Updated windows.gaming.input-dll patchset

This commit is contained in:
Alistair Leslie-Hughes 2020-10-14 18:01:08 +11:00
parent 23ca7fe894
commit fbf364bce9
15 changed files with 1882 additions and 885 deletions

View File

@ -1451,11 +1451,18 @@ if test "$enable_wineboot_ProxySettings" -eq 1; then
enable_wineboot_drivers_etc_Stubs=1
fi
if test "$enable_windows_media_speech_dll" -eq 1; then
if test "$enable_windows_gaming_input_dll" -gt 1; then
abort "Patchset windows.gaming.input-dll disabled, but windows.media.speech.dll depends on that."
if test "$enable_windows_gaming_input_dll" -eq 1; then
if test "$enable_windows_media_speech_dll" -gt 1; then
abort "Patchset windows.media.speech.dll disabled, but windows.gaming.input-dll depends on that."
fi
enable_windows_gaming_input_dll=1
enable_windows_media_speech_dll=1
fi
if test "$enable_windows_media_speech_dll" -eq 1; then
if test "$enable_widl_winrt_support" -gt 1; then
abort "Patchset widl-winrt-support disabled, but windows.media.speech.dll depends on that."
fi
enable_widl_winrt_support=1
fi
if test "$enable_uxtheme_GTK_Theming" -eq 1; then
@ -4356,26 +4363,10 @@ if test "$enable_widl_winrt_support" -eq 1; then
patch_apply widl-winrt-support/0028-include-Add-IVectorView-HSTRING-declaration-to-windo.patch
fi
# Patchset windows.gaming.input-dll
# |
# | This patchset fixes the following Wine bugs:
# | * [#49756] windows.gaming.input: New DLL
# |
# | Modified files:
# | * configure.ac, dlls/windows.gaming.input.dll/Makefile.in, dlls/windows.gaming.input.dll/windows.gaming.input.spec,
# | dlls/windows.gaming.input.dll/windows.gaming.input_main.c, loader/wine.inf.in
# |
if test "$enable_windows_gaming_input_dll" -eq 1; then
patch_apply windows.gaming.input-dll/0001-windows.gaming.input-Add-stub-dll.patch
patch_apply windows.gaming.input-dll/0002-windows.gaming.input-Implement-IActivationFactory-st.patch
patch_apply windows.gaming.input-dll/0003-windows.gaming.input-Implement-IGamepadStatics-stubs.patch
patch_apply windows.gaming.input-dll/0004-windows.gaming.input-Implement-IRawGameControllerSta.patch
fi
# Patchset windows.media.speech.dll
# |
# | This patchset has the following (direct or indirect) dependencies:
# | * windows.gaming.input-dll
# | * widl-winrt-support
# |
# | This patchset fixes the following Wine bugs:
# | * [#49740] windows.media.speech: New DLL
@ -4391,6 +4382,32 @@ if test "$enable_windows_media_speech_dll" -eq 1; then
patch_apply windows.media.speech.dll/0004-windows.media.speech-Fake-empty-IInstalledVoicesStat.patch
fi
# Patchset windows.gaming.input-dll
# |
# | This patchset has the following (direct or indirect) dependencies:
# | * widl-winrt-support, windows.media.speech.dll
# |
# | This patchset fixes the following Wine bugs:
# | * [#49756] windows.gaming.input: New DLL
# |
# | Modified files:
# | * configure.ac, dlls/windows.gaming.input.dll/Makefile.in, dlls/windows.gaming.input.dll/windows.gaming.input.spec,
# | dlls/windows.gaming.input.dll/windows.gaming.input_main.c, include/Makefile.in, include/asyncinfo.idl,
# | include/windows.foundation.idl, include/windows.gaming.input.forcefeedback.idl, include/windows.gaming.input.idl,
# | include/windows.system.idl, loader/wine.inf.in
# |
if test "$enable_windows_gaming_input_dll" -eq 1; then
patch_apply windows.gaming.input-dll/0001-windows.gaming.input-Add-stub-dll.patch
patch_apply windows.gaming.input-dll/0002-windows.gaming.input-Implement-IGamepadStatics-stubs.patch
patch_apply windows.gaming.input-dll/0003-windows.gaming.input-Implement-IGamepadStatics-Gamep.patch
patch_apply windows.gaming.input-dll/0004-windows.gaming.input-Fake-empty-IGamepadStatics-Game.patch
patch_apply windows.gaming.input-dll/0005-windows.gaming.input-Fake-IEventHandler_Gamepad-supp.patch
patch_apply windows.gaming.input-dll/0006-windows.gaming.input-Implement-IRawGameControllerSta.patch
patch_apply windows.gaming.input-dll/0007-windows.gaming.input-Implement-IRawGameControllerSta.patch
patch_apply windows.gaming.input-dll/0008-windows.gaming.input-Fake-empty-IRawGameControllerSt.patch
patch_apply windows.gaming.input-dll/0009-windows.gaming.input-Fake-IEventHandler_RawGameContr.patch
fi
# Patchset windowscodecs-GIF_Encoder
# |
# | Modified files:

View File

@ -1,50 +1,47 @@
From 42c3691a1a3f4124a819dbde46a41eedc94bb17e Mon Sep 17 00:00:00 2001
From 0a5e3bf90552df0bbf21ecec922bd91fe8a27a3a Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?R=C3=A9mi=20Bernon?= <rbernon@codeweavers.com>
Date: Fri, 21 Aug 2020 08:58:32 +0200
Subject: [PATCH 1/4] windows.gaming.input: Add stub dll.
MIME-Version: 1.0
Content-Type: text/plain; charset=UTF-8
Content-Transfer-Encoding: 8bit
Date: Fri, 9 Oct 2020 13:38:18 +0200
Subject: [PATCH 1/9] windows.gaming.input: Add stub dll.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
---
configure.ac | 1 +
dlls/windows.gaming.input.dll/Makefile.in | 7 +++
.../windows.gaming.input.spec | 3 ++
.../windows.gaming.input_main.c | 54 +++++++++++++++++++
4 files changed, 65 insertions(+)
configure.ac | 1 +
dlls/windows.gaming.input.dll/Makefile.in | 5 +
.../windows.gaming.input.spec | 3 +
.../windows.gaming.input_main.c | 140 ++++++++++++++++++
include/Makefile.in | 1 +
include/windows.gaming.input.idl | 24 +++
6 files changed, 174 insertions(+)
create mode 100644 dlls/windows.gaming.input.dll/Makefile.in
create mode 100644 dlls/windows.gaming.input.dll/windows.gaming.input.spec
create mode 100644 dlls/windows.gaming.input.dll/windows.gaming.input_main.c
create mode 100644 include/windows.gaming.input.idl
diff --git a/configure.ac b/configure.ac
index 61142f73e6..82fc6817be 100644
index a8649a2e40b..3e717d5191f 100644
--- a/configure.ac
+++ b/configure.ac
@@ -3837,6 +3837,7 @@ WINE_CONFIG_MAKEFILE(dlls/win32s16.dll16,enable_win16)
@@ -3822,6 +3822,7 @@ WINE_CONFIG_MAKEFILE(dlls/win32s16.dll16,enable_win16)
WINE_CONFIG_MAKEFILE(dlls/win87em.dll16,enable_win16)
WINE_CONFIG_MAKEFILE(dlls/winaspi.dll16,enable_win16)
WINE_CONFIG_MAKEFILE(dlls/windebug.dll16,enable_win16)
+WINE_CONFIG_MAKEFILE(dlls/windows.gaming.input.dll)
WINE_CONFIG_MAKEFILE(dlls/windows.media.speech.dll)
WINE_CONFIG_MAKEFILE(dlls/windowscodecs)
WINE_CONFIG_MAKEFILE(dlls/windowscodecs/tests)
WINE_CONFIG_MAKEFILE(dlls/windowscodecsext)
diff --git a/dlls/windows.gaming.input.dll/Makefile.in b/dlls/windows.gaming.input.dll/Makefile.in
new file mode 100644
index 0000000000..782d81ad34
index 00000000000..d9478342294
--- /dev/null
+++ b/dlls/windows.gaming.input.dll/Makefile.in
@@ -0,0 +1,7 @@
+MODULE = windows.gaming.input.dll
+IMPORTS = combase uuid
+
@@ -0,0 +1,5 @@
+MODULE = windows.gaming.input.dll
+IMPORTS = combase uuid
+EXTRADLLFLAGS = -mno-cygwin
+
+C_SRCS = \
+ windows.gaming.input_main.c
diff --git a/dlls/windows.gaming.input.dll/windows.gaming.input.spec b/dlls/windows.gaming.input.dll/windows.gaming.input.spec
new file mode 100644
index 0000000000..20a8bfa98e
index 00000000000..20a8bfa98ea
--- /dev/null
+++ b/dlls/windows.gaming.input.dll/windows.gaming.input.spec
@@ -0,0 +1,3 @@
@ -53,10 +50,10 @@ index 0000000000..20a8bfa98e
+@ stdcall -private DllGetClassObject(ptr ptr ptr)
diff --git a/dlls/windows.gaming.input.dll/windows.gaming.input_main.c b/dlls/windows.gaming.input.dll/windows.gaming.input_main.c
new file mode 100644
index 0000000000..3c12a83e6b
index 00000000000..2b6abc4dd84
--- /dev/null
+++ b/dlls/windows.gaming.input.dll/windows.gaming.input_main.c
@@ -0,0 +1,54 @@
@@ -0,0 +1,140 @@
+#include <stdarg.h>
+
+#define COBJMACROS
@ -64,9 +61,13 @@ index 0000000000..3c12a83e6b
+#include "winbase.h"
+#include "winstring.h"
+#include "wine/debug.h"
+#include "activation.h"
+#include "objbase.h"
+
+#include "initguid.h"
+#include "activation.h"
+
+#include "windows.foundation.h"
+#include "windows.gaming.input.h"
+
+WINE_DEFAULT_DEBUG_CHANNEL(input);
+
@ -79,38 +80,162 @@ index 0000000000..3c12a83e6b
+ return wine_dbgstr_wn(str, len);
+}
+
+BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, void *reserved)
+struct windows_gaming_input
+{
+ TRACE("(%p, %u, %p)\n", instance, reason, reserved);
+ IActivationFactory IActivationFactory_iface;
+ LONG ref;
+};
+
+ switch (reason)
+static inline struct windows_gaming_input *impl_from_IActivationFactory(IActivationFactory *iface)
+{
+ return CONTAINING_RECORD(iface, struct windows_gaming_input, IActivationFactory_iface);
+}
+
+static HRESULT STDMETHODCALLTYPE windows_gaming_input_QueryInterface(
+ IActivationFactory *iface, REFIID iid, void **out)
+{
+ struct windows_gaming_input *impl = impl_from_IActivationFactory(iface);
+ TRACE("iface %p, iid %s, out %p stub!\n", iface, debugstr_guid(iid), out);
+
+ if (IsEqualGUID(iid, &IID_IUnknown) ||
+ IsEqualGUID(iid, &IID_IInspectable) ||
+ IsEqualGUID(iid, &IID_IActivationFactory))
+ {
+ case DLL_WINE_PREATTACH:
+ return FALSE; /* prefer native version */
+ case DLL_PROCESS_ATTACH:
+ DisableThreadLibraryCalls(instance);
+ break;
+ IUnknown_AddRef(iface);
+ *out = &impl->IActivationFactory_iface;
+ return S_OK;
+ }
+
+ return TRUE;
+ FIXME("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(iid));
+ *out = NULL;
+ return E_NOINTERFACE;
+}
+
+static ULONG STDMETHODCALLTYPE windows_gaming_input_AddRef(
+ IActivationFactory *iface)
+{
+ struct windows_gaming_input *impl = impl_from_IActivationFactory(iface);
+ ULONG ref = InterlockedIncrement(&impl->ref);
+ TRACE("iface %p, ref %u.\n", iface, ref);
+ return ref;
+}
+
+static ULONG STDMETHODCALLTYPE windows_gaming_input_Release(
+ IActivationFactory *iface)
+{
+ struct windows_gaming_input *impl = impl_from_IActivationFactory(iface);
+ ULONG ref = InterlockedDecrement(&impl->ref);
+ TRACE("iface %p, ref %u.\n", iface, ref);
+ return ref;
+}
+
+static HRESULT STDMETHODCALLTYPE windows_gaming_input_GetIids(
+ IActivationFactory *iface, ULONG *iid_count, IID **iids)
+{
+ FIXME("iface %p, iid_count %p, iids %p stub!\n", iface, iid_count, iids);
+ return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE windows_gaming_input_GetRuntimeClassName(
+ IActivationFactory *iface, HSTRING *class_name)
+{
+ FIXME("iface %p, class_name %p stub!\n", iface, class_name);
+ return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE windows_gaming_input_GetTrustLevel(
+ IActivationFactory *iface, TrustLevel *trust_level)
+{
+ FIXME("iface %p, trust_level %p stub!\n", iface, trust_level);
+ return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE windows_gaming_input_ActivateInstance(
+ IActivationFactory *iface, IInspectable **instance)
+{
+ FIXME("iface %p, instance %p stub!\n", iface, instance);
+ return E_NOTIMPL;
+}
+
+static const struct IActivationFactoryVtbl activation_factory_vtbl =
+{
+ windows_gaming_input_QueryInterface,
+ windows_gaming_input_AddRef,
+ windows_gaming_input_Release,
+ /* IInspectable methods */
+ windows_gaming_input_GetIids,
+ windows_gaming_input_GetRuntimeClassName,
+ windows_gaming_input_GetTrustLevel,
+ /* IActivationFactory methods */
+ windows_gaming_input_ActivateInstance,
+};
+
+static struct windows_gaming_input windows_gaming_input =
+{
+ {&activation_factory_vtbl},
+ 0
+};
+
+HRESULT WINAPI DllCanUnloadNow(void)
+{
+ return S_FALSE;
+}
+
+HRESULT WINAPI DllGetClassObject(REFCLSID clsid, REFIID riid, LPVOID *object)
+HRESULT WINAPI DllGetClassObject(REFCLSID clsid, REFIID riid, void **out)
+{
+ FIXME("clsid %s, riid %s, object %p stub!\n", debugstr_guid(clsid), debugstr_guid(riid), object);
+ FIXME("clsid %s, riid %s, out %p stub!\n", debugstr_guid(clsid), debugstr_guid(riid), out);
+ return CLASS_E_CLASSNOTAVAILABLE;
+}
+
+HRESULT WINAPI DllGetActivationFactory(HSTRING classid, IActivationFactory **factory)
+{
+ FIXME("classid %s, factory %p stub!\n", debugstr_hstring(classid), factory);
+ return E_NOINTERFACE;
+ TRACE("classid %s, factory %p.\n", debugstr_hstring(classid), factory);
+ *factory = &windows_gaming_input.IActivationFactory_iface;
+ IUnknown_AddRef(*factory);
+ return S_OK;
+}
diff --git a/include/Makefile.in b/include/Makefile.in
index 91297753b12..8ae1091b8b7 100644
--- a/include/Makefile.in
+++ b/include/Makefile.in
@@ -735,6 +735,7 @@ SOURCES = \
windef.h \
windns.h \
windows.foundation.idl \
+ windows.gaming.input.idl \
windows.media.speechsynthesis.idl \
windows.h \
windowscontracts.idl \
diff --git a/include/windows.gaming.input.idl b/include/windows.gaming.input.idl
new file mode 100644
index 00000000000..575f34ccb58
--- /dev/null
+++ b/include/windows.gaming.input.idl
@@ -0,0 +1,24 @@
+/*
+ * Copyright 2020 Rémi Bernon for CodeWeavers
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ */
+
+#ifdef __WIDL__
+#pragma winrt ns_prefix
+#endif
+
+import "inspectable.idl";
+import "windows.foundation.idl";
--
2.28.0

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@ -1,122 +0,0 @@
From 46168d502a9677f29960fdd3f5bbacf1f35f0f6e Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?R=C3=A9mi=20Bernon?= <rbernon@codeweavers.com>
Date: Fri, 21 Aug 2020 08:58:33 +0200
Subject: [PATCH 2/4] windows.gaming.input: Implement IActivationFactory stubs.
MIME-Version: 1.0
Content-Type: text/plain; charset=UTF-8
Content-Transfer-Encoding: 8bit
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
---
.../windows.gaming.input_main.c | 90 ++++++++++++++++++-
1 file changed, 88 insertions(+), 2 deletions(-)
diff --git a/dlls/windows.gaming.input.dll/windows.gaming.input_main.c b/dlls/windows.gaming.input.dll/windows.gaming.input_main.c
index 3c12a83e6b..f345fbffb5 100644
--- a/dlls/windows.gaming.input.dll/windows.gaming.input_main.c
+++ b/dlls/windows.gaming.input.dll/windows.gaming.input_main.c
@@ -20,6 +20,90 @@ static const char *debugstr_hstring(HSTRING hstr)
return wine_dbgstr_wn(str, len);
}
+struct windows_gaming_input
+{
+ IActivationFactory IActivationFactory_iface;
+ LONG refcount;
+};
+
+static inline struct windows_gaming_input *impl_from_IActivationFactory(IActivationFactory *iface)
+{
+ return CONTAINING_RECORD(iface, struct windows_gaming_input, IActivationFactory_iface);
+}
+
+static HRESULT STDMETHODCALLTYPE windows_gaming_input_QueryInterface(
+ IActivationFactory *iface, REFIID iid, void **object)
+{
+ TRACE("iface %p, iid %s, object %p stub!\n", iface, debugstr_guid(iid), object);
+ *object = NULL;
+ return E_NOINTERFACE;
+}
+
+static ULONG STDMETHODCALLTYPE windows_gaming_input_AddRef(
+ IActivationFactory *iface)
+{
+ struct windows_gaming_input *impl = impl_from_IActivationFactory(iface);
+ ULONG rc = InterlockedIncrement(&impl->refcount);
+ TRACE("%p increasing refcount to %u.\n", impl, rc);
+ return rc;
+}
+
+static ULONG STDMETHODCALLTYPE windows_gaming_input_Release(
+ IActivationFactory *iface)
+{
+ struct windows_gaming_input *impl = impl_from_IActivationFactory(iface);
+ ULONG rc = InterlockedDecrement(&impl->refcount);
+ TRACE("%p decreasing refcount to %u.\n", impl, rc);
+ return rc;
+}
+
+static HRESULT STDMETHODCALLTYPE windows_gaming_input_GetIids(
+ IActivationFactory *iface, ULONG *iid_count, IID **iids)
+{
+ FIXME("iface %p, iid_count %p, iids %p stub!\n", iface, iid_count, iids);
+ return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE windows_gaming_input_GetRuntimeClassName(
+ IActivationFactory *iface, HSTRING *class_name)
+{
+ FIXME("iface %p, class_name %p stub!\n", iface, class_name);
+ return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE windows_gaming_input_GetTrustLevel(
+ IActivationFactory *iface, TrustLevel *trust_level)
+{
+ FIXME("iface %p, trust_level %p stub!\n", iface, trust_level);
+ return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE windows_gaming_input_ActivateInstance(
+ IActivationFactory *iface, IInspectable **instance)
+{
+ FIXME("iface %p, instance %p stub!\n", iface, instance);
+ return E_NOTIMPL;
+}
+
+static const struct IActivationFactoryVtbl activation_factory_vtbl =
+{
+ windows_gaming_input_QueryInterface,
+ windows_gaming_input_AddRef,
+ windows_gaming_input_Release,
+ /* IInspectable methods */
+ windows_gaming_input_GetIids,
+ windows_gaming_input_GetRuntimeClassName,
+ windows_gaming_input_GetTrustLevel,
+ /* IActivationFactory methods */
+ windows_gaming_input_ActivateInstance,
+};
+
+static struct windows_gaming_input windows_gaming_input =
+{
+ {&activation_factory_vtbl},
+ 0
+};
+
BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, void *reserved)
{
TRACE("(%p, %u, %p)\n", instance, reason, reserved);
@@ -49,6 +133,8 @@ HRESULT WINAPI DllGetClassObject(REFCLSID clsid, REFIID riid, LPVOID *object)
HRESULT WINAPI DllGetActivationFactory(HSTRING classid, IActivationFactory **factory)
{
- FIXME("classid %s, factory %p stub!\n", debugstr_hstring(classid), factory);
- return E_NOINTERFACE;
+ TRACE("classid %s, factory %p.\n", debugstr_hstring(classid), factory);
+ *factory = &windows_gaming_input.IActivationFactory_iface;
+ IUnknown_AddRef(*factory);
+ return S_OK;
}
--
2.28.0

View File

@ -0,0 +1,358 @@
From b24e0e059c1734c3a9d287d0be1450c2b29cc259 Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?R=C3=A9mi=20Bernon?= <rbernon@codeweavers.com>
Date: Mon, 12 Oct 2020 12:50:32 +0200
Subject: [PATCH 2/9] windows.gaming.input: Implement IGamepadStatics stubs.
---
.../windows.gaming.input_main.c | 127 +++++++++++++++++
include/windows.foundation.idl | 11 ++
include/windows.gaming.input.idl | 128 ++++++++++++++++++
loader/wine.inf.in | 1 +
4 files changed, 267 insertions(+)
diff --git a/dlls/windows.gaming.input.dll/windows.gaming.input_main.c b/dlls/windows.gaming.input.dll/windows.gaming.input_main.c
index 2b6abc4dd84..33c260b27b3 100644
--- a/dlls/windows.gaming.input.dll/windows.gaming.input_main.c
+++ b/dlls/windows.gaming.input.dll/windows.gaming.input_main.c
@@ -10,6 +10,10 @@
#include "initguid.h"
#include "activation.h"
+#define WIDL_USING_IVECTORVIEW_1_WINDOWS_GAMING_INPUT_GAMEPAD
+#define WIDL_USING_IEVENTHANDLER_1_WINDOWS_GAMING_INPUT_GAMEPAD
+#define WIDL_USING_WINDOWS_GAMING_INPUT_IGAMEPAD
+#define WIDL_USING_WINDOWS_GAMING_INPUT_IGAMEPADSTATICS
#include "windows.foundation.h"
#include "windows.gaming.input.h"
@@ -27,6 +31,7 @@ static const char *debugstr_hstring(HSTRING hstr)
struct windows_gaming_input
{
IActivationFactory IActivationFactory_iface;
+ IGamepadStatics IGamepadStatics_iface;
LONG ref;
};
@@ -35,6 +40,120 @@ static inline struct windows_gaming_input *impl_from_IActivationFactory(IActivat
return CONTAINING_RECORD(iface, struct windows_gaming_input, IActivationFactory_iface);
}
+static inline struct windows_gaming_input *impl_from_IGamepadStatics(IGamepadStatics *iface)
+{
+ return CONTAINING_RECORD(iface, struct windows_gaming_input, IGamepadStatics_iface);
+}
+
+static HRESULT STDMETHODCALLTYPE gamepad_statics_QueryInterface(
+ IGamepadStatics *iface, REFIID iid, void **out)
+{
+ TRACE("iface %p, iid %s, out %p stub!\n", iface, debugstr_guid(iid), out);
+
+ if (IsEqualGUID(iid, &IID_IAgileObject))
+ {
+ IUnknown_AddRef(iface);
+ *out = iface;
+ return S_OK;
+ }
+
+ WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(iid));
+ *out = NULL;
+ return E_NOINTERFACE;
+}
+
+static ULONG STDMETHODCALLTYPE gamepad_statics_AddRef(
+ IGamepadStatics *iface)
+{
+ struct windows_gaming_input *impl = impl_from_IGamepadStatics(iface);
+ ULONG ref = InterlockedIncrement(&impl->ref);
+ TRACE("iface %p, ref %u.\n", iface, ref);
+ return ref;
+}
+
+static ULONG STDMETHODCALLTYPE gamepad_statics_Release(
+ IGamepadStatics *iface)
+{
+ struct windows_gaming_input *impl = impl_from_IGamepadStatics(iface);
+ ULONG ref = InterlockedDecrement(&impl->ref);
+ TRACE("iface %p, ref %u.\n", iface, ref);
+ return ref;
+}
+
+static HRESULT STDMETHODCALLTYPE gamepad_statics_GetIids(
+ IGamepadStatics *iface, ULONG *iid_count, IID **iids)
+{
+ FIXME("iface %p, iid_count %p, iids %p stub!\n", iface, iid_count, iids);
+ return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE gamepad_statics_GetRuntimeClassName(
+ IGamepadStatics *iface, HSTRING *class_name)
+{
+ FIXME("iface %p, class_name %p stub!\n", iface, class_name);
+ return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE gamepad_statics_GetTrustLevel(
+ IGamepadStatics *iface, TrustLevel *trust_level)
+{
+ FIXME("iface %p, trust_level %p stub!\n", iface, trust_level);
+ return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE gamepad_statics_add_GamepadAdded(
+ IGamepadStatics *iface, IEventHandler_Gamepad *value, EventRegistrationToken* token)
+{
+ FIXME("iface %p, value %p, token %p stub!\n", iface, value, token);
+ return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE gamepad_statics_remove_GamepadAdded(
+ IGamepadStatics *iface, EventRegistrationToken token)
+{
+ FIXME("iface %p, token %#I64x stub!\n", iface, token.value);
+ return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE gamepad_statics_add_GamepadRemoved(
+ IGamepadStatics *iface, IEventHandler_Gamepad *value, EventRegistrationToken* token)
+{
+ FIXME("iface %p, value %p, token %p stub!\n", iface, value, token);
+ return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE gamepad_statics_remove_GamepadRemoved(
+ IGamepadStatics *iface, EventRegistrationToken token)
+{
+ FIXME("iface %p, token %#I64x stub!\n", iface, token.value);
+ return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE gamepad_statics_get_Gamepads(
+ IGamepadStatics *iface, IVectorView_Gamepad **value)
+{
+ struct windows_gaming_input *impl = impl_from_IGamepadStatics(iface);
+ FIXME("iface %p, value %p stub!\n", iface, value);
+ return E_NOTIMPL;
+}
+
+static const struct IGamepadStaticsVtbl gamepad_statics_vtbl =
+{
+ gamepad_statics_QueryInterface,
+ gamepad_statics_AddRef,
+ gamepad_statics_Release,
+ /* IInspectable methods */
+ gamepad_statics_GetIids,
+ gamepad_statics_GetRuntimeClassName,
+ gamepad_statics_GetTrustLevel,
+ /* IGamepadStatics methods */
+ gamepad_statics_add_GamepadAdded,
+ gamepad_statics_remove_GamepadAdded,
+ gamepad_statics_add_GamepadRemoved,
+ gamepad_statics_remove_GamepadRemoved,
+ gamepad_statics_get_Gamepads,
+};
+
static HRESULT STDMETHODCALLTYPE windows_gaming_input_QueryInterface(
IActivationFactory *iface, REFIID iid, void **out)
{
@@ -50,6 +169,13 @@ static HRESULT STDMETHODCALLTYPE windows_gaming_input_QueryInterface(
return S_OK;
}
+ if (IsEqualGUID(iid, &IID_IGamepadStatics))
+ {
+ IUnknown_AddRef(iface);
+ *out = &impl->IGamepadStatics_iface;
+ return S_OK;
+ }
+
FIXME("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(iid));
*out = NULL;
return E_NOINTERFACE;
@@ -117,6 +243,7 @@ static const struct IActivationFactoryVtbl activation_factory_vtbl =
static struct windows_gaming_input windows_gaming_input =
{
{&activation_factory_vtbl},
+ {&gamepad_statics_vtbl},
0
};
diff --git a/include/windows.foundation.idl b/include/windows.foundation.idl
index 9b9b40897be..dd613b68b00 100644
--- a/include/windows.foundation.idl
+++ b/include/windows.foundation.idl
@@ -26,6 +26,11 @@ import "windowscontracts.idl";
/* import "eventtoken.idl"; */
/* import "ivectorchangedeventargs.idl"; */
+typedef struct EventRegistrationToken
+{
+ __int64 value;
+} EventRegistrationToken;
+
namespace Windows {
namespace Foundation {
[contract(Windows.Foundation.FoundationContract, 1.0)]
@@ -119,6 +124,12 @@ namespace Windows {
]
delegate void EventHandler<T>([in] IInspectable *sender, [in] T args);
+ [
+ contract(Windows.Foundation.FoundationContract, 1.0),
+ uuid(9de1c534-6ae1-11e0-84e1-18a905bcc53f)
+ ]
+ delegate void TypedEventHandler<TSender, TResult>([in] TSender sender, [in] TResult args);
+
namespace Collections
{
[
diff --git a/include/windows.gaming.input.idl b/include/windows.gaming.input.idl
index 575f34ccb58..b5af4e24a66 100644
--- a/include/windows.gaming.input.idl
+++ b/include/windows.gaming.input.idl
@@ -22,3 +22,131 @@
import "inspectable.idl";
import "windows.foundation.idl";
+
+namespace Windows {
+ namespace Gaming {
+ namespace Input {
+ typedef enum GamepadButtons GamepadButtons;
+ typedef struct GamepadReading GamepadReading;
+ typedef struct GamepadVibration GamepadVibration;
+ interface IGameController;
+ interface IGameControllerBatteryInfo;
+ interface IGamepad;
+ interface IGamepad2;
+ interface IGamepadStatics;
+ interface IGamepadStatics2;
+ runtimeclass Gamepad;
+ }
+ }
+}
+
+namespace Windows {
+ namespace Gaming {
+ namespace Input {
+ declare {
+ interface Windows.Foundation.EventHandler<Windows.Gaming.Input.Gamepad*>;
+ interface Windows.Foundation.Collections.IVectorView<Gamepad*>;
+ }
+ }
+ }
+}
+
+namespace Windows {
+ namespace Gaming {
+ namespace Input {
+ [
+ contract(Windows.Foundation.UniversalApiContract, 1.0),
+ flags
+ ]
+ enum GamepadButtons
+ {
+ None = 0x0,
+ Menu = 0x1,
+ View = 0x2,
+ A = 0x4,
+ B = 0x8,
+ X = 0x10,
+ Y = 0x20,
+ DPadUp = 0x40,
+ DPadDown = 0x80,
+ DPadLeft = 0x100,
+ DPadRight = 0x200,
+ LeftShoulder = 0x400,
+ RightShoulder = 0x800,
+ LeftThumbstick = 0x1000,
+ RightThumbstick = 0x2000,
+ [contract(Windows.Foundation.UniversalApiContract, 3.0)]
+ Paddle1 = 0x4000,
+ [contract(Windows.Foundation.UniversalApiContract, 3.0)]
+ Paddle2 = 0x8000,
+ [contract(Windows.Foundation.UniversalApiContract, 3.0)]
+ Paddle3 = 0x10000,
+ [contract(Windows.Foundation.UniversalApiContract, 3.0)]
+ Paddle4 = 0x20000
+ };
+
+ [contract(Windows.Foundation.UniversalApiContract, 1.0)]
+ struct GamepadReading
+ {
+ UINT64 Timestamp;
+ Windows.Gaming.Input.GamepadButtons Buttons;
+ DOUBLE LeftTrigger;
+ DOUBLE RightTrigger;
+ DOUBLE LeftThumbstickX;
+ DOUBLE LeftThumbstickY;
+ DOUBLE RightThumbstickX;
+ DOUBLE RightThumbstickY;
+ };
+
+ [contract(Windows.Foundation.UniversalApiContract, 1.0)]
+ struct GamepadVibration
+ {
+ DOUBLE LeftMotor;
+ DOUBLE RightMotor;
+ DOUBLE LeftTrigger;
+ DOUBLE RightTrigger;
+ };
+
+ [
+ contract(Windows.Foundation.UniversalApiContract, 1.0),
+ exclusiveto(Windows.Gaming.Input.Gamepad),
+ uuid(bc7bb43c-0a69-3903-9e9d-a50f86a45de5)
+ ]
+ interface IGamepad : IInspectable
+ requires Windows.Gaming.Input.IGameController
+ {
+ [propget] HRESULT Vibration([out, retval] Windows.Gaming.Input.GamepadVibration* value);
+ [propput] HRESULT Vibration([in] Windows.Gaming.Input.GamepadVibration value);
+ HRESULT GetCurrentReading([out, retval] Windows.Gaming.Input.GamepadReading* value);
+ }
+
+ [
+ object,
+ uuid(8bbce529-d49c-39e9-9560-e47dde96b7c8)
+ ]
+ interface IGamepadStatics : IInspectable
+ {
+ [eventadd] HRESULT GamepadAdded([in] Windows.Foundation.EventHandler<Gamepad*> *value, [out, retval] EventRegistrationToken* token);
+ [eventremove] HRESULT GamepadAdded([in] EventRegistrationToken token);
+ [eventadd] HRESULT GamepadRemoved([in] Windows.Foundation.EventHandler<Gamepad*> *value, [out, retval] EventRegistrationToken* token);
+ [eventremove] HRESULT GamepadRemoved([in] EventRegistrationToken token);
+ [propget] HRESULT Gamepads([out, retval] Windows.Foundation.Collections.IVectorView<Gamepad*> **value);
+ }
+
+ [
+ contract(Windows.Foundation.UniversalApiContract, 1.0),
+ marshaling_behavior(agile),
+ static(Windows.Gaming.Input.IGamepadStatics, Windows.Foundation.UniversalApiContract, 1.0),
+ static(Windows.Gaming.Input.IGamepadStatics2, Windows.Foundation.UniversalApiContract, 4.0),
+ threading(both)
+ ]
+ runtimeclass Gamepad
+ {
+ [default] interface Windows.Gaming.Input.IGamepad;
+ interface Windows.Gaming.Input.IGameController;
+ [contract(Windows.Foundation.UniversalApiContract, 3.0)] interface Windows.Gaming.Input.IGamepad2;
+ [contract(Windows.Foundation.UniversalApiContract, 4.0)] interface Windows.Gaming.Input.IGameControllerBatteryInfo;
+ }
+ }
+ }
+}
diff --git a/loader/wine.inf.in b/loader/wine.inf.in
index 157b146a857..9d738859b81 100644
--- a/loader/wine.inf.in
+++ b/loader/wine.inf.in
@@ -713,6 +713,7 @@ HKLM,%MciExtStr%,"wmx",,"MPEGVideo"
HKLM,%MciExtStr%,"wvx",,"MPEGVideo"
[Misc]
+HKLM,Software\Microsoft\WindowsRuntime\ActivatableClassId\Windows.Gaming.Input.Gamepad,"DllPath",2,"Windows.Gaming.Input.dll"
HKLM,Software\Microsoft\WindowsRuntime\ActivatableClassId\Windows.Media.SpeechSynthesis.SpeechSynthesizer,"DllPath",2,"Windows.Media.Speech.dll"
HKLM,Software\Borland\Database Engine\Settings\SYSTEM\INIT,SHAREDMEMLOCATION,,9000
HKLM,Software\Clients\Mail,,2,"Native Mail Client"
--
2.28.0

View File

@ -0,0 +1,157 @@
From 39cabcb0a109f9705740120186858defe1c1cf2c Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?R=C3=A9mi=20Bernon?= <rbernon@codeweavers.com>
Date: Tue, 13 Oct 2020 17:58:14 +0200
Subject: [PATCH 3/9] windows.gaming.input: Implement IGamepadStatics::Gamepads
stubs.
---
.../windows.gaming.input_main.c | 112 +++++++++++++++++-
1 file changed, 111 insertions(+), 1 deletion(-)
diff --git a/dlls/windows.gaming.input.dll/windows.gaming.input_main.c b/dlls/windows.gaming.input.dll/windows.gaming.input_main.c
index 33c260b27b3..a7d9a89244b 100644
--- a/dlls/windows.gaming.input.dll/windows.gaming.input_main.c
+++ b/dlls/windows.gaming.input.dll/windows.gaming.input_main.c
@@ -32,6 +32,7 @@ struct windows_gaming_input
{
IActivationFactory IActivationFactory_iface;
IGamepadStatics IGamepadStatics_iface;
+ IVectorView_Gamepad IVectorView_Gamepad_iface;
LONG ref;
};
@@ -45,6 +46,113 @@ static inline struct windows_gaming_input *impl_from_IGamepadStatics(IGamepadSta
return CONTAINING_RECORD(iface, struct windows_gaming_input, IGamepadStatics_iface);
}
+static inline struct windows_gaming_input *impl_from_IVectorView_Gamepad(IVectorView_Gamepad *iface)
+{
+ return CONTAINING_RECORD(iface, struct windows_gaming_input, IVectorView_Gamepad_iface);
+}
+
+static HRESULT STDMETHODCALLTYPE vector_view_gamepad_QueryInterface(
+ IVectorView_Gamepad *iface, REFIID iid, void **out)
+{
+ TRACE("iface %p, iid %s, out %p stub!\n", iface, debugstr_guid(iid), out);
+
+ if (IsEqualGUID(iid, &IID_IUnknown) ||
+ IsEqualGUID(iid, &IID_IInspectable) ||
+ IsEqualGUID(iid, &IID_IVectorView_Gamepad))
+ {
+ IUnknown_AddRef(iface);
+ *out = iface;
+ return S_OK;
+ }
+
+ WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(iid));
+ *out = NULL;
+ return E_NOINTERFACE;
+}
+
+static ULONG STDMETHODCALLTYPE vector_view_gamepad_AddRef(
+ IVectorView_Gamepad *iface)
+{
+ struct windows_gaming_input *impl = impl_from_IVectorView_Gamepad(iface);
+ ULONG ref = InterlockedIncrement(&impl->ref);
+ TRACE("iface %p, ref %u.\n", iface, ref);
+ return ref;
+}
+
+static ULONG STDMETHODCALLTYPE vector_view_gamepad_Release(
+ IVectorView_Gamepad *iface)
+{
+ struct windows_gaming_input *impl = impl_from_IVectorView_Gamepad(iface);
+ ULONG ref = InterlockedDecrement(&impl->ref);
+ TRACE("iface %p, ref %u.\n", iface, ref);
+ return ref;
+}
+
+static HRESULT STDMETHODCALLTYPE vector_view_gamepad_GetIids(
+ IVectorView_Gamepad *iface, ULONG *iid_count, IID **iids)
+{
+ FIXME("iface %p, iid_count %p, iids %p stub!\n", iface, iid_count, iids);
+ return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE vector_view_gamepad_GetRuntimeClassName(
+ IVectorView_Gamepad *iface, HSTRING *class_name)
+{
+ FIXME("iface %p, class_name %p stub!\n", iface, class_name);
+ return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE vector_view_gamepad_GetTrustLevel(
+ IVectorView_Gamepad *iface, TrustLevel *trust_level)
+{
+ FIXME("iface %p, trust_level %p stub!\n", iface, trust_level);
+ return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE vector_view_gamepad_GetAt(
+ IVectorView_Gamepad *iface, ULONG index, IGamepad **value)
+{
+ FIXME("iface %p, index %#x, value %p stub!\n", iface, index, value);
+ return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE vector_view_gamepad_get_Size(
+ IVectorView_Gamepad *iface, ULONG *value)
+{
+ FIXME("iface %p, value %p stub!\n", iface, value);
+ return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE vector_view_gamepad_IndexOf(
+ IVectorView_Gamepad *iface, IGamepad *element, ULONG *index, BOOLEAN *value)
+{
+ FIXME("iface %p, element %p, index %p, value %p stub!\n", iface, element, index, value);
+ return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE vector_view_gamepad_GetMany(
+ IVectorView_Gamepad *iface, ULONG start_index, IGamepad **items, UINT *value)
+{
+ FIXME("iface %p, start_index %#x, items %p, value %p stub!\n", iface, start_index, items, value);
+ return E_NOTIMPL;
+}
+
+static const struct IVectorView_GamepadVtbl vector_view_gamepad_vtbl =
+{
+ vector_view_gamepad_QueryInterface,
+ vector_view_gamepad_AddRef,
+ vector_view_gamepad_Release,
+ /* IInspectable methods */
+ vector_view_gamepad_GetIids,
+ vector_view_gamepad_GetRuntimeClassName,
+ vector_view_gamepad_GetTrustLevel,
+ /* IVectorView<Gamepad> methods */
+ vector_view_gamepad_GetAt,
+ vector_view_gamepad_get_Size,
+ vector_view_gamepad_IndexOf,
+ vector_view_gamepad_GetMany,
+};
+
static HRESULT STDMETHODCALLTYPE gamepad_statics_QueryInterface(
IGamepadStatics *iface, REFIID iid, void **out)
{
@@ -134,7 +242,8 @@ static HRESULT STDMETHODCALLTYPE gamepad_statics_get_Gamepads(
{
struct windows_gaming_input *impl = impl_from_IGamepadStatics(iface);
FIXME("iface %p, value %p stub!\n", iface, value);
- return E_NOTIMPL;
+ *value = &impl->IVectorView_Gamepad_iface;
+ return S_OK;
}
static const struct IGamepadStaticsVtbl gamepad_statics_vtbl =
@@ -244,6 +353,7 @@ static struct windows_gaming_input windows_gaming_input =
{
{&activation_factory_vtbl},
{&gamepad_statics_vtbl},
+ {&vector_view_gamepad_vtbl},
0
};
--
2.28.0

View File

@ -1,419 +0,0 @@
From ba450b20147db9af677e2388c7b3b43995967ce8 Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?R=C3=A9mi=20Bernon?= <rbernon@codeweavers.com>
Date: Fri, 21 Aug 2020 08:58:34 +0200
Subject: [PATCH] windows.gaming.input: Implement IGamepadStatics stubs.
MIME-Version: 1.0
Content-Type: text/plain; charset=UTF-8
Content-Transfer-Encoding: 8bit
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
---
.../windows.gaming.input_main.c | 358 ++++++++++++++++++
loader/wine.inf.in | 1 +
3 files changed, 370 insertions(+)
diff --git a/dlls/windows.gaming.input.dll/windows.gaming.input_main.c b/dlls/windows.gaming.input.dll/windows.gaming.input_main.c
index f345fbffb50..44ad92980e5 100644
--- a/dlls/windows.gaming.input.dll/windows.gaming.input_main.c
+++ b/dlls/windows.gaming.input.dll/windows.gaming.input_main.c
@@ -20,9 +20,140 @@ static const char *debugstr_hstring(HSTRING hstr)
return wine_dbgstr_wn(str, len);
}
+DEFINE_GUID(IID_IGamepadStatics,0x8bbce529,0xd49c,0x39e9,0x95,0x60,0xe4,0x7d,0xde,0x96,0xb7,0xc8);
+
+typedef struct EventRegistrationToken
+{
+ __int64 value;
+} EventRegistrationToken;
+
+typedef struct IVectorView IVectorView;
+
+typedef struct IVectorViewVtbl
+{
+ /*** IUnknown methods ***/
+ HRESULT (STDMETHODCALLTYPE *QueryInterface)(
+ IVectorView *This,
+ REFIID riid,
+ void **ppvObject);
+
+ ULONG (STDMETHODCALLTYPE *AddRef)(
+ IVectorView *This);
+
+ ULONG (STDMETHODCALLTYPE *Release)(
+ IVectorView *This);
+
+ /*** IInspectable methods ***/
+ HRESULT (STDMETHODCALLTYPE *GetIids)(
+ IVectorView *This,
+ ULONG *iidCount,
+ IID **iids);
+
+ HRESULT (STDMETHODCALLTYPE *GetRuntimeClassName)(
+ IVectorView *This,
+ HSTRING *className);
+
+ HRESULT (STDMETHODCALLTYPE *GetTrustLevel)(
+ IVectorView *This,
+ TrustLevel *trustLevel);
+
+ /*** IVectorView<T> methods ***/
+ HRESULT (STDMETHODCALLTYPE *GetAt)(
+ IVectorView *This,
+ ULONG index,
+ /* T */ void *out_value);
+
+ HRESULT (STDMETHODCALLTYPE *get_Size)(
+ IVectorView *This,
+ ULONG *out_value);
+
+ HRESULT (STDMETHODCALLTYPE *IndexOf)(
+ IVectorView *This,
+ /* T */ void *value,
+ ULONG *index,
+ BOOLEAN *out_value);
+
+ HRESULT (STDMETHODCALLTYPE *GetMany)(
+ IVectorView *This,
+ ULONG start_index,
+ /* T[] */ void **items,
+ UINT *out_value);
+} IVectorViewVtbl;
+
+struct IVectorView
+{
+ CONST_VTBL IVectorViewVtbl* lpVtbl;
+};
+
+typedef struct IGamepadStatics IGamepadStatics;
+
+typedef struct IGamepadStaticsVtbl
+{
+ BEGIN_INTERFACE
+
+ /*** IUnknown methods ***/
+ HRESULT (STDMETHODCALLTYPE *QueryInterface)(
+ IGamepadStatics *This,
+ REFIID riid,
+ void **ppvObject);
+
+ ULONG (STDMETHODCALLTYPE *AddRef)(
+ IGamepadStatics *This);
+
+ ULONG (STDMETHODCALLTYPE *Release)(
+ IGamepadStatics *This);
+
+ /*** IInspectable methods ***/
+ HRESULT (STDMETHODCALLTYPE *GetIids)(
+ IGamepadStatics *This,
+ ULONG *iidCount,
+ IID **iids);
+
+ HRESULT (STDMETHODCALLTYPE *GetRuntimeClassName)(
+ IGamepadStatics *This,
+ HSTRING *className);
+
+ HRESULT (STDMETHODCALLTYPE *GetTrustLevel)(
+ IGamepadStatics *This,
+ TrustLevel *trustLevel);
+
+ /*** IGamepadStatics methods ***/
+ HRESULT (STDMETHODCALLTYPE *eventadd_GamepadAdded)(
+ IGamepadStatics *This,
+ /* Windows.Foundation.EventHandler<Windows.Gaming.Input.Gamepad*> */
+ void *value,
+ EventRegistrationToken* token);
+ HRESULT (STDMETHODCALLTYPE *eventremove_GamepadAdded)(
+ IGamepadStatics *This,
+ EventRegistrationToken token);
+
+ HRESULT (STDMETHODCALLTYPE *eventadd_GamepadRemoved)(
+ IGamepadStatics *This,
+ /* Windows.Foundation.EventHandler<Windows.Gaming.Input.Gamepad*> */
+ void *value,
+ EventRegistrationToken* token);
+ HRESULT (STDMETHODCALLTYPE *eventremove_GamepadRemoved)(
+ IGamepadStatics *This,
+ EventRegistrationToken token);
+
+ HRESULT (STDMETHODCALLTYPE *get_Gamepads)(
+ IGamepadStatics *This,
+ /* Windows.Foundation.Collections.IVectorView<Windows.Gaming.Input.Gamepad*>* */
+ void **value);
+
+ END_INTERFACE
+} IGamepadStaticsVtbl;
+
+struct IGamepadStatics
+{
+ CONST_VTBL IGamepadStaticsVtbl* lpVtbl;
+};
+
struct windows_gaming_input
{
IActivationFactory IActivationFactory_iface;
+ IGamepadStatics IGamepadStatics_iface;
+ IVectorView IVectorView_iface;
LONG refcount;
};
@@ -31,10 +162,235 @@ static inline struct windows_gaming_input *impl_from_IActivationFactory(IActivat
return CONTAINING_RECORD(iface, struct windows_gaming_input, IActivationFactory_iface);
}
+static inline struct windows_gaming_input *impl_from_IGamepadStatics(IGamepadStatics *iface)
+{
+ return CONTAINING_RECORD(iface, struct windows_gaming_input, IGamepadStatics_iface);
+}
+
+static inline struct windows_gaming_input *impl_from_IVectorView(IVectorView *iface)
+{
+ return CONTAINING_RECORD(iface, struct windows_gaming_input, IVectorView_iface);
+}
+
+static HRESULT STDMETHODCALLTYPE vector_view_QueryInterface(
+ IVectorView *iface, REFIID iid, void **object)
+{
+ TRACE("iface %p, iid %s, object %p stub!\n", iface, debugstr_guid(iid), object);
+ WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(iid));
+ *object = NULL;
+ return E_NOINTERFACE;
+}
+
+static ULONG STDMETHODCALLTYPE vector_view_AddRef(
+ IVectorView *iface)
+{
+ struct windows_gaming_input *impl = impl_from_IVectorView(iface);
+ ULONG rc = InterlockedIncrement(&impl->refcount);
+ TRACE("%p increasing refcount to %u.\n", impl, rc);
+ return rc;
+}
+
+static ULONG STDMETHODCALLTYPE vector_view_Release(
+ IVectorView *iface)
+{
+ struct windows_gaming_input *impl = impl_from_IVectorView(iface);
+ ULONG rc = InterlockedDecrement(&impl->refcount);
+ TRACE("%p decreasing refcount to %u.\n", impl, rc);
+ return rc;
+}
+
+static HRESULT STDMETHODCALLTYPE vector_view_GetIids(
+ IVectorView *iface, ULONG *iid_count, IID **iids)
+{
+ FIXME("iface %p, iid_count %p, iids %p stub!\n", iface, iid_count, iids);
+ return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE vector_view_GetRuntimeClassName(
+ IVectorView *iface, HSTRING *class_name)
+{
+ FIXME("iface %p, class_name %p stub!\n", iface, class_name);
+ return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE vector_view_GetTrustLevel(
+ IVectorView *iface, TrustLevel *trust_level)
+{
+ FIXME("iface %p, trust_level %p stub!\n", iface, trust_level);
+ return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE vector_view_GetAt(
+ IVectorView *iface, ULONG index, void *out_value)
+{
+ FIXME("iface %p, index %#x, out_value %p stub!\n", iface, index, out_value);
+ return S_OK;
+}
+
+static HRESULT STDMETHODCALLTYPE vector_view_get_Size(
+ IVectorView *iface, ULONG *out_value)
+{
+ FIXME("iface %p, out_value %p stub!\n", iface, out_value);
+ *out_value = 0;
+ return S_OK;
+}
+
+static HRESULT STDMETHODCALLTYPE vector_view_IndexOf(
+ IVectorView *iface, void *value, ULONG *index, BOOLEAN *out_value)
+{
+ FIXME("iface %p, value %p, index %p, out_value %p stub!\n", iface, value, index, out_value);
+ *out_value = FALSE;
+ return S_OK;
+}
+
+static HRESULT STDMETHODCALLTYPE vector_view_GetMany(
+ IVectorView *iface, ULONG start_index, void **items, UINT *out_value)
+{
+ FIXME("iface %p, start_index %#x, items %p, out_value %p stub!\n", iface, start_index, items, out_value);
+ *out_value = 0;
+ return S_OK;
+}
+
+static const struct IVectorViewVtbl vector_view_vtbl =
+{
+ vector_view_QueryInterface,
+ vector_view_AddRef,
+ vector_view_Release,
+ /* IInspectable methods */
+ vector_view_GetIids,
+ vector_view_GetRuntimeClassName,
+ vector_view_GetTrustLevel,
+ /*** IVectorView<T> methods ***/
+ vector_view_GetAt,
+ vector_view_get_Size,
+ vector_view_IndexOf,
+ vector_view_GetMany,
+};
+
+static HRESULT STDMETHODCALLTYPE gamepad_statics_QueryInterface(
+ IGamepadStatics *iface, REFIID iid, void **object)
+{
+ TRACE("iface %p, iid %s, object %p stub!\n", iface, debugstr_guid(iid), object);
+
+ if (IsEqualGUID(iid, &IID_IAgileObject))
+ {
+ IUnknown_AddRef(iface);
+ *object = iface;
+ return S_OK;
+ }
+
+ WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(iid));
+ *object = NULL;
+ return E_NOINTERFACE;
+}
+
+static ULONG STDMETHODCALLTYPE gamepad_statics_AddRef(
+ IGamepadStatics *iface)
+{
+ struct windows_gaming_input *impl = impl_from_IGamepadStatics(iface);
+ ULONG rc = InterlockedIncrement(&impl->refcount);
+ TRACE("%p increasing refcount to %u.\n", impl, rc);
+ return rc;
+}
+
+static ULONG STDMETHODCALLTYPE gamepad_statics_Release(
+ IGamepadStatics *iface)
+{
+ struct windows_gaming_input *impl = impl_from_IGamepadStatics(iface);
+ ULONG rc = InterlockedDecrement(&impl->refcount);
+ TRACE("%p decreasing refcount to %u.\n", impl, rc);
+ return rc;
+}
+
+static HRESULT STDMETHODCALLTYPE gamepad_statics_GetIids(
+ IGamepadStatics *iface, ULONG *iid_count, IID **iids)
+{
+ FIXME("iface %p, iid_count %p, iids %p stub!\n", iface, iid_count, iids);
+ return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE gamepad_statics_GetRuntimeClassName(
+ IGamepadStatics *iface, HSTRING *class_name)
+{
+ FIXME("iface %p, class_name %p stub!\n", iface, class_name);
+ return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE gamepad_statics_GetTrustLevel(
+ IGamepadStatics *iface, TrustLevel *trust_level)
+{
+ FIXME("iface %p, trust_level %p stub!\n", iface, trust_level);
+ return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE gamepad_statics_eventadd_GamepadAdded(
+ IGamepadStatics *iface, void *value, EventRegistrationToken* token)
+{
+ FIXME("iface %p, value %p, token %p stub!\n", iface, value, token);
+ return S_OK;
+}
+
+static HRESULT STDMETHODCALLTYPE gamepad_statics_eventremove_GamepadAdded(
+ IGamepadStatics *iface, EventRegistrationToken token)
+{
+ FIXME("iface %p, token %#I64x stub!\n", iface, token.value);
+ return S_OK;
+}
+
+static HRESULT STDMETHODCALLTYPE gamepad_statics_eventadd_GamepadRemoved(
+ IGamepadStatics *iface, void *value, EventRegistrationToken* token)
+{
+ FIXME("iface %p, value %p, token %p stub!\n", iface, value, token);
+ return S_OK;
+}
+
+static HRESULT STDMETHODCALLTYPE gamepad_statics_eventremove_GamepadRemoved(
+ IGamepadStatics *iface, EventRegistrationToken token)
+{
+ FIXME("iface %p, token %#I64x stub!\n", iface, token.value);
+ return S_OK;
+}
+
+static HRESULT STDMETHODCALLTYPE gamepad_statics_get_Gamepads(
+ IGamepadStatics *iface, void **value)
+{
+ struct windows_gaming_input *impl = impl_from_IGamepadStatics(iface);
+ FIXME("iface %p, value %p stub!\n", iface, value);
+ *value = &impl->IVectorView_iface;
+ return S_OK;
+}
+
+static const struct IGamepadStaticsVtbl gamepad_statics_vtbl =
+{
+ gamepad_statics_QueryInterface,
+ gamepad_statics_AddRef,
+ gamepad_statics_Release,
+ /* IInspectable methods */
+ gamepad_statics_GetIids,
+ gamepad_statics_GetRuntimeClassName,
+ gamepad_statics_GetTrustLevel,
+ /* IGamepadStatics methods */
+ gamepad_statics_eventadd_GamepadAdded,
+ gamepad_statics_eventremove_GamepadAdded,
+ gamepad_statics_eventadd_GamepadRemoved,
+ gamepad_statics_eventremove_GamepadRemoved,
+ gamepad_statics_get_Gamepads,
+};
+
static HRESULT STDMETHODCALLTYPE windows_gaming_input_QueryInterface(
IActivationFactory *iface, REFIID iid, void **object)
{
+ struct windows_gaming_input *impl = impl_from_IActivationFactory(iface);
TRACE("iface %p, iid %s, object %p stub!\n", iface, debugstr_guid(iid), object);
+
+ if (IsEqualGUID(iid, &IID_IGamepadStatics))
+ {
+ IUnknown_AddRef(iface);
+ *object = &impl->IGamepadStatics_iface;
+ return S_OK;
+ }
+
+ WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(iid));
*object = NULL;
return E_NOINTERFACE;
}
@@ -101,6 +457,8 @@ static const struct IActivationFactoryVtbl activation_factory_vtbl =
static struct windows_gaming_input windows_gaming_input =
{
{&activation_factory_vtbl},
+ {&gamepad_statics_vtbl},
+ {&vector_view_vtbl},
0
};
diff --git a/loader/wine.inf.in b/loader/wine.inf.in
index f1f1563ac53..1d372f457ee 100644
--- a/loader/wine.inf.in
+++ b/loader/wine.inf.in
@@ -717,6 +717,7 @@ HKLM,%MciExtStr%,"wmx",,"MPEGVideo"
HKLM,%MciExtStr%,"wvx",,"MPEGVideo"
[Misc]
+HKLM,Software\Microsoft\WindowsRuntime\ActivatableClassId\Windows.Gaming.Input.Gamepad,"DllPath",2,"Windows.Gaming.Input.dll"
HKLM,Software\Borland\Database Engine\Settings\SYSTEM\INIT,SHAREDMEMLOCATION,,9000
HKLM,Software\Clients\Mail,,2,"Native Mail Client"
HKLM,Software\Clients\Mail\Native Mail Client,,2,"Native Mail Client"
--
2.28.0

View File

@ -0,0 +1,53 @@
From bedffa28b0137a32106c3c126e842c9469555d98 Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?R=C3=A9mi=20Bernon?= <rbernon@codeweavers.com>
Date: Tue, 13 Oct 2020 17:59:51 +0200
Subject: [PATCH 4/9] windows.gaming.input: Fake empty
IGamepadStatics::Gamepads vector.
---
.../windows.gaming.input_main.c | 11 +++++++----
1 file changed, 7 insertions(+), 4 deletions(-)
diff --git a/dlls/windows.gaming.input.dll/windows.gaming.input_main.c b/dlls/windows.gaming.input.dll/windows.gaming.input_main.c
index a7d9a89244b..7d81e22ddd6 100644
--- a/dlls/windows.gaming.input.dll/windows.gaming.input_main.c
+++ b/dlls/windows.gaming.input.dll/windows.gaming.input_main.c
@@ -113,28 +113,31 @@ static HRESULT STDMETHODCALLTYPE vector_view_gamepad_GetAt(
IVectorView_Gamepad *iface, ULONG index, IGamepad **value)
{
FIXME("iface %p, index %#x, value %p stub!\n", iface, index, value);
- return E_NOTIMPL;
+ return S_OK;
}
static HRESULT STDMETHODCALLTYPE vector_view_gamepad_get_Size(
IVectorView_Gamepad *iface, ULONG *value)
{
FIXME("iface %p, value %p stub!\n", iface, value);
- return E_NOTIMPL;
+ *value = 0;
+ return S_OK;
}
static HRESULT STDMETHODCALLTYPE vector_view_gamepad_IndexOf(
IVectorView_Gamepad *iface, IGamepad *element, ULONG *index, BOOLEAN *value)
{
FIXME("iface %p, element %p, index %p, value %p stub!\n", iface, element, index, value);
- return E_NOTIMPL;
+ *value = FALSE;
+ return S_OK;
}
static HRESULT STDMETHODCALLTYPE vector_view_gamepad_GetMany(
IVectorView_Gamepad *iface, ULONG start_index, IGamepad **items, UINT *value)
{
FIXME("iface %p, start_index %#x, items %p, value %p stub!\n", iface, start_index, items, value);
- return E_NOTIMPL;
+ *value = 0;
+ return S_OK;
}
static const struct IVectorView_GamepadVtbl vector_view_gamepad_vtbl =
--
2.28.0

View File

@ -1,284 +0,0 @@
From bf6e0d12e7a2abce3548c069cc8b9bb3486419d6 Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?R=C3=A9mi=20Bernon?= <rbernon@codeweavers.com>
Date: Fri, 21 Aug 2020 08:58:35 +0200
Subject: [PATCH 4/4] windows.gaming.input: Implement IRawGameControllerStatics
stubs.
MIME-Version: 1.0
Content-Type: text/plain; charset=UTF-8
Content-Transfer-Encoding: 8bit
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
---
.../windows.gaming.input_main.c | 204 ++++++++++++++++++
loader/wine.inf.in | 1 +
2 files changed, 205 insertions(+)
diff --git a/dlls/windows.gaming.input.dll/windows.gaming.input_main.c b/dlls/windows.gaming.input.dll/windows.gaming.input_main.c
index 44ad92980e..d17aa7ec6a 100644
--- a/dlls/windows.gaming.input.dll/windows.gaming.input_main.c
+++ b/dlls/windows.gaming.input.dll/windows.gaming.input_main.c
@@ -21,6 +21,7 @@ static const char *debugstr_hstring(HSTRING hstr)
}
DEFINE_GUID(IID_IGamepadStatics,0x8bbce529,0xd49c,0x39e9,0x95,0x60,0xe4,0x7d,0xde,0x96,0xb7,0xc8);
+DEFINE_GUID(IID_IRawGameControllerStatics,0xeb8d0792,0xe95a,0x4b19,0xaf,0xc7,0x0a,0x59,0xf8,0xbf,0x75,0x9e);
typedef struct EventRegistrationToken
{
@@ -149,10 +150,82 @@ struct IGamepadStatics
CONST_VTBL IGamepadStaticsVtbl* lpVtbl;
};
+typedef struct IRawGameControllerStatics IRawGameControllerStatics;
+
+typedef struct IRawGameControllerStaticsVtbl
+{
+ BEGIN_INTERFACE
+
+ /*** IUnknown methods ***/
+ HRESULT (STDMETHODCALLTYPE *QueryInterface)(
+ IRawGameControllerStatics *This,
+ REFIID riid,
+ void **ppvObject);
+
+ ULONG (STDMETHODCALLTYPE *AddRef)(
+ IRawGameControllerStatics *This);
+
+ ULONG (STDMETHODCALLTYPE *Release)(
+ IRawGameControllerStatics *This);
+
+ /*** IInspectable methods ***/
+ HRESULT (STDMETHODCALLTYPE *GetIids)(
+ IRawGameControllerStatics *This,
+ ULONG *iidCount,
+ IID **iids);
+
+ HRESULT (STDMETHODCALLTYPE *GetRuntimeClassName)(
+ IRawGameControllerStatics *This,
+ HSTRING *className);
+
+ HRESULT (STDMETHODCALLTYPE *GetTrustLevel)(
+ IRawGameControllerStatics *This,
+ TrustLevel *trustLevel);
+
+ /*** IRawGameControllerStatics methods ***/
+ HRESULT (STDMETHODCALLTYPE *eventadd_RawGameControllerAdded)(
+ IRawGameControllerStatics *This,
+ /* Windows.Foundation.EventHandler<Windows.Gaming.Input.RawGameController*> */
+ void *value,
+ EventRegistrationToken* token);
+ HRESULT (STDMETHODCALLTYPE *eventremove_RawGameControllerAdded)(
+ IRawGameControllerStatics *This,
+ EventRegistrationToken token);
+
+ HRESULT (STDMETHODCALLTYPE *eventadd_RawGameControllerRemoved)(
+ IRawGameControllerStatics *This,
+ /* Windows.Foundation.EventHandler<Windows.Gaming.Input.RawGameController*> */
+ void *value,
+ EventRegistrationToken* token);
+ HRESULT (STDMETHODCALLTYPE *eventremove_RawGameControllerRemoved)(
+ IRawGameControllerStatics *This,
+ EventRegistrationToken token);
+
+ HRESULT (STDMETHODCALLTYPE *get_RawGameControllers)(
+ IRawGameControllerStatics *This,
+ /* Windows.Foundation.Collections.IVectorView<Windows.Gaming.Input.RawGameController*>* */
+ void **value);
+
+ HRESULT (STDMETHODCALLTYPE *FromGameController)(
+ IRawGameControllerStatics *This,
+ /* Windows.Gaming.Input.IGameController* */
+ void *game_controller,
+ /* Windows.Gaming.Input.RawGameController** */
+ void **value);
+
+ END_INTERFACE
+} IRawGameControllerStaticsVtbl;
+
+struct IRawGameControllerStatics
+{
+ CONST_VTBL IRawGameControllerStaticsVtbl* lpVtbl;
+};
+
struct windows_gaming_input
{
IActivationFactory IActivationFactory_iface;
IGamepadStatics IGamepadStatics_iface;
+ IRawGameControllerStatics IRawGameControllerStatics_iface;
IVectorView IVectorView_iface;
LONG refcount;
};
@@ -167,6 +240,11 @@ static inline struct windows_gaming_input *impl_from_IGamepadStatics(IGamepadSta
return CONTAINING_RECORD(iface, struct windows_gaming_input, IGamepadStatics_iface);
}
+static inline struct windows_gaming_input *impl_from_IRawGameControllerStatics(IRawGameControllerStatics *iface)
+{
+ return CONTAINING_RECORD(iface, struct windows_gaming_input, IRawGameControllerStatics_iface);
+}
+
static inline struct windows_gaming_input *impl_from_IVectorView(IVectorView *iface)
{
return CONTAINING_RECORD(iface, struct windows_gaming_input, IVectorView_iface);
@@ -377,6 +455,124 @@ static const struct IGamepadStaticsVtbl gamepad_statics_vtbl =
gamepad_statics_get_Gamepads,
};
+static HRESULT STDMETHODCALLTYPE raw_game_controller_statics_QueryInterface(
+ IRawGameControllerStatics *iface, REFIID iid, void **object)
+{
+ TRACE("iface %p, iid %s, object %p stub!\n", iface, debugstr_guid(iid), object);
+
+ if (IsEqualGUID(iid, &IID_IAgileObject))
+ {
+ IUnknown_AddRef(iface);
+ *object = iface;
+ return S_OK;
+ }
+
+ WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(iid));
+ *object = NULL;
+ return E_NOINTERFACE;
+}
+
+static ULONG STDMETHODCALLTYPE raw_game_controller_statics_AddRef(
+ IRawGameControllerStatics *iface)
+{
+ struct windows_gaming_input *impl = impl_from_IRawGameControllerStatics(iface);
+ ULONG rc = InterlockedIncrement(&impl->refcount);
+ TRACE("%p increasing refcount to %u.\n", impl, rc);
+ return rc;
+}
+
+static ULONG STDMETHODCALLTYPE raw_game_controller_statics_Release(
+ IRawGameControllerStatics *iface)
+{
+ struct windows_gaming_input *impl = impl_from_IRawGameControllerStatics(iface);
+ ULONG rc = InterlockedDecrement(&impl->refcount);
+ TRACE("%p decreasing refcount to %u.\n", impl, rc);
+ return rc;
+}
+
+static HRESULT STDMETHODCALLTYPE raw_game_controller_statics_GetIids(
+ IRawGameControllerStatics *iface, ULONG *iid_count, IID **iids)
+{
+ FIXME("iface %p, iid_count %p, iids %p stub!\n", iface, iid_count, iids);
+ return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE raw_game_controller_statics_GetRuntimeClassName(
+ IRawGameControllerStatics *iface, HSTRING *class_name)
+{
+ FIXME("iface %p, class_name %p stub!\n", iface, class_name);
+ return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE raw_game_controller_statics_GetTrustLevel(
+ IRawGameControllerStatics *iface, TrustLevel *trust_level)
+{
+ FIXME("iface %p, trust_level %p stub!\n", iface, trust_level);
+ return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE raw_game_controller_statics_eventadd_RawGameControllerAdded(
+ IRawGameControllerStatics *iface, void *value, EventRegistrationToken* token)
+{
+ FIXME("iface %p, value %p, token %p stub!\n", iface, value, token);
+ return S_OK;
+}
+
+static HRESULT STDMETHODCALLTYPE raw_game_controller_statics_eventremove_RawGameControllerAdded(
+ IRawGameControllerStatics *iface, EventRegistrationToken token)
+{
+ FIXME("iface %p, token %#I64x stub!\n", iface, token.value);
+ return S_OK;
+}
+
+static HRESULT STDMETHODCALLTYPE raw_game_controller_statics_eventadd_RawGameControllerRemoved(
+ IRawGameControllerStatics *iface, void *value, EventRegistrationToken* token)
+{
+ FIXME("iface %p, value %p, token %p stub!\n", iface, value, token);
+ return S_OK;
+}
+
+static HRESULT STDMETHODCALLTYPE raw_game_controller_statics_eventremove_RawGameControllerRemoved(
+ IRawGameControllerStatics *iface, EventRegistrationToken token)
+{
+ FIXME("iface %p, token %#I64x stub!\n", iface, token.value);
+ return S_OK;
+}
+
+static HRESULT STDMETHODCALLTYPE raw_game_controller_statics_get_RawGameControllers(
+ IRawGameControllerStatics *iface, void **value)
+{
+ struct windows_gaming_input *impl = impl_from_IRawGameControllerStatics(iface);
+ FIXME("iface %p, value %p stub!\n", iface, value);
+ *value = &impl->IVectorView_iface;
+ return S_OK;
+}
+
+static HRESULT STDMETHODCALLTYPE raw_game_controller_statics_FromGameController(
+ IRawGameControllerStatics *iface, void *game_controller, void **value)
+{
+ FIXME("iface %p, game_controller %p, value %p stub!\n", iface, game_controller, value);
+ return E_NOTIMPL;
+}
+
+static const struct IRawGameControllerStaticsVtbl raw_game_controller_statics_vtbl =
+{
+ raw_game_controller_statics_QueryInterface,
+ raw_game_controller_statics_AddRef,
+ raw_game_controller_statics_Release,
+ /* IInspectable methods */
+ raw_game_controller_statics_GetIids,
+ raw_game_controller_statics_GetRuntimeClassName,
+ raw_game_controller_statics_GetTrustLevel,
+ /* IRawGameControllerStatics methods */
+ raw_game_controller_statics_eventadd_RawGameControllerAdded,
+ raw_game_controller_statics_eventremove_RawGameControllerAdded,
+ raw_game_controller_statics_eventadd_RawGameControllerRemoved,
+ raw_game_controller_statics_eventremove_RawGameControllerRemoved,
+ raw_game_controller_statics_get_RawGameControllers,
+ raw_game_controller_statics_FromGameController,
+};
+
static HRESULT STDMETHODCALLTYPE windows_gaming_input_QueryInterface(
IActivationFactory *iface, REFIID iid, void **object)
{
@@ -390,6 +586,13 @@ static HRESULT STDMETHODCALLTYPE windows_gaming_input_QueryInterface(
return S_OK;
}
+ if (IsEqualGUID(iid, &IID_IRawGameControllerStatics))
+ {
+ IUnknown_AddRef(iface);
+ *object = &impl->IRawGameControllerStatics_iface;
+ return S_OK;
+ }
+
WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(iid));
*object = NULL;
return E_NOINTERFACE;
@@ -458,6 +661,7 @@ static struct windows_gaming_input windows_gaming_input =
{
{&activation_factory_vtbl},
{&gamepad_statics_vtbl},
+ {&raw_game_controller_statics_vtbl},
{&vector_view_vtbl},
0
};
diff --git a/loader/wine.inf.in b/loader/wine.inf.in
index a5b9e866bd..c7cab25de3 100644
--- a/loader/wine.inf.in
+++ b/loader/wine.inf.in
@@ -706,6 +706,7 @@ HKLM,%MciExtStr%,"wvx",,"MPEGVideo"
[Misc]
HKLM,Software\Microsoft\WindowsRuntime\ActivatableClassId\Windows.Gaming.Input.Gamepad,"DllPath",2,"Windows.Gaming.Input.dll"
+HKLM,Software\Microsoft\WindowsRuntime\ActivatableClassId\Windows.Gaming.Input.RawGameController,"DllPath",2,"Windows.Gaming.Input.dll"
HKLM,Software\Borland\Database Engine\Settings\SYSTEM\INIT,SHAREDMEMLOCATION,,9000
HKLM,Software\Clients\Mail,,2,"Native Mail Client"
HKLM,Software\Clients\Mail\Native Mail Client,,2,"Native Mail Client"
--
2.28.0

View File

@ -0,0 +1,49 @@
From 3e2a77be328b8fe724256ffa1ebd5bae72c27a70 Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?R=C3=A9mi=20Bernon?= <rbernon@codeweavers.com>
Date: Tue, 13 Oct 2020 17:57:05 +0200
Subject: [PATCH 5/9] windows.gaming.input: Fake IEventHandler_Gamepad support.
---
dlls/windows.gaming.input.dll/windows.gaming.input_main.c | 8 ++++----
1 file changed, 4 insertions(+), 4 deletions(-)
diff --git a/dlls/windows.gaming.input.dll/windows.gaming.input_main.c b/dlls/windows.gaming.input.dll/windows.gaming.input_main.c
index 7d81e22ddd6..dad5a196214 100644
--- a/dlls/windows.gaming.input.dll/windows.gaming.input_main.c
+++ b/dlls/windows.gaming.input.dll/windows.gaming.input_main.c
@@ -216,28 +216,28 @@ static HRESULT STDMETHODCALLTYPE gamepad_statics_add_GamepadAdded(
IGamepadStatics *iface, IEventHandler_Gamepad *value, EventRegistrationToken* token)
{
FIXME("iface %p, value %p, token %p stub!\n", iface, value, token);
- return E_NOTIMPL;
+ return S_OK;
}
static HRESULT STDMETHODCALLTYPE gamepad_statics_remove_GamepadAdded(
IGamepadStatics *iface, EventRegistrationToken token)
{
FIXME("iface %p, token %#I64x stub!\n", iface, token.value);
- return E_NOTIMPL;
+ return S_OK;
}
static HRESULT STDMETHODCALLTYPE gamepad_statics_add_GamepadRemoved(
IGamepadStatics *iface, IEventHandler_Gamepad *value, EventRegistrationToken* token)
{
FIXME("iface %p, value %p, token %p stub!\n", iface, value, token);
- return E_NOTIMPL;
+ return S_OK;
}
static HRESULT STDMETHODCALLTYPE gamepad_statics_remove_GamepadRemoved(
IGamepadStatics *iface, EventRegistrationToken token)
{
FIXME("iface %p, token %#I64x stub!\n", iface, token.value);
- return E_NOTIMPL;
+ return S_OK;
}
static HRESULT STDMETHODCALLTYPE gamepad_statics_get_Gamepads(
--
2.28.0

View File

@ -0,0 +1,807 @@
From 1f000cd4305f627a8ab8b725581075fa7a3d82ab Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?R=C3=A9mi=20Bernon?= <rbernon@codeweavers.com>
Date: Mon, 12 Oct 2020 12:50:32 +0200
Subject: [PATCH 6/9] windows.gaming.input: Implement IRawGameControllerStatics
stubs.
---
.../windows.gaming.input_main.c | 142 +++++++++++++
include/Makefile.in | 3 +
include/asyncinfo.idl | 45 ++++
include/windows.foundation.idl | 23 ++-
.../windows.gaming.input.forcefeedback.idl | 111 ++++++++++
include/windows.gaming.input.idl | 195 ++++++++++++++++++
include/windows.system.idl | 70 +++++++
loader/wine.inf.in | 1 +
8 files changed, 589 insertions(+), 1 deletion(-)
create mode 100644 include/asyncinfo.idl
create mode 100644 include/windows.gaming.input.forcefeedback.idl
create mode 100644 include/windows.system.idl
diff --git a/dlls/windows.gaming.input.dll/windows.gaming.input_main.c b/dlls/windows.gaming.input.dll/windows.gaming.input_main.c
index dad5a196214..078043b0963 100644
--- a/dlls/windows.gaming.input.dll/windows.gaming.input_main.c
+++ b/dlls/windows.gaming.input.dll/windows.gaming.input_main.c
@@ -11,9 +11,15 @@
#include "activation.h"
#define WIDL_USING_IVECTORVIEW_1_WINDOWS_GAMING_INPUT_GAMEPAD
+#define WIDL_USING_IVECTORVIEW_1_WINDOWS_GAMING_INPUT_RAWGAMECONTROLLER
#define WIDL_USING_IEVENTHANDLER_1_WINDOWS_GAMING_INPUT_GAMEPAD
+#define WIDL_USING_IEVENTHANDLER_1_WINDOWS_GAMING_INPUT_RAWGAMECONTROLLER
#define WIDL_USING_WINDOWS_GAMING_INPUT_IGAMEPAD
#define WIDL_USING_WINDOWS_GAMING_INPUT_IGAMEPADSTATICS
+#define WIDL_USING_WINDOWS_GAMING_INPUT_IRAWGAMECONTROLLERSTATICS
+#define WIDL_USING_WINDOWS_GAMING_INPUT_IGAMECONTROLLER
+#define WIDL_USING_WINDOWS_GAMING_INPUT_IRAWGAMECONTROLLER
+#define WIDL_USING_WINDOWS_GAMING_INPUT_RAWGAMECONTROLLER
#include "windows.foundation.h"
#include "windows.gaming.input.h"
@@ -32,6 +38,7 @@ struct windows_gaming_input
{
IActivationFactory IActivationFactory_iface;
IGamepadStatics IGamepadStatics_iface;
+ IRawGameControllerStatics IRawGameControllerStatics_iface;
IVectorView_Gamepad IVectorView_Gamepad_iface;
LONG ref;
};
@@ -46,11 +53,21 @@ static inline struct windows_gaming_input *impl_from_IGamepadStatics(IGamepadSta
return CONTAINING_RECORD(iface, struct windows_gaming_input, IGamepadStatics_iface);
}
+static inline struct windows_gaming_input *impl_from_IRawGameControllerStatics(IRawGameControllerStatics *iface)
+{
+ return CONTAINING_RECORD(iface, struct windows_gaming_input, IRawGameControllerStatics_iface);
+}
+
static inline struct windows_gaming_input *impl_from_IVectorView_Gamepad(IVectorView_Gamepad *iface)
{
return CONTAINING_RECORD(iface, struct windows_gaming_input, IVectorView_Gamepad_iface);
}
+static inline struct windows_gaming_input *impl_from_IVectorView_RawGameController(IVectorView_RawGameController *iface)
+{
+ return CONTAINING_RECORD(iface, struct windows_gaming_input, IVectorView_RawGameController_iface);
+}
+
static HRESULT STDMETHODCALLTYPE vector_view_gamepad_QueryInterface(
IVectorView_Gamepad *iface, REFIID iid, void **out)
{
@@ -266,6 +283,123 @@ static const struct IGamepadStaticsVtbl gamepad_statics_vtbl =
gamepad_statics_get_Gamepads,
};
+static HRESULT STDMETHODCALLTYPE raw_game_controller_statics_QueryInterface(
+ IRawGameControllerStatics *iface, REFIID iid, void **out)
+{
+ TRACE("iface %p, iid %s, out %p stub!\n", iface, debugstr_guid(iid), out);
+
+ if (IsEqualGUID(iid, &IID_IAgileObject))
+ {
+ IUnknown_AddRef(iface);
+ *out = iface;
+ return S_OK;
+ }
+
+ WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(iid));
+ *out = NULL;
+ return E_NOINTERFACE;
+}
+
+static ULONG STDMETHODCALLTYPE raw_game_controller_statics_AddRef(
+ IRawGameControllerStatics *iface)
+{
+ struct windows_gaming_input *impl = impl_from_IRawGameControllerStatics(iface);
+ ULONG ref = InterlockedIncrement(&impl->ref);
+ TRACE("iface %p, ref %u.\n", iface, ref);
+ return ref;
+}
+
+static ULONG STDMETHODCALLTYPE raw_game_controller_statics_Release(
+ IRawGameControllerStatics *iface)
+{
+ struct windows_gaming_input *impl = impl_from_IRawGameControllerStatics(iface);
+ ULONG ref = InterlockedDecrement(&impl->ref);
+ TRACE("iface %p, ref %u.\n", iface, ref);
+ return ref;
+}
+
+static HRESULT STDMETHODCALLTYPE raw_game_controller_statics_GetIids(
+ IRawGameControllerStatics *iface, ULONG *iid_count, IID **iids)
+{
+ FIXME("iface %p, iid_count %p, iids %p stub!\n", iface, iid_count, iids);
+ return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE raw_game_controller_statics_GetRuntimeClassName(
+ IRawGameControllerStatics *iface, HSTRING *class_name)
+{
+ FIXME("iface %p, class_name %p stub!\n", iface, class_name);
+ return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE raw_game_controller_statics_GetTrustLevel(
+ IRawGameControllerStatics *iface, TrustLevel *trust_level)
+{
+ FIXME("iface %p, trust_level %p stub!\n", iface, trust_level);
+ return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE raw_game_controller_statics_add_RawGameControllerAdded(
+ IRawGameControllerStatics *iface, IEventHandler_RawGameController *value, EventRegistrationToken* token)
+{
+ FIXME("iface %p, value %p, token %p stub!\n", iface, value, token);
+ return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE raw_game_controller_statics_remove_RawGameControllerAdded(
+ IRawGameControllerStatics *iface, EventRegistrationToken token)
+{
+ FIXME("iface %p, token %#I64x stub!\n", iface, token.value);
+ return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE raw_game_controller_statics_add_RawGameControllerRemoved(
+ IRawGameControllerStatics *iface, IEventHandler_RawGameController *value, EventRegistrationToken* token)
+{
+ FIXME("iface %p, value %p, token %p stub!\n", iface, value, token);
+ return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE raw_game_controller_statics_remove_RawGameControllerRemoved(
+ IRawGameControllerStatics *iface, EventRegistrationToken token)
+{
+ FIXME("iface %p, token %#I64x stub!\n", iface, token.value);
+ return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE raw_game_controller_statics_get_RawGameControllers(
+ IRawGameControllerStatics *iface, IVectorView_RawGameController **value)
+{
+ struct windows_gaming_input *impl = impl_from_IRawGameControllerStatics(iface);
+ FIXME("iface %p, value %p stub!\n", iface, value);
+ return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE raw_game_controller_statics_FromGameController(
+ IRawGameControllerStatics *iface, IGameController *game_controller, IRawGameController **value)
+{
+ FIXME("iface %p, game_controller %p, value %p stub!\n", iface, game_controller, value);
+ return E_NOTIMPL;
+}
+
+static const struct IRawGameControllerStaticsVtbl raw_game_controller_statics_vtbl =
+{
+ raw_game_controller_statics_QueryInterface,
+ raw_game_controller_statics_AddRef,
+ raw_game_controller_statics_Release,
+ /* IInspectable methods */
+ raw_game_controller_statics_GetIids,
+ raw_game_controller_statics_GetRuntimeClassName,
+ raw_game_controller_statics_GetTrustLevel,
+ /* IRawGameControllerStatics methods */
+ raw_game_controller_statics_add_RawGameControllerAdded,
+ raw_game_controller_statics_remove_RawGameControllerAdded,
+ raw_game_controller_statics_add_RawGameControllerRemoved,
+ raw_game_controller_statics_remove_RawGameControllerRemoved,
+ raw_game_controller_statics_get_RawGameControllers,
+ raw_game_controller_statics_FromGameController,
+};
+
static HRESULT STDMETHODCALLTYPE windows_gaming_input_QueryInterface(
IActivationFactory *iface, REFIID iid, void **out)
{
@@ -288,6 +422,13 @@ static HRESULT STDMETHODCALLTYPE windows_gaming_input_QueryInterface(
return S_OK;
}
+ if (IsEqualGUID(iid, &IID_IRawGameControllerStatics))
+ {
+ IUnknown_AddRef(iface);
+ *out = &impl->IRawGameControllerStatics_iface;
+ return S_OK;
+ }
+
FIXME("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(iid));
*out = NULL;
return E_NOINTERFACE;
@@ -356,6 +497,7 @@ static struct windows_gaming_input windows_gaming_input =
{
{&activation_factory_vtbl},
{&gamepad_statics_vtbl},
+ {&raw_game_controller_statics_vtbl},
{&vector_view_gamepad_vtbl},
0
};
diff --git a/include/Makefile.in b/include/Makefile.in
index 8ae1091b8b7..e26eafb7f6a 100644
--- a/include/Makefile.in
+++ b/include/Makefile.in
@@ -20,6 +20,7 @@ SOURCES = \
appmodel.h \
asferr.h \
asptlb.idl \
+ asyncinfo.idl \
asynot.idl \
asysta.idl \
atlbase.h \
@@ -736,7 +737,9 @@ SOURCES = \
windns.h \
windows.foundation.idl \
windows.gaming.input.idl \
+ windows.gaming.input.forcefeedback.idl \
windows.media.speechsynthesis.idl \
+ windows.system.idl \
windows.h \
windowscontracts.idl \
windowsx.h \
diff --git a/include/asyncinfo.idl b/include/asyncinfo.idl
new file mode 100644
index 00000000000..61784bc65ac
--- /dev/null
+++ b/include/asyncinfo.idl
@@ -0,0 +1,45 @@
+/*
+ * Copyright 2020 Rémi Bernon for CodeWeavers
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ */
+
+#ifdef __WIDL__
+#pragma winrt ns_prefix
+#endif
+
+import "inspectable.idl";
+
+typedef [v1_enum] enum AsyncStatus
+{
+ Started = 0,
+ Completed,
+ Canceled,
+ Error,
+} AsyncStatus;
+
+[
+ object,
+ uuid(00000036-0000-0000-c000-000000000046),
+ pointer_default(unique)
+]
+interface IAsyncInfo : IInspectable
+{
+ [propget] HRESULT Id([out, retval] unsigned __int32 *id);
+ [propget] HRESULT Status([out, retval] AsyncStatus *status);
+ [propget] HRESULT ErrorCode([out, retval] HRESULT *errorCode);
+ HRESULT Cancel();
+ HRESULT Close();
+}
diff --git a/include/windows.foundation.idl b/include/windows.foundation.idl
index dd613b68b00..35ce1d68322 100644
--- a/include/windows.foundation.idl
+++ b/include/windows.foundation.idl
@@ -21,7 +21,7 @@
#endif
import "inspectable.idl";
-/* import "asyncinfo.idl"; */
+import "asyncinfo.idl";
import "windowscontracts.idl";
/* import "eventtoken.idl"; */
/* import "ivectorchangedeventargs.idl"; */
@@ -130,6 +130,25 @@ namespace Windows {
]
delegate void TypedEventHandler<TSender, TResult>([in] TSender sender, [in] TResult args);
+ interface IAsyncOperation<TResult>;
+
+ [
+ contract(Windows.Foundation.FoundationContract, 1.0),
+ uuid(fcdcf02c-e5d8-4478-915a-4d90b74b83a5)
+ ]
+ delegate void AsyncOperationCompletedHandler<TResult>([in] IAsyncOperation<TResult> *info, [in] AsyncStatus status);
+
+ [
+ contract(Windows.Foundation.FoundationContract, 1.0),
+ uuid(9fc2b0bb-e446-44e2-aa61-9cab8f636af2)
+ ]
+ interface IAsyncOperation<TResult> : IInspectable
+ {
+ [propput] HRESULT Completed([in] AsyncOperationCompletedHandler<TResult> *handler);
+ [propget] HRESULT Completed([out, retval] AsyncOperationCompletedHandler<TResult> **handler);
+ HRESULT GetResults([out, retval] TResult **results);
+ }
+
namespace Collections
{
[
@@ -173,6 +192,8 @@ namespace Windows {
namespace Foundation {
declare {
interface Windows.Foundation.Collections.IVectorView<HSTRING>;
+ interface Windows.Foundation.AsyncOperationCompletedHandler<boolean>;
+ interface Windows.Foundation.IAsyncOperation<boolean>;
}
}
}
diff --git a/include/windows.gaming.input.forcefeedback.idl b/include/windows.gaming.input.forcefeedback.idl
new file mode 100644
index 00000000000..fa9da2f7656
--- /dev/null
+++ b/include/windows.gaming.input.forcefeedback.idl
@@ -0,0 +1,111 @@
+/*
+ * Copyright 2020 Rémi Bernon for CodeWeavers
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ */
+
+#ifdef __WIDL__
+#pragma winrt ns_prefix
+#endif
+
+import "inspectable.idl";
+import "windows.foundation.idl";
+
+namespace Windows {
+ namespace Gaming {
+ namespace Input {
+ namespace ForceFeedback {
+ typedef enum ForceFeedbackEffectAxes ForceFeedbackEffectAxes;
+ typedef enum ForceFeedbackLoadEffectResult ForceFeedbackLoadEffectResult;
+ interface IForceFeedbackEffect;
+ runtimeclass ForceFeedbackMotor;
+ }
+ }
+ }
+}
+
+namespace Windows {
+ namespace Gaming {
+ namespace Input {
+ namespace ForceFeedback {
+ declare {
+ interface Windows.Foundation.AsyncOperationCompletedHandler<Windows.Gaming.Input.ForceFeedback.ForceFeedbackLoadEffectResult>;
+ interface Windows.Foundation.IAsyncOperation<Windows.Gaming.Input.ForceFeedback.ForceFeedbackLoadEffectResult>;
+ interface Windows.Foundation.Collections.IVectorView<Windows.Gaming.Input.ForceFeedback.ForceFeedbackMotor*>;
+ }
+ }
+ }
+ }
+}
+
+namespace Windows {
+ namespace Gaming {
+ namespace Input {
+ namespace ForceFeedback {
+ [
+ contract(Windows.Foundation.UniversalApiContract, 3.0),
+ flags
+ ]
+ enum ForceFeedbackEffectAxes
+ {
+ None = 0x0,
+ X = 0x1,
+ Y = 0x2,
+ Z = 0x4
+ };
+
+ [contract(Windows.Foundation.UniversalApiContract, 3.0)]
+ enum ForceFeedbackLoadEffectResult
+ {
+ Succeeded = 0,
+ EffectStorageFull = 1,
+ EffectNotSupported = 2
+ };
+
+ [
+ contract(Windows.Foundation.UniversalApiContract, 3.0),
+ exclusiveto(Windows.Gaming.Input.ForceFeedback.ForceFeedbackMotor),
+ uuid(8d3d417c-a5ea-4516-8026-2b00f74ef6e5)
+ ]
+ interface IForceFeedbackMotor : IInspectable
+ {
+ [propget] HRESULT AreEffectsPaused([out, retval] boolean* value);
+ [propget] HRESULT MasterGain([out, retval] DOUBLE* value);
+ [propput] HRESULT MasterGain([in] DOUBLE value);
+ [propget] HRESULT IsEnabled([out, retval] boolean* value);
+ [propget] HRESULT SupportedAxes([out, retval] Windows.Gaming.Input.ForceFeedback.ForceFeedbackEffectAxes* value);
+ HRESULT LoadEffectAsync([in] Windows.Gaming.Input.ForceFeedback.IForceFeedbackEffect* effect, [out, retval] Windows.Foundation.IAsyncOperation<Windows.Gaming.Input.ForceFeedback.ForceFeedbackLoadEffectResult>** asyncOperation);
+ HRESULT PauseAllEffects();
+ HRESULT ResumeAllEffects();
+ HRESULT StopAllEffects();
+ HRESULT TryDisableAsync([out, retval] Windows.Foundation.IAsyncOperation<boolean>** asyncOperation);
+ HRESULT TryEnableAsync([out, retval] Windows.Foundation.IAsyncOperation<boolean>** asyncOperation);
+ HRESULT TryResetAsync([out, retval] Windows.Foundation.IAsyncOperation<boolean>** asyncOperation);
+ HRESULT TryUnloadEffectAsync([in] Windows.Gaming.Input.ForceFeedback.IForceFeedbackEffect* effect, [out, retval] Windows.Foundation.IAsyncOperation<boolean>** asyncOperation);
+ }
+
+ [
+ contract(Windows.Foundation.UniversalApiContract, 3.0),
+ marshaling_behavior(agile),
+ threading(both)
+ ]
+ runtimeclass ForceFeedbackMotor
+ {
+ [default] interface Windows.Gaming.Input.ForceFeedback.IForceFeedbackMotor;
+ }
+ }
+ }
+ }
+}
diff --git a/include/windows.gaming.input.idl b/include/windows.gaming.input.idl
index b5af4e24a66..36d4038ed1f 100644
--- a/include/windows.gaming.input.idl
+++ b/include/windows.gaming.input.idl
@@ -22,11 +22,16 @@
import "inspectable.idl";
import "windows.foundation.idl";
+import "windows.system.idl";
+import "windows.gaming.input.forcefeedback.idl";
namespace Windows {
namespace Gaming {
namespace Input {
typedef enum GamepadButtons GamepadButtons;
+ typedef enum GameControllerButtonLabel GameControllerButtonLabel;
+ typedef enum GameControllerSwitchKind GameControllerSwitchKind;
+ typedef enum GameControllerSwitchPosition GameControllerSwitchPosition;
typedef struct GamepadReading GamepadReading;
typedef struct GamepadVibration GamepadVibration;
interface IGameController;
@@ -35,7 +40,11 @@ namespace Windows {
interface IGamepad2;
interface IGamepadStatics;
interface IGamepadStatics2;
+ interface IRawGameController;
+ interface IRawGameController2;
runtimeclass Gamepad;
+ runtimeclass Headset;
+ runtimeclass RawGameController;
}
}
}
@@ -45,7 +54,11 @@ namespace Windows {
namespace Input {
declare {
interface Windows.Foundation.EventHandler<Windows.Gaming.Input.Gamepad*>;
+ interface Windows.Foundation.EventHandler<Windows.Gaming.Input.RawGameController*>;
+ interface Windows.Foundation.TypedEventHandler<Windows.Gaming.Input.IGameController*, Windows.Gaming.Input.Headset*>;
+ interface Windows.Foundation.TypedEventHandler<Windows.Gaming.Input.IGameController*, Windows.System.UserChangedEventArgs*>;
interface Windows.Foundation.Collections.IVectorView<Gamepad*>;
+ interface Windows.Foundation.Collections.IVectorView<Windows.Gaming.Input.RawGameController*>;
}
}
}
@@ -85,6 +98,102 @@ namespace Windows {
Paddle4 = 0x20000
};
+ [contract(Windows.Foundation.UniversalApiContract, 3.0)]
+ enum GameControllerButtonLabel
+ {
+ None = 0,
+ XboxBack = 1,
+ XboxStart = 2,
+ XboxMenu = 3,
+ XboxView = 4,
+ XboxUp = 5,
+ XboxDown = 6,
+ XboxLeft = 7,
+ XboxRight = 8,
+ XboxA = 9,
+ XboxB = 10,
+ XboxX = 11,
+ XboxY = 12,
+ XboxLeftBumper = 13,
+ XboxLeftTrigger = 14,
+ XboxLeftStickButton = 15,
+ XboxRightBumper = 16,
+ XboxRightTrigger = 17,
+ XboxRightStickButton = 18,
+ XboxPaddle1 = 19,
+ XboxPaddle2 = 20,
+ XboxPaddle3 = 21,
+ XboxPaddle4 = 22,
+ Mode = 23,
+ Select = 24,
+ Menu = 25,
+ View = 26,
+ Back = 27,
+ Start = 28,
+ Options = 29,
+ Share = 30,
+ Up = 31,
+ Down = 32,
+ Left = 33,
+ Right = 34,
+ LetterA = 35,
+ LetterB = 36,
+ LetterC = 37,
+ LetterL = 38,
+ LetterR = 39,
+ LetterX = 40,
+ LetterY = 41,
+ LetterZ = 42,
+ Cross = 43,
+ Circle = 44,
+ Square = 45,
+ Triangle = 46,
+ LeftBumper = 47,
+ LeftTrigger = 48,
+ LeftStickButton = 49,
+ Left1 = 50,
+ Left2 = 51,
+ Left3 = 52,
+ RightBumper = 53,
+ RightTrigger = 54,
+ RightStickButton = 55,
+ Right1 = 56,
+ Right2 = 57,
+ Right3 = 58,
+ Paddle1 = 59,
+ Paddle2 = 60,
+ Paddle3 = 61,
+ Paddle4 = 62,
+ Plus = 63,
+ Minus = 64,
+ DownLeftArrow = 65,
+ DialLeft = 66,
+ DialRight = 67,
+ Suspension = 68
+ };
+
+ [contract(Windows.Foundation.UniversalApiContract, 4.0)]
+ enum GameControllerSwitchKind
+ {
+ TwoWay = 0,
+ FourWay = 1,
+ EightWay = 2
+ };
+
+ [contract(Windows.Foundation.UniversalApiContract, 4.0)]
+ enum GameControllerSwitchPosition
+ {
+ Center = 0,
+ Up = 1,
+ UpRight = 2,
+ Right = 3,
+ DownRight = 4,
+ Down = 5,
+ DownLeft = 6,
+ Left = 7,
+ UpLeft = 8
+ };
+
[contract(Windows.Foundation.UniversalApiContract, 1.0)]
struct GamepadReading
{
@@ -107,6 +216,23 @@ namespace Windows {
DOUBLE RightTrigger;
};
+ [
+ contract(Windows.Foundation.UniversalApiContract, 1.0),
+ uuid(1baf6522-5f64-42c5-8267-b9fe2215bfbd)
+ ]
+ interface IGameController : IInspectable
+ {
+ [eventadd] HRESULT HeadsetConnected([in] Windows.Foundation.TypedEventHandler<Windows.Gaming.Input.IGameController*, Windows.Gaming.Input.Headset*>* value, [out, retval] EventRegistrationToken* token);
+ [eventremove] HRESULT HeadsetConnected([in] EventRegistrationToken token);
+ [eventadd] HRESULT HeadsetDisconnected([in] Windows.Foundation.TypedEventHandler<Windows.Gaming.Input.IGameController*, Windows.Gaming.Input.Headset*>* value, [out, retval] EventRegistrationToken* token);
+ [eventremove] HRESULT HeadsetDisconnected([in] EventRegistrationToken token);
+ [eventadd] HRESULT UserChanged([in] Windows.Foundation.TypedEventHandler<Windows.Gaming.Input.IGameController*, Windows.System.UserChangedEventArgs*>* value, [out, retval] EventRegistrationToken* token);
+ [eventremove] HRESULT UserChanged([in] EventRegistrationToken token);
+ [propget] HRESULT Headset([out, retval] Windows.Gaming.Input.Headset** value);
+ [propget] HRESULT IsWireless([out, retval] boolean* value);
+ [propget] HRESULT User([out, retval] Windows.System.User** value);
+ }
+
[
contract(Windows.Foundation.UniversalApiContract, 1.0),
exclusiveto(Windows.Gaming.Input.Gamepad),
@@ -120,6 +246,25 @@ namespace Windows {
HRESULT GetCurrentReading([out, retval] Windows.Gaming.Input.GamepadReading* value);
}
+ [
+ contract(Windows.Foundation.UniversalApiContract, 4.0),
+ exclusiveto(Windows.Gaming.Input.RawGameController),
+ uuid(7cad6d91-a7e1-4f71-9a78-33e9c5dfea62)
+ ]
+ interface IRawGameController : IInspectable
+ requires Windows.Gaming.Input.IGameController
+ {
+ [propget] HRESULT AxisCount([out] [retval] INT32* value);
+ [propget] HRESULT ButtonCount([out] [retval] INT32* value);
+ [propget] HRESULT ForceFeedbackMotors([out] [retval] Windows.Foundation.Collections.IVectorView<Windows.Gaming.Input.ForceFeedback.ForceFeedbackMotor*>** value);
+ [propget] HRESULT HardwareProductId([out] [retval] UINT16* value);
+ [propget] HRESULT HardwareVendorId([out] [retval] UINT16* value);
+ [propget] HRESULT SwitchCount([out] [retval] INT32* value);
+ HRESULT GetButtonLabel([in] INT32 buttonIndex, [out] [retval] Windows.Gaming.Input.GameControllerButtonLabel* value);
+ HRESULT GetCurrentReading([in] UINT32 __buttonArraySize, [out] [size_is(__buttonArraySize)] boolean* buttonArray, [in] UINT32 __switchArraySize, [out] [size_is(__switchArraySize)] Windows.Gaming.Input.GameControllerSwitchPosition* switchArray, [in] UINT32 __axisArraySize, [out] [size_is(__axisArraySize)] DOUBLE* axisArray, [out] [retval] UINT64* timestamp);
+ HRESULT GetSwitchKind([in] INT32 switchIndex, [out] [retval] Windows.Gaming.Input.GameControllerSwitchKind* value);
+ }
+
[
object,
uuid(8bbce529-d49c-39e9-9560-e47dde96b7c8)
@@ -133,6 +278,31 @@ namespace Windows {
[propget] HRESULT Gamepads([out, retval] Windows.Foundation.Collections.IVectorView<Gamepad*> **value);
}
+ [
+ contract(Windows.Foundation.UniversalApiContract, 1.0),
+ exclusiveto(Windows.Gaming.Input.Headset),
+ uuid(3fd156ef-6925-3fa8-9181-029c5223ae3b)
+ ]
+ interface IHeadset : IInspectable
+ {
+ [propget] HRESULT CaptureDeviceId([out, retval] HSTRING* value);
+ [propget] HRESULT RenderDeviceId([out, retval] HSTRING* value);
+ }
+
+ [
+ object,
+ uuid(eb8d0792-e95a-4b19-afc7-0a59f8bf759e)
+ ]
+ interface IRawGameControllerStatics : IInspectable
+ {
+ [eventadd] HRESULT RawGameControllerAdded([in] Windows.Foundation.EventHandler<Windows.Gaming.Input.RawGameController*> *value, [out, retval] EventRegistrationToken* token);
+ [eventremove] HRESULT RawGameControllerAdded([in] EventRegistrationToken token);
+ [eventadd] HRESULT RawGameControllerRemoved([in] Windows.Foundation.EventHandler<Windows.Gaming.Input.RawGameController*> *value, [out, retval] EventRegistrationToken* token);
+ [eventremove] HRESULT RawGameControllerRemoved([in] EventRegistrationToken token);
+ [propget] HRESULT RawGameControllers([out, retval] Windows.Foundation.Collections.IVectorView<Windows.Gaming.Input.RawGameController*> **value);
+ HRESULT FromGameController([in] Windows.Gaming.Input.IGameController *game_controller, [out, retval] Windows.Gaming.Input.RawGameController **value);
+ }
+
[
contract(Windows.Foundation.UniversalApiContract, 1.0),
marshaling_behavior(agile),
@@ -147,6 +317,31 @@ namespace Windows {
[contract(Windows.Foundation.UniversalApiContract, 3.0)] interface Windows.Gaming.Input.IGamepad2;
[contract(Windows.Foundation.UniversalApiContract, 4.0)] interface Windows.Gaming.Input.IGameControllerBatteryInfo;
}
+
+ [
+ contract(Windows.Foundation.UniversalApiContract, 1.0),
+ marshaling_behavior(agile),
+ threading(both)
+ ]
+ runtimeclass Headset
+ {
+ [default] interface Windows.Gaming.Input.IHeadset;
+ [contract(Windows.Foundation.UniversalApiContract, 4.0)] interface Windows.Gaming.Input.IGameControllerBatteryInfo;
+ }
+
+ [
+ contract(Windows.Foundation.UniversalApiContract, 4.0),
+ marshaling_behavior(agile),
+ static(Windows.Gaming.Input.IRawGameControllerStatics, Windows.Foundation.UniversalApiContract, 4.0),
+ threading(both)
+ ]
+ runtimeclass RawGameController
+ {
+ [default] interface Windows.Gaming.Input.IRawGameController;
+ interface Windows.Gaming.Input.IGameController;
+ interface Windows.Gaming.Input.IGameControllerBatteryInfo;
+ [contract(Windows.Foundation.UniversalApiContract, 5.0)] interface Windows.Gaming.Input.IRawGameController2;
+ }
}
}
}
diff --git a/include/windows.system.idl b/include/windows.system.idl
new file mode 100644
index 00000000000..824441eaff9
--- /dev/null
+++ b/include/windows.system.idl
@@ -0,0 +1,70 @@
+/*
+ * Copyright 2020 Rémi Bernon for CodeWeavers
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ */
+
+#ifdef __WIDL__
+#pragma winrt ns_prefix
+#endif
+
+import "inspectable.idl";
+import "windows.foundation.idl";
+
+namespace Windows {
+ namespace System {
+ interface IUser;
+ interface IUserStatics;
+ interface IUserChangedEventArgs;
+ interface IUserChangedEventArgs2;
+ runtimeclass User;
+ runtimeclass UserChangedEventArgs;
+ }
+}
+
+namespace Windows {
+ namespace System {
+ [
+ contract(Windows.Foundation.UniversalApiContract, 1.0),
+ exclusiveto(Windows.System.UserChangedEventArgs),
+ uuid(086459dc-18c6-48db-bc99-724fb9203ccc)
+ ]
+ interface IUserChangedEventArgs : IInspectable
+ {
+ [propget] HRESULT User([out, retval] Windows.System.User** value);
+ }
+
+ [
+ contract(Windows.Foundation.UniversalApiContract, 1.0),
+ marshaling_behavior(agile),
+ static(Windows.System.IUserStatics, Windows.Foundation.UniversalApiContract, 1.0),
+ threading(both),
+ ]
+ runtimeclass User
+ {
+ [default] interface Windows.System.IUser;
+ }
+
+ [
+ contract(Windows.Foundation.UniversalApiContract, 1.0),
+ marshaling_behavior(agile)
+ ]
+ runtimeclass UserChangedEventArgs
+ {
+ [default] interface Windows.System.IUserChangedEventArgs;
+ [contract(Windows.Foundation.UniversalApiContract, 10.0)] interface Windows.System.IUserChangedEventArgs2;
+ }
+ }
+}
diff --git a/loader/wine.inf.in b/loader/wine.inf.in
index 9d738859b81..ab18ab97e4c 100644
--- a/loader/wine.inf.in
+++ b/loader/wine.inf.in
@@ -714,6 +714,7 @@ HKLM,%MciExtStr%,"wvx",,"MPEGVideo"
[Misc]
HKLM,Software\Microsoft\WindowsRuntime\ActivatableClassId\Windows.Gaming.Input.Gamepad,"DllPath",2,"Windows.Gaming.Input.dll"
+HKLM,Software\Microsoft\WindowsRuntime\ActivatableClassId\Windows.Gaming.Input.RawGameController,"DllPath",2,"Windows.Gaming.Input.dll"
HKLM,Software\Microsoft\WindowsRuntime\ActivatableClassId\Windows.Media.SpeechSynthesis.SpeechSynthesizer,"DllPath",2,"Windows.Media.Speech.dll"
HKLM,Software\Borland\Database Engine\Settings\SYSTEM\INIT,SHAREDMEMLOCATION,,9000
HKLM,Software\Clients\Mail,,2,"Native Mail Client"
--
2.28.0

View File

@ -0,0 +1,152 @@
From 655ea5abd545db3990caf7c79909cb4993b52cef Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?R=C3=A9mi=20Bernon?= <rbernon@codeweavers.com>
Date: Tue, 13 Oct 2020 18:02:39 +0200
Subject: [PATCH 7/9] windows.gaming.input: Implement
IRawGameControllerStatics::RawGameControllers stubs.
---
.../windows.gaming.input_main.c | 107 +++++++++++++++++-
1 file changed, 106 insertions(+), 1 deletion(-)
diff --git a/dlls/windows.gaming.input.dll/windows.gaming.input_main.c b/dlls/windows.gaming.input.dll/windows.gaming.input_main.c
index 078043b0963..c73f08b248d 100644
--- a/dlls/windows.gaming.input.dll/windows.gaming.input_main.c
+++ b/dlls/windows.gaming.input.dll/windows.gaming.input_main.c
@@ -40,6 +40,7 @@ struct windows_gaming_input
IGamepadStatics IGamepadStatics_iface;
IRawGameControllerStatics IRawGameControllerStatics_iface;
IVectorView_Gamepad IVectorView_Gamepad_iface;
+ IVectorView_RawGameController IVectorView_RawGameController_iface;
LONG ref;
};
@@ -173,6 +174,108 @@ static const struct IVectorView_GamepadVtbl vector_view_gamepad_vtbl =
vector_view_gamepad_GetMany,
};
+static HRESULT STDMETHODCALLTYPE vector_view_raw_game_controller_QueryInterface(
+ IVectorView_RawGameController *iface, REFIID iid, void **out)
+{
+ TRACE("iface %p, iid %s, out %p stub!\n", iface, debugstr_guid(iid), out);
+
+ if (IsEqualGUID(iid, &IID_IUnknown) ||
+ IsEqualGUID(iid, &IID_IInspectable) ||
+ IsEqualGUID(iid, &IID_IVectorView_RawGameController))
+ {
+ IUnknown_AddRef(iface);
+ *out = iface;
+ return S_OK;
+ }
+
+ WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(iid));
+ *out = NULL;
+ return E_NOINTERFACE;
+}
+
+static ULONG STDMETHODCALLTYPE vector_view_raw_game_controller_AddRef(
+ IVectorView_RawGameController *iface)
+{
+ struct windows_gaming_input *impl = impl_from_IVectorView_RawGameController(iface);
+ ULONG ref = InterlockedIncrement(&impl->ref);
+ TRACE("iface %p, ref %u.\n", iface, ref);
+ return ref;
+}
+
+static ULONG STDMETHODCALLTYPE vector_view_raw_game_controller_Release(
+ IVectorView_RawGameController *iface)
+{
+ struct windows_gaming_input *impl = impl_from_IVectorView_RawGameController(iface);
+ ULONG ref = InterlockedDecrement(&impl->ref);
+ TRACE("iface %p, ref %u.\n", iface, ref);
+ return ref;
+}
+
+static HRESULT STDMETHODCALLTYPE vector_view_raw_game_controller_GetIids(
+ IVectorView_RawGameController *iface, ULONG *iid_count, IID **iids)
+{
+ FIXME("iface %p, iid_count %p, iids %p stub!\n", iface, iid_count, iids);
+ return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE vector_view_raw_game_controller_GetRuntimeClassName(
+ IVectorView_RawGameController *iface, HSTRING *class_name)
+{
+ FIXME("iface %p, class_name %p stub!\n", iface, class_name);
+ return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE vector_view_raw_game_controller_GetTrustLevel(
+ IVectorView_RawGameController *iface, TrustLevel *trust_level)
+{
+ FIXME("iface %p, trust_level %p stub!\n", iface, trust_level);
+ return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE vector_view_raw_game_controller_GetAt(
+ IVectorView_RawGameController *iface, ULONG index, IRawGameController **value)
+{
+ FIXME("iface %p, index %#x, value %p stub!\n", iface, index, value);
+ return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE vector_view_raw_game_controller_get_Size(
+ IVectorView_RawGameController *iface, ULONG *value)
+{
+ FIXME("iface %p, value %p stub!\n", iface, value);
+ return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE vector_view_raw_game_controller_IndexOf(
+ IVectorView_RawGameController *iface, IRawGameController *element, ULONG *index, BOOLEAN *value)
+{
+ FIXME("iface %p, element %p, index %p, value %p stub!\n", iface, element, index, value);
+ return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE vector_view_raw_game_controller_GetMany(
+ IVectorView_RawGameController *iface, ULONG start_index, IRawGameController **items, UINT *value)
+{
+ FIXME("iface %p, start_index %#x, items %p, value %p stub!\n", iface, start_index, items, value);
+ return E_NOTIMPL;
+}
+
+static const struct IVectorView_RawGameControllerVtbl vector_view_raw_game_controller_vtbl =
+{
+ vector_view_raw_game_controller_QueryInterface,
+ vector_view_raw_game_controller_AddRef,
+ vector_view_raw_game_controller_Release,
+ /* IInspectable methods */
+ vector_view_raw_game_controller_GetIids,
+ vector_view_raw_game_controller_GetRuntimeClassName,
+ vector_view_raw_game_controller_GetTrustLevel,
+ /* IVectorView<RawGameController> methods */
+ vector_view_raw_game_controller_GetAt,
+ vector_view_raw_game_controller_get_Size,
+ vector_view_raw_game_controller_IndexOf,
+ vector_view_raw_game_controller_GetMany,
+};
+
static HRESULT STDMETHODCALLTYPE gamepad_statics_QueryInterface(
IGamepadStatics *iface, REFIID iid, void **out)
{
@@ -372,7 +475,8 @@ static HRESULT STDMETHODCALLTYPE raw_game_controller_statics_get_RawGameControll
{
struct windows_gaming_input *impl = impl_from_IRawGameControllerStatics(iface);
FIXME("iface %p, value %p stub!\n", iface, value);
- return E_NOTIMPL;
+ *value = &impl->IVectorView_RawGameController_iface;
+ return S_OK;
}
static HRESULT STDMETHODCALLTYPE raw_game_controller_statics_FromGameController(
@@ -499,6 +603,7 @@ static struct windows_gaming_input windows_gaming_input =
{&gamepad_statics_vtbl},
{&raw_game_controller_statics_vtbl},
{&vector_view_gamepad_vtbl},
+ {&vector_view_raw_game_controller_vtbl},
0
};
--
2.28.0

View File

@ -0,0 +1,53 @@
From 66d48431b91c17e3f87246e2c2243b2c2b5b30fb Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?R=C3=A9mi=20Bernon?= <rbernon@codeweavers.com>
Date: Tue, 13 Oct 2020 18:03:24 +0200
Subject: [PATCH 8/9] windows.gaming.input: Fake empty
IRawGameControllerStatics::RawGameControllers vector.
---
.../windows.gaming.input_main.c | 11 +++++++----
1 file changed, 7 insertions(+), 4 deletions(-)
diff --git a/dlls/windows.gaming.input.dll/windows.gaming.input_main.c b/dlls/windows.gaming.input.dll/windows.gaming.input_main.c
index c73f08b248d..53f0b7e61fd 100644
--- a/dlls/windows.gaming.input.dll/windows.gaming.input_main.c
+++ b/dlls/windows.gaming.input.dll/windows.gaming.input_main.c
@@ -236,28 +236,31 @@ static HRESULT STDMETHODCALLTYPE vector_view_raw_game_controller_GetAt(
IVectorView_RawGameController *iface, ULONG index, IRawGameController **value)
{
FIXME("iface %p, index %#x, value %p stub!\n", iface, index, value);
- return E_NOTIMPL;
+ return S_OK;
}
static HRESULT STDMETHODCALLTYPE vector_view_raw_game_controller_get_Size(
IVectorView_RawGameController *iface, ULONG *value)
{
FIXME("iface %p, value %p stub!\n", iface, value);
- return E_NOTIMPL;
+ *value = 0;
+ return S_OK;
}
static HRESULT STDMETHODCALLTYPE vector_view_raw_game_controller_IndexOf(
IVectorView_RawGameController *iface, IRawGameController *element, ULONG *index, BOOLEAN *value)
{
FIXME("iface %p, element %p, index %p, value %p stub!\n", iface, element, index, value);
- return E_NOTIMPL;
+ *value = FALSE;
+ return S_OK;
}
static HRESULT STDMETHODCALLTYPE vector_view_raw_game_controller_GetMany(
IVectorView_RawGameController *iface, ULONG start_index, IRawGameController **items, UINT *value)
{
FIXME("iface %p, start_index %#x, items %p, value %p stub!\n", iface, start_index, items, value);
- return E_NOTIMPL;
+ *value = 0;
+ return S_OK;
}
static const struct IVectorView_RawGameControllerVtbl vector_view_raw_game_controller_vtbl =
--
2.28.0

View File

@ -0,0 +1,50 @@
From 47c3fa730f9607b5907747a143cf0458a2a76c35 Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?R=C3=A9mi=20Bernon?= <rbernon@codeweavers.com>
Date: Tue, 13 Oct 2020 18:03:42 +0200
Subject: [PATCH 9/9] windows.gaming.input: Fake
IEventHandler_RawGameController support.
---
dlls/windows.gaming.input.dll/windows.gaming.input_main.c | 8 ++++----
1 file changed, 4 insertions(+), 4 deletions(-)
diff --git a/dlls/windows.gaming.input.dll/windows.gaming.input_main.c b/dlls/windows.gaming.input.dll/windows.gaming.input_main.c
index 53f0b7e61fd..a9d09d4a446 100644
--- a/dlls/windows.gaming.input.dll/windows.gaming.input_main.c
+++ b/dlls/windows.gaming.input.dll/windows.gaming.input_main.c
@@ -449,28 +449,28 @@ static HRESULT STDMETHODCALLTYPE raw_game_controller_statics_add_RawGameControll
IRawGameControllerStatics *iface, IEventHandler_RawGameController *value, EventRegistrationToken* token)
{
FIXME("iface %p, value %p, token %p stub!\n", iface, value, token);
- return E_NOTIMPL;
+ return S_OK;
}
static HRESULT STDMETHODCALLTYPE raw_game_controller_statics_remove_RawGameControllerAdded(
IRawGameControllerStatics *iface, EventRegistrationToken token)
{
FIXME("iface %p, token %#I64x stub!\n", iface, token.value);
- return E_NOTIMPL;
+ return S_OK;
}
static HRESULT STDMETHODCALLTYPE raw_game_controller_statics_add_RawGameControllerRemoved(
IRawGameControllerStatics *iface, IEventHandler_RawGameController *value, EventRegistrationToken* token)
{
FIXME("iface %p, value %p, token %p stub!\n", iface, value, token);
- return E_NOTIMPL;
+ return S_OK;
}
static HRESULT STDMETHODCALLTYPE raw_game_controller_statics_remove_RawGameControllerRemoved(
IRawGameControllerStatics *iface, EventRegistrationToken token)
{
FIXME("iface %p, token %#I64x stub!\n", iface, token.value);
- return E_NOTIMPL;
+ return S_OK;
}
static HRESULT STDMETHODCALLTYPE raw_game_controller_statics_get_RawGameControllers(
--
2.28.0

View File

@ -5,3 +5,4 @@
# https://source.winehq.org/patches/data/191192
# To support Death Stranding
Fixes: [49756] windows.gaming.input: New DLL
Depends: windows.media.speech.dll

View File

@ -1,2 +1,2 @@
Fixes: [49740] windows.media.speech: New DLL
Depends: windows.gaming.input-dll
Depends: widl-winrt-support