NovaRain
28c18c1925
Updated hook script document for new arguments of hs_barterprice.
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Changed BarterPriceHook() to be in line with the version in 4.0 branch.
Fixed incorrect GlobalVar struct size leading to load game crashes and corrupted saves (from 4.0 development branch)
2017-03-13 13:08:15 +08:00
NovaRain
77349cbaec
Fixed Sequence stat value not being printed correctly when using "print to file" option.
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Updated credits.
2017-03-13 10:33:31 +08:00
NovaRain
d8e2e6f1ca
Added a missing function to prevent the player starting the game with zero or negative SPECIAL values (from Crafty)
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Added a log entry for the bag/backpack fix.
2017-03-12 21:02:19 +08:00
NovaRain
ec0baf3065
Greatly increased compilation speed using precompiled header (from 4.0 development branch)
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Changed SkipSizeCheck and ExtraCRC to not require enabling sfall debugging mode.
2017-03-11 20:14:25 +08:00
NovaRain
229a5516e0
Unified the style of merged code.
2017-03-09 10:18:16 +08:00
NovaRain
cb84700bfc
Fixed metarule2_explosions not being reset properly.
2017-03-09 09:10:21 +08:00
NovaRain
6b7a10130d
Improved the functionality of ScrollMod: now the minimum is scrolling 1 inventory slot per click; before setting ScrollMod too high or negative values will result in scrolling not working.
2017-03-08 22:56:48 +08:00
NovaRain
061302585b
Updated version number.
2017-03-06 00:43:39 +08:00
NovaRain
c3acd1af3e
Changed ExtraGameMsgFileList to read its setting from generic INI file, which can be set by UseCommandLine, instead of the fixed ddraw.ini.
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Added a comment to karma frm options to explain things better.
2017-03-05 00:31:35 +08:00
NovaRain
411c0a6e98
Backported the fix for a crash when pressing reload weapon key while in the main menu from 4.0 development branch (commit 5b10d9e786)
2017-03-03 11:45:06 +08:00
NovaRain
4cc1235dbc
Backported the fix for bug #70 from 4.0 development branch (commit 72bde84d92)
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Fixed a minro typo in Inventory.cpp.
2017-02-28 21:22:00 +08:00
NovaRain
00d4e188d6
Fixed a crash if calling reg_anim_obj_run_to_tile after reg_anim_combat_check.
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Implemented some changes of Explosions.cpp from commit ce21fdab79 to make the code a bit more understandable.
2017-02-24 15:47:37 +08:00
NovaRain
38438d1e9c
More minor edits to ddraw.ini.
2017-02-21 23:15:26 +08:00
NovaRain
94e4a2043a
Some minor edits to ddraw.ini.
2017-02-21 23:01:21 +08:00
NovaRain
42f70f920e
Removed unused code in LoadGame().
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Revert the change of OverrideArtCacheSize.
2017-02-21 14:37:18 +08:00
NovaRain
f56af79c16
Set the valid range of NPCsTryToSpendExtraAP to be non-0 positive values, and removed a redundant/unused constant.
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Changed the valid range of EncounterTableSize.
2017-02-21 00:15:24 +08:00
NovaRain
955733270c
Added a fix for the engine not checking player's inventory properly when putting items into the bag/backpack in the hands (from Crafty)
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Removed BagBackpackFix from ddraw.ini.
2017-02-20 12:23:51 +08:00
NovaRain
9804902af6
Fixed a crash when trying to open bag/backpack on the table in the bartering interface (from Crafty)
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Added a tweak to move items to player's main inventory instead of the opened bag/backpack when confirming a trade.
2017-02-17 00:21:16 +08:00
NovaRain
cfb546ce8a
Added a fix to ignore player's equipped items when opening bag/backpack (from Crafty)
2017-02-15 22:39:31 +08:00
NovaRain
de2549eeaa
Added the ability to move items out of bag/backpack and back into the main inventory list by dragging them to character's image (similar to Fallout 1 behavior) (derived from Crafty's code)
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Added a fix for losing items from inventory when you try to drag them to bag/backpack in the inventory list and are overloaded (from Crafty)
Removed gdBarterDispFix from ddraw.ini.
2017-02-15 12:56:37 +08:00
NovaRain
cc00a2c162
Replaced PID number in ScannerAutomapHook() with its define name for better understandability.
2017-02-13 15:46:49 +08:00
NovaRain
16be32d284
Replaced some address hacks with simplified ones (e.g. using jumps instead of multiple NOPs)
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Changed code style in main.cpp with Astyle.
2017-02-13 14:02:28 +08:00
NovaRain
16f19824d1
Replaced hex addresses with proper engine defines for ViewXPos and ViewYPos, and replaced two instances of SafeWrite32 with HookCall.
2017-02-12 22:28:37 +08:00
NovaRain
535b7edc55
Limited the range of values for StartYear/Month/Day to prevent errors when setting them to negative values, and added a clarification in ddraw.ini.
2017-02-12 00:11:21 +08:00
NovaRain
573e5324f4
Updated ddraw.ini for the change in previous commit.
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Updated version number.
2017-02-07 15:59:59 +08:00
NovaRain
e17b722f16
Changed BodyHit_Torso to BodyHit_Torso_Uncalled because it sets both body_torso and body_uncalled hit modifiers.
2017-02-04 21:20:33 +08:00
NovaRain
7a6e15bae1
Fixed OverrideMusicDir not using the correct path string.
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Updated the year showed in the credits and file properties.
2017-01-31 13:03:09 +08:00
NovaRain
df34f6c994
Fixed broken call_offset_* functions.
2017-01-24 22:24:53 +08:00
NovaRain
26874a709e
Edited the format of LoadGameHook.cpp to be more in line with the one in 4.0 branch, and replaced a hex address with proper engine function.
2017-01-20 00:28:09 +08:00
NovaRain
45724aa6b3
Moved sfall additional save game file reading from LoadGame2_After to LoadGame2_Before to make saved arrays available in start functions of ssl scripts.
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(cherry picked from commit 6bd7d4f05c )
2017-01-19 23:59:05 +08:00
NovaRain
b477a43bd0
Added more details to the description of WorldMapEncounterFix/Rate, and changed the default value of WorldMapEncounterRate to its internal default.
2017-01-12 00:08:10 +08:00
NovaRain
ca86b5f930
Fixed display issues when calling gdialog_mod_barter with critters with no "Barter" flag set (from Crafty)
2017-01-09 16:35:03 +08:00
NovaRain
f05ec714e7
Made WorldMapEncounterFix/Rate independent from WorldMapFPSPatch. ( #62 , with the simplified code from Crafty)
2016-12-27 14:19:54 +08:00
NovaRain
ad1f08378b
Fixed issue #57 .
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Updated version number.
2016-11-14 09:40:01 +08:00
NovaRain
11dfb3e94a
Added MainMenuOffsetX/Y and MainMenuCreditsOffsetX/Y settings back to ddraw.ini.
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Corrected document file name in README.txt.
2016-11-08 10:25:41 +08:00
NovaRain
3668a1c94f
Improved the functionality of ProcessorIdle (from Crafty)
2016-11-07 15:04:55 +08:00
NovaRain
5cb3ca2a59
Removed queue9x and vector9x.
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Disabled ComputeSprayMod by default.
Updated version number.
2016-11-07 10:16:57 +08:00
NovaRain
d276da3d68
Added VS2008 compatibility (vsnprintf_s uses 4 args by C11 standard, which is supported in VS2010 but not VS2008)
2016-11-03 14:56:32 +08:00
NovaRain
e3739ba7aa
Initialized scriptDialog pointer properly and deleted it on game exit.
2016-11-02 08:59:02 +08:00
NovaRain
e78e76e35d
Edited a couple of log entries.
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Simplified the memory address edits of MultiPatches.
2016-10-31 15:56:19 +08:00
NovaRain
47783c802e
Added a C++11 emulator for compiling with VS2008.
2016-10-26 11:38:57 +08:00
NovaRain
dbdf414cd9
Tweaked the style of global/hook script log entries a bit.
2016-10-18 11:45:00 +08:00
NovaRain
3e2a22fad8
Fixed bugs in set*_stat_min functions that set max values instead of min.
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Unified the style of global/hook script log entries.
Updated the code of "reading global/hook scripts from DAT files" with Crafty's newer code base.
2016-10-18 10:59:10 +08:00
NovaRain
13ee06dee2
Improved the 'print to file' fix and added the ability to use long filenames in dat files (from Crafty)
2016-10-17 11:58:22 +08:00
NovaRain
2d3031e583
sfall can now load global/hook scripts from dat files (from Crafty's mod)
2016-10-14 13:57:20 +08:00
NovaRain
de5c12484d
Added DataLoadOrderPatch option to use a modified data load order for the engine to find game data (from Crafty's mod)
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Updated version number.
2016-10-11 11:58:17 +08:00
NovaRain
c880ae93a9
Removed unused code in ScriptExtender.cpp and rename obj_outline_all_items_* functions slightly to prevent using the same names as game engine functions.
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Minor edits on main.cpp and Bugs.cpp.
2016-10-07 10:31:46 +08:00
NovaRain
295a5d1437
Replaced NumberPatchLoop with a simple toggleable MultiPatches. Reason: While NumberPatchLoop allows even larger patch numbers, the built-in valid range of patch numbers of 000 ~ 999 is more than enough already.
2016-10-05 16:09:22 +08:00
NovaRain
e726ee54ba
Tweaked set_bodypart_hit_modifier function to follow the removal of BodyHit_Uncalled from ddraw.ini, e.g. setting modifier for torso (3) will also set for uncalled (8), and vice versa.
2016-10-04 10:23:17 +08:00
NovaRain
712eafc241
Now sfall loads global/hook scripts, shaders, 32-bit talking heads images, and avi movies according to the paths variables in the cfg file, instead of from the fixed "Data\".
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Removed GainStatPerkFix from ddraw.ini.
Removed BodyHit_Uncalled from ddraw.ini. Now "uncalled" shares the same modifier with "torso", because separating them would result in some illogical setups.
2016-10-03 14:46:51 +08:00
NovaRain
d1bf22ec8d
Expanded DisableHorrigan to also skip the forced encounter check, to compatible with old saves that are not started with DisableHorrigan=1.
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Changed the description of PipBoyAvailableAtGameStart=2 to be more precise.
Simplified the skipping code in PerkSetup(), because it's redundant to change two bytes that the same effect can be done with changing the conditional jump next to them.
2016-09-29 13:37:58 +08:00
NovaRain
21d496f392
Added a new setting to PipBoyAvailableAtGameStart to skip the vault suit movie check and make the PipBoy always available.
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Improved the functionality of PipBoyAvailableAtGameStart (from Crafty's mod)
2016-09-26 16:05:18 +08:00
NovaRain
07948206fb
Removed CarryWeightLimit option, because it can be scripted with set_stat_max function.
2016-09-21 09:33:11 +08:00
NovaRain
6a71bf086d
Added a partial fix for incorrect positioning after exiting small locations (e.g. Ghost Farm) (from Crafty's mod)
2016-09-19 13:15:57 +08:00
NovaRain
ec585529c8
Changed BodypartHitMod# to BodyHit_(part names) in ddraw.ini, to make them easier for users to understand.
2016-08-31 10:27:03 +08:00
NovaRain
e6aad27e44
Moved ImportedProcedureFix to Bugs.cpp and added comments to it.
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Added more descriptions to options in ddraw.ini, especially DebugMode, to make things clearer and save the trouble to look up debug patch readme.
2016-08-30 13:11:06 +08:00
NovaRain
f0528740a4
Removed the redundant loop in the unlimited ammo exploit fix.
2016-08-22 09:42:01 +08:00
NovaRain
bfd8b38547
Merge branch 'develop', preparing for 3.7.3 release.
2016-08-15 14:54:40 +08:00
NovaRain
e6086f984e
Merge branch 'Vennor-feature/extra_msg'
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Feature tested/verified.
2016-08-15 14:38:53 +08:00
NovaRain
2e766cd3c9
Merge branch 'feature/extra_msg' of https://github.com/Vennor/sfall into Vennor-feature/extra_msg
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# Conflicts:
# sfall/Message.cpp
# sfall/Message.h
2016-08-15 14:38:18 +08:00
NovaRain
48f53388fd
Fixed checking the horizontal position on the y-axis instead of x when setting coordinates on the world map.
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Added more item flag defines in define_extra.h.
2016-08-15 10:32:53 +08:00
NovaRain
6199f95c38
Fixed incorrect death animations being used when killing critters with kill_critter_type function, e.g. ghouls die standing. (from Crafty)
2016-08-04 12:19:00 +08:00
NovaRain
a6d84bd470
Fixed incorrect savegame path detection when reading/writing sfallgv.sav and sfallfs.sav under certain circumstances. (from Crafty)
2016-08-01 16:45:12 +08:00
NovaRain
a11228a5ec
Fixed get_screen_width/height functions not returning correct values when using older versions of hi-res patch.
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Corrected the parameter for intface_update_ac_ in wield_obj_critter fix.
Update the unlimited ammo exploit fix from Crafty's mod.
Removed unnecessary engine-related defines and constants that were added since 3.7b.
2016-07-28 17:05:40 +08:00
NovaRain
7784e199af
Integrated NumbersInDialogue option from Crafy's mod.
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Moved NPCLevelFix to Bugs.cpp.
Used "push retn" instead of "mov jmp" for some jumps, to skip using registers (at least in logic).
Changed the displayed version number to the same as the internal version number.
2016-07-26 11:03:56 +08:00
NovaRain
53895a4af2
Added CreditsAtBottom option to display sfall built-in credits at the bottom of credits.txt contents.
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Unified log message format in main.cpp and bugs.cpp.
2016-07-18 16:54:13 +08:00
NovaRain
643d8d3886
Added fix for destroy_p_proc not being called if the critter is killed by explosives when you leave the map.
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Integrated Crafty's explosives crash fix.
Updated the link of NMA forum post in the comment.
2016-07-13 15:59:14 +08:00
NovaRain
924c35d011
Improved the unlimited ammo exploit fix to prevent crashes during map transition in RP new areas. (from Crafty)
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Updated set_new_results_hack with Crafty's newer code base.
2016-07-12 09:47:26 +08:00
NovaRain
86163bf94c
Changed the script procs defines in ScriptExtender.h to their real procedure names in SSL.
2016-07-06 17:15:05 +08:00
NovaRain
21b2d34432
Added some new engine-related defines and constants.
2016-06-03 09:38:31 +08:00
NovaRain
98508a9c76
Added a bug fix for incorrect initialization of action points at the beginning of each turn (from Crafty's mod)
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Removed unused code in Bugs.cpp.
2016-05-27 10:37:12 +08:00
NovaRain
f8b232cc09
Changed how SpeedInterfaceCounterAnims=2 works (from Crafty's mod). Now it updates the hp/ac counter instantly no matter what.
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Fixed get_screen_width/height functions not returning correct values when using the windowed mode in the hi-res patch.
Added some new engine-related defines and constants.
2016-05-17 12:20:22 +08:00
NovaRain
394b4b9967
Edited the description of ExtraGameMsgFileList a bit.
2016-05-11 15:33:01 +08:00
NovaRain
1bea84eb3c
Added ExtraGameMsgFileList setting to ddraw.ini, and updated message_str_game reference in sfall function notes.txt.
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Added a couple of new engine-related defines.
Updated version number. (Need to consider changing to semantic versioning for 3.8.)
2016-05-10 17:18:31 +08:00
NovaRain
26159138e0
Removed the duplicated include from HeroAppearance.cpp.
2016-05-10 12:48:17 +08:00
NovaRain
1883009930
Cleaned up some artifacts in codes.
2016-05-10 12:42:34 +08:00
NovaRain
f1289c1e7d
Merge branch 'feature/extra_msg' of https://github.com/Vennor/sfall into Vennor-feature/extra_msg
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# Conflicts:
# sfall/Message.cpp
# sfall/Message.h
2016-05-10 12:33:44 +08:00
NovaRain
fcdb5633d4
Edited the description of InstantWeaponEquip a bit.
2016-04-21 09:21:12 +08:00
NovaRain
4e2bfd6b08
Some minor document edits: fixing typos, removing double/trailing spaces, unifying space/tab usages, and lining up some lines.
2016-04-20 10:20:05 +08:00
NovaRain
8c0fab1f6b
Added an example mod of hs_keypress.
2016-04-19 17:18:26 +08:00
NovaRain
05f15f0262
Removed incorrect information from sfall function notes.
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Edited the description in ddraw.ini with less self-advertising.
Added a few new engine-related defines and constants.
2016-04-18 10:28:12 +08:00
NovaRain
147cb50a66
Moved existing msg file reading functions and structs from HeroAppearance.cpp to a dedicated Message.h/.cpp file pair, for preparing to merge with Vennor's new feature.
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Enabled ComputeSprayMod by default (reason: more reasonable bullet distribution than vanilla logic, even with default ratios.)
Fixed a minor typo in sfall function list document.
2016-04-07 12:04:24 +08:00
NovaRain
0ff6157b42
Added a few new engine-related defines and constants.
2016-03-31 09:43:15 +08:00
NovaRain
2bbb92420f
Simplified the code of inventory drag and drop fix a bit (from Crafty's mod)
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Added a few new engine-related defines and constants.
Updated credits.
2016-03-28 11:21:43 +08:00
NovaRain
694b699f15
Changed the order of script array element data removal from C++ containers. Without this std::unordered_map's keys were modified before erasure which lead to undefined behavior.
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(cherry picked from commit bdffc061d3 )
Added keyHash map clearing after each for loop pass. Without this arrays could load hashed indices of elements they don't actually contain, which in turn could lead to crashes if certain conditions are met.
(cherry picked from commit 25094253e5 )
Updated credits.
2016-03-25 09:51:18 +08:00
NovaRain
720f937b4f
Integrated Crafty's updated fix to prevent the game with old (pre-3.0) versions of f2_res from crashing/hanging while trying to use drag&drop to reload weapons in the inventory list.
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Added a few new engine-related defines and constants.
2016-03-21 11:58:56 +08:00
NovaRain
dfe4b6b2e0
Re-added CarChargingFix option back in ddraw.ini for other mods with custom vehicles.
2016-03-11 11:32:24 +08:00
NovaRain
e99cca2b87
Added a few new engine-related defines and constants.
2016-03-07 11:41:04 +08:00
NovaRain
108719ac83
Added rounding calculation to ComputeSprayMod to give roundsCenter & roundsMainTarget some advantages.
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Added CarryWeightLimit option for changing the carry weight limit. (max value: 2^31 − 1, probably an overkill.)
2016-03-07 11:29:26 +08:00
NovaRain
6feda61424
Added a check for old (pre-3.0) versions of f2_res to prevent the game from crashing/hanging while trying to use drag&drop to reload weapons in the inventory list.
2016-02-26 11:13:58 +08:00
NovaRain
19c94b8513
Simplified the code of Haenlomal's MultiHexFix a bit.
2016-02-24 09:47:26 +08:00
NovaRain
af7b5cbb6b
Condensed a few block of code in main.cpp with constant arrays, also made the DLL a bit smaller in size.
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Added new engine-related defines and constants.
2016-02-19 11:08:00 +08:00
NovaRain
56009e1634
Moved the code of MultiHexFix to Bugs.cpp, and removed it from ddraw.ini.
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Optimized AnimationsAtOnceLimit.cpp using Crafty's method, which made the DLL about 10KB less in size.
2016-02-18 15:25:56 +08:00
NovaRain
7bd3bd4128
Integrated InstantWeaponEquip option from Crafty's mod.
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Added PipboyTimeAnimDelay option to allow player to control the speed of pipboy alarm clock animations in certain degree.
2016-02-16 16:44:24 +08:00
NovaRain
696be7fac5
Integrated the expanded SpeedInterfaceCounterAnims from Crafty's mod.
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Added new engine-related defines and constants.
2016-02-15 13:13:31 +08:00
NovaRain
66dd966d8a
Made a minor edit on ddraw.ini
2015-12-15 14:05:04 +08:00
NovaRain
8ce9ae89eb
Removed TooManyItemsBugFix, InventoryDragIssuesFix, NPCDrugAddictionFix, ArmorCorruptsNPCStatsFix, NPCTurnsIntoContainerFix, CarChargingFix, NPCWeightFix from ddraw.ini
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Updated version number.
2015-12-15 12:45:42 +08:00
NovaRain
361e961b38
Merge remote-tracking branch 'origin/master' into develop
2015-12-14 12:33:41 +08:00
NovaRain
473fbf81b4
Integrated ReloadReserve setting from Crafty's mod for skipping the 'Move Items' window when using drap and drop to reload weapons in the inventory.
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Partially refactored HeroAppearance.cpp to use proper engine function/variable names and unified the indent style across the code.
2015-11-17 12:56:03 +08:00
NovaRain
225f36808d
Added an optional bug fix for not counting in the weight of equipped items on NPC when stealing or bartering.
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Added an additional fix to InventoryDragIssuesFix for only using one box of ammo when the weapon is before the ammo.
Partially refactored Credits.cpp and QuestList.cpp to use proper engine function/variable names.
2015-11-16 15:07:24 +08:00