From abb71a1a1f8a44e09943e5c9fb0b594e48e30b21 Mon Sep 17 00:00:00 2001 From: NovaRain Date: Wed, 31 May 2017 09:25:44 +0800 Subject: [PATCH] Fixed incorrect info in sfall function notes.txt. --- artifacts/scripting/headers/define_extra.h | 2 +- artifacts/scripting/sfall function notes.txt | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/artifacts/scripting/headers/define_extra.h b/artifacts/scripting/headers/define_extra.h index f3295abb..8d50e0b7 100644 --- a/artifacts/scripting/headers/define_extra.h +++ b/artifacts/scripting/headers/define_extra.h @@ -39,7 +39,7 @@ #define ATKMODE_SEC_BURST 112 // 0x00000070 #define ATKMODE_SEC_FLAME 128 // 0x00000080 -/* Object flags */ +/* Object flags for get/set_flags */ #define FLAG_MOUSE_3D (0x1) #define FLAG_WALKTHRU (0x4) #define FLAG_FLAT (0x8) diff --git a/artifacts/scripting/sfall function notes.txt b/artifacts/scripting/sfall function notes.txt index b72a8583..28b08e93 100644 --- a/artifacts/scripting/sfall function notes.txt +++ b/artifacts/scripting/sfall function notes.txt @@ -381,7 +381,7 @@ Some utility/math functions are available: - call "tile_refresh_display" after changing outline of objects to properly redraw the scene > int sfall_func1("get_flags", object) -- gets the current value of object flags (see sfall.h for available flags) +- gets the current value of object flags (see define_extra.h for available flags) > void sfall_func2("set_flags", object, int flags) - sets the current flags of an object