Commit Graph
100 Commits
Author SHA1 Message Date
NovaRain 1f1c39a4bd Simplified the code in HeroAppearance.cpp 2020-02-03 11:21:43 +08:00
NovaRain 53b407b8a5 Added DivisionOperatorFix option for signed integer division (#278)
* it changes the behavior of vanilla division operator to use signed
integer division. Before it used signed division for floats but
unsigned for integers.

Added a new "div" operator for unsigned integer division.
Moved mathematical script functions from Utils.cpp to new Math.cpp.
Added include guard to sfall.h and main.h in modders pack.
2020-02-02 21:02:06 +08:00
NovaRain eb204f0a04 Fixed the barter button on the dialog window (from rotators repo)
* when first entering the dialog, it didn't animate on click.
2020-02-02 15:41:09 +08:00
NovaRain b5b2ef3b97 Reverted part of changes in previous commit 2020-02-02 13:49:32 +08:00
NovaRain c61fe596b1 Fixed palette in DX9 mode 2020-02-01 14:07:38 +08:00
NovaRain 1ac911a7c9 Fixed the timer event execution in global scripts 2020-01-31 01:14:00 +08:00
NovaRain 19f4901328 Small optimization for receiving/passing script arguments
* combined related engine interpreter functions into a single function
for aligning the compiled ASM code better.

Minor changes to some other code and documents.
2020-01-31 00:24:58 +08:00
NovaRain 90b547a472 Rewrote and rename "dialog_box" to "message_box"
Added support for '\n' control character to create_message_window.

Fix the playback of the speech sound file for the death screen.
2020-01-28 13:01:32 +08:00
NovaRain d812059030 Added "dialog_box" script function
Added a new attrType value to "get_window_attribute" function.
2020-01-27 20:41:21 +08:00
NovaRain fd11a5736e Fixed the timing of setting some game mode flags
* now WORLDMAP, PIPBOY, INVENTORY, INTFACEUSE, and INTFACELOOT are
toggled after creating/before deleting their corresponding interface
windows, same goes for triggering GameModeChange hook. (#276)

Fixed the array out of bounds bug in Skills.cpp.
2020-01-27 10:38:47 +08:00
NovaRain 863a232703 Added "set_town_title" script function
* for displaying custom title in floating text over a town.

Corrected some code.
2020-01-25 15:47:57 +08:00
NovaRain 869b3cf4bd Added some engine variables as fo::var constants
Removed redundant PlayAcm() from HeroAppearance.cpp.
2020-01-24 09:54:02 +08:00
NovaRain 27233d19a2 Removed TownMapHotkeysFix from ddraw.ini (always enabled)
Also move its code from Worldmap.cpp to BugFixes.cpp.
2020-01-23 23:13:50 +08:00
NovaRain b69640f09a Removed DisplaySecondWeaponRange from ddraw.ini (always enabled)
Minor edits to some code and documents.
2020-01-23 20:31:58 +08:00
NovaRain d387e009ee Added "get_window_attribute" script function (#276) 2020-01-22 21:13:22 +08:00
NovaRain 56f2ea46c2 Added a flashing icon to the Horrigan encounter
Minor edits to some code and documents.
2020-01-22 10:20:32 +08:00
NovaRain f57564c9ed Expanded the functionality of Fallout1Behavior
* calling endgame_movie now plays Movie11 or Movie12 depending on
the player's gender before the credits.

Added new flags to force_encounter_with_flags function.
2020-01-21 10:14:03 +08:00
NovaRain dc4c4c2524 Added a blinking icon to force_encounter/with_flags functions
* currently an icon is always shown for scripted force encounters.
2020-01-20 11:50:00 +08:00
NovaRain 957ed92498 Added a new hook: HOOK_ENCOUNTER
Added procedure and macros for unsigned integer comparison to lib.math.h.
2020-01-19 12:18:14 +08:00
NovaRain bf4c47d1c0 Added "set_terrain_name" script function
Fixed minor bugs in WorldMapTerrainInfo, TravelMarkerStyles features.

Minor edits to Console.cpp, Logging.cpp.
2020-01-18 17:28:05 +08:00
NovaRain 160a5b6053 Simplified the code of travel markers and string_to_case function
Added new addrs to CheckAddress.cpp.

Minor edits to some code and documents.
2020-01-17 21:53:41 +08:00
NovaRain 201fa1da0c Improved the avi playback function 2020-01-17 21:42:01 +08:00
NovaRain d1868d2eaf Combined tolower/toupper in previous commit to "string_to_case" 2020-01-16 20:33:36 +08:00
NovaRain dd7613c910 Added "tolower", "toupper" script functions
Renamed TravelMarkerDots to TravelMarkerStyles.
2020-01-16 09:34:53 +08:00
NovaRain 14e2ee2064 Fixed crashes in previous commit
* entering worldmap after teleport between maps.
* when clicking on worldmap when camera is away from player indicator.
2020-01-13 10:15:39 +08:00
NovaRain 39a89d50a1 Implemented TravelMarkerDots to replace TravelMarkerLength/Spaces
(from Rotators repo)
2020-01-12 20:22:38 +08:00
NovaRain 9dea6911a6 Moved the Combat Block patch from AI.cpp to new CombatBlocked.cpp
Added filter folders for the project files.

Updated credits.

Correction on ddraw.ini.
2020-01-10 10:42:06 +08:00
NovaRain fece180f0b Fixed duplicate critters being added to the target list for AI
Edited hookscripts.txt to mention the fix.

Tweaked the default settings for world map travel markers.

Some code correction.
2020-01-09 11:38:44 +08:00
NovaRain af049eaa38 Added WorldMapTerrainInfo option for toggling the display
Minor code refactoring in MiscPatches/PlayerModel modules.

Updated compiler document.
2020-01-08 16:50:49 +08:00
NovaRain e0305983de Added sslc documents to repo
Updated credits.

Minor edit to ddraw.ini.
2020-01-06 14:12:29 +08:00
NovaRain 323738f584 Rewrote DialogGenderWords option to allow more than one word (#274)
Re-fixed setting DIALOG game mode flag.
2020-01-06 00:20:22 +08:00
NovaRain 310a0df8f6 Fixed the timing of setting DIALOG game mode flag
(also fixed the issue of DialogGenderWords mentioned in previous commit)

Fixed AI disposition values in define_extra.h.
Minor code edits to world map travel markers.
2020-01-05 09:55:28 +08:00
NovaRain db4652c105 Added DialogGenderWords option to specify gender words for dialog msg
* they will be displayed depending on the player's gender.

* currently does not work for messages constructed with message_str.
2020-01-04 22:59:11 +08:00
NovaRain 5d9d11b4f5 Changed terrain type to not be displayed when in a location circle
Minor code correction.
2020-01-04 10:23:38 +08:00
NovaRain 756356dbf2 Added displaying terrain types on the world map
(from Rotators repo)
2020-01-03 10:12:03 +08:00
NovaRain fad2928fbf Added customization options to WorldTravelMarkers 2020-01-02 11:09:47 +08:00
NovaRain 85e70fe056 Implemented drawing red dots while traveling on the world map
(from rotators/Fo1in2#3 by ghost22238)
2020-01-02 00:38:01 +08:00
NovaRain 1af1eb2c70 Reverted the change on x offset in previous commit 2019-12-29 08:41:02 +08:00
NovaRain 3a4a9d7240 Increased the width of the total weight display in the inventory
(moved from the CritterInvSizeLimitMode option)

Updated version number and year.

Minor format edits to some code and README.md.
2019-12-29 01:55:59 +08:00
NovaRain b984568b32 Added StrNormalizePath() to Utils.cpp. 2019-12-25 09:15:35 +08:00
NovaRain 71803ff06c Added a comment to Handlers\Utils.cpp 2019-12-24 20:50:52 +08:00
NovaRain 7cef7e8e54 Some edits to hookscripts.txt & function notes.txt 2019-12-24 00:55:31 +08:00
NovaRain 7990d230f2 Fixed the return value/object for HOOK_TARGETOBJECT 2019-12-23 23:41:11 +08:00
NovaRain cb9f759d71 Replaced _stricmp in previous commit with strcmp.
Minor edits to some code.
2019-12-16 15:31:50 +08:00
NovaRain 7ed8dd286c Fixed the path to load global shaders in the previous commit
* when DataLoadOrderPatch is disabled, the path was set to
"sfall.dat\shaders\".
2019-12-15 09:56:47 +08:00
NovaRain 9f3299b47a Restored loading global shaders at game start from pre-3.0
Added GlobalShaderFile option to ddraw.ini.
Added an example global shader file to modderspack.
2019-12-14 10:49:08 +08:00
NovaRain a68498453c Edited the description of hook/functions in the previous commit
Rewrote ASM code for tile_under_cursor script function.
2019-12-14 00:43:09 +08:00
NovaRain 0bf9a322c1 Corrected code and renamed hook/functions from the previous commit 2019-12-13 10:49:24 +08:00
NovaRain a325dd18ea WIP - Added a new hook: HOOK_TARGETOBJ
Added "get_tile" and "get_objects_at_radius" script functions.

* their names are not final and documents are missing.
2019-12-11 15:52:03 +08:00
NovaRain 439de4aecc Re-fixed the return value of get_script function 2019-12-09 10:18:29 +08:00
NovaRain 702e62e610 Rewrote remove_script/set_script functions in C++
Fixed the return value of get_script function.
2019-12-08 23:16:56 +08:00
NovaRain ddf0ec7085 Added missing code for commit b149aaa
Some edits to script related namesapce in Enums.h.
2019-12-08 07:30:14 +08:00
NovaRain b539cab67d Change container from Map to Array for sfall opcodes 2019-12-07 09:54:40 +08:00
NovaRain b149aaa00c Changed the behavior of IniConfigFolder option 2019-12-07 09:41:06 +08:00
NovaRain a5bcfa8a6b Re-fixed the previous commit 2019-12-05 09:38:37 +08:00
NovaRain 80cf1a9ca7 Fix for printing game messages to debug log 2019-12-04 13:04:57 +08:00
NovaRain 4cffc455e2 Code refactoring for opcodes/functions 2019-12-04 10:39:35 +08:00
NovaRain 1bb04a6d45 Improved handling of incorrect formatting for "string_format" script function
Rewrote ASM code of opcode handlers in Memory.cpp.
2019-12-03 10:48:30 +08:00
NovaRain 2a2849537c Added "string_format" script function
Some code refactoring.
2019-12-01 12:09:58 +08:00
NovaRain 84076a2586 Refactored the code for "substr" script function
* fixed the crashing bug and added a new behavior.

Changed the error message due to missing critter frame (again):
* replaced the interruption with printing the error message to in-game
message window.
2019-11-29 11:52:35 +08:00
NovaRain 11fee91f2f Changed the error msg due to missing critter frame
* now the game only "crashes" when both Enable and DebugMode are
enabled in [Debugging] in ddraw.ini.
2019-11-28 14:17:22 +08:00
NovaRain 6d12481754 Refactored script function handlers 2019-11-28 14:05:36 +08:00
NovaRain 04d4a8dc5b Minor code refactoring for opcodes/metarules
Added separate settable value of return error for invalid arguments of
script functions.
2019-11-27 12:31:45 +08:00
NovaRain d1851cbde1 Added set/unset Special game mode flag when a party member joins/leaves in dialog
Re-fixed commit 227a062 (correct variant)
2019-11-26 07:43:58 +08:00
NovaRain accf564e6e Re-fixed GAMEMODECHANGE hook being triggered unexpectedly in dialog
(undo fix in commit 5053ab5)

Restored calling original engine functions from HRP hacks.
2019-11-25 07:28:08 +08:00
NovaRain 977e6a5ad7 Added "get_text_width" and "string_compare" script functions
Fixed the return value of charcode script function for characters in
the extended ASCII character set.

Rewrote set_dm/df_model, set_movie_path functions in C++.
2019-11-23 20:18:06 +08:00
NovaRain 0c42f6447d Restored and fixed RemoveWindowRounding option
Reorganized ddraw.ini a bit.
2019-11-21 00:58:10 +08:00
NovaRain 5053ab564d Added a new argument to HOOK_GAMEMODECHANGE
* now the previous game mode can be checked with arg2 (#211)

Fixed GAMEMODECHANGE hook being triggered even when the game mode is not
changed.

Added 'SPECIAL' flag to the game mode functions (when switching from
DIALOG mode to BARTER).
2019-11-20 10:41:21 +08:00
NovaRain f0f134d077 Fixed a crash bug in CorpseLineOfFireFix (from commit 521b6c7) 2019-11-19 14:19:58 +08:00
NovaRain e93d878d1d Added a new hook: HOOK_STDPROCEDURE_END
* as an extension to HOOK_STDPROCEDURE hook script.

Updated documents.
2019-11-17 08:32:03 +08:00
NovaRain 18c10d8911 Added four new script functions:
"get_sfall_arg_at", "show_window", "hide_window", "set_window_flag"

Improved the functionality of "inventory_redraw" function.
2019-11-16 22:36:53 +08:00
NovaRain 996dd293c0 Tweaked/fixed reg_anim_callback function 2019-11-15 09:57:31 +08:00
NovaRain 9904423641 Added "reg_anim_callback" script function(opcode) (#257)
Updated documents.
2019-11-14 12:49:06 +08:00
NovaRain 534bc3e5cd Implemented executing timed_event_p_proc in sfall global scripts
Added "add_g_timer_event" and "remove_timer_event" script functions
for timed_event_p_proc in global scripts.

Fixed the check on the 'hidden' flag for previous commit.
2019-11-11 10:00:22 +08:00
NovaRain 227a062fa6 Added a fix for scripted interface windows (#25)
* prevents player's movement when clicking on the window.

* the mouse cursor will not be toggled when the cursor hovers over
a hidden window.

Updated version number.
2019-11-10 18:11:33 +08:00
NovaRain b8de20d455 Fixed gl_partycontrol change in commit 9fab4b3 2019-11-07 09:45:57 +08:00
NovaRain 76cc0471d6 Minor edits to Structs.h and HookScripts.cpp
Fixed Debug build configuration in project file.
2019-11-05 09:18:46 +08:00
NovaRain 2e39325521 Updated define_extra.h
Added define of OBJ_DATA_SCRIPT_INDEX to define_extra.h.
2019-11-04 21:23:11 +08:00
NovaRain f3abea3462 Updated script mods. 2019-11-03 10:05:55 +08:00
NovaRain d0c4bc3b78 Added "get_inven_ap_cost" script function
Added grey outline to controlled critters at the beginning of the turn.
2019-11-02 10:24:05 +08:00
NovaRain 2e655945c0 Added support for displaying item AP cost up to 19 (#228)
* Requires an extended MVENUM.frm in the art\intrface\ directory to
display properly (included in sfal.dat).
2019-10-31 12:46:42 +08:00
NovaRain 521b6c7e08 Fixed the previous commit (conflict with INVENWIELD hook)
Moved some option codes from MiscPatches.cpp to other modules.

Removed CorpseLineOfFireFix from ddraw.ini (always enabled).
2019-10-31 11:28:05 +08:00
NovaRain c348925c95 Fixed PM's weapon being misplaced after level up 2019-10-30 21:13:46 +08:00
NovaRain 0d023c32db Improved and moved the address conflict checking to CheckAddress.cpp/h
Added ddraw_CheckAddr.ini file to check conflicts properly.
Some code fixes/edits.
2019-10-29 10:41:03 +08:00
NovaRain 0570062123 Renamed AnimationsAtOnceLimit module to Animations 2019-10-28 09:44:32 +08:00
NovaRain a6c09d4d5c Added a debug message about missing art file for critters
Minor edit to sfall.h.
2019-10-25 10:21:01 +08:00
NovaRain 20119daf3d Minor code edit to previous commit 2019-10-23 09:36:13 +08:00
NovaRain 3553d45e5c Engine now uses 'English' as the fallback language for all msg files (#256) 2019-10-22 15:42:25 +08:00
NovaRain fc9c260a9f Cleanup in solution files 2019-10-22 09:44:17 +08:00
NovaRain 9f27c160ff Added "add_trait" script function 2019-10-20 19:29:19 +08:00
NovaRain 1f156d39ae Fixed amount argument for critter_add/rm_trait functions 2019-10-17 09:38:28 +08:00
NovaRain 3d9febecb9 Replaced GetPrivateProfileInt/String with wrapper functions
Fixed crash when a name in PremadePaths exceeds 11 characters.
2019-10-16 13:09:02 +08:00
NovaRain 9fab4b32ee Fixed inherited perks in gl_partycontrol 2019-10-15 22:17:08 +08:00
NovaRain d762f57cbc Added a new flag to MainMenuFontColour option
* set bit 1 of the first byte to only change the color of version text
(old behavior)
2019-10-15 11:40:59 +08:00
NovaRain e13a27469f Refactored CritterStats.cpp
Minor edits to to some code.
2019-10-15 10:55:07 +08:00
NovaRain ab2283f0e3 Rewrote set_xp_mod, get_sfall_args, set_sfall_arg functions in C++
Cleanup in ASM scripting handlers code.
2019-10-14 15:29:03 +08:00
NovaRain 882a601b0c Added optional options to the perks ini file
* to toggle modification sections for perks and traits.

Reorganized ini reading functions in main.cpp, and edited related code
in Perks/Stats modules.

Added error/warning icons to message boxes.
2019-10-14 10:19:11 +08:00
NovaRain 85dfb35f01 Updated NPC armor appearance mod script
Added command_lite.h header file (from EcCo mod).
Added alternative npcarmor.ini for vanilla Fallout 2.
2019-10-11 00:49:15 +08:00
NovaRain 614caded92 Fixed art_change_fid_num when the hero appearance mod is enabled
* before it set player's FID incorrectly if PC is in other appearance.

Prevented the player from equipping a weapon when player's current
appearance doesn't have the animation for it.

Fixed the player name while controlling other critters.

Edited texts for some error message boxes.
2019-10-10 11:48:33 +08:00
NovaRain 1b6d6179a1 Added "unwield_slot" script function
Re-fixed obj_art_fid for player's FID (commit 50f4885)
2019-10-08 10:53:47 +08:00