NovaRain
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3fb2594855
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Code correction related to GetProto usage
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2021-02-20 10:30:17 +08:00 |
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NovaRain
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0dad664a67
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Moved all sfgame_ functions into new ReplacementFuncs.cpp/h
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2021-02-19 23:33:51 +08:00 |
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NovaRain
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e588c89832
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Added a tweak to restore combat flags for NPC after fleeing
Added item_weapon_range game function.
Improved the range check in previous commit.
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2021-02-19 12:45:36 +08:00 |
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NovaRain
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0b15ac7b77
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Code edits to a couple of fixes in AI.cpp
Minor edits to HookScripts.cpp.
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2021-02-16 11:31:09 +08:00 |
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NovaRain
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7ce7f4db27
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Fixed broken GetProto() function (again)
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2021-02-10 23:52:56 +08:00 |
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NovaRain
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6d7ef3c76b
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Fixed broken GetProto() function
Added a fix to prevent NPCs from wasting their AP to pick up
unreachable items.
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2021-02-10 08:37:35 +08:00 |
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NovaRain
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e5b04d81e3
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Code edits in FalloutEngine.cpp
Added comments to some defines in Define.h.
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2021-02-09 22:08:30 +08:00 |
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NovaRain
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c9eb5c2dee
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Removed unnecessary code
Added some function/variable defines.
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2021-02-09 10:41:55 +08:00 |
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NovaRain
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a47644f269
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Added some tweaks for debug log
Code edits in SpeedPatch.cpp
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2021-02-08 12:45:16 +08:00 |
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NovaRain
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02e48dde63
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Rewrote ASM code of WorldMapFPSPatch in C++
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2021-02-07 21:27:36 +08:00 |
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NovaRain
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60a187de30
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Refactored HOOK_WITHINPERCEPTION code as 4.x
Renamed engine function reimplementations with "sfgame_" prefix.
Added AIpref defines and AIcap struct.
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2021-02-07 20:04:00 +08:00 |
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NovaRain
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83392f739b
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Refactored CombatHook() in LoadGameHook.cpp.
Updated struct/variable/function defines.
Minor code edits according to develop branch.
Updated version number.
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2021-02-06 11:06:38 +08:00 |
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NovaRain
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9c084c10e0
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Minor code format edits in LoadGameHook.cpp
v3.8.29
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2021-02-04 10:12:31 +08:00 |
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NovaRain
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52ce39c264
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Added NPC armor mod to the example mods
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2021-02-02 20:34:12 +08:00 |
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NovaRain
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4813b5656f
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Code edits to ScriptExtender.cpp
Updated FalloutStructs.h and ddraw.ini.
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2021-02-02 11:39:33 +08:00 |
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NovaRain
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3932676824
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Separated the loading and initialization of hook scripts
* now it works mostly in the same way as 4.x.
* now the hook injection code is run only once on sfall init.
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2021-02-02 11:31:57 +08:00 |
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NovaRain
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7b5d50abf0
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Separated the loading and initialization of global scripts
* now the loading occurs before the start of a new game.
* Note: hs_ scripts are still loaded & inited in one go after game load
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2021-02-01 15:13:07 +08:00 |
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NovaRain
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4ffdac7f0d
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Refactored the code in LoadGameHook.cpp
* now the reset of modules should be in the same way as 4.x.
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2021-01-31 20:49:32 +08:00 |
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NovaRain
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9149df171d
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Small optimization for game_loaded script function
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2021-01-31 10:33:52 +08:00 |
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NovaRain
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4e200bc513
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Minor edits to code and document
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2021-01-31 10:26:57 +08:00 |
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NovaRain
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3ae0f0f87b
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Reorganized render related code in Graphics.cpp
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2021-01-30 10:08:22 +08:00 |
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NovaRain
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609c4af6b1
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Updated FalloutStructs.h and some other files
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2021-01-30 09:28:32 +08:00 |
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NovaRain
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21b88c3cf0
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Backported HOOK_ADJUSTFID from 4.2
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2021-01-29 23:03:26 +08:00 |
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NovaRain
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87af67346e
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Fixed the "Leave" event of the window region
* the event procedure was not triggered when the cursor moves to
a non-scripted window.
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2021-01-29 12:44:20 +08:00 |
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NovaRain
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7eab9ff3ce
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Added SmallFrameFix option
Code style edit: use !boolean instead of (boolean == false) for some
checks.
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2021-01-29 12:05:19 +08:00 |
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