Rebase against aa1580398e4c9eda851d475213e07d865d9238bd.

This commit is contained in:
Sebastian Lackner 2017-04-13 11:52:28 +02:00
parent 830a8b9975
commit 14acf51a2d
12 changed files with 349 additions and 518 deletions

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@ -1,4 +1,4 @@
From 7618743260a673e0556845b352bc7c2620775164 Mon Sep 17 00:00:00 2001
From 663bd84bef7a95f85a935fe52662186930235237 Mon Sep 17 00:00:00 2001
From: Sebastian Lackner <sebastian@fds-team.de>
Date: Sun, 9 Apr 2017 03:13:25 +0200
Subject: server: Skip async completion when possible.
@ -25,7 +25,7 @@ index 013eb2b39f..631013c755 100644
CloseHandle(ov.hEvent);
diff --git a/server/async.c b/server/async.c
index 7323047d8d..ad7c1f097f 100644
index f9d8af36b9..be7da06b65 100644
--- a/server/async.c
+++ b/server/async.c
@@ -45,6 +45,7 @@ struct async
@ -69,20 +69,20 @@ index 7323047d8d..ad7c1f097f 100644
if (async->data.apc)
{
diff --git a/server/fd.c b/server/fd.c
index 9617fa1279..e0c2ee4f26 100644
index 288f6976e1..fdbd07ef59 100644
--- a/server/fd.c
+++ b/server/fd.c
@@ -2381,6 +2381,7 @@ DECL_HANDLER(flush)
if (async)
{
reply->event = fd->fd_ops->flush( fd, async, req->blocking );
reply->event = fd->fd_ops->flush( fd, async );
+ async_skip_completion( async, fd->comp_flags );
release_object( async );
}
release_object( fd );
@@ -2461,6 +2462,7 @@ DECL_HANDLER(read)
{
reply->wait = fd->fd_ops->read( fd, async, req->blocking, req->pos );
reply->wait = fd->fd_ops->read( fd, async, req->pos );
reply->options = fd->options;
+ async_skip_completion( async, fd->comp_flags );
release_object( async );
@ -90,7 +90,7 @@ index 9617fa1279..e0c2ee4f26 100644
release_object( iosb );
@@ -2484,6 +2486,7 @@ DECL_HANDLER(write)
{
reply->wait = fd->fd_ops->write( fd, async, req->blocking, req->pos );
reply->wait = fd->fd_ops->write( fd, async, req->pos );
reply->options = fd->options;
+ async_skip_completion( async, fd->comp_flags );
release_object( async );
@ -98,14 +98,14 @@ index 9617fa1279..e0c2ee4f26 100644
release_object( iosb );
@@ -2507,6 +2510,7 @@ DECL_HANDLER(ioctl)
{
reply->wait = fd->fd_ops->ioctl( fd, req->code, async, req->blocking );
reply->wait = fd->fd_ops->ioctl( fd, req->code, async );
reply->options = fd->options;
+ async_skip_completion( async, fd->comp_flags );
release_object( async );
}
release_object( iosb );
diff --git a/server/file.h b/server/file.h
index 94cc37ff2e..6c68153d38 100644
index 5ea8f0f5cb..ff605c3719 100644
--- a/server/file.h
+++ b/server/file.h
@@ -181,6 +181,7 @@ extern void async_set_timeout( struct async *async, timeout_t timeout, unsigned

View File

@ -52,7 +52,7 @@ usage()
# Get the upstream commit sha
upstream_commit()
{
echo "d6557e812984e010a989a3360039453eb978bd12"
echo "aa1580398e4c9eda851d475213e07d865d9238bd"
}
# Show version information
@ -8758,7 +8758,6 @@ if test "$enable_wined3d_CSMT_Main" -eq 1; then
printf '%s\n' '+ { "Stefan Dösinger", "wined3d: Send blits through the command stream.", 1 },';
printf '%s\n' '+ { "Stefan Dösinger", "wined3d: Get rid of the end_scene flush and finish.", 1 },';
printf '%s\n' '+ { "Sebastian Lackner", "wined3d: Send query_poll through the command stream.", 1 },';
printf '%s\n' '+ { "Stefan Dösinger", "wined3d: Update the swap interval through the CS in reset.", 1 },';
printf '%s\n' '+ { "Stefan Dösinger", "wined3d: Wrap GL BOs in a structure.", 1 },';
printf '%s\n' '+ { "Stefan Dösinger", "wined3d: Add a separate variable to check if queries are started.", 1 },';
printf '%s\n' '+ { "Stefan Dösinger", "wined3d: Wait for the cs to finish before destroying the device.", 1 },';

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@ -1,4 +1,4 @@
From aaeefae082df9cd44092a36d5781de6d6a0fabee Mon Sep 17 00:00:00 2001
From 63c4e77ca26c57eb4f1c0786f4b62f3b01106d96 Mon Sep 17 00:00:00 2001
From: Sebastian Lackner <sebastian@fds-team.de>
Date: Mon, 17 Aug 2015 01:11:47 +0200
Subject: server: Store a reference to the parent object for pipe servers. (v2)
@ -30,19 +30,19 @@ index 43c5ee46d7..9a1ba670ab 100644
"name too short %s\n", wine_dbgstr_w(str->Buffer) );
trace( "got %s len %u\n", wine_dbgstr_w(str->Buffer), len );
diff --git a/server/named_pipe.c b/server/named_pipe.c
index 0d10f11669..2713614776 100644
index 4196edfd4b..0726c75f40 100644
--- a/server/named_pipe.c
+++ b/server/named_pipe.c
@@ -164,6 +164,8 @@ static void pipe_end_reselect_async( struct fd *fd, struct async_queue *queue );
@@ -162,6 +162,8 @@ static void pipe_end_reselect_async( struct fd *fd, struct async_queue *queue );
/* server end functions */
static void pipe_server_dump( struct object *obj, int verbose );
static struct fd *pipe_server_get_fd( struct object *obj );
+static int pipe_server_link_name( struct object *obj, struct object_name *name, struct object *parent );
+static void pipe_server_unlink_name( struct object *obj, struct object_name *name );
static void pipe_server_destroy( struct object *obj);
static obj_handle_t pipe_server_flush( struct fd *fd, struct async *async, int blocking );
static obj_handle_t pipe_server_flush( struct fd *fd, struct async *async );
static enum server_fd_type pipe_server_get_fd_type( struct fd *fd );
@@ -185,8 +187,8 @@ static const struct object_ops pipe_server_ops =
@@ -182,8 +184,8 @@ static const struct object_ops pipe_server_ops =
default_get_sd, /* get_sd */
default_set_sd, /* set_sd */
no_lookup_name, /* lookup_name */
@ -53,16 +53,16 @@ index 0d10f11669..2713614776 100644
no_open_file, /* open_file */
no_alloc_handle, /* alloc_handle */
fd_close_handle, /* close_handle */
@@ -210,6 +212,8 @@ static const struct fd_ops pipe_server_fd_ops =
@@ -207,6 +209,8 @@ static const struct fd_ops pipe_server_fd_ops =
static void pipe_client_dump( struct object *obj, int verbose );
static int pipe_client_signaled( struct object *obj, struct wait_queue_entry *entry );
static struct fd *pipe_client_get_fd( struct object *obj );
+static int pipe_client_link_name( struct object *obj, struct object_name *name, struct object *parent );
+static void pipe_client_unlink_name( struct object *obj, struct object_name *name );
static void pipe_client_destroy( struct object *obj );
static obj_handle_t pipe_client_flush( struct fd *fd, struct async *async, int blocking );
static obj_handle_t pipe_client_ioctl( struct fd *fd, ioctl_code_t code, struct async *async,
@@ -231,8 +235,8 @@ static const struct object_ops pipe_client_ops =
static obj_handle_t pipe_client_flush( struct fd *fd, struct async *async );
static obj_handle_t pipe_client_ioctl( struct fd *fd, ioctl_code_t code, struct async *async );
@@ -227,8 +231,8 @@ static const struct object_ops pipe_client_ops =
default_get_sd, /* get_sd */
default_set_sd, /* set_sd */
no_lookup_name, /* lookup_name */
@ -73,7 +73,7 @@ index 0d10f11669..2713614776 100644
no_open_file, /* open_file */
no_alloc_handle, /* alloc_handle */
fd_close_handle, /* close_handle */
@@ -484,6 +488,17 @@ static void pipe_end_destroy( struct pipe_end *pipe_end )
@@ -480,6 +484,17 @@ static void pipe_end_destroy( struct pipe_end *pipe_end )
free_async_queue( pipe_end->write_q );
}
@ -91,7 +91,7 @@ index 0d10f11669..2713614776 100644
static void pipe_server_destroy( struct object *obj)
{
struct pipe_server *server = (struct pipe_server *)obj;
@@ -513,6 +528,17 @@ static void pipe_server_destroy( struct object *obj)
@@ -509,6 +524,17 @@ static void pipe_server_destroy( struct object *obj)
release_object( server->pipe );
}
@ -109,7 +109,7 @@ index 0d10f11669..2713614776 100644
static void pipe_client_destroy( struct object *obj)
{
struct pipe_client *client = (struct pipe_client *)obj;
@@ -1072,9 +1098,10 @@ static void init_pipe_end( struct pipe_end *pipe_end, unsigned int pipe_flags, d
@@ -1080,9 +1106,10 @@ static void init_pipe_end( struct pipe_end *pipe_end, unsigned int pipe_flags, d
static struct pipe_server *create_pipe_server( struct named_pipe *pipe, unsigned int options,
unsigned int pipe_flags )
{
@ -121,7 +121,7 @@ index 0d10f11669..2713614776 100644
if (!server)
return NULL;
@@ -1096,11 +1123,13 @@ static struct pipe_server *create_pipe_server( struct named_pipe *pipe, unsigned
@@ -1104,11 +1131,13 @@ static struct pipe_server *create_pipe_server( struct named_pipe *pipe, unsigned
return server;
}
@ -137,7 +137,7 @@ index 0d10f11669..2713614776 100644
if (!client)
return NULL;
@@ -1170,7 +1199,7 @@ static struct object *named_pipe_open_file( struct object *obj, unsigned int acc
@@ -1178,7 +1207,7 @@ static struct object *named_pipe_open_file( struct object *obj, unsigned int acc
return NULL;
}

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@ -1,4 +1,4 @@
From 926b152191997c78520b5b61ba4be8decb09a361 Mon Sep 17 00:00:00 2001
From 50af842c68f0588edc927f5ad0de4f1f0b33b6e9 Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?Michael=20M=C3=BCller?= <michael@fds-team.de>
Date: Thu, 19 Mar 2015 01:22:34 +0100
Subject: server: Implement support for global and local shared memory blocks
@ -20,7 +20,7 @@ Subject: server: Implement support for global and local shared memory blocks
12 files changed, 215 insertions(+), 1 deletion(-)
diff --git a/dlls/ntdll/ntdll_misc.h b/dlls/ntdll/ntdll_misc.h
index 6e24ac364ac..7fe818941f6 100644
index 6e24ac364a..7fe818941f 100644
--- a/dlls/ntdll/ntdll_misc.h
+++ b/dlls/ntdll/ntdll_misc.h
@@ -100,6 +100,7 @@ extern int server_pipe( int fd[2] ) DECLSPEC_HIDDEN;
@ -32,10 +32,10 @@ index 6e24ac364ac..7fe818941f6 100644
/* module handling */
extern LIST_ENTRY tls_links DECLSPEC_HIDDEN;
diff --git a/dlls/ntdll/server.c b/dlls/ntdll/server.c
index ec517fcf408..016830e066f 100644
index c02a12ab19..80d061abd8 100644
--- a/dlls/ntdll/server.c
+++ b/dlls/ntdll/server.c
@@ -979,6 +979,66 @@ done:
@@ -973,6 +973,66 @@ done:
/***********************************************************************
@ -102,7 +102,7 @@ index ec517fcf408..016830e066f 100644
* wine_server_fd_to_handle (NTDLL.@)
*
* Allocate a file handle for a Unix file descriptor.
@@ -1507,6 +1567,10 @@ size_t server_init_thread( void *entry_point )
@@ -1501,6 +1561,10 @@ size_t server_init_thread( void *entry_point )
}
SERVER_END_REQ;
@ -114,7 +114,7 @@ index ec517fcf408..016830e066f 100644
ntdll_get_thread_data()->wow64_redir = is_wow64;
diff --git a/dlls/ntdll/thread.c b/dlls/ntdll/thread.c
index 306a6c6ee83..e5ebd7c2665 100644
index 9a02b8d3da..63a9c4f90b 100644
--- a/dlls/ntdll/thread.c
+++ b/dlls/ntdll/thread.c
@@ -380,6 +380,7 @@ void terminate_thread( int status )
@ -136,7 +136,7 @@ index 306a6c6ee83..e5ebd7c2665 100644
if ((teb = interlocked_xchg_ptr( &prev_teb, NtCurrentTeb() )))
diff --git a/include/wine/server.h b/include/wine/server.h
index d573d1f7ad4..9889b95aaff 100644
index d573d1f7ad..9889b95aaf 100644
--- a/include/wine/server.h
+++ b/include/wine/server.h
@@ -120,6 +120,17 @@ static inline void *wine_server_get_ptr( client_ptr_t ptr )
@ -158,7 +158,7 @@ index d573d1f7ad4..9889b95aaff 100644
/* macros for server requests */
diff --git a/include/winternl.h b/include/winternl.h
index f35091cba1a..e4f2fd9cafc 100644
index 5cd1664f1f..52bf022cdb 100644
--- a/include/winternl.h
+++ b/include/winternl.h
@@ -366,7 +366,7 @@ typedef struct _TEB
@ -171,10 +171,10 @@ index f35091cba1a..e4f2fd9cafc 100644
ULONG ImpersonationLocale; /* f98/1788 */
ULONG IsImpersonating; /* f9c/178c */
diff --git a/server/fd.c b/server/fd.c
index 88ea6abb0a5..238f066f477 100644
index 3c8f1bd6c3..5f7519866c 100644
--- a/server/fd.c
+++ b/server/fd.c
@@ -2533,6 +2533,33 @@ DECL_HANDLER(write)
@@ -2487,6 +2487,33 @@ DECL_HANDLER(write)
release_object( fd );
}
@ -209,10 +209,10 @@ index 88ea6abb0a5..238f066f477 100644
DECL_HANDLER(ioctl)
{
diff --git a/server/file.h b/server/file.h
index c5867a670f6..46b06c630bd 100644
index 5ea8f0f5cb..123f8b3ca7 100644
--- a/server/file.h
+++ b/server/file.h
@@ -156,6 +156,14 @@ extern struct object *create_mailslot_device( struct object *root, const struct
@@ -154,6 +154,14 @@ extern struct object *create_mailslot_device( struct object *root, const struct
extern struct object *create_unix_device( struct object *root, const struct unicode_str *name,
const char *unix_path );
@ -228,7 +228,7 @@ index c5867a670f6..46b06c630bd 100644
extern void do_change_notify( int unix_fd );
diff --git a/server/main.c b/server/main.c
index 7aed338e968..f984bfc1e30 100644
index 7aed338e96..f984bfc1e3 100644
--- a/server/main.c
+++ b/server/main.c
@@ -145,6 +145,7 @@ int main( int argc, char *argv[] )
@ -240,7 +240,7 @@ index 7aed338e968..f984bfc1e30 100644
return 0;
}
diff --git a/server/mapping.c b/server/mapping.c
index a465bf5f2dd..ac4d982888b 100644
index f03ea7a6f6..d071ed95b3 100644
--- a/server/mapping.c
+++ b/server/mapping.c
@@ -29,8 +29,32 @@
@ -276,7 +276,7 @@ index a465bf5f2dd..ac4d982888b 100644
#include "ntstatus.h"
#define WIN32_NO_STATUS
#include "windef.h"
@@ -116,6 +140,10 @@ static struct list shared_list = LIST_INIT(shared_list);
@@ -115,6 +139,10 @@ static struct list shared_list = LIST_INIT(shared_list);
static size_t page_mask;
@ -287,7 +287,7 @@ index a465bf5f2dd..ac4d982888b 100644
#define ROUND_SIZE(size) (((size) + page_mask) & ~page_mask)
@@ -160,6 +188,52 @@ static int check_current_dir_for_exec(void)
@@ -159,6 +187,52 @@ static int check_current_dir_for_exec(void)
return (ret != MAP_FAILED);
}
@ -341,7 +341,7 @@ index a465bf5f2dd..ac4d982888b 100644
static int create_temp_file( file_pos_t size )
{
diff --git a/server/protocol.def b/server/protocol.def
index 3d91aecf1e4..ddb996ad42b 100644
index 87285a4038..1bb679261d 100644
--- a/server/protocol.def
+++ b/server/protocol.def
@@ -69,6 +69,15 @@ struct request_max_size
@ -360,7 +360,7 @@ index 3d91aecf1e4..ddb996ad42b 100644
/* debug event data */
typedef union
@@ -1243,6 +1252,12 @@ enum server_fd_type
@@ -1240,6 +1249,12 @@ enum server_fd_type
@END
@ -372,12 +372,12 @@ index 3d91aecf1e4..ddb996ad42b 100644
+
/* Flush a file buffers */
@REQ(flush)
int blocking; /* whether it's a blocking flush */
async_data_t async; /* async I/O parameters */
diff --git a/server/thread.c b/server/thread.c
index 0eed897e032..08c07821862 100644
index ba308ee9ab..6bfa8a4467 100644
--- a/server/thread.c
+++ b/server/thread.c
@@ -201,6 +201,8 @@ static inline void init_thread_structure( struct thread *thread )
@@ -199,6 +199,8 @@ static inline void init_thread_structure( struct thread *thread )
thread->desktop_users = 0;
thread->token = NULL;
thread->exit_poll = NULL;
@ -386,7 +386,7 @@ index 0eed897e032..08c07821862 100644
thread->creation_time = current_time;
thread->exit_time = 0;
@@ -302,6 +304,8 @@ static void cleanup_thread( struct thread *thread )
@@ -300,6 +302,8 @@ static void cleanup_thread( struct thread *thread )
thread->inflight[i].client = thread->inflight[i].server = -1;
}
}
@ -395,7 +395,7 @@ index 0eed897e032..08c07821862 100644
thread->req_data = NULL;
thread->reply_data = NULL;
thread->request_fd = NULL;
@@ -310,6 +314,9 @@ static void cleanup_thread( struct thread *thread )
@@ -308,6 +312,9 @@ static void cleanup_thread( struct thread *thread )
thread->context = NULL;
thread->suspend_context = NULL;
thread->desktop = 0;
@ -406,7 +406,7 @@ index 0eed897e032..08c07821862 100644
/* destroy a thread when its refcount is 0 */
diff --git a/server/thread.h b/server/thread.h
index ac9af24086d..59ef2505bd4 100644
index ac9af24086..59ef2505bd 100644
--- a/server/thread.h
+++ b/server/thread.h
@@ -89,6 +89,8 @@ struct thread

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@ -1,97 +0,0 @@
From 7788e5dc312a2f08419f2e7b17bfc3a8d2439ae7 Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?Stefan=20D=C3=B6singer?= <stefandoesinger@gmx.at>
Date: Sat, 7 May 2016 21:58:06 +0100
Subject: wined3d: Update the swap interval through the CS in reset.
---
dlls/wined3d/cs.c | 26 ++++++++++++++++++++++++++
dlls/wined3d/device.c | 2 +-
dlls/wined3d/wined3d_private.h | 1 +
3 files changed, 28 insertions(+), 1 deletion(-)
diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
index b6bc0e6b84..eb82d40e8f 100644
--- a/dlls/wined3d/cs.c
+++ b/dlls/wined3d/cs.c
@@ -70,6 +70,7 @@ enum wined3d_cs_op
WINED3D_CS_OP_UPDATE_SUB_RESOURCE,
WINED3D_CS_OP_ADD_DIRTY_TEXTURE_REGION,
WINED3D_CS_OP_PUSH_CONSTANTS,
+ WINED3D_CS_OP_UPDATE_SWAP_INTERVAL,
};
struct wined3d_cs_sync
@@ -411,6 +412,12 @@ struct wined3d_cs_push_constants
BYTE constants[1];
};
+struct wined3d_cs_update_swap_interval
+{
+ enum wined3d_cs_op opcode;
+ struct wined3d_swapchain *swapchain;
+};
+
static void wined3d_cs_exec_sync(struct wined3d_cs *cs, const void *data)
{
}
@@ -2155,6 +2162,24 @@ void wined3d_cs_emit_push_constants(struct wined3d_cs *cs, enum wined3d_push_con
cs->ops->submit(cs);
}
+static void wined3d_cs_exec_update_swap_interval(struct wined3d_cs *cs, const void *data)
+{
+ const struct wined3d_cs_update_swap_interval *op = data;
+
+ swapchain_update_swap_interval(op->swapchain);
+}
+
+void wined3d_cs_emit_update_swap_interval(struct wined3d_cs *cs, struct wined3d_swapchain *swapchain)
+{
+ struct wined3d_cs_update_swap_interval *op;
+
+ op = cs->ops->require_space(cs, sizeof(*op));
+ op->opcode = WINED3D_CS_OP_UPDATE_SWAP_INTERVAL;
+ op->swapchain = swapchain;
+
+ cs->ops->submit_and_wait(cs);
+}
+
static void (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void *data) =
{
/* WINED3D_CS_OP_SYNC */ wined3d_cs_exec_sync,
@@ -2201,6 +2226,7 @@ static void (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void
/* WINED3D_CS_OP_UPDATE_SUB_RESOURCE */ wined3d_cs_exec_update_sub_resource,
/* WINED3D_CS_OP_ADD_DIRTY_TEXTURE_REGION */ wined3d_cs_exec_add_dirty_texture_region,
/* WINED3D_CS_OP_PUSH_CONSTANTS */ wined3d_cs_exec_push_constants,
+ /* WINED3D_CS_OP_UPDATE_SWAP_INTERVAL */ wined3d_cs_exec_update_swap_interval,
};
static void *wined3d_cs_st_require_space(struct wined3d_cs *cs, size_t size)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index c2b7623141..c05c8c51f2 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -4779,7 +4779,7 @@ HRESULT CDECL wined3d_device_reset(struct wined3d_device *device,
{
if (reset_state)
hr = wined3d_device_create_primary_opengl_context(device);
- swapchain_update_swap_interval(swapchain);
+ wined3d_cs_emit_update_swap_interval(device->cs, swapchain);
}
/* All done. There is no need to reload resources or shaders, this will happen automatically on the
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 611e9532ce..7a7e281318 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -3324,6 +3324,7 @@ void wined3d_cs_emit_unload_resource(struct wined3d_cs *cs, struct wined3d_resou
void wined3d_cs_emit_update_sub_resource(struct wined3d_cs *cs, struct wined3d_resource *resource,
unsigned int sub_resource_idx, const struct wined3d_box *box, const void *data, unsigned int row_pitch,
unsigned int slice_pitch) DECLSPEC_HIDDEN;
+void wined3d_cs_emit_update_swap_interval(struct wined3d_cs *cs, struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
void wined3d_cs_init_object(struct wined3d_cs *cs,
void (*callback)(void *object), void *object) DECLSPEC_HIDDEN;
HRESULT wined3d_cs_map(struct wined3d_cs *cs, struct wined3d_resource *resource, unsigned int sub_resource_idx,
--
2.11.0

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@ -1,18 +1,18 @@
From f48daa130158a7637b0726a45fca28a814052f41 Mon Sep 17 00:00:00 2001
From a6fe53f9418f1fd731dcee2155aac8f42ce4cd53 Mon Sep 17 00:00:00 2001
From: Sebastian Lackner <sebastian@fds-team.de>
Date: Wed, 8 Feb 2017 00:12:31 +0100
Subject: wined3d: Introduce a separate priority queue.
---
dlls/wined3d/cs.c | 119 ++++++++++++++++++++++-------------------
dlls/wined3d/cs.c | 117 ++++++++++++++++++++++-------------------
dlls/wined3d/wined3d_private.h | 4 +-
2 files changed, 67 insertions(+), 56 deletions(-)
2 files changed, 66 insertions(+), 55 deletions(-)
diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
index 141c4f7194..f4769431a6 100644
index c44c0563a4..dabba83897 100644
--- a/dlls/wined3d/cs.c
+++ b/dlls/wined3d/cs.c
@@ -435,7 +435,7 @@ void wined3d_cs_emit_sync(struct wined3d_cs *cs)
@@ -428,7 +428,7 @@ void wined3d_cs_emit_sync(struct wined3d_cs *cs)
{
struct wined3d_cs_sync *op;
@ -21,7 +21,7 @@ index 141c4f7194..f4769431a6 100644
op->opcode = WINED3D_CS_OP_SYNC;
cs->ops->submit_and_wait(cs);
@@ -455,7 +455,7 @@ void wined3d_cs_emit_glfinish(struct wined3d_cs *cs)
@@ -448,7 +448,7 @@ void wined3d_cs_emit_glfinish(struct wined3d_cs *cs)
{
struct wined3d_cs_glfinish *op;
@ -30,7 +30,7 @@ index 141c4f7194..f4769431a6 100644
op->opcode = WINED3D_CS_OP_GLFINISH;
cs->ops->submit_and_wait(cs);
@@ -490,7 +490,7 @@ void wined3d_cs_emit_present(struct wined3d_cs *cs, struct wined3d_swapchain *sw
@@ -483,7 +483,7 @@ void wined3d_cs_emit_present(struct wined3d_cs *cs, struct wined3d_swapchain *sw
unsigned int i;
LONG pending;
@ -39,7 +39,7 @@ index 141c4f7194..f4769431a6 100644
op->opcode = WINED3D_CS_OP_PRESENT;
op->dst_window_override = dst_window_override;
op->swapchain = swapchain;
@@ -556,7 +556,7 @@ void wined3d_cs_emit_clear(struct wined3d_cs *cs, DWORD rect_count, const RECT *
@@ -549,7 +549,7 @@ void wined3d_cs_emit_clear(struct wined3d_cs *cs, DWORD rect_count, const RECT *
size_t size = FIELD_OFFSET(struct wined3d_cs_clear, rects[rect_count]);
unsigned int i;
@ -48,7 +48,7 @@ index 141c4f7194..f4769431a6 100644
op->opcode = WINED3D_CS_OP_CLEAR;
op->size = size;
op->flags = flags;
@@ -594,7 +594,7 @@ void wined3d_cs_emit_clear_rendertarget_view(struct wined3d_cs *cs, struct wined
@@ -587,7 +587,7 @@ void wined3d_cs_emit_clear_rendertarget_view(struct wined3d_cs *cs, struct wined
} *extra;
size_t size = FIELD_OFFSET(struct wined3d_cs_clear, rects[1]) + sizeof(*extra);
@ -57,7 +57,7 @@ index 141c4f7194..f4769431a6 100644
extra = (void *)&op->rects[1];
extra->fb.render_targets = &extra->rt;
op->fb = &extra->fb;
@@ -753,7 +753,7 @@ void wined3d_cs_emit_dispatch(struct wined3d_cs *cs,
@@ -746,7 +746,7 @@ void wined3d_cs_emit_dispatch(struct wined3d_cs *cs,
const struct wined3d_state *state = &cs->device->state;
struct wined3d_cs_dispatch *op;
@ -66,7 +66,7 @@ index 141c4f7194..f4769431a6 100644
op->opcode = WINED3D_CS_OP_DISPATCH;
op->group_count_x = group_count_x;
op->group_count_y = group_count_y;
@@ -827,7 +827,7 @@ void wined3d_cs_emit_draw(struct wined3d_cs *cs, GLenum primitive_type, int base
@@ -820,7 +820,7 @@ void wined3d_cs_emit_draw(struct wined3d_cs *cs, GLenum primitive_type, int base
struct wined3d_cs_draw *op;
unsigned int i;
@ -75,7 +75,7 @@ index 141c4f7194..f4769431a6 100644
op->opcode = WINED3D_CS_OP_DRAW;
op->primitive_type = primitive_type;
op->base_vertex_idx = base_vertex_idx;
@@ -882,7 +882,7 @@ void wined3d_cs_emit_set_predication(struct wined3d_cs *cs, struct wined3d_query
@@ -875,7 +875,7 @@ void wined3d_cs_emit_set_predication(struct wined3d_cs *cs, struct wined3d_query
{
struct wined3d_cs_set_predication *op;
@ -84,7 +84,7 @@ index 141c4f7194..f4769431a6 100644
op->opcode = WINED3D_CS_OP_SET_PREDICATION;
op->predicate = predicate;
op->value = value;
@@ -904,7 +904,7 @@ void wined3d_cs_emit_set_viewport(struct wined3d_cs *cs, const struct wined3d_vi
@@ -897,7 +897,7 @@ void wined3d_cs_emit_set_viewport(struct wined3d_cs *cs, const struct wined3d_vi
{
struct wined3d_cs_set_viewport *op;
@ -93,7 +93,7 @@ index 141c4f7194..f4769431a6 100644
op->opcode = WINED3D_CS_OP_SET_VIEWPORT;
op->viewport = *viewport;
@@ -925,7 +925,7 @@ void wined3d_cs_emit_set_scissor_rect(struct wined3d_cs *cs, const RECT *rect)
@@ -918,7 +918,7 @@ void wined3d_cs_emit_set_scissor_rect(struct wined3d_cs *cs, const RECT *rect)
{
struct wined3d_cs_set_scissor_rect *op;
@ -102,7 +102,7 @@ index 141c4f7194..f4769431a6 100644
op->opcode = WINED3D_CS_OP_SET_SCISSOR_RECT;
op->rect = *rect;
@@ -947,7 +947,7 @@ void wined3d_cs_emit_set_rendertarget_view(struct wined3d_cs *cs, unsigned int v
@@ -940,7 +940,7 @@ void wined3d_cs_emit_set_rendertarget_view(struct wined3d_cs *cs, unsigned int v
{
struct wined3d_cs_set_rendertarget_view *op;
@ -111,7 +111,7 @@ index 141c4f7194..f4769431a6 100644
op->opcode = WINED3D_CS_OP_SET_RENDERTARGET_VIEW;
op->view_idx = view_idx;
op->view = view;
@@ -998,7 +998,7 @@ void wined3d_cs_emit_set_depth_stencil_view(struct wined3d_cs *cs, struct wined3
@@ -991,7 +991,7 @@ void wined3d_cs_emit_set_depth_stencil_view(struct wined3d_cs *cs, struct wined3
{
struct wined3d_cs_set_depth_stencil_view *op;
@ -120,7 +120,7 @@ index 141c4f7194..f4769431a6 100644
op->opcode = WINED3D_CS_OP_SET_DEPTH_STENCIL_VIEW;
op->view = view;
@@ -1019,7 +1019,7 @@ void wined3d_cs_emit_set_vertex_declaration(struct wined3d_cs *cs, struct wined3
@@ -1012,7 +1012,7 @@ void wined3d_cs_emit_set_vertex_declaration(struct wined3d_cs *cs, struct wined3
{
struct wined3d_cs_set_vertex_declaration *op;
@ -129,7 +129,7 @@ index 141c4f7194..f4769431a6 100644
op->opcode = WINED3D_CS_OP_SET_VERTEX_DECLARATION;
op->declaration = declaration;
@@ -1053,7 +1053,7 @@ void wined3d_cs_emit_set_stream_source(struct wined3d_cs *cs, UINT stream_idx,
@@ -1046,7 +1046,7 @@ void wined3d_cs_emit_set_stream_source(struct wined3d_cs *cs, UINT stream_idx,
{
struct wined3d_cs_set_stream_source *op;
@ -138,7 +138,7 @@ index 141c4f7194..f4769431a6 100644
op->opcode = WINED3D_CS_OP_SET_STREAM_SOURCE;
op->stream_idx = stream_idx;
op->buffer = buffer;
@@ -1081,7 +1081,7 @@ void wined3d_cs_emit_set_stream_source_freq(struct wined3d_cs *cs, UINT stream_i
@@ -1074,7 +1074,7 @@ void wined3d_cs_emit_set_stream_source_freq(struct wined3d_cs *cs, UINT stream_i
{
struct wined3d_cs_set_stream_source_freq *op;
@ -147,7 +147,7 @@ index 141c4f7194..f4769431a6 100644
op->opcode = WINED3D_CS_OP_SET_STREAM_SOURCE_FREQ;
op->stream_idx = stream_idx;
op->frequency = frequency;
@@ -1116,7 +1116,7 @@ void wined3d_cs_emit_set_stream_output(struct wined3d_cs *cs, UINT stream_idx,
@@ -1109,7 +1109,7 @@ void wined3d_cs_emit_set_stream_output(struct wined3d_cs *cs, UINT stream_idx,
{
struct wined3d_cs_set_stream_output *op;
@ -156,7 +156,7 @@ index 141c4f7194..f4769431a6 100644
op->opcode = WINED3D_CS_OP_SET_STREAM_OUTPUT;
op->stream_idx = stream_idx;
op->buffer = buffer;
@@ -1150,7 +1150,7 @@ void wined3d_cs_emit_set_index_buffer(struct wined3d_cs *cs, struct wined3d_buff
@@ -1143,7 +1143,7 @@ void wined3d_cs_emit_set_index_buffer(struct wined3d_cs *cs, struct wined3d_buff
{
struct wined3d_cs_set_index_buffer *op;
@ -165,7 +165,7 @@ index 141c4f7194..f4769431a6 100644
op->opcode = WINED3D_CS_OP_SET_INDEX_BUFFER;
op->buffer = buffer;
op->format_id = format_id;
@@ -1181,7 +1181,7 @@ void wined3d_cs_emit_set_constant_buffer(struct wined3d_cs *cs, enum wined3d_sha
@@ -1174,7 +1174,7 @@ void wined3d_cs_emit_set_constant_buffer(struct wined3d_cs *cs, enum wined3d_sha
{
struct wined3d_cs_set_constant_buffer *op;
@ -174,7 +174,7 @@ index 141c4f7194..f4769431a6 100644
op->opcode = WINED3D_CS_OP_SET_CONSTANT_BUFFER;
op->type = type;
op->cb_idx = cb_idx;
@@ -1275,7 +1275,7 @@ void wined3d_cs_emit_set_texture(struct wined3d_cs *cs, UINT stage, struct wined
@@ -1268,7 +1268,7 @@ void wined3d_cs_emit_set_texture(struct wined3d_cs *cs, UINT stage, struct wined
{
struct wined3d_cs_set_texture *op;
@ -183,7 +183,7 @@ index 141c4f7194..f4769431a6 100644
op->opcode = WINED3D_CS_OP_SET_TEXTURE;
op->stage = stage;
op->texture = texture;
@@ -1309,7 +1309,7 @@ void wined3d_cs_emit_set_shader_resource_view(struct wined3d_cs *cs, enum wined3
@@ -1302,7 +1302,7 @@ void wined3d_cs_emit_set_shader_resource_view(struct wined3d_cs *cs, enum wined3
{
struct wined3d_cs_set_shader_resource_view *op;
@ -192,7 +192,7 @@ index 141c4f7194..f4769431a6 100644
op->opcode = WINED3D_CS_OP_SET_SHADER_RESOURCE_VIEW;
op->type = type;
op->view_idx = view_idx;
@@ -1341,7 +1341,7 @@ void wined3d_cs_emit_set_unordered_access_view(struct wined3d_cs *cs, enum wined
@@ -1334,7 +1334,7 @@ void wined3d_cs_emit_set_unordered_access_view(struct wined3d_cs *cs, enum wined
{
struct wined3d_cs_set_unordered_access_view *op;
@ -201,7 +201,7 @@ index 141c4f7194..f4769431a6 100644
op->opcode = WINED3D_CS_OP_SET_UNORDERED_ACCESS_VIEW;
op->pipeline = pipeline;
op->view_idx = view_idx;
@@ -1368,7 +1368,7 @@ void wined3d_cs_emit_set_sampler(struct wined3d_cs *cs, enum wined3d_shader_type
@@ -1361,7 +1361,7 @@ void wined3d_cs_emit_set_sampler(struct wined3d_cs *cs, enum wined3d_shader_type
{
struct wined3d_cs_set_sampler *op;
@ -210,7 +210,7 @@ index 141c4f7194..f4769431a6 100644
op->opcode = WINED3D_CS_OP_SET_SAMPLER;
op->type = type;
op->sampler_idx = sampler_idx;
@@ -1395,7 +1395,7 @@ void wined3d_cs_emit_set_shader(struct wined3d_cs *cs, enum wined3d_shader_type
@@ -1388,7 +1388,7 @@ void wined3d_cs_emit_set_shader(struct wined3d_cs *cs, enum wined3d_shader_type
{
struct wined3d_cs_set_shader *op;
@ -219,7 +219,7 @@ index 141c4f7194..f4769431a6 100644
op->opcode = WINED3D_CS_OP_SET_SHADER;
op->type = type;
op->shader = shader;
@@ -1418,7 +1418,7 @@ void wined3d_cs_emit_set_rasterizer_state(struct wined3d_cs *cs,
@@ -1411,7 +1411,7 @@ void wined3d_cs_emit_set_rasterizer_state(struct wined3d_cs *cs,
{
struct wined3d_cs_set_rasterizer_state *op;
@ -228,7 +228,7 @@ index 141c4f7194..f4769431a6 100644
op->opcode = WINED3D_CS_OP_SET_RASTERIZER_STATE;
op->state = rasterizer_state;
@@ -1439,7 +1439,7 @@ void wined3d_cs_emit_set_render_state(struct wined3d_cs *cs, enum wined3d_render
@@ -1432,7 +1432,7 @@ void wined3d_cs_emit_set_render_state(struct wined3d_cs *cs, enum wined3d_render
{
struct wined3d_cs_set_render_state *op;
@ -237,7 +237,7 @@ index 141c4f7194..f4769431a6 100644
op->opcode = WINED3D_CS_OP_SET_RENDER_STATE;
op->state = state;
op->value = value;
@@ -1462,7 +1462,7 @@ void wined3d_cs_emit_set_texture_state(struct wined3d_cs *cs, UINT stage,
@@ -1455,7 +1455,7 @@ void wined3d_cs_emit_set_texture_state(struct wined3d_cs *cs, UINT stage,
{
struct wined3d_cs_set_texture_state *op;
@ -246,7 +246,7 @@ index 141c4f7194..f4769431a6 100644
op->opcode = WINED3D_CS_OP_SET_TEXTURE_STATE;
op->stage = stage;
op->state = state;
@@ -1486,7 +1486,7 @@ void wined3d_cs_emit_set_sampler_state(struct wined3d_cs *cs, UINT sampler_idx,
@@ -1479,7 +1479,7 @@ void wined3d_cs_emit_set_sampler_state(struct wined3d_cs *cs, UINT sampler_idx,
{
struct wined3d_cs_set_sampler_state *op;
@ -255,7 +255,7 @@ index 141c4f7194..f4769431a6 100644
op->opcode = WINED3D_CS_OP_SET_SAMPLER_STATE;
op->sampler_idx = sampler_idx;
op->state = state;
@@ -1511,7 +1511,7 @@ void wined3d_cs_emit_set_transform(struct wined3d_cs *cs, enum wined3d_transform
@@ -1504,7 +1504,7 @@ void wined3d_cs_emit_set_transform(struct wined3d_cs *cs, enum wined3d_transform
{
struct wined3d_cs_set_transform *op;
@ -264,7 +264,7 @@ index 141c4f7194..f4769431a6 100644
op->opcode = WINED3D_CS_OP_SET_TRANSFORM;
op->state = state;
op->matrix = *matrix;
@@ -1533,7 +1533,7 @@ void wined3d_cs_emit_set_clip_plane(struct wined3d_cs *cs, UINT plane_idx, const
@@ -1526,7 +1526,7 @@ void wined3d_cs_emit_set_clip_plane(struct wined3d_cs *cs, UINT plane_idx, const
{
struct wined3d_cs_set_clip_plane *op;
@ -273,7 +273,7 @@ index 141c4f7194..f4769431a6 100644
op->opcode = WINED3D_CS_OP_SET_CLIP_PLANE;
op->plane_idx = plane_idx;
op->plane = *plane;
@@ -1611,7 +1611,7 @@ void wined3d_cs_emit_set_color_key(struct wined3d_cs *cs, struct wined3d_texture
@@ -1604,7 +1604,7 @@ void wined3d_cs_emit_set_color_key(struct wined3d_cs *cs, struct wined3d_texture
{
struct wined3d_cs_set_color_key *op;
@ -282,7 +282,7 @@ index 141c4f7194..f4769431a6 100644
op->opcode = WINED3D_CS_OP_SET_COLOR_KEY;
op->texture = texture;
op->flags = flags;
@@ -1640,7 +1640,7 @@ void wined3d_cs_emit_set_material(struct wined3d_cs *cs, const struct wined3d_ma
@@ -1633,7 +1633,7 @@ void wined3d_cs_emit_set_material(struct wined3d_cs *cs, const struct wined3d_ma
{
struct wined3d_cs_set_material *op;
@ -291,7 +291,7 @@ index 141c4f7194..f4769431a6 100644
op->opcode = WINED3D_CS_OP_SET_MATERIAL;
op->material = *material;
@@ -1690,7 +1690,7 @@ void wined3d_cs_emit_set_light(struct wined3d_cs *cs, const struct wined3d_light
@@ -1683,7 +1683,7 @@ void wined3d_cs_emit_set_light(struct wined3d_cs *cs, const struct wined3d_light
{
struct wined3d_cs_set_light *op;
@ -300,7 +300,7 @@ index 141c4f7194..f4769431a6 100644
op->opcode = WINED3D_CS_OP_SET_LIGHT;
op->light = *light;
@@ -1725,7 +1725,7 @@ void wined3d_cs_emit_set_light_enable(struct wined3d_cs *cs, unsigned int idx, B
@@ -1718,7 +1718,7 @@ void wined3d_cs_emit_set_light_enable(struct wined3d_cs *cs, unsigned int idx, B
{
struct wined3d_cs_set_light_enable *op;
@ -309,7 +309,7 @@ index 141c4f7194..f4769431a6 100644
op->opcode = WINED3D_CS_OP_SET_LIGHT_ENABLE;
op->idx = idx;
op->enable = enable;
@@ -1749,7 +1749,7 @@ void wined3d_cs_emit_reset_state(struct wined3d_cs *cs)
@@ -1742,7 +1742,7 @@ void wined3d_cs_emit_reset_state(struct wined3d_cs *cs)
{
struct wined3d_cs_reset_state *op;
@ -318,7 +318,7 @@ index 141c4f7194..f4769431a6 100644
op->opcode = WINED3D_CS_OP_RESET_STATE;
cs->ops->submit(cs);
@@ -1768,7 +1768,7 @@ static void wined3d_cs_emit_callback(struct wined3d_cs *cs, void (*callback)(voi
@@ -1761,7 +1761,7 @@ static void wined3d_cs_emit_callback(struct wined3d_cs *cs, void (*callback)(voi
{
struct wined3d_cs_callback *op;
@ -327,7 +327,7 @@ index 141c4f7194..f4769431a6 100644
op->opcode = WINED3D_CS_OP_CALLBACK;
op->callback = callback;
op->object = object;
@@ -1800,7 +1800,7 @@ void wined3d_cs_emit_query_issue(struct wined3d_cs *cs, struct wined3d_query *qu
@@ -1793,7 +1793,7 @@ void wined3d_cs_emit_query_issue(struct wined3d_cs *cs, struct wined3d_query *qu
{
struct wined3d_cs_query_issue *op;
@ -336,7 +336,7 @@ index 141c4f7194..f4769431a6 100644
op->opcode = WINED3D_CS_OP_QUERY_ISSUE;
op->query = query;
op->flags = flags;
@@ -1823,7 +1823,7 @@ BOOL wined3d_cs_emit_query_poll(struct wined3d_cs *cs, struct wined3d_query *que
@@ -1816,7 +1816,7 @@ BOOL wined3d_cs_emit_query_poll(struct wined3d_cs *cs, struct wined3d_query *que
struct wined3d_cs_query_poll *op;
BOOL ret;
@ -345,7 +345,7 @@ index 141c4f7194..f4769431a6 100644
op->opcode = WINED3D_CS_OP_QUERY_POLL;
op->query = query;
op->flags = flags;
@@ -1849,7 +1849,7 @@ void wined3d_cs_emit_preload_resource(struct wined3d_cs *cs, struct wined3d_reso
@@ -1842,7 +1842,7 @@ void wined3d_cs_emit_preload_resource(struct wined3d_cs *cs, struct wined3d_reso
{
struct wined3d_cs_preload_resource *op;
@ -354,7 +354,7 @@ index 141c4f7194..f4769431a6 100644
op->opcode = WINED3D_CS_OP_PRELOAD_RESOURCE;
op->resource = resource;
@@ -1873,7 +1873,7 @@ void wined3d_cs_emit_unload_resource(struct wined3d_cs *cs, struct wined3d_resou
@@ -1866,7 +1866,7 @@ void wined3d_cs_emit_unload_resource(struct wined3d_cs *cs, struct wined3d_resou
{
struct wined3d_cs_unload_resource *op;
@ -363,7 +363,7 @@ index 141c4f7194..f4769431a6 100644
op->opcode = WINED3D_CS_OP_UNLOAD_RESOURCE;
op->resource = resource;
@@ -1899,7 +1899,7 @@ HRESULT wined3d_cs_map(struct wined3d_cs *cs, struct wined3d_resource *resource,
@@ -1892,7 +1892,7 @@ HRESULT wined3d_cs_map(struct wined3d_cs *cs, struct wined3d_resource *resource,
struct wined3d_cs_map *op;
HRESULT hr;
@ -372,7 +372,7 @@ index 141c4f7194..f4769431a6 100644
op->opcode = WINED3D_CS_OP_MAP;
op->resource = resource;
op->sub_resource_idx = sub_resource_idx;
@@ -1928,7 +1928,7 @@ HRESULT wined3d_cs_unmap(struct wined3d_cs *cs, struct wined3d_resource *resourc
@@ -1921,7 +1921,7 @@ HRESULT wined3d_cs_unmap(struct wined3d_cs *cs, struct wined3d_resource *resourc
struct wined3d_cs_unmap *op;
HRESULT hr;
@ -381,7 +381,7 @@ index 141c4f7194..f4769431a6 100644
op->opcode = WINED3D_CS_OP_UNMAP;
op->resource = resource;
op->sub_resource_idx = sub_resource_idx;
@@ -2069,7 +2069,7 @@ void wined3d_cs_emit_blt_sub_resource(struct wined3d_cs *cs, struct wined3d_reso
@@ -2062,7 +2062,7 @@ void wined3d_cs_emit_blt_sub_resource(struct wined3d_cs *cs, struct wined3d_reso
{
struct wined3d_cs_blt_sub_resource *op;
@ -390,7 +390,7 @@ index 141c4f7194..f4769431a6 100644
op->opcode = WINED3D_CS_OP_BLT_SUB_RESOURCE;
op->dst_resource = dst_resource;
op->dst_sub_resource_idx = dst_sub_resource_idx;
@@ -2148,7 +2148,7 @@ void wined3d_cs_emit_update_sub_resource(struct wined3d_cs *cs, struct wined3d_r
@@ -2141,7 +2141,7 @@ void wined3d_cs_emit_update_sub_resource(struct wined3d_cs *cs, struct wined3d_r
{
struct wined3d_cs_update_sub_resource *op;
@ -399,7 +399,7 @@ index 141c4f7194..f4769431a6 100644
op->opcode = WINED3D_CS_OP_UPDATE_SUB_RESOURCE;
op->resource = resource;
op->sub_resource_idx = sub_resource_idx;
@@ -2190,7 +2190,7 @@ void wined3d_cs_emit_add_dirty_texture_region(struct wined3d_cs *cs,
@@ -2183,7 +2183,7 @@ void wined3d_cs_emit_add_dirty_texture_region(struct wined3d_cs *cs,
{
struct wined3d_cs_add_dirty_texture_region *op;
@ -408,7 +408,7 @@ index 141c4f7194..f4769431a6 100644
op->opcode = WINED3D_CS_OP_ADD_DIRTY_TEXTURE_REGION;
op->texture = texture;
op->layer = layer;
@@ -2251,7 +2251,7 @@ void wined3d_cs_emit_push_constants(struct wined3d_cs *cs, enum wined3d_push_con
@@ -2244,7 +2244,7 @@ void wined3d_cs_emit_push_constants(struct wined3d_cs *cs, enum wined3d_push_con
{
struct wined3d_cs_push_constants *op;
@ -417,17 +417,8 @@ index 141c4f7194..f4769431a6 100644
op->opcode = WINED3D_CS_OP_PUSH_CONSTANTS;
op->p = p;
op->start_idx = start_idx;
@@ -2274,7 +2274,7 @@ void wined3d_cs_emit_update_swap_interval(struct wined3d_cs *cs, struct wined3d_
{
struct wined3d_cs_update_swap_interval *op;
- op = cs->ops->require_space(cs, sizeof(*op));
+ op = cs->ops->require_space(cs, sizeof(*op), 0);
op->opcode = WINED3D_CS_OP_UPDATE_SWAP_INTERVAL;
op->swapchain = swapchain;
@@ -2330,7 +2330,7 @@ static UINT (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void
/* WINED3D_CS_OP_UPDATE_SWAP_INTERVAL */ wined3d_cs_exec_update_swap_interval,
@@ -2302,7 +2302,7 @@ static UINT (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void
/* WINED3D_CS_OP_PUSH_CONSTANTS */ wined3d_cs_exec_push_constants,
};
-static void *wined3d_cs_st_require_space(struct wined3d_cs *cs, size_t size)
@ -435,7 +426,7 @@ index 141c4f7194..f4769431a6 100644
{
if (size > (cs->data_size - cs->end))
{
@@ -2414,6 +2414,8 @@ static struct wined3d_cs_block *wined3d_cs_dequeue_command(struct wined3d_cs *cs
@@ -2386,6 +2386,8 @@ static struct wined3d_cs_block *wined3d_cs_dequeue_command(struct wined3d_cs *cs
/* FIXME: Use an event to wait after a couple of spins. */
for (;;)
{
@ -444,7 +435,7 @@ index 141c4f7194..f4769431a6 100644
if ((block = wined3d_cs_list_dequeue(&cs->exec_list)))
return block;
}
@@ -2441,7 +2443,7 @@ static void wined3d_cs_list_cleanup(struct wined3d_cs_list *list)
@@ -2413,7 +2415,7 @@ static void wined3d_cs_list_cleanup(struct wined3d_cs_list *list)
DeleteCriticalSection(&list->lock);
}
@ -453,7 +444,7 @@ index 141c4f7194..f4769431a6 100644
{
struct wined3d_cs_block *block;
@@ -2455,26 +2457,28 @@ static struct wined3d_cs_block *wined3d_cs_get_block(struct wined3d_cs *cs)
@@ -2427,26 +2429,28 @@ static struct wined3d_cs_block *wined3d_cs_get_block(struct wined3d_cs *cs)
}
block->pos = 0;
@ -486,7 +477,7 @@ index 141c4f7194..f4769431a6 100644
cs->current_block = block;
}
@@ -2486,10 +2490,13 @@ static void *wined3d_cs_mt_require_space(struct wined3d_cs *cs, size_t size)
@@ -2458,10 +2462,13 @@ static void *wined3d_cs_mt_require_space(struct wined3d_cs *cs, size_t size)
static void wined3d_cs_mt_submit(struct wined3d_cs *cs)
{
@ -501,7 +492,7 @@ index 141c4f7194..f4769431a6 100644
cs->current_block = NULL;
}
@@ -2503,7 +2510,7 @@ static void wined3d_cs_mt_submit_and_wait(struct wined3d_cs *cs)
@@ -2475,7 +2482,7 @@ static void wined3d_cs_mt_submit_and_wait(struct wined3d_cs *cs)
block = cs->current_block;
block->fence = &fence;
@ -510,7 +501,7 @@ index 141c4f7194..f4769431a6 100644
cs->current_block = NULL;
/* A busy wait should be fine, we're not supposed to have to wait very
@@ -2525,7 +2532,7 @@ static void wined3d_cs_mt_emit_stop(struct wined3d_cs *cs)
@@ -2497,7 +2504,7 @@ static void wined3d_cs_mt_emit_stop(struct wined3d_cs *cs)
assert(cs->thread_id != GetCurrentThreadId());
assert(cs->ops == &wined3d_cs_mt_ops);
@ -519,7 +510,7 @@ index 141c4f7194..f4769431a6 100644
op->opcode = WINED3D_CS_OP_STOP;
cs->ops->submit(cs);
@@ -2611,6 +2618,7 @@ struct wined3d_cs *wined3d_cs_create(struct wined3d_device *device)
@@ -2583,6 +2590,7 @@ struct wined3d_cs *wined3d_cs_create(struct wined3d_device *device)
wined3d_cs_list_init(&cs->free_list);
wined3d_cs_list_init(&cs->exec_list);
@ -527,7 +518,7 @@ index 141c4f7194..f4769431a6 100644
if (!(cs->thread = CreateThread(NULL, 0, wined3d_cs_run, cs, 0, &cs->thread_id)))
{
@@ -2636,6 +2644,7 @@ void wined3d_cs_destroy(struct wined3d_cs *cs)
@@ -2608,6 +2616,7 @@ void wined3d_cs_destroy(struct wined3d_cs *cs)
WaitForSingleObject(cs->thread, INFINITE);
CloseHandle(cs->thread);
@ -536,7 +527,7 @@ index 141c4f7194..f4769431a6 100644
wined3d_cs_list_cleanup(&cs->free_list);
}
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 1f8af50116..12ace4e746 100644
index cabeea5161..240e0b5b8b 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -3245,13 +3245,14 @@ struct wined3d_cs_block

View File

@ -1,4 +1,4 @@
From dd838d9cf7c7ff402eabbf9630e15dc312b390d9 Mon Sep 17 00:00:00 2001
From 52300fd0f8d10adaab547cb7195168be253f2d1d Mon Sep 17 00:00:00 2001
From: Sebastian Lackner <sebastian@fds-team.de>
Date: Wed, 8 Feb 2017 12:32:55 +0100
Subject: wined3d: Do not immediately submit stateblock updates.
@ -9,10 +9,10 @@ Subject: wined3d: Do not immediately submit stateblock updates.
2 files changed, 36 insertions(+), 28 deletions(-)
diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
index 00ffa04faf..2818e9b793 100644
index 209d34fc9d..273ff7cd6c 100644
--- a/dlls/wined3d/cs.c
+++ b/dlls/wined3d/cs.c
@@ -887,7 +887,7 @@ void wined3d_cs_emit_set_predication(struct wined3d_cs *cs, struct wined3d_query
@@ -880,7 +880,7 @@ void wined3d_cs_emit_set_predication(struct wined3d_cs *cs, struct wined3d_query
op->predicate = predicate;
op->value = value;
@ -21,7 +21,7 @@ index 00ffa04faf..2818e9b793 100644
}
static UINT wined3d_cs_exec_set_viewport(struct wined3d_cs *cs, const void *data)
@@ -908,7 +908,7 @@ void wined3d_cs_emit_set_viewport(struct wined3d_cs *cs, const struct wined3d_vi
@@ -901,7 +901,7 @@ void wined3d_cs_emit_set_viewport(struct wined3d_cs *cs, const struct wined3d_vi
op->opcode = WINED3D_CS_OP_SET_VIEWPORT;
op->viewport = *viewport;
@ -30,7 +30,7 @@ index 00ffa04faf..2818e9b793 100644
}
static UINT wined3d_cs_exec_set_scissor_rect(struct wined3d_cs *cs, const void *data)
@@ -929,7 +929,7 @@ void wined3d_cs_emit_set_scissor_rect(struct wined3d_cs *cs, const RECT *rect)
@@ -922,7 +922,7 @@ void wined3d_cs_emit_set_scissor_rect(struct wined3d_cs *cs, const RECT *rect)
op->opcode = WINED3D_CS_OP_SET_SCISSOR_RECT;
op->rect = *rect;
@ -39,7 +39,7 @@ index 00ffa04faf..2818e9b793 100644
}
static UINT wined3d_cs_exec_set_rendertarget_view(struct wined3d_cs *cs, const void *data)
@@ -952,7 +952,7 @@ void wined3d_cs_emit_set_rendertarget_view(struct wined3d_cs *cs, unsigned int v
@@ -945,7 +945,7 @@ void wined3d_cs_emit_set_rendertarget_view(struct wined3d_cs *cs, unsigned int v
op->view_idx = view_idx;
op->view = view;
@ -48,7 +48,7 @@ index 00ffa04faf..2818e9b793 100644
}
static UINT wined3d_cs_exec_set_depth_stencil_view(struct wined3d_cs *cs, const void *data)
@@ -1002,7 +1002,7 @@ void wined3d_cs_emit_set_depth_stencil_view(struct wined3d_cs *cs, struct wined3
@@ -995,7 +995,7 @@ void wined3d_cs_emit_set_depth_stencil_view(struct wined3d_cs *cs, struct wined3
op->opcode = WINED3D_CS_OP_SET_DEPTH_STENCIL_VIEW;
op->view = view;
@ -57,7 +57,7 @@ index 00ffa04faf..2818e9b793 100644
}
static UINT wined3d_cs_exec_set_vertex_declaration(struct wined3d_cs *cs, const void *data)
@@ -1023,7 +1023,7 @@ void wined3d_cs_emit_set_vertex_declaration(struct wined3d_cs *cs, struct wined3
@@ -1016,7 +1016,7 @@ void wined3d_cs_emit_set_vertex_declaration(struct wined3d_cs *cs, struct wined3
op->opcode = WINED3D_CS_OP_SET_VERTEX_DECLARATION;
op->declaration = declaration;
@ -66,7 +66,7 @@ index 00ffa04faf..2818e9b793 100644
}
static UINT wined3d_cs_exec_set_stream_source(struct wined3d_cs *cs, const void *data)
@@ -1060,7 +1060,7 @@ void wined3d_cs_emit_set_stream_source(struct wined3d_cs *cs, UINT stream_idx,
@@ -1053,7 +1053,7 @@ void wined3d_cs_emit_set_stream_source(struct wined3d_cs *cs, UINT stream_idx,
op->offset = offset;
op->stride = stride;
@ -75,7 +75,7 @@ index 00ffa04faf..2818e9b793 100644
}
static UINT wined3d_cs_exec_set_stream_source_freq(struct wined3d_cs *cs, const void *data)
@@ -1087,7 +1087,7 @@ void wined3d_cs_emit_set_stream_source_freq(struct wined3d_cs *cs, UINT stream_i
@@ -1080,7 +1080,7 @@ void wined3d_cs_emit_set_stream_source_freq(struct wined3d_cs *cs, UINT stream_i
op->frequency = frequency;
op->flags = flags;
@ -84,7 +84,7 @@ index 00ffa04faf..2818e9b793 100644
}
static UINT wined3d_cs_exec_set_stream_output(struct wined3d_cs *cs, const void *data)
@@ -1122,7 +1122,7 @@ void wined3d_cs_emit_set_stream_output(struct wined3d_cs *cs, UINT stream_idx,
@@ -1115,7 +1115,7 @@ void wined3d_cs_emit_set_stream_output(struct wined3d_cs *cs, UINT stream_idx,
op->buffer = buffer;
op->offset = offset;
@ -93,7 +93,7 @@ index 00ffa04faf..2818e9b793 100644
}
static UINT wined3d_cs_exec_set_index_buffer(struct wined3d_cs *cs, const void *data)
@@ -1156,7 +1156,7 @@ void wined3d_cs_emit_set_index_buffer(struct wined3d_cs *cs, struct wined3d_buff
@@ -1149,7 +1149,7 @@ void wined3d_cs_emit_set_index_buffer(struct wined3d_cs *cs, struct wined3d_buff
op->format_id = format_id;
op->offset = offset;
@ -102,7 +102,7 @@ index 00ffa04faf..2818e9b793 100644
}
static UINT wined3d_cs_exec_set_constant_buffer(struct wined3d_cs *cs, const void *data)
@@ -1187,7 +1187,7 @@ void wined3d_cs_emit_set_constant_buffer(struct wined3d_cs *cs, enum wined3d_sha
@@ -1180,7 +1180,7 @@ void wined3d_cs_emit_set_constant_buffer(struct wined3d_cs *cs, enum wined3d_sha
op->cb_idx = cb_idx;
op->buffer = buffer;
@ -111,7 +111,7 @@ index 00ffa04faf..2818e9b793 100644
}
static UINT wined3d_cs_exec_set_texture(struct wined3d_cs *cs, const void *data)
@@ -1280,7 +1280,7 @@ void wined3d_cs_emit_set_texture(struct wined3d_cs *cs, UINT stage, struct wined
@@ -1273,7 +1273,7 @@ void wined3d_cs_emit_set_texture(struct wined3d_cs *cs, UINT stage, struct wined
op->stage = stage;
op->texture = texture;
@ -120,7 +120,7 @@ index 00ffa04faf..2818e9b793 100644
}
static UINT wined3d_cs_exec_set_shader_resource_view(struct wined3d_cs *cs, const void *data)
@@ -1315,7 +1315,7 @@ void wined3d_cs_emit_set_shader_resource_view(struct wined3d_cs *cs, enum wined3
@@ -1308,7 +1308,7 @@ void wined3d_cs_emit_set_shader_resource_view(struct wined3d_cs *cs, enum wined3
op->view_idx = view_idx;
op->view = view;
@ -129,7 +129,7 @@ index 00ffa04faf..2818e9b793 100644
}
static UINT wined3d_cs_exec_set_unordered_access_view(struct wined3d_cs *cs, const void *data)
@@ -1347,7 +1347,7 @@ void wined3d_cs_emit_set_unordered_access_view(struct wined3d_cs *cs, enum wined
@@ -1340,7 +1340,7 @@ void wined3d_cs_emit_set_unordered_access_view(struct wined3d_cs *cs, enum wined
op->view_idx = view_idx;
op->view = view;
@ -138,7 +138,7 @@ index 00ffa04faf..2818e9b793 100644
}
static UINT wined3d_cs_exec_set_sampler(struct wined3d_cs *cs, const void *data)
@@ -1374,7 +1374,7 @@ void wined3d_cs_emit_set_sampler(struct wined3d_cs *cs, enum wined3d_shader_type
@@ -1367,7 +1367,7 @@ void wined3d_cs_emit_set_sampler(struct wined3d_cs *cs, enum wined3d_shader_type
op->sampler_idx = sampler_idx;
op->sampler = sampler;
@ -147,7 +147,7 @@ index 00ffa04faf..2818e9b793 100644
}
static UINT wined3d_cs_exec_set_shader(struct wined3d_cs *cs, const void *data)
@@ -1400,7 +1400,7 @@ void wined3d_cs_emit_set_shader(struct wined3d_cs *cs, enum wined3d_shader_type
@@ -1393,7 +1393,7 @@ void wined3d_cs_emit_set_shader(struct wined3d_cs *cs, enum wined3d_shader_type
op->type = type;
op->shader = shader;
@ -156,7 +156,7 @@ index 00ffa04faf..2818e9b793 100644
}
static UINT wined3d_cs_exec_set_rasterizer_state(struct wined3d_cs *cs, const void *data)
@@ -1422,7 +1422,7 @@ void wined3d_cs_emit_set_rasterizer_state(struct wined3d_cs *cs,
@@ -1415,7 +1415,7 @@ void wined3d_cs_emit_set_rasterizer_state(struct wined3d_cs *cs,
op->opcode = WINED3D_CS_OP_SET_RASTERIZER_STATE;
op->state = rasterizer_state;
@ -165,7 +165,7 @@ index 00ffa04faf..2818e9b793 100644
}
static UINT wined3d_cs_exec_set_render_state(struct wined3d_cs *cs, const void *data)
@@ -1444,7 +1444,7 @@ void wined3d_cs_emit_set_render_state(struct wined3d_cs *cs, enum wined3d_render
@@ -1437,7 +1437,7 @@ void wined3d_cs_emit_set_render_state(struct wined3d_cs *cs, enum wined3d_render
op->state = state;
op->value = value;
@ -174,7 +174,7 @@ index 00ffa04faf..2818e9b793 100644
}
static UINT wined3d_cs_exec_set_texture_state(struct wined3d_cs *cs, const void *data)
@@ -1468,7 +1468,7 @@ void wined3d_cs_emit_set_texture_state(struct wined3d_cs *cs, UINT stage,
@@ -1461,7 +1461,7 @@ void wined3d_cs_emit_set_texture_state(struct wined3d_cs *cs, UINT stage,
op->state = state;
op->value = value;
@ -183,7 +183,7 @@ index 00ffa04faf..2818e9b793 100644
}
static UINT wined3d_cs_exec_set_sampler_state(struct wined3d_cs *cs, const void *data)
@@ -1492,7 +1492,7 @@ void wined3d_cs_emit_set_sampler_state(struct wined3d_cs *cs, UINT sampler_idx,
@@ -1485,7 +1485,7 @@ void wined3d_cs_emit_set_sampler_state(struct wined3d_cs *cs, UINT sampler_idx,
op->state = state;
op->value = value;
@ -192,7 +192,7 @@ index 00ffa04faf..2818e9b793 100644
}
static UINT wined3d_cs_exec_set_transform(struct wined3d_cs *cs, const void *data)
@@ -1516,7 +1516,7 @@ void wined3d_cs_emit_set_transform(struct wined3d_cs *cs, enum wined3d_transform
@@ -1509,7 +1509,7 @@ void wined3d_cs_emit_set_transform(struct wined3d_cs *cs, enum wined3d_transform
op->state = state;
op->matrix = *matrix;
@ -201,7 +201,7 @@ index 00ffa04faf..2818e9b793 100644
}
static UINT wined3d_cs_exec_set_clip_plane(struct wined3d_cs *cs, const void *data)
@@ -1538,7 +1538,7 @@ void wined3d_cs_emit_set_clip_plane(struct wined3d_cs *cs, UINT plane_idx, const
@@ -1531,7 +1531,7 @@ void wined3d_cs_emit_set_clip_plane(struct wined3d_cs *cs, UINT plane_idx, const
op->plane_idx = plane_idx;
op->plane = *plane;
@ -210,7 +210,7 @@ index 00ffa04faf..2818e9b793 100644
}
static UINT wined3d_cs_exec_set_color_key(struct wined3d_cs *cs, const void *data)
@@ -1623,7 +1623,7 @@ void wined3d_cs_emit_set_color_key(struct wined3d_cs *cs, struct wined3d_texture
@@ -1616,7 +1616,7 @@ void wined3d_cs_emit_set_color_key(struct wined3d_cs *cs, struct wined3d_texture
else
op->set = 0;
@ -219,7 +219,7 @@ index 00ffa04faf..2818e9b793 100644
}
static UINT wined3d_cs_exec_set_material(struct wined3d_cs *cs, const void *data)
@@ -1644,7 +1644,7 @@ void wined3d_cs_emit_set_material(struct wined3d_cs *cs, const struct wined3d_ma
@@ -1637,7 +1637,7 @@ void wined3d_cs_emit_set_material(struct wined3d_cs *cs, const struct wined3d_ma
op->opcode = WINED3D_CS_OP_SET_MATERIAL;
op->material = *material;
@ -228,7 +228,7 @@ index 00ffa04faf..2818e9b793 100644
}
static UINT wined3d_cs_exec_set_light(struct wined3d_cs *cs, const void *data)
@@ -1694,7 +1694,7 @@ void wined3d_cs_emit_set_light(struct wined3d_cs *cs, const struct wined3d_light
@@ -1687,7 +1687,7 @@ void wined3d_cs_emit_set_light(struct wined3d_cs *cs, const struct wined3d_light
op->opcode = WINED3D_CS_OP_SET_LIGHT;
op->light = *light;
@ -237,7 +237,7 @@ index 00ffa04faf..2818e9b793 100644
}
static UINT wined3d_cs_exec_set_light_enable(struct wined3d_cs *cs, const void *data)
@@ -1730,7 +1730,7 @@ void wined3d_cs_emit_set_light_enable(struct wined3d_cs *cs, unsigned int idx, B
@@ -1723,7 +1723,7 @@ void wined3d_cs_emit_set_light_enable(struct wined3d_cs *cs, unsigned int idx, B
op->idx = idx;
op->enable = enable;
@ -246,7 +246,7 @@ index 00ffa04faf..2818e9b793 100644
}
static UINT wined3d_cs_exec_reset_state(struct wined3d_cs *cs, const void *data)
@@ -1752,7 +1752,7 @@ void wined3d_cs_emit_reset_state(struct wined3d_cs *cs)
@@ -1745,7 +1745,7 @@ void wined3d_cs_emit_reset_state(struct wined3d_cs *cs)
op = cs->ops->require_space(cs, sizeof(*op), 0);
op->opcode = WINED3D_CS_OP_RESET_STATE;
@ -255,7 +255,7 @@ index 00ffa04faf..2818e9b793 100644
}
static UINT wined3d_cs_exec_callback(struct wined3d_cs *cs, const void *data)
@@ -2224,7 +2224,7 @@ void wined3d_cs_emit_push_constants(struct wined3d_cs *cs, enum wined3d_push_con
@@ -2255,7 +2255,7 @@ void wined3d_cs_emit_push_constants(struct wined3d_cs *cs, enum wined3d_push_con
op->count = count;
memcpy(op->constants, constants, count * push_constant_info[p].size);
@ -263,8 +263,8 @@ index 00ffa04faf..2818e9b793 100644
+ cs->ops->submit_delayed(cs);
}
static UINT wined3d_cs_exec_update_swap_interval(struct wined3d_cs *cs, const void *data)
@@ -2391,6 +2391,7 @@ static const struct wined3d_cs_ops wined3d_cs_st_ops =
static UINT (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void *data) =
@@ -2355,6 +2355,7 @@ static const struct wined3d_cs_ops wined3d_cs_st_ops =
wined3d_cs_st_require_space,
wined3d_cs_st_submit,
wined3d_cs_st_submit,
@ -272,7 +272,7 @@ index 00ffa04faf..2818e9b793 100644
};
static void wined3d_cs_list_enqueue(struct wined3d_cs_list *list, struct wined3d_cs_block *block)
@@ -2567,11 +2568,17 @@ static void wined3d_cs_mt_submit_and_wait(struct wined3d_cs *cs)
@@ -2531,11 +2532,17 @@ static void wined3d_cs_mt_submit_and_wait(struct wined3d_cs *cs)
while (!InterlockedCompareExchange(&fence, TRUE, TRUE));
}
@ -291,7 +291,7 @@ index 00ffa04faf..2818e9b793 100644
static void wined3d_cs_mt_emit_stop(struct wined3d_cs *cs)
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index d2288647f4..6c00cec005 100644
index fadb4bc152..f245e6f24e 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -3256,6 +3256,7 @@ struct wined3d_cs_ops

File diff suppressed because it is too large Load Diff

View File

@ -1,4 +1,4 @@
From 9627792f549907cfa050d89f464f7a19a1ef1c59 Mon Sep 17 00:00:00 2001
From 42ccc2bd6a5d7182baae711eb3e96e40c77b8263 Mon Sep 17 00:00:00 2001
From: Christian Costa <titan.costa@gmail.com>
Date: Sun, 25 Oct 2015 12:50:31 +0100
Subject: wined3d: Print FIXME only once in surface_cpu_blt.
@ -8,19 +8,19 @@ Subject: wined3d: Print FIXME only once in surface_cpu_blt.
1 file changed, 2 insertions(+), 1 deletion(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 814d4ab..8192c18 100644
index 2bf4854511..d6c03a8889 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -4238,7 +4238,8 @@ static HRESULT surface_cpu_blt(struct wined3d_texture *dst_texture, unsigned int
&& (src_width != dst_width || src_height != dst_height))
{
/* Can happen when d3d9 apps do a StretchRect() call which isn't handled in GL. */
- FIXME("Filter %s not supported in software blit.\n", debug_d3dtexturefiltertype(filter));
+ static int once;
+ if (!once++) FIXME("Filter %s not supported in software blit.\n", debug_d3dtexturefiltertype(filter));
}
@@ -2935,7 +2935,8 @@ static HRESULT surface_cpu_blt(struct wined3d_texture *dst_texture, unsigned int
&& (src_width != dst_width || src_height != dst_height))
{
/* Can happen when d3d9 apps do a StretchRect() call which isn't handled in GL. */
- FIXME("Filter %s not supported in software blit.\n", debug_d3dtexturefiltertype(filter));
+ static int once;
+ if (!once++) FIXME("Filter %s not supported in software blit.\n", debug_d3dtexturefiltertype(filter));
}
xinc = (src_width << 16) / dst_width;
xinc = (src_width << 16) / dst_width;
--
2.7.1
2.11.0

View File

@ -1,4 +1,4 @@
From 11c32d17116fc6a9ff384aee1918b476544d8f42 Mon Sep 17 00:00:00 2001
From 9cb94401c419b2e3f9d95a8dc5ce171da398bd66 Mon Sep 17 00:00:00 2001
From: Sebastian Lackner <sebastian@fds-team.de>
Date: Wed, 21 Dec 2016 00:54:37 +0100
Subject: winhttp: Fix handling of Accept headers.
@ -10,10 +10,10 @@ Subject: winhttp: Fix handling of Accept headers.
3 files changed, 7 insertions(+), 32 deletions(-)
diff --git a/dlls/winhttp/request.c b/dlls/winhttp/request.c
index b2b72c7..174972c 100644
index db6d12d027..2447efaec0 100644
--- a/dlls/winhttp/request.c
+++ b/dlls/winhttp/request.c
@@ -403,7 +403,7 @@ static BOOL delete_header( request_t *request, DWORD index )
@@ -399,7 +399,7 @@ static BOOL delete_header( request_t *request, DWORD index )
return TRUE;
}
@ -22,7 +22,7 @@ index b2b72c7..174972c 100644
{
int index;
header_t hdr;
@@ -1130,15 +1130,10 @@ static BOOL send_request( request_t *request, LPCWSTR headers, DWORD headers_len
@@ -1325,16 +1325,11 @@ static BOOL send_request( request_t *request, LPCWSTR headers, DWORD headers_len
WCHAR *req = NULL;
char *req_ascii;
int bytes_sent;
@ -30,6 +30,7 @@ index b2b72c7..174972c 100644
+ DWORD len;
clear_response_headers( request );
drain_content( request );
- flags = WINHTTP_ADDREQ_FLAG_ADD|WINHTTP_ADDREQ_FLAG_COALESCE_WITH_COMMA;
- for (i = 0; i < request->num_accept_types; i++)
@ -40,7 +41,7 @@ index b2b72c7..174972c 100644
process_header( request, attr_user_agent, session->agent, WINHTTP_ADDREQ_FLAG_ADD_IF_NEW, TRUE );
diff --git a/dlls/winhttp/session.c b/dlls/winhttp/session.c
index 514a56d..a2db716 100644
index 514a56daa9..a2db716000 100644
--- a/dlls/winhttp/session.c
+++ b/dlls/winhttp/session.c
@@ -599,8 +599,6 @@ static void request_destroy( object_header_t *hdr )
@ -89,7 +90,7 @@ index 514a56d..a2db716 100644
}
return TRUE;
diff --git a/dlls/winhttp/winhttp_private.h b/dlls/winhttp/winhttp_private.h
index 388fc33..75ba161 100644
index 46c2aaa02d..b9e2fe664d 100644
--- a/dlls/winhttp/winhttp_private.h
+++ b/dlls/winhttp/winhttp_private.h
@@ -207,8 +207,6 @@ typedef struct
@ -111,5 +112,5 @@ index 388fc33..75ba161 100644
void release_typelib( void ) DECLSPEC_HIDDEN;
--
2.9.0
2.11.0

View File

@ -1,4 +1,4 @@
From 3e03add0569ba08db7fae8b167070b0036d52d40 Mon Sep 17 00:00:00 2001
From c9763b1c3d31bdf050339d03935c014ec187e9a4 Mon Sep 17 00:00:00 2001
From: "Erich E. Hoover" <erich.e.hoover@gmail.com>
Date: Thu, 16 Jan 2014 19:08:30 -0700
Subject: ws2_32: Add support for TF_REUSE_SOCKET to TransmitFile.
@ -12,10 +12,10 @@ Subject: ws2_32: Add support for TF_REUSE_SOCKET to TransmitFile.
5 files changed, 75 insertions(+), 11 deletions(-)
diff --git a/dlls/ws2_32/socket.c b/dlls/ws2_32/socket.c
index 43eafebe78e..64d9ac08175 100644
index cb0e45d29d..22311e8694 100644
--- a/dlls/ws2_32/socket.c
+++ b/dlls/ws2_32/socket.c
@@ -3034,6 +3034,17 @@ static NTSTATUS WS2_transmitfile_base( int fd, struct ws2_transmitfile_async *ws
@@ -3019,6 +3019,17 @@ static NTSTATUS WS2_transmitfile_base( int fd, struct ws2_transmitfile_async *ws
if (status != STATUS_SUCCESS)
return status;
@ -33,7 +33,7 @@ index 43eafebe78e..64d9ac08175 100644
if (wsa->flags & TF_DISCONNECT)
{
/* we can't use WS_closesocket because it modifies the last error */
@@ -3077,7 +3088,7 @@ static BOOL WINAPI WS2_TransmitFile( SOCKET s, HANDLE h, DWORD file_bytes, DWORD
@@ -3061,7 +3072,7 @@ static BOOL WINAPI WS2_TransmitFile( SOCKET s, HANDLE h, DWORD file_bytes, DWORD
LPOVERLAPPED overlapped, LPTRANSMIT_FILE_BUFFERS buffers,
DWORD flags )
{
@ -43,10 +43,10 @@ index 43eafebe78e..64d9ac08175 100644
unsigned int uaddrlen = sizeof(uaddr);
struct ws2_transmitfile_async *wsa;
diff --git a/dlls/ws2_32/tests/sock.c b/dlls/ws2_32/tests/sock.c
index 82835036814..2aa9a1b4c22 100644
index 3c68cf597d..1f3d55d202 100644
--- a/dlls/ws2_32/tests/sock.c
+++ b/dlls/ws2_32/tests/sock.c
@@ -8488,7 +8488,6 @@ static void test_TransmitFile(void)
@@ -8580,7 +8580,6 @@ static void test_TransmitFile(void)
err, WSAENOTSOCK);
/* Test TransmitFile with a UDP datagram socket */
@ -55,7 +55,7 @@ index 82835036814..2aa9a1b4c22 100644
bret = pTransmitFile(client, NULL, 0, 0, NULL, NULL, 0);
err = WSAGetLastError();
diff --git a/include/winsock.h b/include/winsock.h
index cf9adf57ebd..2feb22466e4 100644
index cf9adf57eb..2feb22466e 100644
--- a/include/winsock.h
+++ b/include/winsock.h
@@ -816,6 +816,7 @@ typedef struct WS(WSAData)
@ -67,10 +67,10 @@ index cf9adf57ebd..2feb22466e4 100644
#define FD_WINE_NONBLOCKING 0x20000000
#define FD_WINE_CONNECTED 0x40000000
diff --git a/server/protocol.def b/server/protocol.def
index 60865a6ffc2..2bbad809edb 100644
index 87285a4038..cf5f5376ca 100644
--- a/server/protocol.def
+++ b/server/protocol.def
@@ -1303,6 +1303,12 @@ enum server_fd_type
@@ -1299,6 +1299,12 @@ enum server_fd_type
@END
@ -84,7 +84,7 @@ index 60865a6ffc2..2bbad809edb 100644
@REQ(set_socket_event)
obj_handle_t handle; /* handle to the socket */
diff --git a/server/sock.c b/server/sock.c
index d6b4fb2fa5c..2e310eec516 100644
index 1625ed3a42..076c606f5d 100644
--- a/server/sock.c
+++ b/server/sock.c
@@ -86,6 +86,7 @@
@ -96,7 +96,7 @@ index d6b4fb2fa5c..2e310eec516 100644
#define FD_WINE_NONBLOCKING 0x20000000
#define FD_WINE_CONNECTED 0x40000000
@@ -132,6 +133,7 @@ static enum server_fd_type sock_get_fd_type( struct fd *fd );
static obj_handle_t sock_ioctl( struct fd *fd, ioctl_code_t code, struct async *async, int blocking );
static obj_handle_t sock_ioctl( struct fd *fd, ioctl_code_t code, struct async *async );
static void sock_queue_async( struct fd *fd, struct async *async, int type, int count );
static void sock_reselect_async( struct fd *fd, struct async_queue *queue );
+static int sock_close_handle( struct object *obj, struct process *process, obj_handle_t handle );