wine-staging/patches/windows.gaming.input-dll/0002-windows.gaming.input-Implement-IGamepadStatics-stubs.patch

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From b24e0e059c1734c3a9d287d0be1450c2b29cc259 Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?R=C3=A9mi=20Bernon?= <rbernon@codeweavers.com>
Date: Mon, 12 Oct 2020 12:50:32 +0200
Subject: [PATCH 2/9] windows.gaming.input: Implement IGamepadStatics stubs.
---
.../windows.gaming.input_main.c | 127 +++++++++++++++++
include/windows.foundation.idl | 11 ++
include/windows.gaming.input.idl | 128 ++++++++++++++++++
loader/wine.inf.in | 1 +
4 files changed, 267 insertions(+)
diff --git a/dlls/windows.gaming.input.dll/windows.gaming.input_main.c b/dlls/windows.gaming.input.dll/windows.gaming.input_main.c
index 2b6abc4dd84..33c260b27b3 100644
--- a/dlls/windows.gaming.input.dll/windows.gaming.input_main.c
+++ b/dlls/windows.gaming.input.dll/windows.gaming.input_main.c
@@ -10,6 +10,10 @@
#include "initguid.h"
#include "activation.h"
+#define WIDL_USING_IVECTORVIEW_1_WINDOWS_GAMING_INPUT_GAMEPAD
+#define WIDL_USING_IEVENTHANDLER_1_WINDOWS_GAMING_INPUT_GAMEPAD
+#define WIDL_USING_WINDOWS_GAMING_INPUT_IGAMEPAD
+#define WIDL_USING_WINDOWS_GAMING_INPUT_IGAMEPADSTATICS
#include "windows.foundation.h"
#include "windows.gaming.input.h"
@@ -27,6 +31,7 @@ static const char *debugstr_hstring(HSTRING hstr)
struct windows_gaming_input
{
IActivationFactory IActivationFactory_iface;
+ IGamepadStatics IGamepadStatics_iface;
LONG ref;
};
@@ -35,6 +40,120 @@ static inline struct windows_gaming_input *impl_from_IActivationFactory(IActivat
return CONTAINING_RECORD(iface, struct windows_gaming_input, IActivationFactory_iface);
}
+static inline struct windows_gaming_input *impl_from_IGamepadStatics(IGamepadStatics *iface)
+{
+ return CONTAINING_RECORD(iface, struct windows_gaming_input, IGamepadStatics_iface);
+}
+
+static HRESULT STDMETHODCALLTYPE gamepad_statics_QueryInterface(
+ IGamepadStatics *iface, REFIID iid, void **out)
+{
+ TRACE("iface %p, iid %s, out %p stub!\n", iface, debugstr_guid(iid), out);
+
+ if (IsEqualGUID(iid, &IID_IAgileObject))
+ {
+ IUnknown_AddRef(iface);
+ *out = iface;
+ return S_OK;
+ }
+
+ WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(iid));
+ *out = NULL;
+ return E_NOINTERFACE;
+}
+
+static ULONG STDMETHODCALLTYPE gamepad_statics_AddRef(
+ IGamepadStatics *iface)
+{
+ struct windows_gaming_input *impl = impl_from_IGamepadStatics(iface);
+ ULONG ref = InterlockedIncrement(&impl->ref);
+ TRACE("iface %p, ref %u.\n", iface, ref);
+ return ref;
+}
+
+static ULONG STDMETHODCALLTYPE gamepad_statics_Release(
+ IGamepadStatics *iface)
+{
+ struct windows_gaming_input *impl = impl_from_IGamepadStatics(iface);
+ ULONG ref = InterlockedDecrement(&impl->ref);
+ TRACE("iface %p, ref %u.\n", iface, ref);
+ return ref;
+}
+
+static HRESULT STDMETHODCALLTYPE gamepad_statics_GetIids(
+ IGamepadStatics *iface, ULONG *iid_count, IID **iids)
+{
+ FIXME("iface %p, iid_count %p, iids %p stub!\n", iface, iid_count, iids);
+ return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE gamepad_statics_GetRuntimeClassName(
+ IGamepadStatics *iface, HSTRING *class_name)
+{
+ FIXME("iface %p, class_name %p stub!\n", iface, class_name);
+ return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE gamepad_statics_GetTrustLevel(
+ IGamepadStatics *iface, TrustLevel *trust_level)
+{
+ FIXME("iface %p, trust_level %p stub!\n", iface, trust_level);
+ return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE gamepad_statics_add_GamepadAdded(
+ IGamepadStatics *iface, IEventHandler_Gamepad *value, EventRegistrationToken* token)
+{
+ FIXME("iface %p, value %p, token %p stub!\n", iface, value, token);
+ return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE gamepad_statics_remove_GamepadAdded(
+ IGamepadStatics *iface, EventRegistrationToken token)
+{
+ FIXME("iface %p, token %#I64x stub!\n", iface, token.value);
+ return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE gamepad_statics_add_GamepadRemoved(
+ IGamepadStatics *iface, IEventHandler_Gamepad *value, EventRegistrationToken* token)
+{
+ FIXME("iface %p, value %p, token %p stub!\n", iface, value, token);
+ return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE gamepad_statics_remove_GamepadRemoved(
+ IGamepadStatics *iface, EventRegistrationToken token)
+{
+ FIXME("iface %p, token %#I64x stub!\n", iface, token.value);
+ return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE gamepad_statics_get_Gamepads(
+ IGamepadStatics *iface, IVectorView_Gamepad **value)
+{
+ struct windows_gaming_input *impl = impl_from_IGamepadStatics(iface);
+ FIXME("iface %p, value %p stub!\n", iface, value);
+ return E_NOTIMPL;
+}
+
+static const struct IGamepadStaticsVtbl gamepad_statics_vtbl =
+{
+ gamepad_statics_QueryInterface,
+ gamepad_statics_AddRef,
+ gamepad_statics_Release,
+ /* IInspectable methods */
+ gamepad_statics_GetIids,
+ gamepad_statics_GetRuntimeClassName,
+ gamepad_statics_GetTrustLevel,
+ /* IGamepadStatics methods */
+ gamepad_statics_add_GamepadAdded,
+ gamepad_statics_remove_GamepadAdded,
+ gamepad_statics_add_GamepadRemoved,
+ gamepad_statics_remove_GamepadRemoved,
+ gamepad_statics_get_Gamepads,
+};
+
static HRESULT STDMETHODCALLTYPE windows_gaming_input_QueryInterface(
IActivationFactory *iface, REFIID iid, void **out)
{
@@ -50,6 +169,13 @@ static HRESULT STDMETHODCALLTYPE windows_gaming_input_QueryInterface(
return S_OK;
}
+ if (IsEqualGUID(iid, &IID_IGamepadStatics))
+ {
+ IUnknown_AddRef(iface);
+ *out = &impl->IGamepadStatics_iface;
+ return S_OK;
+ }
+
FIXME("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(iid));
*out = NULL;
return E_NOINTERFACE;
@@ -117,6 +243,7 @@ static const struct IActivationFactoryVtbl activation_factory_vtbl =
static struct windows_gaming_input windows_gaming_input =
{
{&activation_factory_vtbl},
+ {&gamepad_statics_vtbl},
0
};
diff --git a/include/windows.foundation.idl b/include/windows.foundation.idl
index 9b9b40897be..dd613b68b00 100644
--- a/include/windows.foundation.idl
+++ b/include/windows.foundation.idl
@@ -26,6 +26,11 @@ import "windowscontracts.idl";
/* import "eventtoken.idl"; */
/* import "ivectorchangedeventargs.idl"; */
+typedef struct EventRegistrationToken
+{
+ __int64 value;
+} EventRegistrationToken;
+
namespace Windows {
namespace Foundation {
[contract(Windows.Foundation.FoundationContract, 1.0)]
@@ -119,6 +124,12 @@ namespace Windows {
]
delegate void EventHandler<T>([in] IInspectable *sender, [in] T args);
+ [
+ contract(Windows.Foundation.FoundationContract, 1.0),
+ uuid(9de1c534-6ae1-11e0-84e1-18a905bcc53f)
+ ]
+ delegate void TypedEventHandler<TSender, TResult>([in] TSender sender, [in] TResult args);
+
namespace Collections
{
[
diff --git a/include/windows.gaming.input.idl b/include/windows.gaming.input.idl
index 575f34ccb58..b5af4e24a66 100644
--- a/include/windows.gaming.input.idl
+++ b/include/windows.gaming.input.idl
@@ -22,3 +22,131 @@
import "inspectable.idl";
import "windows.foundation.idl";
+
+namespace Windows {
+ namespace Gaming {
+ namespace Input {
+ typedef enum GamepadButtons GamepadButtons;
+ typedef struct GamepadReading GamepadReading;
+ typedef struct GamepadVibration GamepadVibration;
+ interface IGameController;
+ interface IGameControllerBatteryInfo;
+ interface IGamepad;
+ interface IGamepad2;
+ interface IGamepadStatics;
+ interface IGamepadStatics2;
+ runtimeclass Gamepad;
+ }
+ }
+}
+
+namespace Windows {
+ namespace Gaming {
+ namespace Input {
+ declare {
+ interface Windows.Foundation.EventHandler<Windows.Gaming.Input.Gamepad*>;
+ interface Windows.Foundation.Collections.IVectorView<Gamepad*>;
+ }
+ }
+ }
+}
+
+namespace Windows {
+ namespace Gaming {
+ namespace Input {
+ [
+ contract(Windows.Foundation.UniversalApiContract, 1.0),
+ flags
+ ]
+ enum GamepadButtons
+ {
+ None = 0x0,
+ Menu = 0x1,
+ View = 0x2,
+ A = 0x4,
+ B = 0x8,
+ X = 0x10,
+ Y = 0x20,
+ DPadUp = 0x40,
+ DPadDown = 0x80,
+ DPadLeft = 0x100,
+ DPadRight = 0x200,
+ LeftShoulder = 0x400,
+ RightShoulder = 0x800,
+ LeftThumbstick = 0x1000,
+ RightThumbstick = 0x2000,
+ [contract(Windows.Foundation.UniversalApiContract, 3.0)]
+ Paddle1 = 0x4000,
+ [contract(Windows.Foundation.UniversalApiContract, 3.0)]
+ Paddle2 = 0x8000,
+ [contract(Windows.Foundation.UniversalApiContract, 3.0)]
+ Paddle3 = 0x10000,
+ [contract(Windows.Foundation.UniversalApiContract, 3.0)]
+ Paddle4 = 0x20000
+ };
+
+ [contract(Windows.Foundation.UniversalApiContract, 1.0)]
+ struct GamepadReading
+ {
+ UINT64 Timestamp;
+ Windows.Gaming.Input.GamepadButtons Buttons;
+ DOUBLE LeftTrigger;
+ DOUBLE RightTrigger;
+ DOUBLE LeftThumbstickX;
+ DOUBLE LeftThumbstickY;
+ DOUBLE RightThumbstickX;
+ DOUBLE RightThumbstickY;
+ };
+
+ [contract(Windows.Foundation.UniversalApiContract, 1.0)]
+ struct GamepadVibration
+ {
+ DOUBLE LeftMotor;
+ DOUBLE RightMotor;
+ DOUBLE LeftTrigger;
+ DOUBLE RightTrigger;
+ };
+
+ [
+ contract(Windows.Foundation.UniversalApiContract, 1.0),
+ exclusiveto(Windows.Gaming.Input.Gamepad),
+ uuid(bc7bb43c-0a69-3903-9e9d-a50f86a45de5)
+ ]
+ interface IGamepad : IInspectable
+ requires Windows.Gaming.Input.IGameController
+ {
+ [propget] HRESULT Vibration([out, retval] Windows.Gaming.Input.GamepadVibration* value);
+ [propput] HRESULT Vibration([in] Windows.Gaming.Input.GamepadVibration value);
+ HRESULT GetCurrentReading([out, retval] Windows.Gaming.Input.GamepadReading* value);
+ }
+
+ [
+ object,
+ uuid(8bbce529-d49c-39e9-9560-e47dde96b7c8)
+ ]
+ interface IGamepadStatics : IInspectable
+ {
+ [eventadd] HRESULT GamepadAdded([in] Windows.Foundation.EventHandler<Gamepad*> *value, [out, retval] EventRegistrationToken* token);
+ [eventremove] HRESULT GamepadAdded([in] EventRegistrationToken token);
+ [eventadd] HRESULT GamepadRemoved([in] Windows.Foundation.EventHandler<Gamepad*> *value, [out, retval] EventRegistrationToken* token);
+ [eventremove] HRESULT GamepadRemoved([in] EventRegistrationToken token);
+ [propget] HRESULT Gamepads([out, retval] Windows.Foundation.Collections.IVectorView<Gamepad*> **value);
+ }
+
+ [
+ contract(Windows.Foundation.UniversalApiContract, 1.0),
+ marshaling_behavior(agile),
+ static(Windows.Gaming.Input.IGamepadStatics, Windows.Foundation.UniversalApiContract, 1.0),
+ static(Windows.Gaming.Input.IGamepadStatics2, Windows.Foundation.UniversalApiContract, 4.0),
+ threading(both)
+ ]
+ runtimeclass Gamepad
+ {
+ [default] interface Windows.Gaming.Input.IGamepad;
+ interface Windows.Gaming.Input.IGameController;
+ [contract(Windows.Foundation.UniversalApiContract, 3.0)] interface Windows.Gaming.Input.IGamepad2;
+ [contract(Windows.Foundation.UniversalApiContract, 4.0)] interface Windows.Gaming.Input.IGameControllerBatteryInfo;
+ }
+ }
+ }
+}
diff --git a/loader/wine.inf.in b/loader/wine.inf.in
index 157b146a857..9d738859b81 100644
--- a/loader/wine.inf.in
+++ b/loader/wine.inf.in
@@ -713,6 +713,7 @@ HKLM,%MciExtStr%,"wmx",,"MPEGVideo"
HKLM,%MciExtStr%,"wvx",,"MPEGVideo"
[Misc]
+HKLM,Software\Microsoft\WindowsRuntime\ActivatableClassId\Windows.Gaming.Input.Gamepad,"DllPath",2,"Windows.Gaming.Input.dll"
HKLM,Software\Microsoft\WindowsRuntime\ActivatableClassId\Windows.Media.SpeechSynthesis.SpeechSynthesizer,"DllPath",2,"Windows.Media.Speech.dll"
HKLM,Software\Borland\Database Engine\Settings\SYSTEM\INIT,SHAREDMEMLOCATION,,9000
HKLM,Software\Clients\Mail,,2,"Native Mail Client"
--
2.28.0