Files
ZuneShell.dll/ZuneShell/ZuneUI/FamilySettingChoice.cs

70 lines
1.9 KiB
C#

// Decompiled with JetBrains decompiler
// Type: ZuneUI.FamilySettingChoice
// Assembly: ZuneShell, Version=4.7.0.0, Culture=neutral, PublicKeyToken=ddd0da4d3e678217
// MVID: FC8028F3-A47B-4FB4-B35B-11D1752D8264
// Assembly location: C:\Program Files\Zune\ZuneShell.dll
using Microsoft.Iris;
using System.Collections;
namespace ZuneUI
{
public class FamilySettingChoice : Choice
{
private string _title;
private string _settingId;
private bool _showBlockUnrated;
private BooleanChoice _blockUnrated;
private IList _choices;
public FamilySettingChoice(
IModelItemOwner owner,
string title,
string description,
string blockText,
string settingId,
bool showBlockUnrated,
IList choices)
: base(owner, description, choices)
{
this._title = title;
this._settingId = settingId;
this._showBlockUnrated = showBlockUnrated;
this._blockUnrated = new BooleanChoice(owner, blockText);
this._choices = choices;
this.Clear();
}
public string Title => this._title;
public string SettingId => this._settingId;
public bool ShowBlockUnrated => this._showBlockUnrated;
public BooleanChoice BlockUnrated => this._blockUnrated;
public IList Choices => this._choices;
public FamilySettingValue GetSettingValueById(int value)
{
foreach (FamilySettingValue choice in Choices)
{
if (choice.Value == value)
return choice;
}
return null;
}
public FamilySettingValue SettingValue
{
get => (FamilySettingValue)this.ChosenValue;
set
{
if (!this.Options.Contains(value))
return;
this.ChosenValue = value;
}
}
}
}