Files
2024-09-21 19:20:49 -04:00

33 lines
638 B
C++

#pragma once
#include <revolution.h>
#include "Game/System/GameSystemSceneController.hpp"
#include "Game/System/NerveExecutor.hpp"
class GameSequenceDirector;
class GameSystemObjHolder;
class NameObjListExecutor;
class GameSystem : public NerveExecutor {
public:
GameSystem();
void init();
void frameLoop();
u32 _8;
GameSequenceDirector* mSeqDirector; // 0xC
u32 _10;
u32 _14;
u32 _18;
u32 _1C;
GameSystemObjHolder* mObjHolder; // 0x20
GameSystemSceneController* mSceneController; // 0x24
u32 _28;
u32 _2C;
u32 _30;
u32 _34;
u32 _38;
};
void main(void);