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Author SHA1 Message Date
github-actions[bot] 139fc3c440 chore: auto-format with clang-format 2026-04-20 20:41:03 +00:00
phobos2077 90ca28a13c Mod config patching system 2026-04-20 22:30:31 +02:00
Vlad Kandgithub-actions[bot] fbae40e9a8 Move content-related ddraw.ini settings into new DB config, introduce ce.dat (#387)
* Add basic content config structure

* Moved non-file related settings from ddraw.ini to game.cfg

* Various fixes from self review

* Moved remaining worldmap settings to game.cfg

* Migrate character and text related settings

* Update docs

* chore: auto-format with clang-format

* Add hard-coded foce_base.dat to have reliable location to load CE-provided content from

* Move game.cfg to new base mod

* Automatic migration from ddraw.ini

* chore: auto-format with clang-format

* Removed option to disable cities limit fix

* Minor review comment fixes

* Migrate to /data instead of CE dat

* Migrate to local game#patch.cfg and skip fields with default values

- This was if some mod modifies/overwrites game.cfg later, only fields that user cares about will be loaded from user's override, and said mod is less likely to break

* Fix potential issue when "master_patches" is an absolute path and move recursive mkdir into a helper function

* Refactor code and fix some edge cases: data folder not exists when migrating, ddraw.ini doesn't exist

* Rename face_base.dat -> ce.dat

---------

Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
2026-04-20 20:23:13 +00:00
Mike Klaas 4070d29fcb set/remove_script and HOOK_STDPROCEDURE{_END} (#392)
* `set/remove_script` and `HOOK_STDPROCEDURE{_END}`

These were implemented together as I thought HOOK_STDPROCEDURE would be useful for testing set_script.
2026-04-20 19:56:08 +00:00
Mike Klaas dcba8882bf Commandline .dat file viewer (#373) 2026-04-19 15:29:18 -07:00
Mike Klaas 62c2621fef Implement HOOK_ONDEATH (#384)
* Implement HOOK_ONDEATH

Test both combat death and script-triggered death

* move hp and DEAD flag above hook call
2026-04-19 14:24:51 -07:00
Vlad Kandgithub-actions[bot] 5188ebd4f4 Simplify settings registry with macros (#386)
* Simplify settings registry with macros

* chore: auto-format with clang-format

---------

Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
2026-04-17 22:44:23 +02:00
Mike Klaas 1a77361231 Implement HOOK_MOUSECLICK (#383)
Tested in all major UI modes (worldmap, inven, dialog, pipboy, &c.)
2026-04-17 08:54:22 -07:00
Mike Klaas ed2db51afd Implement gdialog_get_barter_mod (#385)
* Implement `gdialog_get_barter_mod`

Used by Et tu
2026-04-17 08:37:34 -07:00
Vlad K 53ff2293a1 Feature/sfall config move prefs (#381)
* ddraw.ini: moved all settings considered "player preference" into fallout2.cfg

* Update docs and config files

* Simplify docs

* Review fixes
2026-04-17 09:26:39 +00:00
Mike Klaas c4e722612f Match obj_is_openable semantics with Sfall (#382)
* Match `obj_is_openable` semantic with Sfall

Sfall implements this in the opcode: https://github.com/sfall-team/sfall/blob/master/sfall/FalloutEngine/EngineUtils.cpp#L232

This is also called in `objectOpenClose` to early exit when not openable, so I think it make sense to include in the engine-level check

* typo
2026-04-16 21:09:10 -07:00
Mike Klaas 8f3ccca71b Implement several trivial opcodes (#380)
* Implement several trivial opcodes

* get/set_combat_free_move
* item_weight
* obj_is_openable
* get/set_critter_current_ap
2026-04-16 09:20:56 -07:00
Mike Klaas 386b6c26c7 Implement HOOK_CALCAPCOST (#376)
* Implement HOOK_CALCAPCOST

An opcode a day keeps the stimpak away.

https://sfall-team.github.io/sfall/hook-types/#calcapcost

Same as Sfall, but also calls the hook on game load to display the correct AP cost on load.

Also fix a minor bug where the attack mode of the current hand sometimes leaked when loading a save game.  Normally attack mode (burst/reload/&c) isn't saved.  But if you are in aimed mode (say), and load a game with the same weapon equipped, the attack mode will persist.  This is pretty weird, so changed it to always be in the default mode when loading a save.

* test script

* PR comments

* doc tweaks
2026-04-16 05:18:12 +00:00
Vlad KandCopilot 51b0c3c8c0 Feature/cfg keep comments and order (#375)
* Retain key&sections comments when overwriting fallout2.cfg

- Vibe coded with human review and testing

* Fix anim_speed key name

* Revert comment removal by Gemini

* Handle final remove/rename failures

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Fix edge case when filePath is near MAX_PATH

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Remove dead weight

* Vibe coded bug fixes and new write flag

* Comment for config flags

---------

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
2026-04-15 21:14:00 +00:00
Mike Klaas 00a05e5279 get_outline and get_light_level (#379)
These are trivial.  I have a testing script but I don't think it's worth checking in.

(Used by FO2Tweaks)
2026-04-15 12:52:29 -07:00
Mike Klaas a65a426e27 Implement HOOK_WITHINPERCEPTION (#374)
* Implement HOOK_WITHIN_PERCEPTION

Another Et tu hook
2026-04-14 16:55:13 +00:00
Mike Klaasandgithub-actions[bot] a697f0b868 Fix garbled splash screen when SkipOpeningMovies=1 (#372)
* Fix garbled splash screen when `SkipOpeningMovies=1`

If the splash screen is shown but movies are skipped, the main menu palette is applied to the splash screen for a split second, showing garbled colours.  This doesn't happen with movies since they clear the screen.

Fix is to force a black screen clear beforing fading in the main menu

* simplify

* chore: auto-format with clang-format

* Restore palette before load-list error dialog

---------

Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
2026-04-13 20:17:15 -07:00
Vlad Kandgithub-actions[bot] 9e8eaa13f5 Settings registry refactoring (#371)
* Refactor settings save/load to use registry pattern

- Some AI work, needs review

* Fix player_speedup having incorrect cfg key, move config file names to cc, clang format code

* Missing for previous commit

* Remove config key aliases used only for registry, remove unused prefence names, some code cleanup after AI

* Move path normalization to settings.cc, skip mapper config outside of mapper,

* Simplify code by using template constructors

* Move ui_anim_speed to ui section

* chore: auto-format with clang-format

* Build fix attempt

* Format

* Compile fix attempt 2

* chore: auto-format with clang-format

* Code review fixes

* Init debug mode ASAP, log setting clamping, remove unused sound settings

---------

Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
2026-04-14 00:43:41 +02:00
Vlad KandCopilot 14839db4f9 Set DPI Awareness hint on windows (#370)
* Set DPI Awareness hint on windows

* Windows specific hint must be used only on WIN32

* Check for SDL_HINT_WINDOWS_DPI_AWARENESS

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

---------

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
2026-04-13 00:41:33 +02:00
Mike Klaas e1f5f83ebd Fix strange mouse behaviour in windowed mode when scale>=2 (#369)
* Fix windowed mouse coordinate handling
2026-04-12 10:52:51 -07:00
Vlad K 6e6f82414e Update readme to reflect f2_res.ini migration, add fallout2.cfg to files (#368)
* Update readme to reflect f2_res.ini migration, add fallout2.cfg to files

* Better defaults, valid example resolution, explain scaling
2026-04-11 22:37:22 +02:00
Mike Klaas 6f0f68d5aa Fix crash when using op_pickup with global scripts (#366)
1 isn't valid return value here. 0 is success, -1 is failure.  Verified against original assembly and dozens of other examples.
2026-04-10 07:53:46 -07:00
Mike Klaas 141c67575f Update PR template to remove formatting instructions (#365)
(Auto-format takes care of this)
2026-04-10 07:53:30 -07:00
Mike Klaas a7a7f0b63c Implement sfall signal_close_game (#364)
* Implement sfall `signal_close_game`

Used by Et tu, but might be useful for LLMs too to quit the game after running a test case.

Also added enum for `_user_wants_to_quit`, and did minor reformatting of SFALL_COMPATIBILITY.md
2026-04-10 05:07:43 +00:00
f1d436b144 Move all HRP settings to fallout2.cfg (#345)
* Moved f2_res.ini settings into regular game config

* Rename resolution fields

* chore: auto-format with clang-format

* Code review fixes

* chore: auto-format with clang-format

* One-time migration of f2_res.ini to fallout2.cfg (#350)

* One-time migration of f2_res.ini to fallout2.cfg

---------

Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: Mike Klaas <mike.klaas@gmail.com>
2026-04-10 00:40:33 +02:00
Mike Klaas 5939e41da6 Fix crash when global scripts are called reentrantly (#363)
Saw a crash while testing gl_ShowLootWeight.  The issue was that the script uses `repeat(1)`, and we tried to spawn it again while it was running.

The fix is to check if the program is already running, using the same logic as the game does when running scripts.

This doesn't happen with Sfall since its global script implementation is more integrated with the interpreter.  This does point to likely other subtle differences that might matter.
2026-04-09 08:14:03 -07:00
Mike Klaas 7079da6e90 Sfall-style Context for metarules (#354) 2026-04-08 21:15:15 -07:00
Mike Klaas 1680e885f2 Implement obj_is_carrying_obj Sfall opcode (#362)
Note: does not include the sfall fix to fix stack counts
2026-04-08 20:52:02 -07:00
Mike Klaas b31737d4f7 Update vendored Android SDL library (#358)
* Add Android SDL Java sync guard

* Harden Android SDL Java sync guard

* Sync Android SDL Java bindings

* update to sdk24 (2016) to support newer SDL
2026-04-08 11:57:52 -07:00
Mike Klaas 270f974926 Deobfuscation pass for interpreter.cc/h (#360)
* Deobfuscation pass for interpreter.cc/h

Almost entirely mechanical renaming, with very minor semantic changes:
* changed a couple globals to `static` which were only in this file
* changed a couple bool-like ints to bool
* started adding `const` to local vars
2026-04-07 23:08:20 -07:00
Mike Klaas 92cc37560a Fix list_as_array(LIST_CRITTERS) returning objects with pid=-1 (#359)
* Fix `list_as_array(LIST_CRITTERS)` returning objects with pid=-1

When using gl_highlighting, I saw:

```
2026-04-01 12:42:52.824 Fallout II Community Edition[34437:20111056] INFO: Current script: scripts\gl_highlighting.int, procedure ToggleHighlight
2026-04-01 12:42:52.950 Fallout II Community Edition[34437:20111056] INFO: Script Error: scripts\gl_highlighting.int: op_critter_state: obj is NULL
2026-04-01 12:42:52.950 Fallout II Community Edition[34437:20111056] INFO:
Error during execution: get_proto_data: bad proto -1
```

We missed checking that pidType < -1, so we indexed kObjectTypeToListType[-1] which is UB.  Either we were lucky and this OOB memory matched, or the compiler was getting cheeky.  This fixes the bug and stops the error.

* PR feedback
2026-04-06 22:24:49 -07:00
Mike Klaas 3abdbcb53b Fix Text Delay not saving in options (#357)
The original clamps to [1, 6], so this was just wrong.

Fixes #224
2026-04-05 08:59:30 -07:00
Mike Klaas b7cacdc6da Implement HOOK_COMBATTURN (#352) 2026-04-03 23:25:33 -07:00
127 changed files with 4684 additions and 1970 deletions
-10
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@@ -17,15 +17,5 @@
- *Preview builds are not available for pull requests from forked repositories.* To enable preview builds, submit the PR from a branch within this repository.
- *Formatting issues? You have two options:*
1. **Fix formatting automatically** using the following Docker command: *(If you're using Windows, remove `--user $(id -u):$(id -g)`)*
```bash
docker run --rm \
-v $(pwd):/app --workdir /app \
--user $(id -u):$(id -g) silkeh/clang:18 \
bash -c 'find src -type f -name \*.cc -o -name \*.h | xargs clang-format -i'
```
2. **Skip formatting check** by adding the `skip-formatting` label to this PR.
--->
+1
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@@ -10,6 +10,7 @@
*.userosscache
*.sln.docstates
.DS_Store
.local-tools/
# User-specific files (MonoDevelop/Xamarin Studio)
*.userprefs
+28
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@@ -62,6 +62,8 @@ target_sources(${EXECUTABLE_NAME} PUBLIC
"src/combat.h"
"src/config.cc"
"src/config.h"
"src/content_config.cc"
"src/content_config.h"
"src/credits.cc"
"src/credits.h"
"src/critter.cc"
@@ -102,6 +104,8 @@ target_sources(${EXECUTABLE_NAME} PUBLIC
"src/font_manager.h"
"src/game_config.cc"
"src/game_config.h"
"src/game_config_migration.cc"
"src/game_config_migration.h"
"src/game_dialog.cc"
"src/game_dialog.h"
"src/game_memory.cc"
@@ -172,6 +176,8 @@ target_sources(${EXECUTABLE_NAME} PUBLIC
"src/obj_types.h"
"src/object.cc"
"src/object.h"
"src/opcode_context.cc"
"src/opcode_context.h"
"src/options.cc"
"src/options.h"
"src/palette.cc"
@@ -442,6 +448,28 @@ target_include_directories(${EXECUTABLE_NAME} PRIVATE ${ZLIB_INCLUDE_DIRS})
target_link_libraries(${EXECUTABLE_NAME} ${SDL2_LIBRARIES})
target_include_directories(${EXECUTABLE_NAME} PRIVATE ${SDL2_INCLUDE_DIRS})
add_executable(fallout2-dat
"tools/dat_tool.cc"
"src/dfile.cc"
"src/platform_compat.cc"
)
if(APPLE)
set_target_properties(fallout2-dat PROPERTIES
XCODE_ATTRIBUTE_CODE_SIGNING_ALLOWED "NO"
XCODE_ATTRIBUTE_CODE_SIGNING_REQUIRED "NO"
)
endif()
target_link_libraries(fallout2-dat
fpattern_windows::fpattern_windows
${ZLIB_LIBRARIES}
${SDL2_LIBRARIES}
)
target_include_directories(fallout2-dat PRIVATE "src")
target_include_directories(fallout2-dat PRIVATE ${ZLIB_INCLUDE_DIRS})
target_include_directories(fallout2-dat PRIVATE ${SDL2_INCLUDE_DIRS})
if(APPLE)
if(IOS)
install(TARGETS ${EXECUTABLE_NAME} DESTINATION "Payload")
-3
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@@ -119,9 +119,6 @@
"base"
],
"generator": "Xcode",
"cacheVariables": {
"CMAKE_XCODE_ATTRIBUTE_CODE_SIGN_IDENTITY": ""
},
"condition": {
"type": "equals",
"lhs": "${hostSystemName}",
+40
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@@ -0,0 +1,40 @@
# Contributing
This file is currently a shell to be filled in over time. For now, it only captures project-specific maintenance notes that are easy to miss.
## `.dat` CLI Tool
There is a small command-line archive tool in this repo for inspecting Fallout `.dat` files using the same reader implementation as the game.
Build it with `make TARGET=fallout2-dat`.
The executable is written to your selected `BUILD_DIR`, so the default path is `out/build/local-debug-arm64/fallout2-dat` on this macOS setup, but other platforms or custom build directories will differ.
The current tool is read-only. Available commands:
1. `./<BUILD_DIR>/fallout2-dat <archive.dat> list [pattern]`
2. `./<BUILD_DIR>/fallout2-dat <archive.dat> info [pattern]`
3. `./<BUILD_DIR>/fallout2-dat <archive.dat> extract [--lower] <output-dir> [pattern]`
4. `./<BUILD_DIR>/fallout2-dat <archive.dat> cat <entry>`
Use `--lower` with `extract` when you want every extracted file and directory name forced to lowercase.
For example, from `/Applications/Fallout2Codex` you can run:
`/Users/klaas/game/fallout2-ce/out/build/local-debug-arm64/fallout2-dat master.dat extract --lower /tmp/fallout2-dat-lower data\\*`
## Updating SDL
SDL is pinned for native builds in `third_party/sdl2/CMakeLists.txt`. Right now, Android also relies on checked-in Java bindings in `os/android/app/src/main/java/org/libsdl/app`, and those bindings must match the SDL version fetched by CMake.
When updating SDL:
1. Update the SDL tag in `third_party/sdl2/CMakeLists.txt`.
2. Run an Android build once so Gradle/CMake fetch the new SDL source tree.
3. Copy the Android Java bindings from the fetched SDL checkout into `os/android/app/src/main/java/org/libsdl/app`.
Source path pattern:
`os/android/app/.cxx/<Variant>/<Hash>/arm64-v8a/_deps/sdl2-src/android-project/app/src/main/java/org/libsdl/app`
4. Rebuild Android and confirm the SDL sync guard passes.
The Android build contains a guard in `os/android/app/build.gradle` that fails if the checked-in Java bindings drift from the fetched native SDL source.
This is a hack, not a good long-term setup. The Java bindings are still duplicated in the repo instead of being sourced from the same SDL tree as the native build. That should be improved so Android does not depend on a manual copy/sync step.
+20 -44
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@@ -84,7 +84,7 @@ $ mv app /Applications/Fallout2
### Browser
> **NOTE**: WebAssebly build with emscripten
> **NOTE**: WebAssembly build with emscripten
```
docker run --rm -v $(pwd):/src emscripten/emsdk:3.1.74 sh -c 'git config --global --add safe.directory "*" && mkdir -p build && cd build && emcmake cmake ../ -DCMAKE_TOOLCHAIN_FILE=../cmake/toolchain/Emscripten.cmake && emmake make'
```
@@ -96,59 +96,35 @@ The main configuration file is `fallout2.cfg`. There are several important setti
The `sound` folder (with `music` folder inside) might be located either in `data` folder, or be in the Fallout folder. Update `music_path1` setting to match your hierarchy, usually it's `data/sound/music/` or `sound/music/`. Make sure it matches your path exactly (so it might be `SOUND/MUSIC/` if you've installed Fallout from CD). Music files themselves (with `ACM` extension) should be all uppercased, regardless of `sound` and `music` folders.
The second configuration file is `f2_res.ini`. Use it to change game window size, enable/disable fullscreen mode and configure IFACE settings (the control bar at the bottom of the game screen).
Additional settings for screen resolution, UI customization, and map options are now integrated into the main `fallout2.cfg` file (previously part of `f2_res.ini` from Mash's HRP). When Fallout 2 CE starts, if it detects an existing `f2_res.ini` file, it automatically migrates these settings into `fallout2.cfg`. After migration, `fallout2.cfg` becomes the single source of truth for this configuration.
The following settings can be configured in `fallout2.cfg` under the `[screen]` and `[ui]` sections:
```ini
[MAIN]
SCR_WIDTH=1280
SCR_HEIGHT=720
WINDOWED=1 ; 0 = fullscreen
SCALE_2X=1 ; 0 = original scale, 1 = 2x - requires increasing the minimum resolution from 640x480 to 1280x960.
[screen]
resolution_x=1600 ; actual game window size (screen resolution), in pixels
resolution_y=1080
windowed=1 ; 0 = fullscreen
scale=2 ; 1 = original scale, 2 = 2x scale, etc. (e.g. at scale 2 and screen resolution 1920x1080, in-game resolution will be 960x540, thus every pixel is twice as wide and tall)
[IFACE]
; if IFACE_BAR_MODE=0 - the bottom of the map view window sits at the top of the IFACE Bar.
; if IFACE_BAR_MODE=1 - the bottom of the map view window extends to the base of the screen and is overlapped by the IFACE Bar.
IFACE_BAR_MODE=0
;if IFACE_BAR_SIDE_ART=0 - Black, No Iface-bar side art used.
;if IFACE_BAR_SIDE_ART=1 - Metal (grey) look Iface-bar side art used.
;if IFACE_BAR_SIDE_ART=2 - Leather look Iface-bar side art used.
;if IFACE_BAR_SIDE_ART=3-6 - Alternative Metal look Iface-bar side art used.
;if IFACE_BAR_SIDE_ART=7 - Alternative Leather look Iface-bar side art used.
;if IFACE_BAR_SIDE_ART=8 - Metal (brown) look Iface-bar side art used.
IFACE_BAR_SIDE_ART=2
;if IFACE_BAR_SIDES_ORI=0 - Iface-bar side graphics extend from the Iface-Bar to the Screen edges.
;if IFACE_BAR_SIDES_ORI=1 - Iface-bar side graphics extend from the Screen edges to the Iface-Bar.
IFACE_BAR_SIDES_ORI=0
;This will increase the width of the interface bar expanding the area used to display text.
;if IFACE_BAR_WIDTH=640 - Interface bar will remain at it's original width.
;if IFACE_BAR_WIDTH=800 - Interface bar will use 800pix wide asset from f2_res.dat.
;IFACE_BAR_WIDTH=640
[STATIC_SCREENS]
;if SPLASH_SCRN_SIZE=0 - Splash screen shows at original size if it fits, otherwise scales down while preserving aspect ratio.
;if SPLASH_SCRN_SIZE=1 - Splash screen scales to fit the screen while preserving aspect ratio.
;if SPLASH_SCRN_SIZE=2 - Splash screen stretches to fill the entire screen.
SPLASH_SCRN_SIZE=0
[MAPS]
;if IGNORE_MAP_EDGES=0 - Hi-Res map scroll edges are enabled.
;if IGNORE_MAP_EDGES=1 - Hi-Res map scroll edges are ignored.
IGNORE_MAP_EDGES=0
[ui]
iface_bar_mode=0 ; 0 = interface bar below game window, 1 = interface bar overlaps game window
iface_bar_width=800 ; Width of interface bar (640 = original, 800 = extended)
iface_bar_side_art=2 ; Interface bar side art style (0=black, 1=metal grey, 2=leather, 3-8=alternative styles)
iface_bar_sides_ori=0 ; Side graphics orientation (0=extend from bar to edges, 1=extend from edges to bar)
splash_screen_size=1 ; Splash screen scaling (0=original size, 1=fit preserving aspect, 2=stretch to fill)
ignore_map_edges=0 ; Hi-res map scroll edges (0=enabled, 1=ignored)
```
Recommendations:
**Recommendations:**
- **Desktops**: Use any size you see fit.
- **Tablets**: Set these values to logical resolution of your device, for example iPad Pro 11 is 1668x2388 (pixels), but it's logical resolution is 834x1194 (points).
- **Mobile phones**: Set height to 480, calculate width according to your device screen (aspect) ratio, for example Samsung S21 is 20:9 device, so the width should be 480 * 20 / 9 = 1067.
In time this stuff will receive in-game interface, right now you have to do it manually. For a sample f2_res.ini configuration file, containing all currently working settings use this link: [f2_res.ini](https://raw.githubusercontent.com/fallout2-ce/fallout2-ce/refs/heads/mainmenu/files/f2_res.ini)
In time this stuff will receive in-game interface, right now you have to do it manually. To see all currently working fallout2.cfg settings, just run the game once and quit. It will be automatically updated with defaults for every supported setting.
*Note*: Use of the IFACE_BAR settings requires the `f2_res.dat` file, which contains graphical assets. Various versions are available, but one compatible with the above settings can be found here: [f2_res.dat](https://github.com/fallout2-ce/fallout2-ce/raw/refs/heads/main/files/f2_res.dat)
*Note*: use of the IFACE_BAR settings requires the f2_res.dat file, which contains graphical assets. Various versions are available, but one compatible with the above f2_res.ini be found here: [f2_res.dat](https://github.com/fallout2-ce/fallout2-ce/raw/refs/heads/mainmenu/files/f2_res.dat)
The third configuration file is `ddraw.ini` (part of Sfall). There are dozens of options that adjust or override engine behaviour and gameplay mechanics. This file is intended for modders and advanced users.
The second configuration file is `ddraw.ini` (part of Sfall). There are dozens of options that adjust or override engine behaviour and gameplay mechanics. This file is intended for modders and advanced users.
For a sample ddraw.ini configuration file, containing all currently working settings use this link: [ddraw.ini](https://raw.githubusercontent.com/fallout2-ce/fallout2-ce/refs/heads/main/files/ddraw.ini)
+46 -22
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@@ -4,6 +4,28 @@ This document tracks Fallout 2 CE compatibility with sfall. This is for modders
For now, this covers opcodes/metarules, and hooks. In the future, it will include other ways of modifying the engine (like ini files), and other Sfall-specific behaviour.
## Settings (ddraw.ini → fallout2.cfg / game.cfg)
Settings previously read from `ddraw.ini` have been moved into standard CE config files.
Most settings that control game behavior (premade characters, extra message files, combat tweaks, worldmap, etc.) have been moved into [`<DAT>/config/game.cfg`](files/ce.dat/config/game.cfg), which is a content-mod config file intended to be overridden by mods. See that file for the full list with descriptions.
The following settings were moved into [`fallout2.cfg`](files/fallout2.cfg) instead:
| ddraw.ini section | ddraw.ini key | fallout2.cfg section | fallout2.cfg key |
| --- | --- | --- | --- |
| `Misc` | `SkipOpeningMovies` | `ui` | `skip_opening_movies` |
| `Misc` | `DisplayKarmaChanges` | `ui` | `display_karma_changes` |
| `Misc` | `DisplayBonusDamage` | `ui` | `display_bonus_damage` |
| `Misc` | `NumbersInDialogue` | `ui` | `numbers_in_dialogue` |
| `Misc` | `AutoQuickSave` | `ui` | `auto_quick_save` |
| `Main` | `EnableHighResolutionStencil` | `ui` | `enable_high_resolution_stencil` |
| `Misc` | `ConsoleOutputPath` | `debug` | `console_output_path` |
| `Misc` | `GaplessMusic` | `sound` | `gapless_music` |
| `Misc` | `ScreenshotsFormat` | `system` | `screenshots_format` |
| `Misc` | `UseWalkDistance` | `qol` | `use_walk_distance` |
| `Misc` | `AutoOpenDoors` | `qol` | `auto_open_doors` |
## Opcodes / Metarules
See [`https://sfall-team.github.io/sfall/`](https://sfall-team.github.io/sfall/) for documentation on specific functions.
@@ -16,7 +38,7 @@ See [`https://sfall-team.github.io/sfall/`](https://sfall-team.github.io/sfall/)
| Skills | get/set_critter_skill_points<br>get/set_available_skill_points<br>set_skill_max<br>set_critter_skill_mod<br>set_base_skill_mod<br>mod_skill_points_per_level | not implemented | - |
| Graphics | graphics_funcs_available<br>force_graphics_refresh<br>get_screen_width<br>get_screen_height<br>set_palette | implemented: only get_screen_width, get_screen_height | - |
| Shaders | load_shader<br>free_shader<br>activate_shader<br>deactivate_shader<br>set/get_shader_* | đźš« | likely will not implement direct compatibility
| Perks and traits | set_perk_image<br>set_perk_*<br>set_pyromaniac_mod<br>apply_heaveho_fix<br>set_swiftlearner_mod<br>set_fake_perk<br>set_fake_trait<br>set_selectable_perk<br>set_perkbox_title<br>hide_real_perks<br>show_real_perks<br>perk_add_mode<br>clear_selectable_perks<br>has_fake_perk<br>has_fake_trait<br>add_trait<br>remove_trait<br>seq_perk_freq | not implemented | - |
| Perks and traits | set_perk_image<br>set_perk_*<br>set_pyromaniac_mod<br>apply_heaveho_fix<br>set_swiftlearner_mod<br>has/set_fake_perk<br>has/set_fake_trait<br>set_selectable_perk<br>set_perkbox_title<br>show/hide_real_perks<br>perk_add_mode<br>clear_selectable_perks<br>add/remove_trait<br>seq_perk_freq | not implemented | - |
| Virtual file system | fs_create<br>fs_copy<br>fs_find<br>fs_read/write_*<br>fs_delete<br>fs_size<br>fs_pos<br>fs_seek<br>fs_resize | đźš« | Open an issue if you have a use case for these |
| Combat / Knockback | set_weapon_knockback<br>set_target_knockback<br>set_attacker_knockback<br>remove_weapon_knockback<br>remove_target_knockback<br>remove_attacker_knockback | not implemented | - |
| Maps and encounters | in_world_map<br>force_encounter<br>force_encounter_with_flags<br>set_map_time_multi<br>get/set_map_enter_position<br>exec_map_update_scripts<br>get/set_terrain_name<br>set_town_title<br>get/set_can_rest_on_map<br>set_rest_heal_time<br>set_rest_mode<br>set_worldmap_heal_time | implemented: in_world_map, force_encounter, force_encounter_with_flags, set_map_time_multi | - |
@@ -27,30 +49,32 @@ See [`https://sfall-team.github.io/sfall/`](https://sfall-team.github.io/sfall/)
| Utility / Math | log, exponent, round, sqrt, abs, sin, cos, tan, arctan, ceil, ^, floor2, div | âś… | - |
| Keyboard and mouse | key_pressed<br>tap_key<br>get_mouse_x/y<br>get_mouse_buttons | âś… | - |
| Lists | list_begin<br>list_next<br>list_end<br>list_as_array<br>party_member_list | âś… | - |
| Explosions | metarule2_explosions<br>set_attack_explosion_pattern<br>set_attack_explosion_art<br>set_attack_explosion_radius<br>set_attack_is_explosion_fire<br>set_explosion_radius<br>set_dynamite_damage<br>set_plastic_damage<br>get_explosion_damage<br>set_explosion_max_targets<br>item_make_explosive | âś… except item_make_explosive | - |
| Explosions | set_attack_explosion_pattern<br>set_attack_explosion_art<br>set_attack_explosion_radius<br>set_attack_is_explosion_fire<br>set_explosion_radius<br>set_dynamite_damage<br>set_plastic_damage<br>get_explosion_damage<br>set_explosion_max_targets<br>item_make_explosive | âś… except item_make_explosive | - |
| Animations | reg_anim_combat_check<br>reg_anim_destroy<br>reg_anim_animate_and_hide<br>reg_anim_light<br>reg_anim_change_fid<br>reg_anim_take_out<br>reg_anim_turn_towards<br>reg_anim_callback<br>reg_anim_animate_and_move | âś… except reg_anim_callback | - |
| Art and appearance | art_exists<br>refresh_pc_art<br>art_cache_clear<br>set_hero_race<br>set_hero_style | implemented: art_exists, refresh_pc_art, art_cache_clear | - |
| Tiles and paths | get_tile_fid<br>tile_under_cursor<br>tile_light<br>tile_get_objs<br>tile_refresh_display<br>obj_blocking_tile<br>tile_by_position<br>get_tile_ground_fid<br>get_tile_roof_fid<br>obj_blocking_line<br>path_find_to<br>objects_in_radius | âś… except objects_in_radius | - |
| Utility | sprintf<br>typeof<br>atoi<br>atof | âś… | - |
| Utility / Strings | string_split<br>substr<br>strlen<br>charcode<br>get_string_pointer<br>string_find<br>string_find_from<br>string_format<br>string_format_array<br>string_replace<br>string_to_case<br>string_compare | âś… except get_string_pointer | `get_string_pointer` is deprecated and intentionally omitted. |
| Interface / Tags | show_iface_tag<br>hide_iface_tag<br>is_iface_tag_active<br>set_iface_tag_text<br>add_iface_tag | implemented: all except set_iface_tag_text, add_iface_tag | CE only handles built-in interface tags here; custom tag creation/text is not supported yet. |
| Global variables | set_sfall_global<br>get_sfall_global_int<br>get_sfall_global_float | implemented: all except get_sfall_global_float | Current CE storage is int-backed; `set_sfall_global` stores integer values and there is no float getter yet. |
| Hooks / Hook functions | init_hook<br>get_sfall_arg<br>get_sfall_args<br>get_sfall_arg_at<br>set_sfall_return<br>set_sfall_arg<br>register_hook<br>register_hook_proc<br>register_hook_proc_spec | âś… except init_hook | See below for implemented hooks. `init_hook` is deprecated and will not be implemented. register_hook_proc and register_hook_proc_spec both add hooks to the *end* of the hook list, instead of beginning and end, respectively. |
| Utility / Strings | string_split<br>substr<br>strlen<br>charcode<br>get_string_pointer<br>string_find<br>string_find_from<br>string_format<br>string_format_array<br>string_replace<br>string_to_case<br>string_compare | âś… | `get_string_pointer` is deprecated and intentionally omitted. |
| Interface / Tags | show_iface_tag<br>hide_iface_tag<br>is_iface_tag_active<br>set_iface_tag_text<br>add_iface_tag | âś… except set_iface_tag_text, add_iface_tag | CE only handles built-in interface tags here; custom tag creation/text is not supported yet. |
| Global variables | set_sfall_global<br>get_sfall_global_int<br>get_sfall_global_float | âś… except get_sfall_global_float | Current CE storage is int-backed; `set_sfall_global` stores integer values |
| Hooks / Hook functions | init_hook<br>get_sfall_arg<br>get_sfall_args<br>get_sfall_arg_at<br>set_sfall_return<br>set_sfall_arg<br>register_hook<br>register_hook_proc<br>register_hook_proc_spec | âś… | See below for implemented hooks. `init_hook` is deprecated and will not be implemented. register_hook_proc and register_hook_proc_spec both add hooks to the *end* of the hook list, instead of beginning and end, respectively. |
| Arrays / Array functions | create_array<br>temp_array<br>fix_array<br>get/set_array<br>resize_array<br>free_array<br>scan_array<br>len_array<br>save/load_array<br>array_key<br>arrayexpr | âś… except save_array, load_array | - |
| Perks and traits / NPC perks | set_fake_perk_npc<br>set_fake_trait_npc<br>set_selectable_perk_npc<br>has_fake_perk_npc<br>has_fake_trait_npc | not implemented | - |
| Global scripts / Global script functions | set_global_script_repeat<br>set_global_script_type<br>available_global_script_types | implemented: all except available_global_script_types | - |
| Combat | attack_is_aimed<br>block_combat<br>force_aimed_shots<br>disable_aimed_shots<br>get_attack_type<br>get/set_bodypart_hit_modifier<br>combat_data<br>get/set/reset_critical_table<br>get_last_target<br>get_last_attacker<br>set_critter_burst_disable<br>get/set_critter_current_ap<br>set_spray_settings<br>get/set_combat_free_move | implemented: only get_attack_type, get_bodypart_hit_modifier, combat_data, set_bodypart_hit_modifier | - |
| Global scripts / Global script functions | set_global_script_repeat<br>set_global_script_type<br>available_global_script_types | âś… except available_global_script_types | - |
| Combat | attack_is_aimed<br>block_combat<br>force_aimed_shots<br>disable_aimed_shots<br>get_attack_type<br>get/set_bodypart_hit_modifier<br>combat_data<br>get/set/reset_critical_table<br>get_last_target<br>get_last_attacker<br>set_critter_burst_disable<br>get/set_critter_current_ap<br>set_spray_settings<br>get/set_combat_free_move | implemented: get_attack_type, get_bodypart_hit_modifier, combat_data, set_bodypart_hit_modifier, get_critter_current_ap, set_critter_current_ap, get_combat_free_move, set_combat_free_move | - |
| Car | set_car_current_town<br>car_gas_amount<br>set_car_intface_art | implemented: all except set_car_intface_art | - |
| Interface / Windows and images | art_frame_data<br>interface_art_draw<br>interface_print<br>draw_image<br>draw_image_scaled<br>get_window_under_mouse<br>create_win<br>get_window_attribute<br>message_box<br>set_window_flag<br>win_fill_color<br>interface_overlay<br>dialog_message<br>get_text_width<br>hide_window<br>show_window | implemented: only message_box, get_text_width, show_window | - |
| Interface / Outline | outlined_object<br>get_outline<br>set_outline | implemented: all except get_outline | - |
| Interface / Windows and images | art_frame_data<br>interface_art_draw<br>interface_print<br>draw_image<br>draw_image_scaled<br>get_window_under_mouse<br>create_win<br>get_window_attribute<br>message_box<br>set_window_flag<br>win_fill_color<br>interface_overlay<br>dialog_message<br>get_text_width<br>hide_window<br>show_window<br>create_message_window | implemented: only message_box, get_text_width, show_window, create_message_window | - |
| Interface / Outline | outlined_object<br>get_outline<br>set_outline | âś… | - |
| Interface / Main interface | intface_is_hidden<br>intface_redraw<br>intface_hide<br>intface_show<br>set_quest_failure_value | implemented: only intface_redraw | `intface_redraw` only supports the zero-argument form; the optional-argument path is explicitly unimplemented. |
| Interface / Inventory | display_stats<br>inventory_redraw<br>critter_inven_obj2<br>get_current_inven_size<br>item_weight | implemented: only critter_inven_obj2 | - |
| Interface / Inventory | display_stats<br>inventory_redraw<br>critter_inven_obj2<br>get_current_inven_size<br>item_weight | implemented: critter_inven_obj2, item_weight | - |
| Interface / Cursor | get/set_cursor_mode | âś… | - |
| Locks | lock_is_jammed<br>unjam_lock<br>set_unjam_locks_time | not implemented | - |
| INI settings | modified_ini<br>get_ini_setting<br>get_ini_string<br>get_ini_section<br>get_ini_sections<br>get_ini_config<br>get_ini_config_db<br>set_ini_setting | âś… except modified_ini, get_ini_config, get_ini_config_db | `modified_ini` is intentionally omitted as deprecated. |
| Objects and scripts | set_self<br>set_dude_obj<br>real_dude_obj<br>remove_script<br>set_script<br>get_script<br>obj_is_carrying_obj<br>loot_obj<br>dialog_obj<br>obj_under_cursor<br>get_object_data<br>set_object_data<br>get_flags<br>set_flags<br>set_unique_id<br>set_scr_name<br>obj_is_openable<br>get/set_proto_data<br>get_object_ai_data | implemented: set_self, get_script, loot_obj, dialog_obj, obj_under_cursor, get_object_data, get_flags, set_flags, get_proto_data, set_proto_data | - |
| Other / Game management | set_movie_path<br>stop_game<br>resume_game<br>mark_movie_played<br>game_loaded<br>get_game_mode<br>get_uptime<br>signal_close_game | implemented: game_loaded, get_game_mode, get_uptime | - |
| Other | input_funcs_available<br>get_year<br>set_dm_model<br>set_df_model<br>set_pipboy_available<br>get_kill_counter<br>mod_kill_counter<br>active_hand<br>toggle_active_hand<br>set_pickpocket_max<br>set_hit_chance_max<br>set_xp_mod<br>set_critter_hit_chance_mod<br>set_base_hit_chance_mod<br>inc_npc_level<br>get_npc_level<br>get/set_viewport_x/y<br>set_hp_per_level_mod<br>get/set_unspent_ap_bonus<br>get/set_unspent_ap_perk_bonus<br>hero_select_win<br>create_message_window<br>get_light_level<br>gdialog_get_barter_mod<br>set_inven_ap_cost<br>set_base_pickpocket_mod<br>set_critter_pickpocket_mod<br>message_str_game<br>sneak_success<br>create_spatial<br>unwield_slot<br>get_inven_ap_cost<br>add_g_timer_event<br>add_extra_msg_file<br>get_metarule_table<br>metarule_exist<br>npc_engine_level_up<br>remove_timer_event<br>set_drugs_data<br>spatial_radius | implemented: get_year, active_hand, toggle_active_hand, create_message_window, message_str_game, add_extra_msg_file, metarule_exist | `input_funcs_available`, `nb_create_char` are deprecated in sfall and intentionally absent in CE. `add_extra_msg_file` does not support the explicit `fileNumber` form in CE. |
| INI settings | get_ini_setting<br>get_ini_string<br>get_ini_section<br>get_ini_sections<br>get_ini_config<br>get_ini_config_db<br>set_ini_setting | âś… except get_ini_config, get_ini_config_db | `modified_ini` is intentionally omitted as deprecated. |
| Objects and scripts | set_self<br>set_dude_obj<br>real_dude_obj<br>remove_script<br>get/set_script<br>obj_is_carrying_obj<br>loot_obj<br>dialog_obj<br>obj_under_cursor<br>get/set_object_data<br>get/set_flags<br>set_unique_id<br>set_scr_name<br>obj_is_openable<br>get/set_proto_data<br>get_object_ai_data | implemented: set_self, get/set/remove_script, obj_is_carrying_obj, loot_obj, dialog_obj, obj_under_cursor, get_object_data, get_flags, set_flags, obj_is_openable, get_proto_data, set_proto_data | - |
| Other / Game management | set_movie_path<br>stop/resume_game<br>mark_movie_played<br>game_loaded<br>get_game_mode<br>get_uptime<br>signal_close_game | implemented: game_loaded, get_game_mode, get_uptime, signal_close_game | - |
| Gameplay tweaks | set_pickpocket_max<br>set_hit_chance_max<br>set_xp_mod<br>set_critter_hit_chance_mod<br>set_base_hit_chance_mod<br>set_hp_per_level_mod<br>get_unspent_ap_bonus<br>gdialog_get_barter_mod<br>set_unspent_ap_bonus<br>get/set_unspent_ap_perk_bonus<br>set_inven_ap_cost<br>set_base_pickpocket_mod<br>set_critter_pickpocket_mod<br>get_inven_ap_cost<br>set_drugs_data<br>get_kill_counter<br>mod_kill_counter<br>set_pipboy_available | implemented: gdialog_get_barter_mod | - |
| NPCs | inc_npc_level<br>get_npc_level<br>npc_engine_level_up | not implemented | - |
| Other | get_year<br>set_dm/df_model<br>active_hand<br>toggle_active_hand<br>get/set_viewport_x/y<br>hero_select_win<br>get_light_level<br>message_str_game<br>sneak_success<br>create_spatial<br>unwield_slot<br>add_g_timer_event<br>add_extra_msg_file<br>get_metarule_table<br>metarule_exist<br>remove_timer_event<br>spatial_radius | implemented: get_year, active_hand, toggle_active_hand, get_light_level, message_str_game, add_extra_msg_file, metarule_exist | `input_funcs_available`, `nb_create_char` are deprecated in sfall and intentionally absent in CE. `add_extra_msg_file` does not support the explicit `fileNumber` form in CE. |
## Hooks
@@ -58,11 +82,11 @@ See [`https://sfall-team.github.io/sfall/`](https://sfall-team.github.io/sfall/)
| --- | --- | --- | --- |
| ToHit | `HOOK_TOHIT` | âś… | - |
| AfterHitRoll | `HOOK_AFTERHITROLL` | đźš« | Et tu |
| CalcAPCost | `HOOK_CALCAPCOST` | đźš« | - |
| CalcAPCost | `HOOK_CALCAPCOST` | âś… | - |
| DeathAnim1 | `HOOK_DEATHANIM1` | đźš« | Use DEATHANIM2 instead |
| DeathAnim2 | `HOOK_DEATHANIM2` | âś… | - |
| CombatDamage | `HOOK_COMBATDAMAGE` | âś… | - |
| OnDeath | `HOOK_ONDEATH` | đźš« | - |
| OnDeath | `HOOK_ONDEATH` | âś… | - |
| FindTarget | `HOOK_FINDTARGET` | đźš« | (maybe) |
| UseObjOn | `HOOK_USEOBJON` | âś… | - |
| UseObj | `HOOK_USEOBJ` | âś… | CE notes an sfall-matching inconsistency around return code `2` behavior between interface contexts. |
@@ -72,16 +96,16 @@ See [`https://sfall-team.github.io/sfall/`](https://sfall-team.github.io/sfall/)
| ItemDamage | `HOOK_ITEMDAMAGE` | đźš« | - |
| AmmoCost | `HOOK_AMMOCOST` | đźš« | Et tu |
| KeyPress | `HOOK_KEYPRESS` | âś… | Third hook arg is currently `0`; CE doesn't use VK codes. |
| MouseClick | `HOOK_MOUSECLICK` | đźš« | - |
| MouseClick | `HOOK_MOUSECLICK` | âś… | - |
| UseSkill | `HOOK_USESKILL` | đźš« | - |
| Steal | `HOOK_STEAL` | đźš« | Et tu |
| WithinPerception | `HOOK_WITHINPERCEPTION` | đźš« | Et tu |
| WithinPerception | `HOOK_WITHINPERCEPTION` | âś… | - |
| InventoryMove | `HOOK_INVENTORYMOVE` | âś… | - |
| InvenWield | `HOOK_INVENWIELD` | đźš« | - |
| AdjustFID | `HOOK_ADJUSTFID` | đźš« | - |
| CombatTurn | `HOOK_COMBATTURN` | đźš« | - |
| StdProcedure | `HOOK_STDPROCEDURE` | đźš« | Et tu |
| StdProcedureEnd | `HOOK_STDPROCEDURE_END` | đźš« | - |
| CombatTurn | `HOOK_COMBATTURN` | âś… | - |
| StdProcedure | `HOOK_STDPROCEDURE` | âś… | - |
| StdProcedureEnd | `HOOK_STDPROCEDURE_END` | âś… | - |
| CarTravel | `HOOK_CARTRAVEL` | đźš« | - |
| SetGlobalVar | `HOOK_SETGLOBALVAR` | đźš« | - |
| RestTimer | `HOOK_RESTTIMER` | đźš« | Et tu |
+128
View File
@@ -0,0 +1,128 @@
;
; Game general config
;
; Fallout 2
;
[start]
; Starting year, month, day. Month and day are 0-indexed (0 = January, 0 = first day of month).
year=2241
month=6
day=24
; To start a new game somewhere other than artemple.map, set this to the map file name.
map=
; Starting (tribal) and default (jumpsuit) player models. Can also be changed in-game via script.
model_male=hmwarr
model_male_default=hmjmps
model_female=hfprim
model_female_default=hfjmps
; Set to 1 if you want the pipboy to be available at the start of the game.
; Set to 2 to make the pipboy available by only skipping the vault suit movie check.
pipboy=0
[karma]
; FRM numbers for karma icons on the character screen. Number of points entries should be 1 less than number of frms entries.
; Example: frms=47,48,49 points=-100,100
frms=
points=
[items]
; Proto IDs for healing items.
stimpak=40
super_stimpak=144
healing_powder=273
[dialog]
; Set to 1 to prevent using 0 to escape from dialogue at any time.
no_exit_hotkey=1
; Set to 1 to allow using '^' in dialog msg files to specify gender-based alternative text.
; Text must be enclosed in angle brackets, e.g. <MaleText^FemaleText>.
gender_words=0
[main_menu]
; Custom version string shown on the main menu. Supports up to two %d placeholders for the game version numbers.
; Example: FALLOUT II v1.02d
version_string=
; Font color for the version string and copyright text. Last byte picks the color (default 0x3C).
; First byte flags: 1 - version string only, 2 - underline, 4 - monospace font.
; Example: 0x000055
font_color=0
; Font color for the main menu button text.
big_font_color=0
; Pixel offset for main menu buttons.
offset_x=0
offset_y=0
; Pixel offset for the copyright text line.
credits_offset_x=0
credits_offset_y=0
[movies]
; Number of days after game start when each Hakunin dream sequence becomes available.
artimer1=90
artimer2=180
artimer3=270
artimer4=360
[combat]
; Damage formula used to calculate combat damage.
; 0 - Fallout default, 1 - Glovz's Damage Fix, 2 - Glovz's Damage Fix with Damage Multiplier tweak, 5 - Haenlomal's Yet Another Ammo Mod
; Don't change this unless another mod explicitly requires it.
damage_formula=0
; Set to 1 to fix the bug that caused bonus HtH damage to not be applied correctly.
bonus_hth_damage_fix=1
; Set to 1 to remove the time limits that prevent critical hits/misses in the first few days of the game.
remove_critical_time_limits=0
; Set to 1 to allow science and repair to be used on the player, or 2 for all critters (rather than only brahmin/robots).
science_on_critters=0
; Set to 1 to enable modified burst bullet distribution (spray mod).
burst_enabled=0
; Ratio of bullets going to the center group vs. left/right in burst attacks. Multiplier is capped at divisor.
burst_center_mult=1
burst_center_div=3
; Ratio of center-group bullets that target the primary target directly. Multiplier is capped at divisor.
burst_target_mult=1
burst_target_div=2
[explosions]
; Set to 1 to make explosions and projectiles emit light.
emit_light=0
; Dynamite damage range. Max is capped at 9999; min is capped at max.
dynamite_max=50
dynamite_min=30
; Plastic explosive damage range. Max is capped at 9999; min is capped at max.
plastic_explosive_max=80
plastic_explosive_min=40
[skilldex]
; FRM numbers for Skilldex skill cursors. Default is 293 for all skills.
lockpick=293
steal=293
traps=293
first_aid=293
doctor=293
science=293
repair=293
[worldmap]
; Set to 1 to prevent using number keys to enter unvisited areas on a town map.
town_map_hotkeys_fix=1
; Set to 1 to show travel markers on the world map, or 2 to show only when sneaking.
trail_markers=0
; Set to 1 to skip the encounter with Frank Horrigan.
disable_horrigan=0
; City reputation overrides. Syntax: city_id:global_id pairs separated by commas.
; Example: 0:5001,2:5003,3:5004
city_reputation_list=
[characters]
; Custom premade characters for the character selection screen.
; premade_paths is a comma-separated list of file names (max 11 chars each) in the premade\ folder, without extension.
; premade_fids is a comma-separated list of FRM numbers for the character portrait, matching the order of premade_paths.
; Example: premade_paths=combat,diplomat,stealth premade_fids=201,203,202
premade_paths=
premade_fids=
[text]
; Comma-separated list of extra game message file names (without .msg extension) to load from the game\ folder.
; Use 'filename:number' syntax to assign explicit IDs. Access via message_str_game script function.
extra_msg_file_list=
-153
View File
@@ -3,26 +3,9 @@
;XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
[Main]
;Set to one to hide areas outside map bounds when using higher than 640x480 resolution, and to zero to disable
;EnableHighResolutionStencil=1
;XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
[Misc]
;Uncomment these lines to change the timers of how many days after the game starts Hakunin dream sequences will occur
;MovieTimer_artimer1=5000
;MovieTimer_artimer2=5000
;MovieTimer_artimer3=5000
;MovieTimer_artimer4=5000
;To start a new game somewhere other than artemple.map, uncomment the next line and set it to the map you want to load
;StartingMap=V13ent.map
;To change the 'FALLOUT II v1.02d' version string on the main menu, uncomment the next line
;You can use up to 2 %d's in this if you want to include Fallout's version number somewhere
;VersionString=FALLOUT II v1.02d
;To use a config file other than fallout2.cfg, uncomment the next line and add the name of your new file
;ConfigFile=
@@ -30,40 +13,6 @@
;If you want to load multiple patch files (up to 1000) at once, you can include a %d in the file name (sprintf syntax)
;PatchFile=patch%03d.dat
;Set to 1 to allow using the caret character '^' in dialog msg files to specify alternative text in dialogue based on the player's gender
;The text must be enclosed in angle brackets (example: <MaleText^FemaleText>)
;DialogGenderWords=0
;To change the default and starting player models, uncomment the next four lines.
;The default models can also be changed in-game via script
;MaleStartModel=hmjmps
;MaleDefaultModel=hmjmps
;FemaleStartModel=hfjmps
;FemaleDefaultModel=hfjmps
;To change the starting year, month or day, uncomment the next 3 lines
;Both StartMonth and StartDay are 0-indexed (i.e. 0 is January or the first day of a month)
;StartYear=2241
;StartMonth=01
;StartDay=01
;Set to 1 if you want the pipboy to be available at the start of the game
;Set to 2 to make the pipboy available by only skipping the vault suit movie check
;PipBoyAvailableAtGameStart=1
;Choose the damage formula used to calculate combat damage.
;Don't set this to anything other than 0 unless another mod you're using explicitly tells you to!
;0 - Fallout default
;1 - Glovz's Damage Fix
;2 - Glovz's Damage Fix with Damage Multiplier tweak
;5 - Haenlomal's Yet Another Ammo Mod
;DamageFormula=0
;Prevents you from using 0 to escape from dialogue at any time.
;DialogueFix=1
;Prevents you from using number keys to enter unvisited areas on a town map
TownMapHotkeysFix=1
;Set to 1 to use a CriticalOverrides.ini file to override the default critical table
;Set to 2 to use the default critical with bug fixes (doesn't require an ini)
@@ -71,108 +20,9 @@ TownMapHotkeysFix=1
;If the ExtraKillTypes option is enabled, this should be set to 3, with containing entries for any new types
;Must be non-zero to use the edit/get/reset_critical script functions
;OverrideCriticalTable=2
;Set to 1 to get notification of karma changes in the notification window
DisplayKarmaChanges=0
;Set to 1 to skip the 3 opening movies
;Set to 2 to also skip the splash screen
SkipOpeningMovies=0
;Change the Skilldex cursor FRM numbers
;Default is 293 for all skills
Lockpick=293
Steal=293
Traps=293
FirstAid=293
Doctor=293
Science=293
Repair=293
;Uncomment these lines to control the premade characters offered when starting a new game
;Multiple options should be separated by commas, and there must be the same number of entries in both lines
;Each name in PremadePaths is limited to 11 characters
;PremadePaths=combat,diplomat,stealth
;PremadeFIDs=201,203,202
;Use this line to modify the list of cities and their associated global variables used for city reputations
;Syntax is 'city id:global id', with each city/global pair separated by a comma.
;CityRepsList=0:5001,2:5003,3:5004,4:5005,5:5006,6:5007,7:5008,8:5009,10:5011,11:5012,60:1640
;Set this to a valid path to save a copy of the console contents
;ConsoleOutputPath=console.txt
;Set to 1 to add additional pages of save slots !!! can be implemented !!!
;ExtraSaveSlots=1
;To use more than one save slot for quick saving (F6 key) without picking a slot beforehand, set the next two lines
;Quick save will cyclically overwrite saves from the first slot on the specified page to the last slot on the n-th page
;AutoQuickSave sets how many pages you want to use for quick saving (valid range: 1..10)
;Set to 0 to disable
AutoQuickSave=0
;These lines allow you to control the karma FRMs displayed on the character screen
;Number of KarmaPoints should be 1 less than number of KarmaFRMs
;KarmaFRMs=47,48,49
;KarmaPoints=-100,100
;Set to 1 to allow science and repair to be used on the player, or 2 for all critters. (Rather than only brahmin/robots)
ScienceOnCritters=0
;Set to 1 to fix the bug that caused bonus HtH damage to not be applied correctly.
BonusHtHDamageFix=1
;Set to 1 to display additional points of damage from Bonus HtH/Ranged Damage perks in the inventory
;DisplayBonusDamage=1
;Set to 1 to remove the limits that stop the game from rolling critical successes/failures in the first few days of game time
RemoveCriticalTimelimits=0
;Change the colour of the font used on the main menu for the Fallout/sfall version string and copyright text
;It's the last byte ('3C' by default) that picks the colour used. The first byte supplies additional flags for this option
;1 - change the colour for the version string only
;2 - underline text for the version string
;4 - use monospace font for the version string
;MainMenuFontColour=0x000055
;Change the colour of the font used on the main menu for the button text
;MainMenuBigFontColour=0x3C
;Uncomment the next four lines to move the main menu buttons and credit text (the 'Copyright(c)' line on the main menu)
;MainMenuOffsetX=392
;MainMenuOffsetY=26
;MainMenuCreditsOffsetX=0
;MainMenuCreditsOffsetY=0
;These options modify the bullet distribution of burst attacks
;All the bullets are divided into three groups: center, left, and right
;These groups will then travel along three parallel tracks, trying to hit targets on the way
;CenterMult/Div set the ratio of how many bullets go to the center group, and the remaining are divided equally to the left and right sides
;TargetMult/Div set the ratio of how many bullets in the center group will attack the primary target directly
;Multiplier values are capped at divisor values
;ComputeSpray_CenterMult=1
;ComputeSpray_CenterDiv=3
;ComputeSpray_TargetMult=1
;ComputeSpray_TargetDiv=2
;Set to 1 to make explosions and projectiles emit light
;ExplosionsEmitLight=1
;Uncomment these lines to change explosives damage. DmgMax can be set to 9999 at max, and DmgMin is capped at DmgMax
;Dynamite_DmgMax=50
;Dynamite_DmgMin=30
;PlasticExplosive_DmgMax=80
;PlasticExplosive_DmgMin=40
;To add additional game msg files, uncomment the next line and set a comma delimited list of filenames without .msg extension
;By default, the files will have consecutive numbers assigned beginning with 0
;You can use the syntax 'filename:number' to manually assign numbers to specific msg files, with each pair separated by a comma
;If a file after the specified pair does not have a number assigned, it will have the next consecutive number from the last pair
;You need to use the message_str_game script function to get messages from the files
;ExtraGameMsgFileList=
;Set to 1 to display numbered dialogue options
NumbersInDialogue=0
;XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
; Configuration ini files
;XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
@@ -191,9 +41,6 @@ NumbersInDialogue=0
;See the Unarmed.ini in the modders pack for an example file
;UnarmedFile=sfall\Unarmed.ini
;To change some engine parameters for the game mechanics, uncomment the next line
;TweaksFile=sfall\Tweaks.ini
;XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
[Scripts]
+115
View File
@@ -0,0 +1,115 @@
[debug]
;Set this to a valid path to save a copy of the console contents
console_output_path=
mode=log
output_map_data_info=1
show_load_info=1
show_script_messages=1
show_tile_num=1
window_height=192
window_width=300
[mapper]
default_f8_as_game=1
fix_map_inventory=0
fix_map_objects=0
ignore_rebuild_errors=0
librarian=0
override_librarian=0
rebuild_protos=0
run_mapper_as_game=0
save_text_maps=0
show_pid_numbers=0
sort_script_list=0
use_art_not_protos=0
[preferences]
brightness=1.000000
combat_difficulty=1
combat_looks=1
combat_messages=1
combat_speed=50
combat_taunts=1
game_difficulty=1
item_highlight=1
language_filter=0
mouse_sensitivity=1.000000
player_speedup=0
running=1
running_burning_guy=1
subtitles=1
target_highlight=1
text_base_delay=6.000000
text_line_delay=2.000000
violence_level=3
[screen]
resolution_x=640
resolution_y=480
scale=1
windowed=1
[sound]
cache_size=448
debug=1
debug_sfxc=1
gapless_music=1
initialize=1
master_volume=22281
music=1
music_path1=data\sound\music\
music_path2=sound\music\
music_volume=22281
sndfx_volume=22281
sounds=1
speech=1
speech_volume=22281
[system]
art_cache_size=8
color_cycling=1
critter_dat=critter.dat
critter_patches=data
cycle_speed_factor=1
executable=game
free_space=20480
hashing=1
interrupt_walk=1
language=english
master_dat=master.dat
master_patches=data
screenshots_format=png
scroll_lock=0
splash=5
[ui]
;Speed up or slow down all UI animations such as screen fade, dialog window show/hide, AC numbers roll, etc.
anim_speed=2.000000
;To use more than one save slot for quick saving (F6 key) without picking a slot beforehand
;Quick save will cyclically overwrite saves from the first slot on the specified page to the last slot on the n-th page
;auto_quick_save sets how many pages you want to use for quick saving (valid range: 1..10)
;Set to 0 to disable
auto_quick_save=3
;Set to 1 to display additional points of damage from Bonus HtH/Ranged Damage perks in the inventory
display_bonus_damage=1
;Set to 1 to get notification of karma changes in the notification window
display_karma_changes=0
;Set to one to hide areas outside map bounds when using higher than 640x480 resolution, and to zero to disable
enable_high_resolution_stencil=1
iface_bar_mode=0
iface_bar_side_art=2
iface_bar_sides_ori=0
iface_bar_width=800
ignore_map_edges=0
;Set to 1 to display numbered dialogue options
numbers_in_dialogue=0
;Set to 1 to skip the 3 opening movies
;Set to 2 to also skip the splash screen
skip_opening_movies=0
splash_screen_size=1
[qol]
; Automatically open doors that are unlocked and has no script attached.
auto_open_doors=0
; Overrides distance at which walk animation is used when using an object.
use_walk_distance=5
+100 -3
View File
@@ -2,12 +2,97 @@ plugins {
id 'com.android.application'
}
def sdlJavaBindingsDir = file('src/main/java/org/libsdl/app')
def findFetchedSdlJavaBindingsDir = { String variantName ->
String variantCap = variantName.capitalize()
File intermediatesVariantDir = file("build/intermediates/cxx/${variantCap}")
if (!intermediatesVariantDir.isDirectory()) {
throw new GradleException("SDL sync check failed: missing active CXX intermediates under ${intermediatesVariantDir}. Run externalNativeBuild${variantCap} first.")
}
File[] activeHashDirs = intermediatesVariantDir.listFiles()
if (activeHashDirs == null) {
throw new GradleException("SDL sync check failed: could not list active CXX intermediates under ${intermediatesVariantDir}.")
}
activeHashDirs = activeHashDirs.findAll { it.isDirectory() }.sort { a, b -> a.name <=> b.name }
if (activeHashDirs.size() != 1) {
throw new GradleException(
"SDL sync check failed: expected exactly one active CXX hash directory under ${intermediatesVariantDir}, found ${activeHashDirs*.name}."
)
}
File fetchedDir = file(".cxx/${variantCap}/${activeHashDirs[0].name}/arm64-v8a/_deps/sdl2-src/android-project/app/src/main/java/org/libsdl/app")
if (!fetchedDir.isDirectory()) {
throw new GradleException("SDL sync check failed: could not locate fetched SDL Java bindings under ${fetchedDir}.")
}
return fetchedDir
}
def assertSdlJavaBindingsMatch = { String variantName ->
File fetchedDir = findFetchedSdlJavaBindingsDir(variantName)
if (!sdlJavaBindingsDir.isDirectory()) {
throw new GradleException("SDL sync check failed: committed SDL Java bindings directory is missing or unreadable: ${sdlJavaBindingsDir}.")
}
File[] committedFiles = sdlJavaBindingsDir.listFiles()
if (committedFiles == null) {
throw new GradleException("SDL sync check failed: could not list committed SDL Java bindings directory: ${sdlJavaBindingsDir}.")
}
File[] fetchedFiles = fetchedDir.listFiles()
if (fetchedFiles == null) {
throw new GradleException("SDL sync check failed: could not list fetched SDL Java bindings directory: ${fetchedDir}.")
}
Set<String> committedNames = committedFiles
.findAll { it.isFile() && it.name.endsWith('.java') }
.collect { it.name }
.toSet()
Set<String> fetchedNames = fetchedFiles
.findAll { it.isFile() && it.name.endsWith('.java') }
.collect { it.name }
.toSet()
Set<String> missingFromCommitted = fetchedNames - committedNames
Set<String> extraInCommitted = committedNames - fetchedNames
if (!missingFromCommitted.isEmpty() || !extraInCommitted.isEmpty()) {
throw new GradleException(
"SDL Android Java bindings are out of sync with native SDL for ${variantName}.\n" +
"Fetched SDL dir: ${fetchedDir}\n" +
"Missing from committed bindings: ${missingFromCommitted.sort()}\n" +
"Extra committed bindings: ${extraInCommitted.sort()}\n" +
"Sync os/android/app/src/main/java/org/libsdl/app from the fetched SDL android-project sources."
)
}
List<String> changedFiles = committedNames.findAll { fileName ->
File committedFile = new File(sdlJavaBindingsDir, fileName)
File fetchedFile = new File(fetchedDir, fileName)
committedFile.getText('UTF-8') != fetchedFile.getText('UTF-8')
}.sort()
if (!changedFiles.isEmpty()) {
throw new GradleException(
"SDL Android Java bindings are out of sync with native SDL for ${variantName}.\n" +
"Fetched SDL dir: ${fetchedDir}\n" +
"Changed files: ${changedFiles}\n" +
"Sync os/android/app/src/main/java/org/libsdl/app from the fetched SDL android-project sources."
)
}
}
android {
compileSdk 32
defaultConfig {
applicationId 'com.alexbatalov.fallout2ce'
minSdk 21
minSdk 24
targetSdk 32
versionCode 4
versionName '1.3.0'
@@ -78,8 +163,20 @@ android {
}
applicationVariants.all { variant ->
tasks["merge${variant.name.capitalize()}Assets"]
.dependsOn("externalNativeBuild${variant.name.capitalize()}")
String variantCap = variant.name.capitalize()
String syncCheckTaskName = "checkSdlJavaBindingsSync${variantCap}"
if (!project.hasProperty('EXCLUDE_NATIVE_LIBS')) {
tasks.register(syncCheckTaskName) {
dependsOn("externalNativeBuild${variantCap}")
doLast {
assertSdlJavaBindingsMatch(variant.name)
}
}
tasks["merge${variantCap}Assets"]
.dependsOn(syncCheckTaskName)
}
}
if (!project.hasProperty('EXCLUDE_NATIVE_LIBS')) {
@@ -13,23 +13,18 @@ import java.io.OutputStream;
public class FileUtils {
static boolean copyRecursively(ContentResolver contentResolver, DocumentFile src, File dest) {
if (dest == null || (!dest.exists() && !dest.mkdirs())) {
return false;
}
final DocumentFile[] documentFiles = src.listFiles();
for (final DocumentFile documentFile : documentFiles) {
final String name = documentFile.getName();
if (name == null || name.isEmpty()) {
return false;
}
if (documentFile.isFile()) {
if (!copyFile(contentResolver, documentFile, new File(dest, name))) {
if (!copyFile(contentResolver, documentFile, new File(dest, documentFile.getName()))) {
return false;
}
} else if (documentFile.isDirectory()) {
final File subdirectory = new File(dest, name);
final File subdirectory = new File(dest, documentFile.getName());
if (!subdirectory.exists()) {
subdirectory.mkdir();
}
if (!copyRecursively(contentResolver, documentFile, subdirectory)) {
return false;
}
@@ -39,22 +34,18 @@ public class FileUtils {
}
private static boolean copyFile(ContentResolver contentResolver, DocumentFile src, File dest) {
final File parent = dest.getParentFile();
if (parent != null && !parent.exists() && !parent.mkdirs()) {
return false;
}
try (final InputStream inputStream = contentResolver.openInputStream(src.getUri());
final OutputStream outputStream = new FileOutputStream(dest)) {
if (inputStream == null) {
return false;
}
try {
final InputStream inputStream = contentResolver.openInputStream(src.getUri());
final OutputStream outputStream = new FileOutputStream(dest);
final byte[] buffer = new byte[16384];
int bytesRead;
while ((bytesRead = inputStream.read(buffer)) != -1) {
outputStream.write(buffer, 0, bytesRead);
}
inputStream.close();
outputStream.close();
} catch (IOException e) {
e.printStackTrace();
return false;
@@ -2,12 +2,10 @@ package com.alexbatalov.fallout2ce;
import android.app.Activity;
import android.app.ProgressDialog;
import android.content.ActivityNotFoundException;
import android.content.ContentResolver;
import android.content.Intent;
import android.net.Uri;
import android.os.Bundle;
import android.widget.Toast;
import androidx.documentfile.provider.DocumentFile;
@@ -19,18 +17,18 @@ public class ImportActivity extends Activity {
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
launchImportPicker();
Intent intent = new Intent(Intent.ACTION_OPEN_DOCUMENT_TREE);
startActivityForResult(intent, IMPORT_REQUEST_CODE);
}
@Override
protected void onActivityResult(int requestCode, int resultCode, Intent resultData) {
if (requestCode == IMPORT_REQUEST_CODE) {
if (resultCode == Activity.RESULT_OK) {
final Uri treeUri = resultData != null ? resultData.getData() : null;
final Uri treeUri = resultData.getData();
if (treeUri != null) {
grantImportPermissions(treeUri, resultData);
final DocumentFile treeDocument = DocumentFile.fromTreeUri(this, treeUri);
if (treeDocument != null && treeDocument.isDirectory()) {
if (treeDocument != null) {
copyFiles(treeDocument);
return;
}
@@ -44,57 +42,18 @@ public class ImportActivity extends Activity {
}
private void copyFiles(DocumentFile treeDocument) {
final ProgressDialog dialog = createProgressDialog();
ProgressDialog dialog = createProgressDialog();
dialog.show();
new Thread(() -> {
final ContentResolver contentResolver = getContentResolver();
final File externalFilesDir = getExternalFilesDir(null);
final boolean success = externalFilesDir != null
&& FileUtils.copyRecursively(contentResolver, treeDocument, externalFilesDir);
ContentResolver contentResolver = getContentResolver();
File externalFilesDir = getExternalFilesDir(null);
FileUtils.copyRecursively(contentResolver, treeDocument, externalFilesDir);
runOnUiThread(() -> {
dialog.dismiss();
if (success) {
startMainActivity();
} else {
Toast.makeText(this, R.string.import_failed, Toast.LENGTH_LONG).show();
}
finish();
});
}).start();
}
private void launchImportPicker() {
final Intent intent = new Intent(Intent.ACTION_OPEN_DOCUMENT_TREE);
intent.addFlags(Intent.FLAG_GRANT_READ_URI_PERMISSION
| Intent.FLAG_GRANT_PERSISTABLE_URI_PERMISSION
| Intent.FLAG_GRANT_PREFIX_URI_PERMISSION);
try {
startActivityForResult(intent, IMPORT_REQUEST_CODE);
} catch (ActivityNotFoundException e) {
Toast.makeText(this, R.string.import_picker_unavailable, Toast.LENGTH_LONG).show();
startMainActivity();
dialog.dismiss();
finish();
}
}
private void grantImportPermissions(Uri treeUri, Intent resultData) {
int flags = Intent.FLAG_GRANT_READ_URI_PERMISSION;
if (resultData != null) {
flags = resultData.getFlags()
& (Intent.FLAG_GRANT_READ_URI_PERMISSION
| Intent.FLAG_GRANT_WRITE_URI_PERMISSION
| Intent.FLAG_GRANT_PERSISTABLE_URI_PERMISSION);
}
try {
getContentResolver().takePersistableUriPermission(treeUri, flags);
} catch (SecurityException ignored) {
// Some providers do not offer persistable grants. One-shot access is enough for import.
}
}).start();
}
private void startMainActivity() {
@@ -186,7 +186,7 @@ class HIDDeviceBLESteamController extends BluetoothGattCallback implements HIDDe
// Because on Chromebooks we show up as a dual-mode device, it will attempt to connect TRANSPORT_AUTO, which will use TRANSPORT_BREDR instead
// of TRANSPORT_LE. Let's force ourselves to connect low energy.
private BluetoothGatt connectGatt(boolean managed) {
if (Build.VERSION.SDK_INT >= 23) {
if (Build.VERSION.SDK_INT >= 23 /* Android 6.0 (M) */) {
try {
return mDevice.connectGatt(mManager.getContext(), managed, this, TRANSPORT_LE);
} catch (Exception e) {
@@ -429,7 +429,7 @@ class HIDDeviceBLESteamController extends BluetoothGattCallback implements HIDDe
}
});
}
}
}
else if (newState == 0) {
mIsConnected = false;
}
@@ -170,7 +170,7 @@ public class HIDDeviceManager {
Log.i(TAG," Interface protocol: " + mUsbInterface.getInterfaceProtocol());
Log.i(TAG," Endpoint count: " + mUsbInterface.getEndpointCount());
// Get endpoint details
// Get endpoint details
for (int epi = 0; epi < mUsbInterface.getEndpointCount(); epi++)
{
UsbEndpoint mEndpoint = mUsbInterface.getEndpoint(epi);
@@ -251,6 +251,8 @@ public class HIDDeviceManager {
0x20d6, // PowerA
0x24c6, // PowerA
0x2c22, // Qanba
0x2dc8, // 8BitDo
0x9886, // ASTRO Gaming
};
if (usbInterface.getInterfaceClass() == UsbConstants.USB_CLASS_VENDOR_SPEC &&
@@ -271,15 +273,20 @@ public class HIDDeviceManager {
final int XB1_IFACE_SUBCLASS = 71;
final int XB1_IFACE_PROTOCOL = 208;
final int[] SUPPORTED_VENDORS = {
0x03f0, // HP
0x044f, // Thrustmaster
0x045e, // Microsoft
0x0738, // Mad Catz
0x0b05, // ASUS
0x0e6f, // PDP
0x0f0d, // Hori
0x10f5, // Turtle Beach
0x1532, // Razer Wildcat
0x20d6, // PowerA
0x24c6, // PowerA
0x2dc8, /* 8BitDo */
0x2dc8, // 8BitDo
0x2e24, // Hyperkin
0x3537, // GameSir
};
if (usbInterface.getId() == 0 &&
@@ -353,13 +360,19 @@ public class HIDDeviceManager {
private void initializeBluetooth() {
Log.d(TAG, "Initializing Bluetooth");
if (Build.VERSION.SDK_INT <= 30 &&
if (Build.VERSION.SDK_INT >= 31 /* Android 12 */ &&
mContext.getPackageManager().checkPermission(android.Manifest.permission.BLUETOOTH_CONNECT, mContext.getPackageName()) != PackageManager.PERMISSION_GRANTED) {
Log.d(TAG, "Couldn't initialize Bluetooth, missing android.permission.BLUETOOTH_CONNECT");
return;
}
if (Build.VERSION.SDK_INT <= 30 /* Android 11.0 (R) */ &&
mContext.getPackageManager().checkPermission(android.Manifest.permission.BLUETOOTH, mContext.getPackageName()) != PackageManager.PERMISSION_GRANTED) {
Log.d(TAG, "Couldn't initialize Bluetooth, missing android.permission.BLUETOOTH");
return;
}
if (!mContext.getPackageManager().hasSystemFeature(PackageManager.FEATURE_BLUETOOTH_LE) || (Build.VERSION.SDK_INT < 18)) {
if (!mContext.getPackageManager().hasSystemFeature(PackageManager.FEATURE_BLUETOOTH_LE) || (Build.VERSION.SDK_INT < 18 /* Android 4.3 (JELLY_BEAN_MR2) */)) {
Log.d(TAG, "Couldn't initialize Bluetooth, this version of Android does not support Bluetooth LE");
return;
}
@@ -524,7 +537,7 @@ public class HIDDeviceManager {
for (HIDDevice device : mDevicesById.values()) {
device.setFrozen(frozen);
}
}
}
}
//////////////////////////////////////////////////////////////////////////////////////////////////////
@@ -573,12 +586,18 @@ public class HIDDeviceManager {
try {
final int FLAG_MUTABLE = 0x02000000; // PendingIntent.FLAG_MUTABLE, but don't require SDK 31
int flags;
if (Build.VERSION.SDK_INT >= 31) {
if (Build.VERSION.SDK_INT >= 31 /* Android 12.0 (S) */) {
flags = FLAG_MUTABLE;
} else {
flags = 0;
}
mUsbManager.requestPermission(usbDevice, PendingIntent.getBroadcast(mContext, 0, new Intent(HIDDeviceManager.ACTION_USB_PERMISSION), flags));
if (Build.VERSION.SDK_INT >= 33 /* Android 14.0 (U) */) {
Intent intent = new Intent(HIDDeviceManager.ACTION_USB_PERMISSION);
intent.setPackage(mContext.getPackageName());
mUsbManager.requestPermission(usbDevice, PendingIntent.getBroadcast(mContext, 0, intent, flags));
} else {
mUsbManager.requestPermission(usbDevice, PendingIntent.getBroadcast(mContext, 0, new Intent(HIDDeviceManager.ACTION_USB_PERMISSION), flags));
}
} catch (Exception e) {
Log.v(TAG, "Couldn't request permission for USB device " + usbDevice);
HIDDeviceOpenResult(deviceID, false);
@@ -52,7 +52,7 @@ class HIDDeviceUSB implements HIDDevice {
@Override
public String getSerialNumber() {
String result = null;
if (Build.VERSION.SDK_INT >= 21) {
if (Build.VERSION.SDK_INT >= 21 /* Android 5.0 (LOLLIPOP) */) {
try {
result = mDevice.getSerialNumber();
}
@@ -74,7 +74,7 @@ class HIDDeviceUSB implements HIDDevice {
@Override
public String getManufacturerName() {
String result = null;
if (Build.VERSION.SDK_INT >= 21) {
if (Build.VERSION.SDK_INT >= 21 /* Android 5.0 (LOLLIPOP) */) {
result = mDevice.getManufacturerName();
}
if (result == null) {
@@ -86,7 +86,7 @@ class HIDDeviceUSB implements HIDDevice {
@Override
public String getProductName() {
String result = null;
if (Build.VERSION.SDK_INT >= 21) {
if (Build.VERSION.SDK_INT >= 21 /* Android 5.0 (LOLLIPOP) */) {
result = mDevice.getProductName();
}
if (result == null) {
@@ -29,6 +29,7 @@ public class SDL {
// This function stores the current activity (SDL or not)
public static void setContext(Context context) {
SDLAudioManager.setContext(context);
mContext = context;
}
@@ -37,6 +38,10 @@ public class SDL {
}
public static void loadLibrary(String libraryName) throws UnsatisfiedLinkError, SecurityException, NullPointerException {
loadLibrary(libraryName, mContext);
}
public static void loadLibrary(String libraryName, Context context) throws UnsatisfiedLinkError, SecurityException, NullPointerException {
if (libraryName == null) {
throw new NullPointerException("No library name provided.");
@@ -52,10 +57,10 @@ public class SDL {
// To use ReLinker, just add it as a dependency. For more information, see
// https://github.com/KeepSafe/ReLinker for ReLinker's repository.
//
Class<?> relinkClass = mContext.getClassLoader().loadClass("com.getkeepsafe.relinker.ReLinker");
Class<?> relinkListenerClass = mContext.getClassLoader().loadClass("com.getkeepsafe.relinker.ReLinker$LoadListener");
Class<?> contextClass = mContext.getClassLoader().loadClass("android.content.Context");
Class<?> stringClass = mContext.getClassLoader().loadClass("java.lang.String");
Class<?> relinkClass = context.getClassLoader().loadClass("com.getkeepsafe.relinker.ReLinker");
Class<?> relinkListenerClass = context.getClassLoader().loadClass("com.getkeepsafe.relinker.ReLinker$LoadListener");
Class<?> contextClass = context.getClassLoader().loadClass("android.content.Context");
Class<?> stringClass = context.getClassLoader().loadClass("java.lang.String");
// Get a 'force' instance of the ReLinker, so we can ensure libraries are reinstalled if
// they've changed during updates.
@@ -65,7 +70,7 @@ public class SDL {
// Actually load the library!
Method loadMethod = relinkInstanceClass.getDeclaredMethod("loadLibrary", contextClass, stringClass, stringClass, relinkListenerClass);
loadMethod.invoke(relinkInstance, mContext, libraryName, null, null);
loadMethod.invoke(relinkInstance, context, libraryName, null, null);
}
catch (final Throwable e) {
// Fall back
@@ -60,8 +60,8 @@ import java.util.Locale;
public class SDLActivity extends Activity implements View.OnSystemUiVisibilityChangeListener {
private static final String TAG = "SDL";
private static final int SDL_MAJOR_VERSION = 2;
private static final int SDL_MINOR_VERSION = 26;
private static final int SDL_MICRO_VERSION = 1;
private static final int SDL_MINOR_VERSION = 32;
private static final int SDL_MICRO_VERSION = 8;
/*
// Display InputType.SOURCE/CLASS of events and devices
//
@@ -89,11 +89,11 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
| InputDevice.SOURCE_CLASS_POSITION
| InputDevice.SOURCE_CLASS_TRACKBALL);
if (s2 != 0) cls += "Some_Unkown";
if (s2 != 0) cls += "Some_Unknown";
s2 = s_copy & InputDevice.SOURCE_ANY; // keep source only, no class;
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.M) {
if (Build.VERSION.SDK_INT >= 23) {
tst = InputDevice.SOURCE_BLUETOOTH_STYLUS;
if ((s & tst) == tst) src += " BLUETOOTH_STYLUS";
s2 &= ~tst;
@@ -107,7 +107,7 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
if ((s & tst) == tst) src += " GAMEPAD";
s2 &= ~tst;
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.LOLLIPOP) {
if (Build.VERSION.SDK_INT >= 21) {
tst = InputDevice.SOURCE_HDMI;
if ((s & tst) == tst) src += " HDMI";
s2 &= ~tst;
@@ -146,7 +146,7 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
if ((s & tst) == tst) src += " TOUCHSCREEN";
s2 &= ~tst;
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.JELLY_BEAN_MR2) {
if (Build.VERSION.SDK_INT >= 18) {
tst = InputDevice.SOURCE_TOUCH_NAVIGATION;
if ((s & tst) == tst) src += " TOUCH_NAVIGATION";
s2 &= ~tst;
@@ -163,14 +163,14 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
if (s == FLAG_TAINTED) src += " FLAG_TAINTED";
s2 &= ~FLAG_TAINTED;
if (s2 != 0) src += " Some_Unkown";
if (s2 != 0) src += " Some_Unknown";
Log.v(TAG, prefix + "int=" + s_copy + " CLASS={" + cls + " } source(s):" + src);
}
*/
public static boolean mIsResumedCalled, mHasFocus;
public static final boolean mHasMultiWindow = (Build.VERSION.SDK_INT >= 24);
public static final boolean mHasMultiWindow = (Build.VERSION.SDK_INT >= 24 /* Android 7.0 (N) */);
// Cursor types
// private static final int SDL_SYSTEM_CURSOR_NONE = -1;
@@ -224,9 +224,9 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
protected static SDLGenericMotionListener_API12 getMotionListener() {
if (mMotionListener == null) {
if (Build.VERSION.SDK_INT >= 26) {
if (Build.VERSION.SDK_INT >= 26 /* Android 8.0 (O) */) {
mMotionListener = new SDLGenericMotionListener_API26();
} else if (Build.VERSION.SDK_INT >= 24) {
} else if (Build.VERSION.SDK_INT >= 24 /* Android 7.0 (N) */) {
mMotionListener = new SDLGenericMotionListener_API24();
} else {
mMotionListener = new SDLGenericMotionListener_API12();
@@ -281,7 +281,7 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
// Load the .so
public void loadLibraries() {
for (String lib : getLibraries()) {
SDL.loadLibrary(lib);
SDL.loadLibrary(lib, this);
}
}
@@ -393,7 +393,7 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
mHIDDeviceManager = HIDDeviceManager.acquire(this);
// Set up the surface
mSurface = createSDLSurface(getApplication());
mSurface = createSDLSurface(this);
mLayout = new RelativeLayout(this);
mLayout.addView(mSurface);
@@ -404,7 +404,7 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
SDLActivity.onNativeOrientationChanged(mCurrentOrientation);
try {
if (Build.VERSION.SDK_INT < 24) {
if (Build.VERSION.SDK_INT < 24 /* Android 7.0 (N) */) {
mCurrentLocale = getContext().getResources().getConfiguration().locale;
} else {
mCurrentLocale = getContext().getResources().getConfiguration().getLocales().get(0);
@@ -588,6 +588,8 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
mHIDDeviceManager = null;
}
SDLAudioManager.release(this);
if (SDLActivity.mBrokenLibraries) {
super.onDestroy();
return;
@@ -766,7 +768,7 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
}
break;
case COMMAND_CHANGE_WINDOW_STYLE:
if (Build.VERSION.SDK_INT >= 19) {
if (Build.VERSION.SDK_INT >= 19 /* Android 4.4 (KITKAT) */) {
if (context instanceof Activity) {
Window window = ((Activity) context).getWindow();
if (window != null) {
@@ -788,6 +790,9 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
window.clearFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN);
SDLActivity.mFullscreenModeActive = false;
}
if (Build.VERSION.SDK_INT >= 28 /* Android 9 (Pie) */) {
window.getAttributes().layoutInDisplayCutoutMode = WindowManager.LayoutParams.LAYOUT_IN_DISPLAY_CUTOUT_MODE_SHORT_EDGES;
}
}
} else {
Log.e(TAG, "error handling message, getContext() returned no Activity");
@@ -841,7 +846,7 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
msg.obj = data;
boolean result = commandHandler.sendMessage(msg);
if (Build.VERSION.SDK_INT >= 19) {
if (Build.VERSION.SDK_INT >= 19 /* Android 4.4 (KITKAT) */) {
if (command == COMMAND_CHANGE_WINDOW_STYLE) {
// Ensure we don't return until the resize has actually happened,
// or 500ms have passed.
@@ -969,15 +974,18 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
/* If set, hint "explicitly controls which UI orientations are allowed". */
if (hint.contains("LandscapeRight") && hint.contains("LandscapeLeft")) {
orientation_landscape = ActivityInfo.SCREEN_ORIENTATION_SENSOR_LANDSCAPE;
} else if (hint.contains("LandscapeRight")) {
orientation_landscape = ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE;
} else if (hint.contains("LandscapeLeft")) {
orientation_landscape = ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE;
} else if (hint.contains("LandscapeRight")) {
orientation_landscape = ActivityInfo.SCREEN_ORIENTATION_REVERSE_LANDSCAPE;
}
if (hint.contains("Portrait") && hint.contains("PortraitUpsideDown")) {
/* exact match to 'Portrait' to distinguish with PortraitUpsideDown */
boolean contains_Portrait = hint.contains("Portrait ") || hint.endsWith("Portrait");
if (contains_Portrait && hint.contains("PortraitUpsideDown")) {
orientation_portrait = ActivityInfo.SCREEN_ORIENTATION_SENSOR_PORTRAIT;
} else if (hint.contains("Portrait")) {
} else if (contains_Portrait) {
orientation_portrait = ActivityInfo.SCREEN_ORIENTATION_PORTRAIT;
} else if (hint.contains("PortraitUpsideDown")) {
orientation_portrait = ActivityInfo.SCREEN_ORIENTATION_REVERSE_PORTRAIT;
@@ -990,8 +998,8 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
/* No valid hint, nothing is explicitly allowed */
if (!is_portrait_allowed && !is_landscape_allowed) {
if (resizable) {
/* All orientations are allowed */
req = ActivityInfo.SCREEN_ORIENTATION_FULL_SENSOR;
/* All orientations are allowed, respecting user orientation lock setting */
req = ActivityInfo.SCREEN_ORIENTATION_FULL_USER;
} else {
/* Fixed window and nothing specified. Get orientation from w/h of created window */
req = (w > h ? ActivityInfo.SCREEN_ORIENTATION_SENSOR_LANDSCAPE : ActivityInfo.SCREEN_ORIENTATION_SENSOR_PORTRAIT);
@@ -1000,8 +1008,8 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
/* At least one orientation is allowed */
if (resizable) {
if (is_portrait_allowed && is_landscape_allowed) {
/* hint allows both landscape and portrait, promote to full sensor */
req = ActivityInfo.SCREEN_ORIENTATION_FULL_SENSOR;
/* hint allows both landscape and portrait, promote to full user */
req = ActivityInfo.SCREEN_ORIENTATION_FULL_USER;
} else {
/* Use the only one allowed "orientation" */
req = (is_landscape_allowed ? orientation_landscape : orientation_portrait);
@@ -1090,7 +1098,7 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
// thus SDK version 27. If we are in DeX mode and not API 27 or higher, as a result,
// we should stick to relative mode.
//
if ((Build.VERSION.SDK_INT < 27) && isDeXMode()) {
if (Build.VERSION.SDK_INT < 27 /* Android 8.1 (O_MR1) */ && isDeXMode()) {
return false;
}
@@ -1180,7 +1188,7 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
* This method is called by SDL using JNI.
*/
public static boolean isDeXMode() {
if (Build.VERSION.SDK_INT < 24) {
if (Build.VERSION.SDK_INT < 24 /* Android 7.0 (N) */) {
return false;
}
try {
@@ -1340,23 +1348,6 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
}
}
if ((source & InputDevice.SOURCE_KEYBOARD) == InputDevice.SOURCE_KEYBOARD) {
if (event.getAction() == KeyEvent.ACTION_DOWN) {
if (isTextInputEvent(event)) {
if (ic != null) {
ic.commitText(String.valueOf((char) event.getUnicodeChar()), 1);
} else {
SDLInputConnection.nativeCommitText(String.valueOf((char) event.getUnicodeChar()), 1);
}
}
onNativeKeyDown(keyCode);
return true;
} else if (event.getAction() == KeyEvent.ACTION_UP) {
onNativeKeyUp(keyCode);
return true;
}
}
if ((source & InputDevice.SOURCE_MOUSE) == InputDevice.SOURCE_MOUSE) {
// on some devices key events are sent for mouse BUTTON_BACK/FORWARD presses
// they are ignored here because sending them as mouse input to SDL is messy
@@ -1371,6 +1362,21 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
}
}
if (event.getAction() == KeyEvent.ACTION_DOWN) {
if (isTextInputEvent(event)) {
if (ic != null) {
ic.commitText(String.valueOf((char) event.getUnicodeChar()), 1);
} else {
SDLInputConnection.nativeCommitText(String.valueOf((char) event.getUnicodeChar()), 1);
}
}
onNativeKeyDown(keyCode);
return true;
} else if (event.getAction() == KeyEvent.ACTION_UP) {
onNativeKeyUp(keyCode);
return true;
}
return false;
}
@@ -1617,7 +1623,7 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
private final Runnable rehideSystemUi = new Runnable() {
@Override
public void run() {
if (Build.VERSION.SDK_INT >= 19) {
if (Build.VERSION.SDK_INT >= 19 /* Android 4.4 (KITKAT) */) {
int flags = View.SYSTEM_UI_FLAG_FULLSCREEN |
View.SYSTEM_UI_FLAG_HIDE_NAVIGATION |
View.SYSTEM_UI_FLAG_IMMERSIVE_STICKY |
@@ -1670,7 +1676,7 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
Bitmap bitmap = Bitmap.createBitmap(colors, width, height, Bitmap.Config.ARGB_8888);
++mLastCursorID;
if (Build.VERSION.SDK_INT >= 24) {
if (Build.VERSION.SDK_INT >= 24 /* Android 7.0 (N) */) {
try {
mCursors.put(mLastCursorID, PointerIcon.create(bitmap, hotSpotX, hotSpotY));
} catch (Exception e) {
@@ -1686,7 +1692,7 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
* This method is called by SDL using JNI.
*/
public static void destroyCustomCursor(int cursorID) {
if (Build.VERSION.SDK_INT >= 24) {
if (Build.VERSION.SDK_INT >= 24 /* Android 7.0 (N) */) {
try {
mCursors.remove(cursorID);
} catch (Exception e) {
@@ -1700,7 +1706,7 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
*/
public static boolean setCustomCursor(int cursorID) {
if (Build.VERSION.SDK_INT >= 24) {
if (Build.VERSION.SDK_INT >= 24 /* Android 7.0 (N) */) {
try {
mSurface.setPointerIcon(mCursors.get(cursorID));
} catch (Exception e) {
@@ -1755,7 +1761,7 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
cursor_type = 1002; //PointerIcon.TYPE_HAND;
break;
}
if (Build.VERSION.SDK_INT >= 24) {
if (Build.VERSION.SDK_INT >= 24 /* Android 7.0 (N) */) {
try {
mSurface.setPointerIcon(PointerIcon.getSystemIcon(SDL.getContext(), cursor_type));
} catch (Exception e) {
@@ -1769,7 +1775,7 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
* This method is called by SDL using JNI.
*/
public static void requestPermission(String permission, int requestCode) {
if (Build.VERSION.SDK_INT < 23) {
if (Build.VERSION.SDK_INT < 23 /* Android 6.0 (M) */) {
nativePermissionResult(requestCode, true);
return;
}
@@ -1798,7 +1804,7 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
i.setData(Uri.parse(url));
int flags = Intent.FLAG_ACTIVITY_NO_HISTORY | Intent.FLAG_ACTIVITY_MULTIPLE_TASK;
if (Build.VERSION.SDK_INT >= 21) {
if (Build.VERSION.SDK_INT >= 21 /* Android 5.0 (LOLLIPOP) */) {
flags |= Intent.FLAG_ACTIVITY_NEW_DOCUMENT;
} else {
flags |= Intent.FLAG_ACTIVITY_CLEAR_WHEN_TASK_RESET;
@@ -2002,6 +2008,18 @@ class SDLInputConnection extends BaseInputConnection {
@Override
public boolean deleteSurroundingText(int beforeLength, int afterLength) {
if (Build.VERSION.SDK_INT <= 29 /* Android 10.0 (Q) */) {
// Workaround to capture backspace key. Ref: http://stackoverflow.com/questions>/14560344/android-backspace-in-webview-baseinputconnection
// and https://bugzilla.libsdl.org/show_bug.cgi?id=2265
if (beforeLength > 0 && afterLength == 0) {
// backspace(s)
while (beforeLength-- > 0) {
nativeGenerateScancodeForUnichar('\b');
}
return true;
}
}
if (!super.deleteSurroundingText(beforeLength, afterLength)) {
return false;
}
@@ -1,5 +1,8 @@
package org.libsdl.app;
import android.content.Context;
import android.media.AudioDeviceCallback;
import android.media.AudioDeviceInfo;
import android.media.AudioFormat;
import android.media.AudioManager;
import android.media.AudioRecord;
@@ -8,34 +11,67 @@ import android.media.MediaRecorder;
import android.os.Build;
import android.util.Log;
public class SDLAudioManager
{
import java.util.Arrays;
public class SDLAudioManager {
protected static final String TAG = "SDLAudio";
protected static AudioTrack mAudioTrack;
protected static AudioRecord mAudioRecord;
protected static Context mContext;
private static final int[] NO_DEVICES = {};
private static AudioDeviceCallback mAudioDeviceCallback;
public static void initialize() {
mAudioTrack = null;
mAudioRecord = null;
mAudioDeviceCallback = null;
if(Build.VERSION.SDK_INT >= 24 /* Android 7.0 (N) */)
{
mAudioDeviceCallback = new AudioDeviceCallback() {
@Override
public void onAudioDevicesAdded(AudioDeviceInfo[] addedDevices) {
Arrays.stream(addedDevices).forEach(deviceInfo -> addAudioDevice(deviceInfo.isSink(), deviceInfo.getId()));
}
@Override
public void onAudioDevicesRemoved(AudioDeviceInfo[] removedDevices) {
Arrays.stream(removedDevices).forEach(deviceInfo -> removeAudioDevice(deviceInfo.isSink(), deviceInfo.getId()));
}
};
}
}
public static void setContext(Context context) {
mContext = context;
if (context != null) {
registerAudioDeviceCallback();
}
}
public static void release(Context context) {
unregisterAudioDeviceCallback(context);
}
// Audio
protected static String getAudioFormatString(int audioFormat) {
switch (audioFormat) {
case AudioFormat.ENCODING_PCM_8BIT:
return "8-bit";
case AudioFormat.ENCODING_PCM_16BIT:
return "16-bit";
case AudioFormat.ENCODING_PCM_FLOAT:
return "float";
default:
return Integer.toString(audioFormat);
case AudioFormat.ENCODING_PCM_8BIT:
return "8-bit";
case AudioFormat.ENCODING_PCM_16BIT:
return "16-bit";
case AudioFormat.ENCODING_PCM_FLOAT:
return "float";
default:
return Integer.toString(audioFormat);
}
}
protected static int[] open(boolean isCapture, int sampleRate, int audioFormat, int desiredChannels, int desiredFrames) {
protected static int[] open(boolean isCapture, int sampleRate, int audioFormat, int desiredChannels, int desiredFrames, int deviceId) {
int channelConfig;
int sampleSize;
int frameSize;
@@ -43,14 +79,14 @@ public class SDLAudioManager
Log.v(TAG, "Opening " + (isCapture ? "capture" : "playback") + ", requested " + desiredFrames + " frames of " + desiredChannels + " channel " + getAudioFormatString(audioFormat) + " audio at " + sampleRate + " Hz");
/* On older devices let's use known good settings */
if (Build.VERSION.SDK_INT < 21) {
if (Build.VERSION.SDK_INT < 21 /* Android 5.0 (LOLLIPOP) */) {
if (desiredChannels > 2) {
desiredChannels = 2;
}
}
/* AudioTrack has sample rate limitation of 48000 (fixed in 5.0.2) */
if (Build.VERSION.SDK_INT < 22) {
if (Build.VERSION.SDK_INT < 22 /* Android 5.1 (LOLLIPOP_MR1) */) {
if (sampleRate < 8000) {
sampleRate = 8000;
} else if (sampleRate > 48000) {
@@ -59,7 +95,7 @@ public class SDLAudioManager
}
if (audioFormat == AudioFormat.ENCODING_PCM_FLOAT) {
int minSDKVersion = (isCapture ? 23 : 21);
int minSDKVersion = (isCapture ? 23 /* Android 6.0 (M) */ : 21 /* Android 5.0 (LOLLIPOP) */);
if (Build.VERSION.SDK_INT < minSDKVersion) {
audioFormat = AudioFormat.ENCODING_PCM_16BIT;
}
@@ -120,7 +156,7 @@ public class SDLAudioManager
channelConfig = AudioFormat.CHANNEL_OUT_5POINT1 | AudioFormat.CHANNEL_OUT_BACK_CENTER;
break;
case 8:
if (Build.VERSION.SDK_INT >= 23) {
if (Build.VERSION.SDK_INT >= 23 /* Android 6.0 (M) */) {
channelConfig = AudioFormat.CHANNEL_OUT_7POINT1_SURROUND;
} else {
Log.v(TAG, "Requested " + desiredChannels + " channels, getting 5.1 surround");
@@ -201,6 +237,10 @@ public class SDLAudioManager
return null;
}
if (Build.VERSION.SDK_INT >= 24 /* Android 7.0 (N) */ && deviceId != 0) {
mAudioRecord.setPreferredDevice(getOutputAudioDeviceInfo(deviceId));
}
mAudioRecord.startRecording();
}
@@ -224,6 +264,10 @@ public class SDLAudioManager
return null;
}
if (Build.VERSION.SDK_INT >= 24 /* Android 7.0 (N) */ && deviceId != 0) {
mAudioTrack.setPreferredDevice(getInputAudioDeviceInfo(deviceId));
}
mAudioTrack.play();
}
@@ -238,11 +282,73 @@ public class SDLAudioManager
return results;
}
private static AudioDeviceInfo getInputAudioDeviceInfo(int deviceId) {
if (Build.VERSION.SDK_INT >= 24 /* Android 7.0 (N) */) {
AudioManager audioManager = (AudioManager) mContext.getSystemService(Context.AUDIO_SERVICE);
return Arrays.stream(audioManager.getDevices(AudioManager.GET_DEVICES_INPUTS))
.filter(deviceInfo -> deviceInfo.getId() == deviceId)
.findFirst()
.orElse(null);
} else {
return null;
}
}
private static AudioDeviceInfo getOutputAudioDeviceInfo(int deviceId) {
if (Build.VERSION.SDK_INT >= 24 /* Android 7.0 (N) */) {
AudioManager audioManager = (AudioManager) mContext.getSystemService(Context.AUDIO_SERVICE);
return Arrays.stream(audioManager.getDevices(AudioManager.GET_DEVICES_OUTPUTS))
.filter(deviceInfo -> deviceInfo.getId() == deviceId)
.findFirst()
.orElse(null);
} else {
return null;
}
}
private static void registerAudioDeviceCallback() {
if (Build.VERSION.SDK_INT >= 24 /* Android 7.0 (N) */) {
AudioManager audioManager = (AudioManager) mContext.getSystemService(Context.AUDIO_SERVICE);
audioManager.registerAudioDeviceCallback(mAudioDeviceCallback, null);
}
}
private static void unregisterAudioDeviceCallback(Context context) {
if (Build.VERSION.SDK_INT >= 24 /* Android 7.0 (N) */) {
AudioManager audioManager = (AudioManager) context.getSystemService(Context.AUDIO_SERVICE);
audioManager.unregisterAudioDeviceCallback(mAudioDeviceCallback);
}
}
/**
* This method is called by SDL using JNI.
*/
public static int[] audioOpen(int sampleRate, int audioFormat, int desiredChannels, int desiredFrames) {
return open(false, sampleRate, audioFormat, desiredChannels, desiredFrames);
public static int[] getAudioOutputDevices() {
if (Build.VERSION.SDK_INT >= 24 /* Android 7.0 (N) */) {
AudioManager audioManager = (AudioManager) mContext.getSystemService(Context.AUDIO_SERVICE);
return Arrays.stream(audioManager.getDevices(AudioManager.GET_DEVICES_OUTPUTS)).mapToInt(AudioDeviceInfo::getId).toArray();
} else {
return NO_DEVICES;
}
}
/**
* This method is called by SDL using JNI.
*/
public static int[] getAudioInputDevices() {
if (Build.VERSION.SDK_INT >= 24 /* Android 7.0 (N) */) {
AudioManager audioManager = (AudioManager) mContext.getSystemService(Context.AUDIO_SERVICE);
return Arrays.stream(audioManager.getDevices(AudioManager.GET_DEVICES_INPUTS)).mapToInt(AudioDeviceInfo::getId).toArray();
} else {
return NO_DEVICES;
}
}
/**
* This method is called by SDL using JNI.
*/
public static int[] audioOpen(int sampleRate, int audioFormat, int desiredChannels, int desiredFrames, int deviceId) {
return open(false, sampleRate, audioFormat, desiredChannels, desiredFrames, deviceId);
}
/**
@@ -254,6 +360,11 @@ public class SDLAudioManager
return;
}
if (android.os.Build.VERSION.SDK_INT < 21 /* Android 5.0 (LOLLIPOP) */) {
Log.e(TAG, "Attempted to make an incompatible audio call with uninitialized audio! (floating-point output is supported since Android 5.0 Lollipop)");
return;
}
for (int i = 0; i < buffer.length;) {
int result = mAudioTrack.write(buffer, i, buffer.length - i, AudioTrack.WRITE_BLOCKING);
if (result > 0) {
@@ -326,18 +437,22 @@ public class SDLAudioManager
/**
* This method is called by SDL using JNI.
*/
public static int[] captureOpen(int sampleRate, int audioFormat, int desiredChannels, int desiredFrames) {
return open(true, sampleRate, audioFormat, desiredChannels, desiredFrames);
public static int[] captureOpen(int sampleRate, int audioFormat, int desiredChannels, int desiredFrames, int deviceId) {
return open(true, sampleRate, audioFormat, desiredChannels, desiredFrames, deviceId);
}
/** This method is called by SDL using JNI. */
public static int captureReadFloatBuffer(float[] buffer, boolean blocking) {
return mAudioRecord.read(buffer, 0, buffer.length, blocking ? AudioRecord.READ_BLOCKING : AudioRecord.READ_NON_BLOCKING);
if (Build.VERSION.SDK_INT < 23 /* Android 6.0 (M) */) {
return 0;
} else {
return mAudioRecord.read(buffer, 0, buffer.length, blocking ? AudioRecord.READ_BLOCKING : AudioRecord.READ_NON_BLOCKING);
}
}
/** This method is called by SDL using JNI. */
public static int captureReadShortBuffer(short[] buffer, boolean blocking) {
if (Build.VERSION.SDK_INT < 23) {
if (Build.VERSION.SDK_INT < 23 /* Android 6.0 (M) */) {
return mAudioRecord.read(buffer, 0, buffer.length);
} else {
return mAudioRecord.read(buffer, 0, buffer.length, blocking ? AudioRecord.READ_BLOCKING : AudioRecord.READ_NON_BLOCKING);
@@ -346,7 +461,7 @@ public class SDLAudioManager
/** This method is called by SDL using JNI. */
public static int captureReadByteBuffer(byte[] buffer, boolean blocking) {
if (Build.VERSION.SDK_INT < 23) {
if (Build.VERSION.SDK_INT < 23 /* Android 6.0 (M) */) {
return mAudioRecord.read(buffer, 0, buffer.length);
} else {
return mAudioRecord.read(buffer, 0, buffer.length, blocking ? AudioRecord.READ_BLOCKING : AudioRecord.READ_NON_BLOCKING);
@@ -391,4 +506,9 @@ public class SDLAudioManager
}
public static native int nativeSetupJNI();
public static native void removeAudioDevice(boolean isCapture, int deviceId);
public static native void addAudioDevice(boolean isCapture, int deviceId);
}
@@ -24,7 +24,7 @@ public class SDLControllerManager
public static native int nativeAddJoystick(int device_id, String name, String desc,
int vendor_id, int product_id,
boolean is_accelerometer, int button_mask,
int naxes, int nhats, int nballs);
int naxes, int axis_mask, int nhats, int nballs);
public static native int nativeRemoveJoystick(int device_id);
public static native int nativeAddHaptic(int device_id, String name);
public static native int nativeRemoveHaptic(int device_id);
@@ -42,7 +42,7 @@ public class SDLControllerManager
public static void initialize() {
if (mJoystickHandler == null) {
if (Build.VERSION.SDK_INT >= 19) {
if (Build.VERSION.SDK_INT >= 19 /* Android 4.4 (KITKAT) */) {
mJoystickHandler = new SDLJoystickHandler_API19();
} else {
mJoystickHandler = new SDLJoystickHandler_API16();
@@ -50,7 +50,7 @@ public class SDLControllerManager
}
if (mHapticHandler == null) {
if (Build.VERSION.SDK_INT >= 26) {
if (Build.VERSION.SDK_INT >= 26 /* Android 8.0 (O) */) {
mHapticHandler = new SDLHapticHandler_API26();
} else {
mHapticHandler = new SDLHapticHandler();
@@ -168,6 +168,32 @@ class SDLJoystickHandler_API16 extends SDLJoystickHandler {
arg1Axis = MotionEvent.AXIS_GAS;
}
// Make sure the AXIS_Z is sorted between AXIS_RY and AXIS_RZ.
// This is because the usual pairing are:
// - AXIS_X + AXIS_Y (left stick).
// - AXIS_RX, AXIS_RY (sometimes the right stick, sometimes triggers).
// - AXIS_Z, AXIS_RZ (sometimes the right stick, sometimes triggers).
// This sorts the axes in the above order, which tends to be correct
// for Xbox-ish game pads that have the right stick on RX/RY and the
// triggers on Z/RZ.
//
// Gamepads that don't have AXIS_Z/AXIS_RZ but use
// AXIS_LTRIGGER/AXIS_RTRIGGER are unaffected by this.
//
// References:
// - https://developer.android.com/develop/ui/views/touch-and-input/game-controllers/controller-input
// - https://www.kernel.org/doc/html/latest/input/gamepad.html
if (arg0Axis == MotionEvent.AXIS_Z) {
arg0Axis = MotionEvent.AXIS_RZ - 1;
} else if (arg0Axis > MotionEvent.AXIS_Z && arg0Axis < MotionEvent.AXIS_RZ) {
--arg0Axis;
}
if (arg1Axis == MotionEvent.AXIS_Z) {
arg1Axis = MotionEvent.AXIS_RZ - 1;
} else if (arg1Axis > MotionEvent.AXIS_Z && arg1Axis < MotionEvent.AXIS_RZ) {
--arg1Axis;
}
return arg0Axis - arg1Axis;
}
}
@@ -210,7 +236,7 @@ class SDLJoystickHandler_API16 extends SDLJoystickHandler {
mJoysticks.add(joystick);
SDLControllerManager.nativeAddJoystick(joystick.device_id, joystick.name, joystick.desc,
getVendorId(joystickDevice), getProductId(joystickDevice), false,
getButtonMask(joystickDevice), joystick.axes.size(), joystick.hats.size()/2, 0);
getButtonMask(joystickDevice), joystick.axes.size(), getAxisMask(joystick.axes), joystick.hats.size()/2, 0);
}
}
}
@@ -291,6 +317,9 @@ class SDLJoystickHandler_API16 extends SDLJoystickHandler {
public int getVendorId(InputDevice joystickDevice) {
return 0;
}
public int getAxisMask(List<InputDevice.MotionRange> ranges) {
return -1;
}
public int getButtonMask(InputDevice joystickDevice) {
return -1;
}
@@ -308,6 +337,43 @@ class SDLJoystickHandler_API19 extends SDLJoystickHandler_API16 {
return joystickDevice.getVendorId();
}
@Override
public int getAxisMask(List<InputDevice.MotionRange> ranges) {
// For compatibility, keep computing the axis mask like before,
// only really distinguishing 2, 4 and 6 axes.
int axis_mask = 0;
if (ranges.size() >= 2) {
// ((1 << SDL_GAMEPAD_AXIS_LEFTX) | (1 << SDL_GAMEPAD_AXIS_LEFTY))
axis_mask |= 0x0003;
}
if (ranges.size() >= 4) {
// ((1 << SDL_GAMEPAD_AXIS_RIGHTX) | (1 << SDL_GAMEPAD_AXIS_RIGHTY))
axis_mask |= 0x000c;
}
if (ranges.size() >= 6) {
// ((1 << SDL_GAMEPAD_AXIS_LEFT_TRIGGER) | (1 << SDL_GAMEPAD_AXIS_RIGHT_TRIGGER))
axis_mask |= 0x0030;
}
// Also add an indicator bit for whether the sorting order has changed.
// This serves to disable outdated gamecontrollerdb.txt mappings.
boolean have_z = false;
boolean have_past_z_before_rz = false;
for (InputDevice.MotionRange range : ranges) {
int axis = range.getAxis();
if (axis == MotionEvent.AXIS_Z) {
have_z = true;
} else if (axis > MotionEvent.AXIS_Z && axis < MotionEvent.AXIS_RZ) {
have_past_z_before_rz = true;
}
}
if (have_z && have_past_z_before_rz) {
// If both these exist, the compare() function changed sorting order.
// Set a bit to indicate this fact.
axis_mask |= 0x8000;
}
return axis_mask;
}
@Override
public int getButtonMask(InputDevice joystickDevice) {
int button_mask = 0;
@@ -480,13 +546,15 @@ class SDLHapticHandler {
if (haptic == null) {
InputDevice device = InputDevice.getDevice(deviceIds[i]);
Vibrator vib = device.getVibrator();
if (vib.hasVibrator()) {
haptic = new SDLHaptic();
haptic.device_id = deviceIds[i];
haptic.name = device.getName();
haptic.vib = vib;
mHaptics.add(haptic);
SDLControllerManager.nativeAddHaptic(haptic.device_id, haptic.name);
if (vib != null) {
if (vib.hasVibrator()) {
haptic = new SDLHaptic();
haptic.device_id = deviceIds[i];
haptic.name = device.getName();
haptic.vib = vib;
mHaptics.add(haptic);
SDLControllerManager.nativeAddHaptic(haptic.device_id, haptic.name);
}
}
}
}
@@ -743,7 +811,7 @@ class SDLGenericMotionListener_API26 extends SDLGenericMotionListener_API24 {
@Override
public boolean supportsRelativeMouse() {
return (!SDLActivity.isDeXMode() || (Build.VERSION.SDK_INT >= 27));
return (!SDLActivity.isDeXMode() || Build.VERSION.SDK_INT >= 27 /* Android 8.1 (O_MR1) */);
}
@Override
@@ -753,7 +821,7 @@ class SDLGenericMotionListener_API26 extends SDLGenericMotionListener_API24 {
@Override
public boolean setRelativeMouseEnabled(boolean enabled) {
if (!SDLActivity.isDeXMode() || (Build.VERSION.SDK_INT >= 27)) {
if (!SDLActivity.isDeXMode() || Build.VERSION.SDK_INT >= 27 /* Android 8.1 (O_MR1) */) {
if (enabled) {
SDLActivity.getContentView().requestPointerCapture();
} else {

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