.. |
0001-wined3d-Add-additional-synchronization-CS-ops.patch
|
Rebase against d6557e812984e010a989a3360039453eb978bd12.
|
2017-04-13 11:06:17 +02:00 |
0002-wined3d-Send-push_constants-through-the-CS.patch
|
Rebase against d6557e812984e010a989a3360039453eb978bd12.
|
2017-04-13 11:06:17 +02:00 |
0007-wined3d-Prevent-the-command-stream-from-running-ahea.patch
|
Rebase against 89b75296128e8c2cadc77cb06ecd7faa1f80d012.
|
2017-03-01 00:46:59 +01:00 |
0008-wined3d-Send-blits-through-the-command-stream.patch
|
Rebase against 64e4a03a92498abea428dc567372f3996fa9dc3a.
|
2017-04-09 16:14:41 +02:00 |
0010-wined3d-Get-rid-of-the-end_scene-flush-and-finish.patch
|
wined3d-CSMT_Main: Rebase to upstream changes.
|
2017-02-19 08:33:33 +01:00 |
0014-wined3d-Send-query_poll-through-the-command-stream.patch
|
Rebase against 6a05069a43f1a8f0e69c4cedd134f8d7400b8a95.
|
2017-03-19 01:38:27 +01:00 |
0019-wined3d-Wrap-GL-BOs-in-a-structure.patch
|
Rebase against 9e35dd15454be28c487b0f1bebefbbe530b2aca4.
|
2017-04-12 09:52:27 +02:00 |
0025-wined3d-Add-a-separate-variable-to-check-if-queries-.patch
|
Rebase against 35ca862025fa14065d4ebed761783de225cb6690.
|
2017-04-10 18:41:57 +02:00 |
0027-wined3d-Wait-for-the-cs-to-finish-before-destroying-.patch
|
wined3d-CSMT_Main: Rebase to upstream changes.
|
2017-02-19 08:33:33 +01:00 |
0028-wined3d-Add-swapchain-waits.patch
|
wined3d-CSMT_Main: Rebase to upstream changes.
|
2017-02-19 08:33:33 +01:00 |
0029-wined3d-Hackily-introduce-a-multithreaded-command-st.patch
|
Rebase against aa1580398e4c9eda851d475213e07d865d9238bd.
|
2017-04-13 11:52:28 +02:00 |
0030-wined3d-Run-the-cs-asynchronously.patch
|
wined3d-CSMT_Main: Rebase to upstream changes.
|
2017-02-19 08:33:33 +01:00 |
0031-wined3d-Introduce-a-separate-priority-queue.patch
|
Rebase against aa1580398e4c9eda851d475213e07d865d9238bd.
|
2017-04-13 11:52:28 +02:00 |
0032-wined3d-Use-priority-queue-for-maps-unmaps.patch
|
wined3d-CSMT_Main: Some fixes to ensure wined3d-csmt also works with CSMT disabled.
|
2017-02-19 22:35:46 +01:00 |
0033-wined3d-Use-priority-queue-for-query-polls.patch
|
wined3d-CSMT_Main: Rebase to upstream changes.
|
2017-02-19 08:33:33 +01:00 |
0034-wined3d-Don-t-call-glFinish-before-swapping.patch
|
wined3d-CSMT_Main: Rebase to upstream changes.
|
2017-02-19 08:33:33 +01:00 |
0035-wined3d-Use-an-event-to-block-the-worker-thread-when.patch
|
Rebase against b47487af999f48ba2700b4dd5ff6cd47891d4787.
|
2017-02-28 04:53:10 +01:00 |
0038-wined3d-Do-not-immediately-submit-stateblock-updates.patch
|
Rebase against aa1580398e4c9eda851d475213e07d865d9238bd.
|
2017-04-13 11:52:28 +02:00 |
0039-wined3d-Use-priority-queue-for-update_sub_resource.patch
|
wined3d-CSMT_Main: Rebase to upstream changes.
|
2017-02-19 08:33:33 +01:00 |
0040-wined3d-Use-spin-lock-for-cs-list-critical-sections.patch
|
wined3d-CSMT_Main: Rebase to upstream changes.
|
2017-02-19 08:33:33 +01:00 |
0041-wined3d-Don-t-wait-for-events-that-have-not-been-iss.patch
|
d3d9-Tests: Remove some todo_wines.
|
2017-02-26 20:15:58 +01:00 |
0042-wined3d-Reset-context-before-destruction.patch
|
Rebase against b47487af999f48ba2700b4dd5ff6cd47891d4787.
|
2017-02-28 04:53:10 +01:00 |
0043-wined3d-Synchronize-before-resizing-swapchain-contex.patch
|
wined3d-CSMT_Main: Rebase to upstream changes.
|
2017-02-19 08:33:33 +01:00 |
0045-wined3d-Improve-wined3d_cs_emit_update_sub_resource.patch
|
Rebase against d6557e812984e010a989a3360039453eb978bd12.
|
2017-04-13 11:06:17 +02:00 |
0046-wined3d-Discard-buffer-during-upload-when-replacing-.patch
|
wined3d-CSMT_Main: Use DISCARD when uploading full buffer.
|
2017-02-20 02:02:26 +01:00 |
0047-wined3d-Enforce-a-memory-limit-of-about-16-MB-for-CS.patch
|
wined3d-CSMT_Main: Enforce memory limit for CSMT blocks.
|
2017-02-23 02:29:00 +01:00 |
9999-IfDefined.patch
|
Rebase against aa1580398e4c9eda851d475213e07d865d9238bd.
|
2017-04-13 11:52:28 +02:00 |
definition
|
Rebase against 709935314458bd0ce27aab3986ae98cc556cb663.
|
2017-04-14 15:28:19 +02:00 |