mirror of
https://github.com/fallout2-ce/fallout2-ce.git
synced 2026-07-27 16:47:11 -07:00
Compare commits
22
Commits
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
a98b8b4845 | ||
|
|
d43b26d98b | ||
|
|
f23e44d5f3 | ||
|
|
568cc4267a | ||
|
|
afd99fa01b | ||
|
|
3e469ea8e8 | ||
|
|
6e8faa823a | ||
|
|
ddefda32e7 | ||
|
|
0334b8de05 | ||
|
|
1cab275037 | ||
|
|
7eb269bab8 | ||
|
|
c18d7ab25e | ||
|
|
59bf337583 | ||
|
|
88179574e8 | ||
|
|
0733acfad7 | ||
|
|
1388ca1f83 | ||
|
|
1a8d6a4973 | ||
|
|
a2b47104a3 | ||
|
|
d265d3a69a | ||
|
|
c2feba8f22 | ||
|
|
d137b3d95b | ||
|
|
4ff46801ec |
@@ -14,16 +14,6 @@ jobs:
|
||||
runs-on: ubuntu-latest
|
||||
permissions: write-all
|
||||
steps:
|
||||
- name: start deployment
|
||||
if: github.event_name == 'pull_request' && github.event.pull_request.head.repo.full_name == github.repository
|
||||
uses: bobheadxi/deployments@v1
|
||||
id: deployment
|
||||
with:
|
||||
ref: ${{ github.event.pull_request.head.sha }}
|
||||
step: start
|
||||
debug: true
|
||||
env: preview-${{ github.event.pull_request.number }}
|
||||
|
||||
- name: Clone
|
||||
uses: actions/checkout@v4
|
||||
|
||||
@@ -86,10 +76,6 @@ jobs:
|
||||
SITE_BASE: ${{ steps.set-path.outputs.SITE_BASE }}
|
||||
F2_GAME_VERSION: Game=${{github.event.pull_request.head.sha || github.sha }}
|
||||
|
||||
- name: Place hash file
|
||||
if: github.event_name == 'push' || (github.event_name == 'pull_request' && github.event.pull_request.head.repo.full_name == github.repository)
|
||||
run: echo "$GITHUB_SHA" > fallout2-ce-ems/dist/site_hash.txt
|
||||
|
||||
- name: Install rsync (required for the next step)
|
||||
if: github.event_name == 'push' || (github.event_name == 'pull_request' && github.event.pull_request.head.repo.full_name == github.repository)
|
||||
run: |
|
||||
@@ -105,37 +91,10 @@ jobs:
|
||||
clean: false
|
||||
single-commit: true
|
||||
|
||||
|
||||
|
||||
- name: Check that site is deployed
|
||||
if: github.event_name == 'push' || (github.event_name == 'pull_request' && github.event.pull_request.head.repo.full_name == github.repository)
|
||||
run: |
|
||||
URL="$SITE_ORIGIN""$SITE_BASE""site_hash.txt"
|
||||
echo "Expecting $GITHUB_SHA from $URL"
|
||||
for i in `seq 1 80`; do
|
||||
got="$(curl -fsSL --max-time 10 "$URL" | tr -d '\r\n' || true)"
|
||||
if [ "$got" = "$GITHUB_SHA" ]; then
|
||||
echo "âś… Match on attempt $i: ${got}"
|
||||
exit 0
|
||||
fi
|
||||
echo "Received $got, waiting"
|
||||
sleep 5
|
||||
done
|
||||
exit 1
|
||||
|
||||
env:
|
||||
SITE_ORIGIN: https://${{ github.repository_owner }}.github.io
|
||||
SITE_BASE: ${{ steps.set-path.outputs.SITE_BASE }}
|
||||
|
||||
- name: Update deployment status
|
||||
- name: Comment preview URL on PR
|
||||
if: github.event_name == 'pull_request' && github.event.pull_request.head.repo.full_name == github.repository
|
||||
uses: bobheadxi/deployments@v1
|
||||
with:
|
||||
step: finish
|
||||
status: success
|
||||
debug: true
|
||||
env: ${{ steps.deployment.outputs.env }}
|
||||
deployment_id: ${{ steps.deployment.outputs.deployment_id }}
|
||||
ref: ${{ github.event.pull_request.head.sha }}
|
||||
env_url: https://${{ github.repository_owner }}.github.io/fallout2-ce/PR-${{ github.event.pull_request.number }}/
|
||||
|
||||
run: |
|
||||
gh pr comment ${{ github.event.pull_request.number }} \
|
||||
--body "🚀 WebAssembly PR Preview for ${{github.event.pull_request.head.sha || github.sha }} is available at: https://${{ github.repository_owner }}.github.io/fallout2-ce/PR-${{ github.event.pull_request.number }}/"
|
||||
env:
|
||||
GH_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
|
||||
@@ -87,7 +87,7 @@ jobs:
|
||||
uses: actions/cache@v4
|
||||
with:
|
||||
path: os/android/app/.cxx
|
||||
key: android-cmake-v101
|
||||
key: android-cmake-v100
|
||||
|
||||
- name: Setup signing config
|
||||
if: env.KEYSTORE_FILE_BASE64 != '' && env.KEYSTORE_PROPERTIES_FILE_BASE64 != ''
|
||||
@@ -128,7 +128,7 @@ jobs:
|
||||
uses: actions/cache@v4
|
||||
with:
|
||||
path: out
|
||||
key: ios-cmake-v101
|
||||
key: ios-cmake-v100
|
||||
|
||||
- name: Configure
|
||||
run: |
|
||||
@@ -183,7 +183,7 @@ jobs:
|
||||
uses: actions/cache@v4
|
||||
with:
|
||||
path: out
|
||||
key: linux-${{ matrix.arch }}-cmake-v101
|
||||
key: linux-${{ matrix.arch }}-cmake-v100
|
||||
|
||||
- name: Configure
|
||||
run: |
|
||||
@@ -288,7 +288,7 @@ jobs:
|
||||
uses: actions/cache@v4
|
||||
with:
|
||||
path: out
|
||||
key: macos-cmake-v101
|
||||
key: macos-cmake-v100
|
||||
|
||||
- name: Configure
|
||||
run: |
|
||||
@@ -328,16 +328,16 @@ jobs:
|
||||
- name: Clone
|
||||
uses: actions/checkout@v4
|
||||
|
||||
- name: Install Visual Studio 2022 Build Tools with v141_xp
|
||||
- name: Install Visual Studio 2019 Build Tools with v141_xp
|
||||
shell: cmd
|
||||
run: |
|
||||
choco install visualstudio2022buildtools -y --package-parameters="'--add Microsoft.VisualStudio.Workload.VCTools --add Microsoft.VisualStudio.Component.VC.v141.x86.x64 --add Microsoft.VisualStudio.Component.VC.v141.xp --add Microsoft.VisualStudio.Component.VC.Tools.x86.x64 --add Microsoft.VisualStudio.Component.Windows10SDK.10240 --add Microsoft.VisualStudio.ComponentGroup.NativeDesktop.WinXP --add Microsoft.VisualStudio.Component.WinXP'"
|
||||
choco install visualstudio2019buildtools -y --package-parameters="'--add Microsoft.VisualStudio.Workload.VCTools --add Microsoft.VisualStudio.Component.VC.v141.x86.x64 --add Microsoft.VisualStudio.Component.VC.v141.xp --add Microsoft.VisualStudio.Component.VC.Tools.x86.x64 --add Microsoft.VisualStudio.Component.Windows10SDK.10240 --add Microsoft.VisualStudio.ComponentGroup.NativeDesktop.WinXP --add Microsoft.VisualStudio.Component.WinXP'"
|
||||
|
||||
- name: Cache cmake build
|
||||
uses: actions/cache@v4
|
||||
with:
|
||||
path: out
|
||||
key: windows-${{ matrix.arch }}-cmake-v102
|
||||
key: windows-${{ matrix.arch }}-cmake-v100
|
||||
|
||||
- name: Configure
|
||||
shell: cmd
|
||||
@@ -432,4 +432,4 @@ jobs:
|
||||
tag_name: continious
|
||||
draft: false
|
||||
prerelease: true
|
||||
name: Fallout2-CE Continuous Build
|
||||
name: Fallout2-CE Continuous Build
|
||||
@@ -12,7 +12,6 @@ jobs:
|
||||
runs-on: ubuntu-latest
|
||||
permissions:
|
||||
contents: write
|
||||
deployments: write
|
||||
steps:
|
||||
- name: Checkout gh-pages branch
|
||||
uses: actions/checkout@v4
|
||||
@@ -44,12 +43,4 @@ jobs:
|
||||
else
|
||||
git commit --amend -m "đźš® Remove preview for closed PR #${{ github.event.pull_request.number }}"
|
||||
git push --force
|
||||
fi
|
||||
|
||||
- name: mark environment as deactivated
|
||||
uses: bobheadxi/deployments@v1
|
||||
with:
|
||||
step: deactivate-env
|
||||
env: preview-${{ github.event.pull_request.number }}
|
||||
desc: Environment was pruned
|
||||
debug: true
|
||||
fi
|
||||
+1
-11
@@ -286,21 +286,13 @@ target_sources(${EXECUTABLE_NAME} PUBLIC
|
||||
"src/sfall_metarules.h"
|
||||
"src/sfall_opcodes.cc"
|
||||
"src/sfall_opcodes.h"
|
||||
"src/sfall_script_hooks.cc"
|
||||
"src/sfall_arrays.cc"
|
||||
"src/sfall_arrays.h"
|
||||
"src/sfall_animation.cc"
|
||||
"src/sfall_animation.h"
|
||||
"src/sfall_callbacks.cc"
|
||||
"src/sfall_callbacks.h"
|
||||
"src/touch.cc"
|
||||
"src/touch.h"
|
||||
"src/scan_unimplemented.cc"
|
||||
"third_party/lodepng/lodepng.cpp"
|
||||
)
|
||||
|
||||
target_include_directories(${EXECUTABLE_NAME} PUBLIC "third_party/lodepng")
|
||||
|
||||
if(IOS)
|
||||
target_sources(${EXECUTABLE_NAME} PUBLIC
|
||||
"src/platform/ios/paths.h"
|
||||
@@ -321,8 +313,7 @@ endif()
|
||||
if(WIN32)
|
||||
target_link_libraries(${EXECUTABLE_NAME}
|
||||
winmm
|
||||
debug libcpmtd
|
||||
optimized libcpmt
|
||||
libcpmt
|
||||
)
|
||||
endif()
|
||||
|
||||
@@ -434,7 +425,6 @@ endif()
|
||||
|
||||
add_subdirectory("third_party/fpattern")
|
||||
target_link_libraries(${EXECUTABLE_NAME} fpattern::fpattern)
|
||||
target_link_libraries(${EXECUTABLE_NAME} fpattern_windows::fpattern_windows)
|
||||
|
||||
target_link_libraries(${EXECUTABLE_NAME} ${ZLIB_LIBRARIES})
|
||||
target_include_directories(${EXECUTABLE_NAME} PRIVATE ${ZLIB_INCLUDE_DIRS})
|
||||
|
||||
+2
-2
@@ -28,7 +28,7 @@
|
||||
"inherits": [
|
||||
"windows-base"
|
||||
],
|
||||
"generator": "Visual Studio 17 2022",
|
||||
"generator": "Visual Studio 16 2019",
|
||||
"architecture": "Win32",
|
||||
"cacheVariables": {
|
||||
"CMAKE_GENERATOR_TOOLSET": "v141_xp",
|
||||
@@ -42,7 +42,7 @@
|
||||
"inherits": [
|
||||
"windows-base"
|
||||
],
|
||||
"generator": "Visual Studio 17 2022",
|
||||
"generator": "Visual Studio 16 2019",
|
||||
"architecture": "x64",
|
||||
"cacheVariables": {
|
||||
"CMAKE_MSVC_RUNTIME_LIBRARY": "MultiThreaded$<$<CONFIG:Debug>:Debug>"
|
||||
|
||||
@@ -44,7 +44,7 @@ $ sudo apt install libsdl2-2.0-0
|
||||
|
||||
- Alternatively you can use Fallout 2 from Macplay/The Omni Group as a base - you need to extract game assets from the original bundle. Mount CD/DMG, right click `Fallout 2` -> `Show Package Contents`, navigate to `Contents/Resources`. Copy `GameData` folder somewhere, for example `/Applications/Fallout2`.
|
||||
|
||||
- Or if you're a Terminal user and have Homebrew installed you can extract the needed files from the GoG installer. **Note**: You must use "Offline backup game installer", not the main game installer.
|
||||
- Or if you're a Terminal user and have Homebrew installed you can extract the needed files from the GoG installer:
|
||||
|
||||
```console
|
||||
$ brew install innoextract
|
||||
@@ -96,16 +96,32 @@ The main configuration file is `fallout2.cfg`. There are several important setti
|
||||
|
||||
The `sound` folder (with `music` folder inside) might be located either in `data` folder, or be in the Fallout folder. Update `music_path1` setting to match your hierarchy, usually it's `data/sound/music/` or `sound/music/`. Make sure it matches your path exactly (so it might be `SOUND/MUSIC/` if you've installed Fallout from CD). Music files themselves (with `ACM` extension) should be all uppercased, regardless of `sound` and `music` folders.
|
||||
|
||||
The second configuration file is `f2_res.ini`. Use it to change game window size, enable/disable fullscreen mode and configure IFACE settings (the control bar at the bottom of the game screen).
|
||||
Additionally, the [graphics] section provides options for fine tuning the appearence of the game. The included settings are:
|
||||
|
||||
```ini
|
||||
[MAIN]
|
||||
SCR_WIDTH=1280
|
||||
SCR_HEIGHT=720
|
||||
WINDOWED=1 ; 0 = fullscreen
|
||||
SCALE_2X=1 ; 0 = original scale, 1 = 2x - requires increasing the minimum resolution from 640x480 to 1280x960.
|
||||
```
|
||||
[graphics]
|
||||
fullscreen=0 ; 1 = fullscreeen, 0 = windowed
|
||||
game_height=480 ; main play area height
|
||||
game_width=640 ; main play area width
|
||||
scale2x=0 ; 0 = original scale, 1 = 2x - requires increasing the minimum resolution from 640x480 to 1280x960.
|
||||
splash_size=0 ; 0 = normal, 1 = aspect stretch, 2 = fullscreen stretch
|
||||
```
|
||||
|
||||
[IFACE]
|
||||
Recommendations:
|
||||
- **Desktops**: Use any size you see fit.
|
||||
- **Tablets**: Set these values to logical resolution of your device, for example iPad Pro 11 is 1668x2388 (pixels), but it's logical resolution is 834x1194 (points).
|
||||
- **Mobile phones**: Set height to 480, calculate width according to your device screen (aspect) ratio, for example Samsung S21 is 20:9 device, so the width should be 480 * 20 / 9 = 1067.
|
||||
|
||||
In time this graphcs settings will receive an in-game interface. For the time being it must be configured manually.
|
||||
|
||||
The second configuration file is `ddraw.ini` (part of Sfall). There are dozens of options that adjust or override engine behaviour and gameplay mechanics. This file is intended for modders and advanced users.
|
||||
|
||||
For a sample ddraw.ini configuration file, containing all currently working settings use this link: [ddraw.ini](https://raw.githubusercontent.com/fallout2-ce/fallout2-ce/refs/heads/main/files/ddraw.ini)
|
||||
|
||||
Further, Fallout2-CE supports the following additional settings in ddraw.ini:
|
||||
|
||||
```
|
||||
[Misc]
|
||||
; if IFACE_BAR_MODE=0 - the bottom of the map view window sits at the top of the IFACE Bar.
|
||||
; if IFACE_BAR_MODE=1 - the bottom of the map view window extends to the base of the screen and is overlapped by the IFACE Bar.
|
||||
IFACE_BAR_MODE=0
|
||||
@@ -126,35 +142,13 @@ IFACE_BAR_SIDES_ORI=0
|
||||
;if IFACE_BAR_WIDTH=640 - Interface bar will remain at it's original width.
|
||||
;if IFACE_BAR_WIDTH=800 - Interface bar will use 800pix wide asset from f2_res.dat.
|
||||
;IFACE_BAR_WIDTH=640
|
||||
|
||||
[STATIC_SCREENS]
|
||||
;if SPLASH_SCRN_SIZE=0 - Splash screen shows at original size if it fits, otherwise scales down while preserving aspect ratio.
|
||||
;if SPLASH_SCRN_SIZE=1 - Splash screen scales to fit the screen while preserving aspect ratio.
|
||||
;if SPLASH_SCRN_SIZE=2 - Splash screen stretches to fill the entire screen.
|
||||
SPLASH_SCRN_SIZE=0
|
||||
|
||||
[MAPS]
|
||||
;if IGNORE_MAP_EDGES=0 - Hi-Res map scroll edges are enabled.
|
||||
;if IGNORE_MAP_EDGES=1 - Hi-Res map scroll edges are ignored.
|
||||
IGNORE_MAP_EDGES=0
|
||||
```
|
||||
|
||||
Recommendations:
|
||||
- **Desktops**: Use any size you see fit.
|
||||
- **Tablets**: Set these values to logical resolution of your device, for example iPad Pro 11 is 1668x2388 (pixels), but it's logical resolution is 834x1194 (points).
|
||||
- **Mobile phones**: Set height to 480, calculate width according to your device screen (aspect) ratio, for example Samsung S21 is 20:9 device, so the width should be 480 * 20 / 9 = 1067.
|
||||
|
||||
In time this stuff will receive in-game interface, right now you have to do it manually. For a sample f2_res.ini configuration file, containing all currently working settings use this link: [f2_res.ini](https://raw.githubusercontent.com/fallout2-ce/fallout2-ce/refs/heads/mainmenu/files/f2_res.ini)
|
||||
|
||||
*Note*: use of the IFACE_BAR settings requires the f2_res.dat file, which contains graphical assets. Various versions are available, but one compatible with the above f2_res.ini be found here: [f2_res.dat](https://github.com/fallout2-ce/fallout2-ce/raw/refs/heads/mainmenu/files/f2_res.dat)
|
||||
|
||||
The third configuration file is `ddraw.ini` (part of Sfall). There are dozens of options that adjust or override engine behaviour and gameplay mechanics. This file is intended for modders and advanced users.
|
||||
|
||||
For a sample ddraw.ini configuration file, containing all currently working settings use this link: [ddraw.ini](https://raw.githubusercontent.com/fallout2-ce/fallout2-ce/refs/heads/main/files/ddraw.ini)
|
||||
*Note*: use of the IFACE_BAR settings requires the f2_res.dat file, which contains graphical assets. Various versions are available, but one compatible with the above settings be found here: [f2_res.dat](https://github.com/fallout2-ce/fallout2-ce/raw/refs/heads/mainmenu/files/f2_res.dat)
|
||||
|
||||
## Quality of life benefits over vanilla Fallout
|
||||
|
||||
* High resolution support
|
||||
* Large game area support (through HiResMode=1 in ddraw.ini and game_height=480 and game_width=640 settings in fallout2.cfg)
|
||||
* Increased pathfinding nodes 5x for more accurate pathfinding
|
||||
* Ctrl-click to quickly move items when bartering, looting, or stealing
|
||||
* _a_ to select "all" when selecting item quantity
|
||||
|
||||
@@ -1,104 +0,0 @@
|
||||
# Sfall Compatibility
|
||||
|
||||
This document tracks Fallout 2 CE compatibility with sfall. This is for modders who need to know which Sfall features work in CE.
|
||||
|
||||
For now, this covers opcodes/metarules, and hooks. In the future, it will include other ways of modifying the engine (like ini files), and other Sfall-specific behaviour.
|
||||
|
||||
## Opcodes / Metarules
|
||||
|
||||
See [`https://sfall-team.github.io/sfall/`](https://sfall-team.github.io/sfall/) for documentation on specific functions.
|
||||
|
||||
| Group | Opcodes In Group | Compatibility | Notes |
|
||||
| --- | --- | --- | --- |
|
||||
| Direct memory access| read_byte,short,int,string<br>write_byte,short,int,string<br>call_offset_vX | đźš« | Not possible. Open an issue if you need functionality not covered by other opcodes. |
|
||||
| Stats | get/set_pc_base_stat<br>get/set_pc_extra_stat<br>get/set_critter_base_stat<br>get/set_critter_extra_stat | âś… | CE uses engine stat helpers here instead of sfall's direct proto-field behavior, so derived-stat update behavior can differ. |
|
||||
| Stats / Alter min/max | get/set_stat_min/max<br>set_pc_stat_min/max<br>set_npc_stat_min/max | not implemented | - |
|
||||
| Skills | get/set_critter_skill_points<br>get/set_available_skill_points<br>set_skill_max<br>set_critter_skill_mod<br>set_base_skill_mod<br>mod_skill_points_per_level | not implemented | - |
|
||||
| Graphics | graphics_funcs_available<br>force_graphics_refresh<br>get_screen_width<br>get_screen_height<br>set_palette | implemented: only get_screen_width, get_screen_height | - |
|
||||
| Shaders | load_shader<br>free_shader<br>activate_shader<br>deactivate_shader<br>set/get_shader_* | đźš« | likely will not implement direct compatibility
|
||||
| Perks and traits | set_perk_image<br>set_perk_*<br>set_pyromaniac_mod<br>apply_heaveho_fix<br>set_swiftlearner_mod<br>set_fake_perk<br>set_fake_trait<br>set_selectable_perk<br>set_perkbox_title<br>hide_real_perks<br>show_real_perks<br>perk_add_mode<br>clear_selectable_perks<br>has_fake_perk<br>has_fake_trait<br>add_trait<br>remove_trait<br>seq_perk_freq | not implemented | - |
|
||||
| Virtual file system | fs_create<br>fs_copy<br>fs_find<br>fs_read/write_*<br>fs_delete<br>fs_size<br>fs_pos<br>fs_seek<br>fs_resize | đźš« | Open an issue if you have a use case for these |
|
||||
| Combat / Knockback | set_weapon_knockback<br>set_target_knockback<br>set_attacker_knockback<br>remove_weapon_knockback<br>remove_target_knockback<br>remove_attacker_knockback | not implemented | - |
|
||||
| Maps and encounters | in_world_map<br>force_encounter<br>force_encounter_with_flags<br>set_map_time_multi<br>get/set_map_enter_position<br>exec_map_update_scripts<br>get/set_terrain_name<br>set_town_title<br>get/set_can_rest_on_map<br>set_rest_heal_time<br>set_rest_mode<br>set_worldmap_heal_time | implemented: in_world_map, force_encounter, force_encounter_with_flags, set_map_time_multi | - |
|
||||
| Maps and encounters / Worldmap | get_world_map_x/y_pos<br>set_world_map_pos | âś… | - |
|
||||
| Audio | eax_available<br>set_eax_environment<br>play_sfall_sound<br>stop_sfall_sound | not implemented | *eax* opcodes will not be implemented |
|
||||
| Combat / Weapons and ammo | get/set_weapon_ammo_pid<br>get/set_weapon_ammo_count | âś… | - |
|
||||
| Sfall / Version | sfall_ver_major<br>sfall_ver_minor<br>sfall_ver_build | âś… | CE currently reports `4.3.4` |
|
||||
| Utility / Math | log, exponent, round, sqrt, abs, sin, cos, tan, arctan, ceil, ^, floor2, div | âś… | - |
|
||||
| Keyboard and mouse | key_pressed<br>tap_key<br>get_mouse_x/y<br>get_mouse_buttons | âś… | - |
|
||||
| Lists | list_begin<br>list_next<br>list_end<br>list_as_array<br>party_member_list | âś… | - |
|
||||
| Explosions | metarule2_explosions<br>set_attack_explosion_pattern<br>set_attack_explosion_art<br>set_attack_explosion_radius<br>set_attack_is_explosion_fire<br>set_explosion_radius<br>set_dynamite_damage<br>set_plastic_damage<br>get_explosion_damage<br>set_explosion_max_targets<br>item_make_explosive | âś… except item_make_explosive | - |
|
||||
| Animations | reg_anim_combat_check<br>reg_anim_destroy<br>reg_anim_animate_and_hide<br>reg_anim_light<br>reg_anim_change_fid<br>reg_anim_take_out<br>reg_anim_turn_towards<br>reg_anim_callback<br>reg_anim_animate_and_move | âś… except reg_anim_callback | - |
|
||||
| Art and appearance | art_exists<br>refresh_pc_art<br>art_cache_clear<br>set_hero_race<br>set_hero_style | implemented: art_exists, refresh_pc_art, art_cache_clear | - |
|
||||
| Tiles and paths | get_tile_fid<br>tile_under_cursor<br>tile_light<br>tile_get_objs<br>tile_refresh_display<br>obj_blocking_tile<br>tile_by_position<br>get_tile_ground_fid<br>get_tile_roof_fid<br>obj_blocking_line<br>path_find_to<br>objects_in_radius | âś… except objects_in_radius | - |
|
||||
| Utility | sprintf<br>typeof<br>atoi<br>atof | âś… | - |
|
||||
| Utility / Strings | string_split<br>substr<br>strlen<br>charcode<br>get_string_pointer<br>string_find<br>string_find_from<br>string_format<br>string_format_array<br>string_replace<br>string_to_case<br>string_compare | âś… except get_string_pointer | `get_string_pointer` is deprecated and intentionally omitted. |
|
||||
| Interface / Tags | show_iface_tag<br>hide_iface_tag<br>is_iface_tag_active<br>set_iface_tag_text<br>add_iface_tag | implemented: all except set_iface_tag_text, add_iface_tag | CE only handles built-in interface tags here; custom tag creation/text is not supported yet. |
|
||||
| Global variables | set_sfall_global<br>get_sfall_global_int<br>get_sfall_global_float | implemented: all except get_sfall_global_float | Current CE storage is int-backed; `set_sfall_global` stores integer values and there is no float getter yet. |
|
||||
| Hooks / Hook functions | init_hook<br>get_sfall_arg<br>get_sfall_args<br>get_sfall_arg_at<br>set_sfall_return<br>set_sfall_arg<br>register_hook<br>register_hook_proc<br>register_hook_proc_spec | âś… except init_hook | See below for implemented hooks. `init_hook` is deprecated and will not be implemented. register_hook_proc and register_hook_proc_spec both add hooks to the *end* of the hook list, instead of beginning and end, respectively. |
|
||||
| Arrays / Array functions | create_array<br>temp_array<br>fix_array<br>get/set_array<br>resize_array<br>free_array<br>scan_array<br>len_array<br>save/load_array<br>array_key<br>arrayexpr | âś… except save_array, load_array | - |
|
||||
| Perks and traits / NPC perks | set_fake_perk_npc<br>set_fake_trait_npc<br>set_selectable_perk_npc<br>has_fake_perk_npc<br>has_fake_trait_npc | not implemented | - |
|
||||
| Global scripts / Global script functions | set_global_script_repeat<br>set_global_script_type<br>available_global_script_types | implemented: all except available_global_script_types | - |
|
||||
| Combat | attack_is_aimed<br>block_combat<br>force_aimed_shots<br>disable_aimed_shots<br>get_attack_type<br>get/set_bodypart_hit_modifier<br>combat_data<br>get/set/reset_critical_table<br>get_last_target<br>get_last_attacker<br>set_critter_burst_disable<br>get/set_critter_current_ap<br>set_spray_settings<br>get/set_combat_free_move | implemented: only get_attack_type, get_bodypart_hit_modifier, combat_data, set_bodypart_hit_modifier | - |
|
||||
| Car | set_car_current_town<br>car_gas_amount<br>set_car_intface_art | implemented: all except set_car_intface_art | - |
|
||||
| Interface / Windows and images | art_frame_data<br>interface_art_draw<br>interface_print<br>draw_image<br>draw_image_scaled<br>get_window_under_mouse<br>create_win<br>get_window_attribute<br>message_box<br>set_window_flag<br>win_fill_color<br>interface_overlay<br>dialog_message<br>get_text_width<br>hide_window<br>show_window | implemented: only message_box, get_text_width, show_window | - |
|
||||
| Interface / Outline | outlined_object<br>get_outline<br>set_outline | implemented: all except get_outline | - |
|
||||
| Interface / Main interface | intface_is_hidden<br>intface_redraw<br>intface_hide<br>intface_show<br>set_quest_failure_value | implemented: only intface_redraw | `intface_redraw` only supports the zero-argument form; the optional-argument path is explicitly unimplemented. |
|
||||
| Interface / Inventory | display_stats<br>inventory_redraw<br>critter_inven_obj2<br>get_current_inven_size<br>item_weight | implemented: only critter_inven_obj2 | - |
|
||||
| Interface / Cursor | get/set_cursor_mode | âś… | - |
|
||||
| Locks | lock_is_jammed<br>unjam_lock<br>set_unjam_locks_time | not implemented | - |
|
||||
| INI settings | modified_ini<br>get_ini_setting<br>get_ini_string<br>get_ini_section<br>get_ini_sections<br>get_ini_config<br>get_ini_config_db<br>set_ini_setting | âś… except modified_ini, get_ini_config, get_ini_config_db | `modified_ini` is intentionally omitted as deprecated. |
|
||||
| Objects and scripts | set_self<br>set_dude_obj<br>real_dude_obj<br>remove_script<br>set_script<br>get_script<br>obj_is_carrying_obj<br>loot_obj<br>dialog_obj<br>obj_under_cursor<br>get_object_data<br>set_object_data<br>get_flags<br>set_flags<br>set_unique_id<br>set_scr_name<br>obj_is_openable<br>get/set_proto_data<br>get_object_ai_data | implemented: set_self, get_script, loot_obj, dialog_obj, obj_under_cursor, get_object_data, get_flags, set_flags, get_proto_data, set_proto_data | - |
|
||||
| Other / Game management | set_movie_path<br>stop_game<br>resume_game<br>mark_movie_played<br>game_loaded<br>get_game_mode<br>get_uptime<br>signal_close_game | implemented: game_loaded, get_game_mode, get_uptime | - |
|
||||
| Other | input_funcs_available<br>get_year<br>set_dm_model<br>set_df_model<br>set_pipboy_available<br>get_kill_counter<br>mod_kill_counter<br>active_hand<br>toggle_active_hand<br>set_pickpocket_max<br>set_hit_chance_max<br>set_xp_mod<br>set_critter_hit_chance_mod<br>set_base_hit_chance_mod<br>inc_npc_level<br>get_npc_level<br>get/set_viewport_x/y<br>set_hp_per_level_mod<br>get/set_unspent_ap_bonus<br>get/set_unspent_ap_perk_bonus<br>hero_select_win<br>create_message_window<br>get_light_level<br>gdialog_get_barter_mod<br>set_inven_ap_cost<br>set_base_pickpocket_mod<br>set_critter_pickpocket_mod<br>message_str_game<br>sneak_success<br>create_spatial<br>unwield_slot<br>get_inven_ap_cost<br>add_g_timer_event<br>add_extra_msg_file<br>get_metarule_table<br>metarule_exist<br>npc_engine_level_up<br>remove_timer_event<br>set_drugs_data<br>spatial_radius | implemented: get_year, active_hand, toggle_active_hand, create_message_window, message_str_game, add_extra_msg_file, metarule_exist | `input_funcs_available`, `nb_create_char` are deprecated in sfall and intentionally absent in CE. `add_extra_msg_file` does not support the explicit `fileNumber` form in CE. |
|
||||
|
||||
## Hooks
|
||||
|
||||
| Hook | ID | Compatibility | Notes |
|
||||
| --- | --- | --- | --- |
|
||||
| ToHit | `HOOK_TOHIT` | âś… | - |
|
||||
| AfterHitRoll | `HOOK_AFTERHITROLL` | đźš« | Et tu |
|
||||
| CalcAPCost | `HOOK_CALCAPCOST` | đźš« | - |
|
||||
| DeathAnim1 | `HOOK_DEATHANIM1` | đźš« | Use DEATHANIM2 instead |
|
||||
| DeathAnim2 | `HOOK_DEATHANIM2` | âś… | - |
|
||||
| CombatDamage | `HOOK_COMBATDAMAGE` | âś… | - |
|
||||
| OnDeath | `HOOK_ONDEATH` | đźš« | - |
|
||||
| FindTarget | `HOOK_FINDTARGET` | đźš« | (maybe) |
|
||||
| UseObjOn | `HOOK_USEOBJON` | âś… | - |
|
||||
| UseObj | `HOOK_USEOBJ` | âś… | CE notes an sfall-matching inconsistency around return code `2` behavior between interface contexts. |
|
||||
| RemoveInvenObj | `HOOK_REMOVEINVENOBJ` | đźš« | - |
|
||||
| BarterPrice | `HOOK_BARTERPRICE` | âś… | - |
|
||||
| MoveCost | `HOOK_MOVECOST` | đźš« | - |
|
||||
| ItemDamage | `HOOK_ITEMDAMAGE` | đźš« | - |
|
||||
| AmmoCost | `HOOK_AMMOCOST` | đźš« | Et tu |
|
||||
| KeyPress | `HOOK_KEYPRESS` | âś… | Third hook arg is currently `0`; CE doesn't use VK codes. |
|
||||
| MouseClick | `HOOK_MOUSECLICK` | đźš« | - |
|
||||
| UseSkill | `HOOK_USESKILL` | đźš« | - |
|
||||
| Steal | `HOOK_STEAL` | đźš« | Et tu |
|
||||
| WithinPerception | `HOOK_WITHINPERCEPTION` | đźš« | Et tu |
|
||||
| InventoryMove | `HOOK_INVENTORYMOVE` | âś… | - |
|
||||
| InvenWield | `HOOK_INVENWIELD` | đźš« | - |
|
||||
| AdjustFID | `HOOK_ADJUSTFID` | đźš« | - |
|
||||
| CombatTurn | `HOOK_COMBATTURN` | đźš« | - |
|
||||
| StdProcedure | `HOOK_STDPROCEDURE` | đźš« | Et tu |
|
||||
| StdProcedureEnd | `HOOK_STDPROCEDURE_END` | đźš« | - |
|
||||
| CarTravel | `HOOK_CARTRAVEL` | đźš« | - |
|
||||
| SetGlobalVar | `HOOK_SETGLOBALVAR` | đźš« | - |
|
||||
| RestTimer | `HOOK_RESTTIMER` | đźš« | Et tu |
|
||||
| GameModeChange | `HOOK_GAMEMODECHANGE` | âś… | - |
|
||||
| UseAnimObj | `HOOK_USEANIMOBJ` | đźš« | Et tu; (maybe) |
|
||||
| ExplosiveTimer | `HOOK_EXPLOSIVETIMER` | đźš« | - |
|
||||
| DescriptionObj | `HOOK_DESCRIPTIONOBJ` | đźš« | Et tu |
|
||||
| UseSkillOn | `HOOK_USESKILLON` | đźš« | Et tu |
|
||||
| OnExplosion | `HOOK_ONEXPLOSION` | đźš« | (maybe) |
|
||||
| SubCombatDamage | `HOOK_SUBCOMBATDAMAGE` | đźš« | (maybe) |
|
||||
| SetLighting | `HOOK_SETLIGHTING` | đźš« | Et tu; (maybe) |
|
||||
| Sneak | `HOOK_SNEAK` | đźš« | - |
|
||||
| TargetObject | `HOOK_TARGETOBJECT` | đźš« | (maybe) |
|
||||
| Encounter | `HOOK_ENCOUNTER` | đźš« | Et tu |
|
||||
| AdjustPoison | `HOOK_ADJUSTPOISON` | đźš« | (maybe) |
|
||||
| AdjustRads | `HOOK_ADJUSTRADS` | đźš« | (maybe) |
|
||||
| RollCheck | `HOOK_ROLLCHECK` | đźš« | - |
|
||||
| BestWeapon | `HOOK_BESTWEAPON` | đźš« | - |
|
||||
| CanUseWeapon | `HOOK_CANUSEWEAPON` | đźš« | - |
|
||||
| BuildSfxWeapon | `HOOK_BUILDSFXWEAPON` | đźš« | - |
|
||||
@@ -10,6 +10,33 @@
|
||||
;XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
|
||||
[Misc]
|
||||
|
||||
; if IFACE_BAR_MODE=0 - the bottom of the map view window sits at the top of the IFACE Bar.
|
||||
; if IFACE_BAR_MODE=1 - the bottom of the map view window extends to the base of the screen and is overlapped by the IFACE Bar.
|
||||
IFACE_BAR_MODE=0
|
||||
|
||||
;if IFACE_BAR_SIDE_ART=0 - Black, No Iface-bar side art used.
|
||||
;if IFACE_BAR_SIDE_ART=1 - Metal (grey) look Iface-bar side art used.
|
||||
;if IFACE_BAR_SIDE_ART=2 - Leather look Iface-bar side art used.
|
||||
;if IFACE_BAR_SIDE_ART=3-6 - Alternative Metal look Iface-bar side art used.
|
||||
;if IFACE_BAR_SIDE_ART=7 - Alternative Leather look Iface-bar side art used.
|
||||
;if IFACE_BAR_SIDE_ART=8 - Metal (brown) look Iface-bar side art used.
|
||||
IFACE_BAR_SIDE_ART=5
|
||||
|
||||
|
||||
;if IFACE_BAR_SIDES_ORI=0 - Iface-bar side graphics extend from the Iface-Bar to the Screen edges.
|
||||
;if IFACE_BAR_SIDES_ORI=1 - Iface-bar side graphics extend from the Screen edges to the Iface-Bar.
|
||||
IFACE_BAR_SIDES_ORI=1
|
||||
|
||||
;This will increase the width of the interface bar expanding the area used to display text.
|
||||
;if IFACE_BAR_WIDTH=640 - Interface bar will remain at it's original width.
|
||||
IFACE_BAR_WIDTH=800
|
||||
|
||||
;Adds Fallout 1 style travel/trail dots
|
||||
WorldMapTravelMarkers=0
|
||||
|
||||
;Prevents pausing music between map areas with the same music
|
||||
GaplessMusic=0
|
||||
|
||||
;Uncomment these lines to change the timers of how many days after the game starts Hakunin dream sequences will occur
|
||||
;MovieTimer_artimer1=5000
|
||||
;MovieTimer_artimer2=5000
|
||||
@@ -197,6 +224,11 @@ NumbersInDialogue=0
|
||||
;XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
|
||||
[Scripts]
|
||||
|
||||
;Comma-separated list of masked paths to load global scripts from
|
||||
;Only use single backslash \ as the directory separator
|
||||
;Paths outside of scripts folder are supported
|
||||
;GlobalScriptPaths=scripts\gl_*.int,scripts\sfall\gl*.int
|
||||
|
||||
;Uncomment the option to specify an additional directory for ini files used by scripts
|
||||
;The game will search for ini files first relative to this directory and then relative to the root directory if not found
|
||||
;The path length is limited to 61 characters
|
||||
|
||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user