07:00 |
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phobos2077
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116c522bdc
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Moved hard-coded "ControlCombat" mod from sfall into a global script #87
- Exactly the same functionality and settings
- Mod settings are now in sfall-mods.ini
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2017-04-01 21:11:19 +07:00 |
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phobos2077
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9531fcbebd
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Added new hook script HOOK_COMBATTURN - runs before and after every turn in combat
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2017-04-01 20:31:19 +07:00 |
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