mirror of
https://github.com/fallout2-ce/fallout2-ce.git
synced 2026-07-27 16:47:11 -07:00
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1e5cda5dde | ||
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f1006d981c |
@@ -3,14 +3,14 @@ name: Build
|
||||
on:
|
||||
push:
|
||||
paths:
|
||||
- '.github/workflows/Build.yml'
|
||||
- '.github/workflows/ci-build.yml'
|
||||
- 'src/**.cc'
|
||||
- 'src/**.h'
|
||||
- '**/CMakeLists.txt'
|
||||
- '**/*.cmake'
|
||||
pull_request:
|
||||
paths:
|
||||
- '.github/workflows/Build.yml'
|
||||
- '.github/workflows/ci-build.yml'
|
||||
- 'src/**.cc'
|
||||
- 'src/**.h'
|
||||
- '**/CMakeLists.txt'
|
||||
@@ -93,7 +93,10 @@ jobs:
|
||||
|
||||
- name: Build
|
||||
run: |
|
||||
cmake --build build -j $(nproc)
|
||||
cmake \
|
||||
--build build \
|
||||
-j $(nproc) \
|
||||
# EOL
|
||||
|
||||
- name: Upload
|
||||
uses: actions/upload-artifact@v3
|
||||
@@ -111,29 +114,32 @@ jobs:
|
||||
- name: Clone
|
||||
uses: actions/checkout@v3
|
||||
|
||||
- name: Dependencies
|
||||
run: |
|
||||
brew install sdl2
|
||||
|
||||
- name: Cache cmake build
|
||||
uses: actions/cache@v3
|
||||
with:
|
||||
path: build
|
||||
key: macos-cmake-v1
|
||||
key: macos-cmake-v3
|
||||
|
||||
- name: Configure
|
||||
run: |
|
||||
cmake -B build -D CMAKE_BUILD_TYPE=RelWithDebInfo
|
||||
cmake \
|
||||
-B build \
|
||||
-D CMAKE_BUILD_TYPE=RelWithDebInfo \
|
||||
# EOL
|
||||
|
||||
- name: Build
|
||||
run: |
|
||||
cmake --build build -j $(sysctl -n hw.physicalcpu) --target package
|
||||
cmake \
|
||||
--build build \
|
||||
-j $(sysctl -n hw.physicalcpu) \
|
||||
--target package \
|
||||
# EOL
|
||||
|
||||
- name: Upload
|
||||
uses: actions/upload-artifact@v3
|
||||
with:
|
||||
name: fallout2-ce-macos.dmg
|
||||
path: build/_CPack_Packages/Darwin/DragNDrop/fallout2-ce/fallout2-ce.dmg
|
||||
path: build/fallout2-ce.dmg
|
||||
retention-days: 7
|
||||
|
||||
windows:
|
||||
@@ -65,7 +65,10 @@ jobs:
|
||||
|
||||
- name: Build
|
||||
run: |
|
||||
cmake --build build -j $(nproc)
|
||||
cmake \
|
||||
--build build \
|
||||
-j $(nproc) \
|
||||
# EOL
|
||||
|
||||
- name: Upload
|
||||
run: |
|
||||
@@ -85,10 +88,6 @@ jobs:
|
||||
- name: Clone
|
||||
uses: actions/checkout@v3
|
||||
|
||||
- name: Dependencies
|
||||
run: |
|
||||
brew install sdl2
|
||||
|
||||
- name: Import code signing certificates
|
||||
uses: apple-actions/import-codesign-certs@v1
|
||||
with:
|
||||
@@ -99,7 +98,7 @@ jobs:
|
||||
uses: actions/cache@v3
|
||||
with:
|
||||
path: build
|
||||
key: macos-cmake-v1
|
||||
key: macos-cmake-v3
|
||||
|
||||
- name: Configure
|
||||
run: |
|
||||
|
||||
+13
-3
@@ -4,13 +4,24 @@ set(CMAKE_POLICY_DEFAULT_CMP0077 NEW)
|
||||
|
||||
set(EXECUTABLE_NAME fallout2-ce)
|
||||
|
||||
if (APPLE)
|
||||
set(CMAKE_OSX_DEPLOYMENT_TARGET "10.11" CACHE STRING "")
|
||||
set(CMAKE_OSX_ARCHITECTURES "x86_64;arm64" CACHE STRING "")
|
||||
endif()
|
||||
|
||||
project(${EXECUTABLE_NAME})
|
||||
|
||||
set(CMAKE_CXX_STANDARD 17)
|
||||
set(CMAKE_CXX_STANDARD_REQUIRED YES)
|
||||
set(CMAKE_CXX_EXTENSIONS NO)
|
||||
|
||||
add_executable(${EXECUTABLE_NAME} WIN32 MACOSX_BUNDLE
|
||||
if (ANDROID)
|
||||
add_library(${EXECUTABLE_NAME} SHARED)
|
||||
else()
|
||||
add_executable(${EXECUTABLE_NAME} WIN32 MACOSX_BUNDLE)
|
||||
endif()
|
||||
|
||||
target_sources(${EXECUTABLE_NAME} PUBLIC
|
||||
"src/actions.cc"
|
||||
"src/actions.h"
|
||||
"src/animation.cc"
|
||||
@@ -268,14 +279,13 @@ if(APPLE)
|
||||
set(MACOSX_BUNDLE_GUI_IDENTIFIER "com.alexbatalov.fallout2-ce")
|
||||
set(MACOSX_BUNDLE_BUNDLE_NAME "${EXECUTABLE_NAME}")
|
||||
set(MACOSX_BUNDLE_DISPLAY_NAME "Fallout 2")
|
||||
set(CMAKE_OSX_DEPLOYMENT_TARGET "11.0")
|
||||
endif()
|
||||
|
||||
add_subdirectory("third_party/fpattern")
|
||||
target_link_libraries(${EXECUTABLE_NAME} ${FPATTERN_LIBRARY})
|
||||
target_include_directories(${EXECUTABLE_NAME} PRIVATE ${FPATTERN_INCLUDE_DIR})
|
||||
|
||||
if(NOT APPLE AND NOT ${CMAKE_SYSTEM_NAME} MATCHES "Linux")
|
||||
if(NOT ${CMAKE_SYSTEM_NAME} MATCHES "Linux")
|
||||
add_subdirectory("third_party/zlib")
|
||||
add_subdirectory("third_party/sdl2")
|
||||
else()
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
|
||||
## Installation
|
||||
|
||||
You must own the game to play. Purchase your copy on [GOG](https://www.gog.com/game/fallout_2) or [Steam](https://store.steampowered.com/app/38410). Download latest build or build from source.
|
||||
You must own the game to play. Purchase your copy on [GOG](https://www.gog.com/game/fallout_2) or [Steam](https://store.steampowered.com/app/38410). Download latest release or build from source.
|
||||
|
||||
### Windows
|
||||
|
||||
@@ -14,12 +14,6 @@ Download and copy `fallout2-ce.exe` to your `Fallout2` folder. It serves as a dr
|
||||
|
||||
- Download and copy `fallout2-ce` to this folder.
|
||||
|
||||
- Fix permissions (GitHub artifacts issue):
|
||||
|
||||
```console
|
||||
$ chmod a+x /home/john/Desktop/Fallout2/fallout2-ce
|
||||
```
|
||||
|
||||
- Install [SDL2](https://libsdl.org/download-2.0.php):
|
||||
|
||||
```console
|
||||
@@ -30,37 +24,24 @@ $ sudo apt install libsdl2-2.0-0
|
||||
|
||||
### macOS
|
||||
|
||||
> **NOTE**: macOS 11 or higher is required. The app is not universal. It should run on Apple Silicon under Rosetta 2, but I haven't tried it. The app is neither signed, nor notarized.
|
||||
> **NOTE**: macOS 10.11 (El Capitan) or higher is required. Runs natively on Intel-based Macs and Apple Silicon.
|
||||
|
||||
- Use Windows installation as a base - it contains data assets needed to play. Copy `Fallout2` folder somewhere, for example `/Applications/Fallout2`.
|
||||
|
||||
- Alternatively you can use Fallout 2 from Macplay/The Omni Group as a base - you need to extract game assets from the original bundle. Mount CD/DMG, right click `Fallout 2` -> `Show Package Contents`, navigate to `Contents/Resources`. Copy `GameData` folder somewhere, for example `/Applications/Fallout2`.
|
||||
|
||||
- Download and copy `fallout2-ce.app` to this folder.
|
||||
|
||||
- Run `fallout2-ce.app`.
|
||||
|
||||
- When running for the first time, macOS will complain that the app is not signed and you'll be present two options - `Move to bin`, and `Cancel`. Click `Cancel`, open `System Preferences`, go to `Security & Privacy`. The pane at the bottom will say `fallout2-ce was blocked from use because it is not from an identified developer`. Click `Open Anyway`. Confirm once again. Alternatively you can remove quarantine attribute from terminal:
|
||||
|
||||
```console
|
||||
$ xattr -d com.apple.quarantine /Applications/Fallout2/fallout2-ce.app
|
||||
```
|
||||
|
||||
## Contributing
|
||||
|
||||
For now there are three major areas.
|
||||
Integrating Sfall goodies is the top priority. Quality of life updates are OK too. Please no large scale refactorings at this time as we need to reconcile changes from Reference Edition, which will make this process slow and error-prone. In any case open up an issue with your suggestion or to notify other people that something is being worked on.
|
||||
|
||||
### Intergrating Sfall
|
||||
|
||||
There are literally hundreds if not thousands of fixes and features in sfall. I guess not all of them are needed in Community Edition, but for the sake of compatibility with big mods out there, let's integrate them all.
|
||||
|
||||
### SDL
|
||||
|
||||
Migrate DirectX stuff to SDL. This is the shortest path to native Linux version.
|
||||
|
||||
### Prepare to 64-bit
|
||||
|
||||
Modern macOS requires apps to be 64-bit, so even if we have SDL, the scripting part of the game will not work, because of builtin SSL interpreter. It stores pointers (both functions and variables) as 32-bit integers, so 64-bit pointers will not fit into stack. Since the stack is shared for both instructions and data, it needs some attention.
|
||||
|
||||
|
||||
## Legal & License
|
||||
|
||||
See [Fallout 2 Reference Edition](https://github.com/alexbatalov/fallout2-re). Same conditions apply until the source code in this repository is changed significantly.
|
||||
|
||||
@@ -0,0 +1,9 @@
|
||||
*.iml
|
||||
.gradle
|
||||
/.idea/assetWizardSettings.xml
|
||||
/.idea/caches
|
||||
/.idea/libraries
|
||||
/.idea/modules.xml
|
||||
/.idea/navEditor.xml
|
||||
/.idea/workspace.xml
|
||||
/local.properties
|
||||
@@ -0,0 +1,2 @@
|
||||
/.cxx
|
||||
/build
|
||||
@@ -0,0 +1,60 @@
|
||||
plugins {
|
||||
id 'com.android.application'
|
||||
}
|
||||
|
||||
android {
|
||||
compileSdk 32
|
||||
|
||||
defaultConfig {
|
||||
applicationId 'com.alexbatalov.fallout2ce'
|
||||
minSdk 21
|
||||
targetSdk 32
|
||||
versionCode 1
|
||||
versionName '1.0'
|
||||
externalNativeBuild {
|
||||
cmake {
|
||||
arguments '-DANDROID_STL=c++_static'
|
||||
abiFilters 'armeabi-v7a', 'arm64-v8a', 'x86', 'x86_64'
|
||||
|
||||
// TODO: Remove once format issues are resolved.
|
||||
cppFlags '-Wno-format-security'
|
||||
|
||||
// Specify target library explicitly as there is a shared zlib,
|
||||
// that we don't need to be linked in.
|
||||
targets 'fallout2-ce'
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
buildTypes {
|
||||
release {
|
||||
minifyEnabled false
|
||||
proguardFiles getDefaultProguardFile('proguard-android-optimize.txt'), 'proguard-rules.pro'
|
||||
}
|
||||
}
|
||||
|
||||
compileOptions {
|
||||
sourceCompatibility JavaVersion.VERSION_1_8
|
||||
targetCompatibility JavaVersion.VERSION_1_8
|
||||
}
|
||||
|
||||
applicationVariants.all { variant ->
|
||||
tasks["merge${variant.name.capitalize()}Assets"]
|
||||
.dependsOn("externalNativeBuild${variant.name.capitalize()}")
|
||||
}
|
||||
|
||||
if (!project.hasProperty('EXCLUDE_NATIVE_LIBS')) {
|
||||
sourceSets.main {
|
||||
jniLibs.srcDir 'libs'
|
||||
}
|
||||
externalNativeBuild {
|
||||
cmake {
|
||||
path '../../../CMakeLists.txt'
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
dependencies {
|
||||
implementation fileTree(include: ['*.jar'], dir: 'libs')
|
||||
}
|
||||
Vendored
+21
@@ -0,0 +1,21 @@
|
||||
# Add project specific ProGuard rules here.
|
||||
# You can control the set of applied configuration files using the
|
||||
# proguardFiles setting in build.gradle.
|
||||
#
|
||||
# For more details, see
|
||||
# http://developer.android.com/guide/developing/tools/proguard.html
|
||||
|
||||
# If your project uses WebView with JS, uncomment the following
|
||||
# and specify the fully qualified class name to the JavaScript interface
|
||||
# class:
|
||||
#-keepclassmembers class fqcn.of.javascript.interface.for.webview {
|
||||
# public *;
|
||||
#}
|
||||
|
||||
# Uncomment this to preserve the line number information for
|
||||
# debugging stack traces.
|
||||
#-keepattributes SourceFile,LineNumberTable
|
||||
|
||||
# If you keep the line number information, uncomment this to
|
||||
# hide the original source file name.
|
||||
#-renamesourcefileattribute SourceFile
|
||||
@@ -0,0 +1,97 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
|
||||
package="com.alexbatalov.fallout2ce"
|
||||
android:versionCode="1"
|
||||
android:versionName="1.0.0"
|
||||
android:installLocation="auto">
|
||||
|
||||
<!-- OpenGL ES 2.0 -->
|
||||
<uses-feature android:glEsVersion="0x00020000" />
|
||||
|
||||
<!-- Touchscreen support -->
|
||||
<uses-feature
|
||||
android:name="android.hardware.touchscreen"
|
||||
android:required="false" />
|
||||
|
||||
<!-- Game controller support -->
|
||||
<uses-feature
|
||||
android:name="android.hardware.bluetooth"
|
||||
android:required="false" />
|
||||
<uses-feature
|
||||
android:name="android.hardware.gamepad"
|
||||
android:required="false" />
|
||||
<uses-feature
|
||||
android:name="android.hardware.usb.host"
|
||||
android:required="false" />
|
||||
|
||||
<!-- External mouse input events -->
|
||||
<uses-feature
|
||||
android:name="android.hardware.type.pc"
|
||||
android:required="false" />
|
||||
|
||||
<!-- Audio recording support -->
|
||||
<!-- if you want to capture audio, uncomment this. -->
|
||||
<!-- <uses-feature
|
||||
android:name="android.hardware.microphone"
|
||||
android:required="false" /> -->
|
||||
|
||||
<!-- Allow downloading to the external storage on Android 5.1 and older -->
|
||||
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" android:maxSdkVersion="22" />
|
||||
|
||||
<!-- Allow access to Bluetooth devices -->
|
||||
<!-- Currently this is just for Steam Controller support and requires setting SDL_HINT_JOYSTICK_HIDAPI_STEAM -->
|
||||
<!-- <uses-permission android:name="android.permission.BLUETOOTH" android:maxSdkVersion="30" /> -->
|
||||
<!-- <uses-permission android:name="android.permission.BLUETOOTH_CONNECT" /> -->
|
||||
|
||||
<!-- Allow access to the vibrator -->
|
||||
<uses-permission android:name="android.permission.VIBRATE" />
|
||||
|
||||
<!-- if you want to capture audio, uncomment this. -->
|
||||
<!-- <uses-permission android:name="android.permission.RECORD_AUDIO" /> -->
|
||||
|
||||
<!-- Create a Java class extending SDLActivity and place it in a
|
||||
directory under app/src/main/java matching the package, e.g. app/src/main/java/com/gamemaker/game/MyGame.java
|
||||
|
||||
then replace "SDLActivity" with the name of your class (e.g. "MyGame")
|
||||
in the XML below.
|
||||
|
||||
An example Java class can be found in README-android.md
|
||||
-->
|
||||
<application android:label="@string/app_name"
|
||||
android:allowBackup="true"
|
||||
android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
|
||||
android:hardwareAccelerated="true" >
|
||||
|
||||
<!-- Example of setting SDL hints from AndroidManifest.xml:
|
||||
<meta-data android:name="SDL_ENV.SDL_ACCELEROMETER_AS_JOYSTICK" android:value="0"/>
|
||||
-->
|
||||
|
||||
<activity android:name=".MainActivity"
|
||||
android:label="@string/app_name"
|
||||
android:alwaysRetainTaskState="true"
|
||||
android:launchMode="singleInstance"
|
||||
android:configChanges="layoutDirection|locale|orientation|uiMode|screenLayout|screenSize|smallestScreenSize|keyboard|keyboardHidden|navigation"
|
||||
android:preferMinimalPostProcessing="true"
|
||||
android:exported="true"
|
||||
android:screenOrientation="landscape"
|
||||
>
|
||||
<intent-filter>
|
||||
<action android:name="android.intent.action.MAIN" />
|
||||
<category android:name="android.intent.category.LAUNCHER" />
|
||||
</intent-filter>
|
||||
<!-- Let Android know that we can handle some USB devices and should receive this event -->
|
||||
<intent-filter>
|
||||
<action android:name="android.hardware.usb.action.USB_DEVICE_ATTACHED" />
|
||||
</intent-filter>
|
||||
<!-- Drop file event -->
|
||||
<!--
|
||||
<intent-filter>
|
||||
<action android:name="android.intent.action.VIEW" />
|
||||
<category android:name="android.intent.category.DEFAULT" />
|
||||
<data android:mimeType="*/*" />
|
||||
</intent-filter>
|
||||
-->
|
||||
</activity>
|
||||
</application>
|
||||
|
||||
</manifest>
|
||||
@@ -0,0 +1,21 @@
|
||||
package com.alexbatalov.fallout2ce;
|
||||
|
||||
import android.os.Bundle;
|
||||
|
||||
import org.libsdl.app.SDLActivity;
|
||||
|
||||
public class MainActivity extends SDLActivity {
|
||||
protected void onCreate(Bundle savedInstanceState) {
|
||||
// Needed to initialize `files` folder (and make it publicly accessible
|
||||
// for file managers) for user to upload assets.
|
||||
getExternalFilesDir(null);
|
||||
|
||||
super.onCreate(savedInstanceState);
|
||||
}
|
||||
|
||||
protected String[] getLibraries() {
|
||||
return new String[]{
|
||||
"fallout2-ce",
|
||||
};
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,22 @@
|
||||
package org.libsdl.app;
|
||||
|
||||
import android.hardware.usb.UsbDevice;
|
||||
|
||||
interface HIDDevice
|
||||
{
|
||||
public int getId();
|
||||
public int getVendorId();
|
||||
public int getProductId();
|
||||
public String getSerialNumber();
|
||||
public int getVersion();
|
||||
public String getManufacturerName();
|
||||
public String getProductName();
|
||||
public UsbDevice getDevice();
|
||||
public boolean open();
|
||||
public int sendFeatureReport(byte[] report);
|
||||
public int sendOutputReport(byte[] report);
|
||||
public boolean getFeatureReport(byte[] report);
|
||||
public void setFrozen(boolean frozen);
|
||||
public void close();
|
||||
public void shutdown();
|
||||
}
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,309 @@
|
||||
package org.libsdl.app;
|
||||
|
||||
import android.hardware.usb.*;
|
||||
import android.os.Build;
|
||||
import android.util.Log;
|
||||
import java.util.Arrays;
|
||||
|
||||
class HIDDeviceUSB implements HIDDevice {
|
||||
|
||||
private static final String TAG = "hidapi";
|
||||
|
||||
protected HIDDeviceManager mManager;
|
||||
protected UsbDevice mDevice;
|
||||
protected int mInterfaceIndex;
|
||||
protected int mInterface;
|
||||
protected int mDeviceId;
|
||||
protected UsbDeviceConnection mConnection;
|
||||
protected UsbEndpoint mInputEndpoint;
|
||||
protected UsbEndpoint mOutputEndpoint;
|
||||
protected InputThread mInputThread;
|
||||
protected boolean mRunning;
|
||||
protected boolean mFrozen;
|
||||
|
||||
public HIDDeviceUSB(HIDDeviceManager manager, UsbDevice usbDevice, int interface_index) {
|
||||
mManager = manager;
|
||||
mDevice = usbDevice;
|
||||
mInterfaceIndex = interface_index;
|
||||
mInterface = mDevice.getInterface(mInterfaceIndex).getId();
|
||||
mDeviceId = manager.getDeviceIDForIdentifier(getIdentifier());
|
||||
mRunning = false;
|
||||
}
|
||||
|
||||
public String getIdentifier() {
|
||||
return String.format("%s/%x/%x/%d", mDevice.getDeviceName(), mDevice.getVendorId(), mDevice.getProductId(), mInterfaceIndex);
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getId() {
|
||||
return mDeviceId;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getVendorId() {
|
||||
return mDevice.getVendorId();
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getProductId() {
|
||||
return mDevice.getProductId();
|
||||
}
|
||||
|
||||
@Override
|
||||
public String getSerialNumber() {
|
||||
String result = null;
|
||||
if (Build.VERSION.SDK_INT >= 21) {
|
||||
try {
|
||||
result = mDevice.getSerialNumber();
|
||||
}
|
||||
catch (SecurityException exception) {
|
||||
//Log.w(TAG, "App permissions mean we cannot get serial number for device " + getDeviceName() + " message: " + exception.getMessage());
|
||||
}
|
||||
}
|
||||
if (result == null) {
|
||||
result = "";
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getVersion() {
|
||||
return 0;
|
||||
}
|
||||
|
||||
@Override
|
||||
public String getManufacturerName() {
|
||||
String result = null;
|
||||
if (Build.VERSION.SDK_INT >= 21) {
|
||||
result = mDevice.getManufacturerName();
|
||||
}
|
||||
if (result == null) {
|
||||
result = String.format("%x", getVendorId());
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
@Override
|
||||
public String getProductName() {
|
||||
String result = null;
|
||||
if (Build.VERSION.SDK_INT >= 21) {
|
||||
result = mDevice.getProductName();
|
||||
}
|
||||
if (result == null) {
|
||||
result = String.format("%x", getProductId());
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
@Override
|
||||
public UsbDevice getDevice() {
|
||||
return mDevice;
|
||||
}
|
||||
|
||||
public String getDeviceName() {
|
||||
return getManufacturerName() + " " + getProductName() + "(0x" + String.format("%x", getVendorId()) + "/0x" + String.format("%x", getProductId()) + ")";
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean open() {
|
||||
mConnection = mManager.getUSBManager().openDevice(mDevice);
|
||||
if (mConnection == null) {
|
||||
Log.w(TAG, "Unable to open USB device " + getDeviceName());
|
||||
return false;
|
||||
}
|
||||
|
||||
// Force claim our interface
|
||||
UsbInterface iface = mDevice.getInterface(mInterfaceIndex);
|
||||
if (!mConnection.claimInterface(iface, true)) {
|
||||
Log.w(TAG, "Failed to claim interfaces on USB device " + getDeviceName());
|
||||
close();
|
||||
return false;
|
||||
}
|
||||
|
||||
// Find the endpoints
|
||||
for (int j = 0; j < iface.getEndpointCount(); j++) {
|
||||
UsbEndpoint endpt = iface.getEndpoint(j);
|
||||
switch (endpt.getDirection()) {
|
||||
case UsbConstants.USB_DIR_IN:
|
||||
if (mInputEndpoint == null) {
|
||||
mInputEndpoint = endpt;
|
||||
}
|
||||
break;
|
||||
case UsbConstants.USB_DIR_OUT:
|
||||
if (mOutputEndpoint == null) {
|
||||
mOutputEndpoint = endpt;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Make sure the required endpoints were present
|
||||
if (mInputEndpoint == null || mOutputEndpoint == null) {
|
||||
Log.w(TAG, "Missing required endpoint on USB device " + getDeviceName());
|
||||
close();
|
||||
return false;
|
||||
}
|
||||
|
||||
// Start listening for input
|
||||
mRunning = true;
|
||||
mInputThread = new InputThread();
|
||||
mInputThread.start();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int sendFeatureReport(byte[] report) {
|
||||
int res = -1;
|
||||
int offset = 0;
|
||||
int length = report.length;
|
||||
boolean skipped_report_id = false;
|
||||
byte report_number = report[0];
|
||||
|
||||
if (report_number == 0x0) {
|
||||
++offset;
|
||||
--length;
|
||||
skipped_report_id = true;
|
||||
}
|
||||
|
||||
res = mConnection.controlTransfer(
|
||||
UsbConstants.USB_TYPE_CLASS | 0x01 /*RECIPIENT_INTERFACE*/ | UsbConstants.USB_DIR_OUT,
|
||||
0x09/*HID set_report*/,
|
||||
(3/*HID feature*/ << 8) | report_number,
|
||||
mInterface,
|
||||
report, offset, length,
|
||||
1000/*timeout millis*/);
|
||||
|
||||
if (res < 0) {
|
||||
Log.w(TAG, "sendFeatureReport() returned " + res + " on device " + getDeviceName());
|
||||
return -1;
|
||||
}
|
||||
|
||||
if (skipped_report_id) {
|
||||
++length;
|
||||
}
|
||||
return length;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int sendOutputReport(byte[] report) {
|
||||
int r = mConnection.bulkTransfer(mOutputEndpoint, report, report.length, 1000);
|
||||
if (r != report.length) {
|
||||
Log.w(TAG, "sendOutputReport() returned " + r + " on device " + getDeviceName());
|
||||
}
|
||||
return r;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean getFeatureReport(byte[] report) {
|
||||
int res = -1;
|
||||
int offset = 0;
|
||||
int length = report.length;
|
||||
boolean skipped_report_id = false;
|
||||
byte report_number = report[0];
|
||||
|
||||
if (report_number == 0x0) {
|
||||
/* Offset the return buffer by 1, so that the report ID
|
||||
will remain in byte 0. */
|
||||
++offset;
|
||||
--length;
|
||||
skipped_report_id = true;
|
||||
}
|
||||
|
||||
res = mConnection.controlTransfer(
|
||||
UsbConstants.USB_TYPE_CLASS | 0x01 /*RECIPIENT_INTERFACE*/ | UsbConstants.USB_DIR_IN,
|
||||
0x01/*HID get_report*/,
|
||||
(3/*HID feature*/ << 8) | report_number,
|
||||
mInterface,
|
||||
report, offset, length,
|
||||
1000/*timeout millis*/);
|
||||
|
||||
if (res < 0) {
|
||||
Log.w(TAG, "getFeatureReport() returned " + res + " on device " + getDeviceName());
|
||||
return false;
|
||||
}
|
||||
|
||||
if (skipped_report_id) {
|
||||
++res;
|
||||
++length;
|
||||
}
|
||||
|
||||
byte[] data;
|
||||
if (res == length) {
|
||||
data = report;
|
||||
} else {
|
||||
data = Arrays.copyOfRange(report, 0, res);
|
||||
}
|
||||
mManager.HIDDeviceFeatureReport(mDeviceId, data);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void close() {
|
||||
mRunning = false;
|
||||
if (mInputThread != null) {
|
||||
while (mInputThread.isAlive()) {
|
||||
mInputThread.interrupt();
|
||||
try {
|
||||
mInputThread.join();
|
||||
} catch (InterruptedException e) {
|
||||
// Keep trying until we're done
|
||||
}
|
||||
}
|
||||
mInputThread = null;
|
||||
}
|
||||
if (mConnection != null) {
|
||||
UsbInterface iface = mDevice.getInterface(mInterfaceIndex);
|
||||
mConnection.releaseInterface(iface);
|
||||
mConnection.close();
|
||||
mConnection = null;
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void shutdown() {
|
||||
close();
|
||||
mManager = null;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setFrozen(boolean frozen) {
|
||||
mFrozen = frozen;
|
||||
}
|
||||
|
||||
protected class InputThread extends Thread {
|
||||
@Override
|
||||
public void run() {
|
||||
int packetSize = mInputEndpoint.getMaxPacketSize();
|
||||
byte[] packet = new byte[packetSize];
|
||||
while (mRunning) {
|
||||
int r;
|
||||
try
|
||||
{
|
||||
r = mConnection.bulkTransfer(mInputEndpoint, packet, packetSize, 1000);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Log.v(TAG, "Exception in UsbDeviceConnection bulktransfer: " + e);
|
||||
break;
|
||||
}
|
||||
if (r < 0) {
|
||||
// Could be a timeout or an I/O error
|
||||
}
|
||||
if (r > 0) {
|
||||
byte[] data;
|
||||
if (r == packetSize) {
|
||||
data = packet;
|
||||
} else {
|
||||
data = Arrays.copyOfRange(packet, 0, r);
|
||||
}
|
||||
|
||||
if (!mFrozen) {
|
||||
mManager.HIDDeviceInputReport(mDeviceId, data);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,85 @@
|
||||
package org.libsdl.app;
|
||||
|
||||
import android.content.Context;
|
||||
|
||||
import java.lang.Class;
|
||||
import java.lang.reflect.Method;
|
||||
|
||||
/**
|
||||
SDL library initialization
|
||||
*/
|
||||
public class SDL {
|
||||
|
||||
// This function should be called first and sets up the native code
|
||||
// so it can call into the Java classes
|
||||
public static void setupJNI() {
|
||||
SDLActivity.nativeSetupJNI();
|
||||
SDLAudioManager.nativeSetupJNI();
|
||||
SDLControllerManager.nativeSetupJNI();
|
||||
}
|
||||
|
||||
// This function should be called each time the activity is started
|
||||
public static void initialize() {
|
||||
setContext(null);
|
||||
|
||||
SDLActivity.initialize();
|
||||
SDLAudioManager.initialize();
|
||||
SDLControllerManager.initialize();
|
||||
}
|
||||
|
||||
// This function stores the current activity (SDL or not)
|
||||
public static void setContext(Context context) {
|
||||
mContext = context;
|
||||
}
|
||||
|
||||
public static Context getContext() {
|
||||
return mContext;
|
||||
}
|
||||
|
||||
public static void loadLibrary(String libraryName) throws UnsatisfiedLinkError, SecurityException, NullPointerException {
|
||||
|
||||
if (libraryName == null) {
|
||||
throw new NullPointerException("No library name provided.");
|
||||
}
|
||||
|
||||
try {
|
||||
// Let's see if we have ReLinker available in the project. This is necessary for
|
||||
// some projects that have huge numbers of local libraries bundled, and thus may
|
||||
// trip a bug in Android's native library loader which ReLinker works around. (If
|
||||
// loadLibrary works properly, ReLinker will simply use the normal Android method
|
||||
// internally.)
|
||||
//
|
||||
// To use ReLinker, just add it as a dependency. For more information, see
|
||||
// https://github.com/KeepSafe/ReLinker for ReLinker's repository.
|
||||
//
|
||||
Class<?> relinkClass = mContext.getClassLoader().loadClass("com.getkeepsafe.relinker.ReLinker");
|
||||
Class<?> relinkListenerClass = mContext.getClassLoader().loadClass("com.getkeepsafe.relinker.ReLinker$LoadListener");
|
||||
Class<?> contextClass = mContext.getClassLoader().loadClass("android.content.Context");
|
||||
Class<?> stringClass = mContext.getClassLoader().loadClass("java.lang.String");
|
||||
|
||||
// Get a 'force' instance of the ReLinker, so we can ensure libraries are reinstalled if
|
||||
// they've changed during updates.
|
||||
Method forceMethod = relinkClass.getDeclaredMethod("force");
|
||||
Object relinkInstance = forceMethod.invoke(null);
|
||||
Class<?> relinkInstanceClass = relinkInstance.getClass();
|
||||
|
||||
// Actually load the library!
|
||||
Method loadMethod = relinkInstanceClass.getDeclaredMethod("loadLibrary", contextClass, stringClass, stringClass, relinkListenerClass);
|
||||
loadMethod.invoke(relinkInstance, mContext, libraryName, null, null);
|
||||
}
|
||||
catch (final Throwable e) {
|
||||
// Fall back
|
||||
try {
|
||||
System.loadLibrary(libraryName);
|
||||
}
|
||||
catch (final UnsatisfiedLinkError ule) {
|
||||
throw ule;
|
||||
}
|
||||
catch (final SecurityException se) {
|
||||
throw se;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
protected static Context mContext;
|
||||
}
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,394 @@
|
||||
package org.libsdl.app;
|
||||
|
||||
import android.media.AudioFormat;
|
||||
import android.media.AudioManager;
|
||||
import android.media.AudioRecord;
|
||||
import android.media.AudioTrack;
|
||||
import android.media.MediaRecorder;
|
||||
import android.os.Build;
|
||||
import android.util.Log;
|
||||
|
||||
public class SDLAudioManager
|
||||
{
|
||||
protected static final String TAG = "SDLAudio";
|
||||
|
||||
protected static AudioTrack mAudioTrack;
|
||||
protected static AudioRecord mAudioRecord;
|
||||
|
||||
public static void initialize() {
|
||||
mAudioTrack = null;
|
||||
mAudioRecord = null;
|
||||
}
|
||||
|
||||
// Audio
|
||||
|
||||
protected static String getAudioFormatString(int audioFormat) {
|
||||
switch (audioFormat) {
|
||||
case AudioFormat.ENCODING_PCM_8BIT:
|
||||
return "8-bit";
|
||||
case AudioFormat.ENCODING_PCM_16BIT:
|
||||
return "16-bit";
|
||||
case AudioFormat.ENCODING_PCM_FLOAT:
|
||||
return "float";
|
||||
default:
|
||||
return Integer.toString(audioFormat);
|
||||
}
|
||||
}
|
||||
|
||||
protected static int[] open(boolean isCapture, int sampleRate, int audioFormat, int desiredChannels, int desiredFrames) {
|
||||
int channelConfig;
|
||||
int sampleSize;
|
||||
int frameSize;
|
||||
|
||||
Log.v(TAG, "Opening " + (isCapture ? "capture" : "playback") + ", requested " + desiredFrames + " frames of " + desiredChannels + " channel " + getAudioFormatString(audioFormat) + " audio at " + sampleRate + " Hz");
|
||||
|
||||
/* On older devices let's use known good settings */
|
||||
if (Build.VERSION.SDK_INT < 21) {
|
||||
if (desiredChannels > 2) {
|
||||
desiredChannels = 2;
|
||||
}
|
||||
}
|
||||
|
||||
/* AudioTrack has sample rate limitation of 48000 (fixed in 5.0.2) */
|
||||
if (Build.VERSION.SDK_INT < 22) {
|
||||
if (sampleRate < 8000) {
|
||||
sampleRate = 8000;
|
||||
} else if (sampleRate > 48000) {
|
||||
sampleRate = 48000;
|
||||
}
|
||||
}
|
||||
|
||||
if (audioFormat == AudioFormat.ENCODING_PCM_FLOAT) {
|
||||
int minSDKVersion = (isCapture ? 23 : 21);
|
||||
if (Build.VERSION.SDK_INT < minSDKVersion) {
|
||||
audioFormat = AudioFormat.ENCODING_PCM_16BIT;
|
||||
}
|
||||
}
|
||||
switch (audioFormat)
|
||||
{
|
||||
case AudioFormat.ENCODING_PCM_8BIT:
|
||||
sampleSize = 1;
|
||||
break;
|
||||
case AudioFormat.ENCODING_PCM_16BIT:
|
||||
sampleSize = 2;
|
||||
break;
|
||||
case AudioFormat.ENCODING_PCM_FLOAT:
|
||||
sampleSize = 4;
|
||||
break;
|
||||
default:
|
||||
Log.v(TAG, "Requested format " + audioFormat + ", getting ENCODING_PCM_16BIT");
|
||||
audioFormat = AudioFormat.ENCODING_PCM_16BIT;
|
||||
sampleSize = 2;
|
||||
break;
|
||||
}
|
||||
|
||||
if (isCapture) {
|
||||
switch (desiredChannels) {
|
||||
case 1:
|
||||
channelConfig = AudioFormat.CHANNEL_IN_MONO;
|
||||
break;
|
||||
case 2:
|
||||
channelConfig = AudioFormat.CHANNEL_IN_STEREO;
|
||||
break;
|
||||
default:
|
||||
Log.v(TAG, "Requested " + desiredChannels + " channels, getting stereo");
|
||||
desiredChannels = 2;
|
||||
channelConfig = AudioFormat.CHANNEL_IN_STEREO;
|
||||
break;
|
||||
}
|
||||
} else {
|
||||
switch (desiredChannels) {
|
||||
case 1:
|
||||
channelConfig = AudioFormat.CHANNEL_OUT_MONO;
|
||||
break;
|
||||
case 2:
|
||||
channelConfig = AudioFormat.CHANNEL_OUT_STEREO;
|
||||
break;
|
||||
case 3:
|
||||
channelConfig = AudioFormat.CHANNEL_OUT_STEREO | AudioFormat.CHANNEL_OUT_FRONT_CENTER;
|
||||
break;
|
||||
case 4:
|
||||
channelConfig = AudioFormat.CHANNEL_OUT_QUAD;
|
||||
break;
|
||||
case 5:
|
||||
channelConfig = AudioFormat.CHANNEL_OUT_QUAD | AudioFormat.CHANNEL_OUT_FRONT_CENTER;
|
||||
break;
|
||||
case 6:
|
||||
channelConfig = AudioFormat.CHANNEL_OUT_5POINT1;
|
||||
break;
|
||||
case 7:
|
||||
channelConfig = AudioFormat.CHANNEL_OUT_5POINT1 | AudioFormat.CHANNEL_OUT_BACK_CENTER;
|
||||
break;
|
||||
case 8:
|
||||
if (Build.VERSION.SDK_INT >= 23) {
|
||||
channelConfig = AudioFormat.CHANNEL_OUT_7POINT1_SURROUND;
|
||||
} else {
|
||||
Log.v(TAG, "Requested " + desiredChannels + " channels, getting 5.1 surround");
|
||||
desiredChannels = 6;
|
||||
channelConfig = AudioFormat.CHANNEL_OUT_5POINT1;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
Log.v(TAG, "Requested " + desiredChannels + " channels, getting stereo");
|
||||
desiredChannels = 2;
|
||||
channelConfig = AudioFormat.CHANNEL_OUT_STEREO;
|
||||
break;
|
||||
}
|
||||
|
||||
/*
|
||||
Log.v(TAG, "Speaker configuration (and order of channels):");
|
||||
|
||||
if ((channelConfig & 0x00000004) != 0) {
|
||||
Log.v(TAG, " CHANNEL_OUT_FRONT_LEFT");
|
||||
}
|
||||
if ((channelConfig & 0x00000008) != 0) {
|
||||
Log.v(TAG, " CHANNEL_OUT_FRONT_RIGHT");
|
||||
}
|
||||
if ((channelConfig & 0x00000010) != 0) {
|
||||
Log.v(TAG, " CHANNEL_OUT_FRONT_CENTER");
|
||||
}
|
||||
if ((channelConfig & 0x00000020) != 0) {
|
||||
Log.v(TAG, " CHANNEL_OUT_LOW_FREQUENCY");
|
||||
}
|
||||
if ((channelConfig & 0x00000040) != 0) {
|
||||
Log.v(TAG, " CHANNEL_OUT_BACK_LEFT");
|
||||
}
|
||||
if ((channelConfig & 0x00000080) != 0) {
|
||||
Log.v(TAG, " CHANNEL_OUT_BACK_RIGHT");
|
||||
}
|
||||
if ((channelConfig & 0x00000100) != 0) {
|
||||
Log.v(TAG, " CHANNEL_OUT_FRONT_LEFT_OF_CENTER");
|
||||
}
|
||||
if ((channelConfig & 0x00000200) != 0) {
|
||||
Log.v(TAG, " CHANNEL_OUT_FRONT_RIGHT_OF_CENTER");
|
||||
}
|
||||
if ((channelConfig & 0x00000400) != 0) {
|
||||
Log.v(TAG, " CHANNEL_OUT_BACK_CENTER");
|
||||
}
|
||||
if ((channelConfig & 0x00000800) != 0) {
|
||||
Log.v(TAG, " CHANNEL_OUT_SIDE_LEFT");
|
||||
}
|
||||
if ((channelConfig & 0x00001000) != 0) {
|
||||
Log.v(TAG, " CHANNEL_OUT_SIDE_RIGHT");
|
||||
}
|
||||
*/
|
||||
}
|
||||
frameSize = (sampleSize * desiredChannels);
|
||||
|
||||
// Let the user pick a larger buffer if they really want -- but ye
|
||||
// gods they probably shouldn't, the minimums are horrifyingly high
|
||||
// latency already
|
||||
int minBufferSize;
|
||||
if (isCapture) {
|
||||
minBufferSize = AudioRecord.getMinBufferSize(sampleRate, channelConfig, audioFormat);
|
||||
} else {
|
||||
minBufferSize = AudioTrack.getMinBufferSize(sampleRate, channelConfig, audioFormat);
|
||||
}
|
||||
desiredFrames = Math.max(desiredFrames, (minBufferSize + frameSize - 1) / frameSize);
|
||||
|
||||
int[] results = new int[4];
|
||||
|
||||
if (isCapture) {
|
||||
if (mAudioRecord == null) {
|
||||
mAudioRecord = new AudioRecord(MediaRecorder.AudioSource.DEFAULT, sampleRate,
|
||||
channelConfig, audioFormat, desiredFrames * frameSize);
|
||||
|
||||
// see notes about AudioTrack state in audioOpen(), above. Probably also applies here.
|
||||
if (mAudioRecord.getState() != AudioRecord.STATE_INITIALIZED) {
|
||||
Log.e(TAG, "Failed during initialization of AudioRecord");
|
||||
mAudioRecord.release();
|
||||
mAudioRecord = null;
|
||||
return null;
|
||||
}
|
||||
|
||||
mAudioRecord.startRecording();
|
||||
}
|
||||
|
||||
results[0] = mAudioRecord.getSampleRate();
|
||||
results[1] = mAudioRecord.getAudioFormat();
|
||||
results[2] = mAudioRecord.getChannelCount();
|
||||
|
||||
} else {
|
||||
if (mAudioTrack == null) {
|
||||
mAudioTrack = new AudioTrack(AudioManager.STREAM_MUSIC, sampleRate, channelConfig, audioFormat, desiredFrames * frameSize, AudioTrack.MODE_STREAM);
|
||||
|
||||
// Instantiating AudioTrack can "succeed" without an exception and the track may still be invalid
|
||||
// Ref: https://android.googlesource.com/platform/frameworks/base/+/refs/heads/master/media/java/android/media/AudioTrack.java
|
||||
// Ref: http://developer.android.com/reference/android/media/AudioTrack.html#getState()
|
||||
if (mAudioTrack.getState() != AudioTrack.STATE_INITIALIZED) {
|
||||
/* Try again, with safer values */
|
||||
|
||||
Log.e(TAG, "Failed during initialization of Audio Track");
|
||||
mAudioTrack.release();
|
||||
mAudioTrack = null;
|
||||
return null;
|
||||
}
|
||||
|
||||
mAudioTrack.play();
|
||||
}
|
||||
|
||||
results[0] = mAudioTrack.getSampleRate();
|
||||
results[1] = mAudioTrack.getAudioFormat();
|
||||
results[2] = mAudioTrack.getChannelCount();
|
||||
}
|
||||
results[3] = desiredFrames;
|
||||
|
||||
Log.v(TAG, "Opening " + (isCapture ? "capture" : "playback") + ", got " + results[3] + " frames of " + results[2] + " channel " + getAudioFormatString(results[1]) + " audio at " + results[0] + " Hz");
|
||||
|
||||
return results;
|
||||
}
|
||||
|
||||
/**
|
||||
* This method is called by SDL using JNI.
|
||||
*/
|
||||
public static int[] audioOpen(int sampleRate, int audioFormat, int desiredChannels, int desiredFrames) {
|
||||
return open(false, sampleRate, audioFormat, desiredChannels, desiredFrames);
|
||||
}
|
||||
|
||||
/**
|
||||
* This method is called by SDL using JNI.
|
||||
*/
|
||||
public static void audioWriteFloatBuffer(float[] buffer) {
|
||||
if (mAudioTrack == null) {
|
||||
Log.e(TAG, "Attempted to make audio call with uninitialized audio!");
|
||||
return;
|
||||
}
|
||||
|
||||
for (int i = 0; i < buffer.length;) {
|
||||
int result = mAudioTrack.write(buffer, i, buffer.length - i, AudioTrack.WRITE_BLOCKING);
|
||||
if (result > 0) {
|
||||
i += result;
|
||||
} else if (result == 0) {
|
||||
try {
|
||||
Thread.sleep(1);
|
||||
} catch(InterruptedException e) {
|
||||
// Nom nom
|
||||
}
|
||||
} else {
|
||||
Log.w(TAG, "SDL audio: error return from write(float)");
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* This method is called by SDL using JNI.
|
||||
*/
|
||||
public static void audioWriteShortBuffer(short[] buffer) {
|
||||
if (mAudioTrack == null) {
|
||||
Log.e(TAG, "Attempted to make audio call with uninitialized audio!");
|
||||
return;
|
||||
}
|
||||
|
||||
for (int i = 0; i < buffer.length;) {
|
||||
int result = mAudioTrack.write(buffer, i, buffer.length - i);
|
||||
if (result > 0) {
|
||||
i += result;
|
||||
} else if (result == 0) {
|
||||
try {
|
||||
Thread.sleep(1);
|
||||
} catch(InterruptedException e) {
|
||||
// Nom nom
|
||||
}
|
||||
} else {
|
||||
Log.w(TAG, "SDL audio: error return from write(short)");
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* This method is called by SDL using JNI.
|
||||
*/
|
||||
public static void audioWriteByteBuffer(byte[] buffer) {
|
||||
if (mAudioTrack == null) {
|
||||
Log.e(TAG, "Attempted to make audio call with uninitialized audio!");
|
||||
return;
|
||||
}
|
||||
|
||||
for (int i = 0; i < buffer.length; ) {
|
||||
int result = mAudioTrack.write(buffer, i, buffer.length - i);
|
||||
if (result > 0) {
|
||||
i += result;
|
||||
} else if (result == 0) {
|
||||
try {
|
||||
Thread.sleep(1);
|
||||
} catch(InterruptedException e) {
|
||||
// Nom nom
|
||||
}
|
||||
} else {
|
||||
Log.w(TAG, "SDL audio: error return from write(byte)");
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* This method is called by SDL using JNI.
|
||||
*/
|
||||
public static int[] captureOpen(int sampleRate, int audioFormat, int desiredChannels, int desiredFrames) {
|
||||
return open(true, sampleRate, audioFormat, desiredChannels, desiredFrames);
|
||||
}
|
||||
|
||||
/** This method is called by SDL using JNI. */
|
||||
public static int captureReadFloatBuffer(float[] buffer, boolean blocking) {
|
||||
return mAudioRecord.read(buffer, 0, buffer.length, blocking ? AudioRecord.READ_BLOCKING : AudioRecord.READ_NON_BLOCKING);
|
||||
}
|
||||
|
||||
/** This method is called by SDL using JNI. */
|
||||
public static int captureReadShortBuffer(short[] buffer, boolean blocking) {
|
||||
if (Build.VERSION.SDK_INT < 23) {
|
||||
return mAudioRecord.read(buffer, 0, buffer.length);
|
||||
} else {
|
||||
return mAudioRecord.read(buffer, 0, buffer.length, blocking ? AudioRecord.READ_BLOCKING : AudioRecord.READ_NON_BLOCKING);
|
||||
}
|
||||
}
|
||||
|
||||
/** This method is called by SDL using JNI. */
|
||||
public static int captureReadByteBuffer(byte[] buffer, boolean blocking) {
|
||||
if (Build.VERSION.SDK_INT < 23) {
|
||||
return mAudioRecord.read(buffer, 0, buffer.length);
|
||||
} else {
|
||||
return mAudioRecord.read(buffer, 0, buffer.length, blocking ? AudioRecord.READ_BLOCKING : AudioRecord.READ_NON_BLOCKING);
|
||||
}
|
||||
}
|
||||
|
||||
/** This method is called by SDL using JNI. */
|
||||
public static void audioClose() {
|
||||
if (mAudioTrack != null) {
|
||||
mAudioTrack.stop();
|
||||
mAudioTrack.release();
|
||||
mAudioTrack = null;
|
||||
}
|
||||
}
|
||||
|
||||
/** This method is called by SDL using JNI. */
|
||||
public static void captureClose() {
|
||||
if (mAudioRecord != null) {
|
||||
mAudioRecord.stop();
|
||||
mAudioRecord.release();
|
||||
mAudioRecord = null;
|
||||
}
|
||||
}
|
||||
|
||||
/** This method is called by SDL using JNI. */
|
||||
public static void audioSetThreadPriority(boolean iscapture, int device_id) {
|
||||
try {
|
||||
|
||||
/* Set thread name */
|
||||
if (iscapture) {
|
||||
Thread.currentThread().setName("SDLAudioC" + device_id);
|
||||
} else {
|
||||
Thread.currentThread().setName("SDLAudioP" + device_id);
|
||||
}
|
||||
|
||||
/* Set thread priority */
|
||||
android.os.Process.setThreadPriority(android.os.Process.THREAD_PRIORITY_AUDIO);
|
||||
|
||||
} catch (Exception e) {
|
||||
Log.v(TAG, "modify thread properties failed " + e.toString());
|
||||
}
|
||||
}
|
||||
|
||||
public static native int nativeSetupJNI();
|
||||
}
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,6 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<resources>
|
||||
<color name="colorPrimary">#3F51B5</color>
|
||||
<color name="colorPrimaryDark">#303F9F</color>
|
||||
<color name="colorAccent">#FF4081</color>
|
||||
</resources>
|
||||
@@ -0,0 +1,3 @@
|
||||
<resources>
|
||||
<string name="app_name">Fallout 2 Community Edition</string>
|
||||
</resources>
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user