Rebase against d6557e812984e010a989a3360039453eb978bd12.

This commit is contained in:
Sebastian Lackner 2017-04-13 11:06:17 +02:00
parent 4a75337774
commit 830a8b9975
10 changed files with 298 additions and 492 deletions

View File

@ -52,7 +52,7 @@ usage()
# Get the upstream commit sha
upstream_commit()
{
echo "9e35dd15454be28c487b0f1bebefbbe530b2aca4"
echo "d6557e812984e010a989a3360039453eb978bd12"
}
# Show version information
@ -8759,7 +8759,6 @@ if test "$enable_wined3d_CSMT_Main" -eq 1; then
printf '%s\n' '+ { "Stefan Dösinger", "wined3d: Get rid of the end_scene flush and finish.", 1 },';
printf '%s\n' '+ { "Sebastian Lackner", "wined3d: Send query_poll through the command stream.", 1 },';
printf '%s\n' '+ { "Stefan Dösinger", "wined3d: Update the swap interval through the CS in reset.", 1 },';
printf '%s\n' '+ { "Nils Kuhnhenn", "wined3d: Fix context_acquire not being called from the command thread in wined3d_texture_add_dirty_region.", 1 },';
printf '%s\n' '+ { "Stefan Dösinger", "wined3d: Wrap GL BOs in a structure.", 1 },';
printf '%s\n' '+ { "Stefan Dösinger", "wined3d: Add a separate variable to check if queries are started.", 1 },';
printf '%s\n' '+ { "Stefan Dösinger", "wined3d: Wait for the cs to finish before destroying the device.", 1 },';

View File

@ -1,4 +1,4 @@
From d8e7bb3cf2730686403c387bb3ed9b79e513294f Mon Sep 17 00:00:00 2001
From bf9af9d4fc2546603587ce2e57eb6feff9744892 Mon Sep 17 00:00:00 2001
From: Sebastian Lackner <sebastian@fds-team.de>
Date: Sun, 19 Feb 2017 00:57:12 +0100
Subject: wined3d: Add additional synchronization CS ops.
@ -13,7 +13,7 @@ Subject: wined3d: Add additional synchronization CS ops.
6 files changed, 74 insertions(+), 3 deletions(-)
diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
index f5bf70d2ee..8c0abf449f 100644
index ed567bc571..445a11d07e 100644
--- a/dlls/wined3d/cs.c
+++ b/dlls/wined3d/cs.c
@@ -26,6 +26,8 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d);
@ -25,8 +25,8 @@ index f5bf70d2ee..8c0abf449f 100644
WINED3D_CS_OP_PRESENT,
WINED3D_CS_OP_CLEAR,
WINED3D_CS_OP_DISPATCH,
@@ -67,6 +69,16 @@ enum wined3d_cs_op
WINED3D_CS_OP_UPDATE_SUB_RESOURCE,
@@ -68,6 +70,16 @@ enum wined3d_cs_op
WINED3D_CS_OP_ADD_DIRTY_TEXTURE_REGION,
};
+struct wined3d_cs_sync
@ -42,8 +42,8 @@ index f5bf70d2ee..8c0abf449f 100644
struct wined3d_cs_present
{
enum wined3d_cs_op opcode;
@@ -369,6 +381,38 @@ struct wined3d_cs_update_sub_resource
struct wined3d_sub_resource_data data;
@@ -380,6 +392,38 @@ struct wined3d_cs_add_dirty_texture_region
unsigned int layer;
};
+static void wined3d_cs_exec_sync(struct wined3d_cs *cs, const void *data)
@ -81,7 +81,7 @@ index f5bf70d2ee..8c0abf449f 100644
static void wined3d_cs_exec_present(struct wined3d_cs *cs, const void *data)
{
const struct wined3d_cs_present *op = data;
@@ -1643,7 +1687,7 @@ HRESULT wined3d_cs_map(struct wined3d_cs *cs, struct wined3d_resource *resource,
@@ -1710,7 +1754,7 @@ HRESULT wined3d_cs_map(struct wined3d_cs *cs, struct wined3d_resource *resource,
op->flags = flags;
op->hr = &hr;
@ -90,7 +90,7 @@ index f5bf70d2ee..8c0abf449f 100644
return hr;
}
@@ -1667,7 +1711,7 @@ HRESULT wined3d_cs_unmap(struct wined3d_cs *cs, struct wined3d_resource *resourc
@@ -1734,7 +1778,7 @@ HRESULT wined3d_cs_unmap(struct wined3d_cs *cs, struct wined3d_resource *resourc
op->sub_resource_idx = sub_resource_idx;
op->hr = &hr;
@ -99,7 +99,7 @@ index f5bf70d2ee..8c0abf449f 100644
return hr;
}
@@ -1809,11 +1853,13 @@ void wined3d_cs_emit_update_sub_resource(struct wined3d_cs *cs, struct wined3d_r
@@ -1955,7 +1999,7 @@ void wined3d_cs_emit_update_sub_resource(struct wined3d_cs *cs, struct wined3d_r
wined3d_resource_acquire(resource);
@ -107,6 +107,9 @@ index f5bf70d2ee..8c0abf449f 100644
+ cs->ops->submit_and_wait(cs);
}
static void wined3d_cs_exec_add_dirty_texture_region(struct wined3d_cs *cs, const void *data)
@@ -1996,6 +2040,8 @@ void wined3d_cs_emit_add_dirty_texture_region(struct wined3d_cs *cs,
static void (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void *data) =
{
+ /* WINED3D_CS_OP_SYNC */ wined3d_cs_exec_sync,
@ -114,7 +117,7 @@ index f5bf70d2ee..8c0abf449f 100644
/* WINED3D_CS_OP_PRESENT */ wined3d_cs_exec_present,
/* WINED3D_CS_OP_CLEAR */ wined3d_cs_exec_clear,
/* WINED3D_CS_OP_DISPATCH */ wined3d_cs_exec_dispatch,
@@ -1946,6 +1992,7 @@ static const struct wined3d_cs_ops wined3d_cs_st_ops =
@@ -2129,6 +2175,7 @@ static const struct wined3d_cs_ops wined3d_cs_st_ops =
{
wined3d_cs_st_require_space,
wined3d_cs_st_submit,
@ -123,10 +126,10 @@ index f5bf70d2ee..8c0abf449f 100644
};
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 94879b5de1..e328f32403 100644
index f557306dfb..62580f6867 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -1029,6 +1029,7 @@ static void wined3d_device_delete_opengl_contexts_cs(void *object)
@@ -1023,6 +1023,7 @@ static void wined3d_device_delete_opengl_contexts_cs(void *object)
static void wined3d_device_delete_opengl_contexts(struct wined3d_device *device)
{
wined3d_cs_destroy_object(device->cs, wined3d_device_delete_opengl_contexts_cs, device);
@ -134,7 +137,7 @@ index 94879b5de1..e328f32403 100644
}
static void wined3d_device_create_primary_opengl_context_cs(void *object)
@@ -1064,6 +1065,7 @@ static void wined3d_device_create_primary_opengl_context_cs(void *object)
@@ -1061,6 +1062,7 @@ static void wined3d_device_create_primary_opengl_context_cs(void *object)
static HRESULT wined3d_device_create_primary_opengl_context(struct wined3d_device *device)
{
wined3d_cs_init_object(device->cs, wined3d_device_create_primary_opengl_context_cs, device);
@ -143,7 +146,7 @@ index 94879b5de1..e328f32403 100644
return E_FAIL;
diff --git a/dlls/wined3d/swapchain.c b/dlls/wined3d/swapchain.c
index 25deaeb1ae..bd23999fb1 100644
index 026322d7eb..b01607be4b 100644
--- a/dlls/wined3d/swapchain.c
+++ b/dlls/wined3d/swapchain.c
@@ -66,6 +66,7 @@ static void swapchain_cleanup(struct wined3d_swapchain *swapchain)
@ -154,7 +157,7 @@ index 25deaeb1ae..bd23999fb1 100644
/* Restore the screen resolution if we rendered in fullscreen.
* This will restore the screen resolution to what it was before creating
@@ -965,6 +966,7 @@ static HRESULT swapchain_init(struct wined3d_swapchain *swapchain, struct wined3
@@ -857,6 +858,7 @@ static HRESULT swapchain_init(struct wined3d_swapchain *swapchain, struct wined3
}
wined3d_cs_init_object(device->cs, wined3d_swapchain_cs_init, swapchain);
@ -163,10 +166,10 @@ index 25deaeb1ae..bd23999fb1 100644
if (!swapchain->context[0])
{
diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
index 91f0cc36ed..0197f6daae 100644
index 288ef8078a..c259bbfe8c 100644
--- a/dlls/wined3d/texture.c
+++ b/dlls/wined3d/texture.c
@@ -1391,6 +1391,7 @@ HRESULT CDECL wined3d_texture_update_desc(struct wined3d_texture *texture, UINT
@@ -1387,6 +1387,7 @@ HRESULT CDECL wined3d_texture_update_desc(struct wined3d_texture *texture, UINT
if (surface->dc)
{
wined3d_cs_destroy_object(device->cs, texture2d_destroy_dc, surface);
@ -174,7 +177,7 @@ index 91f0cc36ed..0197f6daae 100644
create_dib = TRUE;
}
@@ -1451,7 +1452,10 @@ HRESULT CDECL wined3d_texture_update_desc(struct wined3d_texture *texture, UINT
@@ -1447,7 +1448,10 @@ HRESULT CDECL wined3d_texture_update_desc(struct wined3d_texture *texture, UINT
wined3d_texture_invalidate_location(texture, 0, ~valid_location);
if (create_dib)
@ -185,7 +188,7 @@ index 91f0cc36ed..0197f6daae 100644
return WINED3D_OK;
}
@@ -2856,6 +2860,7 @@ static HRESULT texture_init(struct wined3d_texture *texture, const struct wined3
@@ -2840,6 +2844,7 @@ static HRESULT texture_init(struct wined3d_texture *texture, const struct wined3
if ((desc->usage & WINED3DUSAGE_OWNDC) || (device->wined3d->flags & WINED3D_NO3D))
{
wined3d_cs_init_object(device->cs, texture2d_create_dc, surface);
@ -193,7 +196,7 @@ index 91f0cc36ed..0197f6daae 100644
if (!surface->dc)
{
wined3d_texture_cleanup_sync(texture);
@@ -3653,7 +3658,10 @@ HRESULT CDECL wined3d_texture_get_dc(struct wined3d_texture *texture, unsigned i
@@ -3627,7 +3632,10 @@ HRESULT CDECL wined3d_texture_get_dc(struct wined3d_texture *texture, unsigned i
return WINED3DERR_INVALIDCALL;
if (!surface->dc)
@ -204,7 +207,7 @@ index 91f0cc36ed..0197f6daae 100644
if (!surface->dc)
return WINED3DERR_INVALIDCALL;
@@ -3697,7 +3705,10 @@ HRESULT CDECL wined3d_texture_release_dc(struct wined3d_texture *texture, unsign
@@ -3671,7 +3679,10 @@ HRESULT CDECL wined3d_texture_release_dc(struct wined3d_texture *texture, unsign
}
if (!(texture->resource.usage & WINED3DUSAGE_OWNDC) && !(device->wined3d->flags & WINED3D_NO3D))
@ -216,10 +219,10 @@ index 91f0cc36ed..0197f6daae 100644
--sub_resource->map_count;
if (!--texture->resource.map_count && texture->update_map_binding)
diff --git a/dlls/wined3d/view.c b/dlls/wined3d/view.c
index 3cd20ea8fa..9b9e7eef4c 100644
index dc225f4f81..cd09c9c8ee 100644
--- a/dlls/wined3d/view.c
+++ b/dlls/wined3d/view.c
@@ -594,6 +594,8 @@ static void wined3d_shader_resource_view_cs_init(void *object)
@@ -632,6 +632,8 @@ static void wined3d_shader_resource_view_cs_init(void *object)
debug_d3dformat(resource->format->id), debug_d3dformat(view_format->id));
}
}
@ -228,7 +231,7 @@ index 3cd20ea8fa..9b9e7eef4c 100644
}
static HRESULT wined3d_shader_resource_view_init(struct wined3d_shader_resource_view *view,
@@ -610,6 +612,7 @@ static HRESULT wined3d_shader_resource_view_init(struct wined3d_shader_resource_
@@ -648,6 +650,7 @@ static HRESULT wined3d_shader_resource_view_init(struct wined3d_shader_resource_
wined3d_resource_incref(view->resource = resource);
@ -236,7 +239,7 @@ index 3cd20ea8fa..9b9e7eef4c 100644
wined3d_cs_init_object(resource->device->cs, wined3d_shader_resource_view_cs_init, view);
return WINED3D_OK;
@@ -786,6 +789,8 @@ static void wined3d_unordered_access_view_cs_init(void *object)
@@ -829,6 +832,8 @@ static void wined3d_unordered_access_view_cs_init(void *object)
desc, texture, view->format);
}
}
@ -245,7 +248,7 @@ index 3cd20ea8fa..9b9e7eef4c 100644
}
static HRESULT wined3d_unordered_access_view_init(struct wined3d_unordered_access_view *view,
@@ -805,6 +810,7 @@ static HRESULT wined3d_unordered_access_view_init(struct wined3d_unordered_acces
@@ -848,6 +853,7 @@ static HRESULT wined3d_unordered_access_view_init(struct wined3d_unordered_acces
wined3d_resource_incref(view->resource = resource);
@ -254,10 +257,10 @@ index 3cd20ea8fa..9b9e7eef4c 100644
return WINED3D_OK;
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 987f3dc70b..9918f13f08 100644
index ab6472339b..d5b26d1f43 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -3209,6 +3209,7 @@ struct wined3d_cs_ops
@@ -3229,6 +3229,7 @@ struct wined3d_cs_ops
{
void *(*require_space)(struct wined3d_cs *cs, size_t size);
void (*submit)(struct wined3d_cs *cs);
@ -265,7 +268,7 @@ index 987f3dc70b..9918f13f08 100644
void (*push_constants)(struct wined3d_cs *cs, enum wined3d_push_constants p,
unsigned int start_idx, unsigned int count, const void *constants);
};
@@ -3239,6 +3240,7 @@ void wined3d_cs_emit_dispatch(struct wined3d_cs *cs,
@@ -3263,6 +3264,7 @@ void wined3d_cs_emit_dispatch(struct wined3d_cs *cs,
void wined3d_cs_emit_draw(struct wined3d_cs *cs, GLenum primitive_type, int base_vertex_idx,
unsigned int start_idx, unsigned int index_count, unsigned int start_instance,
unsigned int instance_count, BOOL indexed) DECLSPEC_HIDDEN;
@ -273,7 +276,7 @@ index 987f3dc70b..9918f13f08 100644
void wined3d_cs_emit_preload_resource(struct wined3d_cs *cs, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
void wined3d_cs_emit_present(struct wined3d_cs *cs, struct wined3d_swapchain *swapchain,
const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override, DWORD flags) DECLSPEC_HIDDEN;
@@ -3290,6 +3292,7 @@ void wined3d_cs_emit_set_unordered_access_view(struct wined3d_cs *cs, enum wined
@@ -3314,6 +3316,7 @@ void wined3d_cs_emit_set_unordered_access_view(struct wined3d_cs *cs, enum wined
void wined3d_cs_emit_set_vertex_declaration(struct wined3d_cs *cs,
struct wined3d_vertex_declaration *declaration) DECLSPEC_HIDDEN;
void wined3d_cs_emit_set_viewport(struct wined3d_cs *cs, const struct wined3d_viewport *viewport) DECLSPEC_HIDDEN;

View File

@ -1,4 +1,4 @@
From 9e6e4d61e56980850bbbc340d510e9a57f9d5627 Mon Sep 17 00:00:00 2001
From d595e0401ffc44a7e33b1d47931bc3cfb2ef1f24 Mon Sep 17 00:00:00 2001
From: Sebastian Lackner <sebastian@fds-team.de>
Date: Mon, 6 Feb 2017 05:50:11 +0100
Subject: wined3d: Send push_constants through the CS.
@ -10,19 +10,19 @@ Subject: wined3d: Send push_constants through the CS.
3 files changed, 77 insertions(+), 58 deletions(-)
diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
index 8c0abf449f2..0d74ea806a9 100644
index 445a11d07e..eb2b012545 100644
--- a/dlls/wined3d/cs.c
+++ b/dlls/wined3d/cs.c
@@ -67,6 +67,7 @@ enum wined3d_cs_op
WINED3D_CS_OP_UNMAP,
@@ -68,6 +68,7 @@ enum wined3d_cs_op
WINED3D_CS_OP_BLT_SUB_RESOURCE,
WINED3D_CS_OP_UPDATE_SUB_RESOURCE,
WINED3D_CS_OP_ADD_DIRTY_TEXTURE_REGION,
+ WINED3D_CS_OP_PUSH_CONSTANTS,
};
struct wined3d_cs_sync
@@ -381,6 +382,15 @@ struct wined3d_cs_update_sub_resource
struct wined3d_sub_resource_data data;
@@ -392,6 +393,15 @@ struct wined3d_cs_add_dirty_texture_region
unsigned int layer;
};
+struct wined3d_cs_push_constants
@ -37,8 +37,8 @@ index 8c0abf449f2..0d74ea806a9 100644
static void wined3d_cs_exec_sync(struct wined3d_cs *cs, const void *data)
{
}
@@ -1856,6 +1866,64 @@ void wined3d_cs_emit_update_sub_resource(struct wined3d_cs *cs, struct wined3d_r
cs->ops->submit_and_wait(cs);
@@ -2038,6 +2048,64 @@ void wined3d_cs_emit_add_dirty_texture_region(struct wined3d_cs *cs,
cs->ops->submit(cs);
}
+static const struct
@ -102,15 +102,15 @@ index 8c0abf449f2..0d74ea806a9 100644
static void (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void *data) =
{
/* WINED3D_CS_OP_SYNC */ wined3d_cs_exec_sync,
@@ -1899,6 +1967,7 @@ static void (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void
/* WINED3D_CS_OP_UNMAP */ wined3d_cs_exec_unmap,
@@ -2082,6 +2150,7 @@ static void (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void
/* WINED3D_CS_OP_BLT_SUB_RESOURCE */ wined3d_cs_exec_blt_sub_resource,
/* WINED3D_CS_OP_UPDATE_SUB_RESOURCE */ wined3d_cs_exec_update_sub_resource,
/* WINED3D_CS_OP_ADD_DIRTY_TEXTURE_REGION */ wined3d_cs_exec_add_dirty_texture_region,
+ /* WINED3D_CS_OP_PUSH_CONSTANTS */ wined3d_cs_exec_push_constants,
};
static void *wined3d_cs_st_require_space(struct wined3d_cs *cs, size_t size)
@@ -1945,55 +2014,11 @@ static void wined3d_cs_st_submit(struct wined3d_cs *cs)
@@ -2128,55 +2197,11 @@ static void wined3d_cs_st_submit(struct wined3d_cs *cs)
HeapFree(GetProcessHeap(), 0, data);
}
@ -167,10 +167,10 @@ index 8c0abf449f2..0d74ea806a9 100644
struct wined3d_cs *wined3d_cs_create(struct wined3d_device *device)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index e328f32403f..c3a10a2d13a 100644
index 62580f6867..08cb0cb369 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -2376,7 +2376,7 @@ HRESULT CDECL wined3d_device_set_vs_consts_b(struct wined3d_device *device,
@@ -2373,7 +2373,7 @@ HRESULT CDECL wined3d_device_set_vs_consts_b(struct wined3d_device *device,
}
else
{
@ -179,7 +179,7 @@ index e328f32403f..c3a10a2d13a 100644
}
return WINED3D_OK;
@@ -2425,7 +2425,7 @@ HRESULT CDECL wined3d_device_set_vs_consts_i(struct wined3d_device *device,
@@ -2422,7 +2422,7 @@ HRESULT CDECL wined3d_device_set_vs_consts_i(struct wined3d_device *device,
}
else
{
@ -188,7 +188,7 @@ index e328f32403f..c3a10a2d13a 100644
}
return WINED3D_OK;
@@ -2470,7 +2470,7 @@ HRESULT CDECL wined3d_device_set_vs_consts_f(struct wined3d_device *device,
@@ -2467,7 +2467,7 @@ HRESULT CDECL wined3d_device_set_vs_consts_f(struct wined3d_device *device,
memset(&device->recording->changed.vs_consts_f[start_idx], 1,
count * sizeof(*device->recording->changed.vs_consts_f));
else
@ -197,7 +197,7 @@ index e328f32403f..c3a10a2d13a 100644
return WINED3D_OK;
}
@@ -2591,7 +2591,7 @@ HRESULT CDECL wined3d_device_set_ps_consts_b(struct wined3d_device *device,
@@ -2588,7 +2588,7 @@ HRESULT CDECL wined3d_device_set_ps_consts_b(struct wined3d_device *device,
}
else
{
@ -206,7 +206,7 @@ index e328f32403f..c3a10a2d13a 100644
}
return WINED3D_OK;
@@ -2640,7 +2640,7 @@ HRESULT CDECL wined3d_device_set_ps_consts_i(struct wined3d_device *device,
@@ -2637,7 +2637,7 @@ HRESULT CDECL wined3d_device_set_ps_consts_i(struct wined3d_device *device,
}
else
{
@ -215,7 +215,7 @@ index e328f32403f..c3a10a2d13a 100644
}
return WINED3D_OK;
@@ -2686,7 +2686,7 @@ HRESULT CDECL wined3d_device_set_ps_consts_f(struct wined3d_device *device,
@@ -2683,7 +2683,7 @@ HRESULT CDECL wined3d_device_set_ps_consts_f(struct wined3d_device *device,
memset(&device->recording->changed.ps_consts_f[start_idx], 1,
count * sizeof(*device->recording->changed.ps_consts_f));
else
@ -225,10 +225,10 @@ index e328f32403f..c3a10a2d13a 100644
return WINED3D_OK;
}
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 2922caaa412..9c68628ed6c 100644
index d5b26d1f43..ee41d45201 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -3200,8 +3200,6 @@ struct wined3d_cs_ops
@@ -3230,8 +3230,6 @@ struct wined3d_cs_ops
void *(*require_space)(struct wined3d_cs *cs, size_t size);
void (*submit)(struct wined3d_cs *cs);
void (*submit_and_wait)(struct wined3d_cs *cs);
@ -237,7 +237,7 @@ index 2922caaa412..9c68628ed6c 100644
};
struct wined3d_cs
@@ -3234,6 +3232,8 @@ void wined3d_cs_emit_glfinish(struct wined3d_cs *cs) DECLSPEC_HIDDEN;
@@ -3268,6 +3266,8 @@ void wined3d_cs_emit_glfinish(struct wined3d_cs *cs) DECLSPEC_HIDDEN;
void wined3d_cs_emit_preload_resource(struct wined3d_cs *cs, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
void wined3d_cs_emit_present(struct wined3d_cs *cs, struct wined3d_swapchain *swapchain,
const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override, DWORD flags) DECLSPEC_HIDDEN;
@ -246,7 +246,7 @@ index 2922caaa412..9c68628ed6c 100644
void wined3d_cs_emit_query_issue(struct wined3d_cs *cs, struct wined3d_query *query, DWORD flags) DECLSPEC_HIDDEN;
void wined3d_cs_emit_reset_state(struct wined3d_cs *cs) DECLSPEC_HIDDEN;
void wined3d_cs_emit_set_clip_plane(struct wined3d_cs *cs, UINT plane_idx,
@@ -3294,12 +3294,6 @@ HRESULT wined3d_cs_map(struct wined3d_cs *cs, struct wined3d_resource *resource,
@@ -3328,12 +3328,6 @@ HRESULT wined3d_cs_map(struct wined3d_cs *cs, struct wined3d_resource *resource,
HRESULT wined3d_cs_unmap(struct wined3d_cs *cs, struct wined3d_resource *resource,
unsigned int sub_resource_idx) DECLSPEC_HIDDEN;

View File

@ -1,4 +1,4 @@
From 93d7436f3da6532a3ec5beeeea4d548c34820477 Mon Sep 17 00:00:00 2001
From 7788e5dc312a2f08419f2e7b17bfc3a8d2439ae7 Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?Stefan=20D=C3=B6singer?= <stefandoesinger@gmx.at>
Date: Sat, 7 May 2016 21:58:06 +0100
Subject: wined3d: Update the swap interval through the CS in reset.
@ -10,18 +10,18 @@ Subject: wined3d: Update the swap interval through the CS in reset.
3 files changed, 28 insertions(+), 1 deletion(-)
diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
index d5199a93d8..65c02e4d21 100644
index b6bc0e6b84..eb82d40e8f 100644
--- a/dlls/wined3d/cs.c
+++ b/dlls/wined3d/cs.c
@@ -69,6 +69,7 @@ enum wined3d_cs_op
WINED3D_CS_OP_BLT_SUB_RESOURCE,
@@ -70,6 +70,7 @@ enum wined3d_cs_op
WINED3D_CS_OP_UPDATE_SUB_RESOURCE,
WINED3D_CS_OP_ADD_DIRTY_TEXTURE_REGION,
WINED3D_CS_OP_PUSH_CONSTANTS,
+ WINED3D_CS_OP_UPDATE_SWAP_INTERVAL,
};
struct wined3d_cs_sync
@@ -403,6 +404,12 @@ struct wined3d_cs_push_constants
@@ -411,6 +412,12 @@ struct wined3d_cs_push_constants
BYTE constants[1];
};
@ -34,7 +34,7 @@ index d5199a93d8..65c02e4d21 100644
static void wined3d_cs_exec_sync(struct wined3d_cs *cs, const void *data)
{
}
@@ -2111,6 +2118,24 @@ void wined3d_cs_emit_push_constants(struct wined3d_cs *cs, enum wined3d_push_con
@@ -2155,6 +2162,24 @@ void wined3d_cs_emit_push_constants(struct wined3d_cs *cs, enum wined3d_push_con
cs->ops->submit(cs);
}
@ -59,9 +59,9 @@ index d5199a93d8..65c02e4d21 100644
static void (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void *data) =
{
/* WINED3D_CS_OP_SYNC */ wined3d_cs_exec_sync,
@@ -2156,6 +2181,7 @@ static void (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void
/* WINED3D_CS_OP_BLT_SUB_RESOURCE */ wined3d_cs_exec_blt_sub_resource,
@@ -2201,6 +2226,7 @@ static void (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void
/* WINED3D_CS_OP_UPDATE_SUB_RESOURCE */ wined3d_cs_exec_update_sub_resource,
/* WINED3D_CS_OP_ADD_DIRTY_TEXTURE_REGION */ wined3d_cs_exec_add_dirty_texture_region,
/* WINED3D_CS_OP_PUSH_CONSTANTS */ wined3d_cs_exec_push_constants,
+ /* WINED3D_CS_OP_UPDATE_SWAP_INTERVAL */ wined3d_cs_exec_update_swap_interval,
};
@ -81,10 +81,10 @@ index c2b7623141..c05c8c51f2 100644
/* All done. There is no need to reload resources or shaders, this will happen automatically on the
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index b30d10f3f1..c3cfa428e0 100644
index 611e9532ce..7a7e281318 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -3322,6 +3322,7 @@ void wined3d_cs_emit_unload_resource(struct wined3d_cs *cs, struct wined3d_resou
@@ -3324,6 +3324,7 @@ void wined3d_cs_emit_unload_resource(struct wined3d_cs *cs, struct wined3d_resou
void wined3d_cs_emit_update_sub_resource(struct wined3d_cs *cs, struct wined3d_resource *resource,
unsigned int sub_resource_idx, const struct wined3d_box *box, const void *data, unsigned int row_pitch,
unsigned int slice_pitch) DECLSPEC_HIDDEN;

View File

@ -1,153 +0,0 @@
From 6255aef81f1fb5a7acbae1f69840c26dcd85b44b Mon Sep 17 00:00:00 2001
From: Nils Kuhnhenn <nils@volafile.io>
Date: Fri, 5 Aug 2016 20:28:46 +0200
Subject: wined3d: Fix context_acquire not being called from the command thread
in wined3d_texture_add_dirty_region.
---
dlls/wined3d/cs.c | 53 ++++++++++++++++++++++++++++++++++++++++++
dlls/wined3d/texture.c | 20 ++--------------
dlls/wined3d/wined3d_private.h | 2 ++
3 files changed, 57 insertions(+), 18 deletions(-)
diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
index 65c02e4d21..2ba1e74606 100644
--- a/dlls/wined3d/cs.c
+++ b/dlls/wined3d/cs.c
@@ -70,6 +70,7 @@ enum wined3d_cs_op
WINED3D_CS_OP_UPDATE_SUB_RESOURCE,
WINED3D_CS_OP_PUSH_CONSTANTS,
WINED3D_CS_OP_UPDATE_SWAP_INTERVAL,
+ WINED3D_CS_OP_TEXTURE_ADD_DIRTY_REGION,
};
struct wined3d_cs_sync
@@ -410,6 +411,13 @@ struct wined3d_cs_update_swap_interval
struct wined3d_swapchain *swapchain;
};
+struct wined3d_cs_texture_add_dirty_region
+{
+ enum wined3d_cs_op opcode;
+ struct wined3d_texture *texture;
+ unsigned int sub_resource_idx;
+};
+
static void wined3d_cs_exec_sync(struct wined3d_cs *cs, const void *data)
{
}
@@ -2136,6 +2144,50 @@ void wined3d_cs_emit_update_swap_interval(struct wined3d_cs *cs, struct wined3d_
cs->ops->submit_and_wait(cs);
}
+static void wined3d_cs_exec_texture_add_dirty_region(struct wined3d_cs *cs, const void *data)
+{
+ const struct wined3d_cs_texture_add_dirty_region *op = data;
+ unsigned int i, sub_resource_idx = op->sub_resource_idx;
+ struct wined3d_texture *texture = op->texture;
+ struct wined3d_context *context;
+
+ context = context_acquire(texture->resource.device, NULL, 0);
+
+ for (i = 0; i < texture->level_count; ++i, ++sub_resource_idx)
+ {
+ if (!wined3d_texture_load_location(texture, sub_resource_idx, context, texture->resource.map_binding))
+ {
+ ERR("Failed to load location %s.\n", wined3d_debug_location(texture->resource.map_binding));
+ context_release(context);
+ goto error;
+ }
+ wined3d_texture_invalidate_location(texture, sub_resource_idx, ~texture->resource.map_binding);
+ }
+
+error:
+ context_release(context);
+ wined3d_resource_release(&texture->resource);
+}
+
+void wined3d_cs_emit_texture_add_dirty_region(struct wined3d_cs *cs,
+ struct wined3d_texture *texture, unsigned int sub_resource_idx,
+ const struct wined3d_box *dirty_region)
+{
+ struct wined3d_cs_texture_add_dirty_region *op;
+
+ if (dirty_region)
+ WARN("Ignoring dirty_region %s.\n", debug_box(dirty_region));
+
+ op = cs->ops->require_space(cs, sizeof(*op));
+ op->opcode = WINED3D_CS_OP_TEXTURE_ADD_DIRTY_REGION;
+ op->texture = texture;
+ op->sub_resource_idx = sub_resource_idx;
+
+ wined3d_resource_acquire(&texture->resource);
+
+ cs->ops->submit(cs);
+}
+
static void (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void *data) =
{
/* WINED3D_CS_OP_SYNC */ wined3d_cs_exec_sync,
@@ -2182,6 +2234,7 @@ static void (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void
/* WINED3D_CS_OP_UPDATE_SUB_RESOURCE */ wined3d_cs_exec_update_sub_resource,
/* WINED3D_CS_OP_PUSH_CONSTANTS */ wined3d_cs_exec_push_constants,
/* WINED3D_CS_OP_UPDATE_SWAP_INTERVAL */ wined3d_cs_exec_update_swap_interval,
+ /* WINED3D_CS_OP_TEXTURE_ADD_DIRTY_REGION */ wined3d_cs_exec_texture_add_dirty_region,
};
static void *wined3d_cs_st_require_space(struct wined3d_cs *cs, size_t size)
diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
index 8581723a15..700e587f8d 100644
--- a/dlls/wined3d/texture.c
+++ b/dlls/wined3d/texture.c
@@ -1654,8 +1654,7 @@ static struct wined3d_texture_sub_resource *wined3d_texture_get_sub_resource(str
HRESULT CDECL wined3d_texture_add_dirty_region(struct wined3d_texture *texture,
UINT layer, const struct wined3d_box *dirty_region)
{
- unsigned int sub_resource_idx, i;
- struct wined3d_context *context;
+ unsigned int sub_resource_idx;
TRACE("texture %p, layer %u, dirty_region %s.\n", texture, layer, debug_box(dirty_region));
@@ -1664,24 +1663,9 @@ HRESULT CDECL wined3d_texture_add_dirty_region(struct wined3d_texture *texture,
WARN("Invalid layer %u specified.\n", layer);
return WINED3DERR_INVALIDCALL;
}
-
- if (dirty_region)
- WARN("Ignoring dirty_region %s.\n", debug_box(dirty_region));
-
- context = context_acquire(texture->resource.device, NULL, 0);
sub_resource_idx = layer * texture->level_count;
- for (i = 0; i < texture->level_count; ++i, ++sub_resource_idx)
- {
- if (!wined3d_texture_load_location(texture, sub_resource_idx, context, texture->resource.map_binding))
- {
- ERR("Failed to load location %s.\n", wined3d_debug_location(texture->resource.map_binding));
- context_release(context);
- return E_OUTOFMEMORY;
- }
- wined3d_texture_invalidate_location(texture, sub_resource_idx, ~texture->resource.map_binding);
- }
- context_release(context);
+ wined3d_cs_emit_texture_add_dirty_region(texture->resource.device->cs, texture, sub_resource_idx, dirty_region);
return WINED3D_OK;
}
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index c3cfa428e0..ab73b02b11 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -3317,6 +3317,8 @@ void wined3d_cs_emit_set_unordered_access_view(struct wined3d_cs *cs, enum wined
void wined3d_cs_emit_set_vertex_declaration(struct wined3d_cs *cs,
struct wined3d_vertex_declaration *declaration) DECLSPEC_HIDDEN;
void wined3d_cs_emit_set_viewport(struct wined3d_cs *cs, const struct wined3d_viewport *viewport) DECLSPEC_HIDDEN;
+void wined3d_cs_emit_texture_add_dirty_region(struct wined3d_cs *cs, struct wined3d_texture *texture,
+ unsigned int sub_resource_idx, const struct wined3d_box *dirty_region) DECLSPEC_HIDDEN;
void wined3d_cs_emit_sync(struct wined3d_cs *cs);
void wined3d_cs_emit_unload_resource(struct wined3d_cs *cs, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
void wined3d_cs_emit_update_sub_resource(struct wined3d_cs *cs, struct wined3d_resource *resource,
--
2.11.0

View File

@ -1,4 +1,4 @@
From 60156f6e4f2b3bb35af27b2dc33a640c1c04e80f Mon Sep 17 00:00:00 2001
From b46cefd599a66804a8b90997af54d69c435515b1 Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?Stefan=20D=C3=B6singer?= <stefan@codeweavers.com>
Date: Tue, 1 Oct 2013 14:31:56 +0200
Subject: wined3d: Hackily introduce a multithreaded command stream
@ -26,7 +26,7 @@ index 598622d3e7..41a332f19a 100644
current_context = NULL;
diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
index 2ba1e74606..8662a142ff 100644
index eb82d40e8f..e183a730ed 100644
--- a/dlls/wined3d/cs.c
+++ b/dlls/wined3d/cs.c
@@ -18,6 +18,7 @@
@ -38,9 +38,9 @@ index 2ba1e74606..8662a142ff 100644
WINE_DEFAULT_DEBUG_CHANNEL(d3d);
@@ -71,6 +72,7 @@ enum wined3d_cs_op
WINED3D_CS_OP_ADD_DIRTY_TEXTURE_REGION,
WINED3D_CS_OP_PUSH_CONSTANTS,
WINED3D_CS_OP_UPDATE_SWAP_INTERVAL,
WINED3D_CS_OP_TEXTURE_ADD_DIRTY_REGION,
+ WINED3D_CS_OP_STOP,
};
@ -53,8 +53,8 @@ index 2ba1e74606..8662a142ff 100644
DWORD flags;
unsigned int rt_count;
struct wined3d_fb_state *fb;
@@ -418,8 +421,14 @@ struct wined3d_cs_texture_add_dirty_region
unsigned int sub_resource_idx;
@@ -418,8 +421,14 @@ struct wined3d_cs_update_swap_interval
struct wined3d_swapchain *swapchain;
};
-static void wined3d_cs_exec_sync(struct wined3d_cs *cs, const void *data)
@ -873,7 +873,25 @@ index 2ba1e74606..8662a142ff 100644
}
void wined3d_cs_emit_update_sub_resource(struct wined3d_cs *cs, struct wined3d_resource *resource,
@@ -2090,10 +2184,11 @@ push_constant_info[] =
@@ -2068,7 +2162,7 @@ void wined3d_cs_emit_update_sub_resource(struct wined3d_cs *cs, struct wined3d_r
cs->ops->submit_and_wait(cs);
}
-static void wined3d_cs_exec_add_dirty_texture_region(struct wined3d_cs *cs, const void *data)
+static UINT wined3d_cs_exec_add_dirty_texture_region(struct wined3d_cs *cs, const void *data)
{
const struct wined3d_cs_add_dirty_texture_region *op = data;
struct wined3d_texture *texture = op->texture;
@@ -2087,6 +2181,8 @@ static void wined3d_cs_exec_add_dirty_texture_region(struct wined3d_cs *cs, cons
context_release(context);
wined3d_resource_release(&texture->resource);
+
+ return sizeof(*op);
}
void wined3d_cs_emit_add_dirty_texture_region(struct wined3d_cs *cs,
@@ -2126,10 +2222,11 @@ push_constant_info[] =
{FIELD_OFFSET(struct wined3d_state, ps_consts_b), sizeof(BOOL), WINED3D_SHADER_CONST_PS_B},
};
@ -886,7 +904,7 @@ index 2ba1e74606..8662a142ff 100644
unsigned int context_count;
unsigned int i;
size_t offset;
@@ -2109,6 +2204,8 @@ static void wined3d_cs_exec_push_constants(struct wined3d_cs *cs, const void *da
@@ -2145,6 +2242,8 @@ static void wined3d_cs_exec_push_constants(struct wined3d_cs *cs, const void *da
{
device->contexts[i]->constant_update_mask |= push_constant_info[op->p].mask;
}
@ -895,7 +913,7 @@ index 2ba1e74606..8662a142ff 100644
}
void wined3d_cs_emit_push_constants(struct wined3d_cs *cs, enum wined3d_push_constants p,
@@ -2126,11 +2223,13 @@ void wined3d_cs_emit_push_constants(struct wined3d_cs *cs, enum wined3d_push_con
@@ -2162,11 +2261,13 @@ void wined3d_cs_emit_push_constants(struct wined3d_cs *cs, enum wined3d_push_con
cs->ops->submit(cs);
}
@ -910,34 +928,16 @@ index 2ba1e74606..8662a142ff 100644
}
void wined3d_cs_emit_update_swap_interval(struct wined3d_cs *cs, struct wined3d_swapchain *swapchain)
@@ -2144,7 +2243,7 @@ void wined3d_cs_emit_update_swap_interval(struct wined3d_cs *cs, struct wined3d_
@@ -2180,7 +2281,7 @@ void wined3d_cs_emit_update_swap_interval(struct wined3d_cs *cs, struct wined3d_
cs->ops->submit_and_wait(cs);
}
-static void wined3d_cs_exec_texture_add_dirty_region(struct wined3d_cs *cs, const void *data)
+static UINT wined3d_cs_exec_texture_add_dirty_region(struct wined3d_cs *cs, const void *data)
{
const struct wined3d_cs_texture_add_dirty_region *op = data;
unsigned int i, sub_resource_idx = op->sub_resource_idx;
@@ -2167,6 +2266,8 @@ static void wined3d_cs_exec_texture_add_dirty_region(struct wined3d_cs *cs, cons
error:
context_release(context);
wined3d_resource_release(&texture->resource);
+
+ return sizeof(*op);
}
void wined3d_cs_emit_texture_add_dirty_region(struct wined3d_cs *cs,
@@ -2188,7 +2289,7 @@ void wined3d_cs_emit_texture_add_dirty_region(struct wined3d_cs *cs,
cs->ops->submit(cs);
}
-static void (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void *data) =
+static UINT (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void *data) =
{
/* WINED3D_CS_OP_SYNC */ wined3d_cs_exec_sync,
/* WINED3D_CS_OP_GLFINISH */ wined3d_cs_exec_glfinish,
@@ -2288,6 +2389,201 @@ static const struct wined3d_cs_ops wined3d_cs_st_ops =
@@ -2280,6 +2381,201 @@ static const struct wined3d_cs_ops wined3d_cs_st_ops =
wined3d_cs_st_submit,
};
@ -1139,7 +1139,7 @@ index 2ba1e74606..8662a142ff 100644
struct wined3d_cs *wined3d_cs_create(struct wined3d_device *device)
{
const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
@@ -2317,12 +2613,41 @@ struct wined3d_cs *wined3d_cs_create(struct wined3d_device *device)
@@ -2309,12 +2605,41 @@ struct wined3d_cs *wined3d_cs_create(struct wined3d_device *device)
return NULL;
}
@ -1225,7 +1225,7 @@ index 1ce5937f17..4ef747ca89 100644
if (hkey) RegCloseKey( hkey );
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 7701fc50a2..1bdabe73a6 100644
index 77a6aa3824..1f8af50116 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -390,6 +390,7 @@ struct wined3d_settings

View File

@ -1,4 +1,4 @@
From 826d8b385ffe74c04815d60b01ee8b43b0f9e2c3 Mon Sep 17 00:00:00 2001
From f48daa130158a7637b0726a45fca28a814052f41 Mon Sep 17 00:00:00 2001
From: Sebastian Lackner <sebastian@fds-team.de>
Date: Wed, 8 Feb 2017 00:12:31 +0100
Subject: wined3d: Introduce a separate priority queue.
@ -9,7 +9,7 @@ Subject: wined3d: Introduce a separate priority queue.
2 files changed, 67 insertions(+), 56 deletions(-)
diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
index 7dc1cab014..d456b8fb68 100644
index 141c4f7194..f4769431a6 100644
--- a/dlls/wined3d/cs.c
+++ b/dlls/wined3d/cs.c
@@ -435,7 +435,7 @@ void wined3d_cs_emit_sync(struct wined3d_cs *cs)
@ -399,7 +399,16 @@ index 7dc1cab014..d456b8fb68 100644
op->opcode = WINED3D_CS_OP_UPDATE_SUB_RESOURCE;
op->resource = resource;
op->sub_resource_idx = sub_resource_idx;
@@ -2213,7 +2213,7 @@ void wined3d_cs_emit_push_constants(struct wined3d_cs *cs, enum wined3d_push_con
@@ -2190,7 +2190,7 @@ void wined3d_cs_emit_add_dirty_texture_region(struct wined3d_cs *cs,
{
struct wined3d_cs_add_dirty_texture_region *op;
- op = cs->ops->require_space(cs, sizeof(*op));
+ op = cs->ops->require_space(cs, sizeof(*op), 0);
op->opcode = WINED3D_CS_OP_ADD_DIRTY_TEXTURE_REGION;
op->texture = texture;
op->layer = layer;
@@ -2251,7 +2251,7 @@ void wined3d_cs_emit_push_constants(struct wined3d_cs *cs, enum wined3d_push_con
{
struct wined3d_cs_push_constants *op;
@ -408,7 +417,7 @@ index 7dc1cab014..d456b8fb68 100644
op->opcode = WINED3D_CS_OP_PUSH_CONSTANTS;
op->p = p;
op->start_idx = start_idx;
@@ -2236,7 +2236,7 @@ void wined3d_cs_emit_update_swap_interval(struct wined3d_cs *cs, struct wined3d_
@@ -2274,7 +2274,7 @@ void wined3d_cs_emit_update_swap_interval(struct wined3d_cs *cs, struct wined3d_
{
struct wined3d_cs_update_swap_interval *op;
@ -417,17 +426,8 @@ index 7dc1cab014..d456b8fb68 100644
op->opcode = WINED3D_CS_OP_UPDATE_SWAP_INTERVAL;
op->swapchain = swapchain;
@@ -2279,7 +2279,7 @@ void wined3d_cs_emit_texture_add_dirty_region(struct wined3d_cs *cs,
if (dirty_region)
WARN("Ignoring dirty_region %s.\n", debug_box(dirty_region));
- op = cs->ops->require_space(cs, sizeof(*op));
+ op = cs->ops->require_space(cs, sizeof(*op), 0);
op->opcode = WINED3D_CS_OP_TEXTURE_ADD_DIRTY_REGION;
op->texture = texture;
op->sub_resource_idx = sub_resource_idx;
@@ -2338,7 +2338,7 @@ static UINT (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void
/* WINED3D_CS_OP_TEXTURE_ADD_DIRTY_REGION */ wined3d_cs_exec_texture_add_dirty_region,
@@ -2330,7 +2330,7 @@ static UINT (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void
/* WINED3D_CS_OP_UPDATE_SWAP_INTERVAL */ wined3d_cs_exec_update_swap_interval,
};
-static void *wined3d_cs_st_require_space(struct wined3d_cs *cs, size_t size)
@ -435,7 +435,7 @@ index 7dc1cab014..d456b8fb68 100644
{
if (size > (cs->data_size - cs->end))
{
@@ -2422,6 +2422,8 @@ static struct wined3d_cs_block *wined3d_cs_dequeue_command(struct wined3d_cs *cs
@@ -2414,6 +2414,8 @@ static struct wined3d_cs_block *wined3d_cs_dequeue_command(struct wined3d_cs *cs
/* FIXME: Use an event to wait after a couple of spins. */
for (;;)
{
@ -444,7 +444,7 @@ index 7dc1cab014..d456b8fb68 100644
if ((block = wined3d_cs_list_dequeue(&cs->exec_list)))
return block;
}
@@ -2449,7 +2451,7 @@ static void wined3d_cs_list_cleanup(struct wined3d_cs_list *list)
@@ -2441,7 +2443,7 @@ static void wined3d_cs_list_cleanup(struct wined3d_cs_list *list)
DeleteCriticalSection(&list->lock);
}
@ -453,7 +453,7 @@ index 7dc1cab014..d456b8fb68 100644
{
struct wined3d_cs_block *block;
@@ -2463,26 +2465,28 @@ static struct wined3d_cs_block *wined3d_cs_get_block(struct wined3d_cs *cs)
@@ -2455,26 +2457,28 @@ static struct wined3d_cs_block *wined3d_cs_get_block(struct wined3d_cs *cs)
}
block->pos = 0;
@ -486,7 +486,7 @@ index 7dc1cab014..d456b8fb68 100644
cs->current_block = block;
}
@@ -2494,10 +2498,13 @@ static void *wined3d_cs_mt_require_space(struct wined3d_cs *cs, size_t size)
@@ -2486,10 +2490,13 @@ static void *wined3d_cs_mt_require_space(struct wined3d_cs *cs, size_t size)
static void wined3d_cs_mt_submit(struct wined3d_cs *cs)
{
@ -501,7 +501,7 @@ index 7dc1cab014..d456b8fb68 100644
cs->current_block = NULL;
}
@@ -2511,7 +2518,7 @@ static void wined3d_cs_mt_submit_and_wait(struct wined3d_cs *cs)
@@ -2503,7 +2510,7 @@ static void wined3d_cs_mt_submit_and_wait(struct wined3d_cs *cs)
block = cs->current_block;
block->fence = &fence;
@ -510,7 +510,7 @@ index 7dc1cab014..d456b8fb68 100644
cs->current_block = NULL;
/* A busy wait should be fine, we're not supposed to have to wait very
@@ -2533,7 +2540,7 @@ static void wined3d_cs_mt_emit_stop(struct wined3d_cs *cs)
@@ -2525,7 +2532,7 @@ static void wined3d_cs_mt_emit_stop(struct wined3d_cs *cs)
assert(cs->thread_id != GetCurrentThreadId());
assert(cs->ops == &wined3d_cs_mt_ops);
@ -519,7 +519,7 @@ index 7dc1cab014..d456b8fb68 100644
op->opcode = WINED3D_CS_OP_STOP;
cs->ops->submit(cs);
@@ -2619,6 +2626,7 @@ struct wined3d_cs *wined3d_cs_create(struct wined3d_device *device)
@@ -2611,6 +2618,7 @@ struct wined3d_cs *wined3d_cs_create(struct wined3d_device *device)
wined3d_cs_list_init(&cs->free_list);
wined3d_cs_list_init(&cs->exec_list);
@ -527,7 +527,7 @@ index 7dc1cab014..d456b8fb68 100644
if (!(cs->thread = CreateThread(NULL, 0, wined3d_cs_run, cs, 0, &cs->thread_id)))
{
@@ -2644,6 +2652,7 @@ void wined3d_cs_destroy(struct wined3d_cs *cs)
@@ -2636,6 +2644,7 @@ void wined3d_cs_destroy(struct wined3d_cs *cs)
WaitForSingleObject(cs->thread, INFINITE);
CloseHandle(cs->thread);
@ -536,7 +536,7 @@ index 7dc1cab014..d456b8fb68 100644
wined3d_cs_list_cleanup(&cs->free_list);
}
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 1bdabe73a6..d9a0e8f788 100644
index 1f8af50116..12ace4e746 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -3245,13 +3245,14 @@ struct wined3d_cs_block

View File

@ -1,4 +1,4 @@
From 399b96f2a004f607fe917225e390a6efff7169b6 Mon Sep 17 00:00:00 2001
From 3d756295634736a4685f5a672e47e4dcaaf44908 Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?Michael=20M=C3=BCller?= <michael@fds-team.de>
Date: Mon, 20 Feb 2017 00:27:25 +0100
Subject: wined3d: Improve wined3d_cs_emit_update_sub_resource.
@ -9,10 +9,10 @@ Subject: wined3d: Improve wined3d_cs_emit_update_sub_resource.
2 files changed, 48 insertions(+), 3 deletions(-)
diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
index d3bcc49e6ee..94f46d289a6 100644
index 0bc2a59d2e..27ec9dc130 100644
--- a/dlls/wined3d/cs.c
+++ b/dlls/wined3d/cs.c
@@ -380,10 +380,12 @@ struct wined3d_cs_unmap
@@ -393,10 +393,12 @@ struct wined3d_cs_blt_sub_resource
struct wined3d_cs_update_sub_resource
{
enum wined3d_cs_op opcode;
@ -24,8 +24,8 @@ index d3bcc49e6ee..94f46d289a6 100644
+ BYTE copy_data[1];
};
struct wined3d_cs_push_constants
@@ -1973,7 +1975,7 @@ static UINT wined3d_cs_exec_update_sub_resource(struct wined3d_cs *cs, const voi
struct wined3d_cs_add_dirty_texture_region
@@ -2147,7 +2149,7 @@ static UINT wined3d_cs_exec_update_sub_resource(struct wined3d_cs *cs, const voi
done:
wined3d_resource_release(op->resource);
@ -34,7 +34,7 @@ index d3bcc49e6ee..94f46d289a6 100644
}
void wined3d_cs_emit_update_sub_resource(struct wined3d_cs *cs, struct wined3d_resource *resource,
@@ -1981,9 +1983,54 @@ void wined3d_cs_emit_update_sub_resource(struct wined3d_cs *cs, struct wined3d_r
@@ -2155,9 +2157,54 @@ void wined3d_cs_emit_update_sub_resource(struct wined3d_cs *cs, struct wined3d_r
unsigned int slice_pitch)
{
struct wined3d_cs_update_sub_resource *op;
@ -90,10 +90,10 @@ index d3bcc49e6ee..94f46d289a6 100644
op->sub_resource_idx = sub_resource_idx;
op->box = *box;
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index b413de95858..0efd687b747 100644
index 170215b944..a642f77b58 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -4163,8 +4163,6 @@ void CDECL wined3d_device_update_sub_resource(struct wined3d_device *device, str
@@ -4115,8 +4115,6 @@ void CDECL wined3d_device_update_sub_resource(struct wined3d_device *device, str
TRACE("device %p, resource %p, sub_resource_idx %u, box %s, data %p, row_pitch %u, depth_pitch %u.\n",
device, resource, sub_resource_idx, debug_box(box), data, row_pitch, depth_pitch);

View File

@ -3,7 +3,6 @@ Subject: Autogenerated #ifdef patch for wined3d-CSMT_Main.
Based on patches by:
Michael Müller <michael@fds-team.de>
Nils Kuhnhenn <nils@volafile.io>
Sebastian Lackner <sebastian@fds-team.de>
Stefan Dösinger <stefan@codeweavers.com>
Stefan Dösinger <stefandoesinger@gmx.at>
@ -75,7 +74,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
WINED3D_CS_OP_PRESENT,
WINED3D_CS_OP_CLEAR,
WINED3D_CS_OP_DISPATCH,
@@ -59,12 +66,31 @@ enum wined3d_cs_op
@@ -59,6 +66,9 @@ enum wined3d_cs_op
WINED3D_CS_OP_RESET_STATE,
WINED3D_CS_OP_CALLBACK,
WINED3D_CS_OP_QUERY_ISSUE,
@ -85,13 +84,13 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
WINED3D_CS_OP_PRELOAD_RESOURCE,
WINED3D_CS_OP_UNLOAD_RESOURCE,
WINED3D_CS_OP_MAP,
WINED3D_CS_OP_UNMAP,
@@ -66,6 +76,21 @@ enum wined3d_cs_op
WINED3D_CS_OP_BLT_SUB_RESOURCE,
WINED3D_CS_OP_UPDATE_SUB_RESOURCE,
WINED3D_CS_OP_ADD_DIRTY_TEXTURE_REGION,
+#if defined(STAGING_CSMT)
+ WINED3D_CS_OP_PUSH_CONSTANTS,
+ WINED3D_CS_OP_UPDATE_SWAP_INTERVAL,
+ WINED3D_CS_OP_TEXTURE_ADD_DIRTY_REGION,
+ WINED3D_CS_OP_STOP,
+};
+
@ -107,7 +106,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
};
struct wined3d_cs_present
@@ -80,6 +106,9 @@ struct wined3d_cs_present
@@ -81,6 +106,9 @@ struct wined3d_cs_present
struct wined3d_cs_clear
{
enum wined3d_cs_op opcode;
@ -117,7 +116,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
DWORD flags;
unsigned int rt_count;
struct wined3d_fb_state *fb;
@@ -318,6 +347,16 @@ struct wined3d_cs_query_issue
@@ -319,6 +347,16 @@ struct wined3d_cs_query_issue
DWORD flags;
};
@ -134,7 +133,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
struct wined3d_cs_preload_resource
{
enum wined3d_cs_op opcode;
@@ -366,13 +405,85 @@ struct wined3d_cs_blt_sub_resource
@@ -367,10 +405,16 @@ struct wined3d_cs_blt_sub_resource
struct wined3d_cs_update_sub_resource
{
enum wined3d_cs_op opcode;
@ -145,14 +144,19 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
unsigned int sub_resource_idx;
struct wined3d_box box;
struct wined3d_sub_resource_data data;
+#if !defined(STAGING_CSMT)
+#if defined(STAGING_CSMT)
+ BYTE copy_data[1];
+#endif /* STAGING_CSMT */
};
struct wined3d_cs_add_dirty_texture_region
@@ -380,7 +424,66 @@ struct wined3d_cs_add_dirty_texture_region
unsigned int layer;
};
+#if !defined(STAGING_CSMT)
static void wined3d_cs_exec_present(struct wined3d_cs *cs, const void *data)
+#else /* STAGING_CSMT */
+ BYTE copy_data[1];
+};
+
+struct wined3d_cs_push_constants
+{
+ enum wined3d_cs_op opcode;
@ -168,13 +172,6 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
+ struct wined3d_swapchain *swapchain;
+};
+
+struct wined3d_cs_texture_add_dirty_region
+{
+ enum wined3d_cs_op opcode;
+ struct wined3d_texture *texture;
+ unsigned int sub_resource_idx;
+};
+
+struct wined3d_cs_stop
+{
+ enum wined3d_cs_op opcode;
@ -220,7 +217,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
{
const struct wined3d_cs_present *op = data;
struct wined3d_swapchain *swapchain;
@@ -383,11 +494,19 @@ static void wined3d_cs_exec_present(struct wined3d_cs *cs, const void *data)
@@ -391,11 +494,19 @@ static void wined3d_cs_exec_present(struct wined3d_cs *cs, const void *data)
swapchain->swapchain_ops->swapchain_present(swapchain, &op->src_rect, &op->dst_rect, op->flags);
@ -240,7 +237,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
}
void wined3d_cs_emit_present(struct wined3d_cs *cs, struct wined3d_swapchain *swapchain,
@@ -395,8 +514,14 @@ void wined3d_cs_emit_present(struct wined3d_cs *cs, struct wined3d_swapchain *sw
@@ -403,8 +514,14 @@ void wined3d_cs_emit_present(struct wined3d_cs *cs, struct wined3d_swapchain *sw
{
struct wined3d_cs_present *op;
unsigned int i;
@ -255,7 +252,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
op->opcode = WINED3D_CS_OP_PRESENT;
op->dst_window_override = dst_window_override;
op->swapchain = swapchain;
@@ -410,10 +535,30 @@ void wined3d_cs_emit_present(struct wined3d_cs *cs, struct wined3d_swapchain *sw
@@ -418,10 +535,30 @@ void wined3d_cs_emit_present(struct wined3d_cs *cs, struct wined3d_swapchain *sw
wined3d_resource_acquire(&swapchain->back_buffers[i]->resource);
}
@ -286,7 +283,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
{
const struct wined3d_state *state = &cs->state;
const struct wined3d_cs_clear *op = data;
@@ -436,6 +581,10 @@ static void wined3d_cs_exec_clear(struct wined3d_cs *cs, const void *data)
@@ -444,6 +581,10 @@ static void wined3d_cs_exec_clear(struct wined3d_cs *cs, const void *data)
}
if (op->flags & (WINED3DCLEAR_ZBUFFER | WINED3DCLEAR_STENCIL))
wined3d_resource_release(op->fb->depth_stencil->resource);
@ -297,7 +294,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
}
void wined3d_cs_emit_clear(struct wined3d_cs *cs, DWORD rect_count, const RECT *rects,
@@ -444,10 +593,19 @@ void wined3d_cs_emit_clear(struct wined3d_cs *cs, DWORD rect_count, const RECT *
@@ -452,10 +593,19 @@ void wined3d_cs_emit_clear(struct wined3d_cs *cs, DWORD rect_count, const RECT *
unsigned int rt_count = cs->device->adapter->gl_info.limits.buffers;
const struct wined3d_state *state = &cs->device->state;
struct wined3d_cs_clear *op;
@ -317,7 +314,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
op->flags = flags;
op->rt_count = rt_count;
op->fb = &cs->fb;
@@ -481,13 +639,22 @@ void wined3d_cs_emit_clear_rendertarget_view(struct wined3d_cs *cs, struct wined
@@ -489,13 +639,22 @@ void wined3d_cs_emit_clear_rendertarget_view(struct wined3d_cs *cs, struct wined
struct wined3d_rendertarget_view *rt;
struct wined3d_fb_state fb;
} *extra;
@ -340,7 +337,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
op->flags = flags;
if (flags & WINED3DCLEAR_TARGET)
{
@@ -619,7 +786,11 @@ static void release_unordered_access_resources(const struct wined3d_shader *shad
@@ -627,7 +786,11 @@ static void release_unordered_access_resources(const struct wined3d_shader *shad
}
}
@ -352,7 +349,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
{
const struct wined3d_cs_dispatch *op = data;
struct wined3d_state *state = &cs->state;
@@ -630,6 +801,10 @@ static void wined3d_cs_exec_dispatch(struct wined3d_cs *cs, const void *data)
@@ -638,6 +801,10 @@ static void wined3d_cs_exec_dispatch(struct wined3d_cs *cs, const void *data)
release_shader_resources(state, 1u << WINED3D_SHADER_TYPE_COMPUTE);
release_unordered_access_resources(state->shader[WINED3D_SHADER_TYPE_COMPUTE],
state->unordered_access_view[WINED3D_PIPELINE_COMPUTE]);
@ -363,7 +360,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
}
void wined3d_cs_emit_dispatch(struct wined3d_cs *cs,
@@ -638,7 +813,11 @@ void wined3d_cs_emit_dispatch(struct wined3d_cs *cs,
@@ -646,7 +813,11 @@ void wined3d_cs_emit_dispatch(struct wined3d_cs *cs,
const struct wined3d_state *state = &cs->device->state;
struct wined3d_cs_dispatch *op;
@ -375,7 +372,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
op->opcode = WINED3D_CS_OP_DISPATCH;
op->group_count_x = group_count_x;
op->group_count_y = group_count_y;
@@ -651,7 +830,11 @@ void wined3d_cs_emit_dispatch(struct wined3d_cs *cs,
@@ -659,7 +830,11 @@ void wined3d_cs_emit_dispatch(struct wined3d_cs *cs,
cs->ops->submit(cs);
}
@ -387,7 +384,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
{
struct wined3d_state *state = &cs->state;
const struct wined3d_cs_draw *op = data;
@@ -701,6 +884,10 @@ static void wined3d_cs_exec_draw(struct wined3d_cs *cs, const void *data)
@@ -709,6 +884,10 @@ static void wined3d_cs_exec_draw(struct wined3d_cs *cs, const void *data)
release_shader_resources(state, ~(1u << WINED3D_SHADER_TYPE_COMPUTE));
release_unordered_access_resources(state->shader[WINED3D_SHADER_TYPE_PIXEL],
state->unordered_access_view[WINED3D_PIPELINE_GRAPHICS]);
@ -398,7 +395,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
}
void wined3d_cs_emit_draw(struct wined3d_cs *cs, GLenum primitive_type, int base_vertex_idx, unsigned int start_idx,
@@ -710,7 +897,11 @@ void wined3d_cs_emit_draw(struct wined3d_cs *cs, GLenum primitive_type, int base
@@ -718,7 +897,11 @@ void wined3d_cs_emit_draw(struct wined3d_cs *cs, GLenum primitive_type, int base
struct wined3d_cs_draw *op;
unsigned int i;
@ -410,7 +407,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
op->opcode = WINED3D_CS_OP_DRAW;
op->primitive_type = primitive_type;
op->base_vertex_idx = base_vertex_idx;
@@ -751,70 +942,123 @@ void wined3d_cs_emit_draw(struct wined3d_cs *cs, GLenum primitive_type, int base
@@ -759,70 +942,123 @@ void wined3d_cs_emit_draw(struct wined3d_cs *cs, GLenum primitive_type, int base
cs->ops->submit(cs);
}
@ -534,7 +531,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
}
void wined3d_cs_emit_set_rendertarget_view(struct wined3d_cs *cs, unsigned int view_idx,
@@ -822,15 +1066,26 @@ void wined3d_cs_emit_set_rendertarget_view(struct wined3d_cs *cs, unsigned int v
@@ -830,15 +1066,26 @@ void wined3d_cs_emit_set_rendertarget_view(struct wined3d_cs *cs, unsigned int v
{
struct wined3d_cs_set_rendertarget_view *op;
@ -561,7 +558,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
{
const struct wined3d_cs_set_depth_stencil_view *op = data;
struct wined3d_device *device = cs->device;
@@ -865,39 +1120,69 @@ static void wined3d_cs_exec_set_depth_stencil_view(struct wined3d_cs *cs, const
@@ -873,39 +1120,69 @@ static void wined3d_cs_exec_set_depth_stencil_view(struct wined3d_cs *cs, const
}
device_invalidate_state(device, STATE_FRAMEBUFFER);
@ -631,7 +628,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
{
const struct wined3d_cs_set_stream_source *op = data;
struct wined3d_stream_state *stream;
@@ -915,6 +1200,10 @@ static void wined3d_cs_exec_set_stream_source(struct wined3d_cs *cs, const void
@@ -923,6 +1200,10 @@ static void wined3d_cs_exec_set_stream_source(struct wined3d_cs *cs, const void
InterlockedDecrement(&prev->resource.bind_count);
device_invalidate_state(cs->device, STATE_STREAMSRC);
@ -642,7 +639,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
}
void wined3d_cs_emit_set_stream_source(struct wined3d_cs *cs, UINT stream_idx,
@@ -922,17 +1211,28 @@ void wined3d_cs_emit_set_stream_source(struct wined3d_cs *cs, UINT stream_idx,
@@ -930,17 +1211,28 @@ void wined3d_cs_emit_set_stream_source(struct wined3d_cs *cs, UINT stream_idx,
{
struct wined3d_cs_set_stream_source *op;
@ -671,7 +668,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
{
const struct wined3d_cs_set_stream_source_freq *op = data;
struct wined3d_stream_state *stream;
@@ -942,22 +1242,37 @@ static void wined3d_cs_exec_set_stream_source_freq(struct wined3d_cs *cs, const
@@ -950,22 +1242,37 @@ static void wined3d_cs_exec_set_stream_source_freq(struct wined3d_cs *cs, const
stream->flags = op->flags;
device_invalidate_state(cs->device, STATE_STREAMSRC);
@ -709,7 +706,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
{
const struct wined3d_cs_set_stream_output *op = data;
struct wined3d_stream_output *stream;
@@ -974,6 +1289,10 @@ static void wined3d_cs_exec_set_stream_output(struct wined3d_cs *cs, const void
@@ -982,6 +1289,10 @@ static void wined3d_cs_exec_set_stream_output(struct wined3d_cs *cs, const void
InterlockedDecrement(&prev->resource.bind_count);
device_invalidate_state(cs->device, STATE_STREAM_OUTPUT);
@ -720,7 +717,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
}
void wined3d_cs_emit_set_stream_output(struct wined3d_cs *cs, UINT stream_idx,
@@ -981,16 +1300,27 @@ void wined3d_cs_emit_set_stream_output(struct wined3d_cs *cs, UINT stream_idx,
@@ -989,16 +1300,27 @@ void wined3d_cs_emit_set_stream_output(struct wined3d_cs *cs, UINT stream_idx,
{
struct wined3d_cs_set_stream_output *op;
@ -748,7 +745,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
{
const struct wined3d_cs_set_index_buffer *op = data;
struct wined3d_buffer *prev;
@@ -1006,6 +1336,10 @@ static void wined3d_cs_exec_set_index_buffer(struct wined3d_cs *cs, const void *
@@ -1014,6 +1336,10 @@ static void wined3d_cs_exec_set_index_buffer(struct wined3d_cs *cs, const void *
InterlockedDecrement(&prev->resource.bind_count);
device_invalidate_state(cs->device, STATE_INDEXBUFFER);
@ -759,7 +756,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
}
void wined3d_cs_emit_set_index_buffer(struct wined3d_cs *cs, struct wined3d_buffer *buffer,
@@ -1013,16 +1347,27 @@ void wined3d_cs_emit_set_index_buffer(struct wined3d_cs *cs, struct wined3d_buff
@@ -1021,16 +1347,27 @@ void wined3d_cs_emit_set_index_buffer(struct wined3d_cs *cs, struct wined3d_buff
{
struct wined3d_cs_set_index_buffer *op;
@ -787,7 +784,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
{
const struct wined3d_cs_set_constant_buffer *op = data;
struct wined3d_buffer *prev;
@@ -1036,6 +1381,9 @@ static void wined3d_cs_exec_set_constant_buffer(struct wined3d_cs *cs, const voi
@@ -1044,6 +1381,9 @@ static void wined3d_cs_exec_set_constant_buffer(struct wined3d_cs *cs, const voi
InterlockedDecrement(&prev->resource.bind_count);
device_invalidate_state(cs->device, STATE_CONSTANT_BUFFER(op->type));
@ -797,7 +794,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
}
void wined3d_cs_emit_set_constant_buffer(struct wined3d_cs *cs, enum wined3d_shader_type type,
@@ -1043,16 +1391,27 @@ void wined3d_cs_emit_set_constant_buffer(struct wined3d_cs *cs, enum wined3d_sha
@@ -1051,16 +1391,27 @@ void wined3d_cs_emit_set_constant_buffer(struct wined3d_cs *cs, enum wined3d_sha
{
struct wined3d_cs_set_constant_buffer *op;
@ -825,7 +822,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
{
const struct wined3d_gl_info *gl_info = &cs->device->adapter->gl_info;
const struct wined3d_d3d_info *d3d_info = &cs->device->adapter->d3d_info;
@@ -1129,21 +1488,36 @@ static void wined3d_cs_exec_set_texture(struct wined3d_cs *cs, const void *data)
@@ -1137,21 +1488,36 @@ static void wined3d_cs_exec_set_texture(struct wined3d_cs *cs, const void *data)
if (new_use_color_key)
device_invalidate_state(cs->device, STATE_COLOR_KEY);
@ -862,7 +859,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
{
const struct wined3d_cs_set_shader_resource_view *op = data;
struct wined3d_shader_resource_view *prev;
@@ -1160,6 +1534,10 @@ static void wined3d_cs_exec_set_shader_resource_view(struct wined3d_cs *cs, cons
@@ -1168,6 +1534,10 @@ static void wined3d_cs_exec_set_shader_resource_view(struct wined3d_cs *cs, cons
device_invalidate_state(cs->device, STATE_GRAPHICS_SHADER_RESOURCE_BINDING);
else
device_invalidate_state(cs->device, STATE_COMPUTE_SHADER_RESOURCE_BINDING);
@ -873,7 +870,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
}
void wined3d_cs_emit_set_shader_resource_view(struct wined3d_cs *cs, enum wined3d_shader_type type,
@@ -1167,16 +1545,27 @@ void wined3d_cs_emit_set_shader_resource_view(struct wined3d_cs *cs, enum wined3
@@ -1175,16 +1545,27 @@ void wined3d_cs_emit_set_shader_resource_view(struct wined3d_cs *cs, enum wined3
{
struct wined3d_cs_set_shader_resource_view *op;
@ -901,7 +898,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
{
const struct wined3d_cs_set_unordered_access_view *op = data;
struct wined3d_unordered_access_view *prev;
@@ -1190,6 +1579,10 @@ static void wined3d_cs_exec_set_unordered_access_view(struct wined3d_cs *cs, con
@@ -1198,6 +1579,10 @@ static void wined3d_cs_exec_set_unordered_access_view(struct wined3d_cs *cs, con
InterlockedDecrement(&prev->resource->bind_count);
device_invalidate_state(cs->device, STATE_UNORDERED_ACCESS_VIEW_BINDING(op->pipeline));
@ -912,7 +909,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
}
void wined3d_cs_emit_set_unordered_access_view(struct wined3d_cs *cs, enum wined3d_pipeline pipeline,
@@ -1197,16 +1590,27 @@ void wined3d_cs_emit_set_unordered_access_view(struct wined3d_cs *cs, enum wined
@@ -1205,16 +1590,27 @@ void wined3d_cs_emit_set_unordered_access_view(struct wined3d_cs *cs, enum wined
{
struct wined3d_cs_set_unordered_access_view *op;
@ -940,7 +937,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
{
const struct wined3d_cs_set_sampler *op = data;
@@ -1215,6 +1619,10 @@ static void wined3d_cs_exec_set_sampler(struct wined3d_cs *cs, const void *data)
@@ -1223,6 +1619,10 @@ static void wined3d_cs_exec_set_sampler(struct wined3d_cs *cs, const void *data)
device_invalidate_state(cs->device, STATE_GRAPHICS_SHADER_RESOURCE_BINDING);
else
device_invalidate_state(cs->device, STATE_COMPUTE_SHADER_RESOURCE_BINDING);
@ -951,7 +948,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
}
void wined3d_cs_emit_set_sampler(struct wined3d_cs *cs, enum wined3d_shader_type type,
@@ -1222,16 +1630,27 @@ void wined3d_cs_emit_set_sampler(struct wined3d_cs *cs, enum wined3d_shader_type
@@ -1230,16 +1630,27 @@ void wined3d_cs_emit_set_sampler(struct wined3d_cs *cs, enum wined3d_shader_type
{
struct wined3d_cs_set_sampler *op;
@ -979,7 +976,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
{
const struct wined3d_cs_set_shader *op = data;
@@ -1241,26 +1660,45 @@ static void wined3d_cs_exec_set_shader(struct wined3d_cs *cs, const void *data)
@@ -1249,26 +1660,45 @@ static void wined3d_cs_exec_set_shader(struct wined3d_cs *cs, const void *data)
device_invalidate_state(cs->device, STATE_GRAPHICS_SHADER_RESOURCE_BINDING);
else
device_invalidate_state(cs->device, STATE_COMPUTE_SHADER_RESOURCE_BINDING);
@ -1025,7 +1022,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
}
void wined3d_cs_emit_set_rasterizer_state(struct wined3d_cs *cs,
@@ -1268,39 +1706,69 @@ void wined3d_cs_emit_set_rasterizer_state(struct wined3d_cs *cs,
@@ -1276,39 +1706,69 @@ void wined3d_cs_emit_set_rasterizer_state(struct wined3d_cs *cs,
{
struct wined3d_cs_set_rasterizer_state *op;
@ -1095,7 +1092,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
}
void wined3d_cs_emit_set_texture_state(struct wined3d_cs *cs, UINT stage,
@@ -1308,21 +1776,36 @@ void wined3d_cs_emit_set_texture_state(struct wined3d_cs *cs, UINT stage,
@@ -1316,21 +1776,36 @@ void wined3d_cs_emit_set_texture_state(struct wined3d_cs *cs, UINT stage,
{
struct wined3d_cs_set_texture_state *op;
@ -1132,7 +1129,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
}
void wined3d_cs_emit_set_sampler_state(struct wined3d_cs *cs, UINT sampler_idx,
@@ -1330,22 +1813,37 @@ void wined3d_cs_emit_set_sampler_state(struct wined3d_cs *cs, UINT sampler_idx,
@@ -1338,22 +1813,37 @@ void wined3d_cs_emit_set_sampler_state(struct wined3d_cs *cs, UINT sampler_idx,
{
struct wined3d_cs_set_sampler_state *op;
@ -1170,7 +1167,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
}
void wined3d_cs_emit_set_transform(struct wined3d_cs *cs, enum wined3d_transform_state state,
@@ -1353,35 +1851,61 @@ void wined3d_cs_emit_set_transform(struct wined3d_cs *cs, enum wined3d_transform
@@ -1361,35 +1851,61 @@ void wined3d_cs_emit_set_transform(struct wined3d_cs *cs, enum wined3d_transform
{
struct wined3d_cs_set_transform *op;
@ -1232,7 +1229,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
{
const struct wined3d_cs_set_color_key *op = data;
struct wined3d_texture *texture = op->texture;
@@ -1442,6 +1966,10 @@ static void wined3d_cs_exec_set_color_key(struct wined3d_cs *cs, const void *dat
@@ -1450,6 +1966,10 @@ static void wined3d_cs_exec_set_color_key(struct wined3d_cs *cs, const void *dat
break;
}
}
@ -1243,7 +1240,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
}
void wined3d_cs_emit_set_color_key(struct wined3d_cs *cs, struct wined3d_texture *texture,
@@ -1449,7 +1977,11 @@ void wined3d_cs_emit_set_color_key(struct wined3d_cs *cs, struct wined3d_texture
@@ -1457,7 +1977,11 @@ void wined3d_cs_emit_set_color_key(struct wined3d_cs *cs, struct wined3d_texture
{
struct wined3d_cs_set_color_key *op;
@ -1255,7 +1252,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
op->opcode = WINED3D_CS_OP_SET_COLOR_KEY;
op->texture = texture;
op->flags = flags;
@@ -1461,29 +1993,51 @@ void wined3d_cs_emit_set_color_key(struct wined3d_cs *cs, struct wined3d_texture
@@ -1469,29 +1993,51 @@ void wined3d_cs_emit_set_color_key(struct wined3d_cs *cs, struct wined3d_texture
else
op->set = 0;
@ -1307,7 +1304,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
{
const struct wined3d_cs_set_light *op = data;
struct wined3d_light_info *light_info;
@@ -1497,7 +2051,11 @@ static void wined3d_cs_exec_set_light(struct wined3d_cs *cs, const void *data)
@@ -1505,7 +2051,11 @@ static void wined3d_cs_exec_set_light(struct wined3d_cs *cs, const void *data)
if (!(light_info = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*light_info))))
{
ERR("Failed to allocate light info.\n");
@ -1319,7 +1316,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
}
hash_idx = LIGHTMAP_HASHFUNC(light_idx);
@@ -1518,20 +2076,35 @@ static void wined3d_cs_exec_set_light(struct wined3d_cs *cs, const void *data)
@@ -1526,20 +2076,35 @@ static void wined3d_cs_exec_set_light(struct wined3d_cs *cs, const void *data)
light_info->direction = op->light.direction;
light_info->exponent = op->light.exponent;
light_info->cutoff = op->light.cutoff;
@ -1355,7 +1352,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
{
const struct wined3d_cs_set_light_enable *op = data;
struct wined3d_device *device = cs->device;
@@ -1541,7 +2114,11 @@ static void wined3d_cs_exec_set_light_enable(struct wined3d_cs *cs, const void *
@@ -1549,7 +2114,11 @@ static void wined3d_cs_exec_set_light_enable(struct wined3d_cs *cs, const void *
if (!(light_info = wined3d_state_get_light(&cs->state, op->idx)))
{
ERR("Light doesn't exist.\n");
@ -1367,7 +1364,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
}
prev_idx = light_info->glIndex;
@@ -1551,21 +2128,36 @@ static void wined3d_cs_exec_set_light_enable(struct wined3d_cs *cs, const void *
@@ -1559,21 +2128,36 @@ static void wined3d_cs_exec_set_light_enable(struct wined3d_cs *cs, const void *
device_invalidate_state(device, STATE_LIGHT_TYPE);
device_invalidate_state(device, STATE_ACTIVELIGHT(op->enable ? light_info->glIndex : prev_idx));
}
@ -1404,7 +1401,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
{
struct wined3d_adapter *adapter = cs->device->adapter;
@@ -1573,12 +2165,17 @@ static void wined3d_cs_exec_reset_state(struct wined3d_cs *cs, const void *data)
@@ -1581,12 +2165,17 @@ static void wined3d_cs_exec_reset_state(struct wined3d_cs *cs, const void *data)
memset(&cs->state, 0, sizeof(cs->state));
state_init(&cs->state, &cs->fb, &adapter->gl_info, &adapter->d3d_info,
WINED3D_STATE_NO_REF | WINED3D_STATE_INIT_DEFAULT);
@ -1422,7 +1419,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
op = cs->ops->require_space(cs, sizeof(*op));
op->opcode = WINED3D_CS_OP_RESET_STATE;
@@ -1586,17 +2183,34 @@ void wined3d_cs_emit_reset_state(struct wined3d_cs *cs)
@@ -1594,17 +2183,34 @@ void wined3d_cs_emit_reset_state(struct wined3d_cs *cs)
}
static void wined3d_cs_exec_callback(struct wined3d_cs *cs, const void *data)
@ -1457,7 +1454,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
op->opcode = WINED3D_CS_OP_CALLBACK;
op->callback = callback;
op->object = object;
@@ -1614,40 +2228,103 @@ void wined3d_cs_init_object(struct wined3d_cs *cs, void (*callback)(void *object
@@ -1622,40 +2228,103 @@ void wined3d_cs_init_object(struct wined3d_cs *cs, void (*callback)(void *object
wined3d_cs_emit_callback(cs, callback, object);
}
@ -1561,7 +1558,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
op->opcode = WINED3D_CS_OP_PRELOAD_RESOURCE;
op->resource = resource;
@@ -1656,20 +2333,32 @@ void wined3d_cs_emit_preload_resource(struct wined3d_cs *cs, struct wined3d_reso
@@ -1664,20 +2333,32 @@ void wined3d_cs_emit_preload_resource(struct wined3d_cs *cs, struct wined3d_reso
cs->ops->submit(cs);
}
@ -1594,7 +1591,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
op->opcode = WINED3D_CS_OP_UNLOAD_RESOURCE;
op->resource = resource;
@@ -1678,13 +2367,21 @@ void wined3d_cs_emit_unload_resource(struct wined3d_cs *cs, struct wined3d_resou
@@ -1686,13 +2367,21 @@ void wined3d_cs_emit_unload_resource(struct wined3d_cs *cs, struct wined3d_resou
cs->ops->submit(cs);
}
@ -1616,7 +1613,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
}
HRESULT wined3d_cs_map(struct wined3d_cs *cs, struct wined3d_resource *resource, unsigned int sub_resource_idx,
@@ -1693,7 +2390,11 @@ HRESULT wined3d_cs_map(struct wined3d_cs *cs, struct wined3d_resource *resource,
@@ -1701,7 +2390,11 @@ HRESULT wined3d_cs_map(struct wined3d_cs *cs, struct wined3d_resource *resource,
struct wined3d_cs_map *op;
HRESULT hr;
@ -1628,7 +1625,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
op->opcode = WINED3D_CS_OP_MAP;
op->resource = resource;
op->sub_resource_idx = sub_resource_idx;
@@ -1702,17 +2403,29 @@ HRESULT wined3d_cs_map(struct wined3d_cs *cs, struct wined3d_resource *resource,
@@ -1710,17 +2403,29 @@ HRESULT wined3d_cs_map(struct wined3d_cs *cs, struct wined3d_resource *resource,
op->flags = flags;
op->hr = &hr;
@ -1658,7 +1655,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
}
HRESULT wined3d_cs_unmap(struct wined3d_cs *cs, struct wined3d_resource *resource, unsigned int sub_resource_idx)
@@ -1720,18 +2433,30 @@ HRESULT wined3d_cs_unmap(struct wined3d_cs *cs, struct wined3d_resource *resourc
@@ -1728,18 +2433,30 @@ HRESULT wined3d_cs_unmap(struct wined3d_cs *cs, struct wined3d_resource *resourc
struct wined3d_cs_unmap *op;
HRESULT hr;
@ -1689,7 +1686,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
{
const struct wined3d_cs_blt_sub_resource *op = data;
@@ -1771,14 +2496,22 @@ static void wined3d_cs_exec_blt_sub_resource(struct wined3d_cs *cs, const void *
@@ -1779,14 +2496,22 @@ static void wined3d_cs_exec_blt_sub_resource(struct wined3d_cs *cs, const void *
{
FIXME("Flags %#x not implemented for %s resources.\n",
op->flags, debug_d3dresourcetype(op->dst_resource->type));
@ -1712,7 +1709,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
}
update_w = op->dst_box.right - op->dst_box.left;
@@ -1790,14 +2523,22 @@ static void wined3d_cs_exec_blt_sub_resource(struct wined3d_cs *cs, const void *
@@ -1798,14 +2523,22 @@ static void wined3d_cs_exec_blt_sub_resource(struct wined3d_cs *cs, const void *
{
FIXME("Stretching not implemented for %s resources.\n",
debug_d3dresourcetype(op->dst_resource->type));
@ -1735,7 +1732,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
}
dst_texture = texture_from_resource(op->dst_resource);
@@ -1811,7 +2552,11 @@ static void wined3d_cs_exec_blt_sub_resource(struct wined3d_cs *cs, const void *
@@ -1819,7 +2552,11 @@ static void wined3d_cs_exec_blt_sub_resource(struct wined3d_cs *cs, const void *
ERR("Failed to load source sub-resource into %s.\n",
wined3d_debug_location(src_texture->resource.map_binding));
context_release(context);
@ -1747,7 +1744,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
}
level = op->dst_sub_resource_idx % dst_texture->level_count;
@@ -1826,7 +2571,11 @@ static void wined3d_cs_exec_blt_sub_resource(struct wined3d_cs *cs, const void *
@@ -1834,7 +2571,11 @@ static void wined3d_cs_exec_blt_sub_resource(struct wined3d_cs *cs, const void *
{
ERR("Failed to load destination sub-resource.\n");
context_release(context);
@ -1759,7 +1756,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
}
wined3d_texture_get_memory(src_texture, op->src_sub_resource_idx, &addr, src_texture->resource.map_binding);
@@ -1846,9 +2595,16 @@ static void wined3d_cs_exec_blt_sub_resource(struct wined3d_cs *cs, const void *
@@ -1854,9 +2595,16 @@ static void wined3d_cs_exec_blt_sub_resource(struct wined3d_cs *cs, const void *
FIXME("Not implemented for %s resources.\n", debug_d3dresourcetype(op->dst_resource->type));
}
@ -1776,7 +1773,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
}
void wined3d_cs_emit_blt_sub_resource(struct wined3d_cs *cs, struct wined3d_resource *dst_resource,
@@ -1858,7 +2614,11 @@ void wined3d_cs_emit_blt_sub_resource(struct wined3d_cs *cs, struct wined3d_reso
@@ -1866,7 +2614,11 @@ void wined3d_cs_emit_blt_sub_resource(struct wined3d_cs *cs, struct wined3d_reso
{
struct wined3d_cs_blt_sub_resource *op;
@ -1788,7 +1785,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
op->opcode = WINED3D_CS_OP_BLT_SUB_RESOURCE;
op->dst_resource = dst_resource;
op->dst_sub_resource_idx = dst_sub_resource_idx;
@@ -1878,7 +2638,11 @@ void wined3d_cs_emit_blt_sub_resource(struct wined3d_cs *cs, struct wined3d_reso
@@ -1886,7 +2638,11 @@ void wined3d_cs_emit_blt_sub_resource(struct wined3d_cs *cs, struct wined3d_reso
cs->ops->submit(cs);
}
@ -1800,7 +1797,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
{
const struct wined3d_cs_update_sub_resource *op = data;
const struct wined3d_box *box = &op->box;
@@ -1928,6 +2692,9 @@ static void wined3d_cs_exec_update_sub_resource(struct wined3d_cs *cs, const voi
@@ -1936,6 +2692,9 @@ static void wined3d_cs_exec_update_sub_resource(struct wined3d_cs *cs, const voi
done:
wined3d_resource_release(op->resource);
@ -1810,7 +1807,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
}
void wined3d_cs_emit_update_sub_resource(struct wined3d_cs *cs, struct wined3d_resource *resource,
@@ -1935,9 +2702,60 @@ void wined3d_cs_emit_update_sub_resource(struct wined3d_cs *cs, struct wined3d_r
@@ -1943,22 +2702,83 @@ void wined3d_cs_emit_update_sub_resource(struct wined3d_cs *cs, struct wined3d_r
unsigned int slice_pitch)
{
struct wined3d_cs_update_sub_resource *op;
@ -1848,17 +1845,27 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
+ op = cs->ops->require_space(cs, size, 0);
+ op->opcode = WINED3D_CS_OP_UPDATE_SUB_RESOURCE;
+ op->size = size;
+ op->resource = resource;
+ op->sub_resource_idx = sub_resource_idx;
+ op->box = *box;
+ op->data.row_pitch = row_pitch;
+ op->data.slice_pitch = slice_pitch;
+#endif /* STAGING_CSMT */
op->resource = resource;
op->sub_resource_idx = sub_resource_idx;
op->box = *box;
op->data.row_pitch = row_pitch;
op->data.slice_pitch = slice_pitch;
+#if !defined(STAGING_CSMT)
op->data.data = data;
+#else /* STAGING_CSMT */
+ op->data.data = op->copy_data;
+ memcpy(op->copy_data, data, data_size);
+
+ wined3d_resource_acquire(resource);
+
+ cs->ops->submit(cs);
+#endif /* STAGING_CSMT */
wined3d_resource_acquire(resource);
cs->ops->submit(cs);
+#if !defined(STAGING_CSMT)
}
static void wined3d_cs_exec_add_dirty_texture_region(struct wined3d_cs *cs, const void *data)
+#else /* STAGING_CSMT */
+ return;
+
+no_async:
@ -1867,18 +1874,54 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
+ op = cs->ops->require_space(cs, sizeof(*op), 1);
+ op->opcode = WINED3D_CS_OP_UPDATE_SUB_RESOURCE;
+ op->size = sizeof(*op);
+#endif /* STAGING_CSMT */
op->resource = resource;
op->sub_resource_idx = sub_resource_idx;
op->box = *box;
@@ -1947,11 +2765,147 @@ void wined3d_cs_emit_update_sub_resource(struct wined3d_cs *cs, struct wined3d_r
wined3d_resource_acquire(resource);
+#if defined(STAGING_CSMT)
+ op->resource = resource;
+ op->sub_resource_idx = sub_resource_idx;
+ op->box = *box;
+ op->data.row_pitch = row_pitch;
+ op->data.slice_pitch = slice_pitch;
+ op->data.data = data;
+
+ wined3d_resource_acquire(resource);
+
+ cs->ops->submit_and_wait(cs);
+}
+
+static UINT wined3d_cs_exec_add_dirty_texture_region(struct wined3d_cs *cs, const void *data)
+#endif /* STAGING_CSMT */
{
const struct wined3d_cs_add_dirty_texture_region *op = data;
struct wined3d_texture *texture = op->texture;
@@ -1977,6 +2797,10 @@ static void wined3d_cs_exec_add_dirty_texture_region(struct wined3d_cs *cs, cons
context_release(context);
wined3d_resource_release(&texture->resource);
+#if defined(STAGING_CSMT)
+
+ return sizeof(*op);
+#endif /* STAGING_CSMT */
}
void wined3d_cs_emit_add_dirty_texture_region(struct wined3d_cs *cs,
@@ -1984,7 +2808,11 @@ void wined3d_cs_emit_add_dirty_texture_region(struct wined3d_cs *cs,
{
struct wined3d_cs_add_dirty_texture_region *op;
+#if !defined(STAGING_CSMT)
op = cs->ops->require_space(cs, sizeof(*op));
+#else /* STAGING_CSMT */
+ op = cs->ops->require_space(cs, sizeof(*op), 0);
+#endif /* STAGING_CSMT */
op->opcode = WINED3D_CS_OP_ADD_DIRTY_TEXTURE_REGION;
op->texture = texture;
op->layer = layer;
@@ -1994,8 +2822,96 @@ void wined3d_cs_emit_add_dirty_texture_region(struct wined3d_cs *cs,
cs->ops->submit(cs);
}
+#if !defined(STAGING_CSMT)
static void (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void *data) =
{
+#else /* STAGING_CSMT */
+static const struct
+{
+ size_t offset;
@ -1960,57 +2003,6 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
+ cs->ops->submit_and_wait(cs);
+}
+
+static UINT wined3d_cs_exec_texture_add_dirty_region(struct wined3d_cs *cs, const void *data)
+{
+ const struct wined3d_cs_texture_add_dirty_region *op = data;
+ unsigned int i, sub_resource_idx = op->sub_resource_idx;
+ struct wined3d_texture *texture = op->texture;
+ struct wined3d_context *context;
+
+ context = context_acquire(texture->resource.device, NULL, 0);
+
+ for (i = 0; i < texture->level_count; ++i, ++sub_resource_idx)
+ {
+ if (!wined3d_texture_load_location(texture, sub_resource_idx, context, texture->resource.map_binding))
+ {
+ ERR("Failed to load location %s.\n", wined3d_debug_location(texture->resource.map_binding));
+ context_release(context);
+ goto error;
+ }
+ wined3d_texture_invalidate_location(texture, sub_resource_idx, ~texture->resource.map_binding);
+ }
+
+error:
+ context_release(context);
+ wined3d_resource_release(&texture->resource);
+
+ return sizeof(*op);
+}
+
+void wined3d_cs_emit_texture_add_dirty_region(struct wined3d_cs *cs,
+ struct wined3d_texture *texture, unsigned int sub_resource_idx,
+ const struct wined3d_box *dirty_region)
+{
+ struct wined3d_cs_texture_add_dirty_region *op;
+
+ if (dirty_region)
+ WARN("Ignoring dirty_region %s.\n", debug_box(dirty_region));
+
+ op = cs->ops->require_space(cs, sizeof(*op), 0);
+ op->opcode = WINED3D_CS_OP_TEXTURE_ADD_DIRTY_REGION;
+ op->texture = texture;
+ op->sub_resource_idx = sub_resource_idx;
+
+ wined3d_resource_acquire(&texture->resource);
+
+#endif /* STAGING_CSMT */
cs->ops->submit(cs);
}
+#if !defined(STAGING_CSMT)
static void (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void *data) =
{
+#else /* STAGING_CSMT */
+static UINT (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void *data) =
+{
+ /* WINED3D_CS_OP_SYNC */ wined3d_cs_exec_sync,
@ -2019,7 +2011,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
/* WINED3D_CS_OP_PRESENT */ wined3d_cs_exec_present,
/* WINED3D_CS_OP_CLEAR */ wined3d_cs_exec_clear,
/* WINED3D_CS_OP_DISPATCH */ wined3d_cs_exec_dispatch,
@@ -1985,15 +2939,27 @@ static void (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void
@@ -2029,6 +2945,9 @@ static void (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void
/* WINED3D_CS_OP_RESET_STATE */ wined3d_cs_exec_reset_state,
/* WINED3D_CS_OP_CALLBACK */ wined3d_cs_exec_callback,
/* WINED3D_CS_OP_QUERY_ISSUE */ wined3d_cs_exec_query_issue,
@ -2029,9 +2021,10 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
/* WINED3D_CS_OP_PRELOAD_RESOURCE */ wined3d_cs_exec_preload_resource,
/* WINED3D_CS_OP_UNLOAD_RESOURCE */ wined3d_cs_exec_unload_resource,
/* WINED3D_CS_OP_MAP */ wined3d_cs_exec_map,
/* WINED3D_CS_OP_UNMAP */ wined3d_cs_exec_unmap,
@@ -2036,9 +2955,17 @@ static void (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void
/* WINED3D_CS_OP_BLT_SUB_RESOURCE */ wined3d_cs_exec_blt_sub_resource,
/* WINED3D_CS_OP_UPDATE_SUB_RESOURCE */ wined3d_cs_exec_update_sub_resource,
/* WINED3D_CS_OP_ADD_DIRTY_TEXTURE_REGION */ wined3d_cs_exec_add_dirty_texture_region,
+#if !defined(STAGING_CSMT)
};
@ -2039,7 +2032,6 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
+#else /* STAGING_CSMT */
+ /* WINED3D_CS_OP_PUSH_CONSTANTS */ wined3d_cs_exec_push_constants,
+ /* WINED3D_CS_OP_UPDATE_SWAP_INTERVAL */ wined3d_cs_exec_update_swap_interval,
+ /* WINED3D_CS_OP_TEXTURE_ADD_DIRTY_REGION */ wined3d_cs_exec_texture_add_dirty_region,
+};
+
+static void *wined3d_cs_st_require_space(struct wined3d_cs *cs, size_t size, int priority)
@ -2047,7 +2039,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
{
if (size > (cs->data_size - cs->end))
{
@@ -2037,6 +3003,7 @@ static void wined3d_cs_st_submit(struct wined3d_cs *cs)
@@ -2082,6 +3009,7 @@ static void wined3d_cs_st_submit(struct wined3d_cs *cs)
HeapFree(GetProcessHeap(), 0, data);
}
@ -2055,7 +2047,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
static void wined3d_cs_st_push_constants(struct wined3d_cs *cs, enum wined3d_push_constants p,
unsigned int start_idx, unsigned int count, const void *constants)
{
@@ -2077,15 +3044,271 @@ static void wined3d_cs_st_push_constants(struct wined3d_cs *cs, enum wined3d_pus
@@ -2122,15 +3050,271 @@ static void wined3d_cs_st_push_constants(struct wined3d_cs *cs, enum wined3d_pus
for (i = 0, context_count = device->context_count; i < context_count; ++i)
{
device->contexts[i]->constant_update_mask |= push_constant_info[p].mask;
@ -2086,14 +2078,14 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
+ {
+ LeaveCriticalSection(&list->lock);
+ return NULL;
+ }
}
+ list_remove(head);
+ LeaveCriticalSection(&list->lock);
+ InterlockedDecrement(&list->count);
+
+ return LIST_ENTRY(head, struct wined3d_cs_block, entry);
+}
+
}
+static void wined3d_cs_wait_event(struct wined3d_cs *cs)
+{
+ InterlockedExchange(&cs->waiting_for_event, TRUE);
@ -2115,9 +2107,9 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
+ {
+ WaitForSingleObject(cs->event, INFINITE);
+#endif /* STAGING_CSMT */
}
}
+ }
+}
+
+#if !defined(STAGING_CSMT)
static const struct wined3d_cs_ops wined3d_cs_st_ops =
{
@ -2327,7 +2319,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
struct wined3d_cs *wined3d_cs_create(struct wined3d_device *device)
{
@@ -2116,12 +3339,57 @@ struct wined3d_cs *wined3d_cs_create(struct wined3d_device *device)
@@ -2161,12 +3345,57 @@ struct wined3d_cs *wined3d_cs_create(struct wined3d_device *device)
return NULL;
}
@ -2951,10 +2943,10 @@ diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
if (create_dib)
+#if !defined(STAGING_CSMT)
+ wined3d_cs_init_object(device->cs, texture2d_create_dc, surface);
wined3d_cs_init_object(device->cs, texture2d_create_dc, surface);
+#else /* STAGING_CSMT */
+ {
wined3d_cs_init_object(device->cs, texture2d_create_dc, surface);
+ wined3d_cs_init_object(device->cs, texture2d_create_dc, surface);
+ wined3d_cs_emit_sync(device->cs);
+ }
+#endif /* STAGING_CSMT */
@ -3006,40 +2998,7 @@ diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
return TRUE;
case WINED3D_LOCATION_TEXTURE_RGB:
@@ -1650,8 +1719,12 @@ static struct wined3d_texture_sub_resource *wined3d_texture_get_sub_resource(str
HRESULT CDECL wined3d_texture_add_dirty_region(struct wined3d_texture *texture,
UINT layer, const struct wined3d_box *dirty_region)
{
+#if !defined(STAGING_CSMT)
unsigned int sub_resource_idx, i;
struct wined3d_context *context;
+#else /* STAGING_CSMT */
+ unsigned int sub_resource_idx;
+#endif /* STAGING_CSMT */
TRACE("texture %p, layer %u, dirty_region %s.\n", texture, layer, debug_box(dirty_region));
@@ -1660,6 +1733,7 @@ HRESULT CDECL wined3d_texture_add_dirty_region(struct wined3d_texture *texture,
WARN("Invalid layer %u specified.\n", layer);
return WINED3DERR_INVALIDCALL;
}
+#if !defined(STAGING_CSMT)
if (dirty_region)
WARN("Ignoring dirty_region %s.\n", debug_box(dirty_region));
@@ -1678,6 +1752,11 @@ HRESULT CDECL wined3d_texture_add_dirty_region(struct wined3d_texture *texture,
}
context_release(context);
+#else /* STAGING_CSMT */
+ sub_resource_idx = layer * texture->level_count;
+
+ wined3d_cs_emit_texture_add_dirty_region(texture->resource.device->cs, texture, sub_resource_idx, dirty_region);
+#endif /* STAGING_CSMT */
return WINED3D_OK;
}
@@ -1911,7 +1990,11 @@ static BOOL texture1d_load_location(struct wined3d_texture *texture, unsigned in
@@ -1896,7 +1965,11 @@ static BOOL texture1d_load_location(struct wined3d_texture *texture, unsigned in
}
else if (sub_resource->locations & WINED3D_LOCATION_BUFFER)
{
@ -3051,7 +3010,7 @@ diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
wined3d_texture_bind_and_dirtify(texture, context, location == WINED3D_LOCATION_TEXTURE_SRGB);
wined3d_texture_get_pitch(texture, sub_resource_idx, &row_pitch, &slice_pitch);
texture1d_upload_data(texture, sub_resource_idx, context, NULL, &data, row_pitch, slice_pitch);
@@ -1956,7 +2039,11 @@ static BOOL texture1d_load_location(struct wined3d_texture *texture, unsigned in
@@ -1941,7 +2014,11 @@ static BOOL texture1d_load_location(struct wined3d_texture *texture, unsigned in
case WINED3D_LOCATION_BUFFER:
if (sub_resource->locations & (WINED3D_LOCATION_TEXTURE_RGB | WINED3D_LOCATION_TEXTURE_SRGB))
{
@ -3063,7 +3022,7 @@ diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
if (sub_resource->locations & WINED3D_LOCATION_TEXTURE_RGB)
wined3d_texture_bind_and_dirtify(texture, context, FALSE);
@@ -2250,8 +2337,13 @@ static void wined3d_texture_unload(struct wined3d_resource *resource)
@@ -2235,8 +2312,13 @@ static void wined3d_texture_unload(struct wined3d_resource *resource)
wined3d_texture_invalidate_location(texture, i, ~WINED3D_LOCATION_DISCARDED);
}
@ -3077,7 +3036,7 @@ diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
if (resource->type == WINED3D_RTYPE_TEXTURE_2D)
{
@@ -2855,6 +2947,9 @@ static HRESULT texture_init(struct wined3d_texture *texture, const struct wined3
@@ -2840,6 +2922,9 @@ static HRESULT texture_init(struct wined3d_texture *texture, const struct wined3
if ((desc->usage & WINED3DUSAGE_OWNDC) || (device->wined3d->flags & WINED3D_NO3D))
{
wined3d_cs_init_object(device->cs, texture2d_create_dc, surface);
@ -3087,7 +3046,7 @@ diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
if (!surface->dc)
{
wined3d_texture_cleanup_sync(texture);
@@ -3035,7 +3130,11 @@ static BOOL texture3d_load_location(struct wined3d_texture *texture, unsigned in
@@ -3020,7 +3105,11 @@ static BOOL texture3d_load_location(struct wined3d_texture *texture, unsigned in
}
else if (sub_resource->locations & WINED3D_LOCATION_BUFFER)
{
@ -3099,7 +3058,7 @@ diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
wined3d_texture_bind_and_dirtify(texture, context,
location == WINED3D_LOCATION_TEXTURE_SRGB);
wined3d_texture_get_pitch(texture, sub_resource_idx, &row_pitch, &slice_pitch);
@@ -3081,7 +3180,11 @@ static BOOL texture3d_load_location(struct wined3d_texture *texture, unsigned in
@@ -3066,7 +3155,11 @@ static BOOL texture3d_load_location(struct wined3d_texture *texture, unsigned in
case WINED3D_LOCATION_BUFFER:
if (sub_resource->locations & (WINED3D_LOCATION_TEXTURE_RGB | WINED3D_LOCATION_TEXTURE_SRGB))
{
@ -3111,7 +3070,7 @@ diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
if (sub_resource->locations & WINED3D_LOCATION_TEXTURE_RGB)
wined3d_texture_bind_and_dirtify(texture, context, FALSE);
@@ -3299,8 +3402,18 @@ HRESULT CDECL wined3d_texture_blt(struct wined3d_texture *dst_texture, unsigned
@@ -3284,8 +3377,18 @@ HRESULT CDECL wined3d_texture_blt(struct wined3d_texture *dst_texture, unsigned
if (dst_texture->sub_resources[dst_sub_resource_idx].map_count
|| src_texture->sub_resources[src_sub_resource_idx].map_count)
{
@ -3130,7 +3089,7 @@ diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
}
if ((src_format_flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL))
@@ -3642,7 +3755,14 @@ HRESULT CDECL wined3d_texture_get_dc(struct wined3d_texture *texture, unsigned i
@@ -3627,7 +3730,14 @@ HRESULT CDECL wined3d_texture_get_dc(struct wined3d_texture *texture, unsigned i
return WINED3DERR_INVALIDCALL;
if (!surface->dc)
@ -3145,7 +3104,7 @@ diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
if (!surface->dc)
return WINED3DERR_INVALIDCALL;
@@ -3686,7 +3806,14 @@ HRESULT CDECL wined3d_texture_release_dc(struct wined3d_texture *texture, unsign
@@ -3671,7 +3781,14 @@ HRESULT CDECL wined3d_texture_release_dc(struct wined3d_texture *texture, unsign
}
if (!(texture->resource.usage & WINED3DUSAGE_OWNDC) && !(device->wined3d->flags & WINED3D_NO3D))
@ -3403,7 +3362,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
struct wined3d_cs *wined3d_cs_create(struct wined3d_device *device) DECLSPEC_HIDDEN;
void wined3d_cs_destroy(struct wined3d_cs *cs) DECLSPEC_HIDDEN;
void wined3d_cs_destroy_object(struct wined3d_cs *cs,
@@ -3261,10 +3344,20 @@ void wined3d_cs_emit_dispatch(struct wined3d_cs *cs,
@@ -3263,10 +3346,20 @@ void wined3d_cs_emit_dispatch(struct wined3d_cs *cs,
void wined3d_cs_emit_draw(struct wined3d_cs *cs, GLenum primitive_type, int base_vertex_idx,
unsigned int start_idx, unsigned int index_count, unsigned int start_instance,
unsigned int instance_count, BOOL indexed) DECLSPEC_HIDDEN;
@ -3424,13 +3383,11 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
void wined3d_cs_emit_reset_state(struct wined3d_cs *cs) DECLSPEC_HIDDEN;
void wined3d_cs_emit_set_clip_plane(struct wined3d_cs *cs, UINT plane_idx,
const struct wined3d_vec4 *plane) DECLSPEC_HIDDEN;
@@ -3312,10 +3405,18 @@ void wined3d_cs_emit_set_unordered_access_view(struct wined3d_cs *cs, enum wined
@@ -3314,10 +3407,16 @@ void wined3d_cs_emit_set_unordered_access_view(struct wined3d_cs *cs, enum wined
void wined3d_cs_emit_set_vertex_declaration(struct wined3d_cs *cs,
struct wined3d_vertex_declaration *declaration) DECLSPEC_HIDDEN;
void wined3d_cs_emit_set_viewport(struct wined3d_cs *cs, const struct wined3d_viewport *viewport) DECLSPEC_HIDDEN;
+#if defined(STAGING_CSMT)
+void wined3d_cs_emit_texture_add_dirty_region(struct wined3d_cs *cs, struct wined3d_texture *texture,
+ unsigned int sub_resource_idx, const struct wined3d_box *dirty_region) DECLSPEC_HIDDEN;
+void wined3d_cs_emit_sync(struct wined3d_cs *cs);
+#endif /* STAGING_CSMT */
void wined3d_cs_emit_unload_resource(struct wined3d_cs *cs, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
@ -3443,7 +3400,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
void wined3d_cs_init_object(struct wined3d_cs *cs,
void (*callback)(void *object), void *object) DECLSPEC_HIDDEN;
HRESULT wined3d_cs_map(struct wined3d_cs *cs, struct wined3d_resource *resource, unsigned int sub_resource_idx,
@@ -3323,12 +3424,14 @@ HRESULT wined3d_cs_map(struct wined3d_cs *cs, struct wined3d_resource *resource,
@@ -3325,12 +3424,14 @@ HRESULT wined3d_cs_map(struct wined3d_cs *cs, struct wined3d_resource *resource,
HRESULT wined3d_cs_unmap(struct wined3d_cs *cs, struct wined3d_resource *resource,
unsigned int sub_resource_idx) DECLSPEC_HIDDEN;

View File

@ -1,4 +1,4 @@
From 418256c5f4821f87fdc353d9eb1dd5991bdf2a1c Mon Sep 17 00:00:00 2001
From c91507431e6dc246386277821a0ba4a3719d0a36 Mon Sep 17 00:00:00 2001
From: Sebastian Lackner <sebastian@fds-team.de>
Date: Mon, 21 Mar 2016 18:27:59 +0100
Subject: wined3d: Silence extremely noisy FIXME in
@ -9,18 +9,18 @@ Subject: wined3d: Silence extremely noisy FIXME in
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
index 3219305246..684e18b46f 100644
index 2419616731..6e0ff4be4d 100644
--- a/dlls/wined3d/texture.c
+++ b/dlls/wined3d/texture.c
@@ -1651,7 +1651,7 @@ HRESULT CDECL wined3d_texture_add_dirty_region(struct wined3d_texture *texture,
@@ -1648,7 +1648,7 @@ HRESULT CDECL wined3d_texture_add_dirty_region(struct wined3d_texture *texture,
}
if (dirty_region)
- FIXME("Ignoring dirty_region %s.\n", debug_box(dirty_region));
+ WARN("Ignoring dirty_region %s.\n", debug_box(dirty_region));
context = context_acquire(texture->resource.device, NULL, 0);
sub_resource_idx = layer * texture->level_count;
wined3d_cs_emit_add_dirty_texture_region(texture->resource.device->cs, texture, layer);
--
2.11.0