#pragma once #include #include "Game/System/GameSystemSceneController.hpp" #include "Game/System/NerveExecutor.hpp" class GameSequenceDirector; class GameSystemObjHolder; class NameObjListExecutor; class GameSystem : public NerveExecutor { public: GameSystem(); void init(); void frameLoop(); u32 _8; GameSequenceDirector* mSeqDirector; // 0xC u32 _10; u32 _14; u32 _18; u32 _1C; GameSystemObjHolder* mObjHolder; // 0x20 GameSystemSceneController* mSceneController; // 0x24 u32 _28; u32 _2C; u32 _30; u32 _34; u32 _38; }; void main(void);