NovaRain
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43e2ddeeef
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Enabled highlighting corpses and containers by default in sfall-mods.ini.
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2017-04-09 22:51:56 +08:00 |
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 NovaRainandGitHub
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0c5e6af119
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Merge pull request #93 from phobos2077/highlighting_options
Added options for toggling corpse highlighting and LOS check in item highlighting mod.
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2017-04-09 22:45:40 +08:00 |
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NovaRain
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dc785d010e
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Added options for toggling corpse highlighting and LOS check.
Changed default settings in sfall-mod.ini to be in line with the default ddraw.ini in previous versions of sfall.
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2017-04-09 20:58:36 +08:00 |
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phobos2077
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d484be45c8
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Added function car_gas_amount #90
- Sorted some defines
- Minor code formatting fixes
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2017-04-08 13:48:14 +07:00 |
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 VladandGitHub
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ae3634779c
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Merge pull request #91 from FakelsHub/develop-highlighting
Change behavior in Highlighting mod
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2017-04-08 13:08:46 +07:00 |
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Mr.Stalin
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18644f37fd
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Deleted duplicate code in the script. Added check for sfall version.
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2017-04-07 23:58:26 +03:00 |
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Mr.Stalin
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bb52a6d9cb
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Change in Highlighting mod, items with set flag 'NO_HIGHLIGHT' will no longer be highlighted.
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2017-04-07 21:54:57 +03:00 |
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phobos2077
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e34a00148f
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Fixed path do Delegate.h in Inventory.h
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2017-04-05 00:40:24 +07:00 |
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phobos2077
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478684f8ef
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Enabled Elevators module and fixed incorrect loading from Elevators.ini
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2017-04-05 00:16:30 +07:00 |
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phobos2077
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e2a383511d
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Refactor opcodes in Objects.cpp
- Added missing argument type checks
- Replace asm blocks with wrapper function calls
- Use GameObject instead of DWORD
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2017-04-03 23:27:33 +07:00 |
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phobos2077
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116c522bdc
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Moved hard-coded "ControlCombat" mod from sfall into a global script #87
- Exactly the same functionality and settings
- Mod settings are now in sfall-mods.ini
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2017-04-01 21:11:19 +07:00 |
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phobos2077
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9531fcbebd
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Added new hook script HOOK_COMBATTURN - runs before and after every turn in combat
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2017-04-01 20:31:19 +07:00 |
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phobos2077
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76a946c72e
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Moved all combat-related hook scripts into separate unit
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2017-04-01 16:09:34 +07:00 |
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phobos2077
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20bc5b9fd6
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Make modules interfaces public
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2017-04-01 16:01:53 +07:00 |
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phobos2077
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dcc471fc47
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Reorganize HookScripts.cpp
- Moved most hook script implementations into several separate files
- Group HS implementations together by their category
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2017-04-01 15:57:25 +07:00 |
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phobos2077
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d881dc9e89
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Make Metarule.cpp more accessible
- Improve comments
- Rename metaruleTable and move it on top of the file
- Use C++ style iteration
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2017-04-01 03:28:50 +07:00 |
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phobos2077
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fef690c2c2
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Merge branch 'feature/armor-appearance' into develop
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2017-04-01 02:21:58 +07:00 |
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phobos2077
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5bbdcbd2db
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Added final version of NPC armor appearance script, compatible with both HeroAppearance mod and set_dude_obj (NPC control) function #82
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2017-04-01 02:21:12 +07:00 |
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phobos2077
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24e9dde577
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Add missing code for real_dude_obj
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2017-04-01 02:15:09 +07:00 |
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phobos2077
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029419db3d
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Added real_dude_obj scripting function, useful for checking if currently controlling NPC or "real" character
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2017-04-01 02:14:27 +07:00 |
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phobos2077
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6e0fe881df
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Added new hook script for controlling FID of character figure on inventory screen
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2017-04-01 02:12:20 +07:00 |
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phobos2077
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203dcdf6be
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Refactor adjust_fid function, make it compatible with NPC control, Hero Appearance and NPC Armor appearance mods
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2017-04-01 00:20:00 +07:00 |
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phobos2077
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34500d9dd5
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Replace adjust_fid engine function with C++ implementation
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2017-03-31 20:55:45 +07:00 |
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phobos2077
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cbe987df25
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First prototype of armor appearance mod (hook-based)
- Add test version of gl_npcarmor script with config file for FO2 RP
- Add some useful scripting headers
- Add new scripting functions to sfall.h
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2017-03-30 01:20:44 +07:00 |
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NovaRain
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7dcef6f4b2
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Replaced some address hacks with simplified ones (e.g. using jumps in stead of multiple NOPs), to be in line with the changes in 3.8 branch (commit 16be32d284)
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2017-03-28 10:11:38 +08:00 |
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