Commit Graph
882 Commits
Author SHA1 Message Date
NovaRain 0a44f7118a Added support for drawing PCX images to draw_image, draw_image_scaled, and interface_art_draw
Fixed bug in TalkingHeads.cpp.
2020-10-24 00:55:40 +08:00
NovaRain cda56aca7d Fixed the macro guard in command_lite.h and added two macros 2020-10-21 22:36:59 +08:00
NovaRain 761124aaf4 Code edits to PartyControl.cpp v3.8.28 2020-10-18 07:15:57 +08:00
NovaRain 8e6a961fba Renamed elements in PerkInfo/TraitInfo structs
Implemented StatFormula struct from 4.x for Stats.cpp.
Implemented DudeState struct from 4.x for PartyControl.cpp.
2020-10-15 13:12:15 +08:00
NovaRain cca0fe0cb6 Fixed and improved the code in Graphics.cpp 2020-10-15 09:30:39 +08:00
NovaRain 180761c489 Added the ability to change the poison level for critters 2020-10-12 20:47:05 +08:00
NovaRain 540b68070b Corrected code in Arrays.cpp 2020-10-12 11:03:55 +08:00
NovaRain 466b79f5e8 Code optimization for array expression (from 4.x) 2020-10-11 10:55:58 +08:00
NovaRain b1f847afbc Code edits to Graphics.cpp according to 4.x changes
Minor edits to MetaruleExtender.cpp and notes.txt.
2020-10-11 01:09:31 +08:00
NovaRain 31fbddb612 Code correction in FalloutEngine.cpp
Updated global shader example files.
2020-10-09 08:57:46 +08:00
NovaRain 0c547da134 Backported "car_gas_amount" and "set_car_intface_art" functions from 4.0
Added prefixes to some functions (fake classes)
2020-10-08 22:14:32 +08:00
NovaRain cc5561d3d6 Updated example mod scripts 2020-10-08 15:34:41 +08:00
NovaRain 66ff811bcd Added "combat_data" script function
Added a new argument to HOOK_COMBATDAMAGE.
Removed the check for valid objects from get/set_object_data functions.
Some code fixes/edits.
2020-10-08 13:50:37 +08:00
NovaRain 27963fd064 Fixed broken Print() script function
Fixed the background image of the character portrait on inv/char screens.
Renamed "print_text" to "interface_print".
2020-10-06 11:48:31 +08:00
NovaRain dc88193ff6 Added "print_text" script function 2020-10-05 21:05:06 +08:00
NovaRain 2c36ad9a2a Removed InterfaceDontMoveOnTop from ddraw.ini (always enabled)
Added a fix to prevent toggling the cursor for a Transparent window.
2020-10-05 10:26:39 +08:00
NovaRain 9d34a4c70a Added support for transparent interface windows (#25) 2020-10-03 21:01:54 +08:00
NovaRain 548039d5bc Fixed FrmFile struct in the previous commit
Finished the code refactoring in InterfaceOps.hpp.
2020-09-29 09:04:27 +08:00
NovaRain 49c4bb2479 Some code refactoring
Added a value of 2 to TextureFilter option.
2020-09-28 12:07:12 +08:00
NovaRain 75b275159f Added "interface_art_draw" script function
Added an argument to "intface_redraw" function to redraw all interfaces.
2020-09-26 22:17:59 +08:00
NovaRain 52f42af913 Changed the behavior of saving/restoring hook arguments
(no need to specify the number of args when executing a nested hook)
Reverted the change of argCount in some hooks.
Disabled an obsolete fix for MultiHexPathingFix.
Simplified the code of draw_image/draw_image_scaled script functions.
2020-09-25 00:12:22 +08:00
NovaRain b195a8ab02 Moved all engine function defines to new FalloutFuncs_def.h
(similar to the way how 4.x handles engine functions)

Added the ability to get Automap window pointer.

Reorganized some code to prepare for later commits.
2020-09-24 15:22:32 +08:00
NovaRain 796e834a9d Some edits to the previous commit
Minor edits to some code.
2020-09-23 23:07:45 +08:00
NovaRain df4e847c59 Changed argCount to be set right after HookBegin in some hooks
* to avoid possible unexpected issues.
2020-09-23 15:33:42 +08:00
NovaRain 0a48ed3048 Added a new argument to HOOK_TOHIT (#339)
Added hook type 3 to HOOK_WITHINPERCEPTION (when AI selects a target)

Extended the upper limit of set_pickpocket_max and set_hit_chance_max
script functions to 999.

Added a fix for combat_is_shot_blocked_ not taking the flags of critters
in the line of fire into account.

Minor edits to ASM code of some hooks.
2020-09-22 22:16:57 +08:00