NovaRain
0a5ec8c70f
Added a redraw timer to the debug editor
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* redraws the background game screen when moving the editor window.
* works for sfall DX9 mode.
2022-01-17 09:51:24 +08:00
NovaRain
937cff235e
Updated the year for version info
2022-01-17 08:53:48 +08:00
NovaRain
6bf967e877
Code correction to DebugEditor.cpp
2022-01-15 11:59:13 +08:00
NovaRain
f839c8374a
Increased the width of the mouse drop area for inv on the barter screen
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Removed HRP's BARTER_PC_INV_DROP_FIX.
2022-01-15 09:56:55 +08:00
NovaRain
3301ace580
[HRP] Fixed interface position for smaller resolution (640x480)
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[HRP] Fixed main menu position when MAIN_MENU_SIZE=0
2022-01-15 08:57:51 +08:00
NovaRain
247d4fae6c
Edits to the arrays document
2022-01-13 21:29:24 +08:00
NovaRain
f30558b091
Fixed a bug in 4.3.1 that caused AI to be unable to use some weapons
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Code edits regarding AIpref in Enums.h.
Added GamePids.h (derived from ItemPid.h in mapper scripts)
2022-01-13 10:14:25 +08:00
NovaRain
7c0adc558a
Updated documents for the removal of ArraysBehavior option
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Some other minor edits to documents.
2022-01-12 09:40:18 +08:00
NovaRain
5493ed38d3
Redid the idle implementation for ProcessorIdle
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[HRP] Added support for CPU_USAGE_FIX option.
[HRP] Code changes to DirectDraw.cpp for DD7 performance.
2022-01-11 10:03:11 +08:00
NovaRain
16ad57806f
Removed ArraysBehavior and RemoveWindowRounding from ddraw.ini
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* both are now always enabled
2022-01-07 06:46:28 +08:00
NovaRain
adadf608e7
Changed the "Radiated" on the char screen to be highlighted in gray
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* when the player still has an impending radiation effect
[HRP] Fixed the clickability issue for SCALE_BUTTONS_AND_TEXT_MENU.
Moved some code related to HRP.
Unified the naming style for color variables.
2022-01-06 14:19:05 +08:00
NovaRain
6faf71da66
Code edits to Graphics.cpp for device lost state
2022-01-04 07:03:50 +08:00
NovaRain
40fa4a1336
Fixed black screen after restoring DX9 device
2022-01-03 23:58:17 +08:00
NovaRain
8427ad657a
Fixed Tilemap::make_path_func and DrawAlternateAmmoMetre functions
2022-01-03 07:07:08 +08:00
NovaRain
5fbbeeb328
[HRP] Code correction
2021-12-29 07:06:56 +08:00
NovaRain
a30f640eb9
[HRP] Added support for reading .rix images larger than 640x480
2021-12-29 06:20:20 +08:00
NovaRain
921db36478
Improved the message box for CRC mismatch
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Changed SkipCompatModeCheck to not require sfall debugging mode.
Minor code edits.
2021-12-28 12:44:20 +08:00
NovaRain
74455db5a9
Removed SkipSizeCheck from ddraw.ini
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* the executable file size check is also removed (mostly).
2021-12-27 10:15:41 +08:00
NovaRain
437e6bfaea
Code correction/edits to the previous commit
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Added a debug message for the open file limit being exceeded.
2021-12-26 11:33:15 +08:00
NovaRain
eb0bd4dfd0
Fixed the broken fix for addicted party members
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(BGforgeNet/Fallout2_Restoration_Project#131, #420 )
Improved the duplicate path removal in LoadOrder.cpp.
Code edits to the fix in previous commit for system compatibility.
2021-12-25 20:40:09 +08:00
NovaRain
b0cc4352f7
Added additional fixes to FadeBackgroundMusic
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* fixes not closing sound files after fading, which led to unable to
load the game anymore due to the the open files limit.
Code edits to CRC.cpp for displayed messages.
2021-12-24 13:47:22 +08:00
NovaRain
df15a147d9
Renamed ShowMapGridKey to MapGridToggleKey
2021-12-21 09:47:59 +08:00
NovaRain
680284d785
Fixed crashes in HRP code
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Reverted the version string on the main menu.
2021-12-20 12:16:18 +08:00
NovaRain
3cc98fc15d
Added a debug option to toggle the hex grid
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Added HiResMode option to ddraw.ini, along with some edits.
Fixed db_init function wrapper.
Some edits to HRP code.
2021-12-20 12:00:45 +08:00
NovaRain
317c462918
Edited action.yml for additional library
2021-12-19 09:06:20 +08:00