2021-11-22 02:35:19 -05:00
|
|
|
#pragma once
|
|
|
|
|
|
|
|
|
|
#include <revolution.h>
|
2023-12-13 00:40:16 -05:00
|
|
|
#include "Game/System/GameSystemSceneController.hpp"
|
2023-12-19 20:35:35 -05:00
|
|
|
#include "Game/System/NerveExecutor.hpp"
|
2021-11-22 02:35:19 -05:00
|
|
|
|
2023-12-19 20:35:35 -05:00
|
|
|
class GameSequenceDirector;
|
|
|
|
|
class GameSystemObjHolder;
|
2024-09-21 19:20:49 -04:00
|
|
|
class NameObjListExecutor;
|
2023-12-19 20:35:35 -05:00
|
|
|
|
|
|
|
|
class GameSystem : public NerveExecutor {
|
2021-11-22 02:35:19 -05:00
|
|
|
public:
|
2021-12-12 03:44:24 -05:00
|
|
|
GameSystem();
|
|
|
|
|
|
|
|
|
|
void init();
|
|
|
|
|
void frameLoop();
|
|
|
|
|
|
2023-12-19 20:35:35 -05:00
|
|
|
u32 _8;
|
2024-09-21 19:20:49 -04:00
|
|
|
GameSequenceDirector* mSeqDirector; // 0xC
|
2023-12-19 20:35:35 -05:00
|
|
|
u32 _10;
|
|
|
|
|
u32 _14;
|
|
|
|
|
u32 _18;
|
|
|
|
|
u32 _1C;
|
2024-09-21 19:20:49 -04:00
|
|
|
GameSystemObjHolder* mObjHolder; // 0x20
|
|
|
|
|
GameSystemSceneController* mSceneController; // 0x24
|
2021-12-12 03:44:24 -05:00
|
|
|
u32 _28;
|
|
|
|
|
u32 _2C;
|
|
|
|
|
u32 _30;
|
|
|
|
|
u32 _34;
|
|
|
|
|
u32 _38;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
void main(void);
|