mirror of
https://gitlab.winehq.org/wine/wine-staging.git
synced 2024-11-21 16:46:54 -08:00
359 lines
13 KiB
Diff
359 lines
13 KiB
Diff
From b24e0e059c1734c3a9d287d0be1450c2b29cc259 Mon Sep 17 00:00:00 2001
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From: =?UTF-8?q?R=C3=A9mi=20Bernon?= <rbernon@codeweavers.com>
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Date: Mon, 12 Oct 2020 12:50:32 +0200
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Subject: [PATCH 2/9] windows.gaming.input: Implement IGamepadStatics stubs.
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---
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.../windows.gaming.input_main.c | 127 +++++++++++++++++
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include/windows.foundation.idl | 11 ++
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include/windows.gaming.input.idl | 128 ++++++++++++++++++
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loader/wine.inf.in | 1 +
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4 files changed, 267 insertions(+)
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diff --git a/dlls/windows.gaming.input.dll/windows.gaming.input_main.c b/dlls/windows.gaming.input.dll/windows.gaming.input_main.c
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index 2b6abc4dd84..33c260b27b3 100644
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--- a/dlls/windows.gaming.input.dll/windows.gaming.input_main.c
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+++ b/dlls/windows.gaming.input.dll/windows.gaming.input_main.c
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@@ -10,6 +10,10 @@
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#include "initguid.h"
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#include "activation.h"
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+#define WIDL_USING_IVECTORVIEW_1_WINDOWS_GAMING_INPUT_GAMEPAD
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+#define WIDL_USING_IEVENTHANDLER_1_WINDOWS_GAMING_INPUT_GAMEPAD
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+#define WIDL_USING_WINDOWS_GAMING_INPUT_IGAMEPAD
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+#define WIDL_USING_WINDOWS_GAMING_INPUT_IGAMEPADSTATICS
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#include "windows.foundation.h"
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#include "windows.gaming.input.h"
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@@ -27,6 +31,7 @@ static const char *debugstr_hstring(HSTRING hstr)
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struct windows_gaming_input
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{
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IActivationFactory IActivationFactory_iface;
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+ IGamepadStatics IGamepadStatics_iface;
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LONG ref;
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};
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@@ -35,6 +40,120 @@ static inline struct windows_gaming_input *impl_from_IActivationFactory(IActivat
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return CONTAINING_RECORD(iface, struct windows_gaming_input, IActivationFactory_iface);
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}
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+static inline struct windows_gaming_input *impl_from_IGamepadStatics(IGamepadStatics *iface)
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+{
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+ return CONTAINING_RECORD(iface, struct windows_gaming_input, IGamepadStatics_iface);
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+}
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+
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+static HRESULT STDMETHODCALLTYPE gamepad_statics_QueryInterface(
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+ IGamepadStatics *iface, REFIID iid, void **out)
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+{
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+ TRACE("iface %p, iid %s, out %p stub!\n", iface, debugstr_guid(iid), out);
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+
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+ if (IsEqualGUID(iid, &IID_IAgileObject))
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+ {
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+ IUnknown_AddRef(iface);
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+ *out = iface;
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+ return S_OK;
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+ }
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+
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+ WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(iid));
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+ *out = NULL;
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+ return E_NOINTERFACE;
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+}
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+
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+static ULONG STDMETHODCALLTYPE gamepad_statics_AddRef(
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+ IGamepadStatics *iface)
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+{
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+ struct windows_gaming_input *impl = impl_from_IGamepadStatics(iface);
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+ ULONG ref = InterlockedIncrement(&impl->ref);
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+ TRACE("iface %p, ref %u.\n", iface, ref);
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+ return ref;
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+}
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+
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+static ULONG STDMETHODCALLTYPE gamepad_statics_Release(
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+ IGamepadStatics *iface)
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+{
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+ struct windows_gaming_input *impl = impl_from_IGamepadStatics(iface);
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+ ULONG ref = InterlockedDecrement(&impl->ref);
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+ TRACE("iface %p, ref %u.\n", iface, ref);
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+ return ref;
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+}
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+
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+static HRESULT STDMETHODCALLTYPE gamepad_statics_GetIids(
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+ IGamepadStatics *iface, ULONG *iid_count, IID **iids)
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+{
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+ FIXME("iface %p, iid_count %p, iids %p stub!\n", iface, iid_count, iids);
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+ return E_NOTIMPL;
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+}
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+
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+static HRESULT STDMETHODCALLTYPE gamepad_statics_GetRuntimeClassName(
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+ IGamepadStatics *iface, HSTRING *class_name)
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+{
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+ FIXME("iface %p, class_name %p stub!\n", iface, class_name);
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+ return E_NOTIMPL;
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+}
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+
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+static HRESULT STDMETHODCALLTYPE gamepad_statics_GetTrustLevel(
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+ IGamepadStatics *iface, TrustLevel *trust_level)
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+{
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+ FIXME("iface %p, trust_level %p stub!\n", iface, trust_level);
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+ return E_NOTIMPL;
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+}
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+
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+static HRESULT STDMETHODCALLTYPE gamepad_statics_add_GamepadAdded(
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+ IGamepadStatics *iface, IEventHandler_Gamepad *value, EventRegistrationToken* token)
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+{
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+ FIXME("iface %p, value %p, token %p stub!\n", iface, value, token);
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+ return E_NOTIMPL;
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+}
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+
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+static HRESULT STDMETHODCALLTYPE gamepad_statics_remove_GamepadAdded(
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+ IGamepadStatics *iface, EventRegistrationToken token)
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+{
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+ FIXME("iface %p, token %#I64x stub!\n", iface, token.value);
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+ return E_NOTIMPL;
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+}
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+
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+static HRESULT STDMETHODCALLTYPE gamepad_statics_add_GamepadRemoved(
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+ IGamepadStatics *iface, IEventHandler_Gamepad *value, EventRegistrationToken* token)
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+{
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+ FIXME("iface %p, value %p, token %p stub!\n", iface, value, token);
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+ return E_NOTIMPL;
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+}
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+
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+static HRESULT STDMETHODCALLTYPE gamepad_statics_remove_GamepadRemoved(
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+ IGamepadStatics *iface, EventRegistrationToken token)
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+{
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+ FIXME("iface %p, token %#I64x stub!\n", iface, token.value);
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+ return E_NOTIMPL;
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+}
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+
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+static HRESULT STDMETHODCALLTYPE gamepad_statics_get_Gamepads(
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+ IGamepadStatics *iface, IVectorView_Gamepad **value)
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+{
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+ struct windows_gaming_input *impl = impl_from_IGamepadStatics(iface);
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+ FIXME("iface %p, value %p stub!\n", iface, value);
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+ return E_NOTIMPL;
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+}
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+
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+static const struct IGamepadStaticsVtbl gamepad_statics_vtbl =
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+{
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+ gamepad_statics_QueryInterface,
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+ gamepad_statics_AddRef,
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+ gamepad_statics_Release,
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+ /* IInspectable methods */
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+ gamepad_statics_GetIids,
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+ gamepad_statics_GetRuntimeClassName,
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+ gamepad_statics_GetTrustLevel,
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+ /* IGamepadStatics methods */
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+ gamepad_statics_add_GamepadAdded,
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+ gamepad_statics_remove_GamepadAdded,
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+ gamepad_statics_add_GamepadRemoved,
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+ gamepad_statics_remove_GamepadRemoved,
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+ gamepad_statics_get_Gamepads,
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+};
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+
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static HRESULT STDMETHODCALLTYPE windows_gaming_input_QueryInterface(
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IActivationFactory *iface, REFIID iid, void **out)
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{
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@@ -50,6 +169,13 @@ static HRESULT STDMETHODCALLTYPE windows_gaming_input_QueryInterface(
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return S_OK;
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}
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+ if (IsEqualGUID(iid, &IID_IGamepadStatics))
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+ {
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+ IUnknown_AddRef(iface);
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+ *out = &impl->IGamepadStatics_iface;
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+ return S_OK;
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+ }
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+
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FIXME("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(iid));
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*out = NULL;
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return E_NOINTERFACE;
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@@ -117,6 +243,7 @@ static const struct IActivationFactoryVtbl activation_factory_vtbl =
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static struct windows_gaming_input windows_gaming_input =
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{
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{&activation_factory_vtbl},
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+ {&gamepad_statics_vtbl},
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0
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};
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diff --git a/include/windows.foundation.idl b/include/windows.foundation.idl
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index 9b9b40897be..dd613b68b00 100644
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--- a/include/windows.foundation.idl
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+++ b/include/windows.foundation.idl
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@@ -26,6 +26,11 @@ import "windowscontracts.idl";
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/* import "eventtoken.idl"; */
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/* import "ivectorchangedeventargs.idl"; */
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+typedef struct EventRegistrationToken
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+{
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+ __int64 value;
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+} EventRegistrationToken;
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+
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namespace Windows {
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namespace Foundation {
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[contract(Windows.Foundation.FoundationContract, 1.0)]
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@@ -119,6 +124,12 @@ namespace Windows {
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]
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delegate void EventHandler<T>([in] IInspectable *sender, [in] T args);
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+ [
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+ contract(Windows.Foundation.FoundationContract, 1.0),
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+ uuid(9de1c534-6ae1-11e0-84e1-18a905bcc53f)
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+ ]
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+ delegate void TypedEventHandler<TSender, TResult>([in] TSender sender, [in] TResult args);
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+
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namespace Collections
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{
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[
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diff --git a/include/windows.gaming.input.idl b/include/windows.gaming.input.idl
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index 575f34ccb58..b5af4e24a66 100644
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--- a/include/windows.gaming.input.idl
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+++ b/include/windows.gaming.input.idl
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@@ -22,3 +22,131 @@
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import "inspectable.idl";
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import "windows.foundation.idl";
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+
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+namespace Windows {
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+ namespace Gaming {
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+ namespace Input {
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+ typedef enum GamepadButtons GamepadButtons;
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+ typedef struct GamepadReading GamepadReading;
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+ typedef struct GamepadVibration GamepadVibration;
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+ interface IGameController;
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+ interface IGameControllerBatteryInfo;
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+ interface IGamepad;
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+ interface IGamepad2;
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+ interface IGamepadStatics;
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+ interface IGamepadStatics2;
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+ runtimeclass Gamepad;
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+ }
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+ }
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+}
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+
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+namespace Windows {
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+ namespace Gaming {
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+ namespace Input {
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+ declare {
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+ interface Windows.Foundation.EventHandler<Windows.Gaming.Input.Gamepad*>;
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+ interface Windows.Foundation.Collections.IVectorView<Gamepad*>;
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+ }
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+ }
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+ }
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+}
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+
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+namespace Windows {
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+ namespace Gaming {
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+ namespace Input {
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+ [
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+ contract(Windows.Foundation.UniversalApiContract, 1.0),
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+ flags
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+ ]
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+ enum GamepadButtons
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+ {
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+ None = 0x0,
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+ Menu = 0x1,
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+ View = 0x2,
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+ A = 0x4,
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+ B = 0x8,
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+ X = 0x10,
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+ Y = 0x20,
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+ DPadUp = 0x40,
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+ DPadDown = 0x80,
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+ DPadLeft = 0x100,
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+ DPadRight = 0x200,
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+ LeftShoulder = 0x400,
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+ RightShoulder = 0x800,
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+ LeftThumbstick = 0x1000,
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+ RightThumbstick = 0x2000,
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+ [contract(Windows.Foundation.UniversalApiContract, 3.0)]
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+ Paddle1 = 0x4000,
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+ [contract(Windows.Foundation.UniversalApiContract, 3.0)]
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+ Paddle2 = 0x8000,
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+ [contract(Windows.Foundation.UniversalApiContract, 3.0)]
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+ Paddle3 = 0x10000,
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+ [contract(Windows.Foundation.UniversalApiContract, 3.0)]
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+ Paddle4 = 0x20000
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+ };
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+
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+ [contract(Windows.Foundation.UniversalApiContract, 1.0)]
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+ struct GamepadReading
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+ {
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+ UINT64 Timestamp;
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+ Windows.Gaming.Input.GamepadButtons Buttons;
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+ DOUBLE LeftTrigger;
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+ DOUBLE RightTrigger;
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+ DOUBLE LeftThumbstickX;
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+ DOUBLE LeftThumbstickY;
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+ DOUBLE RightThumbstickX;
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+ DOUBLE RightThumbstickY;
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+ };
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+
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+ [contract(Windows.Foundation.UniversalApiContract, 1.0)]
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+ struct GamepadVibration
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+ {
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+ DOUBLE LeftMotor;
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+ DOUBLE RightMotor;
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+ DOUBLE LeftTrigger;
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+ DOUBLE RightTrigger;
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+ };
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+
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+ [
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+ contract(Windows.Foundation.UniversalApiContract, 1.0),
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+ exclusiveto(Windows.Gaming.Input.Gamepad),
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+ uuid(bc7bb43c-0a69-3903-9e9d-a50f86a45de5)
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+ ]
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+ interface IGamepad : IInspectable
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+ requires Windows.Gaming.Input.IGameController
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+ {
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+ [propget] HRESULT Vibration([out, retval] Windows.Gaming.Input.GamepadVibration* value);
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+ [propput] HRESULT Vibration([in] Windows.Gaming.Input.GamepadVibration value);
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+ HRESULT GetCurrentReading([out, retval] Windows.Gaming.Input.GamepadReading* value);
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+ }
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+
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+ [
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+ object,
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+ uuid(8bbce529-d49c-39e9-9560-e47dde96b7c8)
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+ ]
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+ interface IGamepadStatics : IInspectable
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+ {
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+ [eventadd] HRESULT GamepadAdded([in] Windows.Foundation.EventHandler<Gamepad*> *value, [out, retval] EventRegistrationToken* token);
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+ [eventremove] HRESULT GamepadAdded([in] EventRegistrationToken token);
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+ [eventadd] HRESULT GamepadRemoved([in] Windows.Foundation.EventHandler<Gamepad*> *value, [out, retval] EventRegistrationToken* token);
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+ [eventremove] HRESULT GamepadRemoved([in] EventRegistrationToken token);
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+ [propget] HRESULT Gamepads([out, retval] Windows.Foundation.Collections.IVectorView<Gamepad*> **value);
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+ }
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+
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+ [
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+ contract(Windows.Foundation.UniversalApiContract, 1.0),
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+ marshaling_behavior(agile),
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+ static(Windows.Gaming.Input.IGamepadStatics, Windows.Foundation.UniversalApiContract, 1.0),
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+ static(Windows.Gaming.Input.IGamepadStatics2, Windows.Foundation.UniversalApiContract, 4.0),
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+ threading(both)
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+ ]
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+ runtimeclass Gamepad
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+ {
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+ [default] interface Windows.Gaming.Input.IGamepad;
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+ interface Windows.Gaming.Input.IGameController;
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+ [contract(Windows.Foundation.UniversalApiContract, 3.0)] interface Windows.Gaming.Input.IGamepad2;
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+ [contract(Windows.Foundation.UniversalApiContract, 4.0)] interface Windows.Gaming.Input.IGameControllerBatteryInfo;
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+ }
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+ }
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+ }
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+}
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diff --git a/loader/wine.inf.in b/loader/wine.inf.in
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index 157b146a857..9d738859b81 100644
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--- a/loader/wine.inf.in
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+++ b/loader/wine.inf.in
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@@ -713,6 +713,7 @@ HKLM,%MciExtStr%,"wmx",,"MPEGVideo"
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HKLM,%MciExtStr%,"wvx",,"MPEGVideo"
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[Misc]
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+HKLM,Software\Microsoft\WindowsRuntime\ActivatableClassId\Windows.Gaming.Input.Gamepad,"DllPath",2,"Windows.Gaming.Input.dll"
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HKLM,Software\Microsoft\WindowsRuntime\ActivatableClassId\Windows.Media.SpeechSynthesis.SpeechSynthesizer,"DllPath",2,"Windows.Media.Speech.dll"
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HKLM,Software\Borland\Database Engine\Settings\SYSTEM\INIT,SHAREDMEMLOCATION,,9000
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HKLM,Software\Clients\Mail,,2,"Native Mail Client"
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--
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2.28.0
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