NovaRain
1f1c39a4bd
Simplified the code in HeroAppearance.cpp
2020-02-03 11:21:43 +08:00
NovaRain
53b407b8a5
Added DivisionOperatorFix option for signed integer division ( #278 )
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* it changes the behavior of vanilla division operator to use signed
integer division. Before it used signed division for floats but
unsigned for integers.
Added a new "div" operator for unsigned integer division.
Moved mathematical script functions from Utils.cpp to new Math.cpp.
Added include guard to sfall.h and main.h in modders pack.
2020-02-02 21:02:06 +08:00
NovaRain
eb204f0a04
Fixed the barter button on the dialog window (from rotators repo)
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* when first entering the dialog, it didn't animate on click.
2020-02-02 15:41:09 +08:00
NovaRain
b5b2ef3b97
Reverted part of changes in previous commit
2020-02-02 13:49:32 +08:00
NovaRain
c61fe596b1
Fixed palette in DX9 mode
2020-02-01 14:07:38 +08:00
NovaRain
1ac911a7c9
Fixed the timer event execution in global scripts
2020-01-31 01:14:00 +08:00
NovaRain
19f4901328
Small optimization for receiving/passing script arguments
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* combined related engine interpreter functions into a single function
for aligning the compiled ASM code better.
Minor changes to some other code and documents.
2020-01-31 00:24:58 +08:00
NovaRain
90b547a472
Rewrote and rename "dialog_box" to "message_box"
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Added support for '\n' control character to create_message_window.
Fix the playback of the speech sound file for the death screen.
2020-01-28 13:01:32 +08:00
NovaRain
d812059030
Added "dialog_box" script function
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Added a new attrType value to "get_window_attribute" function.
2020-01-27 20:41:21 +08:00
NovaRain
fd11a5736e
Fixed the timing of setting some game mode flags
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* now WORLDMAP, PIPBOY, INVENTORY, INTFACEUSE, and INTFACELOOT are
toggled after creating/before deleting their corresponding interface
windows, same goes for triggering GameModeChange hook. (#276 )
Fixed the array out of bounds bug in Skills.cpp.
2020-01-27 10:38:47 +08:00
NovaRain
863a232703
Added "set_town_title" script function
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* for displaying custom title in floating text over a town.
Corrected some code.
2020-01-25 15:47:57 +08:00
NovaRain
869b3cf4bd
Added some engine variables as fo::var constants
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Removed redundant PlayAcm() from HeroAppearance.cpp.
2020-01-24 09:54:02 +08:00
NovaRain
27233d19a2
Removed TownMapHotkeysFix from ddraw.ini (always enabled)
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Also move its code from Worldmap.cpp to BugFixes.cpp.
2020-01-23 23:13:50 +08:00
NovaRain
b69640f09a
Removed DisplaySecondWeaponRange from ddraw.ini (always enabled)
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Minor edits to some code and documents.
2020-01-23 20:31:58 +08:00
NovaRain
d387e009ee
Added "get_window_attribute" script function ( #276 )
2020-01-22 21:13:22 +08:00
NovaRain
56f2ea46c2
Added a flashing icon to the Horrigan encounter
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Minor edits to some code and documents.
2020-01-22 10:20:32 +08:00
NovaRain
f57564c9ed
Expanded the functionality of Fallout1Behavior
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* calling endgame_movie now plays Movie11 or Movie12 depending on
the player's gender before the credits.
Added new flags to force_encounter_with_flags function.
2020-01-21 10:14:03 +08:00
NovaRain
dc4c4c2524
Added a blinking icon to force_encounter/with_flags functions
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* currently an icon is always shown for scripted force encounters.
2020-01-20 11:50:00 +08:00
NovaRain
957ed92498
Added a new hook: HOOK_ENCOUNTER
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Added procedure and macros for unsigned integer comparison to lib.math.h.
2020-01-19 12:18:14 +08:00
NovaRain
bf4c47d1c0
Added "set_terrain_name" script function
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Fixed minor bugs in WorldMapTerrainInfo, TravelMarkerStyles features.
Minor edits to Console.cpp, Logging.cpp.
2020-01-18 17:28:05 +08:00
NovaRain
160a5b6053
Simplified the code of travel markers and string_to_case function
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Added new addrs to CheckAddress.cpp.
Minor edits to some code and documents.
2020-01-17 21:53:41 +08:00
NovaRain
201fa1da0c
Improved the avi playback function
2020-01-17 21:42:01 +08:00
NovaRain
d1868d2eaf
Combined tolower/toupper in previous commit to "string_to_case"
2020-01-16 20:33:36 +08:00
NovaRain
dd7613c910
Added "tolower", "toupper" script functions
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Renamed TravelMarkerDots to TravelMarkerStyles.
2020-01-16 09:34:53 +08:00
NovaRain
14e2ee2064
Fixed crashes in previous commit
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* entering worldmap after teleport between maps.
* when clicking on worldmap when camera is away from player indicator.
2020-01-13 10:15:39 +08:00
NovaRain
39a89d50a1
Implemented TravelMarkerDots to replace TravelMarkerLength/Spaces
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(from Rotators repo)
2020-01-12 20:22:38 +08:00
NovaRain
9dea6911a6
Moved the Combat Block patch from AI.cpp to new CombatBlocked.cpp
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Added filter folders for the project files.
Updated credits.
Correction on ddraw.ini.
2020-01-10 10:42:06 +08:00
NovaRain
fece180f0b
Fixed duplicate critters being added to the target list for AI
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Edited hookscripts.txt to mention the fix.
Tweaked the default settings for world map travel markers.
Some code correction.
2020-01-09 11:38:44 +08:00
NovaRain
af049eaa38
Added WorldMapTerrainInfo option for toggling the display
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Minor code refactoring in MiscPatches/PlayerModel modules.
Updated compiler document.
2020-01-08 16:50:49 +08:00
NovaRain
e0305983de
Added sslc documents to repo
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Updated credits.
Minor edit to ddraw.ini.
2020-01-06 14:12:29 +08:00
NovaRain
323738f584
Rewrote DialogGenderWords option to allow more than one word ( #274 )
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Re-fixed setting DIALOG game mode flag.
2020-01-06 00:20:22 +08:00
NovaRain
310a0df8f6
Fixed the timing of setting DIALOG game mode flag
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(also fixed the issue of DialogGenderWords mentioned in previous commit)
Fixed AI disposition values in define_extra.h.
Minor code edits to world map travel markers.
2020-01-05 09:55:28 +08:00
NovaRain
db4652c105
Added DialogGenderWords option to specify gender words for dialog msg
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* they will be displayed depending on the player's gender.
* currently does not work for messages constructed with message_str.
2020-01-04 22:59:11 +08:00
NovaRain
5d9d11b4f5
Changed terrain type to not be displayed when in a location circle
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Minor code correction.
2020-01-04 10:23:38 +08:00
NovaRain
756356dbf2
Added displaying terrain types on the world map
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(from Rotators repo)
2020-01-03 10:12:03 +08:00
NovaRain
fad2928fbf
Added customization options to WorldTravelMarkers
2020-01-02 11:09:47 +08:00
NovaRain
85e70fe056
Implemented drawing red dots while traveling on the world map
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(from rotators/Fo1in2#3 by ghost22238)
2020-01-02 00:38:01 +08:00
NovaRain
1af1eb2c70
Reverted the change on x offset in previous commit
2019-12-29 08:41:02 +08:00
NovaRain
3a4a9d7240
Increased the width of the total weight display in the inventory
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(moved from the CritterInvSizeLimitMode option)
Updated version number and year.
Minor format edits to some code and README.md.
2019-12-29 01:55:59 +08:00
NovaRain
b984568b32
Added StrNormalizePath() to Utils.cpp.
2019-12-25 09:15:35 +08:00
NovaRain
71803ff06c
Added a comment to Handlers\Utils.cpp
2019-12-24 20:50:52 +08:00
NovaRain
7cef7e8e54
Some edits to hookscripts.txt & function notes.txt
2019-12-24 00:55:31 +08:00
NovaRain
7990d230f2
Fixed the return value/object for HOOK_TARGETOBJECT
2019-12-23 23:41:11 +08:00
NovaRain
cb9f759d71
Replaced _stricmp in previous commit with strcmp.
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Minor edits to some code.
2019-12-16 15:31:50 +08:00
NovaRain
7ed8dd286c
Fixed the path to load global shaders in the previous commit
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* when DataLoadOrderPatch is disabled, the path was set to
"sfall.dat\shaders\".
2019-12-15 09:56:47 +08:00
NovaRain
9f3299b47a
Restored loading global shaders at game start from pre-3.0
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Added GlobalShaderFile option to ddraw.ini.
Added an example global shader file to modderspack.
2019-12-14 10:49:08 +08:00
NovaRain
a68498453c
Edited the description of hook/functions in the previous commit
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Rewrote ASM code for tile_under_cursor script function.
2019-12-14 00:43:09 +08:00
NovaRain
0bf9a322c1
Corrected code and renamed hook/functions from the previous commit
2019-12-13 10:49:24 +08:00
NovaRain
a325dd18ea
WIP - Added a new hook: HOOK_TARGETOBJ
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Added "get_tile" and "get_objects_at_radius" script functions.
* their names are not final and documents are missing.
2019-12-11 15:52:03 +08:00
NovaRain
439de4aecc
Re-fixed the return value of get_script function
2019-12-09 10:18:29 +08:00
NovaRain
702e62e610
Rewrote remove_script/set_script functions in C++
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Fixed the return value of get_script function.
2019-12-08 23:16:56 +08:00
NovaRain
ddf0ec7085
Added missing code for commit b149aaa
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Some edits to script related namesapce in Enums.h.
2019-12-08 07:30:14 +08:00
NovaRain
b539cab67d
Change container from Map to Array for sfall opcodes
2019-12-07 09:54:40 +08:00
NovaRain
b149aaa00c
Changed the behavior of IniConfigFolder option
2019-12-07 09:41:06 +08:00
NovaRain
a5bcfa8a6b
Re-fixed the previous commit
2019-12-05 09:38:37 +08:00
NovaRain
80cf1a9ca7
Fix for printing game messages to debug log
2019-12-04 13:04:57 +08:00
NovaRain
4cffc455e2
Code refactoring for opcodes/functions
2019-12-04 10:39:35 +08:00
NovaRain
1bb04a6d45
Improved handling of incorrect formatting for "string_format" script function
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Rewrote ASM code of opcode handlers in Memory.cpp.
2019-12-03 10:48:30 +08:00
NovaRain
2a2849537c
Added "string_format" script function
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Some code refactoring.
2019-12-01 12:09:58 +08:00
NovaRain
84076a2586
Refactored the code for "substr" script function
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* fixed the crashing bug and added a new behavior.
Changed the error message due to missing critter frame (again):
* replaced the interruption with printing the error message to in-game
message window.
2019-11-29 11:52:35 +08:00
NovaRain
11fee91f2f
Changed the error msg due to missing critter frame
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* now the game only "crashes" when both Enable and DebugMode are
enabled in [Debugging] in ddraw.ini.
2019-11-28 14:17:22 +08:00
NovaRain
6d12481754
Refactored script function handlers
2019-11-28 14:05:36 +08:00
NovaRain
04d4a8dc5b
Minor code refactoring for opcodes/metarules
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Added separate settable value of return error for invalid arguments of
script functions.
2019-11-27 12:31:45 +08:00
NovaRain
d1851cbde1
Added set/unset Special game mode flag when a party member joins/leaves in dialog
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Re-fixed commit 227a062 (correct variant)
2019-11-26 07:43:58 +08:00
NovaRain
accf564e6e
Re-fixed GAMEMODECHANGE hook being triggered unexpectedly in dialog
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(undo fix in commit 5053ab5 )
Restored calling original engine functions from HRP hacks.
2019-11-25 07:28:08 +08:00
NovaRain
977e6a5ad7
Added "get_text_width" and "string_compare" script functions
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Fixed the return value of charcode script function for characters in
the extended ASCII character set.
Rewrote set_dm/df_model, set_movie_path functions in C++.
2019-11-23 20:18:06 +08:00
NovaRain
0c42f6447d
Restored and fixed RemoveWindowRounding option
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Reorganized ddraw.ini a bit.
2019-11-21 00:58:10 +08:00
NovaRain
5053ab564d
Added a new argument to HOOK_GAMEMODECHANGE
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* now the previous game mode can be checked with arg2 (#211 )
Fixed GAMEMODECHANGE hook being triggered even when the game mode is not
changed.
Added 'SPECIAL' flag to the game mode functions (when switching from
DIALOG mode to BARTER).
2019-11-20 10:41:21 +08:00
NovaRain
f0f134d077
Fixed a crash bug in CorpseLineOfFireFix (from commit 521b6c7)
2019-11-19 14:19:58 +08:00
NovaRain
e93d878d1d
Added a new hook: HOOK_STDPROCEDURE_END
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* as an extension to HOOK_STDPROCEDURE hook script.
Updated documents.
2019-11-17 08:32:03 +08:00
NovaRain
18c10d8911
Added four new script functions:
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"get_sfall_arg_at", "show_window", "hide_window", "set_window_flag"
Improved the functionality of "inventory_redraw" function.
2019-11-16 22:36:53 +08:00
NovaRain
996dd293c0
Tweaked/fixed reg_anim_callback function
2019-11-15 09:57:31 +08:00
NovaRain
9904423641
Added "reg_anim_callback" script function(opcode) ( #257 )
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Updated documents.
2019-11-14 12:49:06 +08:00
NovaRain
534bc3e5cd
Implemented executing timed_event_p_proc in sfall global scripts
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Added "add_g_timer_event" and "remove_timer_event" script functions
for timed_event_p_proc in global scripts.
Fixed the check on the 'hidden' flag for previous commit.
2019-11-11 10:00:22 +08:00
NovaRain
227a062fa6
Added a fix for scripted interface windows ( #25 )
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* prevents player's movement when clicking on the window.
* the mouse cursor will not be toggled when the cursor hovers over
a hidden window.
Updated version number.
2019-11-10 18:11:33 +08:00
NovaRain
b8de20d455
Fixed gl_partycontrol change in commit 9fab4b3
2019-11-07 09:45:57 +08:00
NovaRain
76cc0471d6
Minor edits to Structs.h and HookScripts.cpp
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Fixed Debug build configuration in project file.
2019-11-05 09:18:46 +08:00
NovaRain
2e39325521
Updated define_extra.h
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Added define of OBJ_DATA_SCRIPT_INDEX to define_extra.h.
2019-11-04 21:23:11 +08:00
NovaRain
f3abea3462
Updated script mods.
2019-11-03 10:05:55 +08:00
NovaRain
d0c4bc3b78
Added "get_inven_ap_cost" script function
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Added grey outline to controlled critters at the beginning of the turn.
2019-11-02 10:24:05 +08:00
NovaRain
2e655945c0
Added support for displaying item AP cost up to 19 ( #228 )
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* Requires an extended MVENUM.frm in the art\intrface\ directory to
display properly (included in sfal.dat).
2019-10-31 12:46:42 +08:00
NovaRain
521b6c7e08
Fixed the previous commit (conflict with INVENWIELD hook)
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Moved some option codes from MiscPatches.cpp to other modules.
Removed CorpseLineOfFireFix from ddraw.ini (always enabled).
2019-10-31 11:28:05 +08:00
NovaRain
c348925c95
Fixed PM's weapon being misplaced after level up
2019-10-30 21:13:46 +08:00
NovaRain
0d023c32db
Improved and moved the address conflict checking to CheckAddress.cpp/h
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Added ddraw_CheckAddr.ini file to check conflicts properly.
Some code fixes/edits.
2019-10-29 10:41:03 +08:00
NovaRain
0570062123
Renamed AnimationsAtOnceLimit module to Animations
2019-10-28 09:44:32 +08:00
NovaRain
a6c09d4d5c
Added a debug message about missing art file for critters
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Minor edit to sfall.h.
2019-10-25 10:21:01 +08:00
NovaRain
20119daf3d
Minor code edit to previous commit
2019-10-23 09:36:13 +08:00
NovaRain
3553d45e5c
Engine now uses 'English' as the fallback language for all msg files ( #256 )
2019-10-22 15:42:25 +08:00
NovaRain
fc9c260a9f
Cleanup in solution files
2019-10-22 09:44:17 +08:00
NovaRain
9f27c160ff
Added "add_trait" script function
2019-10-20 19:29:19 +08:00
NovaRain
1f156d39ae
Fixed amount argument for critter_add/rm_trait functions
2019-10-17 09:38:28 +08:00
NovaRain
3d9febecb9
Replaced GetPrivateProfileInt/String with wrapper functions
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Fixed crash when a name in PremadePaths exceeds 11 characters.
2019-10-16 13:09:02 +08:00
NovaRain
9fab4b32ee
Fixed inherited perks in gl_partycontrol
2019-10-15 22:17:08 +08:00
NovaRain
d762f57cbc
Added a new flag to MainMenuFontColour option
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* set bit 1 of the first byte to only change the color of version text
(old behavior)
2019-10-15 11:40:59 +08:00
NovaRain
e13a27469f
Refactored CritterStats.cpp
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Minor edits to to some code.
2019-10-15 10:55:07 +08:00
NovaRain
ab2283f0e3
Rewrote set_xp_mod, get_sfall_args, set_sfall_arg functions in C++
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Cleanup in ASM scripting handlers code.
2019-10-14 15:29:03 +08:00
NovaRain
882a601b0c
Added optional options to the perks ini file
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* to toggle modification sections for perks and traits.
Reorganized ini reading functions in main.cpp, and edited related code
in Perks/Stats modules.
Added error/warning icons to message boxes.
2019-10-14 10:19:11 +08:00
NovaRain
85dfb35f01
Updated NPC armor appearance mod script
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Added command_lite.h header file (from EcCo mod).
Added alternative npcarmor.ini for vanilla Fallout 2.
2019-10-11 00:49:15 +08:00
NovaRain
614caded92
Fixed art_change_fid_num when the hero appearance mod is enabled
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* before it set player's FID incorrectly if PC is in other appearance.
Prevented the player from equipping a weapon when player's current
appearance doesn't have the animation for it.
Fixed the player name while controlling other critters.
Edited texts for some error message boxes.
2019-10-10 11:48:33 +08:00
NovaRain
1b6d6179a1
Added "unwield_slot" script function
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Re-fixed obj_art_fid for player's FID (commit 50f4885 )
2019-10-08 10:53:47 +08:00