290 Commits

Author SHA1 Message Date
Sebastian Lackner
bf90df4eed Added hack for WINED3DFMT_R24_UNORM_X8_TYPELESS format. 2016-09-04 21:23:54 +02:00
Sebastian Lackner
ad962f7d64 Rebase against 7baaab5b53011c3a593e1ff32538c9ca706db212.
FIXME: Use CS resource map/unmap mechanism instead of separate opcodes.
2016-09-03 21:19:17 +02:00
Sebastian Lackner
938ffad317 Rebase against 23a64ca074021bfda46f6287aaa529d6e8f66774. 2016-08-31 21:51:53 +02:00
Michael Müller
6b709dc505 Added patch for d3d11 1d textures. 2016-08-31 17:42:50 +02:00
Sebastian Lackner
398d920e3a Added patch to implement semi-stub for d3d11_device_CheckFormatSupport. 2016-08-29 03:14:37 +02:00
Sebastian Lackner
5a40e8f8b3 Added patch to add WINED3DFMT_R32G32_{U,S}INT as render target format. 2016-08-29 03:06:03 +02:00
Sebastian Lackner
43a640f8fd Rebase against 30cdd1fb8cea410cb9e363b16278528669e2c19a. 2016-08-28 20:22:44 +02:00
Sebastian Lackner
f2fd04974f Rebase against a875e3c6ab075c0603e7bf1430abdba704640602. 2016-08-25 23:20:12 +02:00
Sebastian Lackner
fbe5fa909a wined3d-CSMT_Main: Added patch to avoid calling SetEvent when worker thread is fast enough. 2016-08-19 17:14:36 +02:00
Sebastian Lackner
38d1d5a2fe Rebase against 51021faaef8312c35e9772873ad588c194c5c709. 2016-08-16 23:13:29 +02:00
Sebastian Lackner
4a42867417 Rebase against c90e46b66ded518dbfb88f1efdc366e7986defb4. 2016-08-15 20:39:38 +02:00
Sebastian Lackner
436e1adc84 Rebase against d6d0d96402b9c187877f11da173f8fbbf62ba072. 2016-08-13 05:24:18 +02:00
Sebastian Lackner
c46fab6261 Rebase against dca0e38d82c737cd8aeab63e08cf1990d05d9671.
FIXME: Merge buffer/texture preload commands.
2016-08-12 18:06:33 +02:00
Sebastian Lackner
a6c6b83eb7 Rebase against 882980c17a9a033fa8e49a4c116af9583698d218. 2016-08-10 22:22:18 +02:00
Sebastian Lackner
b727968b45 Rebase against ba858c28fd489a812ea0f55a11680a8edaf99ce5. 2016-08-09 20:42:49 +02:00
Sebastian Lackner
d95ae10e5a Rebase against 3852d3357d087353d71d4d11359014a97dbf3e5a.
[d3dx9_36-D3DXDisassembleShader]
Removed patch to implement stub for d3dx9_36.D3DXFillCubeTextureTX (fixed upstream).
2016-08-06 05:03:26 +02:00
Sebastian Lackner
61c40e8075 wined3d-CSMT_Main: Added patches to fix wrong return value and to send wined3d_texture_add_dirty_region through the command stream. 2016-08-05 22:47:08 +02:00
Sebastian Lackner
89e2d01a1d Rebase against 0b49495b8ed9e725b47b7ca791312a2a3c3e3c97. 2016-08-05 02:43:06 +02:00
Sebastian Lackner
2260ec5633 Rebase against a65718a3e7b95443a82dafd5d2c9cded961404a6. 2016-08-04 03:33:52 +02:00
Sebastian Lackner
3aa3a625e3 Rebase against 9ef65cf3d6af2e488d7efcb94fe61aa7e8540351. 2016-08-03 03:13:11 +02:00
Sebastian Lackner
b5a323aaa3 Rebase against 7aadb08212a5269ebefcb100cf567f7cf7aa0a7c. 2016-08-02 23:48:54 +02:00
Sebastian Lackner
0b0ad0faa4 wined3d-CSMT_Main: Remove unused wined3d_cs_emit_query_poll declaration in header file. 2016-08-01 01:46:52 +02:00
Sebastian Lackner
d926a91bfa Rebase against 0f2a776a59006a15fb84a2a51237d3484f136966. 2016-07-31 01:20:28 +02:00
Sebastian Lackner
50a53675fe Rebase against ba2e025b94fa3705d439803a545129c32e8818af. 2016-07-31 01:20:27 +02:00
Sebastian Lackner
ceb2471ad2 Rebase against 2337c50ed769f2078257283f82aa7e696b452324. 2016-07-31 01:20:27 +02:00