mirror of
https://github.com/fallout2-ce/fallout2-ce.git
synced 2026-07-27 16:47:11 -07:00
Bump libsdl to 2.26.1
This commit is contained in:
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,405 @@
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package org.libsdl.app;
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import android.content.Context;
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import android.content.pm.ActivityInfo;
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import android.hardware.Sensor;
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import android.hardware.SensorEvent;
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import android.hardware.SensorEventListener;
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import android.hardware.SensorManager;
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import android.os.Build;
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import android.util.DisplayMetrics;
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import android.util.Log;
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import android.view.Display;
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import android.view.InputDevice;
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import android.view.KeyEvent;
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import android.view.MotionEvent;
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import android.view.Surface;
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import android.view.SurfaceHolder;
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import android.view.SurfaceView;
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import android.view.View;
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import android.view.WindowManager;
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/**
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SDLSurface. This is what we draw on, so we need to know when it's created
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in order to do anything useful.
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Because of this, that's where we set up the SDL thread
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*/
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public class SDLSurface extends SurfaceView implements SurfaceHolder.Callback,
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View.OnKeyListener, View.OnTouchListener, SensorEventListener {
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// Sensors
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protected SensorManager mSensorManager;
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protected Display mDisplay;
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// Keep track of the surface size to normalize touch events
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protected float mWidth, mHeight;
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// Is SurfaceView ready for rendering
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public boolean mIsSurfaceReady;
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// Startup
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public SDLSurface(Context context) {
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super(context);
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getHolder().addCallback(this);
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setFocusable(true);
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setFocusableInTouchMode(true);
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requestFocus();
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setOnKeyListener(this);
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setOnTouchListener(this);
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mDisplay = ((WindowManager)context.getSystemService(Context.WINDOW_SERVICE)).getDefaultDisplay();
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mSensorManager = (SensorManager)context.getSystemService(Context.SENSOR_SERVICE);
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setOnGenericMotionListener(SDLActivity.getMotionListener());
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// Some arbitrary defaults to avoid a potential division by zero
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mWidth = 1.0f;
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mHeight = 1.0f;
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mIsSurfaceReady = false;
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}
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public void handlePause() {
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enableSensor(Sensor.TYPE_ACCELEROMETER, false);
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}
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public void handleResume() {
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setFocusable(true);
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setFocusableInTouchMode(true);
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requestFocus();
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setOnKeyListener(this);
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setOnTouchListener(this);
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enableSensor(Sensor.TYPE_ACCELEROMETER, true);
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}
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public Surface getNativeSurface() {
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return getHolder().getSurface();
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}
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// Called when we have a valid drawing surface
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@Override
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public void surfaceCreated(SurfaceHolder holder) {
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Log.v("SDL", "surfaceCreated()");
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SDLActivity.onNativeSurfaceCreated();
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}
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// Called when we lose the surface
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@Override
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public void surfaceDestroyed(SurfaceHolder holder) {
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Log.v("SDL", "surfaceDestroyed()");
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// Transition to pause, if needed
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SDLActivity.mNextNativeState = SDLActivity.NativeState.PAUSED;
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SDLActivity.handleNativeState();
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mIsSurfaceReady = false;
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SDLActivity.onNativeSurfaceDestroyed();
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}
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// Called when the surface is resized
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@Override
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public void surfaceChanged(SurfaceHolder holder,
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int format, int width, int height) {
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Log.v("SDL", "surfaceChanged()");
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if (SDLActivity.mSingleton == null) {
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return;
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}
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mWidth = width;
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mHeight = height;
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int nDeviceWidth = width;
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int nDeviceHeight = height;
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try
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{
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if (Build.VERSION.SDK_INT >= 17) {
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DisplayMetrics realMetrics = new DisplayMetrics();
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mDisplay.getRealMetrics( realMetrics );
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nDeviceWidth = realMetrics.widthPixels;
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nDeviceHeight = realMetrics.heightPixels;
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}
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} catch(Exception ignored) {
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}
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synchronized(SDLActivity.getContext()) {
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// In case we're waiting on a size change after going fullscreen, send a notification.
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SDLActivity.getContext().notifyAll();
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}
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Log.v("SDL", "Window size: " + width + "x" + height);
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Log.v("SDL", "Device size: " + nDeviceWidth + "x" + nDeviceHeight);
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SDLActivity.nativeSetScreenResolution(width, height, nDeviceWidth, nDeviceHeight, mDisplay.getRefreshRate());
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SDLActivity.onNativeResize();
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// Prevent a screen distortion glitch,
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// for instance when the device is in Landscape and a Portrait App is resumed.
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boolean skip = false;
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int requestedOrientation = SDLActivity.mSingleton.getRequestedOrientation();
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if (requestedOrientation == ActivityInfo.SCREEN_ORIENTATION_PORTRAIT || requestedOrientation == ActivityInfo.SCREEN_ORIENTATION_SENSOR_PORTRAIT) {
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if (mWidth > mHeight) {
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skip = true;
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}
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} else if (requestedOrientation == ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE || requestedOrientation == ActivityInfo.SCREEN_ORIENTATION_SENSOR_LANDSCAPE) {
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if (mWidth < mHeight) {
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skip = true;
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}
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}
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// Special Patch for Square Resolution: Black Berry Passport
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if (skip) {
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double min = Math.min(mWidth, mHeight);
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double max = Math.max(mWidth, mHeight);
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if (max / min < 1.20) {
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Log.v("SDL", "Don't skip on such aspect-ratio. Could be a square resolution.");
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skip = false;
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}
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}
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// Don't skip in MultiWindow.
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if (skip) {
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if (Build.VERSION.SDK_INT >= 24) {
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if (SDLActivity.mSingleton.isInMultiWindowMode()) {
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Log.v("SDL", "Don't skip in Multi-Window");
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skip = false;
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}
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}
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}
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if (skip) {
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Log.v("SDL", "Skip .. Surface is not ready.");
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mIsSurfaceReady = false;
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return;
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}
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/* If the surface has been previously destroyed by onNativeSurfaceDestroyed, recreate it here */
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SDLActivity.onNativeSurfaceChanged();
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/* Surface is ready */
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mIsSurfaceReady = true;
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SDLActivity.mNextNativeState = SDLActivity.NativeState.RESUMED;
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SDLActivity.handleNativeState();
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}
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// Key events
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@Override
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public boolean onKey(View v, int keyCode, KeyEvent event) {
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return SDLActivity.handleKeyEvent(v, keyCode, event, null);
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}
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// Touch events
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@Override
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public boolean onTouch(View v, MotionEvent event) {
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/* Ref: http://developer.android.com/training/gestures/multi.html */
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int touchDevId = event.getDeviceId();
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final int pointerCount = event.getPointerCount();
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int action = event.getActionMasked();
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int pointerFingerId;
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int i = -1;
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float x,y,p;
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/*
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* Prevent id to be -1, since it's used in SDL internal for synthetic events
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* Appears when using Android emulator, eg:
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* adb shell input mouse tap 100 100
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* adb shell input touchscreen tap 100 100
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*/
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if (touchDevId < 0) {
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touchDevId -= 1;
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}
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// 12290 = Samsung DeX mode desktop mouse
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// 12290 = 0x3002 = 0x2002 | 0x1002 = SOURCE_MOUSE | SOURCE_TOUCHSCREEN
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// 0x2 = SOURCE_CLASS_POINTER
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if (event.getSource() == InputDevice.SOURCE_MOUSE || event.getSource() == (InputDevice.SOURCE_MOUSE | InputDevice.SOURCE_TOUCHSCREEN)) {
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int mouseButton = 1;
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try {
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Object object = event.getClass().getMethod("getButtonState").invoke(event);
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if (object != null) {
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mouseButton = (Integer) object;
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}
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} catch(Exception ignored) {
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}
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// We need to check if we're in relative mouse mode and get the axis offset rather than the x/y values
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// if we are. We'll leverage our existing mouse motion listener
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SDLGenericMotionListener_API12 motionListener = SDLActivity.getMotionListener();
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x = motionListener.getEventX(event);
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y = motionListener.getEventY(event);
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SDLActivity.onNativeMouse(mouseButton, action, x, y, motionListener.inRelativeMode());
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} else {
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switch(action) {
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case MotionEvent.ACTION_MOVE:
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for (i = 0; i < pointerCount; i++) {
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pointerFingerId = event.getPointerId(i);
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x = event.getX(i) / mWidth;
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y = event.getY(i) / mHeight;
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p = event.getPressure(i);
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if (p > 1.0f) {
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// may be larger than 1.0f on some devices
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// see the documentation of getPressure(i)
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p = 1.0f;
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}
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SDLActivity.onNativeTouch(touchDevId, pointerFingerId, action, x, y, p);
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}
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break;
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case MotionEvent.ACTION_UP:
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case MotionEvent.ACTION_DOWN:
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// Primary pointer up/down, the index is always zero
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i = 0;
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/* fallthrough */
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case MotionEvent.ACTION_POINTER_UP:
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case MotionEvent.ACTION_POINTER_DOWN:
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// Non primary pointer up/down
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if (i == -1) {
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i = event.getActionIndex();
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}
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pointerFingerId = event.getPointerId(i);
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x = event.getX(i) / mWidth;
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y = event.getY(i) / mHeight;
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p = event.getPressure(i);
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if (p > 1.0f) {
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// may be larger than 1.0f on some devices
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// see the documentation of getPressure(i)
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p = 1.0f;
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}
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SDLActivity.onNativeTouch(touchDevId, pointerFingerId, action, x, y, p);
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break;
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case MotionEvent.ACTION_CANCEL:
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for (i = 0; i < pointerCount; i++) {
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pointerFingerId = event.getPointerId(i);
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x = event.getX(i) / mWidth;
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y = event.getY(i) / mHeight;
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p = event.getPressure(i);
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if (p > 1.0f) {
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// may be larger than 1.0f on some devices
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// see the documentation of getPressure(i)
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p = 1.0f;
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}
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SDLActivity.onNativeTouch(touchDevId, pointerFingerId, MotionEvent.ACTION_UP, x, y, p);
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}
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break;
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default:
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break;
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}
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}
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return true;
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}
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// Sensor events
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public void enableSensor(int sensortype, boolean enabled) {
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// TODO: This uses getDefaultSensor - what if we have >1 accels?
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if (enabled) {
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mSensorManager.registerListener(this,
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mSensorManager.getDefaultSensor(sensortype),
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SensorManager.SENSOR_DELAY_GAME, null);
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} else {
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mSensorManager.unregisterListener(this,
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mSensorManager.getDefaultSensor(sensortype));
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}
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}
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@Override
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public void onAccuracyChanged(Sensor sensor, int accuracy) {
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// TODO
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}
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@Override
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public void onSensorChanged(SensorEvent event) {
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if (event.sensor.getType() == Sensor.TYPE_ACCELEROMETER) {
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// Since we may have an orientation set, we won't receive onConfigurationChanged events.
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// We thus should check here.
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int newOrientation;
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float x, y;
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switch (mDisplay.getRotation()) {
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case Surface.ROTATION_90:
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x = -event.values[1];
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y = event.values[0];
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newOrientation = SDLActivity.SDL_ORIENTATION_LANDSCAPE;
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break;
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case Surface.ROTATION_270:
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x = event.values[1];
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y = -event.values[0];
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newOrientation = SDLActivity.SDL_ORIENTATION_LANDSCAPE_FLIPPED;
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break;
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case Surface.ROTATION_180:
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x = -event.values[0];
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y = -event.values[1];
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newOrientation = SDLActivity.SDL_ORIENTATION_PORTRAIT_FLIPPED;
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break;
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case Surface.ROTATION_0:
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default:
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x = event.values[0];
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y = event.values[1];
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newOrientation = SDLActivity.SDL_ORIENTATION_PORTRAIT;
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break;
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}
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if (newOrientation != SDLActivity.mCurrentOrientation) {
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SDLActivity.mCurrentOrientation = newOrientation;
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SDLActivity.onNativeOrientationChanged(newOrientation);
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}
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SDLActivity.onNativeAccel(-x / SensorManager.GRAVITY_EARTH,
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y / SensorManager.GRAVITY_EARTH,
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event.values[2] / SensorManager.GRAVITY_EARTH);
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}
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}
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// Captured pointer events for API 26.
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public boolean onCapturedPointerEvent(MotionEvent event)
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{
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int action = event.getActionMasked();
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float x, y;
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switch (action) {
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case MotionEvent.ACTION_SCROLL:
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x = event.getAxisValue(MotionEvent.AXIS_HSCROLL, 0);
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y = event.getAxisValue(MotionEvent.AXIS_VSCROLL, 0);
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SDLActivity.onNativeMouse(0, action, x, y, false);
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return true;
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case MotionEvent.ACTION_HOVER_MOVE:
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case MotionEvent.ACTION_MOVE:
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x = event.getX(0);
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y = event.getY(0);
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SDLActivity.onNativeMouse(0, action, x, y, true);
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return true;
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case MotionEvent.ACTION_BUTTON_PRESS:
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case MotionEvent.ACTION_BUTTON_RELEASE:
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// Change our action value to what SDL's code expects.
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if (action == MotionEvent.ACTION_BUTTON_PRESS) {
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action = MotionEvent.ACTION_DOWN;
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} else { /* MotionEvent.ACTION_BUTTON_RELEASE */
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action = MotionEvent.ACTION_UP;
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}
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x = event.getX(0);
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y = event.getY(0);
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int button = event.getButtonState();
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SDLActivity.onNativeMouse(button, action, x, y, true);
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return true;
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}
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return false;
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}
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}
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Vendored
+1
-1
@@ -14,7 +14,7 @@ include(FetchContent)
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FetchContent_Declare(sdl2
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GIT_REPOSITORY "https://github.com/libsdl-org/SDL"
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GIT_TAG "release-2.0.22"
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GIT_TAG "release-2.26.1"
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)
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FetchContent_GetProperties(sdl2)
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Vendored
+17
@@ -0,0 +1,17 @@
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Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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||||
1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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Reference in New Issue
Block a user