NovaRain
7989da8bfa
Added missing define and description for item_weight.
2017-08-13 11:45:12 +08:00
NovaRain
012418cd59
Two bug fixes from Crafty:
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1. Fixed the displayed message when the attack randomly hits a target that is not a critter and has a script attached.
2. Fixed damage_p_proc being called for misses if the target is not a critter.
2017-08-07 13:21:13 +08:00
NovaRain
0a4e0cb755
Fixed Bonus Move APs being replenished when you save and load the game in combat (from Crafty)
2017-07-26 21:49:30 +08:00
NovaRain
fc930ff7fb
Added a note for argnum in set_sfall_arg().
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Fixed incorrect set_sfall_arg usage in the example.
Removed a redundant line in sfall opcode list.txt.
2017-07-25 23:10:14 +08:00
NovaRain
6a0a93836e
Added the description for real_dude_obj.
2017-07-11 12:08:46 +08:00
NovaRain
e7e286013f
Replaced hs_*.int scripts in example mods with normal global scripts with register_hook.
2017-07-06 21:01:35 +08:00
NovaRain
f0e93450f6
Minor format edits to sfall.h and LoadGameHook.cpp.
2017-06-22 09:44:14 +08:00
NovaRain
46ea2fb265
Added Attack Type argument for HOOK_COMBATDAMAGE (from Crafty) #100
2017-06-14 12:39:33 +08:00
NovaRain
35d8052098
Minor edits to ddraw.ini.
2017-06-02 11:49:54 +08:00
NovaRain
abb71a1a1f
Fixed incorrect info in sfall function notes.txt.
2017-05-31 09:25:44 +08:00
NovaRain
35d397c891
Added DontTurnOffSneakIfYouRun option to prevent the player from running while sneaking without Silent Running perk (from Crafty)
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Added sfall log text for DisablePipboyAlarm.
2017-05-26 10:36:14 +08:00
NovaRain
92b010f362
Added check for sfall version for gl_partycontrol and gl_npcarmor.
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Changed version string because sfall 4.0 will be released in 'beta' stage first.
Minor edits to some documents.
2017-05-23 22:28:42 +08:00
phobos2077
c2e6d743a3
Changed LoadGame_after to be called before LoadGame state is ended #94
2017-05-20 18:10:59 +07:00
NovaRain
579cbd7543
Re-removed CityRepsCount and KarmaFRMsCount from ddraw.ini (they got added back by accident.)
2017-05-08 21:22:05 +08:00
NovaRain
475503d632
Added a check for OutlineColor in gl_highlighting, in case player set it to negative values.
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Split the push/pop instructions in ItemCountFix() into individual lines.
2017-05-07 21:20:17 +08:00
phobos2077
0486192c3c
Updated rebracer.xml
2017-05-03 22:47:40 +07:00
phobos2077
83f2d48668
Fix hero appearance bug ( #92 ) and broken sfall global variables
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- Changed LoadGame_before function to be called AFTER GameReset when loading the game
- Don't set appearance globals in RefreshPCArt function
- Moved functions for saving/loading appearance globals into HeroAppearance.cpp
2017-04-24 16:37:53 +07:00
phobos2077
fd4fe5fd0e
HeroAppearance: Fixed AppStyle and AppRace frms not being loaded and drawn #94
2017-04-24 13:41:05 +07:00
NovaRain
2255d9e947
Fixed skills being capped at 95% when starting a new game.
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Changed PipBoyAvailableAtGameStart=1 to be executed before the game starts, so player will be in vault suit at the beginning, instead of first in tribal appearance then switching to vault suit after changing maps.
Added a separator line for the new [Scripts] section in ddraw.ini.
2017-04-19 10:37:04 +08:00
phobos2077
85020d66f2
Added new functions into docs #90
2017-04-15 22:17:42 +07:00
phobos2077
629641eb96
Added new HOOK_CARTRAVEL #90
2017-04-15 21:59:18 +07:00
phobos2077
0af8010861
Added scripting function "set_car_intface_art" #90
2017-04-15 02:04:21 +07:00
phobos2077
addccd2bc6
Added rebracer.xml
2017-04-12 00:35:25 +07:00
phobos2077
8a0ac2082e
Fixed some override structs not being initialized on starting the game, leading to min/max skills/stats/hit chances being wrong #92
2017-04-12 00:35:10 +07:00
NovaRain
a5599e1942
Simplified ToggleHighlightObject in gl_highlighting.
2017-04-10 00:57:17 +08:00