Looks like clang-format in Ubuntu does not recognize glob pattern as
macOS does. Previous solution without xargs reported status code of
find itself, not clang-format.
Previous solution did not work well on high resolutions due to
incorrect tile calculations - was not updating edges and sometimes
hanged in endless loop trying to find upper-left or bottom-right
tiles.
New solution follows Sfall's HRP implementation.
Previous solution to replace squares was destructive in nature and
could possibly lead to unexpected things (especially with mods where
tile 0x293 might not be opaque black).
New solution follows mapper refresh routines where entire dirty rect
is reset to black as a preparation step.
- Better vertical positioning (account for word wrapping)
- Better horizontal positioning (consider both right and left gaps for
calculating available width).
- Prevent vertical text overflow.
By using the software, you agree to all of the terms and conditions below.
## Copyright License
The licensor grants you a non-exclusive, royalty-free, worldwide, non-sublicensable, non-transferable license to use, copy, distribute, make available, and prepare derivative works of the software, in each case subject to the limitations below.
## Limitations
You may use or modify the software only for your own internal business purposes or for non-commercial or personal use. You may distribute the software or provide it to others only if you do so free of charge for non-commercial purposes. You may not alter, remove, or obscure any licensing, copyright, or other notices of the licensor in the software. Any use of the licensor’s trademarks is subject to applicable law.
## Patents
The licensor grants you a license, under any patent claims the licensor can license, or becomes able to license, to make, have made, use, sell, offer for sale, import and have imported the software, in each case subject to the limitations and conditions in this license. This license does not cover any patent claims that you cause to be infringed by modifications or additions to the software. If you or your company make any written claim that the software infringes or contributes to infringement of any patent, your patent license for the software granted under these terms ends immediately. If your company makes such a claim, your patent license ends immediately for work on behalf of your company.
## Notices
You must ensure that anyone who gets a copy of any part of the software from you also gets a copy of these terms. If you modify the software, you must include in any modified copies of the software a prominent notice stating that you have modified the software.
## No Other Rights
These terms do not imply any licenses other than those expressly granted in these terms.
## Termination
If you use the software in violation of these terms, such use is not licensed, and your license will automatically terminate. If the licensor provides you with a notice of your violation, and you cease all violation of this license no later than 30 days after you receive that notice, your license will be reinstated retroactively. However, if you violate these terms after such reinstatement, any additional violation of these terms will cause your license to terminate automatically and permanently.
## No Liability
As far as the law allows, the software comes as is, without any warranty or condition, and the licensor will not be liable to you for any damages arising out of these terms or the use or nature of the software, under any kind of legal claim.
## Definitions
The "licensor" is the entity offering these terms.
The "software" is the software the licensor makes available under these terms, including any portion of it.
"You" refers to the individual or entity agreeing to these terms.
"Your company" is any legal entity, sole proprietorship, or other kind of organization that you work for, plus all organizations that have control over, are under the control of, or are under common control with that organization. Control means ownership of substantially all the assets of an entity, or the power to direct its management and policies by vote, contract, or otherwise. Control can be direct or indirect.
"Your license" is the license granted to you for the software under these terms.
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Fallout 2 Community Edition is a fully working re-implementation of Fallout 2, with the same original gameplay, engine bugfixes, and some quality of life improvements, that works (mostly) hassle-free on multiple platforms.
Popular Fallout 2 total conversion mods are partially supported. Original versions of Nevada and Sonora (that do not rely on extended features provided by Sfall) likely work, although there is no complete walkthrough confirmation yet. [Fallout 2 Restoration Project](https://github.com/BGforgeNet/Fallout2_Restoration_Project), [Fallout Et Tu](https://github.com/rotators/Fo1in2) and [Olympus 2207](https://olympus2207.com) are not yet supported. Other mods (particularly Resurrection and Yesterday) are not tested.
There is also [Fallout Community Edition](https://github.com/alexbatalov/fallout1-ce).
## Installation
You must own the game to play. Purchase your copy on [GOG](https://www.gog.com/game/fallout_2) or [Steam](https://store.steampowered.com/app/38410). Download latest build or build from source.
You must own the game to play. Purchase your copy on [GOG](https://www.gog.com/game/fallout_2) or [Steam](https://store.steampowered.com/app/38410). Download latest [release](https://github.com/alexbatalov/fallout2-ce/releases) or build from source. You can also check latest [debug](https://github.com/alexbatalov/fallout2-ce/actions) build intended for testers.
### Windows
@@ -14,12 +20,6 @@ Download and copy `fallout2-ce.exe` to your `Fallout2` folder. It serves as a dr
> **NOTE**: macOS 11 or higher is required. The app is not universal. It should run on Apple Silicon under Rosetta 2, but I haven't tried it. The app is neither signed, nor notarized.
> **NOTE**: macOS 10.11 (El Capitan) or higher is required. Runs natively on Intel-based Macs and Apple Silicon.
- Use Windows installation as a base - it contains data assets needed to play. Copy `Fallout2` folder somewhere, for example `/Applications/Fallout2`.
- Alternatively you can use Fallout 2 from Macplay/The Omni Group as a base - you need to extract game assets from the original bundle. Mount CD/DMG, right click `Fallout 2` -> `Show Package Contents`, navigate to `Contents/Resources`. Copy `GameData` folder somewhere, for example `/Applications/Fallout2`.
- Download and copy `fallout2-ce.app` to this folder.
- Run `fallout2-ce.app`.
- When running for the first time, macOS will complain that the app is not signed and you'll be present two options - `Move to bin`, and `Cancel`. Click `Cancel`, open `System Preferences`, go to `Security & Privacy`. The pane at the bottom will say `fallout2-ce was blocked from use because it is not from an identified developer`. Click `Open Anyway`. Confirm once again. Alternatively you can remove quarantine attribute from terminal:
> **NOTE**: Fallout 2 was designed with mouse in mind. There are many controls that require precise cursor positioning, which is not possible with fingers. Current control scheme resembles trackpad usage:
- One finger moves mouse cursor around.
- Tap one finger for left mouse click.
- Tap two fingers for right mouse click (switches mouse cursor mode).
- Move two fingers to scroll current view (map view, worldmap view, inventory scrollers).
> **NOTE**: From Android standpoint release and debug builds are different apps. Both apps require their own copy of game assets and have their own savegames. This is intentional. As a gamer just stick with release version and check for updates.
- Use Windows installation as a base - it contains data assets needed to play. Copy `Fallout2` folder to your device, for example to `Downloads`. You need `master.dat`, `critter.dat`, `patch000.dat`, and `data` folder. Watch for file names - keep (or make) them lowercased (see [Configuration](#configuration)).
- Download `fallout2-ce.apk` and copy it to your device. Open it with file explorer, follow instructions (install from unknown source).
- When you run the game for the first time it will immediately present file picker. Select the folder from the first step. Wait until this data is copied. A loading dialog will appear, just wait for about 30 seconds. If you're installing total conversion mod or localized version with a large number of unpacked resources in `data` folder it can take up to 20 minutes. Once copied, the game will start automatically.
### iOS
> **NOTE**: See Android note on controls.
- Download `fallout2-ce.ipa`. Use sideloading applications ([AltStore](https://altstore.io/) or [Sideloadly](https://sideloadly.io/)) to install it to your device. Alternatively you can always build from source with your own signing certificate.
- Run the game once. You'll see error message saying "Couldn't find/load text fonts". This step is needed for iOS to expose the game via File Sharing feature.
- Use Finder (macOS Catalina and later) or iTunes (Windows and macOS Mojave or earlier) to copy `master.dat`, `critter.dat`, `patch000.dat`, and `data` folder to "Fallout 2" app ([how-to](https://support.apple.com/HT210598)). Watch for file names - keep (or make) them lowercased (see [Configuration](#configuration)).
## Configuration
The main configuration file is `fallout2.cfg`. There are several important settings you might need to adjust for your installation. Depending on your Fallout distribution main game assets `master.dat`, `critter.dat`, `patch000.dat`, and `data` folder might be either all lowercased, or all uppercased. You can either update `master_dat`, `critter_dat`, `master_patches` and `critter_patches` settings to match your file names, or rename files to match entries in your `fallout2.cfg`.
The `sound` folder (with `music` folder inside) might be located either in `data` folder, or be in the Fallout folder. Update `music_path1` setting to match your hierarchy, usually it's `data/sound/music/` or `sound/music/`. Make sure it matches your path exactly (so it might be `SOUND/MUSIC/` if you've installed Fallout from CD). Music files themselves (with `ACM` extension) should be all uppercased, regardless of `sound` and `music` folders.
The second configuration file is `f2_res.ini`. Use it to change game window size and enable/disable fullscreen mode.
```ini
[MAIN]
SCR_WIDTH=1280
SCR_HEIGHT=720
WINDOWED=1
```
Recommendations:
- **Desktops**: Use any size you see fit.
- **Tablets**: Set these values to logical resolution of your device, for example iPad Pro 11 is 1668x2388 (pixels), but it's logical resolution is 834x1194 (points).
- **Mobile phones**: Set height to 480, calculate width according to your device screen (aspect) ratio, for example Samsung S21 is 20:9 device, so the width should be 480 * 20 / 9 = 1067.
In time this stuff will receive in-game interface, right now you have to do it manually.
The third configuration file is `ddraw.ini` (part of Sfall). There are dozens of options that adjust or override engine behaviour and gameplay mechanics. This file is intended for modders and advanced users. Currently only a small subset of these settings are actually implemented.
## Contributing
For now there are three major areas.
Integrating Sfall goodies is the top priority. Quality of life updates are OK too. Please no large scale refactorings at this time as we need to reconcile changes from Reference Edition, which will make this process slow and error-prone. In any case open up an issue with your suggestion or to notify other people that something is being worked on.
### Intergrating Sfall
There are literally hundreds if not thousands of fixes and features in sfall. I guess not all of them are needed in Community Edition, but for the sake of compatibility with big mods out there, let's integrate them all.
### SDL
## License
Migrate DirectX stuff to SDL. This is the shortest path to native Linux version.
### Prepare to 64-bit
Modern macOS requires apps to be 64-bit, so even if we have SDL, the scripting part of the game will not work, because of builtin SSL interpreter. It stores pointers (both functions and variables) as 32-bit integers, so 64-bit pointers will not fit into stack. Since the stack is shared for both instructions and data, it needs some attention.
## Legal & License
See [Fallout 2 Reference Edition](https://github.com/alexbatalov/fallout2-re). Same conditions apply until the source code in this repository is changed significantly.
The source code is this repository is available under the [Sustainable Use License](LICENSE.md).
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