mirror of
https://github.com/encounter/Petari.git
synced 2026-03-30 11:34:15 -07:00
33 lines
638 B
C++
33 lines
638 B
C++
#pragma once
|
|
|
|
#include <revolution.h>
|
|
#include "Game/System/GameSystemSceneController.hpp"
|
|
#include "Game/System/NerveExecutor.hpp"
|
|
|
|
class GameSequenceDirector;
|
|
class GameSystemObjHolder;
|
|
class NameObjListExecutor;
|
|
|
|
class GameSystem : public NerveExecutor {
|
|
public:
|
|
GameSystem();
|
|
|
|
void init();
|
|
void frameLoop();
|
|
|
|
u32 _8;
|
|
GameSequenceDirector* mSeqDirector; // 0xC
|
|
u32 _10;
|
|
u32 _14;
|
|
u32 _18;
|
|
u32 _1C;
|
|
GameSystemObjHolder* mObjHolder; // 0x20
|
|
GameSystemSceneController* mSceneController; // 0x24
|
|
u32 _28;
|
|
u32 _2C;
|
|
u32 _30;
|
|
u32 _34;
|
|
u32 _38;
|
|
};
|
|
|
|
void main(void); |