mirror of
https://github.com/ZuneDev/ZuneShell.dll.git
synced 2026-07-27 13:11:51 -07:00
70 lines
1.9 KiB
C#
70 lines
1.9 KiB
C#
// Decompiled with JetBrains decompiler
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// Type: ZuneUI.FamilySettingChoice
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// Assembly: ZuneShell, Version=4.7.0.0, Culture=neutral, PublicKeyToken=ddd0da4d3e678217
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// MVID: FC8028F3-A47B-4FB4-B35B-11D1752D8264
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// Assembly location: C:\Program Files\Zune\ZuneShell.dll
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using Microsoft.Iris;
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using System.Collections;
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namespace ZuneUI
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{
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public class FamilySettingChoice : Choice
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{
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private string _title;
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private string _settingId;
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private bool _showBlockUnrated;
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private BooleanChoice _blockUnrated;
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private IList _choices;
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public FamilySettingChoice(
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IModelItemOwner owner,
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string title,
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string description,
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string blockText,
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string settingId,
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bool showBlockUnrated,
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IList choices)
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: base(owner, description, choices)
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{
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this._title = title;
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this._settingId = settingId;
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this._showBlockUnrated = showBlockUnrated;
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this._blockUnrated = new BooleanChoice(owner, blockText);
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this._choices = choices;
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this.Clear();
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}
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public string Title => this._title;
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public string SettingId => this._settingId;
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public bool ShowBlockUnrated => this._showBlockUnrated;
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public BooleanChoice BlockUnrated => this._blockUnrated;
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public IList Choices => this._choices;
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public FamilySettingValue GetSettingValueById(int value)
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{
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foreach (FamilySettingValue choice in Choices)
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{
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if (choice.Value == value)
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return choice;
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}
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return null;
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}
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public FamilySettingValue SettingValue
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{
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get => (FamilySettingValue)this.ChosenValue;
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set
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{
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if (!this.Options.Contains(value))
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return;
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this.ChosenValue = value;
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}
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}
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}
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}
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