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https://gitlab.winehq.org/wine/wine-staging.git
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wined3d-CSMT_Main: Remove unused wined3d_cs_emit_query_poll declaration in header file.
This commit is contained in:
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a95641d039
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@ -7365,7 +7365,6 @@ if test "$enable_wined3d_CSMT_Main" -eq 1; then
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echo '+ { "Stefan Dösinger", "wined3d: Check our CS state to find out if a query is done.", 1 },';
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echo '+ { "Stefan Dösinger", "wined3d: Poll queries automatically in the CS.", 1 },';
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echo '+ { "Stefan Dösinger", "wined3d: Introduce a separate queue for priority commands.", 1 },';
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echo '+ { "Stefan Dösinger", "wined3d: Destroy queries through the CS.", 1 },';
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echo '+ { "Stefan Dösinger", "wined3d: Don'\''t poll queries that failed to start.", 1 },';
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echo '+ { "Stefan Dösinger", "wined3d: Remove restated queries from the poll list.", 1 },';
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echo '+ { "Stefan Dösinger", "wined3d: Put this into the query poll patch.", 1 },';
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@ -1,13 +1,13 @@
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From 1bea1e621c0fb6b91af41755e847f90cf438168b Mon Sep 17 00:00:00 2001
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From d1901e9158ced30ba849f799ba1b612d8e74752d Mon Sep 17 00:00:00 2001
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From: =?UTF-8?q?Stefan=20D=C3=B6singer?= <stefan@codeweavers.com>
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Date: Sat, 6 Jul 2013 19:18:48 +0200
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Subject: wined3d: Poll queries automatically in the CS
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---
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dlls/wined3d/cs.c | 69 +++++++++++++++++++-----------------------
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dlls/wined3d/query.c | 30 ++++++++++++------
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dlls/wined3d/wined3d_private.h | 4 ++-
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3 files changed, 54 insertions(+), 49 deletions(-)
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dlls/wined3d/query.c | 22 ++++++++------
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dlls/wined3d/wined3d_private.h | 5 +--
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3 files changed, 46 insertions(+), 50 deletions(-)
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diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
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index 2952104..f7ffc1c 100644
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@ -136,7 +136,7 @@ index 2952104..f7ffc1c 100644
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{
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continue;
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diff --git a/dlls/wined3d/query.c b/dlls/wined3d/query.c
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index 99a1411..4048714 100644
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index 99a1411..b5e1fde 100644
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--- a/dlls/wined3d/query.c
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+++ b/dlls/wined3d/query.c
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@@ -37,6 +37,7 @@ static void wined3d_query_init(struct wined3d_query *query, struct wined3d_devic
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@ -147,26 +147,17 @@ index 99a1411..4048714 100644
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}
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static struct wined3d_event_query *wined3d_event_query_from_query(struct wined3d_query *query)
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@@ -316,7 +317,18 @@ ULONG CDECL wined3d_query_decref(struct wined3d_query *query)
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TRACE("%p decreasing refcount to %u.\n", query, refcount);
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@@ -266,6 +267,9 @@ static void wined3d_query_destroy_object(void *object)
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{
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struct wined3d_query *query = object;
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if (!refcount)
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+ {
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+ if (wined3d_settings.cs_multithreaded)
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+ {
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+ struct wined3d_device *device = query->device;
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+ if (!list_empty(&query->poll_list_entry))
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+ list_remove(&query->poll_list_entry);
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+
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+ FIXME("waiting for cs\n");
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+ wined3d_cs_emit_glfinish(device->cs);
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+ device->cs->ops->finish(device->cs);
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+ }
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+
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wined3d_cs_emit_destroy_object(query->device->cs, wined3d_query_destroy_object, query);
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+ }
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return refcount;
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}
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@@ -330,12 +342,6 @@ HRESULT CDECL wined3d_query_get_data(struct wined3d_query *query,
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/* Queries are specific to the GL context that created them. Not
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* deleting the query will obviously leak it, but that's still better
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* than potentially deleting a different query with the same id in this
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@@ -330,12 +334,6 @@ HRESULT CDECL wined3d_query_get_data(struct wined3d_query *query,
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if (flags)
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WARN("Ignoring flags %#x.\n", flags);
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@ -179,7 +170,7 @@ index 99a1411..4048714 100644
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if (query->state == QUERY_BUILDING)
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{
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WARN("Query is building, returning S_FALSE.\n");
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@@ -343,14 +349,18 @@ HRESULT CDECL wined3d_query_get_data(struct wined3d_query *query,
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@@ -343,14 +341,18 @@ HRESULT CDECL wined3d_query_get_data(struct wined3d_query *query,
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}
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if (query->state == QUERY_CREATED)
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@ -203,7 +194,7 @@ index 99a1411..4048714 100644
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if (data)
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memcpy(data, query->data, min(data_size, query->data_size));
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diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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index a10b30f..5e45522 100644
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index a10b30f..e6d2602 100644
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--- a/dlls/wined3d/wined3d_private.h
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+++ b/dlls/wined3d/wined3d_private.h
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@@ -1396,7 +1396,8 @@ struct wined3d_query
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@ -224,6 +215,14 @@ index a10b30f..5e45522 100644
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};
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struct wined3d_cs *wined3d_cs_create(struct wined3d_device *device) DECLSPEC_HIDDEN;
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@@ -3147,7 +3149,6 @@ void *wined3d_cs_emit_texture_map(struct wined3d_cs *cs, struct wined3d_texture
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unsigned int sub_resource_idx, DWORD flags) DECLSPEC_HIDDEN;
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void wined3d_cs_emit_texture_unmap(struct wined3d_cs *cs, struct wined3d_texture *texture,
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unsigned int sub_resource_idx) DECLSPEC_HIDDEN;
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-void wined3d_cs_emit_query_poll(struct wined3d_cs *cs, struct wined3d_query *query, BOOL *ret) DECLSPEC_HIDDEN;
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/* TODO: Add tests and support for FLOAT16_4 POSITIONT, D3DCOLOR position, other
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* fixed function semantics as D3DCOLOR or FLOAT16 */
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--
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2.9.0
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@ -1,45 +0,0 @@
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From 817d317d346d6f91b7affb58ed533ba3c22a397d Mon Sep 17 00:00:00 2001
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From: =?UTF-8?q?Stefan=20D=C3=B6singer?= <stefan@codeweavers.com>
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Date: Sat, 6 Jul 2013 21:54:45 +0200
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Subject: wined3d: Destroy queries through the CS
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---
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dlls/wined3d/query.c | 14 +++-----------
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1 file changed, 3 insertions(+), 11 deletions(-)
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diff --git a/dlls/wined3d/query.c b/dlls/wined3d/query.c
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index 66368cf..c1ba517 100644
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--- a/dlls/wined3d/query.c
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+++ b/dlls/wined3d/query.c
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@@ -237,6 +237,9 @@ static void wined3d_query_destroy_object(void *object)
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{
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struct wined3d_query *query = object;
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+ if (!list_empty(&query->poll_list_entry))
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+ list_remove(&query->poll_list_entry);
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+
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/* Queries are specific to the GL context that created them. Not
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* deleting the query will obviously leak it, but that's still better
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* than potentially deleting a different query with the same id in this
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@@ -272,18 +275,7 @@ ULONG CDECL wined3d_query_decref(struct wined3d_query *query)
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TRACE("%p decreasing refcount to %u.\n", query, refcount);
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if (!refcount)
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- {
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- if (wined3d_settings.cs_multithreaded)
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- {
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- struct wined3d_device *device = query->device;
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-
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- FIXME("waiting for cs\n");
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- wined3d_cs_emit_glfinish(device->cs);
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- device->cs->ops->finish(device->cs);
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- }
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-
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wined3d_cs_emit_destroy_object(query->device->cs, wined3d_query_destroy_object, query);
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- }
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return refcount;
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}
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--
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2.8.0
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@ -1,4 +1,4 @@
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From 71ed3d8f5da5ad95d6fe19222d2e2329cd942482 Mon Sep 17 00:00:00 2001
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From ef8e9d367e421a6bdfe14754bcdd7c443c451f36 Mon Sep 17 00:00:00 2001
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From: =?UTF-8?q?Stefan=20D=C3=B6singer?= <stefan@codeweavers.com>
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Date: Thu, 1 Aug 2013 00:10:40 +0200
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Subject: wined3d: Send texture preloads through the CS
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@ -10,7 +10,7 @@ Subject: wined3d: Send texture preloads through the CS
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3 files changed, 35 insertions(+), 4 deletions(-)
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diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
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index a1a9a2a..b056e22 100644
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index a08fe6f..67e2c13 100644
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--- a/dlls/wined3d/cs.c
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+++ b/dlls/wined3d/cs.c
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@@ -71,6 +71,7 @@ enum wined3d_cs_op
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@ -91,13 +91,13 @@ index 2b51935..a472b3e 100644
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void * CDECL wined3d_texture_get_parent(const struct wined3d_texture *texture)
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diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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index c49283e..7c632c9 100644
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index 021069c..f57dc37 100644
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--- a/dlls/wined3d/wined3d_private.h
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+++ b/dlls/wined3d/wined3d_private.h
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@@ -3153,6 +3153,7 @@ void *wined3d_cs_emit_texture_map(struct wined3d_cs *cs, struct wined3d_texture
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@@ -3152,6 +3152,7 @@ void *wined3d_cs_emit_texture_map(struct wined3d_cs *cs, struct wined3d_texture
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unsigned int sub_resource_idx, DWORD flags) DECLSPEC_HIDDEN;
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void wined3d_cs_emit_texture_unmap(struct wined3d_cs *cs, struct wined3d_texture *texture,
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unsigned int sub_resource_idx) DECLSPEC_HIDDEN;
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void wined3d_cs_emit_query_poll(struct wined3d_cs *cs, struct wined3d_query *query, BOOL *ret) DECLSPEC_HIDDEN;
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+void wined3d_cs_emit_texture_preload(struct wined3d_cs *cs, struct wined3d_texture *texture) DECLSPEC_HIDDEN;
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/* TODO: Add tests and support for FLOAT16_4 POSITIONT, D3DCOLOR position, other
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@ -1,4 +1,4 @@
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From 49c421c543e672fb83aaf887a51cabd52a9dd13b Mon Sep 17 00:00:00 2001
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From 50cab9c747626e21eb7e80343da79a9004a1b505 Mon Sep 17 00:00:00 2001
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From: =?UTF-8?q?Stefan=20D=C3=B6singer?= <stefan@codeweavers.com>
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Date: Thu, 1 Aug 2013 00:33:48 +0200
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Subject: wined3d: Send update_texture calls through the CS
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@ -11,7 +11,7 @@ FIXME: This logic duplication is ugly.
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3 files changed, 137 insertions(+), 82 deletions(-)
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diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
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index b056e22..4611f41 100644
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index 67e2c13..8e56772 100644
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--- a/dlls/wined3d/cs.c
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+++ b/dlls/wined3d/cs.c
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@@ -72,6 +72,7 @@ enum wined3d_cs_op
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@ -319,7 +319,7 @@ index d458747..99118f2 100644
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HRESULT CDECL wined3d_device_validate_device(const struct wined3d_device *device, DWORD *num_passes)
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diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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index 8af4864..3caec37 100644
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index cdcf620..75f2983 100644
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--- a/dlls/wined3d/wined3d_private.h
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+++ b/dlls/wined3d/wined3d_private.h
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@@ -2533,6 +2533,8 @@ void device_resource_add(struct wined3d_device *device, struct wined3d_resource
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@ -331,9 +331,9 @@ index 8af4864..3caec37 100644
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static inline BOOL isStateDirty(const struct wined3d_context *context, DWORD state)
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{
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@@ -3154,6 +3156,8 @@ void wined3d_cs_emit_texture_unmap(struct wined3d_cs *cs, struct wined3d_texture
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@@ -3153,6 +3155,8 @@ void *wined3d_cs_emit_texture_map(struct wined3d_cs *cs, struct wined3d_texture
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void wined3d_cs_emit_texture_unmap(struct wined3d_cs *cs, struct wined3d_texture *texture,
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unsigned int sub_resource_idx) DECLSPEC_HIDDEN;
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void wined3d_cs_emit_query_poll(struct wined3d_cs *cs, struct wined3d_query *query, BOOL *ret) DECLSPEC_HIDDEN;
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void wined3d_cs_emit_texture_preload(struct wined3d_cs *cs, struct wined3d_texture *texture) DECLSPEC_HIDDEN;
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+void wined3d_cs_emit_update_texture(struct wined3d_cs *cs, struct wined3d_texture *src,
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+ struct wined3d_texture *dst) DECLSPEC_HIDDEN;
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@ -8706,7 +8706,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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void wined3d_cs_emit_clear(struct wined3d_cs *cs, DWORD rect_count, const RECT *rects,
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DWORD flags, const struct wined3d_color *color, float depth, DWORD stencil) DECLSPEC_HIDDEN;
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@@ -3085,12 +3276,67 @@ void wined3d_cs_emit_set_transform(struct wined3d_cs *cs, enum wined3d_transform
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@@ -3085,12 +3276,66 @@ void wined3d_cs_emit_set_transform(struct wined3d_cs *cs, enum wined3d_transform
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void wined3d_cs_emit_set_vertex_declaration(struct wined3d_cs *cs,
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struct wined3d_vertex_declaration *declaration) DECLSPEC_HIDDEN;
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void wined3d_cs_emit_set_viewport(struct wined3d_cs *cs, const struct wined3d_viewport *viewport) DECLSPEC_HIDDEN;
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@ -8745,7 +8745,6 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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+ unsigned int sub_resource_idx, DWORD flags) DECLSPEC_HIDDEN;
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+void wined3d_cs_emit_texture_unmap(struct wined3d_cs *cs, struct wined3d_texture *texture,
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+ unsigned int sub_resource_idx) DECLSPEC_HIDDEN;
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+void wined3d_cs_emit_query_poll(struct wined3d_cs *cs, struct wined3d_query *query, BOOL *ret) DECLSPEC_HIDDEN;
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+void wined3d_cs_emit_texture_preload(struct wined3d_cs *cs, struct wined3d_texture *texture) DECLSPEC_HIDDEN;
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+void wined3d_cs_emit_update_texture(struct wined3d_cs *cs, struct wined3d_texture *src,
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+ struct wined3d_texture *dst) DECLSPEC_HIDDEN;
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@ -8774,7 +8773,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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/* TODO: Add tests and support for FLOAT16_4 POSITIONT, D3DCOLOR position, other
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* fixed function semantics as D3DCOLOR or FLOAT16 */
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@@ -3117,6 +3363,9 @@ struct wined3d_buffer
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@@ -3117,6 +3362,9 @@ struct wined3d_buffer
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GLenum buffer_object_usage;
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GLenum buffer_type_hint;
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DWORD flags;
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@ -8784,7 +8783,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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void *map_ptr;
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struct wined3d_map_range *maps;
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@@ -3141,11 +3390,19 @@ void buffer_get_memory(struct wined3d_buffer *buffer, struct wined3d_context *co
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@@ -3141,11 +3389,19 @@ void buffer_get_memory(struct wined3d_buffer *buffer, struct wined3d_context *co
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BYTE *buffer_get_sysmem(struct wined3d_buffer *buffer, struct wined3d_context *context) DECLSPEC_HIDDEN;
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void buffer_internal_preload(struct wined3d_buffer *buffer, struct wined3d_context *context,
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const struct wined3d_state *state) DECLSPEC_HIDDEN;
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@ -8804,7 +8803,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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struct wined3d_rendertarget_view
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{
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@@ -3207,7 +3464,12 @@ struct wined3d_unordered_access_view
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@@ -3207,7 +3463,12 @@ struct wined3d_unordered_access_view
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struct wined3d_swapchain_ops
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{
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void (*swapchain_present)(struct wined3d_swapchain *swapchain,
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@ -8817,7 +8816,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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void (*swapchain_frontbuffer_updated)(struct wined3d_swapchain *swapchain);
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};
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@@ -3243,6 +3505,10 @@ struct wined3d_swapchain
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@@ -3243,6 +3504,10 @@ struct wined3d_swapchain
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void wined3d_swapchain_activate(struct wined3d_swapchain *swapchain, BOOL activate) DECLSPEC_HIDDEN;
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struct wined3d_context *swapchain_get_context(struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
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