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https://gitlab.winehq.org/wine/wine-staging.git
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Added patch for d3d11 1d textures.
This commit is contained in:
parent
8ca9f08b92
commit
6b709dc505
@ -0,0 +1,453 @@
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From 9dc913d2ae5fca9a46acc67d896cf317389f7d97 Mon Sep 17 00:00:00 2001
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From: =?UTF-8?q?Michael=20M=C3=BCller?= <michael@fds-team.de>
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Date: Thu, 25 Aug 2016 19:41:15 +0200
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Subject: d3d11: Add stub ID3D11Texture2D and ID3D10Texture2D interfaces.
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---
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dlls/d3d11/d3d11_private.h | 21 +++
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dlls/d3d11/device.c | 36 ++++-
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dlls/d3d11/texture.c | 340 +++++++++++++++++++++++++++++++++++++++++++++
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3 files changed, 393 insertions(+), 4 deletions(-)
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diff --git a/dlls/d3d11/d3d11_private.h b/dlls/d3d11/d3d11_private.h
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index 4af0faa..6bd7282 100644
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--- a/dlls/d3d11/d3d11_private.h
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+++ b/dlls/d3d11/d3d11_private.h
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@@ -104,6 +104,27 @@ void skip_dword_unknown(const char **ptr, unsigned int count) DECLSPEC_HIDDEN;
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HRESULT parse_dxbc(const char *data, SIZE_T data_size,
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HRESULT (*chunk_handler)(const char *data, DWORD data_size, DWORD tag, void *ctx), void *ctx) DECLSPEC_HIDDEN;
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+/* ID3D11Texture1D, ID3D10Texture1D */
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+struct d3d_texture1d
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+{
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+ ID3D11Texture1D ID3D11Texture1D_iface;
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+ ID3D10Texture1D ID3D10Texture1D_iface;
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+ LONG refcount;
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+
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+ D3D11_TEXTURE1D_DESC desc;
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+ ID3D11Device *device;
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+};
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+
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+static inline struct d3d_texture1d *impl_from_ID3D10Texture1D(ID3D10Texture1D *iface)
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+{
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+ return CONTAINING_RECORD(iface, struct d3d_texture1d, ID3D10Texture1D_iface);
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+}
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+
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+HRESULT d3d_texture1d_create(struct d3d_device *device, const D3D11_TEXTURE1D_DESC *desc,
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+ const D3D11_SUBRESOURCE_DATA *data, struct d3d_texture1d **texture) DECLSPEC_HIDDEN;
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+struct d3d_texture1d *unsafe_impl_from_ID3D11Texture1D(ID3D11Texture1D *iface) DECLSPEC_HIDDEN;
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+struct d3d_texture1d *unsafe_impl_from_ID3D10Texture1D(ID3D10Texture1D *iface) DECLSPEC_HIDDEN;
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+
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/* ID3D11Texture2D, ID3D10Texture2D */
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struct d3d_texture2d
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{
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diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c
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index 9a42c8b..8c2aab6 100644
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--- a/dlls/d3d11/device.c
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+++ b/dlls/d3d11/device.c
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@@ -2106,9 +2106,18 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CreateBuffer(ID3D11Device *iface,
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static HRESULT STDMETHODCALLTYPE d3d11_device_CreateTexture1D(ID3D11Device *iface,
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const D3D11_TEXTURE1D_DESC *desc, const D3D11_SUBRESOURCE_DATA *data, ID3D11Texture1D **texture)
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{
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- FIXME("iface %p, desc %p, data %p, texture %p stub!\n", iface, desc, data, texture);
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+ struct d3d_device *device = impl_from_ID3D11Device(iface);
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+ struct d3d_texture1d *object;
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+ HRESULT hr;
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- return E_NOTIMPL;
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+ TRACE("iface %p, desc %p, data %p, texture %p.\n", iface, desc, data, texture);
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+
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+ if (FAILED(hr = d3d_texture1d_create(device, desc, data, &object)))
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+ return hr;
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+
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+ *texture = &object->ID3D11Texture1D_iface;
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+
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+ return S_OK;
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}
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static HRESULT STDMETHODCALLTYPE d3d11_device_CreateTexture2D(ID3D11Device *iface,
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@@ -4436,9 +4445,28 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateBuffer(ID3D10Device1 *iface,
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static HRESULT STDMETHODCALLTYPE d3d10_device_CreateTexture1D(ID3D10Device1 *iface,
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const D3D10_TEXTURE1D_DESC *desc, const D3D10_SUBRESOURCE_DATA *data, ID3D10Texture1D **texture)
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{
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- FIXME("iface %p, desc %p, data %p, texture %p stub!\n", iface, desc, data, texture);
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+ struct d3d_device *device = impl_from_ID3D10Device(iface);
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+ D3D11_TEXTURE1D_DESC d3d11_desc;
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+ struct d3d_texture1d *object;
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+ HRESULT hr;
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- return E_NOTIMPL;
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+ TRACE("iface %p, desc %p, data %p, texture %p.\n", iface, desc, data, texture);
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+
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+ d3d11_desc.Width = desc->Width;
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+ d3d11_desc.MipLevels = desc->MipLevels;
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+ d3d11_desc.ArraySize = desc->ArraySize;
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+ d3d11_desc.Format = desc->Format;
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+ d3d11_desc.Usage = d3d11_usage_from_d3d10_usage(desc->Usage);
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+ d3d11_desc.BindFlags = d3d11_bind_flags_from_d3d10_bind_flags(desc->BindFlags);
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+ d3d11_desc.CPUAccessFlags = d3d11_cpu_access_flags_from_d3d10_cpu_access_flags(desc->CPUAccessFlags);
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+ d3d11_desc.MiscFlags = d3d11_resource_misc_flags_from_d3d10_resource_misc_flags(desc->MiscFlags);
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+
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+ if (FAILED(hr = d3d_texture1d_create(device, &d3d11_desc, (const D3D11_SUBRESOURCE_DATA *)data, &object)))
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+ return hr;
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+
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+ *texture = &object->ID3D10Texture1D_iface;
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+
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+ return S_OK;
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}
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static HRESULT STDMETHODCALLTYPE d3d10_device_CreateTexture2D(ID3D10Device1 *iface,
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diff --git a/dlls/d3d11/texture.c b/dlls/d3d11/texture.c
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index d7b2af1..d201b23 100644
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--- a/dlls/d3d11/texture.c
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+++ b/dlls/d3d11/texture.c
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@@ -25,6 +25,346 @@
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WINE_DEFAULT_DEBUG_CHANNEL(d3d11);
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+
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+/* ID3D11Texture1D methods */
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+
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+static inline struct d3d_texture1d *impl_from_ID3D11Texture1D(ID3D11Texture1D *iface)
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+{
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+ return CONTAINING_RECORD(iface, struct d3d_texture1d, ID3D11Texture1D_iface);
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+}
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+
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+static HRESULT STDMETHODCALLTYPE d3d11_texture1d_QueryInterface(ID3D11Texture1D *iface, REFIID riid, void **object)
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+{
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+ struct d3d_texture1d *texture = impl_from_ID3D11Texture1D(iface);
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+
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+ TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
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+
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+ if (IsEqualGUID(riid, &IID_ID3D11Texture1D)
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+ || IsEqualGUID(riid, &IID_ID3D11Resource)
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+ || IsEqualGUID(riid, &IID_ID3D11DeviceChild)
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+ || IsEqualGUID(riid, &IID_IUnknown))
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+ {
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+ *object = &texture->ID3D11Texture1D_iface;
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+ IUnknown_AddRef((IUnknown *)*object);
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+ return S_OK;
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+ }
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+ else if (IsEqualGUID(riid, &IID_ID3D10Texture1D)
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+ || IsEqualGUID(riid, &IID_ID3D10Resource)
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+ || IsEqualGUID(riid, &IID_ID3D10DeviceChild))
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+ {
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+ *object = &texture->ID3D10Texture1D_iface;
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+ IUnknown_AddRef((IUnknown *)*object);
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+ return S_OK;
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+ }
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+
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+ WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
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+
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+ *object = NULL;
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+ return E_NOINTERFACE;
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+}
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+
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+static ULONG STDMETHODCALLTYPE d3d11_texture1d_AddRef(ID3D11Texture1D *iface)
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+{
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+ struct d3d_texture1d *texture = impl_from_ID3D11Texture1D(iface);
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+ ULONG refcount = InterlockedIncrement(&texture->refcount);
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+
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+ TRACE("%p increasing refcount to %u.\n", texture, refcount);
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+
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+ if (refcount == 1)
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+ {
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+ ID3D11Device_AddRef(texture->device);
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+ }
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+
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+ return refcount;
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+}
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+
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+static ULONG STDMETHODCALLTYPE d3d11_texture1d_Release(ID3D11Texture1D *iface)
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+{
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+ struct d3d_texture1d *texture = impl_from_ID3D11Texture1D(iface);
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+ ULONG refcount = InterlockedDecrement(&texture->refcount);
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+
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+ TRACE("%p decreasing refcount to %u.\n", texture, refcount);
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+
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+ if (!refcount)
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+ {
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+ ID3D11Device *device = texture->device;
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+
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+ /* Release the device last, it may cause the wined3d device to be
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+ * destroyed. */
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+ ID3D11Device_Release(device);
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+ }
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+
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+ return refcount;
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+}
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+
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+static void STDMETHODCALLTYPE d3d11_texture1d_GetDevice(ID3D11Texture1D *iface, ID3D11Device **device)
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+{
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+ struct d3d_texture1d *texture = impl_from_ID3D11Texture1D(iface);
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+
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+ TRACE("iface %p, device %p.\n", iface, device);
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+
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+ *device = texture->device;
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+ ID3D11Device_AddRef(*device);
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+}
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+
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+static HRESULT STDMETHODCALLTYPE d3d11_texture1d_GetPrivateData(ID3D11Texture1D *iface,
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+ REFGUID guid, UINT *data_size, void *data)
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+{
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+ FIXME("iface %p, guid %s, data_size %p, data %p: stub.\n", iface, debugstr_guid(guid), data_size, data);
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+
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+ return E_FAIL;
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+}
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+
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+static HRESULT STDMETHODCALLTYPE d3d11_texture1d_SetPrivateData(ID3D11Texture1D *iface,
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+ REFGUID guid, UINT data_size, const void *data)
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+{
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+ FIXME("iface %p, guid %s, data_size %u, data %p: stub.\n", iface, debugstr_guid(guid), data_size, data);
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+
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+ return E_FAIL;
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+}
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+
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+static HRESULT STDMETHODCALLTYPE d3d11_texture1d_SetPrivateDataInterface(ID3D11Texture1D *iface,
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+ REFGUID guid, const IUnknown *data)
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+{
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+ FIXME("iface %p, guid %s, data %p: stub.\n", iface, debugstr_guid(guid), data);
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+
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+ return E_FAIL;
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+}
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+
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+static void STDMETHODCALLTYPE d3d11_texture1d_GetType(ID3D11Texture1D *iface,
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+ D3D11_RESOURCE_DIMENSION *resource_dimension)
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+{
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+ TRACE("iface %p, resource_dimension %p.\n", iface, resource_dimension);
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+
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+ *resource_dimension = D3D11_RESOURCE_DIMENSION_TEXTURE1D;
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+}
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+
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+static void STDMETHODCALLTYPE d3d11_texture1d_SetEvictionPriority(ID3D11Texture1D *iface, UINT eviction_priority)
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+{
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+ FIXME("iface %p, eviction_priority %#x stub!\n", iface, eviction_priority);
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+}
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+
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+static UINT STDMETHODCALLTYPE d3d11_texture1d_GetEvictionPriority(ID3D11Texture1D *iface)
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+{
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+ FIXME("iface %p stub!\n", iface);
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+
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+ return 0;
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+}
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+
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+static void STDMETHODCALLTYPE d3d11_texture1d_GetDesc(ID3D11Texture1D *iface, D3D11_TEXTURE1D_DESC *desc)
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+{
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+ struct d3d_texture1d *texture = impl_from_ID3D11Texture1D(iface);
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+
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+ FIXME("iface %p, desc %p: semi-stub.\n", iface, desc);
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+
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+ *desc = texture->desc;
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+}
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+
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+static const struct ID3D11Texture1DVtbl d3d11_texture1d_vtbl =
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+{
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+ /* IUnknown methods */
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+ d3d11_texture1d_QueryInterface,
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+ d3d11_texture1d_AddRef,
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+ d3d11_texture1d_Release,
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+ /* ID3D11DeviceChild methods */
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+ d3d11_texture1d_GetDevice,
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+ d3d11_texture1d_GetPrivateData,
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+ d3d11_texture1d_SetPrivateData,
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+ d3d11_texture1d_SetPrivateDataInterface,
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+ /* ID3D11Resource methods */
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+ d3d11_texture1d_GetType,
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+ d3d11_texture1d_SetEvictionPriority,
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+ d3d11_texture1d_GetEvictionPriority,
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+ /* ID3D11Texture1D methods */
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+ d3d11_texture1d_GetDesc,
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+};
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+
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+struct d3d_texture1d *unsafe_impl_from_ID3D11Texture1D(ID3D11Texture1D *iface)
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+{
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+ if (!iface)
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+ return NULL;
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+ assert(iface->lpVtbl == &d3d11_texture1d_vtbl);
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+ return CONTAINING_RECORD(iface, struct d3d_texture1d, ID3D11Texture1D_iface);
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+}
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+
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+/* IUnknown methods */
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+
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+static HRESULT STDMETHODCALLTYPE d3d10_texture1d_QueryInterface(ID3D10Texture1D *iface, REFIID riid, void **object)
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+{
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+ struct d3d_texture1d *texture = impl_from_ID3D10Texture1D(iface);
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+
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+ TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
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+
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+ return d3d11_texture1d_QueryInterface(&texture->ID3D11Texture1D_iface, riid, object);
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+}
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+
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+static ULONG STDMETHODCALLTYPE d3d10_texture1d_AddRef(ID3D10Texture1D *iface)
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+{
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+ struct d3d_texture1d *texture = impl_from_ID3D10Texture1D(iface);
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+
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+ TRACE("iface %p.\n", iface);
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+
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+ return d3d11_texture1d_AddRef(&texture->ID3D11Texture1D_iface);
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+}
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+
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+static ULONG STDMETHODCALLTYPE d3d10_texture1d_Release(ID3D10Texture1D *iface)
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+{
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+ struct d3d_texture1d *texture = impl_from_ID3D10Texture1D(iface);
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+
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+ TRACE("iface %p.\n", iface);
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+
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+ return d3d11_texture1d_Release(&texture->ID3D11Texture1D_iface);
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+}
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+
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+/* ID3D10DeviceChild methods */
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+
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+static void STDMETHODCALLTYPE d3d10_texture1d_GetDevice(ID3D10Texture1D *iface, ID3D10Device **device)
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+{
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+ struct d3d_texture1d *texture = impl_from_ID3D10Texture1D(iface);
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+
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+ TRACE("iface %p, device %p.\n", iface, device);
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+
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+ ID3D11Device_QueryInterface(texture->device, &IID_ID3D10Device, (void **)device);
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+}
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+
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+static HRESULT STDMETHODCALLTYPE d3d10_texture1d_GetPrivateData(ID3D10Texture1D *iface,
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+ REFGUID guid, UINT *data_size, void *data)
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+{
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+ struct d3d_texture1d *texture = impl_from_ID3D10Texture1D(iface);
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+
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+ TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data);
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+
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+ return d3d11_texture1d_GetPrivateData(&texture->ID3D11Texture1D_iface, guid, data_size, data);
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+}
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+
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+static HRESULT STDMETHODCALLTYPE d3d10_texture1d_SetPrivateData(ID3D10Texture1D *iface,
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+ REFGUID guid, UINT data_size, const void *data)
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+{
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+ struct d3d_texture1d *texture = impl_from_ID3D10Texture1D(iface);
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+
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+ TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data);
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+
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+ return d3d11_texture1d_SetPrivateData(&texture->ID3D11Texture1D_iface, guid, data_size, data);
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+}
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+
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+static HRESULT STDMETHODCALLTYPE d3d10_texture1d_SetPrivateDataInterface(ID3D10Texture1D *iface,
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+ REFGUID guid, const IUnknown *data)
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+{
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+ struct d3d_texture1d *texture = impl_from_ID3D10Texture1D(iface);
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+
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+ TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
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+
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+ return d3d11_texture1d_SetPrivateDataInterface(&texture->ID3D11Texture1D_iface, guid, data);
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+}
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+
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+/* ID3D10Resource methods */
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+
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+static void STDMETHODCALLTYPE d3d10_texture1d_GetType(ID3D10Texture1D *iface,
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+ D3D10_RESOURCE_DIMENSION *resource_dimension)
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+{
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+ TRACE("iface %p, resource_dimension %p\n", iface, resource_dimension);
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+
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+ *resource_dimension = D3D10_RESOURCE_DIMENSION_TEXTURE1D;
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+}
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+
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+static void STDMETHODCALLTYPE d3d10_texture1d_SetEvictionPriority(ID3D10Texture1D *iface, UINT eviction_priority)
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+{
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+ FIXME("iface %p, eviction_priority %u stub!\n", iface, eviction_priority);
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+}
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+
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+static UINT STDMETHODCALLTYPE d3d10_texture1d_GetEvictionPriority(ID3D10Texture1D *iface)
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+{
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+ FIXME("iface %p stub!\n", iface);
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+
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+ return 0;
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+}
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+
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+/* ID3D10Texture1D methods */
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+
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+static HRESULT STDMETHODCALLTYPE d3d10_texture1d_Map(ID3D10Texture1D *iface, UINT sub_resource_idx,
|
||||
+ D3D10_MAP map_type, UINT map_flags, void **data)
|
||||
+{
|
||||
+ FIXME("iface %p, sub_resource_idx %u, map_type %u, map_flags %#x, mapped_texture %p: stub.\n",
|
||||
+ iface, sub_resource_idx, map_type, map_flags, data);
|
||||
+
|
||||
+ return E_FAIL;
|
||||
+}
|
||||
+
|
||||
+static void STDMETHODCALLTYPE d3d10_texture1d_Unmap(ID3D10Texture1D *iface, UINT sub_resource_idx)
|
||||
+{
|
||||
+ FIXME("iface %p, sub_resource_idx %u: stub.\n", iface, sub_resource_idx);
|
||||
+}
|
||||
+
|
||||
+static void STDMETHODCALLTYPE d3d10_texture1d_GetDesc(ID3D10Texture1D *iface, D3D10_TEXTURE1D_DESC *desc)
|
||||
+{
|
||||
+ FIXME("iface %p, desc %p: stub\n", iface, desc);
|
||||
+}
|
||||
+
|
||||
+static const struct ID3D10Texture1DVtbl d3d10_texture1d_vtbl =
|
||||
+{
|
||||
+ /* IUnknown methods */
|
||||
+ d3d10_texture1d_QueryInterface,
|
||||
+ d3d10_texture1d_AddRef,
|
||||
+ d3d10_texture1d_Release,
|
||||
+ /* ID3D10DeviceChild methods */
|
||||
+ d3d10_texture1d_GetDevice,
|
||||
+ d3d10_texture1d_GetPrivateData,
|
||||
+ d3d10_texture1d_SetPrivateData,
|
||||
+ d3d10_texture1d_SetPrivateDataInterface,
|
||||
+ /* ID3D10Resource methods */
|
||||
+ d3d10_texture1d_GetType,
|
||||
+ d3d10_texture1d_SetEvictionPriority,
|
||||
+ d3d10_texture1d_GetEvictionPriority,
|
||||
+ /* ID3D10Texture1D methods */
|
||||
+ d3d10_texture1d_Map,
|
||||
+ d3d10_texture1d_Unmap,
|
||||
+ d3d10_texture1d_GetDesc,
|
||||
+};
|
||||
+
|
||||
+struct d3d_texture1d *unsafe_impl_from_ID3D10Texture1D(ID3D10Texture1D *iface)
|
||||
+{
|
||||
+ if (!iface)
|
||||
+ return NULL;
|
||||
+ assert(iface->lpVtbl == &d3d10_texture1d_vtbl);
|
||||
+ return CONTAINING_RECORD(iface, struct d3d_texture1d, ID3D10Texture1D_iface);
|
||||
+}
|
||||
+
|
||||
+static HRESULT d3d_texture1d_init(struct d3d_texture1d *texture, struct d3d_device *device,
|
||||
+ const D3D11_TEXTURE1D_DESC *desc, const D3D11_SUBRESOURCE_DATA *data)
|
||||
+{
|
||||
+ texture->ID3D11Texture1D_iface.lpVtbl = &d3d11_texture1d_vtbl;
|
||||
+ texture->ID3D10Texture1D_iface.lpVtbl = &d3d10_texture1d_vtbl;
|
||||
+ texture->refcount = 1;
|
||||
+ texture->desc = *desc;
|
||||
+
|
||||
+ texture->device = &device->ID3D11Device_iface;
|
||||
+ ID3D11Device_AddRef(texture->device);
|
||||
+
|
||||
+ return S_OK;
|
||||
+}
|
||||
+
|
||||
+HRESULT d3d_texture1d_create(struct d3d_device *device, const D3D11_TEXTURE1D_DESC *desc,
|
||||
+ const D3D11_SUBRESOURCE_DATA *data, struct d3d_texture1d **texture)
|
||||
+{
|
||||
+ struct d3d_texture1d *object;
|
||||
+ HRESULT hr;
|
||||
+
|
||||
+ if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
|
||||
+ return E_OUTOFMEMORY;
|
||||
+
|
||||
+ if (FAILED(hr = d3d_texture1d_init(object, device, desc, data)))
|
||||
+ {
|
||||
+ WARN("Failed to initialize texture, hr %#x.\n", hr);
|
||||
+ HeapFree(GetProcessHeap(), 0, object);
|
||||
+ return hr;
|
||||
+ }
|
||||
+
|
||||
+ TRACE("Created texture %p.\n", object);
|
||||
+ *texture = object;
|
||||
+
|
||||
+ return S_OK;
|
||||
+}
|
||||
+
|
||||
/* ID3D11Texture2D methods */
|
||||
|
||||
static inline struct d3d_texture2d *impl_from_ID3D11Texture2D(ID3D11Texture2D *iface)
|
||||
--
|
||||
2.8.1
|
||||
|
@ -0,0 +1,135 @@
|
||||
From a1e800ac4f09ae90a19e2503682f069dd81850a5 Mon Sep 17 00:00:00 2001
|
||||
From: =?UTF-8?q?Michael=20M=C3=BCller?= <michael@fds-team.de>
|
||||
Date: Wed, 31 Aug 2016 16:22:43 +0200
|
||||
Subject: d3d11: Create a texture in d3d_texture1d_init.
|
||||
|
||||
---
|
||||
dlls/d3d11/d3d11_private.h | 1 +
|
||||
dlls/d3d11/texture.c | 50 ++++++++++++++++++++++++++++++++++++++++++++++
|
||||
dlls/d3d11/utils.c | 8 ++++++++
|
||||
3 files changed, 59 insertions(+)
|
||||
|
||||
diff --git a/dlls/d3d11/d3d11_private.h b/dlls/d3d11/d3d11_private.h
|
||||
index 6bd7282..73f4196 100644
|
||||
--- a/dlls/d3d11/d3d11_private.h
|
||||
+++ b/dlls/d3d11/d3d11_private.h
|
||||
@@ -111,6 +111,7 @@ struct d3d_texture1d
|
||||
ID3D10Texture1D ID3D10Texture1D_iface;
|
||||
LONG refcount;
|
||||
|
||||
+ struct wined3d_texture *wined3d_texture;
|
||||
D3D11_TEXTURE1D_DESC desc;
|
||||
ID3D11Device *device;
|
||||
};
|
||||
diff --git a/dlls/d3d11/texture.c b/dlls/d3d11/texture.c
|
||||
index d201b23..55fb265 100644
|
||||
--- a/dlls/d3d11/texture.c
|
||||
+++ b/dlls/d3d11/texture.c
|
||||
@@ -73,6 +73,9 @@ static ULONG STDMETHODCALLTYPE d3d11_texture1d_AddRef(ID3D11Texture1D *iface)
|
||||
if (refcount == 1)
|
||||
{
|
||||
ID3D11Device_AddRef(texture->device);
|
||||
+ wined3d_mutex_lock();
|
||||
+ wined3d_texture_incref(texture->wined3d_texture);
|
||||
+ wined3d_mutex_unlock();
|
||||
}
|
||||
|
||||
return refcount;
|
||||
@@ -89,6 +92,9 @@ static ULONG STDMETHODCALLTYPE d3d11_texture1d_Release(ID3D11Texture1D *iface)
|
||||
{
|
||||
ID3D11Device *device = texture->device;
|
||||
|
||||
+ wined3d_mutex_lock();
|
||||
+ wined3d_texture_decref(texture->wined3d_texture);
|
||||
+ wined3d_mutex_unlock();
|
||||
/* Release the device last, it may cause the wined3d device to be
|
||||
* destroyed. */
|
||||
ID3D11Device_Release(device);
|
||||
@@ -329,14 +335,58 @@ struct d3d_texture1d *unsafe_impl_from_ID3D10Texture1D(ID3D10Texture1D *iface)
|
||||
return CONTAINING_RECORD(iface, struct d3d_texture1d, ID3D10Texture1D_iface);
|
||||
}
|
||||
|
||||
+static void STDMETHODCALLTYPE d3d_texture1d_wined3d_object_released(void *parent)
|
||||
+{
|
||||
+ struct d3d_texture1d *texture = parent;
|
||||
+
|
||||
+ HeapFree(GetProcessHeap(), 0, texture);
|
||||
+}
|
||||
+
|
||||
+static const struct wined3d_parent_ops d3d_texture1d_wined3d_parent_ops =
|
||||
+{
|
||||
+ d3d_texture1d_wined3d_object_released,
|
||||
+};
|
||||
+
|
||||
static HRESULT d3d_texture1d_init(struct d3d_texture1d *texture, struct d3d_device *device,
|
||||
const D3D11_TEXTURE1D_DESC *desc, const D3D11_SUBRESOURCE_DATA *data)
|
||||
{
|
||||
+ struct wined3d_resource_desc wined3d_desc;
|
||||
+ unsigned int levels;
|
||||
+ HRESULT hr;
|
||||
+
|
||||
texture->ID3D11Texture1D_iface.lpVtbl = &d3d11_texture1d_vtbl;
|
||||
texture->ID3D10Texture1D_iface.lpVtbl = &d3d10_texture1d_vtbl;
|
||||
texture->refcount = 1;
|
||||
texture->desc = *desc;
|
||||
|
||||
+ wined3d_mutex_lock();
|
||||
+
|
||||
+ wined3d_desc.resource_type = WINED3D_RTYPE_TEXTURE_1D;
|
||||
+ wined3d_desc.format = wined3dformat_from_dxgi_format(desc->Format);
|
||||
+ wined3d_desc.multisample_type = WINED3D_MULTISAMPLE_NONE;
|
||||
+ wined3d_desc.multisample_quality = 0;
|
||||
+ wined3d_desc.usage = wined3d_usage_from_d3d11(desc->BindFlags, desc->Usage);
|
||||
+ wined3d_desc.pool = WINED3D_POOL_DEFAULT;
|
||||
+ wined3d_desc.width = desc->Width;
|
||||
+ wined3d_desc.height = 1;
|
||||
+ wined3d_desc.depth = 1;
|
||||
+ wined3d_desc.size = 0;
|
||||
+
|
||||
+ levels = desc->MipLevels ? desc->MipLevels : wined3d_log2i(max(desc->Width, 1)) + 1;
|
||||
+
|
||||
+ if (FAILED(hr = wined3d_texture_create(device->wined3d_device, &wined3d_desc,
|
||||
+ desc->ArraySize, levels, 0, (struct wined3d_sub_resource_data *)data,
|
||||
+ texture, &d3d_texture1d_wined3d_parent_ops, &texture->wined3d_texture)))
|
||||
+ {
|
||||
+ WARN("Failed to create wined3d texture, hr %#x.\n", hr);
|
||||
+ wined3d_mutex_unlock();
|
||||
+ if (hr == WINED3DERR_NOTAVAILABLE || hr == WINED3DERR_INVALIDCALL)
|
||||
+ hr = E_INVALIDARG;
|
||||
+ return hr;
|
||||
+ }
|
||||
+ texture->desc.MipLevels = levels;
|
||||
+ wined3d_mutex_unlock();
|
||||
+
|
||||
texture->device = &device->ID3D11Device_iface;
|
||||
ID3D11Device_AddRef(texture->device);
|
||||
|
||||
diff --git a/dlls/d3d11/utils.c b/dlls/d3d11/utils.c
|
||||
index 89dbbda..06f2600 100644
|
||||
--- a/dlls/d3d11/utils.c
|
||||
+++ b/dlls/d3d11/utils.c
|
||||
@@ -566,6 +566,10 @@ struct wined3d_resource *wined3d_resource_from_d3d11_resource(ID3D11Resource *re
|
||||
return wined3d_buffer_get_resource(unsafe_impl_from_ID3D11Buffer(
|
||||
(ID3D11Buffer *)resource)->wined3d_buffer);
|
||||
|
||||
+ case D3D11_RESOURCE_DIMENSION_TEXTURE1D:
|
||||
+ return wined3d_texture_get_resource(unsafe_impl_from_ID3D11Texture1D(
|
||||
+ (ID3D11Texture1D *)resource)->wined3d_texture);
|
||||
+
|
||||
case D3D11_RESOURCE_DIMENSION_TEXTURE2D:
|
||||
return wined3d_texture_get_resource(unsafe_impl_from_ID3D11Texture2D(
|
||||
(ID3D11Texture2D *)resource)->wined3d_texture);
|
||||
@@ -592,6 +596,10 @@ struct wined3d_resource *wined3d_resource_from_d3d10_resource(ID3D10Resource *re
|
||||
return wined3d_buffer_get_resource(unsafe_impl_from_ID3D10Buffer(
|
||||
(ID3D10Buffer *)resource)->wined3d_buffer);
|
||||
|
||||
+ case D3D10_RESOURCE_DIMENSION_TEXTURE1D:
|
||||
+ return wined3d_texture_get_resource(unsafe_impl_from_ID3D10Texture1D(
|
||||
+ (ID3D10Texture1D *)resource)->wined3d_texture);
|
||||
+
|
||||
case D3D10_RESOURCE_DIMENSION_TEXTURE2D:
|
||||
return wined3d_texture_get_resource(unsafe_impl_from_ID3D10Texture2D(
|
||||
(ID3D10Texture2D *)resource)->wined3d_texture);
|
||||
--
|
||||
2.8.1
|
||||
|
@ -0,0 +1,53 @@
|
||||
From 25be3c1b3ee879ab4dcc4721636042d3bb7c52af Mon Sep 17 00:00:00 2001
|
||||
From: =?UTF-8?q?Michael=20M=C3=BCller?= <michael@fds-team.de>
|
||||
Date: Wed, 31 Aug 2016 16:23:12 +0200
|
||||
Subject: d3d11: Create a private store in d3d_texture1d_init.
|
||||
|
||||
---
|
||||
dlls/d3d11/d3d11_private.h | 1 +
|
||||
dlls/d3d11/texture.c | 3 +++
|
||||
2 files changed, 4 insertions(+)
|
||||
|
||||
diff --git a/dlls/d3d11/d3d11_private.h b/dlls/d3d11/d3d11_private.h
|
||||
index 73f4196..4a18ca7 100644
|
||||
--- a/dlls/d3d11/d3d11_private.h
|
||||
+++ b/dlls/d3d11/d3d11_private.h
|
||||
@@ -111,6 +111,7 @@ struct d3d_texture1d
|
||||
ID3D10Texture1D ID3D10Texture1D_iface;
|
||||
LONG refcount;
|
||||
|
||||
+ struct wined3d_private_store private_store;
|
||||
struct wined3d_texture *wined3d_texture;
|
||||
D3D11_TEXTURE1D_DESC desc;
|
||||
ID3D11Device *device;
|
||||
diff --git a/dlls/d3d11/texture.c b/dlls/d3d11/texture.c
|
||||
index 55fb265..0c269c1 100644
|
||||
--- a/dlls/d3d11/texture.c
|
||||
+++ b/dlls/d3d11/texture.c
|
||||
@@ -339,6 +339,7 @@ static void STDMETHODCALLTYPE d3d_texture1d_wined3d_object_released(void *parent
|
||||
{
|
||||
struct d3d_texture1d *texture = parent;
|
||||
|
||||
+ wined3d_private_store_cleanup(&texture->private_store);
|
||||
HeapFree(GetProcessHeap(), 0, texture);
|
||||
}
|
||||
|
||||
@@ -360,6 +361,7 @@ static HRESULT d3d_texture1d_init(struct d3d_texture1d *texture, struct d3d_devi
|
||||
texture->desc = *desc;
|
||||
|
||||
wined3d_mutex_lock();
|
||||
+ wined3d_private_store_init(&texture->private_store);
|
||||
|
||||
wined3d_desc.resource_type = WINED3D_RTYPE_TEXTURE_1D;
|
||||
wined3d_desc.format = wined3dformat_from_dxgi_format(desc->Format);
|
||||
@@ -379,6 +381,7 @@ static HRESULT d3d_texture1d_init(struct d3d_texture1d *texture, struct d3d_devi
|
||||
texture, &d3d_texture1d_wined3d_parent_ops, &texture->wined3d_texture)))
|
||||
{
|
||||
WARN("Failed to create wined3d texture, hr %#x.\n", hr);
|
||||
+ wined3d_private_store_cleanup(&texture->private_store);
|
||||
wined3d_mutex_unlock();
|
||||
if (hr == WINED3DERR_NOTAVAILABLE || hr == WINED3DERR_INVALIDCALL)
|
||||
hr = E_INVALIDARG;
|
||||
--
|
||||
2.8.1
|
||||
|
@ -0,0 +1,83 @@
|
||||
From ce85a9cdc238c5cbeda3d5f1c4d3841fac3be74e Mon Sep 17 00:00:00 2001
|
||||
From: =?UTF-8?q?Michael=20M=C3=BCller?= <michael@fds-team.de>
|
||||
Date: Sat, 27 Aug 2016 23:59:20 +0200
|
||||
Subject: d3d11: Generate dxgi surface in d3d_texture1d_init.
|
||||
|
||||
---
|
||||
dlls/d3d11/d3d11_private.h | 1 +
|
||||
dlls/d3d11/texture.c | 33 +++++++++++++++++++++++++++++++++
|
||||
2 files changed, 34 insertions(+)
|
||||
|
||||
diff --git a/dlls/d3d11/d3d11_private.h b/dlls/d3d11/d3d11_private.h
|
||||
index 4a18ca7..a9a5df1 100644
|
||||
--- a/dlls/d3d11/d3d11_private.h
|
||||
+++ b/dlls/d3d11/d3d11_private.h
|
||||
@@ -112,6 +112,7 @@ struct d3d_texture1d
|
||||
LONG refcount;
|
||||
|
||||
struct wined3d_private_store private_store;
|
||||
+ IUnknown *dxgi_surface;
|
||||
struct wined3d_texture *wined3d_texture;
|
||||
D3D11_TEXTURE1D_DESC desc;
|
||||
ID3D11Device *device;
|
||||
diff --git a/dlls/d3d11/texture.c b/dlls/d3d11/texture.c
|
||||
index 0c269c1..e116994 100644
|
||||
--- a/dlls/d3d11/texture.c
|
||||
+++ b/dlls/d3d11/texture.c
|
||||
@@ -57,6 +57,12 @@ static HRESULT STDMETHODCALLTYPE d3d11_texture1d_QueryInterface(ID3D11Texture1D
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
+ if (texture->dxgi_surface)
|
||||
+ {
|
||||
+ TRACE("Forwarding to dxgi surface.\n");
|
||||
+ return IUnknown_QueryInterface(texture->dxgi_surface, riid, object);
|
||||
+ }
|
||||
+
|
||||
WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
|
||||
|
||||
*object = NULL;
|
||||
@@ -339,6 +345,7 @@ static void STDMETHODCALLTYPE d3d_texture1d_wined3d_object_released(void *parent
|
||||
{
|
||||
struct d3d_texture1d *texture = parent;
|
||||
|
||||
+ if (texture->dxgi_surface) IUnknown_Release(texture->dxgi_surface);
|
||||
wined3d_private_store_cleanup(&texture->private_store);
|
||||
HeapFree(GetProcessHeap(), 0, texture);
|
||||
}
|
||||
@@ -388,6 +395,32 @@ static HRESULT d3d_texture1d_init(struct d3d_texture1d *texture, struct d3d_devi
|
||||
return hr;
|
||||
}
|
||||
texture->desc.MipLevels = levels;
|
||||
+
|
||||
+ if (desc->MipLevels == 1 && desc->ArraySize == 1)
|
||||
+ {
|
||||
+ IWineDXGIDevice *wine_device;
|
||||
+
|
||||
+ if (FAILED(hr = ID3D10Device1_QueryInterface(&device->ID3D10Device1_iface, &IID_IWineDXGIDevice,
|
||||
+ (void **)&wine_device)))
|
||||
+ {
|
||||
+ ERR("Device should implement IWineDXGIDevice.\n");
|
||||
+ wined3d_texture_decref(texture->wined3d_texture);
|
||||
+ wined3d_mutex_unlock();
|
||||
+ return E_FAIL;
|
||||
+ }
|
||||
+
|
||||
+ hr = IWineDXGIDevice_create_surface(wine_device, wined3d_texture_get_resource(texture->wined3d_texture),
|
||||
+ 0, NULL, (IUnknown *)&texture->ID3D10Texture1D_iface, (void **)&texture->dxgi_surface);
|
||||
+ IWineDXGIDevice_Release(wine_device);
|
||||
+ if (FAILED(hr))
|
||||
+ {
|
||||
+ ERR("Failed to create DXGI surface, returning %#x\n", hr);
|
||||
+ texture->dxgi_surface = NULL;
|
||||
+ wined3d_texture_decref(texture->wined3d_texture);
|
||||
+ wined3d_mutex_unlock();
|
||||
+ return hr;
|
||||
+ }
|
||||
+ }
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
texture->device = &device->ID3D11Device_iface;
|
||||
--
|
||||
2.8.1
|
||||
|
@ -0,0 +1,40 @@
|
||||
From 49ab2b28ef9d217479be639dcc89b689bcbf758c Mon Sep 17 00:00:00 2001
|
||||
From: =?UTF-8?q?Michael=20M=C3=BCller?= <michael@fds-team.de>
|
||||
Date: Sat, 27 Aug 2016 23:34:24 +0200
|
||||
Subject: d3d11: Improve d3d11_texture1d_GetDesc by obtaining the current width
|
||||
and format from wined3d.
|
||||
|
||||
---
|
||||
dlls/d3d11/texture.c | 13 ++++++++++++-
|
||||
1 file changed, 12 insertions(+), 1 deletion(-)
|
||||
|
||||
diff --git a/dlls/d3d11/texture.c b/dlls/d3d11/texture.c
|
||||
index e116994..3336367 100644
|
||||
--- a/dlls/d3d11/texture.c
|
||||
+++ b/dlls/d3d11/texture.c
|
||||
@@ -166,10 +166,21 @@ static UINT STDMETHODCALLTYPE d3d11_texture1d_GetEvictionPriority(ID3D11Texture1
|
||||
static void STDMETHODCALLTYPE d3d11_texture1d_GetDesc(ID3D11Texture1D *iface, D3D11_TEXTURE1D_DESC *desc)
|
||||
{
|
||||
struct d3d_texture1d *texture = impl_from_ID3D11Texture1D(iface);
|
||||
+ struct wined3d_resource_desc wined3d_desc;
|
||||
|
||||
- FIXME("iface %p, desc %p: semi-stub.\n", iface, desc);
|
||||
+ TRACE("iface %p, desc %p.\n", iface, desc);
|
||||
|
||||
*desc = texture->desc;
|
||||
+
|
||||
+ wined3d_mutex_lock();
|
||||
+ wined3d_resource_get_desc(wined3d_texture_get_resource(texture->wined3d_texture), &wined3d_desc);
|
||||
+ wined3d_mutex_unlock();
|
||||
+
|
||||
+ /* FIXME: Resizing swapchain buffers can cause these to change. We'd like
|
||||
+ * to get everything from wined3d, but e.g. bind flags don't exist as such
|
||||
+ * there (yet). */
|
||||
+ desc->Width = wined3d_desc.width;
|
||||
+ desc->Format = dxgi_format_from_wined3dformat(wined3d_desc.format);
|
||||
}
|
||||
|
||||
static const struct ID3D11Texture1DVtbl d3d11_texture1d_vtbl =
|
||||
--
|
||||
2.8.1
|
||||
|
@ -0,0 +1,56 @@
|
||||
From 6709d525107a787f91530b7ffae1e108bd971744 Mon Sep 17 00:00:00 2001
|
||||
From: =?UTF-8?q?Michael=20M=C3=BCller?= <michael@fds-team.de>
|
||||
Date: Sat, 27 Aug 2016 23:36:25 +0200
|
||||
Subject: d3d11: Implement d3d10_texture1d_(Un)map.
|
||||
|
||||
---
|
||||
dlls/d3d11/texture.c | 27 ++++++++++++++++++++++++---
|
||||
1 file changed, 24 insertions(+), 3 deletions(-)
|
||||
|
||||
diff --git a/dlls/d3d11/texture.c b/dlls/d3d11/texture.c
|
||||
index 3336367..204aa98 100644
|
||||
--- a/dlls/d3d11/texture.c
|
||||
+++ b/dlls/d3d11/texture.c
|
||||
@@ -307,15 +307,36 @@ static UINT STDMETHODCALLTYPE d3d10_texture1d_GetEvictionPriority(ID3D10Texture1
|
||||
static HRESULT STDMETHODCALLTYPE d3d10_texture1d_Map(ID3D10Texture1D *iface, UINT sub_resource_idx,
|
||||
D3D10_MAP map_type, UINT map_flags, void **data)
|
||||
{
|
||||
- FIXME("iface %p, sub_resource_idx %u, map_type %u, map_flags %#x, mapped_texture %p: stub.\n",
|
||||
+ struct d3d_texture1d *texture = impl_from_ID3D10Texture1D(iface);
|
||||
+ struct wined3d_map_desc wined3d_map_desc;
|
||||
+ HRESULT hr;
|
||||
+
|
||||
+ TRACE("iface %p, sub_resource_idx %u, map_type %u, map_flags %#x, mapped_texture %p.\n",
|
||||
iface, sub_resource_idx, map_type, map_flags, data);
|
||||
|
||||
- return E_FAIL;
|
||||
+ if (map_flags)
|
||||
+ FIXME("Ignoring map_flags %#x.\n", map_flags);
|
||||
+
|
||||
+ wined3d_mutex_lock();
|
||||
+ if (SUCCEEDED(hr = wined3d_resource_map(wined3d_texture_get_resource(texture->wined3d_texture), sub_resource_idx,
|
||||
+ &wined3d_map_desc, NULL, wined3d_map_flags_from_d3d11_map_type(map_type))))
|
||||
+ {
|
||||
+ *data = wined3d_map_desc.data;
|
||||
+ }
|
||||
+ wined3d_mutex_unlock();
|
||||
+
|
||||
+ return hr;
|
||||
}
|
||||
|
||||
static void STDMETHODCALLTYPE d3d10_texture1d_Unmap(ID3D10Texture1D *iface, UINT sub_resource_idx)
|
||||
{
|
||||
- FIXME("iface %p, sub_resource_idx %u: stub.\n", iface, sub_resource_idx);
|
||||
+ struct d3d_texture1d *texture = impl_from_ID3D10Texture1D(iface);
|
||||
+
|
||||
+ TRACE("iface %p, sub_resource_idx %u.\n", iface, sub_resource_idx);
|
||||
+
|
||||
+ wined3d_mutex_lock();
|
||||
+ wined3d_resource_unmap(wined3d_texture_get_resource(texture->wined3d_texture), sub_resource_idx);
|
||||
+ wined3d_mutex_unlock();
|
||||
}
|
||||
|
||||
static void STDMETHODCALLTYPE d3d10_texture1d_GetDesc(ID3D10Texture1D *iface, D3D10_TEXTURE1D_DESC *desc)
|
||||
--
|
||||
2.8.1
|
||||
|
@ -0,0 +1,39 @@
|
||||
From 94a19771d621239e2a17f94ce89f797fd28877ab Mon Sep 17 00:00:00 2001
|
||||
From: =?UTF-8?q?Michael=20M=C3=BCller?= <michael@fds-team.de>
|
||||
Date: Sat, 27 Aug 2016 23:37:59 +0200
|
||||
Subject: d3d11: Implement d3d10_texture1d_GetDesc.
|
||||
|
||||
---
|
||||
dlls/d3d11/texture.c | 16 +++++++++++++++-
|
||||
1 file changed, 15 insertions(+), 1 deletion(-)
|
||||
|
||||
diff --git a/dlls/d3d11/texture.c b/dlls/d3d11/texture.c
|
||||
index 204aa98..e8b0047 100644
|
||||
--- a/dlls/d3d11/texture.c
|
||||
+++ b/dlls/d3d11/texture.c
|
||||
@@ -341,7 +341,21 @@ static void STDMETHODCALLTYPE d3d10_texture1d_Unmap(ID3D10Texture1D *iface, UINT
|
||||
|
||||
static void STDMETHODCALLTYPE d3d10_texture1d_GetDesc(ID3D10Texture1D *iface, D3D10_TEXTURE1D_DESC *desc)
|
||||
{
|
||||
- FIXME("iface %p, desc %p: stub\n", iface, desc);
|
||||
+ struct d3d_texture1d *texture = impl_from_ID3D10Texture1D(iface);
|
||||
+ D3D11_TEXTURE1D_DESC d3d11_desc;
|
||||
+
|
||||
+ TRACE("iface %p, desc %p.\n", iface, desc);
|
||||
+
|
||||
+ d3d11_texture1d_GetDesc(&texture->ID3D11Texture1D_iface, &d3d11_desc);
|
||||
+
|
||||
+ desc->Width = d3d11_desc.Width;
|
||||
+ desc->MipLevels = d3d11_desc.MipLevels;
|
||||
+ desc->ArraySize = d3d11_desc.ArraySize;
|
||||
+ desc->Format = d3d11_desc.Format;
|
||||
+ desc->Usage = d3d10_usage_from_d3d11_usage(d3d11_desc.Usage);
|
||||
+ desc->BindFlags = d3d10_bind_flags_from_d3d11_bind_flags(d3d11_desc.BindFlags);
|
||||
+ desc->CPUAccessFlags = d3d10_cpu_access_flags_from_d3d11_cpu_access_flags(d3d11_desc.CPUAccessFlags);
|
||||
+ desc->MiscFlags = d3d10_resource_misc_flags_from_d3d11_resource_misc_flags(d3d11_desc.MiscFlags);
|
||||
}
|
||||
|
||||
static const struct ID3D10Texture1DVtbl d3d10_texture1d_vtbl =
|
||||
--
|
||||
2.8.1
|
||||
|
@ -0,0 +1,62 @@
|
||||
From d204de51fa14b6245cbf4afd0f0ddc01f9aa554b Mon Sep 17 00:00:00 2001
|
||||
From: =?UTF-8?q?Michael=20M=C3=BCller?= <michael@fds-team.de>
|
||||
Date: Sat, 27 Aug 2016 23:39:56 +0200
|
||||
Subject: d3d11: Implement d3d11_texture1d_{G,S}etPrivateData.
|
||||
|
||||
---
|
||||
dlls/d3d11/texture.c | 32 ++++++++++++++++++++++++++++----
|
||||
1 file changed, 28 insertions(+), 4 deletions(-)
|
||||
|
||||
diff --git a/dlls/d3d11/texture.c b/dlls/d3d11/texture.c
|
||||
index e8b0047..411dca6 100644
|
||||
--- a/dlls/d3d11/texture.c
|
||||
+++ b/dlls/d3d11/texture.c
|
||||
@@ -122,17 +122,41 @@ static void STDMETHODCALLTYPE d3d11_texture1d_GetDevice(ID3D11Texture1D *iface,
|
||||
static HRESULT STDMETHODCALLTYPE d3d11_texture1d_GetPrivateData(ID3D11Texture1D *iface,
|
||||
REFGUID guid, UINT *data_size, void *data)
|
||||
{
|
||||
- FIXME("iface %p, guid %s, data_size %p, data %p: stub.\n", iface, debugstr_guid(guid), data_size, data);
|
||||
+ struct d3d_texture1d *texture = impl_from_ID3D11Texture1D(iface);
|
||||
+ IDXGISurface *dxgi_surface;
|
||||
+ HRESULT hr;
|
||||
|
||||
- return E_FAIL;
|
||||
+ TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data);
|
||||
+
|
||||
+ if (texture->dxgi_surface
|
||||
+ && SUCCEEDED(IUnknown_QueryInterface(texture->dxgi_surface, &IID_IDXGISurface, (void **)&dxgi_surface)))
|
||||
+ {
|
||||
+ hr = IDXGISurface_GetPrivateData(dxgi_surface, guid, data_size, data);
|
||||
+ IDXGISurface_Release(dxgi_surface);
|
||||
+ return hr;
|
||||
+ }
|
||||
+
|
||||
+ return d3d_get_private_data(&texture->private_store, guid, data_size, data);
|
||||
}
|
||||
|
||||
static HRESULT STDMETHODCALLTYPE d3d11_texture1d_SetPrivateData(ID3D11Texture1D *iface,
|
||||
REFGUID guid, UINT data_size, const void *data)
|
||||
{
|
||||
- FIXME("iface %p, guid %s, data_size %u, data %p: stub.\n", iface, debugstr_guid(guid), data_size, data);
|
||||
+ struct d3d_texture1d *texture = impl_from_ID3D11Texture1D(iface);
|
||||
+ IDXGISurface *dxgi_surface;
|
||||
+ HRESULT hr;
|
||||
|
||||
- return E_FAIL;
|
||||
+ TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data);
|
||||
+
|
||||
+ if (texture->dxgi_surface
|
||||
+ && SUCCEEDED(IUnknown_QueryInterface(texture->dxgi_surface, &IID_IDXGISurface, (void **)&dxgi_surface)))
|
||||
+ {
|
||||
+ hr = IDXGISurface_SetPrivateData(dxgi_surface, guid, data_size, data);
|
||||
+ IDXGISurface_Release(dxgi_surface);
|
||||
+ return hr;
|
||||
+ }
|
||||
+
|
||||
+ return d3d_set_private_data(&texture->private_store, guid, data_size, data);
|
||||
}
|
||||
|
||||
static HRESULT STDMETHODCALLTYPE d3d11_texture1d_SetPrivateDataInterface(ID3D11Texture1D *iface,
|
||||
--
|
||||
2.8.1
|
||||
|
@ -0,0 +1,40 @@
|
||||
From 950c6ffc394ca315f5769b04ce5390ce8798949d Mon Sep 17 00:00:00 2001
|
||||
From: =?UTF-8?q?Michael=20M=C3=BCller?= <michael@fds-team.de>
|
||||
Date: Sat, 27 Aug 2016 23:42:10 +0200
|
||||
Subject: d3d11: Add d3d11_texture1d_SetPrivateDataInterface.
|
||||
|
||||
---
|
||||
dlls/d3d11/texture.c | 16 ++++++++++++++--
|
||||
1 file changed, 14 insertions(+), 2 deletions(-)
|
||||
|
||||
diff --git a/dlls/d3d11/texture.c b/dlls/d3d11/texture.c
|
||||
index 411dca6..eb39ef8 100644
|
||||
--- a/dlls/d3d11/texture.c
|
||||
+++ b/dlls/d3d11/texture.c
|
||||
@@ -162,9 +162,21 @@ static HRESULT STDMETHODCALLTYPE d3d11_texture1d_SetPrivateData(ID3D11Texture1D
|
||||
static HRESULT STDMETHODCALLTYPE d3d11_texture1d_SetPrivateDataInterface(ID3D11Texture1D *iface,
|
||||
REFGUID guid, const IUnknown *data)
|
||||
{
|
||||
- FIXME("iface %p, guid %s, data %p: stub.\n", iface, debugstr_guid(guid), data);
|
||||
+ struct d3d_texture1d *texture = impl_from_ID3D11Texture1D(iface);
|
||||
+ IDXGISurface *dxgi_surface;
|
||||
+ HRESULT hr;
|
||||
+
|
||||
+ TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
|
||||
+
|
||||
+ if (texture->dxgi_surface
|
||||
+ && SUCCEEDED(IUnknown_QueryInterface(texture->dxgi_surface, &IID_IDXGISurface, (void **)&dxgi_surface)))
|
||||
+ {
|
||||
+ hr = IDXGISurface_SetPrivateDataInterface(dxgi_surface, guid, data);
|
||||
+ IDXGISurface_Release(dxgi_surface);
|
||||
+ return hr;
|
||||
+ }
|
||||
|
||||
- return E_FAIL;
|
||||
+ return d3d_set_private_data_interface(&texture->private_store, guid, data);
|
||||
}
|
||||
|
||||
static void STDMETHODCALLTYPE d3d11_texture1d_GetType(ID3D11Texture1D *iface,
|
||||
--
|
||||
2.8.1
|
||||
|
@ -0,0 +1,33 @@
|
||||
From 7e3f33623d4ddf7a8fb0bab30b5c9ce18344e0ce Mon Sep 17 00:00:00 2001
|
||||
From: =?UTF-8?q?Michael=20M=C3=BCller?= <michael@fds-team.de>
|
||||
Date: Thu, 25 Aug 2016 21:23:52 +0200
|
||||
Subject: d3d11: Add a hack to prevent creation of 1d cube textures
|
||||
|
||||
There is already a check in wined3d to prevent this, but it is not triggered
|
||||
as the request to create a cube texture is currently not forwarded to wined3d.
|
||||
The correct solution would be to change wined3d_usage_from_d3d11 to translate
|
||||
the D3D11_RESOURCE_MISC_TEXTURECUBE flag into WINED3DUSAGE_LEGACY_CUBEMAP.
|
||||
This would also prevent the creation of 2d cube map arrays which are not
|
||||
supported yet, but some d3d11 tests are based on the fact that wine pretends
|
||||
to support them by simply using 2d array textues and ignoring the cube map flags.
|
||||
---
|
||||
dlls/d3d11/texture.c | 3 +++
|
||||
1 file changed, 3 insertions(+)
|
||||
|
||||
diff --git a/dlls/d3d11/texture.c b/dlls/d3d11/texture.c
|
||||
index eb39ef8..541ed45 100644
|
||||
--- a/dlls/d3d11/texture.c
|
||||
+++ b/dlls/d3d11/texture.c
|
||||
@@ -444,6 +444,9 @@ static HRESULT d3d_texture1d_init(struct d3d_texture1d *texture, struct d3d_devi
|
||||
unsigned int levels;
|
||||
HRESULT hr;
|
||||
|
||||
+ if (desc->MiscFlags & D3D11_RESOURCE_MISC_TEXTURECUBE)
|
||||
+ return E_INVALIDARG;
|
||||
+
|
||||
texture->ID3D11Texture1D_iface.lpVtbl = &d3d11_texture1d_vtbl;
|
||||
texture->ID3D10Texture1D_iface.lpVtbl = &d3d10_texture1d_vtbl;
|
||||
texture->refcount = 1;
|
||||
--
|
||||
2.8.1
|
||||
|
@ -0,0 +1,44 @@
|
||||
From 7d92409655346368c6af7c90f8285ec1f1b40a94 Mon Sep 17 00:00:00 2001
|
||||
From: =?UTF-8?q?Michael=20M=C3=BCller?= <michael@fds-team.de>
|
||||
Date: Thu, 25 Aug 2016 19:44:57 +0200
|
||||
Subject: d3d11: Add support for 1d textures in normalize_srv_desc.
|
||||
|
||||
---
|
||||
dlls/d3d11/view.c | 14 ++++++++++++--
|
||||
1 file changed, 12 insertions(+), 2 deletions(-)
|
||||
|
||||
diff --git a/dlls/d3d11/view.c b/dlls/d3d11/view.c
|
||||
index 205513d..d6974d8 100644
|
||||
--- a/dlls/d3d11/view.c
|
||||
+++ b/dlls/d3d11/view.c
|
||||
@@ -604,6 +604,8 @@ static HRESULT normalize_srv_desc(D3D11_SHADER_RESOURCE_VIEW_DESC *desc, ID3D11R
|
||||
|
||||
case D3D11_RESOURCE_DIMENSION_TEXTURE1D:
|
||||
{
|
||||
+ const struct d3d_texture1d *texture;
|
||||
+
|
||||
if (desc->ViewDimension != D3D11_SRV_DIMENSION_TEXTURE1D
|
||||
&& desc->ViewDimension != D3D11_SRV_DIMENSION_TEXTURE1DARRAY)
|
||||
{
|
||||
@@ -611,8 +613,16 @@ static HRESULT normalize_srv_desc(D3D11_SHADER_RESOURCE_VIEW_DESC *desc, ID3D11R
|
||||
return E_INVALIDARG;
|
||||
}
|
||||
|
||||
- FIXME("Unhandled 1D texture resource.\n");
|
||||
- return S_OK;
|
||||
+ if (!(texture = unsafe_impl_from_ID3D11Texture1D((ID3D11Texture1D *)resource)))
|
||||
+ {
|
||||
+ ERR("Cannot get implementation from ID3D11Texture1D.\n");
|
||||
+ return E_FAIL;
|
||||
+ }
|
||||
+
|
||||
+ format = texture->desc.Format;
|
||||
+ miplevel_count = texture->desc.MipLevels;
|
||||
+ layer_count = texture->desc.ArraySize;
|
||||
+ break;
|
||||
}
|
||||
|
||||
case D3D11_RESOURCE_DIMENSION_TEXTURE2D:
|
||||
--
|
||||
2.8.1
|
||||
|
@ -0,0 +1,43 @@
|
||||
From 1cb0fbe3fbec0f3acda805b3a4d44b2afb21419e Mon Sep 17 00:00:00 2001
|
||||
From: =?UTF-8?q?Michael=20M=C3=BCller?= <michael@fds-team.de>
|
||||
Date: Thu, 25 Aug 2016 19:45:05 +0200
|
||||
Subject: d3d11: Add support for 1d textures in normalize_rtv_desc.
|
||||
|
||||
---
|
||||
dlls/d3d11/view.c | 13 +++++++++++--
|
||||
1 file changed, 11 insertions(+), 2 deletions(-)
|
||||
|
||||
diff --git a/dlls/d3d11/view.c b/dlls/d3d11/view.c
|
||||
index d6974d8..eb936e3 100644
|
||||
--- a/dlls/d3d11/view.c
|
||||
+++ b/dlls/d3d11/view.c
|
||||
@@ -344,6 +344,8 @@ static HRESULT normalize_rtv_desc(D3D11_RENDER_TARGET_VIEW_DESC *desc, ID3D11Res
|
||||
|
||||
case D3D11_RESOURCE_DIMENSION_TEXTURE1D:
|
||||
{
|
||||
+ const struct d3d_texture1d *texture;
|
||||
+
|
||||
if (desc->ViewDimension != D3D11_RTV_DIMENSION_TEXTURE1D
|
||||
&& desc->ViewDimension != D3D11_RTV_DIMENSION_TEXTURE1DARRAY)
|
||||
{
|
||||
@@ -351,8 +353,15 @@ static HRESULT normalize_rtv_desc(D3D11_RENDER_TARGET_VIEW_DESC *desc, ID3D11Res
|
||||
return E_INVALIDARG;
|
||||
}
|
||||
|
||||
- FIXME("Unhandled 1D texture resource.\n");
|
||||
- return S_OK;
|
||||
+ if (!(texture = unsafe_impl_from_ID3D11Texture1D((ID3D11Texture1D *)resource)))
|
||||
+ {
|
||||
+ ERR("Cannot get implementation from ID3D11Texture1D.\n");
|
||||
+ return E_FAIL;
|
||||
+ }
|
||||
+
|
||||
+ format = texture->desc.Format;
|
||||
+ layer_count = texture->desc.ArraySize;
|
||||
+ break;
|
||||
}
|
||||
|
||||
case D3D11_RESOURCE_DIMENSION_TEXTURE2D:
|
||||
--
|
||||
2.8.1
|
||||
|
@ -0,0 +1,49 @@
|
||||
From 96b5e1dd2f60a78037c19e6812b97616412da1b9 Mon Sep 17 00:00:00 2001
|
||||
From: =?UTF-8?q?Michael=20M=C3=BCller?= <michael@fds-team.de>
|
||||
Date: Thu, 25 Aug 2016 19:47:01 +0200
|
||||
Subject: d3d11/tests: Add support for 1d textures in check_srv_desc_.
|
||||
|
||||
---
|
||||
dlls/d3d11/tests/d3d11.c | 26 +++++++++++++++++++++++++-
|
||||
1 file changed, 25 insertions(+), 1 deletion(-)
|
||||
|
||||
diff --git a/dlls/d3d11/tests/d3d11.c b/dlls/d3d11/tests/d3d11.c
|
||||
index c2b2535..c26d6aa 100644
|
||||
--- a/dlls/d3d11/tests/d3d11.c
|
||||
+++ b/dlls/d3d11/tests/d3d11.c
|
||||
@@ -218,7 +218,31 @@ static void check_srv_desc_(unsigned int line, const D3D11_SHADER_RESOURCE_VIEW_
|
||||
if (desc->ViewDimension != expected_desc->dimension)
|
||||
return;
|
||||
|
||||
- if (desc->ViewDimension == D3D11_SRV_DIMENSION_TEXTURE2D)
|
||||
+ if (desc->ViewDimension == D3D11_SRV_DIMENSION_TEXTURE1D)
|
||||
+ {
|
||||
+ ok_(__FILE__, line)(U(*desc).Texture1D.MostDetailedMip == expected_desc->miplevel_idx,
|
||||
+ "Got MostDetailedMip %u, expected %u.\n",
|
||||
+ U(*desc).Texture1D.MostDetailedMip, expected_desc->miplevel_idx);
|
||||
+ ok_(__FILE__, line)(U(*desc).Texture1D.MipLevels == expected_desc->miplevel_count,
|
||||
+ "Got MipLevels %u, expected %u.\n",
|
||||
+ U(*desc).Texture1D.MipLevels, expected_desc->miplevel_count);
|
||||
+ }
|
||||
+ else if (desc->ViewDimension == D3D11_SRV_DIMENSION_TEXTURE1DARRAY)
|
||||
+ {
|
||||
+ ok_(__FILE__, line)(U(*desc).Texture1DArray.MostDetailedMip == expected_desc->miplevel_idx,
|
||||
+ "Got MostDetailedMip %u, expected %u.\n",
|
||||
+ U(*desc).Texture1DArray.MostDetailedMip, expected_desc->miplevel_idx);
|
||||
+ ok_(__FILE__, line)(U(*desc).Texture1DArray.MipLevels == expected_desc->miplevel_count,
|
||||
+ "Got MipLevels %u, expected %u.\n",
|
||||
+ U(*desc).Texture1DArray.MipLevels, expected_desc->miplevel_count);
|
||||
+ ok_(__FILE__, line)(U(*desc).Texture1DArray.FirstArraySlice == expected_desc->layer_idx,
|
||||
+ "Got FirstArraySlice %u, expected %u.\n",
|
||||
+ U(*desc).Texture1DArray.FirstArraySlice, expected_desc->layer_idx);
|
||||
+ ok_(__FILE__, line)(U(*desc).Texture1DArray.ArraySize == expected_desc->layer_count,
|
||||
+ "Got ArraySize %u, expected %u.\n",
|
||||
+ U(*desc).Texture1DArray.ArraySize, expected_desc->layer_count);
|
||||
+ }
|
||||
+ else if (desc->ViewDimension == D3D11_SRV_DIMENSION_TEXTURE2D)
|
||||
{
|
||||
ok_(__FILE__, line)(U(*desc).Texture2D.MostDetailedMip == expected_desc->miplevel_idx,
|
||||
"Got MostDetailedMip %u, expected %u.\n",
|
||||
--
|
||||
2.8.1
|
||||
|
@ -0,0 +1,43 @@
|
||||
From c0da253595db60baf8174abac5d591223d1b570f Mon Sep 17 00:00:00 2001
|
||||
From: =?UTF-8?q?Michael=20M=C3=BCller?= <michael@fds-team.de>
|
||||
Date: Thu, 25 Aug 2016 19:47:27 +0200
|
||||
Subject: d3d11/tests: Add support for 1d textures in check_rtv_desc_.
|
||||
|
||||
---
|
||||
dlls/d3d11/tests/d3d11.c | 20 +++++++++++++++++++-
|
||||
1 file changed, 19 insertions(+), 1 deletion(-)
|
||||
|
||||
diff --git a/dlls/d3d11/tests/d3d11.c b/dlls/d3d11/tests/d3d11.c
|
||||
index c26d6aa..639c54f 100644
|
||||
--- a/dlls/d3d11/tests/d3d11.c
|
||||
+++ b/dlls/d3d11/tests/d3d11.c
|
||||
@@ -377,7 +377,25 @@ static void check_rtv_desc_(unsigned int line, const D3D11_RENDER_TARGET_VIEW_DE
|
||||
if (desc->ViewDimension != expected_desc->dimension)
|
||||
return;
|
||||
|
||||
- if (desc->ViewDimension == D3D11_RTV_DIMENSION_TEXTURE2D)
|
||||
+ if (desc->ViewDimension == D3D11_RTV_DIMENSION_TEXTURE1D)
|
||||
+ {
|
||||
+ ok_(__FILE__, line)(U(*desc).Texture1D.MipSlice == expected_desc->miplevel_idx,
|
||||
+ "Got MipSlice %u, expected %u.\n",
|
||||
+ U(*desc).Texture1D.MipSlice, expected_desc->miplevel_idx);
|
||||
+ }
|
||||
+ else if (desc->ViewDimension == D3D11_RTV_DIMENSION_TEXTURE1DARRAY)
|
||||
+ {
|
||||
+ ok_(__FILE__, line)(U(*desc).Texture1DArray.MipSlice == expected_desc->miplevel_idx,
|
||||
+ "Got MipSlice %u, expected %u.\n",
|
||||
+ U(*desc).Texture1DArray.MipSlice, expected_desc->miplevel_idx);
|
||||
+ ok_(__FILE__, line)(U(*desc).Texture1DArray.FirstArraySlice == expected_desc->layer_idx,
|
||||
+ "Got FirstArraySlice %u, expected %u.\n",
|
||||
+ U(*desc).Texture1DArray.FirstArraySlice, expected_desc->layer_idx);
|
||||
+ ok_(__FILE__, line)(U(*desc).Texture1DArray.ArraySize == expected_desc->layer_count,
|
||||
+ "Got ArraySize %u, expected %u.\n",
|
||||
+ U(*desc).Texture1DArray.ArraySize, expected_desc->layer_count);
|
||||
+ }
|
||||
+ else if (desc->ViewDimension == D3D11_RTV_DIMENSION_TEXTURE2D)
|
||||
{
|
||||
ok_(__FILE__, line)(U(*desc).Texture2D.MipSlice == expected_desc->miplevel_idx,
|
||||
"Got MipSlice %u, expected %u.\n",
|
||||
--
|
||||
2.8.1
|
||||
|
@ -0,0 +1,219 @@
|
||||
From 2e2b89474579f3c04ae57974fbf33dcf7ddc5e55 Mon Sep 17 00:00:00 2001
|
||||
From: =?UTF-8?q?Michael=20M=C3=BCller?= <michael@fds-team.de>
|
||||
Date: Thu, 25 Aug 2016 19:49:52 +0200
|
||||
Subject: d3d11/tests: Add test for creating 1d textures.
|
||||
|
||||
---
|
||||
dlls/d3d11/tests/d3d11.c | 189 +++++++++++++++++++++++++++++++++++++++++++++++
|
||||
1 file changed, 189 insertions(+)
|
||||
|
||||
diff --git a/dlls/d3d11/tests/d3d11.c b/dlls/d3d11/tests/d3d11.c
|
||||
index 639c54f..ac32a05 100644
|
||||
--- a/dlls/d3d11/tests/d3d11.c
|
||||
+++ b/dlls/d3d11/tests/d3d11.c
|
||||
@@ -1616,6 +1616,194 @@ static void test_get_immediate_context(void)
|
||||
ok(!refcount, "Device has %u references left.\n", refcount);
|
||||
}
|
||||
|
||||
+static void test_create_texture1d(void)
|
||||
+{
|
||||
+ ULONG refcount, expected_refcount;
|
||||
+ D3D11_SUBRESOURCE_DATA data = {0};
|
||||
+ D3D_FEATURE_LEVEL feature_level;
|
||||
+ ID3D11Device *device, *tmp;
|
||||
+ D3D11_TEXTURE1D_DESC desc;
|
||||
+ ID3D11Texture1D *texture;
|
||||
+ IDXGISurface *surface;
|
||||
+ unsigned int i;
|
||||
+ HRESULT hr;
|
||||
+
|
||||
+ static const struct
|
||||
+ {
|
||||
+ DXGI_FORMAT format;
|
||||
+ UINT array_size;
|
||||
+ D3D11_BIND_FLAG bind_flags;
|
||||
+ UINT misc_flags;
|
||||
+ BOOL succeeds;
|
||||
+ BOOL todo;
|
||||
+ }
|
||||
+ tests[] =
|
||||
+ {
|
||||
+ {DXGI_FORMAT_R32G32B32A32_TYPELESS, 1, D3D11_BIND_VERTEX_BUFFER, 0, FALSE, TRUE},
|
||||
+ {DXGI_FORMAT_R32G32B32A32_TYPELESS, 1, D3D11_BIND_INDEX_BUFFER, 0, FALSE, TRUE},
|
||||
+ {DXGI_FORMAT_R32G32B32A32_TYPELESS, 1, D3D11_BIND_CONSTANT_BUFFER, 0, FALSE, TRUE},
|
||||
+ {DXGI_FORMAT_R32G32B32A32_TYPELESS, 0, D3D11_BIND_SHADER_RESOURCE, 0, FALSE, FALSE},
|
||||
+ {DXGI_FORMAT_R32G32B32A32_TYPELESS, 1, D3D11_BIND_SHADER_RESOURCE, 0, TRUE, FALSE},
|
||||
+ {DXGI_FORMAT_R32G32B32A32_TYPELESS, 2, D3D11_BIND_SHADER_RESOURCE, 0, TRUE, FALSE},
|
||||
+ {DXGI_FORMAT_R32G32B32A32_TYPELESS, 3, D3D11_BIND_SHADER_RESOURCE, 0, TRUE, FALSE},
|
||||
+ {DXGI_FORMAT_R32G32B32A32_TYPELESS, 3, D3D11_BIND_SHADER_RESOURCE, D3D11_RESOURCE_MISC_TEXTURECUBE,
|
||||
+ FALSE, FALSE},
|
||||
+ {DXGI_FORMAT_R32G32B32A32_TYPELESS, 1, D3D11_BIND_SHADER_RESOURCE, D3D11_RESOURCE_MISC_TEXTURECUBE,
|
||||
+ FALSE, FALSE},
|
||||
+ {DXGI_FORMAT_R32G32B32A32_TYPELESS, 5, D3D11_BIND_SHADER_RESOURCE, D3D11_RESOURCE_MISC_TEXTURECUBE,
|
||||
+ FALSE, FALSE},
|
||||
+ {DXGI_FORMAT_R32G32B32A32_TYPELESS, 0, D3D11_BIND_RENDER_TARGET, 0, FALSE, FALSE},
|
||||
+ {DXGI_FORMAT_R32G32B32A32_TYPELESS, 1, D3D11_BIND_RENDER_TARGET, 0, TRUE, FALSE},
|
||||
+ {DXGI_FORMAT_R32G32B32A32_TYPELESS, 2, D3D11_BIND_RENDER_TARGET, 0, TRUE, FALSE},
|
||||
+ {DXGI_FORMAT_R32G32B32A32_TYPELESS, 9, D3D11_BIND_RENDER_TARGET, 0, TRUE, FALSE},
|
||||
+ {DXGI_FORMAT_R32G32B32A32_TYPELESS, 1, D3D11_BIND_DEPTH_STENCIL, 0, FALSE, FALSE},
|
||||
+ {DXGI_FORMAT_R32G32B32A32_UINT, 1, D3D11_BIND_RENDER_TARGET, 0, TRUE, FALSE},
|
||||
+ {DXGI_FORMAT_R32G32B32A32_SINT, 1, D3D11_BIND_RENDER_TARGET, 0, TRUE, FALSE},
|
||||
+ {DXGI_FORMAT_R32G32B32_TYPELESS, 1, D3D11_BIND_SHADER_RESOURCE, 0, TRUE, FALSE},
|
||||
+ {DXGI_FORMAT_R16G16B16A16_TYPELESS, 1, D3D11_BIND_SHADER_RESOURCE, 0, TRUE, FALSE},
|
||||
+ {DXGI_FORMAT_R16G16B16A16_TYPELESS, 1, D3D11_BIND_RENDER_TARGET, 0, TRUE, FALSE},
|
||||
+ {DXGI_FORMAT_R32G32_TYPELESS, 1, D3D11_BIND_SHADER_RESOURCE, 0, TRUE, FALSE},
|
||||
+ {DXGI_FORMAT_R32G8X24_TYPELESS, 1, D3D11_BIND_DEPTH_STENCIL, 0, TRUE, TRUE},
|
||||
+ {DXGI_FORMAT_R10G10B10A2_TYPELESS, 1, D3D11_BIND_SHADER_RESOURCE, 0, TRUE, FALSE},
|
||||
+ {DXGI_FORMAT_R10G10B10A2_TYPELESS, 1, D3D11_BIND_RENDER_TARGET, 0, TRUE, FALSE},
|
||||
+ {DXGI_FORMAT_R16G16_TYPELESS, 1, D3D11_BIND_SHADER_RESOURCE, 0, TRUE, FALSE},
|
||||
+ {DXGI_FORMAT_R16G16_UNORM, 1, D3D11_BIND_RENDER_TARGET, 0, TRUE, FALSE},
|
||||
+ {DXGI_FORMAT_R16G16_SNORM, 1, D3D11_BIND_RENDER_TARGET, 0, TRUE, FALSE},
|
||||
+ {DXGI_FORMAT_R32_TYPELESS, 0, D3D11_BIND_SHADER_RESOURCE, 0, FALSE, FALSE},
|
||||
+ {DXGI_FORMAT_R32_TYPELESS, 1, D3D11_BIND_SHADER_RESOURCE, 0, TRUE, FALSE},
|
||||
+ {DXGI_FORMAT_R32_TYPELESS, 9, D3D11_BIND_SHADER_RESOURCE, 0, TRUE, FALSE},
|
||||
+ {DXGI_FORMAT_R32_TYPELESS, 9, D3D11_BIND_SHADER_RESOURCE, D3D11_RESOURCE_MISC_TEXTURECUBE,
|
||||
+ FALSE, FALSE},
|
||||
+ {DXGI_FORMAT_R32_TYPELESS, 1, D3D11_BIND_DEPTH_STENCIL, 0, TRUE, FALSE},
|
||||
+ {DXGI_FORMAT_R24G8_TYPELESS, 1, D3D11_BIND_VERTEX_BUFFER, 0, FALSE, TRUE},
|
||||
+ {DXGI_FORMAT_R24G8_TYPELESS, 1, D3D11_BIND_INDEX_BUFFER, 0, FALSE, TRUE},
|
||||
+ {DXGI_FORMAT_R24G8_TYPELESS, 1, D3D11_BIND_CONSTANT_BUFFER, 0, FALSE, TRUE},
|
||||
+ {DXGI_FORMAT_R24G8_TYPELESS, 1, D3D11_BIND_SHADER_RESOURCE, 0, TRUE, FALSE},
|
||||
+ {DXGI_FORMAT_R24G8_TYPELESS, 1, D3D11_BIND_DEPTH_STENCIL, 0, TRUE, FALSE},
|
||||
+ {DXGI_FORMAT_R8G8_TYPELESS, 1, D3D11_BIND_SHADER_RESOURCE, 0, TRUE, FALSE},
|
||||
+ {DXGI_FORMAT_R8G8_TYPELESS, 1, D3D11_BIND_RENDER_TARGET, 0, TRUE, FALSE},
|
||||
+ {DXGI_FORMAT_R8G8_UNORM, 1, D3D11_BIND_RENDER_TARGET, 0, TRUE, FALSE},
|
||||
+ {DXGI_FORMAT_R8G8_SNORM, 1, D3D11_BIND_RENDER_TARGET, 0, TRUE, FALSE},
|
||||
+ {DXGI_FORMAT_R16_TYPELESS, 1, D3D11_BIND_SHADER_RESOURCE, 0, TRUE, FALSE},
|
||||
+ {DXGI_FORMAT_R16_TYPELESS, 1, D3D11_BIND_DEPTH_STENCIL, 0, TRUE, FALSE},
|
||||
+ {DXGI_FORMAT_R16_TYPELESS, 1, D3D11_BIND_RENDER_TARGET, 0, TRUE, FALSE},
|
||||
+ {DXGI_FORMAT_R16_UINT, 1, D3D11_BIND_RENDER_TARGET, 0, TRUE, FALSE},
|
||||
+ {DXGI_FORMAT_R16_SINT, 1, D3D11_BIND_RENDER_TARGET, 0, TRUE, FALSE},
|
||||
+ {DXGI_FORMAT_R8_TYPELESS, 1, D3D11_BIND_SHADER_RESOURCE, 0, TRUE, FALSE},
|
||||
+ {DXGI_FORMAT_R8G8B8A8_UNORM, 1, D3D11_BIND_RENDER_TARGET, 0, TRUE, FALSE},
|
||||
+ {DXGI_FORMAT_R8G8B8A8_UNORM, 1, D3D11_BIND_DEPTH_STENCIL, 0, FALSE, FALSE},
|
||||
+ {DXGI_FORMAT_R8G8B8A8_UINT, 1, D3D11_BIND_RENDER_TARGET, 0, TRUE, FALSE},
|
||||
+ {DXGI_FORMAT_R8G8B8A8_SNORM, 1, D3D11_BIND_RENDER_TARGET, 0, TRUE, FALSE},
|
||||
+ {DXGI_FORMAT_R8G8B8A8_SINT, 1, D3D11_BIND_RENDER_TARGET, 0, TRUE, FALSE},
|
||||
+ {DXGI_FORMAT_D24_UNORM_S8_UINT, 1, D3D11_BIND_RENDER_TARGET, 0, FALSE, FALSE},
|
||||
+ {DXGI_FORMAT_D32_FLOAT, 1, D3D11_BIND_RENDER_TARGET, 0, FALSE, FALSE},
|
||||
+ };
|
||||
+
|
||||
+ if (!(device = create_device(NULL)))
|
||||
+ {
|
||||
+ skip("Failed to create device.\n");
|
||||
+ return;
|
||||
+ }
|
||||
+
|
||||
+ feature_level = ID3D11Device_GetFeatureLevel(device);
|
||||
+
|
||||
+ desc.Width = 512;
|
||||
+ desc.MipLevels = 1;
|
||||
+ desc.ArraySize = 1;
|
||||
+ desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
|
||||
+ desc.Usage = D3D11_USAGE_DEFAULT;
|
||||
+ desc.BindFlags = D3D11_BIND_RENDER_TARGET;
|
||||
+ desc.CPUAccessFlags = 0;
|
||||
+ desc.MiscFlags = 0;
|
||||
+
|
||||
+ hr = ID3D11Device_CreateTexture1D(device, &desc, &data, &texture);
|
||||
+ ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
|
||||
+
|
||||
+ expected_refcount = get_refcount((IUnknown *)device) + 1;
|
||||
+ hr = ID3D11Device_CreateTexture1D(device, &desc, NULL, &texture);
|
||||
+ ok(SUCCEEDED(hr), "Failed to create a 1d texture, hr %#x.\n", hr);
|
||||
+ refcount = get_refcount((IUnknown *)device);
|
||||
+ ok(refcount >= expected_refcount, "Got unexpected refcount %u, expected >= %u.\n", refcount, expected_refcount);
|
||||
+ tmp = NULL;
|
||||
+ expected_refcount = refcount + 1;
|
||||
+ ID3D11Texture1D_GetDevice(texture, &tmp);
|
||||
+ ok(tmp == device, "Got unexpected device %p, expected %p.\n", tmp, device);
|
||||
+ refcount = get_refcount((IUnknown *)device);
|
||||
+ ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount);
|
||||
+ ID3D11Device_Release(tmp);
|
||||
+
|
||||
+ hr = ID3D11Texture1D_QueryInterface(texture, &IID_IDXGISurface, (void **)&surface);
|
||||
+ ok(SUCCEEDED(hr), "Texture should implement IDXGISurface.\n");
|
||||
+ IDXGISurface_Release(surface);
|
||||
+ ID3D11Texture1D_Release(texture);
|
||||
+
|
||||
+ desc.MipLevels = 0;
|
||||
+ expected_refcount = get_refcount((IUnknown *)device) + 1;
|
||||
+ hr = ID3D11Device_CreateTexture1D(device, &desc, NULL, &texture);
|
||||
+ ok(SUCCEEDED(hr), "Failed to create a 1d texture, hr %#x.\n", hr);
|
||||
+ refcount = get_refcount((IUnknown *)device);
|
||||
+ ok(refcount >= expected_refcount, "Got unexpected refcount %u, expected >= %u.\n", refcount, expected_refcount);
|
||||
+ tmp = NULL;
|
||||
+ expected_refcount = refcount + 1;
|
||||
+ ID3D11Texture1D_GetDevice(texture, &tmp);
|
||||
+ ok(tmp == device, "Got unexpected device %p, expected %p.\n", tmp, device);
|
||||
+ refcount = get_refcount((IUnknown *)device);
|
||||
+ ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount);
|
||||
+ ID3D11Device_Release(tmp);
|
||||
+
|
||||
+ ID3D11Texture1D_GetDesc(texture, &desc);
|
||||
+ ok(desc.Width == 512, "Got unexpected Width %u.\n", desc.Width);
|
||||
+ ok(desc.MipLevels == 10, "Got unexpected MipLevels %u.\n", desc.MipLevels);
|
||||
+ ok(desc.ArraySize == 1, "Got unexpected ArraySize %u.\n", desc.ArraySize);
|
||||
+ ok(desc.Format == DXGI_FORMAT_R8G8B8A8_UNORM, "Got unexpected Format %#x.\n", desc.Format);
|
||||
+ ok(desc.Usage == D3D11_USAGE_DEFAULT, "Got unexpected Usage %u.\n", desc.Usage);
|
||||
+ ok(desc.BindFlags == D3D11_BIND_RENDER_TARGET, "Got unexpected BindFlags %#x.\n", desc.BindFlags);
|
||||
+ ok(desc.CPUAccessFlags == 0, "Got unexpected CPUAccessFlags %#x.\n", desc.CPUAccessFlags);
|
||||
+ ok(desc.MiscFlags == 0, "Got unexpected MiscFlags %#x.\n", desc.MiscFlags);
|
||||
+
|
||||
+ hr = ID3D11Texture1D_QueryInterface(texture, &IID_IDXGISurface, (void **)&surface);
|
||||
+ ok(FAILED(hr), "Texture should not implement IDXGISurface.\n");
|
||||
+ ID3D11Texture1D_Release(texture);
|
||||
+
|
||||
+ desc.MipLevels = 1;
|
||||
+ desc.ArraySize = 2;
|
||||
+ hr = ID3D11Device_CreateTexture1D(device, &desc, NULL, &texture);
|
||||
+ ok(SUCCEEDED(hr), "Failed to create a 1d texture, hr %#x.\n", hr);
|
||||
+
|
||||
+ hr = ID3D11Texture1D_QueryInterface(texture, &IID_IDXGISurface, (void **)&surface);
|
||||
+ ok(FAILED(hr), "Texture should not implement IDXGISurface.\n");
|
||||
+ ID3D11Texture1D_Release(texture);
|
||||
+
|
||||
+ for (i = 0; i < sizeof(tests) / sizeof(*tests); ++i)
|
||||
+ {
|
||||
+ HRESULT expected_hr = tests[i].succeeds ? S_OK : E_INVALIDARG;
|
||||
+ BOOL todo = tests[i].todo;
|
||||
+
|
||||
+ if (feature_level < D3D_FEATURE_LEVEL_10_1
|
||||
+ && (tests[i].misc_flags & D3D11_RESOURCE_MISC_TEXTURECUBE)
|
||||
+ && tests[i].array_size > 6)
|
||||
+ {
|
||||
+ expected_hr = E_INVALIDARG;
|
||||
+ todo = TRUE;
|
||||
+ }
|
||||
+
|
||||
+ desc.ArraySize = tests[i].array_size;
|
||||
+ desc.Format = tests[i].format;
|
||||
+ desc.BindFlags = tests[i].bind_flags;
|
||||
+ desc.MiscFlags = tests[i].misc_flags;
|
||||
+ hr = ID3D11Device_CreateTexture1D(device, &desc, NULL, (ID3D11Texture1D **)&texture);
|
||||
+
|
||||
+ todo_wine_if(todo)
|
||||
+ ok(hr == expected_hr, "Test %u: Got unexpected hr %#x.\n", i, hr);
|
||||
+
|
||||
+ if (SUCCEEDED(hr))
|
||||
+ ID3D11Texture1D_Release(texture);
|
||||
+ }
|
||||
+
|
||||
+ refcount = ID3D11Device_Release(device);
|
||||
+ ok(!refcount, "Device has %u references left.\n", refcount);
|
||||
+}
|
||||
+
|
||||
static void test_create_texture2d(void)
|
||||
{
|
||||
ULONG refcount, expected_refcount;
|
||||
@@ -10584,6 +10772,7 @@ START_TEST(d3d11)
|
||||
test_create_device();
|
||||
test_device_interfaces();
|
||||
test_get_immediate_context();
|
||||
+ test_create_texture1d();
|
||||
test_create_texture2d();
|
||||
test_texture2d_interfaces();
|
||||
test_create_texture3d();
|
||||
--
|
||||
2.8.1
|
||||
|
@ -0,0 +1,189 @@
|
||||
From e33bc9f213f628d563433f4dd27ebba9816b6fca Mon Sep 17 00:00:00 2001
|
||||
From: =?UTF-8?q?Michael=20M=C3=BCller?= <michael@fds-team.de>
|
||||
Date: Thu, 25 Aug 2016 19:50:30 +0200
|
||||
Subject: d3d11/tests: Test 1d texture interfaces.
|
||||
|
||||
---
|
||||
dlls/d3d11/tests/d3d11.c | 159 +++++++++++++++++++++++++++++++++++++++++++++++
|
||||
1 file changed, 159 insertions(+)
|
||||
|
||||
diff --git a/dlls/d3d11/tests/d3d11.c b/dlls/d3d11/tests/d3d11.c
|
||||
index ac32a05..c48ff9a 100644
|
||||
--- a/dlls/d3d11/tests/d3d11.c
|
||||
+++ b/dlls/d3d11/tests/d3d11.c
|
||||
@@ -1804,6 +1804,164 @@ static void test_create_texture1d(void)
|
||||
ok(!refcount, "Device has %u references left.\n", refcount);
|
||||
}
|
||||
|
||||
+static void test_texture1d_interfaces(void)
|
||||
+{
|
||||
+ ID3D10Texture1D *d3d10_texture;
|
||||
+ D3D11_TEXTURE1D_DESC desc;
|
||||
+ ID3D11Texture1D *texture;
|
||||
+ IDXGISurface *surface;
|
||||
+ ID3D11Device *device;
|
||||
+ unsigned int i;
|
||||
+ ULONG refcount;
|
||||
+ HRESULT hr;
|
||||
+
|
||||
+ static const struct test
|
||||
+ {
|
||||
+ BOOL implements_d3d10_interfaces;
|
||||
+ UINT bind_flags;
|
||||
+ UINT misc_flags;
|
||||
+ UINT expected_bind_flags;
|
||||
+ UINT expected_misc_flags;
|
||||
+ }
|
||||
+ desc_conversion_tests[] =
|
||||
+ {
|
||||
+ {
|
||||
+ TRUE,
|
||||
+ D3D11_BIND_SHADER_RESOURCE, 0,
|
||||
+ D3D10_BIND_SHADER_RESOURCE, 0
|
||||
+ },
|
||||
+ {
|
||||
+ TRUE,
|
||||
+ D3D11_BIND_UNORDERED_ACCESS, 0,
|
||||
+ D3D11_BIND_UNORDERED_ACCESS, 0
|
||||
+ },
|
||||
+ {
|
||||
+ FALSE,
|
||||
+ 0, D3D11_RESOURCE_MISC_RESOURCE_CLAMP,
|
||||
+ 0, 0
|
||||
+ },
|
||||
+ {
|
||||
+ TRUE,
|
||||
+ 0, D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX,
|
||||
+ 0, D3D10_RESOURCE_MISC_SHARED_KEYEDMUTEX
|
||||
+ },
|
||||
+ /* Fails on WARP, needs to be verified using real hardware
|
||||
+ {
|
||||
+ TRUE,
|
||||
+ 0, D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX | D3D11_RESOURCE_MISC_SHARED_NTHANDLE,
|
||||
+ 0, D3D10_RESOURCE_MISC_SHARED_KEYEDMUTEX
|
||||
+ },
|
||||
+ */
|
||||
+ };
|
||||
+
|
||||
+ if (!(device = create_device(NULL)))
|
||||
+ {
|
||||
+ skip("Failed to create ID3D11Device, skipping tests.\n");
|
||||
+ return;
|
||||
+ }
|
||||
+
|
||||
+ desc.Width = 512;
|
||||
+ desc.MipLevels = 0;
|
||||
+ desc.ArraySize = 1;
|
||||
+ desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
|
||||
+ desc.Usage = D3D11_USAGE_DEFAULT;
|
||||
+ desc.BindFlags = D3D11_BIND_RENDER_TARGET;
|
||||
+ desc.CPUAccessFlags = 0;
|
||||
+ desc.MiscFlags = 0;
|
||||
+
|
||||
+ hr = ID3D11Device_CreateTexture1D(device, &desc, NULL, &texture);
|
||||
+ ok(SUCCEEDED(hr), "Failed to create a 2d texture, hr %#x.\n", hr);
|
||||
+
|
||||
+ hr = ID3D11Texture1D_QueryInterface(texture, &IID_IDXGISurface, (void **)&surface);
|
||||
+ ok(hr == E_NOINTERFACE, "Texture should not implement IDXGISurface.\n");
|
||||
+
|
||||
+ hr = ID3D11Texture1D_QueryInterface(texture, &IID_ID3D10Texture1D, (void **)&d3d10_texture);
|
||||
+ ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */,
|
||||
+ "Texture should implement ID3D10Texture1D.\n");
|
||||
+ if (SUCCEEDED(hr)) ID3D10Texture1D_Release(d3d10_texture);
|
||||
+ ID3D11Texture1D_Release(texture);
|
||||
+
|
||||
+ if (FAILED(hr))
|
||||
+ {
|
||||
+ win_skip("2D textures do not implement ID3D10Texture1D, skipping tests.\n");
|
||||
+ ID3D11Device_Release(device);
|
||||
+ return;
|
||||
+ }
|
||||
+
|
||||
+ for (i = 0; i < sizeof(desc_conversion_tests) / sizeof(*desc_conversion_tests); ++i)
|
||||
+ {
|
||||
+ const struct test *current = &desc_conversion_tests[i];
|
||||
+ D3D10_TEXTURE1D_DESC d3d10_desc;
|
||||
+ ID3D10Device *d3d10_device;
|
||||
+
|
||||
+ desc.Width = 512;
|
||||
+ desc.MipLevels = 1;
|
||||
+ desc.ArraySize = 1;
|
||||
+ desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
|
||||
+ desc.Usage = D3D11_USAGE_DEFAULT;
|
||||
+ desc.BindFlags = current->bind_flags;
|
||||
+ desc.CPUAccessFlags = 0;
|
||||
+ desc.MiscFlags = current->misc_flags;
|
||||
+
|
||||
+ hr = ID3D11Device_CreateTexture1D(device, &desc, NULL, &texture);
|
||||
+ /* Shared resources are not supported by REF and WARP devices. */
|
||||
+ ok(SUCCEEDED(hr) || broken(hr == E_OUTOFMEMORY),
|
||||
+ "Test %u: Failed to create a 1d texture, hr %#x.\n", i, hr);
|
||||
+ if (FAILED(hr))
|
||||
+ {
|
||||
+ win_skip("Failed to create ID3D11Texture1D, skipping test %u.\n", i);
|
||||
+ continue;
|
||||
+ }
|
||||
+
|
||||
+ hr = ID3D11Texture1D_QueryInterface(texture, &IID_IDXGISurface, (void **)&surface);
|
||||
+ ok(SUCCEEDED(hr), "Test %u: Texture should implement IDXGISurface.\n", i);
|
||||
+ IDXGISurface_Release(surface);
|
||||
+
|
||||
+ hr = ID3D11Texture1D_QueryInterface(texture, &IID_ID3D10Texture1D, (void **)&d3d10_texture);
|
||||
+ ID3D11Texture1D_Release(texture);
|
||||
+
|
||||
+ if (current->implements_d3d10_interfaces)
|
||||
+ {
|
||||
+ ok(SUCCEEDED(hr), "Test %u: Texture should implement ID3D10Texture1D.\n", i);
|
||||
+ }
|
||||
+ else
|
||||
+ {
|
||||
+ todo_wine ok(hr == E_NOINTERFACE, "Test %u: Texture should not implement ID3D10Texture1D.\n", i);
|
||||
+ if (SUCCEEDED(hr)) ID3D10Texture1D_Release(d3d10_texture);
|
||||
+ continue;
|
||||
+ }
|
||||
+
|
||||
+ ID3D10Texture1D_GetDesc(d3d10_texture, &d3d10_desc);
|
||||
+
|
||||
+ ok(d3d10_desc.Width == desc.Width,
|
||||
+ "Test %u: Got unexpected Width %u.\n", i, d3d10_desc.Width);
|
||||
+ ok(d3d10_desc.MipLevels == desc.MipLevels,
|
||||
+ "Test %u: Got unexpected MipLevels %u.\n", i, d3d10_desc.MipLevels);
|
||||
+ ok(d3d10_desc.ArraySize == desc.ArraySize,
|
||||
+ "Test %u: Got unexpected ArraySize %u.\n", i, d3d10_desc.ArraySize);
|
||||
+ ok(d3d10_desc.Format == desc.Format,
|
||||
+ "Test %u: Got unexpected Format %u.\n", i, d3d10_desc.Format);
|
||||
+ ok(d3d10_desc.Usage == (D3D10_USAGE)desc.Usage,
|
||||
+ "Test %u: Got unexpected Usage %u.\n", i, d3d10_desc.Usage);
|
||||
+ ok(d3d10_desc.BindFlags == current->expected_bind_flags,
|
||||
+ "Test %u: Got unexpected BindFlags %#x.\n", i, d3d10_desc.BindFlags);
|
||||
+ ok(d3d10_desc.CPUAccessFlags == desc.CPUAccessFlags,
|
||||
+ "Test %u: Got unexpected CPUAccessFlags %#x.\n", i, d3d10_desc.CPUAccessFlags);
|
||||
+ ok(d3d10_desc.MiscFlags == current->expected_misc_flags,
|
||||
+ "Test %u: Got unexpected MiscFlags %#x.\n", i, d3d10_desc.MiscFlags);
|
||||
+
|
||||
+ d3d10_device = (ID3D10Device *)0xdeadbeef;
|
||||
+ ID3D10Texture1D_GetDevice(d3d10_texture, &d3d10_device);
|
||||
+ todo_wine ok(!d3d10_device, "Test %u: Got unexpected device pointer %p, expected NULL.\n", i, d3d10_device);
|
||||
+ if (d3d10_device) ID3D10Device_Release(d3d10_device);
|
||||
+
|
||||
+ ID3D10Texture1D_Release(d3d10_texture);
|
||||
+ }
|
||||
+
|
||||
+ refcount = ID3D11Device_Release(device);
|
||||
+ ok(!refcount, "Device has %u references left.\n", refcount);
|
||||
+}
|
||||
+
|
||||
static void test_create_texture2d(void)
|
||||
{
|
||||
ULONG refcount, expected_refcount;
|
||||
@@ -10773,6 +10931,7 @@ START_TEST(d3d11)
|
||||
test_device_interfaces();
|
||||
test_get_immediate_context();
|
||||
test_create_texture1d();
|
||||
+ test_texture1d_interfaces();
|
||||
test_create_texture2d();
|
||||
test_texture2d_interfaces();
|
||||
test_create_texture3d();
|
||||
--
|
||||
2.8.1
|
||||
|
@ -0,0 +1,93 @@
|
||||
From d36a6643bbb79dcea3bc39391dc4a129bd940f31 Mon Sep 17 00:00:00 2001
|
||||
From: =?UTF-8?q?Michael=20M=C3=BCller?= <michael@fds-team.de>
|
||||
Date: Thu, 25 Aug 2016 19:52:23 +0200
|
||||
Subject: d3d11/tests: Test the creation of 1d render buffers in
|
||||
test_create_rendertarget_view.
|
||||
|
||||
---
|
||||
dlls/d3d11/tests/d3d11.c | 41 ++++++++++++++++++++++++++++++++++++++++-
|
||||
1 file changed, 40 insertions(+), 1 deletion(-)
|
||||
|
||||
diff --git a/dlls/d3d11/tests/d3d11.c b/dlls/d3d11/tests/d3d11.c
|
||||
index c48ff9a..ec5c296 100644
|
||||
--- a/dlls/d3d11/tests/d3d11.c
|
||||
+++ b/dlls/d3d11/tests/d3d11.c
|
||||
@@ -3190,6 +3190,7 @@ static void test_create_rendertarget_view(void)
|
||||
D3D11_RENDER_TARGET_VIEW_DESC rtv_desc;
|
||||
D3D11_TEXTURE3D_DESC texture3d_desc;
|
||||
D3D11_TEXTURE2D_DESC texture2d_desc;
|
||||
+ D3D11_TEXTURE1D_DESC texture1d_desc;
|
||||
D3D11_SUBRESOURCE_DATA data = {0};
|
||||
ULONG refcount, expected_refcount;
|
||||
D3D11_BUFFER_DESC buffer_desc;
|
||||
@@ -3197,6 +3198,7 @@ static void test_create_rendertarget_view(void)
|
||||
ID3D11Device *device, *tmp;
|
||||
ID3D11Texture3D *texture3d;
|
||||
ID3D11Texture2D *texture2d;
|
||||
+ ID3D11Texture1D *texture1d;
|
||||
ID3D11Resource *texture;
|
||||
ID3D11Buffer *buffer;
|
||||
IUnknown *iface;
|
||||
@@ -3227,6 +3229,23 @@ static void test_create_rendertarget_view(void)
|
||||
}
|
||||
tests[] =
|
||||
{
|
||||
+ {{ 1, 1, RGBA8_UNORM}, {0}, {RGBA8_UNORM, TEX_1D, 0}},
|
||||
+ {{10, 1, RGBA8_UNORM}, {0}, {RGBA8_UNORM, TEX_1D, 0}},
|
||||
+ {{10, 1, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_1D, 0}, {RGBA8_UNORM, TEX_1D, 0}},
|
||||
+ {{10, 1, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_1D, 1}, {RGBA8_UNORM, TEX_1D, 1}},
|
||||
+ {{10, 1, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_1D, 9}, {RGBA8_UNORM, TEX_1D, 9}},
|
||||
+ {{ 1, 1, RGBA8_TL}, {RGBA8_UNORM, TEX_1D, 0}, {RGBA8_UNORM, TEX_1D, 0}},
|
||||
+ {{10, 1, RGBA8_TL}, {RGBA8_UNORM, TEX_1D, 0}, {RGBA8_UNORM, TEX_1D, 0}},
|
||||
+ {{ 1, 4, RGBA8_UNORM}, {0}, {RGBA8_UNORM, TEX_1D_ARRAY, 0, 0, 4}},
|
||||
+ {{10, 4, RGBA8_UNORM}, {0}, {RGBA8_UNORM, TEX_1D_ARRAY, 0, 0, 4}},
|
||||
+ {{10, 4, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_1D_ARRAY, 0, 0, ~0u}, {RGBA8_UNORM, TEX_1D_ARRAY, 0, 0, 4}},
|
||||
+ {{10, 4, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_1D_ARRAY, 1, 0, ~0u}, {RGBA8_UNORM, TEX_1D_ARRAY, 1, 0, 4}},
|
||||
+ {{10, 4, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_1D_ARRAY, 3, 0, ~0u}, {RGBA8_UNORM, TEX_1D_ARRAY, 3, 0, 4}},
|
||||
+ {{10, 4, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_1D_ARRAY, 5, 0, ~0u}, {RGBA8_UNORM, TEX_1D_ARRAY, 5, 0, 4}},
|
||||
+ {{10, 4, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_1D_ARRAY, 9, 0, ~0u}, {RGBA8_UNORM, TEX_1D_ARRAY, 9, 0, 4}},
|
||||
+ {{10, 4, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_1D_ARRAY, 0, 1, ~0u}, {RGBA8_UNORM, TEX_1D_ARRAY, 0, 1, 3}},
|
||||
+ {{10, 4, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_1D_ARRAY, 0, 2, ~0u}, {RGBA8_UNORM, TEX_1D_ARRAY, 0, 2, 2}},
|
||||
+ {{10, 4, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_1D_ARRAY, 0, 3, ~0u}, {RGBA8_UNORM, TEX_1D_ARRAY, 0, 3, 1}},
|
||||
{{ 1, 1, RGBA8_UNORM}, {0}, {RGBA8_UNORM, TEX_2D, 0}},
|
||||
{{10, 1, RGBA8_UNORM}, {0}, {RGBA8_UNORM, TEX_2D, 0}},
|
||||
{{10, 1, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_2D, 0}, {RGBA8_UNORM, TEX_2D, 0}},
|
||||
@@ -3388,6 +3407,12 @@ static void test_create_rendertarget_view(void)
|
||||
ID3D11RenderTargetView_Release(rtview);
|
||||
ID3D11Buffer_Release(buffer);
|
||||
|
||||
+ texture1d_desc.Width = 512;
|
||||
+ texture1d_desc.Usage = D3D11_USAGE_DEFAULT;
|
||||
+ texture1d_desc.BindFlags = D3D11_BIND_RENDER_TARGET;
|
||||
+ texture1d_desc.CPUAccessFlags = 0;
|
||||
+ texture1d_desc.MiscFlags = 0;
|
||||
+
|
||||
texture2d_desc.Width = 512;
|
||||
texture2d_desc.Height = 512;
|
||||
texture2d_desc.SampleDesc.Count = 1;
|
||||
@@ -3408,7 +3433,21 @@ static void test_create_rendertarget_view(void)
|
||||
{
|
||||
D3D11_RENDER_TARGET_VIEW_DESC *current_desc;
|
||||
|
||||
- if (tests[i].expected_rtv_desc.dimension != D3D11_RTV_DIMENSION_TEXTURE3D)
|
||||
+ if (tests[i].expected_rtv_desc.dimension == D3D11_RTV_DIMENSION_TEXTURE1D ||
|
||||
+ tests[i].expected_rtv_desc.dimension == D3D11_RTV_DIMENSION_TEXTURE1DARRAY)
|
||||
+ {
|
||||
+ texture1d_desc.MipLevels = tests[i].texture.miplevel_count;
|
||||
+ texture1d_desc.ArraySize = tests[i].texture.depth_or_array_size;
|
||||
+ texture1d_desc.Format = tests[i].texture.format;
|
||||
+
|
||||
+ hr = ID3D11Device_CreateTexture1D(device, &texture1d_desc, NULL, &texture1d);
|
||||
+ ok(SUCCEEDED(hr), "Test %u: Failed to create 2d texture, hr %#x.\n", i, hr);
|
||||
+ texture = (ID3D11Resource *)texture1d;
|
||||
+ }
|
||||
+ else if (tests[i].expected_rtv_desc.dimension == D3D11_RTV_DIMENSION_TEXTURE2D ||
|
||||
+ tests[i].expected_rtv_desc.dimension == D3D11_RTV_DIMENSION_TEXTURE2DARRAY ||
|
||||
+ tests[i].expected_rtv_desc.dimension == D3D11_RTV_DIMENSION_TEXTURE2DMS ||
|
||||
+ tests[i].expected_rtv_desc.dimension == D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY)
|
||||
{
|
||||
texture2d_desc.MipLevels = tests[i].texture.miplevel_count;
|
||||
texture2d_desc.ArraySize = tests[i].texture.depth_or_array_size;
|
||||
--
|
||||
2.8.1
|
||||
|
@ -0,0 +1,93 @@
|
||||
From 0fb8cdfad5e55e814f6cb7c61935dc5e25cfd132 Mon Sep 17 00:00:00 2001
|
||||
From: =?UTF-8?q?Michael=20M=C3=BCller?= <michael@fds-team.de>
|
||||
Date: Thu, 25 Aug 2016 19:54:13 +0200
|
||||
Subject: d3d11/tests: Test the creation of 1d shader resource views in
|
||||
test_create_shader_resource_view.
|
||||
|
||||
---
|
||||
dlls/d3d11/tests/d3d11.c | 41 ++++++++++++++++++++++++++++++++++++++++-
|
||||
1 file changed, 40 insertions(+), 1 deletion(-)
|
||||
|
||||
diff --git a/dlls/d3d11/tests/d3d11.c b/dlls/d3d11/tests/d3d11.c
|
||||
index ec5c296..0dd286d 100644
|
||||
--- a/dlls/d3d11/tests/d3d11.c
|
||||
+++ b/dlls/d3d11/tests/d3d11.c
|
||||
@@ -3536,6 +3536,7 @@ static void test_create_shader_resource_view(void)
|
||||
D3D11_SHADER_RESOURCE_VIEW_DESC srv_desc;
|
||||
D3D11_TEXTURE3D_DESC texture3d_desc;
|
||||
D3D11_TEXTURE2D_DESC texture2d_desc;
|
||||
+ D3D11_TEXTURE1D_DESC texture1d_desc;
|
||||
ULONG refcount, expected_refcount;
|
||||
ID3D11ShaderResourceView *srview;
|
||||
D3D_FEATURE_LEVEL feature_level;
|
||||
@@ -3543,6 +3544,7 @@ static void test_create_shader_resource_view(void)
|
||||
ID3D11Device *device, *tmp;
|
||||
ID3D11Texture3D *texture3d;
|
||||
ID3D11Texture2D *texture2d;
|
||||
+ ID3D11Texture1D *texture1d;
|
||||
ID3D11Resource *texture;
|
||||
ID3D11Buffer *buffer;
|
||||
IUnknown *iface;
|
||||
@@ -3575,6 +3577,21 @@ static void test_create_shader_resource_view(void)
|
||||
}
|
||||
tests[] =
|
||||
{
|
||||
+ {{10, 1, RGBA8_UNORM}, {0}, {RGBA8_UNORM, TEX_1D, 0, 10}},
|
||||
+ {{10, 1, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_1D, 0, ~0u}, {RGBA8_UNORM, TEX_1D, 0, 10}},
|
||||
+ {{10, 1, RGBA8_UNORM}, {RGBA8_UNORM, TEX_1D, 0, ~0u}, {RGBA8_UNORM, TEX_1D, 0, 10}},
|
||||
+ {{10, 1, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_1D, 0, 10}, {RGBA8_UNORM, TEX_1D, 0, 10}},
|
||||
+ {{ 1, 1, RGBA8_TL}, {RGBA8_UNORM, TEX_1D, 0, ~0u}, {RGBA8_UNORM, TEX_1D, 0, 1}},
|
||||
+ {{10, 1, RGBA8_TL}, {RGBA8_UNORM, TEX_1D, 0, ~0u}, {RGBA8_UNORM, TEX_1D, 0, 10}},
|
||||
+ {{10, 4, RGBA8_UNORM}, {0}, {RGBA8_UNORM, TEX_1D_ARRAY, 0, 10, 0, 4}},
|
||||
+ {{10, 4, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_1D_ARRAY, 0, ~0u, 0, ~0u}, {RGBA8_UNORM, TEX_1D_ARRAY, 0, 10, 0, 4}},
|
||||
+ {{10, 4, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_1D_ARRAY, 1, ~0u, 0, ~0u}, {RGBA8_UNORM, TEX_1D_ARRAY, 1, 9, 0, 4}},
|
||||
+ {{10, 4, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_1D_ARRAY, 3, ~0u, 0, ~0u}, {RGBA8_UNORM, TEX_1D_ARRAY, 3, 7, 0, 4}},
|
||||
+ {{10, 4, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_1D_ARRAY, 5, ~0u, 0, ~0u}, {RGBA8_UNORM, TEX_1D_ARRAY, 5, 5, 0, 4}},
|
||||
+ {{10, 4, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_1D_ARRAY, 9, ~0u, 0, ~0u}, {RGBA8_UNORM, TEX_1D_ARRAY, 9, 1, 0, 4}},
|
||||
+ {{10, 4, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_1D_ARRAY, 0, ~0u, 1, ~0u}, {RGBA8_UNORM, TEX_1D_ARRAY, 0, 10, 1, 3}},
|
||||
+ {{10, 4, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_1D_ARRAY, 0, ~0u, 2, ~0u}, {RGBA8_UNORM, TEX_1D_ARRAY, 0, 10, 2, 2}},
|
||||
+ {{10, 4, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_1D_ARRAY, 0, ~0u, 3, ~0u}, {RGBA8_UNORM, TEX_1D_ARRAY, 0, 10, 3, 1}},
|
||||
{{10, 1, RGBA8_UNORM}, {0}, {RGBA8_UNORM, TEX_2D, 0, 10}},
|
||||
{{10, 1, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_2D, 0, ~0u}, {RGBA8_UNORM, TEX_2D, 0, 10}},
|
||||
{{10, 1, RGBA8_UNORM}, {RGBA8_UNORM, TEX_2D, 0, ~0u}, {RGBA8_UNORM, TEX_2D, 0, 10}},
|
||||
@@ -3769,6 +3786,12 @@ static void test_create_shader_resource_view(void)
|
||||
skip("Structured buffers require feature level 11_0.\n");
|
||||
}
|
||||
|
||||
+ texture1d_desc.Width = 512;
|
||||
+ texture1d_desc.Usage = D3D11_USAGE_DEFAULT;
|
||||
+ texture1d_desc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
|
||||
+ texture1d_desc.CPUAccessFlags = 0;
|
||||
+ texture1d_desc.MiscFlags = 0;
|
||||
+
|
||||
texture2d_desc.Width = 512;
|
||||
texture2d_desc.Height = 512;
|
||||
texture2d_desc.SampleDesc.Count = 1;
|
||||
@@ -3788,7 +3811,23 @@ static void test_create_shader_resource_view(void)
|
||||
{
|
||||
D3D11_SHADER_RESOURCE_VIEW_DESC *current_desc;
|
||||
|
||||
- if (tests[i].expected_srv_desc.dimension != D3D11_SRV_DIMENSION_TEXTURE3D)
|
||||
+ if (tests[i].expected_srv_desc.dimension == D3D11_SRV_DIMENSION_TEXTURE1D ||
|
||||
+ tests[i].expected_srv_desc.dimension == D3D11_SRV_DIMENSION_TEXTURE1DARRAY)
|
||||
+ {
|
||||
+ texture1d_desc.MipLevels = tests[i].texture.miplevel_count;
|
||||
+ texture1d_desc.ArraySize = tests[i].texture.depth_or_array_size;
|
||||
+ texture1d_desc.Format = tests[i].texture.format;
|
||||
+
|
||||
+ hr = ID3D11Device_CreateTexture1D(device, &texture1d_desc, NULL, &texture1d);
|
||||
+ ok(SUCCEEDED(hr), "Test %u: Failed to create 1d texture, hr %#x.\n", i, hr);
|
||||
+ texture = (ID3D11Resource *)texture1d;
|
||||
+ }
|
||||
+ else if (tests[i].expected_srv_desc.dimension == D3D11_SRV_DIMENSION_TEXTURE2D ||
|
||||
+ tests[i].expected_srv_desc.dimension == D3D11_SRV_DIMENSION_TEXTURE2DARRAY ||
|
||||
+ tests[i].expected_srv_desc.dimension == D3D11_SRV_DIMENSION_TEXTURE2DMS ||
|
||||
+ tests[i].expected_srv_desc.dimension == D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY ||
|
||||
+ tests[i].expected_srv_desc.dimension == D3D11_SRV_DIMENSION_TEXTURECUBE ||
|
||||
+ tests[i].expected_srv_desc.dimension == D3D11_SRV_DIMENSION_TEXTURECUBEARRAY)
|
||||
{
|
||||
texture2d_desc.MipLevels = tests[i].texture.miplevel_count;
|
||||
texture2d_desc.ArraySize = tests[i].texture.depth_or_array_size;
|
||||
--
|
||||
2.8.1
|
||||
|
@ -0,0 +1,242 @@
|
||||
From 6a2fdc55c5d480b3bd0a26d3aaed1b31e4a7f8bb Mon Sep 17 00:00:00 2001
|
||||
From: =?UTF-8?q?Michael=20M=C3=BCller?= <michael@fds-team.de>
|
||||
Date: Thu, 25 Aug 2016 20:06:28 +0200
|
||||
Subject: d3d11/tests: Prepare test_texture for non 2d textures.
|
||||
|
||||
---
|
||||
dlls/d3d11/tests/d3d11.c | 131 +++++++++++++++++++++++++++++------------------
|
||||
1 file changed, 81 insertions(+), 50 deletions(-)
|
||||
|
||||
diff --git a/dlls/d3d11/tests/d3d11.c b/dlls/d3d11/tests/d3d11.c
|
||||
index 0dd286d..7768cdb 100644
|
||||
--- a/dlls/d3d11/tests/d3d11.c
|
||||
+++ b/dlls/d3d11/tests/d3d11.c
|
||||
@@ -5671,6 +5671,7 @@ static void test_texture(void)
|
||||
};
|
||||
struct texture
|
||||
{
|
||||
+ UINT dimension;
|
||||
UINT width;
|
||||
UINT height;
|
||||
UINT miplevel_count;
|
||||
@@ -5682,7 +5683,7 @@ static void test_texture(void)
|
||||
D3D11_SHADER_RESOURCE_VIEW_DESC srv_desc;
|
||||
struct d3d11_test_context test_context;
|
||||
const struct texture *current_texture;
|
||||
- D3D11_TEXTURE2D_DESC texture_desc;
|
||||
+ D3D11_TEXTURE2D_DESC texture2d_desc;
|
||||
D3D11_SAMPLER_DESC sampler_desc;
|
||||
const struct shader *current_ps;
|
||||
D3D_FEATURE_LEVEL feature_level;
|
||||
@@ -5690,7 +5691,7 @@ static void test_texture(void)
|
||||
ID3D11DeviceContext *context;
|
||||
ID3D11SamplerState *sampler;
|
||||
struct resource_readback rb;
|
||||
- ID3D11Texture2D *texture;
|
||||
+ ID3D11Resource *texture;
|
||||
struct vec4 ps_constant;
|
||||
ID3D11PixelShader *ps;
|
||||
ID3D11Device *device;
|
||||
@@ -6030,6 +6031,7 @@ static void test_texture(void)
|
||||
};
|
||||
static const struct texture rgba_texture =
|
||||
{
|
||||
+ D3D11_RESOURCE_DIMENSION_TEXTURE2D,
|
||||
4, 4, 3, 1, DXGI_FORMAT_R8G8B8A8_UNORM,
|
||||
{
|
||||
{rgba_level_0, 4 * sizeof(*rgba_level_0), 0},
|
||||
@@ -6037,33 +6039,51 @@ static void test_texture(void)
|
||||
{rgba_level_2, sizeof(*rgba_level_2), 0},
|
||||
}
|
||||
};
|
||||
- static const struct texture srgb_texture = {4, 4, 1, 1, DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
|
||||
- {{srgb_data, 4 * sizeof(*srgb_data)}}};
|
||||
- static const struct texture srgb_typeless = {4, 4, 1, 1, DXGI_FORMAT_R8G8B8A8_TYPELESS,
|
||||
- {{srgb_data, 4 * sizeof(*srgb_data)}}};
|
||||
- static const struct texture a8_texture = {4, 4, 1, 1, DXGI_FORMAT_A8_UNORM,
|
||||
- {{a8_data, 4 * sizeof(*a8_data)}}};
|
||||
- static const struct texture bc1_texture = {8, 8, 1, 1, DXGI_FORMAT_BC1_UNORM, {{bc1_data, 2 * 8}}};
|
||||
- static const struct texture bc2_texture = {8, 8, 1, 1, DXGI_FORMAT_BC2_UNORM, {{bc2_data, 2 * 16}}};
|
||||
- static const struct texture bc3_texture = {8, 8, 1, 1, DXGI_FORMAT_BC3_UNORM, {{bc3_data, 2 * 16}}};
|
||||
- static const struct texture bc4_texture = {8, 8, 1, 1, DXGI_FORMAT_BC4_UNORM, {{bc4_data, 2 * 8}}};
|
||||
- static const struct texture bc5_texture = {8, 8, 1, 1, DXGI_FORMAT_BC5_UNORM, {{bc5_data, 2 * 16}}};
|
||||
- static const struct texture bc6h_u_texture = {8, 8, 1, 1, DXGI_FORMAT_BC6H_UF16, {{bc6h_u_data, 2 * 16}}};
|
||||
- static const struct texture bc6h_s_texture = {8, 8, 1, 1, DXGI_FORMAT_BC6H_SF16, {{bc6h_s_data, 2 * 16}}};
|
||||
- static const struct texture bc7_texture = {8, 8, 1, 1, DXGI_FORMAT_BC7_UNORM, {{bc7_data, 2 * 16}}};
|
||||
- static const struct texture bc1_texture_srgb = {8, 8, 1, 1, DXGI_FORMAT_BC1_UNORM_SRGB, {{bc1_data, 2 * 8}}};
|
||||
- static const struct texture bc2_texture_srgb = {8, 8, 1, 1, DXGI_FORMAT_BC2_UNORM_SRGB, {{bc2_data, 2 * 16}}};
|
||||
- static const struct texture bc3_texture_srgb = {8, 8, 1, 1, DXGI_FORMAT_BC3_UNORM_SRGB, {{bc3_data, 2 * 16}}};
|
||||
- static const struct texture bc7_texture_srgb = {8, 8, 1, 1, DXGI_FORMAT_BC7_UNORM_SRGB, {{bc7_data, 2 * 16}}};
|
||||
- static const struct texture bc1_typeless = {8, 8, 1, 1, DXGI_FORMAT_BC1_TYPELESS, {{bc1_data, 2 * 8}}};
|
||||
- static const struct texture bc2_typeless = {8, 8, 1, 1, DXGI_FORMAT_BC2_TYPELESS, {{bc2_data, 2 * 16}}};
|
||||
- static const struct texture bc3_typeless = {8, 8, 1, 1, DXGI_FORMAT_BC3_TYPELESS, {{bc3_data, 2 * 16}}};
|
||||
- static const struct texture sint8_texture = {4, 4, 1, 1, DXGI_FORMAT_R8G8B8A8_SINT,
|
||||
+ static const struct texture srgb_texture = {D3D11_RESOURCE_DIMENSION_TEXTURE2D,
|
||||
+ 4, 4, 1, 1, DXGI_FORMAT_R8G8B8A8_UNORM_SRGB, {{srgb_data, 4 * sizeof(*srgb_data)}}};
|
||||
+ static const struct texture srgb_typeless = {D3D11_RESOURCE_DIMENSION_TEXTURE2D,
|
||||
+ 4, 4, 1, 1, DXGI_FORMAT_R8G8B8A8_TYPELESS, {{srgb_data, 4 * sizeof(*srgb_data)}}};
|
||||
+ static const struct texture a8_texture = {D3D11_RESOURCE_DIMENSION_TEXTURE2D,
|
||||
+ 4, 4, 1, 1, DXGI_FORMAT_A8_UNORM, {{a8_data, 4 * sizeof(*a8_data)}}};
|
||||
+ static const struct texture bc1_texture = {D3D11_RESOURCE_DIMENSION_TEXTURE2D,
|
||||
+ 8, 8, 1, 1, DXGI_FORMAT_BC1_UNORM, {{bc1_data, 2 * 8}}};
|
||||
+ static const struct texture bc2_texture = {D3D11_RESOURCE_DIMENSION_TEXTURE2D,
|
||||
+ 8, 8, 1, 1, DXGI_FORMAT_BC2_UNORM, {{bc2_data, 2 * 16}}};
|
||||
+ static const struct texture bc3_texture = {D3D11_RESOURCE_DIMENSION_TEXTURE2D,
|
||||
+ 8, 8, 1, 1, DXGI_FORMAT_BC3_UNORM, {{bc3_data, 2 * 16}}};
|
||||
+ static const struct texture bc4_texture = {D3D11_RESOURCE_DIMENSION_TEXTURE2D,
|
||||
+ 8, 8, 1, 1, DXGI_FORMAT_BC4_UNORM, {{bc4_data, 2 * 8}}};
|
||||
+ static const struct texture bc5_texture = {D3D11_RESOURCE_DIMENSION_TEXTURE2D,
|
||||
+ 8, 8, 1, 1, DXGI_FORMAT_BC5_UNORM, {{bc5_data, 2 * 16}}};
|
||||
+ static const struct texture bc6h_u_texture = {D3D11_RESOURCE_DIMENSION_TEXTURE2D,
|
||||
+ 8, 8, 1, 1, DXGI_FORMAT_BC6H_UF16, {{bc6h_u_data, 2 * 16}}};
|
||||
+ static const struct texture bc6h_s_texture = {D3D11_RESOURCE_DIMENSION_TEXTURE2D,
|
||||
+ 8, 8, 1, 1, DXGI_FORMAT_BC6H_SF16, {{bc6h_s_data, 2 * 16}}};
|
||||
+ static const struct texture bc7_texture = {D3D11_RESOURCE_DIMENSION_TEXTURE2D,
|
||||
+ 8, 8, 1, 1, DXGI_FORMAT_BC7_UNORM, {{bc7_data, 2 * 16}}};
|
||||
+ static const struct texture bc1_texture_srgb = {D3D11_RESOURCE_DIMENSION_TEXTURE2D,
|
||||
+ 8, 8, 1, 1, DXGI_FORMAT_BC1_UNORM_SRGB, {{bc1_data, 2 * 8}}};
|
||||
+ static const struct texture bc2_texture_srgb = {D3D11_RESOURCE_DIMENSION_TEXTURE2D,
|
||||
+ 8, 8, 1, 1, DXGI_FORMAT_BC2_UNORM_SRGB, {{bc2_data, 2 * 16}}};
|
||||
+ static const struct texture bc3_texture_srgb = {D3D11_RESOURCE_DIMENSION_TEXTURE2D,
|
||||
+ 8, 8, 1, 1, DXGI_FORMAT_BC3_UNORM_SRGB, {{bc3_data, 2 * 16}}};
|
||||
+ static const struct texture bc7_texture_srgb = {D3D11_RESOURCE_DIMENSION_TEXTURE2D,
|
||||
+ 8, 8, 1, 1, DXGI_FORMAT_BC7_UNORM_SRGB, {{bc7_data, 2 * 16}}};
|
||||
+ static const struct texture bc1_typeless = {D3D11_RESOURCE_DIMENSION_TEXTURE2D,
|
||||
+ 8, 8, 1, 1, DXGI_FORMAT_BC1_TYPELESS, {{bc1_data, 2 * 8}}};
|
||||
+ static const struct texture bc2_typeless = {D3D11_RESOURCE_DIMENSION_TEXTURE2D,
|
||||
+ 8, 8, 1, 1, DXGI_FORMAT_BC2_TYPELESS, {{bc2_data, 2 * 16}}};
|
||||
+ static const struct texture bc3_typeless = {D3D11_RESOURCE_DIMENSION_TEXTURE2D,
|
||||
+ 8, 8, 1, 1, DXGI_FORMAT_BC3_TYPELESS, {{bc3_data, 2 * 16}}};
|
||||
+ static const struct texture sint8_texture = {D3D11_RESOURCE_DIMENSION_TEXTURE2D,
|
||||
+ 4, 4, 1, 1, DXGI_FORMAT_R8G8B8A8_SINT,
|
||||
{{rgba_level_0, 4 * sizeof(*rgba_level_0)}}};
|
||||
- static const struct texture uint8_texture = {4, 4, 1, 1, DXGI_FORMAT_R8G8B8A8_UINT,
|
||||
+ static const struct texture uint8_texture = {D3D11_RESOURCE_DIMENSION_TEXTURE2D,
|
||||
+ 4, 4, 1, 1, DXGI_FORMAT_R8G8B8A8_UINT,
|
||||
{{rgba_level_0, 4 * sizeof(*rgba_level_0)}}};
|
||||
static const struct texture array_2d_texture =
|
||||
{
|
||||
+ D3D11_RESOURCE_DIMENSION_TEXTURE2D,
|
||||
4, 4, 1, 3, DXGI_FORMAT_R8G8B8A8_UNORM,
|
||||
{
|
||||
{red_data, 6 * sizeof(*red_data)},
|
||||
@@ -6338,12 +6358,12 @@ static void test_texture(void)
|
||||
|
||||
ID3D11DeviceContext_PSSetConstantBuffers(context, 0, 1, &cb);
|
||||
|
||||
- texture_desc.SampleDesc.Count = 1;
|
||||
- texture_desc.SampleDesc.Quality = 0;
|
||||
- texture_desc.Usage = D3D11_USAGE_DEFAULT;
|
||||
- texture_desc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
|
||||
- texture_desc.CPUAccessFlags = 0;
|
||||
- texture_desc.MiscFlags = 0;
|
||||
+ texture2d_desc.SampleDesc.Count = 1;
|
||||
+ texture2d_desc.SampleDesc.Quality = 0;
|
||||
+ texture2d_desc.Usage = D3D11_USAGE_DEFAULT;
|
||||
+ texture2d_desc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
|
||||
+ texture2d_desc.CPUAccessFlags = 0;
|
||||
+ texture2d_desc.MiscFlags = 0;
|
||||
|
||||
sampler_desc.Filter = D3D11_FILTER_MIN_MAG_MIP_POINT;
|
||||
sampler_desc.AddressU = D3D11_TEXTURE_ADDRESS_CLAMP;
|
||||
@@ -6401,7 +6421,7 @@ static void test_texture(void)
|
||||
if (current_texture != test->texture)
|
||||
{
|
||||
if (texture)
|
||||
- ID3D11Texture2D_Release(texture);
|
||||
+ ID3D11Resource_Release(texture);
|
||||
if (srv)
|
||||
ID3D11ShaderResourceView_Release(srv);
|
||||
|
||||
@@ -6409,16 +6429,23 @@ static void test_texture(void)
|
||||
|
||||
if (current_texture)
|
||||
{
|
||||
- texture_desc.Width = current_texture->width;
|
||||
- texture_desc.Height = current_texture->height;
|
||||
- texture_desc.MipLevels = current_texture->miplevel_count;
|
||||
- texture_desc.ArraySize = current_texture->array_size;
|
||||
- texture_desc.Format = current_texture->format;
|
||||
+ if (current_texture->dimension == D3D11_RESOURCE_DIMENSION_TEXTURE2D)
|
||||
+ {
|
||||
+ ID3D11Texture2D *texture2d;
|
||||
+
|
||||
+ texture2d_desc.Width = current_texture->width;
|
||||
+ texture2d_desc.Height = current_texture->height;
|
||||
+ texture2d_desc.MipLevels = current_texture->miplevel_count;
|
||||
+ texture2d_desc.ArraySize = current_texture->array_size;
|
||||
+ texture2d_desc.Format = current_texture->format;
|
||||
+
|
||||
+ hr = ID3D11Device_CreateTexture2D(device, &texture2d_desc, current_texture->data, &texture2d);
|
||||
+ ok(SUCCEEDED(hr), "Test %u: Failed to create 2d texture, hr %#x.\n", i, hr);
|
||||
+ texture = (ID3D11Resource *)texture2d;
|
||||
+ }
|
||||
|
||||
- hr = ID3D11Device_CreateTexture2D(device, &texture_desc, current_texture->data, &texture);
|
||||
- ok(SUCCEEDED(hr), "Test %u: Failed to create 2d texture, hr %#x.\n", i, hr);
|
||||
|
||||
- hr = ID3D11Device_CreateShaderResourceView(device, (ID3D11Resource *)texture, NULL, &srv);
|
||||
+ hr = ID3D11Device_CreateShaderResourceView(device, texture, NULL, &srv);
|
||||
ok(SUCCEEDED(hr), "Test %u: Failed to create shader resource view, hr %#x.\n", i, hr);
|
||||
}
|
||||
else
|
||||
@@ -6472,7 +6499,7 @@ static void test_texture(void)
|
||||
ID3D11ShaderResourceView_Release(srv);
|
||||
ID3D11SamplerState_Release(sampler);
|
||||
if (texture)
|
||||
- ID3D11Texture2D_Release(texture);
|
||||
+ ID3D11Resource_Release(texture);
|
||||
ID3D11PixelShader_Release(ps);
|
||||
|
||||
if (is_warp_device(device) && feature_level < D3D_FEATURE_LEVEL_10_1)
|
||||
@@ -6517,26 +6544,30 @@ static void test_texture(void)
|
||||
|
||||
if (current_texture != test->texture)
|
||||
{
|
||||
+ ID3D11Texture2D *texture2d;
|
||||
+
|
||||
if (texture)
|
||||
- ID3D11Texture2D_Release(texture);
|
||||
+ ID3D11Resource_Release(texture);
|
||||
|
||||
current_texture = test->texture;
|
||||
|
||||
- texture_desc.Width = current_texture->width;
|
||||
- texture_desc.Height = current_texture->height;
|
||||
- texture_desc.MipLevels = current_texture->miplevel_count;
|
||||
- texture_desc.ArraySize = current_texture->array_size;
|
||||
- texture_desc.Format = current_texture->format;
|
||||
+ texture2d_desc.Width = current_texture->width;
|
||||
+ texture2d_desc.Height = current_texture->height;
|
||||
+ texture2d_desc.MipLevels = current_texture->miplevel_count;
|
||||
+ texture2d_desc.ArraySize = current_texture->array_size;
|
||||
+ texture2d_desc.Format = current_texture->format;
|
||||
|
||||
- hr = ID3D11Device_CreateTexture2D(device, &texture_desc, current_texture->data, &texture);
|
||||
+ hr = ID3D11Device_CreateTexture2D(device, &texture2d_desc, current_texture->data, &texture2d);
|
||||
ok(SUCCEEDED(hr), "Test %u: Failed to create 2d texture, hr %#x.\n", i, hr);
|
||||
+
|
||||
+ texture = (ID3D11Resource *)texture2d;
|
||||
}
|
||||
|
||||
if (srv)
|
||||
ID3D11ShaderResourceView_Release(srv);
|
||||
|
||||
get_srv_desc(&srv_desc, &test->srv_desc);
|
||||
- hr = ID3D11Device_CreateShaderResourceView(device, (ID3D11Resource *)texture, &srv_desc, &srv);
|
||||
+ hr = ID3D11Device_CreateShaderResourceView(device, texture, &srv_desc, &srv);
|
||||
ok(SUCCEEDED(hr), "Test %u: Failed to create shader resource view, hr %#x.\n", i, hr);
|
||||
|
||||
ID3D11DeviceContext_PSSetShaderResources(context, 0, 1, &srv);
|
||||
@@ -6561,7 +6592,7 @@ static void test_texture(void)
|
||||
release_resource_readback(&rb);
|
||||
}
|
||||
ID3D11PixelShader_Release(ps);
|
||||
- ID3D11Texture2D_Release(texture);
|
||||
+ ID3D11Resource_Release(texture);
|
||||
ID3D11ShaderResourceView_Release(srv);
|
||||
ID3D11SamplerState_Release(sampler);
|
||||
|
||||
--
|
||||
2.8.1
|
||||
|
@ -0,0 +1,72 @@
|
||||
From f37e1685852b44f4ecb3a6d20a1aa54adfeb2c6d Mon Sep 17 00:00:00 2001
|
||||
From: =?UTF-8?q?Michael=20M=C3=BCller?= <michael@fds-team.de>
|
||||
Date: Thu, 25 Aug 2016 20:08:56 +0200
|
||||
Subject: d3d11/tests: Prepare test_texture for 1d textures.
|
||||
|
||||
---
|
||||
dlls/d3d11/tests/d3d11.c | 24 +++++++++++++++++++++++-
|
||||
1 file changed, 23 insertions(+), 1 deletion(-)
|
||||
|
||||
diff --git a/dlls/d3d11/tests/d3d11.c b/dlls/d3d11/tests/d3d11.c
|
||||
index 7768cdb..50dc3b9 100644
|
||||
--- a/dlls/d3d11/tests/d3d11.c
|
||||
+++ b/dlls/d3d11/tests/d3d11.c
|
||||
@@ -5684,6 +5684,7 @@ static void test_texture(void)
|
||||
struct d3d11_test_context test_context;
|
||||
const struct texture *current_texture;
|
||||
D3D11_TEXTURE2D_DESC texture2d_desc;
|
||||
+ D3D11_TEXTURE1D_DESC texture1d_desc;
|
||||
D3D11_SAMPLER_DESC sampler_desc;
|
||||
const struct shader *current_ps;
|
||||
D3D_FEATURE_LEVEL feature_level;
|
||||
@@ -6365,6 +6366,11 @@ static void test_texture(void)
|
||||
texture2d_desc.CPUAccessFlags = 0;
|
||||
texture2d_desc.MiscFlags = 0;
|
||||
|
||||
+ texture1d_desc.Usage = D3D11_USAGE_DEFAULT;
|
||||
+ texture1d_desc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
|
||||
+ texture1d_desc.CPUAccessFlags = 0;
|
||||
+ texture1d_desc.MiscFlags = 0;
|
||||
+
|
||||
sampler_desc.Filter = D3D11_FILTER_MIN_MAG_MIP_POINT;
|
||||
sampler_desc.AddressU = D3D11_TEXTURE_ADDRESS_CLAMP;
|
||||
sampler_desc.AddressV = D3D11_TEXTURE_ADDRESS_CLAMP;
|
||||
@@ -6443,7 +6449,19 @@ static void test_texture(void)
|
||||
ok(SUCCEEDED(hr), "Test %u: Failed to create 2d texture, hr %#x.\n", i, hr);
|
||||
texture = (ID3D11Resource *)texture2d;
|
||||
}
|
||||
+ else if (current_texture->dimension == D3D11_RESOURCE_DIMENSION_TEXTURE1D)
|
||||
+ {
|
||||
+ ID3D11Texture1D *texture1d;
|
||||
|
||||
+ texture1d_desc.Width = current_texture->width;
|
||||
+ texture1d_desc.MipLevels = current_texture->miplevel_count;
|
||||
+ texture1d_desc.ArraySize = current_texture->array_size;
|
||||
+ texture1d_desc.Format = current_texture->format;
|
||||
+
|
||||
+ hr = ID3D11Device_CreateTexture1D(device, &texture1d_desc, current_texture->data, &texture1d);
|
||||
+ ok(SUCCEEDED(hr), "Test %u: Failed to create 2d texture, hr %#x.\n", i, hr);
|
||||
+ texture = (ID3D11Resource *)texture1d;
|
||||
+ }
|
||||
|
||||
hr = ID3D11Device_CreateShaderResourceView(device, texture, NULL, &srv);
|
||||
ok(SUCCEEDED(hr), "Test %u: Failed to create shader resource view, hr %#x.\n", i, hr);
|
||||
@@ -6486,10 +6504,14 @@ static void test_texture(void)
|
||||
get_texture_readback(test_context.backbuffer, 0, &rb);
|
||||
for (y = 0; y < 4; ++y)
|
||||
{
|
||||
+ int row = y;
|
||||
+ if (test->texture && test->texture->dimension == D3D11_RESOURCE_DIMENSION_TEXTURE1D)
|
||||
+ row = 0;
|
||||
+
|
||||
for (x = 0; x < 4; ++x)
|
||||
{
|
||||
color = get_readback_color(&rb, 80 + x * 160, 60 + y * 120);
|
||||
- ok(compare_color(color, test->expected_colors[y * 4 + x], 2),
|
||||
+ ok(compare_color(color, test->expected_colors[row * 4 + x], 2),
|
||||
"Test %u: Got unexpected color 0x%08x at (%u, %u).\n", i, color, x, y);
|
||||
}
|
||||
}
|
||||
--
|
||||
2.8.1
|
||||
|
@ -0,0 +1,176 @@
|
||||
From 90cf55bb0be99d5e1244e4c5ec2ff0b7aecb39ef Mon Sep 17 00:00:00 2001
|
||||
From: =?UTF-8?q?Michael=20M=C3=BCller?= <michael@fds-team.de>
|
||||
Date: Thu, 25 Aug 2016 20:15:54 +0200
|
||||
Subject: d3d11/tests: Add some basic 1d texture tests in test_texture.
|
||||
|
||||
---
|
||||
dlls/d3d11/tests/d3d11.c | 109 +++++++++++++++++++++++++++++++++++++++++++++++
|
||||
1 file changed, 109 insertions(+)
|
||||
|
||||
diff --git a/dlls/d3d11/tests/d3d11.c b/dlls/d3d11/tests/d3d11.c
|
||||
index 50dc3b9..f5279ea 100644
|
||||
--- a/dlls/d3d11/tests/d3d11.c
|
||||
+++ b/dlls/d3d11/tests/d3d11.c
|
||||
@@ -5732,6 +5732,37 @@ static void test_texture(void)
|
||||
0x00000000, 0x00100e46, 0x00000000, 0x0700002d, 0x001020f2, 0x00000000, 0x00100e46, 0x00000000,
|
||||
0x00107e46, 0x00000000, 0x0100003e,
|
||||
};
|
||||
+ static const DWORD ps_ld_1d_code[] =
|
||||
+ {
|
||||
+#if 0
|
||||
+ Texture1D t;
|
||||
+
|
||||
+ float miplevel;
|
||||
+
|
||||
+ float4 main(float4 position : SV_POSITION) : SV_TARGET
|
||||
+ {
|
||||
+ float2 p;
|
||||
+ t.GetDimensions(miplevel, p.x, p.y);
|
||||
+ p.y = miplevel;
|
||||
+ p *= float2(position.x / 640.0f, 1.0f);
|
||||
+ return t.Load(int2(p));
|
||||
+ }
|
||||
+#endif
|
||||
+ 0x43425844, 0x7b0c6359, 0x598178f6, 0xef2ddbdb, 0x88fc794c, 0x00000001, 0x000001ac, 0x00000003,
|
||||
+ 0x0000002c, 0x00000060, 0x00000094, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, 0x00000020,
|
||||
+ 0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000010f, 0x505f5653, 0x5449534f, 0x004e4f49,
|
||||
+ 0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003,
|
||||
+ 0x00000000, 0x0000000f, 0x545f5653, 0x45475241, 0xabab0054, 0x52444853, 0x00000110, 0x00000040,
|
||||
+ 0x00000044, 0x04000059, 0x00208e46, 0x00000000, 0x00000001, 0x04001058, 0x00107000, 0x00000000,
|
||||
+ 0x00005555, 0x04002064, 0x00101012, 0x00000000, 0x00000001, 0x03000065, 0x001020f2, 0x00000000,
|
||||
+ 0x02000068, 0x00000001, 0x0600001c, 0x00100012, 0x00000000, 0x0020800a, 0x00000000, 0x00000000,
|
||||
+ 0x0700003d, 0x001000f2, 0x00000000, 0x0010000a, 0x00000000, 0x00107e46, 0x00000000, 0x07000038,
|
||||
+ 0x00100012, 0x00000000, 0x0010000a, 0x00000000, 0x0010100a, 0x00000000, 0x06000036, 0x001000e2,
|
||||
+ 0x00000000, 0x00208006, 0x00000000, 0x00000000, 0x0a000038, 0x001000f2, 0x00000000, 0x00100e46,
|
||||
+ 0x00000000, 0x00004002, 0x3acccccd, 0x3f800000, 0x3f800000, 0x3f800000, 0x0500001b, 0x001000f2,
|
||||
+ 0x00000000, 0x00100e46, 0x00000000, 0x0700002d, 0x001020f2, 0x00000000, 0x00100e46, 0x00000000,
|
||||
+ 0x00107e46, 0x00000000, 0x0100003e,
|
||||
+ };
|
||||
static const DWORD ps_ld_sint8_code[] =
|
||||
{
|
||||
#if 0
|
||||
@@ -5916,13 +5947,46 @@ static void test_texture(void)
|
||||
0x0020800a, 0x00000000, 0x00000000, 0x09000045, 0x001020f2, 0x00000000, 0x00100246, 0x00000000,
|
||||
0x00107e46, 0x00000000, 0x00106000, 0x00000000, 0x0100003e,
|
||||
};
|
||||
+ static const DWORD ps_sample_1d_array_code[] =
|
||||
+ {
|
||||
+#if 0
|
||||
+ Texture1DArray t;
|
||||
+ SamplerState s;
|
||||
+
|
||||
+ float layer;
|
||||
+
|
||||
+ float4 main(float4 position : SV_POSITION) : SV_TARGET
|
||||
+ {
|
||||
+ float2 d;
|
||||
+ float2 p = float2(position.x / 640.0f, 1.0f);
|
||||
+ t.GetDimensions(d.x, d.y);
|
||||
+ d.y = layer;
|
||||
+ return t.Sample(s, p * d);
|
||||
+ }
|
||||
+#endif
|
||||
+ 0x43425844, 0xea01b174, 0x353dc8ae, 0x8723fd43, 0x7c530e08, 0x00000001, 0x00000188, 0x00000003,
|
||||
+ 0x0000002c, 0x00000060, 0x00000094, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, 0x00000020,
|
||||
+ 0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000010f, 0x505f5653, 0x5449534f, 0x004e4f49,
|
||||
+ 0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003,
|
||||
+ 0x00000000, 0x0000000f, 0x545f5653, 0x45475241, 0xabab0054, 0x52444853, 0x000000ec, 0x00000040,
|
||||
+ 0x0000003b, 0x04000059, 0x00208e46, 0x00000000, 0x00000001, 0x0300005a, 0x00106000, 0x00000000,
|
||||
+ 0x04003858, 0x00107000, 0x00000000, 0x00005555, 0x04002064, 0x00101012, 0x00000000, 0x00000001,
|
||||
+ 0x03000065, 0x001020f2, 0x00000000, 0x02000068, 0x00000001, 0x0700003d, 0x001000f2, 0x00000000,
|
||||
+ 0x00004001, 0x00000000, 0x00107e46, 0x00000000, 0x07000038, 0x00100022, 0x00000000, 0x0010100a,
|
||||
+ 0x00000000, 0x00004001, 0x3acccccd, 0x07000038, 0x00100012, 0x00000000, 0x0010000a, 0x00000000,
|
||||
+ 0x0010001a, 0x00000000, 0x06000036, 0x00100022, 0x00000000, 0x0020800a, 0x00000000, 0x00000000,
|
||||
+ 0x09000045, 0x001020f2, 0x00000000, 0x00100046, 0x00000000, 0x00107e46, 0x00000000, 0x00106000,
|
||||
+ 0x00000000, 0x0100003e,
|
||||
+ };
|
||||
static const struct shader ps_ld = {ps_ld_code, sizeof(ps_ld_code)};
|
||||
+ static const struct shader ps_ld_1d = {ps_ld_1d_code, sizeof(ps_ld_1d_code)};
|
||||
static const struct shader ps_ld_sint8 = {ps_ld_sint8_code, sizeof(ps_ld_sint8_code)};
|
||||
static const struct shader ps_ld_uint8 = {ps_ld_uint8_code, sizeof(ps_ld_uint8_code)};
|
||||
static const struct shader ps_sample = {ps_sample_code, sizeof(ps_sample_code)};
|
||||
static const struct shader ps_sample_b = {ps_sample_b_code, sizeof(ps_sample_b_code)};
|
||||
static const struct shader ps_sample_l = {ps_sample_l_code, sizeof(ps_sample_l_code)};
|
||||
static const struct shader ps_sample_2d_array = {ps_sample_2d_array_code, sizeof(ps_sample_2d_array_code)};
|
||||
+ static const struct shader ps_sample_1d_array = {ps_sample_1d_array_code, sizeof(ps_sample_1d_array_code)};
|
||||
static const DWORD red_data[] =
|
||||
{
|
||||
0xff0000ff, 0xff0000ff, 0xff0000ff, 0xff0000ff, 0x00000000, 0x00000000,
|
||||
@@ -6040,8 +6104,20 @@ static void test_texture(void)
|
||||
{rgba_level_2, sizeof(*rgba_level_2), 0},
|
||||
}
|
||||
};
|
||||
+ static const struct texture rgba_texture_1d =
|
||||
+ {
|
||||
+ D3D11_RESOURCE_DIMENSION_TEXTURE1D,
|
||||
+ 4, 1, 3, 1, DXGI_FORMAT_R8G8B8A8_UNORM,
|
||||
+ {
|
||||
+ {rgba_level_0, 0, 0},
|
||||
+ {rgba_level_1, 0, 0},
|
||||
+ {rgba_level_2, 0, 0},
|
||||
+ }
|
||||
+ };
|
||||
static const struct texture srgb_texture = {D3D11_RESOURCE_DIMENSION_TEXTURE2D,
|
||||
4, 4, 1, 1, DXGI_FORMAT_R8G8B8A8_UNORM_SRGB, {{srgb_data, 4 * sizeof(*srgb_data)}}};
|
||||
+ static const struct texture srgb_texture_1d = {D3D11_RESOURCE_DIMENSION_TEXTURE1D,
|
||||
+ 4, 1, 1, 1, DXGI_FORMAT_R8G8B8A8_UNORM_SRGB, {{srgb_data, 0}}};
|
||||
static const struct texture srgb_typeless = {D3D11_RESOURCE_DIMENSION_TEXTURE2D,
|
||||
4, 4, 1, 1, DXGI_FORMAT_R8G8B8A8_TYPELESS, {{srgb_data, 4 * sizeof(*srgb_data)}}};
|
||||
static const struct texture a8_texture = {D3D11_RESOURCE_DIMENSION_TEXTURE2D,
|
||||
@@ -6092,6 +6168,16 @@ static void test_texture(void)
|
||||
{blue_data, 5 * sizeof(*blue_data)},
|
||||
}
|
||||
};
|
||||
+ static const struct texture array_1d_texture =
|
||||
+ {
|
||||
+ D3D11_RESOURCE_DIMENSION_TEXTURE1D,
|
||||
+ 4, 1, 1, 3, DXGI_FORMAT_R8G8B8A8_UNORM,
|
||||
+ {
|
||||
+ {red_data, 0},
|
||||
+ {green_data, 0},
|
||||
+ {blue_data, 0},
|
||||
+ }
|
||||
+ };
|
||||
static const DWORD red_colors[] =
|
||||
{
|
||||
0xff0000ff, 0xff0000ff, 0xff0000ff, 0xff0000ff,
|
||||
@@ -6195,6 +6281,11 @@ static void test_texture(void)
|
||||
#define POINT D3D11_FILTER_MIN_MAG_MIP_POINT
|
||||
#define POINT_LINEAR D3D11_FILTER_MIN_MAG_POINT_MIP_LINEAR
|
||||
#define MIP_MAX D3D11_FLOAT32_MAX
|
||||
+ {&ps_ld_1d, &rgba_texture_1d, POINT, 0.0f, 0.0f, 0.0f, 0.0f, rgba_level_0},
|
||||
+ {&ps_ld_1d, &rgba_texture_1d, POINT, 0.0f, 0.0f, 0.0f, 1.0f, level_1_colors},
|
||||
+ {&ps_ld_1d, &rgba_texture_1d, POINT, 0.0f, 0.0f, 0.0f, 2.0f, level_2_colors},
|
||||
+ {&ps_ld_1d, &rgba_texture_1d, POINT, 0.0f, 0.0f, 0.0f, 3.0f, zero_colors},
|
||||
+ {&ps_ld_1d, &srgb_texture_1d, POINT, 0.0f, 0.0f, 0.0f, 0.0f, srgb_colors},
|
||||
{&ps_ld, &rgba_texture, POINT, 0.0f, 0.0f, 0.0f, 0.0f, rgba_level_0},
|
||||
{&ps_ld, &rgba_texture, POINT, 0.0f, 0.0f, 0.0f, 1.0f, level_1_colors},
|
||||
{&ps_ld, &rgba_texture, POINT, 0.0f, 0.0f, 0.0f, 2.0f, level_2_colors},
|
||||
@@ -6280,6 +6371,24 @@ static void test_texture(void)
|
||||
{&ps_sample_l, NULL, POINT, 2.0f, 2.0f, 0.0f, 1.0f, zero_colors},
|
||||
{&ps_sample_l, NULL, POINT, 2.0f, 2.0f, MIP_MAX, 0.0f, zero_colors},
|
||||
{&ps_sample_l, NULL, POINT, 2.0f, 2.0f, MIP_MAX, 1.0f, zero_colors},
|
||||
+ {&ps_sample_1d_array, &array_1d_texture, POINT, 0.0f, 0.0f, MIP_MAX, -9.0f, red_colors},
|
||||
+ {&ps_sample_1d_array, &array_1d_texture, POINT, 0.0f, 0.0f, MIP_MAX, -1.0f, red_colors},
|
||||
+ {&ps_sample_1d_array, &array_1d_texture, POINT, 0.0f, 0.0f, MIP_MAX, 0.0f, red_colors},
|
||||
+ {&ps_sample_1d_array, &array_1d_texture, POINT, 0.0f, 0.0f, MIP_MAX, 0.4f, red_colors},
|
||||
+ {&ps_sample_1d_array, &array_1d_texture, POINT, 0.0f, 0.0f, MIP_MAX, 0.5f, red_colors},
|
||||
+ {&ps_sample_1d_array, &array_1d_texture, POINT, 0.0f, 0.0f, MIP_MAX, 1.0f, green_data},
|
||||
+ {&ps_sample_1d_array, &array_1d_texture, POINT, 0.0f, 0.0f, MIP_MAX, 1.4f, green_data},
|
||||
+ {&ps_sample_1d_array, &array_1d_texture, POINT, 0.0f, 0.0f, MIP_MAX, 2.0f, blue_colors},
|
||||
+ {&ps_sample_1d_array, &array_1d_texture, POINT, 0.0f, 0.0f, MIP_MAX, 2.1f, blue_colors},
|
||||
+ {&ps_sample_1d_array, &array_1d_texture, POINT, 0.0f, 0.0f, MIP_MAX, 3.0f, blue_colors},
|
||||
+ {&ps_sample_1d_array, &array_1d_texture, POINT, 0.0f, 0.0f, MIP_MAX, 3.1f, blue_colors},
|
||||
+ {&ps_sample_1d_array, &array_1d_texture, POINT, 0.0f, 0.0f, MIP_MAX, 9.0f, blue_colors},
|
||||
+ {&ps_sample_1d_array, NULL, POINT, 0.0f, 0.0f, 0.0f, 0.0f, zero_colors},
|
||||
+ {&ps_sample_1d_array, NULL, POINT, 0.0f, 0.0f, 0.0f, 1.0f, zero_colors},
|
||||
+ {&ps_sample_1d_array, NULL, POINT, 0.0f, 0.0f, 0.0f, 2.0f, zero_colors},
|
||||
+ {&ps_sample_1d_array, NULL, POINT, 0.0f, 0.0f, MIP_MAX, 0.0f, zero_colors},
|
||||
+ {&ps_sample_1d_array, NULL, POINT, 0.0f, 0.0f, MIP_MAX, 1.0f, zero_colors},
|
||||
+ {&ps_sample_1d_array, NULL, POINT, 0.0f, 0.0f, MIP_MAX, 2.0f, zero_colors},
|
||||
{&ps_sample_2d_array, &array_2d_texture, POINT, 0.0f, 0.0f, MIP_MAX, -9.0f, red_colors},
|
||||
{&ps_sample_2d_array, &array_2d_texture, POINT, 0.0f, 0.0f, MIP_MAX, -1.0f, red_colors},
|
||||
{&ps_sample_2d_array, &array_2d_texture, POINT, 0.0f, 0.0f, MIP_MAX, 0.0f, red_colors},
|
||||
--
|
||||
2.8.1
|
||||
|
2
patches/d3d11-ID3D11Texture1D/definition
Normal file
2
patches/d3d11-ID3D11Texture1D/definition
Normal file
@ -0,0 +1,2 @@
|
||||
Depends: wined3d-1DTextures
|
||||
Fixes: [40976] Implement support for ID3D11Texture1D
|
@ -105,6 +105,7 @@ patch_enable_all ()
|
||||
enable_crypt32_CryptUnprotectMemory="$1"
|
||||
enable_d2d1_Tests="$1"
|
||||
enable_d3d10_1_Forwards="$1"
|
||||
enable_d3d11_ID3D11Texture1D="$1"
|
||||
enable_d3d9_DesktopWindow="$1"
|
||||
enable_d3d9_Surface_Refcount="$1"
|
||||
enable_d3d9_Tests="$1"
|
||||
@ -361,6 +362,7 @@ patch_enable_all ()
|
||||
enable_winecfg_Libraries="$1"
|
||||
enable_winecfg_Staging="$1"
|
||||
enable_winecfg_Unmounted_Devices="$1"
|
||||
enable_wined3d_1DTextures="$1"
|
||||
enable_wined3d_Accounting="$1"
|
||||
enable_wined3d_CSMT_Helper="$1"
|
||||
enable_wined3d_CSMT_Main="$1"
|
||||
@ -491,6 +493,9 @@ patch_enable ()
|
||||
d3d10_1-Forwards)
|
||||
enable_d3d10_1_Forwards="$2"
|
||||
;;
|
||||
d3d11-ID3D11Texture1D)
|
||||
enable_d3d11_ID3D11Texture1D="$2"
|
||||
;;
|
||||
d3d9-DesktopWindow)
|
||||
enable_d3d9_DesktopWindow="$2"
|
||||
;;
|
||||
@ -1259,6 +1264,9 @@ patch_enable ()
|
||||
winecfg-Unmounted_Devices)
|
||||
enable_winecfg_Unmounted_Devices="$2"
|
||||
;;
|
||||
wined3d-1DTextures)
|
||||
enable_wined3d_1DTextures="$2"
|
||||
;;
|
||||
wined3d-Accounting)
|
||||
enable_wined3d_Accounting="$2"
|
||||
;;
|
||||
@ -1996,6 +2004,9 @@ if test "$enable_wined3d_CSMT_Helper" -eq 1; then
|
||||
if test "$enable_ntdll_DllRedirects" -gt 1; then
|
||||
abort "Patchset ntdll-DllRedirects disabled, but wined3d-CSMT_Helper depends on that."
|
||||
fi
|
||||
if test "$enable_wined3d_1DTextures" -gt 1; then
|
||||
abort "Patchset wined3d-1DTextures disabled, but wined3d-CSMT_Helper depends on that."
|
||||
fi
|
||||
if test "$enable_wined3d_Accounting" -gt 1; then
|
||||
abort "Patchset wined3d-Accounting disabled, but wined3d-CSMT_Helper depends on that."
|
||||
fi
|
||||
@ -2010,6 +2021,7 @@ if test "$enable_wined3d_CSMT_Helper" -eq 1; then
|
||||
fi
|
||||
enable_makedep_PARENTSPEC=1
|
||||
enable_ntdll_DllRedirects=1
|
||||
enable_wined3d_1DTextures=1
|
||||
enable_wined3d_Accounting=1
|
||||
enable_wined3d_DXTn=1
|
||||
enable_wined3d_QUERY_Stubs=1
|
||||
@ -2299,6 +2311,13 @@ if test "$enable_d3dx9_36_CloneEffect" -eq 1; then
|
||||
enable_d3dx9_25_ID3DXEffect=1
|
||||
fi
|
||||
|
||||
if test "$enable_d3d11_ID3D11Texture1D" -eq 1; then
|
||||
if test "$enable_wined3d_1DTextures" -gt 1; then
|
||||
abort "Patchset wined3d-1DTextures disabled, but d3d11-ID3D11Texture1D depends on that."
|
||||
fi
|
||||
enable_wined3d_1DTextures=1
|
||||
fi
|
||||
|
||||
if test "$enable_api_ms_win_Stub_DLLs" -eq 1; then
|
||||
if test "$enable_combase_RoApi" -gt 1; then
|
||||
abort "Patchset combase-RoApi disabled, but api-ms-win-Stub_DLLs depends on that."
|
||||
@ -2884,6 +2903,107 @@ if test "$enable_d3d10_1_Forwards" -eq 1; then
|
||||
) >> "$patchlist"
|
||||
fi
|
||||
|
||||
# Patchset wined3d-1DTextures
|
||||
# |
|
||||
# | Modified files:
|
||||
# | * dlls/wined3d/context.c, dlls/wined3d/device.c, dlls/wined3d/glsl_shader.c, dlls/wined3d/resource.c,
|
||||
# | dlls/wined3d/texture.c, dlls/wined3d/utils.c, dlls/wined3d/view.c, dlls/wined3d/wined3d_private.h,
|
||||
# | include/wine/wined3d.h
|
||||
# |
|
||||
if test "$enable_wined3d_1DTextures" -eq 1; then
|
||||
patch_apply wined3d-1DTextures/0001-wined3d-Create-dummy-1d-textures.patch
|
||||
patch_apply wined3d-1DTextures/0002-wined3d-Add-1d-texture-resource-type.patch
|
||||
patch_apply wined3d-1DTextures/0003-wined3d-Add-is_power_of_two-helper-function.patch
|
||||
patch_apply wined3d-1DTextures/0004-wined3d-Create-dummy-1d-textures-and-surfaces.patch
|
||||
patch_apply wined3d-1DTextures/0005-wined3d-Implement-preparation-for-1d-textures.patch
|
||||
patch_apply wined3d-1DTextures/0006-wined3d-Implement-uploading-for-1d-textures.patch
|
||||
patch_apply wined3d-1DTextures/0007-wined3d-Implement-loading-from-system-memory-and-buf.patch
|
||||
patch_apply wined3d-1DTextures/0008-wined3d-Implement-downloading-from-s-rgb-1d-textures.patch
|
||||
patch_apply wined3d-1DTextures/0009-wined3d-Implement-converting-between-s-rgb-1d-textur.patch
|
||||
patch_apply wined3d-1DTextures/0010-wined3d-Check-for-1d-textures-in-wined3d_texture_upd.patch
|
||||
patch_apply wined3d-1DTextures/0011-wined3d-Check-if-1d-teture-is-still-in-use-before-re.patch
|
||||
patch_apply wined3d-1DTextures/0012-wined3d-Generate-glsl-samplers-for-1d-texture-arrays.patch
|
||||
patch_apply wined3d-1DTextures/0013-wined3d-Add-support-for-1d-textures-in-context_attac.patch
|
||||
patch_apply wined3d-1DTextures/0014-wined3d-Handle-1d-textures-in-texture_activate_dimen.patch
|
||||
patch_apply wined3d-1DTextures/0015-wined3d-Allow-creation-of-1d-shader-views.patch
|
||||
(
|
||||
echo '+ { "Michael Müller", "wined3d: Create dummy 1d textures.", 1 },';
|
||||
echo '+ { "Michael Müller", "wined3d: Add 1d texture resource type.", 1 },';
|
||||
echo '+ { "Michael Müller", "wined3d: Add is_power_of_two helper function.", 1 },';
|
||||
echo '+ { "Michael Müller", "wined3d: Create dummy 1d textures and surfaces.", 1 },';
|
||||
echo '+ { "Michael Müller", "wined3d: Implement preparation for 1d textures.", 1 },';
|
||||
echo '+ { "Michael Müller", "wined3d: Implement uploading for 1d textures.", 1 },';
|
||||
echo '+ { "Michael Müller", "wined3d: Implement loading from system memory and buffers to (s)rgb 1d textures.", 1 },';
|
||||
echo '+ { "Michael Müller", "wined3d: Implement downloading from (s)rgb 1d textures to system memory.", 1 },';
|
||||
echo '+ { "Michael Müller", "wined3d: Implement converting between (s)rgb 1d textures.", 1 },';
|
||||
echo '+ { "Michael Müller", "wined3d: Check for 1d textures in wined3d_texture_update_desc.", 1 },';
|
||||
echo '+ { "Michael Müller", "wined3d: Check if 1d teture is still in use before releasing.", 1 },';
|
||||
echo '+ { "Michael Müller", "wined3d: Generate glsl samplers for 1d texture arrays.", 1 },';
|
||||
echo '+ { "Michael Müller", "wined3d: Add support for 1d textures in context_attach_gl_texture_fbo.", 1 },';
|
||||
echo '+ { "Michael Müller", "wined3d: Handle 1d textures in texture_activate_dimensions.", 1 },';
|
||||
echo '+ { "Michael Müller", "wined3d: Allow creation of 1d shader views.", 1 },';
|
||||
) >> "$patchlist"
|
||||
fi
|
||||
|
||||
# Patchset d3d11-ID3D11Texture1D
|
||||
# |
|
||||
# | This patchset has the following (direct or indirect) dependencies:
|
||||
# | * wined3d-1DTextures
|
||||
# |
|
||||
# | This patchset fixes the following Wine bugs:
|
||||
# | * [#40976] Implement support for ID3D11Texture1D
|
||||
# |
|
||||
# | Modified files:
|
||||
# | * dlls/d3d11/d3d11_private.h, dlls/d3d11/device.c, dlls/d3d11/tests/d3d11.c, dlls/d3d11/texture.c, dlls/d3d11/utils.c,
|
||||
# | dlls/d3d11/view.c
|
||||
# |
|
||||
if test "$enable_d3d11_ID3D11Texture1D" -eq 1; then
|
||||
patch_apply d3d11-ID3D11Texture1D/0001-d3d11-Add-stub-ID3D11Texture2D-and-ID3D10Texture2D-i.patch
|
||||
patch_apply d3d11-ID3D11Texture1D/0002-d3d11-Create-a-texture-in-d3d_texture1d_init.patch
|
||||
patch_apply d3d11-ID3D11Texture1D/0003-d3d11-Create-a-private-store-in-d3d_texture1d_init.patch
|
||||
patch_apply d3d11-ID3D11Texture1D/0004-d3d11-Generate-dxgi-surface-in-d3d_texture1d_init.patch
|
||||
patch_apply d3d11-ID3D11Texture1D/0005-d3d11-Improve-d3d11_texture1d_GetDesc-by-obtaining-t.patch
|
||||
patch_apply d3d11-ID3D11Texture1D/0006-d3d11-Implement-d3d10_texture1d_-Un-map.patch
|
||||
patch_apply d3d11-ID3D11Texture1D/0007-d3d11-Implement-d3d10_texture1d_GetDesc.patch
|
||||
patch_apply d3d11-ID3D11Texture1D/0008-d3d11-Implement-d3d11_texture1d_-G-S-etPrivateData.patch
|
||||
patch_apply d3d11-ID3D11Texture1D/0009-d3d11-Add-d3d11_texture1d_SetPrivateDataInterface.patch
|
||||
patch_apply d3d11-ID3D11Texture1D/0010-d3d11-Add-a-hack-to-prevent-creation-of-1d-cube-text.patch
|
||||
patch_apply d3d11-ID3D11Texture1D/0011-d3d11-Add-support-for-1d-textures-in-normalize_srv_d.patch
|
||||
patch_apply d3d11-ID3D11Texture1D/0012-d3d11-Add-support-for-1d-textures-in-normalize_rtv_d.patch
|
||||
patch_apply d3d11-ID3D11Texture1D/0013-d3d11-tests-Add-support-for-1d-textures-in-check_srv.patch
|
||||
patch_apply d3d11-ID3D11Texture1D/0014-d3d11-tests-Add-support-for-1d-textures-in-check_rtv.patch
|
||||
patch_apply d3d11-ID3D11Texture1D/0015-d3d11-tests-Add-test-for-creating-1d-textures.patch
|
||||
patch_apply d3d11-ID3D11Texture1D/0016-d3d11-tests-Test-1d-texture-interfaces.patch
|
||||
patch_apply d3d11-ID3D11Texture1D/0017-d3d11-tests-Test-the-creation-of-1d-render-buffers-i.patch
|
||||
patch_apply d3d11-ID3D11Texture1D/0018-d3d11-tests-Test-the-creation-of-1d-shader-resource-.patch
|
||||
patch_apply d3d11-ID3D11Texture1D/0019-d3d11-tests-Prepare-test_texture-for-non-2d-textures.patch
|
||||
patch_apply d3d11-ID3D11Texture1D/0020-d3d11-tests-Prepare-test_texture-for-1d-textures.patch
|
||||
patch_apply d3d11-ID3D11Texture1D/0021-d3d11-tests-Add-some-basic-1d-texture-tests-in-test_.patch
|
||||
(
|
||||
echo '+ { "Michael Müller", "d3d11: Add stub ID3D11Texture2D and ID3D10Texture2D interfaces.", 1 },';
|
||||
echo '+ { "Michael Müller", "d3d11: Create a texture in d3d_texture1d_init.", 1 },';
|
||||
echo '+ { "Michael Müller", "d3d11: Create a private store in d3d_texture1d_init.", 1 },';
|
||||
echo '+ { "Michael Müller", "d3d11: Generate dxgi surface in d3d_texture1d_init.", 1 },';
|
||||
echo '+ { "Michael Müller", "d3d11: Improve d3d11_texture1d_GetDesc by obtaining the current width and format from wined3d.", 1 },';
|
||||
echo '+ { "Michael Müller", "d3d11: Implement d3d10_texture1d_(Un)map.", 1 },';
|
||||
echo '+ { "Michael Müller", "d3d11: Implement d3d10_texture1d_GetDesc.", 1 },';
|
||||
echo '+ { "Michael Müller", "d3d11: Implement d3d11_texture1d_{G,S}etPrivateData.", 1 },';
|
||||
echo '+ { "Michael Müller", "d3d11: Add d3d11_texture1d_SetPrivateDataInterface.", 1 },';
|
||||
echo '+ { "Michael Müller", "d3d11: Add a hack to prevent creation of 1d cube textures.", 1 },';
|
||||
echo '+ { "Michael Müller", "d3d11: Add support for 1d textures in normalize_srv_desc.", 1 },';
|
||||
echo '+ { "Michael Müller", "d3d11: Add support for 1d textures in normalize_rtv_desc.", 1 },';
|
||||
echo '+ { "Michael Müller", "d3d11/tests: Add support for 1d textures in check_srv_desc_.", 1 },';
|
||||
echo '+ { "Michael Müller", "d3d11/tests: Add support for 1d textures in check_rtv_desc_.", 1 },';
|
||||
echo '+ { "Michael Müller", "d3d11/tests: Add test for creating 1d textures.", 1 },';
|
||||
echo '+ { "Michael Müller", "d3d11/tests: Test 1d texture interfaces.", 1 },';
|
||||
echo '+ { "Michael Müller", "d3d11/tests: Test the creation of 1d render buffers in test_create_rendertarget_view.", 1 },';
|
||||
echo '+ { "Michael Müller", "d3d11/tests: Test the creation of 1d shader resource views in test_create_shader_resource_view.", 1 },';
|
||||
echo '+ { "Michael Müller", "d3d11/tests: Prepare test_texture for non 2d textures.", 1 },';
|
||||
echo '+ { "Michael Müller", "d3d11/tests: Prepare test_texture for 1d textures.", 1 },';
|
||||
echo '+ { "Michael Müller", "d3d11/tests: Add some basic 1d texture tests in test_texture.", 1 },';
|
||||
) >> "$patchlist"
|
||||
fi
|
||||
|
||||
# Patchset d3d9-DesktopWindow
|
||||
# |
|
||||
# | Modified files:
|
||||
@ -7261,7 +7381,7 @@ fi
|
||||
# |
|
||||
# | This patchset has the following (direct or indirect) dependencies:
|
||||
# | * makedep-PARENTSPEC, ntdll-Attach_Process_DLLs, ntdll-DllOverrides_WOW64, ntdll-Loader_Machine_Type, ntdll-DllRedirects,
|
||||
# | wined3d-Accounting, wined3d-DXTn, wined3d-QUERY_Stubs, wined3d-Silence_FIXMEs
|
||||
# | wined3d-1DTextures, wined3d-Accounting, wined3d-DXTn, wined3d-QUERY_Stubs, wined3d-Silence_FIXMEs
|
||||
# |
|
||||
# | Modified files:
|
||||
# | * configure.ac, dlls/wined3d-csmt/Makefile.in, dlls/wined3d-csmt/version.rc
|
||||
@ -7315,7 +7435,7 @@ fi
|
||||
# |
|
||||
# | This patchset has the following (direct or indirect) dependencies:
|
||||
# | * makedep-PARENTSPEC, ntdll-Attach_Process_DLLs, ntdll-DllOverrides_WOW64, ntdll-Loader_Machine_Type, ntdll-DllRedirects,
|
||||
# | wined3d-Accounting, wined3d-DXTn, wined3d-QUERY_Stubs, wined3d-Silence_FIXMEs, wined3d-CSMT_Helper
|
||||
# | wined3d-1DTextures, wined3d-Accounting, wined3d-DXTn, wined3d-QUERY_Stubs, wined3d-Silence_FIXMEs, wined3d-CSMT_Helper
|
||||
# |
|
||||
# | This patchset fixes the following Wine bugs:
|
||||
# | * [#11674] Support for CSMT (command stream) to increase graphic performance
|
||||
|
@ -0,0 +1,130 @@
|
||||
From 880bec01dc7a6eac676233e4c3817371f6145f56 Mon Sep 17 00:00:00 2001
|
||||
From: =?UTF-8?q?Michael=20M=C3=BCller?= <michael@fds-team.de>
|
||||
Date: Tue, 23 Aug 2016 22:54:14 +0200
|
||||
Subject: wined3d: Create dummy 1d textures.
|
||||
|
||||
---
|
||||
dlls/wined3d/context.c | 14 ++++++++++++++
|
||||
dlls/wined3d/device.c | 28 ++++++++++++++++++++++++++++
|
||||
dlls/wined3d/wined3d_private.h | 2 ++
|
||||
3 files changed, 44 insertions(+)
|
||||
|
||||
diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
|
||||
index f5311af..74c3a49 100644
|
||||
--- a/dlls/wined3d/context.c
|
||||
+++ b/dlls/wined3d/context.c
|
||||
@@ -1521,6 +1521,9 @@ static void bind_dummy_textures(const struct wined3d_device *device, const struc
|
||||
GL_EXTCALL(glActiveTexture(GL_TEXTURE0 + i));
|
||||
checkGLcall("glActiveTexture");
|
||||
|
||||
+ gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_1D, device->dummy_texture_1d[i]);
|
||||
+ checkGLcall("glBindTexture");
|
||||
+
|
||||
gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, device->dummy_texture_2d[i]);
|
||||
checkGLcall("glBindTexture");
|
||||
|
||||
@@ -1544,6 +1547,9 @@ static void bind_dummy_textures(const struct wined3d_device *device, const struc
|
||||
|
||||
if (gl_info->supported[EXT_TEXTURE_ARRAY])
|
||||
{
|
||||
+ gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_1D_ARRAY, device->dummy_texture_1d_array[i]);
|
||||
+ checkGLcall("glBindTexture");
|
||||
+
|
||||
gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D_ARRAY, device->dummy_texture_2d_array[i]);
|
||||
checkGLcall("glBindTexture");
|
||||
}
|
||||
@@ -2392,6 +2398,14 @@ void context_bind_texture(struct wined3d_context *context, GLenum target, GLuint
|
||||
case GL_NONE:
|
||||
/* nothing to do */
|
||||
break;
|
||||
+ case GL_TEXTURE_1D:
|
||||
+ gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_1D, device->dummy_texture_1d[unit]);
|
||||
+ checkGLcall("glBindTexture");
|
||||
+ break;
|
||||
+ case GL_TEXTURE_1D_ARRAY:
|
||||
+ gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_1D_ARRAY, device->dummy_texture_1d_array[unit]);
|
||||
+ checkGLcall("glBindTexture");
|
||||
+ break;
|
||||
case GL_TEXTURE_2D:
|
||||
gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, device->dummy_texture_2d[unit]);
|
||||
checkGLcall("glBindTexture");
|
||||
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
|
||||
index c2a8c55..1445399 100644
|
||||
--- a/dlls/wined3d/device.c
|
||||
+++ b/dlls/wined3d/device.c
|
||||
@@ -702,6 +702,17 @@ static void create_dummy_textures(struct wined3d_device *device, struct wined3d_
|
||||
/* Make appropriate texture active */
|
||||
context_active_texture(context, gl_info, i);
|
||||
|
||||
+ gl_info->gl_ops.gl.p_glGenTextures(1, &device->dummy_texture_1d[i]);
|
||||
+ checkGLcall("glGenTextures");
|
||||
+ TRACE("Dummy 1D texture %u given name %u.\n", i, device->dummy_texture_1d[i]);
|
||||
+
|
||||
+ gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_1D, device->dummy_texture_1d[i]);
|
||||
+ checkGLcall("glBindTexture");
|
||||
+
|
||||
+ gl_info->gl_ops.gl.p_glTexImage1D(GL_TEXTURE_1D, 0, GL_RGBA8, 1, 0,
|
||||
+ GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, &color);
|
||||
+ checkGLcall("glTexImage1D");
|
||||
+
|
||||
gl_info->gl_ops.gl.p_glGenTextures(1, &device->dummy_texture_2d[i]);
|
||||
checkGLcall("glGenTextures");
|
||||
TRACE("Dummy 2D texture %u given name %u.\n", i, device->dummy_texture_2d[i]);
|
||||
@@ -760,6 +771,17 @@ static void create_dummy_textures(struct wined3d_device *device, struct wined3d_
|
||||
|
||||
if (gl_info->supported[EXT_TEXTURE_ARRAY])
|
||||
{
|
||||
+ gl_info->gl_ops.gl.p_glGenTextures(1, &device->dummy_texture_1d_array[i]);
|
||||
+ checkGLcall("glGenTextures");
|
||||
+ TRACE("Dummy 1D array texture %u given name %u.\n", i, device->dummy_texture_1d_array[i]);
|
||||
+
|
||||
+ gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_1D_ARRAY, device->dummy_texture_1d_array[i]);
|
||||
+ checkGLcall("glBindTexture");
|
||||
+
|
||||
+ gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_1D_ARRAY, 0, GL_RGBA8, 1, 1, 0,
|
||||
+ GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, &color);
|
||||
+ checkGLcall("glTexImage2D");
|
||||
+
|
||||
gl_info->gl_ops.gl.p_glGenTextures(1, &device->dummy_texture_2d_array[i]);
|
||||
checkGLcall("glGenTextures");
|
||||
TRACE("Dummy 2D array texture %u given name %u.\n", i, device->dummy_texture_2d_array[i]);
|
||||
@@ -783,6 +805,9 @@ static void destroy_dummy_textures(struct wined3d_device *device, const struct w
|
||||
{
|
||||
gl_info->gl_ops.gl.p_glDeleteTextures(count, device->dummy_texture_2d_array);
|
||||
checkGLcall("glDeleteTextures(count, device->dummy_texture_2d_array)");
|
||||
+
|
||||
+ gl_info->gl_ops.gl.p_glDeleteTextures(count, device->dummy_texture_1d_array);
|
||||
+ checkGLcall("glDeleteTextures(count, device->dummy_texture_1d_array)");
|
||||
}
|
||||
|
||||
if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
|
||||
@@ -806,6 +831,9 @@ static void destroy_dummy_textures(struct wined3d_device *device, const struct w
|
||||
gl_info->gl_ops.gl.p_glDeleteTextures(count, device->dummy_texture_2d);
|
||||
checkGLcall("glDeleteTextures(count, device->dummy_texture_2d)");
|
||||
|
||||
+ gl_info->gl_ops.gl.p_glDeleteTextures(count, device->dummy_texture_1d);
|
||||
+ checkGLcall("glDeleteTextures(count, device->dummy_texture_1d)");
|
||||
+
|
||||
memset(device->dummy_texture_2d_array, 0, count * sizeof(*device->dummy_texture_2d_array));
|
||||
memset(device->dummy_texture_cube, 0, count * sizeof(*device->dummy_texture_cube));
|
||||
memset(device->dummy_texture_3d, 0, count * sizeof(*device->dummy_texture_3d));
|
||||
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
|
||||
index e329962..dbb0a47 100644
|
||||
--- a/dlls/wined3d/wined3d_private.h
|
||||
+++ b/dlls/wined3d/wined3d_private.h
|
||||
@@ -2481,10 +2481,12 @@ struct wined3d_device
|
||||
struct wined3d_texture *logo_texture;
|
||||
|
||||
/* Textures for when no other textures are mapped */
|
||||
+ GLuint dummy_texture_1d[MAX_COMBINED_SAMPLERS];
|
||||
GLuint dummy_texture_2d[MAX_COMBINED_SAMPLERS];
|
||||
GLuint dummy_texture_rect[MAX_COMBINED_SAMPLERS];
|
||||
GLuint dummy_texture_3d[MAX_COMBINED_SAMPLERS];
|
||||
GLuint dummy_texture_cube[MAX_COMBINED_SAMPLERS];
|
||||
+ GLuint dummy_texture_1d_array[MAX_COMBINED_SAMPLERS];
|
||||
GLuint dummy_texture_2d_array[MAX_COMBINED_SAMPLERS];
|
||||
|
||||
/* Default sampler used to emulate the direct resource access without using wined3d_sampler */
|
||||
--
|
||||
2.8.1
|
||||
|
@ -0,0 +1,41 @@
|
||||
From 487882af653cb228767391dd106d74f75f39f621 Mon Sep 17 00:00:00 2001
|
||||
From: =?UTF-8?q?Michael=20M=C3=BCller?= <michael@fds-team.de>
|
||||
Date: Tue, 23 Aug 2016 22:47:56 +0200
|
||||
Subject: wined3d: Add 1d texture resource type.
|
||||
|
||||
---
|
||||
dlls/wined3d/utils.c | 1 +
|
||||
include/wine/wined3d.h | 5 +++--
|
||||
2 files changed, 4 insertions(+), 2 deletions(-)
|
||||
|
||||
diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
|
||||
index ee3af83..4e00aad 100644
|
||||
--- a/dlls/wined3d/utils.c
|
||||
+++ b/dlls/wined3d/utils.c
|
||||
@@ -3926,6 +3926,7 @@ const char *debug_d3dresourcetype(enum wined3d_resource_type resource_type)
|
||||
{
|
||||
#define WINED3D_TO_STR(x) case x: return #x
|
||||
WINED3D_TO_STR(WINED3D_RTYPE_BUFFER);
|
||||
+ WINED3D_TO_STR(WINED3D_RTYPE_TEXTURE_1D);
|
||||
WINED3D_TO_STR(WINED3D_RTYPE_TEXTURE_2D);
|
||||
WINED3D_TO_STR(WINED3D_RTYPE_TEXTURE_3D);
|
||||
#undef WINED3D_TO_STR
|
||||
diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h
|
||||
index 81dffea..1cf927a 100644
|
||||
--- a/include/wine/wined3d.h
|
||||
+++ b/include/wine/wined3d.h
|
||||
@@ -667,8 +667,9 @@ enum wined3d_texture_filter_type
|
||||
enum wined3d_resource_type
|
||||
{
|
||||
WINED3D_RTYPE_BUFFER = 1,
|
||||
- WINED3D_RTYPE_TEXTURE_2D = 2,
|
||||
- WINED3D_RTYPE_TEXTURE_3D = 3,
|
||||
+ WINED3D_RTYPE_TEXTURE_1D = 2,
|
||||
+ WINED3D_RTYPE_TEXTURE_2D = 3,
|
||||
+ WINED3D_RTYPE_TEXTURE_3D = 4,
|
||||
};
|
||||
|
||||
enum wined3d_pool
|
||||
--
|
||||
2.8.1
|
||||
|
@ -0,0 +1,57 @@
|
||||
From ff312baa8a0e884b148cba79f8a56f33312108dc Mon Sep 17 00:00:00 2001
|
||||
From: =?UTF-8?q?Michael=20M=C3=BCller?= <michael@fds-team.de>
|
||||
Date: Sat, 27 Aug 2016 22:19:25 +0200
|
||||
Subject: wined3d: Add is_power_of_two helper function.
|
||||
|
||||
---
|
||||
dlls/wined3d/texture.c | 20 +++++++-------------
|
||||
1 file changed, 7 insertions(+), 13 deletions(-)
|
||||
|
||||
diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
|
||||
index d2b1be5..7ab894b 100644
|
||||
--- a/dlls/wined3d/texture.c
|
||||
+++ b/dlls/wined3d/texture.c
|
||||
@@ -101,6 +101,11 @@ static DWORD wined3d_resource_access_from_location(DWORD location)
|
||||
}
|
||||
}
|
||||
|
||||
+static BOOL is_power_of_two(UINT x)
|
||||
+{
|
||||
+ return (x != 0) && !(x & (x - 1));
|
||||
+}
|
||||
+
|
||||
static void wined3d_texture_evict_sysmem(struct wined3d_texture *texture)
|
||||
{
|
||||
struct wined3d_texture_sub_resource *sub_resource;
|
||||
@@ -1156,7 +1161,7 @@ HRESULT CDECL wined3d_texture_update_desc(struct wined3d_texture *texture, UINT
|
||||
sub_resource->size = texture->slice_pitch;
|
||||
sub_resource->locations = WINED3D_LOCATION_DISCARDED;
|
||||
|
||||
- if (((width & (width - 1)) || (height & (height - 1))) && !gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO]
|
||||
+ if ((!is_power_of_two(width) || !is_power_of_two(height)) && !gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO]
|
||||
&& !gl_info->supported[ARB_TEXTURE_RECTANGLE] && !gl_info->supported[WINED3D_GL_NORMALIZED_TEXRECT])
|
||||
{
|
||||
texture->flags |= WINED3D_TEXTURE_COND_NP2_EMULATED;
|
||||
@@ -2460,18 +2465,7 @@ static HRESULT volumetexture_init(struct wined3d_texture *texture, const struct
|
||||
|
||||
if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
|
||||
{
|
||||
- UINT pow2_w, pow2_h, pow2_d;
|
||||
- pow2_w = 1;
|
||||
- while (pow2_w < desc->width)
|
||||
- pow2_w <<= 1;
|
||||
- pow2_h = 1;
|
||||
- while (pow2_h < desc->height)
|
||||
- pow2_h <<= 1;
|
||||
- pow2_d = 1;
|
||||
- while (pow2_d < desc->depth)
|
||||
- pow2_d <<= 1;
|
||||
-
|
||||
- if (pow2_w != desc->width || pow2_h != desc->height || pow2_d != desc->depth)
|
||||
+ if (!is_power_of_two(desc->width) || !is_power_of_two(desc->height) || !is_power_of_two(desc->depth))
|
||||
{
|
||||
if (desc->pool == WINED3D_POOL_SCRATCH)
|
||||
{
|
||||
--
|
||||
2.8.1
|
||||
|
@ -0,0 +1,224 @@
|
||||
From ff813bcf8c68aab5828a012d5242a72b8cdb6bc3 Mon Sep 17 00:00:00 2001
|
||||
From: =?UTF-8?q?Michael=20M=C3=BCller?= <michael@fds-team.de>
|
||||
Date: Thu, 25 Aug 2016 19:24:47 +0200
|
||||
Subject: wined3d: Create dummy 1d textures and surfaces.
|
||||
|
||||
---
|
||||
dlls/wined3d/resource.c | 1 +
|
||||
dlls/wined3d/texture.c | 174 ++++++++++++++++++++++++++++++++++++++++++++++++
|
||||
2 files changed, 175 insertions(+)
|
||||
|
||||
diff --git a/dlls/wined3d/resource.c b/dlls/wined3d/resource.c
|
||||
index 70474c6..4c6cc59 100644
|
||||
--- a/dlls/wined3d/resource.c
|
||||
+++ b/dlls/wined3d/resource.c
|
||||
@@ -94,6 +94,7 @@ HRESULT resource_init(struct wined3d_resource *resource, struct wined3d_device *
|
||||
resource_types[] =
|
||||
{
|
||||
{WINED3D_RTYPE_BUFFER, 0, WINED3D_GL_RES_TYPE_BUFFER},
|
||||
+ {WINED3D_RTYPE_TEXTURE_1D, 0, WINED3D_GL_RES_TYPE_TEX_1D},
|
||||
{WINED3D_RTYPE_TEXTURE_2D, 0, WINED3D_GL_RES_TYPE_TEX_2D},
|
||||
{WINED3D_RTYPE_TEXTURE_2D, 0, WINED3D_GL_RES_TYPE_TEX_RECT},
|
||||
{WINED3D_RTYPE_TEXTURE_2D, 0, WINED3D_GL_RES_TYPE_RB},
|
||||
diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
|
||||
index 7ab894b..e4ca54b 100644
|
||||
--- a/dlls/wined3d/texture.c
|
||||
+++ b/dlls/wined3d/texture.c
|
||||
@@ -1439,6 +1439,45 @@ void wined3d_texture_upload_data(struct wined3d_texture *texture, unsigned int s
|
||||
context, data, row_pitch, slice_pitch);
|
||||
}
|
||||
|
||||
+
|
||||
+/* This call just uploads data, the caller is responsible for binding the
|
||||
+ * correct texture. */
|
||||
+/* Context activation is done by the caller. */
|
||||
+static void texture1d_upload_data(struct wined3d_texture *texture, unsigned int sub_resource_idx,
|
||||
+ const struct wined3d_context *context, const struct wined3d_const_bo_address *data,
|
||||
+ unsigned int row_pitch, unsigned int slice_pitch)
|
||||
+{
|
||||
+ FIXME("texture %p, sub_resource_idx %u, context %p, data {%#x:%p}, row_pitch %#x, slice_pitch %#x: stub.\n",
|
||||
+ texture, sub_resource_idx, context, data->buffer_object, data->addr, row_pitch, slice_pitch);
|
||||
+}
|
||||
+
|
||||
+/* Context activation is done by the caller. */
|
||||
+static BOOL texture1d_load_location(struct wined3d_texture *texture, unsigned int sub_resource_idx,
|
||||
+ struct wined3d_context *context, DWORD location)
|
||||
+{
|
||||
+ FIXME("texture %p, sub_resource_idx %u, context %p, location %s: stub.\n",
|
||||
+ texture, sub_resource_idx, context, wined3d_debug_location(location));
|
||||
+
|
||||
+ return FALSE;
|
||||
+}
|
||||
+
|
||||
+static void texture1d_prepare_texture(struct wined3d_texture *texture, struct wined3d_context *context, BOOL srgb)
|
||||
+{
|
||||
+ FIXME("stub.\n");
|
||||
+}
|
||||
+
|
||||
+static void texture1d_cleanup_sub_resources(struct wined3d_texture *texture)
|
||||
+{
|
||||
+}
|
||||
+
|
||||
+static const struct wined3d_texture_ops texture1d_ops =
|
||||
+{
|
||||
+ texture1d_upload_data,
|
||||
+ texture1d_load_location,
|
||||
+ texture1d_prepare_texture,
|
||||
+ texture1d_cleanup_sub_resources,
|
||||
+};
|
||||
+
|
||||
static void texture2d_upload_data(struct wined3d_texture *texture, unsigned int sub_resource_idx,
|
||||
const struct wined3d_context *context, const struct wined3d_const_bo_address *data,
|
||||
unsigned int row_pitch, unsigned int slice_pitch)
|
||||
@@ -1862,6 +1901,137 @@ static const struct wined3d_resource_ops texture_resource_ops =
|
||||
texture_resource_sub_resource_unmap,
|
||||
};
|
||||
|
||||
+static HRESULT texture1d_init(struct wined3d_texture *texture, const struct wined3d_resource_desc *desc,
|
||||
+ UINT layer_count, UINT level_count, struct wined3d_device *device, void *parent,
|
||||
+ const struct wined3d_parent_ops *parent_ops)
|
||||
+{
|
||||
+ struct wined3d_device_parent *device_parent = device->device_parent;
|
||||
+ const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
|
||||
+ struct wined3d_surface *surfaces;
|
||||
+ unsigned int i, j;
|
||||
+ HRESULT hr;
|
||||
+
|
||||
+ if (layer_count > 1 && !gl_info->supported[EXT_TEXTURE_ARRAY])
|
||||
+ {
|
||||
+ WARN("OpenGL implementation does not support array textures.\n");
|
||||
+ return WINED3DERR_INVALIDCALL;
|
||||
+ }
|
||||
+
|
||||
+ /* TODO: It should only be possible to create textures for formats
|
||||
+ * that are reported as supported. */
|
||||
+ if (WINED3DFMT_UNKNOWN >= desc->format)
|
||||
+ {
|
||||
+ WARN("(%p) : Texture cannot be created with a format of WINED3DFMT_UNKNOWN.\n", texture);
|
||||
+ return WINED3DERR_INVALIDCALL;
|
||||
+ }
|
||||
+
|
||||
+ if (desc->usage & WINED3DUSAGE_LEGACY_CUBEMAP)
|
||||
+ {
|
||||
+ WARN("1d textures can not be used for cube mapping, returning D3DERR_INVALIDCALL.\n");
|
||||
+ return WINED3DERR_INVALIDCALL;
|
||||
+ }
|
||||
+
|
||||
+ if (desc->usage & WINED3DUSAGE_DYNAMIC && (desc->pool == WINED3D_POOL_MANAGED
|
||||
+ || desc->pool == WINED3D_POOL_SCRATCH))
|
||||
+ {
|
||||
+ WARN("Attempted to create a DYNAMIC texture in pool %s.\n", debug_d3dpool(desc->pool));
|
||||
+ return WINED3DERR_INVALIDCALL;
|
||||
+ }
|
||||
+
|
||||
+ if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] && !is_power_of_two(desc->width))
|
||||
+ {
|
||||
+ if (desc->pool == WINED3D_POOL_SCRATCH)
|
||||
+ {
|
||||
+ WARN("Creating a scratch NPOT 1d texture despite lack of HW support.\n");
|
||||
+ }
|
||||
+ else
|
||||
+ {
|
||||
+ WARN("Attempted to create a NPOT 1d texture (%u, %u, %u) without GL support.\n",
|
||||
+ desc->width, desc->height, desc->depth);
|
||||
+ return WINED3DERR_INVALIDCALL;
|
||||
+ }
|
||||
+ }
|
||||
+
|
||||
+ if (desc->usage & WINED3DUSAGE_AUTOGENMIPMAP)
|
||||
+ {
|
||||
+ if (!gl_info->supported[SGIS_GENERATE_MIPMAP])
|
||||
+ {
|
||||
+ WARN("No mipmap generation support, returning WINED3DERR_INVALIDCALL.\n");
|
||||
+ return WINED3DERR_INVALIDCALL;
|
||||
+ }
|
||||
+
|
||||
+ if (level_count != 1)
|
||||
+ {
|
||||
+ WARN("WINED3DUSAGE_AUTOGENMIPMAP is set, and level count != 1, returning WINED3DERR_INVALIDCALL.\n");
|
||||
+ return WINED3DERR_INVALIDCALL;
|
||||
+ }
|
||||
+ }
|
||||
+
|
||||
+ if (FAILED(hr = wined3d_texture_init(texture, &texture1d_ops, layer_count, level_count, desc,
|
||||
+ 0, device, parent, parent_ops, &texture_resource_ops)))
|
||||
+ {
|
||||
+ WARN("Failed to initialize texture, returning %#x.\n", hr);
|
||||
+ return hr;
|
||||
+ }
|
||||
+
|
||||
+ texture->pow2_matrix[0] = 1.0f;
|
||||
+ texture->pow2_matrix[5] = 1.0f;
|
||||
+ texture->pow2_matrix[10] = 1.0f;
|
||||
+ texture->pow2_matrix[15] = 1.0f;
|
||||
+ texture->target = (layer_count > 1) ? GL_TEXTURE_1D_ARRAY : GL_TEXTURE_1D;
|
||||
+
|
||||
+ if (wined3d_texture_use_pbo(texture, gl_info))
|
||||
+ {
|
||||
+ wined3d_resource_free_sysmem(&texture->resource);
|
||||
+ texture->resource.map_binding = WINED3D_LOCATION_BUFFER;
|
||||
+ }
|
||||
+
|
||||
+ if (level_count > ~(SIZE_T)0 / layer_count
|
||||
+ || !(surfaces = wined3d_calloc(level_count * layer_count, sizeof(*surfaces))))
|
||||
+ {
|
||||
+ wined3d_texture_cleanup_sync(texture);
|
||||
+ return E_OUTOFMEMORY;
|
||||
+ }
|
||||
+
|
||||
+ /* Generate all the surfaces. */
|
||||
+ for (i = 0; i < texture->level_count; ++i)
|
||||
+ {
|
||||
+ for (j = 0; j < texture->layer_count; ++j)
|
||||
+ {
|
||||
+ struct wined3d_texture_sub_resource *sub_resource;
|
||||
+ unsigned int idx = j * texture->level_count + i;
|
||||
+ struct wined3d_surface *surface;
|
||||
+
|
||||
+ surface = &surfaces[idx];
|
||||
+ surface->container = texture;
|
||||
+ surface->texture_target = texture->target;
|
||||
+ surface->texture_level = i;
|
||||
+ surface->texture_layer = j;
|
||||
+ list_init(&surface->renderbuffers);
|
||||
+ list_init(&surface->overlays);
|
||||
+
|
||||
+ sub_resource = &texture->sub_resources[idx];
|
||||
+ sub_resource->locations = WINED3D_LOCATION_DISCARDED;
|
||||
+ sub_resource->u.surface = surface;
|
||||
+
|
||||
+ if (FAILED(hr = device_parent->ops->surface_created(device_parent,
|
||||
+ texture, idx, &sub_resource->parent, &sub_resource->parent_ops)))
|
||||
+ {
|
||||
+ WARN("Failed to create texture1d parent, hr %#x.\n", hr);
|
||||
+ sub_resource->parent = NULL;
|
||||
+ wined3d_texture_cleanup_sync(texture);
|
||||
+ return hr;
|
||||
+ }
|
||||
+
|
||||
+ TRACE("parent %p, parent_ops %p.\n", parent, parent_ops);
|
||||
+
|
||||
+ TRACE("Created 1d texture surface level %u, layer %u @ %p.\n", i, j, surface);
|
||||
+ }
|
||||
+ }
|
||||
+
|
||||
+ return WINED3D_OK;
|
||||
+}
|
||||
+
|
||||
static HRESULT texture_init(struct wined3d_texture *texture, const struct wined3d_resource_desc *desc,
|
||||
unsigned int layer_count, unsigned int level_count, DWORD flags, struct wined3d_device *device,
|
||||
void *parent, const struct wined3d_parent_ops *parent_ops)
|
||||
@@ -2789,6 +2959,10 @@ HRESULT CDECL wined3d_texture_create(struct wined3d_device *device, const struct
|
||||
|
||||
switch (desc->resource_type)
|
||||
{
|
||||
+ case WINED3D_RTYPE_TEXTURE_1D:
|
||||
+ hr = texture1d_init(object, desc, layer_count, level_count, device, parent, parent_ops);
|
||||
+ break;
|
||||
+
|
||||
case WINED3D_RTYPE_TEXTURE_2D:
|
||||
hr = texture_init(object, desc, layer_count, level_count, flags, device, parent, parent_ops);
|
||||
break;
|
||||
--
|
||||
2.8.1
|
||||
|
@ -0,0 +1,78 @@
|
||||
From 5011cd6f4e78bb9d00c5264e3b5033e36fe6b986 Mon Sep 17 00:00:00 2001
|
||||
From: =?UTF-8?q?Michael=20M=C3=BCller?= <michael@fds-team.de>
|
||||
Date: Sat, 27 Aug 2016 22:22:26 +0200
|
||||
Subject: wined3d: Implement preparation for 1d textures.
|
||||
|
||||
---
|
||||
dlls/wined3d/texture.c | 55 +++++++++++++++++++++++++++++++++++++++++++++++++-
|
||||
1 file changed, 54 insertions(+), 1 deletion(-)
|
||||
|
||||
diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
|
||||
index e4ca54b..942337b 100644
|
||||
--- a/dlls/wined3d/texture.c
|
||||
+++ b/dlls/wined3d/texture.c
|
||||
@@ -1463,7 +1463,60 @@ static BOOL texture1d_load_location(struct wined3d_texture *texture, unsigned in
|
||||
|
||||
static void texture1d_prepare_texture(struct wined3d_texture *texture, struct wined3d_context *context, BOOL srgb)
|
||||
{
|
||||
- FIXME("stub.\n");
|
||||
+ const struct wined3d_format *format = texture->resource.format;
|
||||
+ unsigned int sub_count = texture->level_count * texture->layer_count;
|
||||
+ const struct wined3d_gl_info *gl_info = context->gl_info;
|
||||
+ unsigned int width;
|
||||
+ GLenum internal;
|
||||
+
|
||||
+ wined3d_texture_bind_and_dirtify(texture, context, srgb);
|
||||
+
|
||||
+ if (srgb)
|
||||
+ internal = format->glGammaInternal;
|
||||
+ else if (texture->resource.usage & WINED3DUSAGE_RENDERTARGET
|
||||
+ && wined3d_resource_is_offscreen(&texture->resource))
|
||||
+ internal = format->rtInternal;
|
||||
+ else
|
||||
+ internal = format->glInternal;
|
||||
+
|
||||
+ if (wined3d_texture_use_immutable_storage(texture, gl_info))
|
||||
+ {
|
||||
+ width = wined3d_texture_get_level_width(texture, 0);
|
||||
+
|
||||
+ if (texture->target == GL_TEXTURE_1D_ARRAY)
|
||||
+ {
|
||||
+ GL_EXTCALL(glTexStorage2D(texture->target, texture->level_count, internal, width, texture->layer_count));
|
||||
+ checkGLcall("glTexStorage2D");
|
||||
+ }
|
||||
+ else
|
||||
+ {
|
||||
+ GL_EXTCALL(glTexStorage1D(texture->target, texture->level_count, internal, width));
|
||||
+ checkGLcall("glTexStorage1D");
|
||||
+ }
|
||||
+ }
|
||||
+ else
|
||||
+ {
|
||||
+ unsigned int i;
|
||||
+
|
||||
+ for (i = 0; i < sub_count; ++i)
|
||||
+ {
|
||||
+ struct wined3d_surface *surface = texture->sub_resources[i].u.surface;
|
||||
+ width = wined3d_texture_get_level_width(texture, surface->texture_level);
|
||||
+
|
||||
+ if (texture->target == GL_TEXTURE_1D_ARRAY)
|
||||
+ {
|
||||
+ gl_info->gl_ops.gl.p_glTexImage2D(surface->texture_target, surface->texture_level,
|
||||
+ internal, width, texture->layer_count, 0, format->glFormat, format->glType, NULL);
|
||||
+ checkGLcall("glTexImage2D");
|
||||
+ }
|
||||
+ else
|
||||
+ {
|
||||
+ gl_info->gl_ops.gl.p_glTexImage1D(surface->texture_target, surface->texture_level,
|
||||
+ internal, width, 0, format->glFormat, format->glType, NULL);
|
||||
+ checkGLcall("glTexImage1D");
|
||||
+ }
|
||||
+ }
|
||||
+ }
|
||||
}
|
||||
|
||||
static void texture1d_cleanup_sub_resources(struct wined3d_texture *texture)
|
||||
--
|
||||
2.8.1
|
||||
|
@ -0,0 +1,81 @@
|
||||
From c80bcc9a789842075b2f68178a00525ac0cabcf7 Mon Sep 17 00:00:00 2001
|
||||
From: =?UTF-8?q?Michael=20M=C3=BCller?= <michael@fds-team.de>
|
||||
Date: Sat, 27 Aug 2016 22:25:20 +0200
|
||||
Subject: wined3d: Implement uploading for 1d textures.
|
||||
|
||||
---
|
||||
dlls/wined3d/texture.c | 57 +++++++++++++++++++++++++++++++++++++++++++++++++-
|
||||
1 file changed, 56 insertions(+), 1 deletion(-)
|
||||
|
||||
diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
|
||||
index 942337b..442ec27 100644
|
||||
--- a/dlls/wined3d/texture.c
|
||||
+++ b/dlls/wined3d/texture.c
|
||||
@@ -1447,8 +1447,63 @@ static void texture1d_upload_data(struct wined3d_texture *texture, unsigned int
|
||||
const struct wined3d_context *context, const struct wined3d_const_bo_address *data,
|
||||
unsigned int row_pitch, unsigned int slice_pitch)
|
||||
{
|
||||
- FIXME("texture %p, sub_resource_idx %u, context %p, data {%#x:%p}, row_pitch %#x, slice_pitch %#x: stub.\n",
|
||||
+ struct wined3d_surface *surface = texture->sub_resources[sub_resource_idx].u.surface;
|
||||
+ const struct wined3d_format *format = texture->resource.format;
|
||||
+ unsigned int level = sub_resource_idx % texture->level_count;
|
||||
+ const struct wined3d_gl_info *gl_info = context->gl_info;
|
||||
+ const void *mem = data->addr;
|
||||
+ void *converted_mem = NULL;
|
||||
+ unsigned int width;
|
||||
+
|
||||
+ TRACE("texture %p, sub_resource_idx %u, context %p, data {%#x:%p}, row_pitch %#x, slice_pitch %#x.\n",
|
||||
texture, sub_resource_idx, context, data->buffer_object, data->addr, row_pitch, slice_pitch);
|
||||
+
|
||||
+ width = wined3d_texture_get_level_width(texture, level);
|
||||
+
|
||||
+ if (format->convert)
|
||||
+ {
|
||||
+ unsigned int dst_row_pitch;
|
||||
+
|
||||
+ if (data->buffer_object)
|
||||
+ ERR("Loading a converted texture from a PBO.\n");
|
||||
+ if (texture->resource.format_flags & WINED3DFMT_FLAG_BLOCKS)
|
||||
+ ERR("Converting a block-based format.\n");
|
||||
+
|
||||
+ dst_row_pitch = width * format->conv_byte_count;
|
||||
+
|
||||
+ converted_mem = HeapAlloc(GetProcessHeap(), 0, dst_row_pitch);
|
||||
+ format->convert(data->addr, converted_mem, row_pitch, slice_pitch, dst_row_pitch, dst_row_pitch, width, 1, 1);
|
||||
+ mem = converted_mem;
|
||||
+ }
|
||||
+
|
||||
+ if (data->buffer_object)
|
||||
+ {
|
||||
+ GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER, data->buffer_object));
|
||||
+ checkGLcall("glBindBuffer");
|
||||
+ }
|
||||
+
|
||||
+ if (surface->texture_target == GL_TEXTURE_1D_ARRAY)
|
||||
+ {
|
||||
+ gl_info->gl_ops.gl.p_glPixelStorei(GL_UNPACK_ROW_LENGTH, row_pitch / format->byte_count);
|
||||
+
|
||||
+ gl_info->gl_ops.gl.p_glTexSubImage2D(surface->texture_target, level, 0, surface->texture_layer, width, 1, format->glFormat, format->glType, mem);
|
||||
+ checkGLcall("glTexSubImage2D");
|
||||
+
|
||||
+ gl_info->gl_ops.gl.p_glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
|
||||
+ }
|
||||
+ else
|
||||
+ {
|
||||
+ gl_info->gl_ops.gl.p_glTexSubImage1D(surface->texture_target, level, 0, width, format->glFormat, format->glType, mem);
|
||||
+ checkGLcall("glTexSubImage1D");
|
||||
+ }
|
||||
+
|
||||
+ if (data->buffer_object)
|
||||
+ {
|
||||
+ GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0));
|
||||
+ checkGLcall("glBindBuffer");
|
||||
+ }
|
||||
+
|
||||
+ HeapFree(GetProcessHeap(), 0, converted_mem);
|
||||
}
|
||||
|
||||
/* Context activation is done by the caller. */
|
||||
--
|
||||
2.8.1
|
||||
|
@ -0,0 +1,95 @@
|
||||
From e73e778d3e02e0f4ce14f2f28811e14955d6fe9d Mon Sep 17 00:00:00 2001
|
||||
From: =?UTF-8?q?Michael=20M=C3=BCller?= <michael@fds-team.de>
|
||||
Date: Sat, 27 Aug 2016 22:38:47 +0200
|
||||
Subject: wined3d: Implement loading from system memory and buffers to (s)rgb
|
||||
1d textures.
|
||||
|
||||
---
|
||||
dlls/wined3d/texture.c | 69 ++++++++++++++++++++++++++++++++++++++++++++++++--
|
||||
1 file changed, 67 insertions(+), 2 deletions(-)
|
||||
|
||||
diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
|
||||
index 442ec27..72e2baf 100644
|
||||
--- a/dlls/wined3d/texture.c
|
||||
+++ b/dlls/wined3d/texture.c
|
||||
@@ -1510,10 +1510,75 @@ static void texture1d_upload_data(struct wined3d_texture *texture, unsigned int
|
||||
static BOOL texture1d_load_location(struct wined3d_texture *texture, unsigned int sub_resource_idx,
|
||||
struct wined3d_context *context, DWORD location)
|
||||
{
|
||||
- FIXME("texture %p, sub_resource_idx %u, context %p, location %s: stub.\n",
|
||||
+ struct wined3d_texture_sub_resource *sub_resource = &texture->sub_resources[sub_resource_idx];
|
||||
+ DWORD required_access = wined3d_resource_access_from_location(location);
|
||||
+ unsigned int row_pitch, slice_pitch;
|
||||
+
|
||||
+ TRACE("texture %p, sub_resource_idx %u, context %p, location %s.\n",
|
||||
texture, sub_resource_idx, context, wined3d_debug_location(location));
|
||||
|
||||
- return FALSE;
|
||||
+ TRACE("Current resource location %s.\n", wined3d_debug_location(sub_resource->locations));
|
||||
+
|
||||
+ if ((sub_resource->locations & location) == location)
|
||||
+ {
|
||||
+ TRACE("Location(s) already up to date.\n");
|
||||
+ return TRUE;
|
||||
+ }
|
||||
+
|
||||
+ if ((texture->resource.access_flags & required_access) != required_access)
|
||||
+ {
|
||||
+ ERR("Operation requires %#x access, but 1d texture only has %#x.\n",
|
||||
+ required_access, texture->resource.access_flags);
|
||||
+ return FALSE;
|
||||
+ }
|
||||
+
|
||||
+ if (!wined3d_texture_prepare_location(texture, sub_resource_idx, context, location))
|
||||
+ return FALSE;
|
||||
+
|
||||
+ if (sub_resource->locations & WINED3D_LOCATION_DISCARDED)
|
||||
+ {
|
||||
+ TRACE("1d texture previously discarded, nothing to do.\n");
|
||||
+ wined3d_texture_validate_location(texture, sub_resource_idx, location);
|
||||
+ wined3d_texture_invalidate_location(texture, sub_resource_idx, WINED3D_LOCATION_DISCARDED);
|
||||
+ goto done;
|
||||
+ }
|
||||
+
|
||||
+ switch (location)
|
||||
+ {
|
||||
+ case WINED3D_LOCATION_TEXTURE_RGB:
|
||||
+ case WINED3D_LOCATION_TEXTURE_SRGB:
|
||||
+ if (sub_resource->locations & WINED3D_LOCATION_SYSMEM)
|
||||
+ {
|
||||
+ struct wined3d_const_bo_address data = {0, texture->resource.heap_memory};
|
||||
+ data.addr += sub_resource->offset;
|
||||
+ wined3d_texture_bind_and_dirtify(texture, context, location == WINED3D_LOCATION_TEXTURE_SRGB);
|
||||
+ wined3d_texture_get_pitch(texture, sub_resource_idx, &row_pitch, &slice_pitch);
|
||||
+ texture1d_upload_data(texture, sub_resource_idx, context, &data, row_pitch, slice_pitch);
|
||||
+ }
|
||||
+ else if (sub_resource->locations & WINED3D_LOCATION_BUFFER)
|
||||
+ {
|
||||
+ struct wined3d_const_bo_address data = {sub_resource->buffer_object, NULL};
|
||||
+ wined3d_texture_bind_and_dirtify(texture, context, location == WINED3D_LOCATION_TEXTURE_SRGB);
|
||||
+ wined3d_texture_get_pitch(texture, sub_resource_idx, &row_pitch, &slice_pitch);
|
||||
+ texture1d_upload_data(texture, sub_resource_idx, context, &data, row_pitch, slice_pitch);
|
||||
+ }
|
||||
+ else
|
||||
+ {
|
||||
+ FIXME("Implement 1d texture loading from %s.\n", wined3d_debug_location(sub_resource->locations));
|
||||
+ return FALSE;
|
||||
+ }
|
||||
+ break;
|
||||
+
|
||||
+ default:
|
||||
+ FIXME("Implement %s loading from %s.\n", wined3d_debug_location(location),
|
||||
+ wined3d_debug_location(sub_resource->locations));
|
||||
+ return FALSE;
|
||||
+ }
|
||||
+
|
||||
+done:
|
||||
+ wined3d_texture_validate_location(texture, sub_resource_idx, location);
|
||||
+
|
||||
+ return TRUE;
|
||||
}
|
||||
|
||||
static void texture1d_prepare_texture(struct wined3d_texture *texture, struct wined3d_context *context, BOOL srgb)
|
||||
--
|
||||
2.8.1
|
||||
|
@ -0,0 +1,143 @@
|
||||
From 17119e7e24b0d78fa85945afba9e92349c69c03c Mon Sep 17 00:00:00 2001
|
||||
From: =?UTF-8?q?Michael=20M=C3=BCller?= <michael@fds-team.de>
|
||||
Date: Sat, 27 Aug 2016 22:41:05 +0200
|
||||
Subject: wined3d: Implement downloading from (s)rgb 1d textures to system
|
||||
memory.
|
||||
|
||||
---
|
||||
dlls/wined3d/texture.c | 112 +++++++++++++++++++++++++++++++++++++++++++++++++
|
||||
1 file changed, 112 insertions(+)
|
||||
|
||||
diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
|
||||
index 72e2baf..48f3cde 100644
|
||||
--- a/dlls/wined3d/texture.c
|
||||
+++ b/dlls/wined3d/texture.c
|
||||
@@ -1507,6 +1507,76 @@ static void texture1d_upload_data(struct wined3d_texture *texture, unsigned int
|
||||
}
|
||||
|
||||
/* Context activation is done by the caller. */
|
||||
+static void texture1d_download_data(struct wined3d_texture *texture, unsigned int sub_resource_idx,
|
||||
+ const struct wined3d_context *context, const struct wined3d_bo_address *data)
|
||||
+{
|
||||
+ struct wined3d_surface *surface = texture->sub_resources[sub_resource_idx].u.surface;
|
||||
+ const struct wined3d_format *format = texture->resource.format;
|
||||
+ const struct wined3d_gl_info *gl_info = context->gl_info;
|
||||
+ struct wined3d_texture_sub_resource *sub_resource;
|
||||
+ BYTE *temporary_mem = NULL;
|
||||
+ void *mem;
|
||||
+
|
||||
+ sub_resource = &texture->sub_resources[sub_resource_idx];
|
||||
+
|
||||
+ if (format->convert)
|
||||
+ {
|
||||
+ FIXME("Attempting to download a converted 1d texture, format %s.\n",
|
||||
+ debug_d3dformat(format->id));
|
||||
+ return;
|
||||
+ }
|
||||
+
|
||||
+ if (surface->texture_target == GL_TEXTURE_1D_ARRAY)
|
||||
+ {
|
||||
+ WARN_(d3d_perf)("Downloading all miplevel layers to get the surface data for a single sub-resource.\n");
|
||||
+
|
||||
+ if (!(temporary_mem = wined3d_calloc(texture->layer_count, sub_resource->size)))
|
||||
+ {
|
||||
+ ERR("Out of memory.\n");
|
||||
+ return;
|
||||
+ }
|
||||
+
|
||||
+ mem = temporary_mem;
|
||||
+ }
|
||||
+ else if (data->buffer_object)
|
||||
+ {
|
||||
+ GL_EXTCALL(glBindBuffer(GL_PIXEL_PACK_BUFFER, data->buffer_object));
|
||||
+ checkGLcall("glBindBuffer");
|
||||
+ mem = data->addr;
|
||||
+ }
|
||||
+ else
|
||||
+ mem = data->addr;
|
||||
+
|
||||
+ gl_info->gl_ops.gl.p_glGetTexImage(surface->texture_target, sub_resource_idx,
|
||||
+ format->glFormat, format->glType, mem);
|
||||
+ checkGLcall("glGetTexImage");
|
||||
+
|
||||
+ if (temporary_mem)
|
||||
+ {
|
||||
+ void *src_data = temporary_mem + surface->texture_layer * sub_resource->size;
|
||||
+ if (data->buffer_object)
|
||||
+ {
|
||||
+ GL_EXTCALL(glBindBuffer(GL_PIXEL_PACK_BUFFER, data->buffer_object));
|
||||
+ checkGLcall("glBindBuffer");
|
||||
+ GL_EXTCALL(glBufferSubData(GL_PIXEL_PACK_BUFFER, 0, sub_resource->size, src_data));
|
||||
+ checkGLcall("glBufferSubData");
|
||||
+ }
|
||||
+ else
|
||||
+ {
|
||||
+ memcpy(data->addr, src_data, sub_resource->size);
|
||||
+ }
|
||||
+ }
|
||||
+
|
||||
+ if (data->buffer_object)
|
||||
+ {
|
||||
+ GL_EXTCALL(glBindBuffer(GL_PIXEL_PACK_BUFFER, 0));
|
||||
+ checkGLcall("glBindBuffer");
|
||||
+ }
|
||||
+
|
||||
+ HeapFree(GetProcessHeap(), 0, temporary_mem);
|
||||
+}
|
||||
+
|
||||
+/* Context activation is done by the caller. */
|
||||
static BOOL texture1d_load_location(struct wined3d_texture *texture, unsigned int sub_resource_idx,
|
||||
struct wined3d_context *context, DWORD location)
|
||||
{
|
||||
@@ -1569,6 +1639,48 @@ static BOOL texture1d_load_location(struct wined3d_texture *texture, unsigned in
|
||||
}
|
||||
break;
|
||||
|
||||
+ case WINED3D_LOCATION_SYSMEM:
|
||||
+ if (sub_resource->locations & (WINED3D_LOCATION_TEXTURE_RGB | WINED3D_LOCATION_TEXTURE_SRGB))
|
||||
+ {
|
||||
+ struct wined3d_bo_address data = {0, texture->resource.heap_memory};
|
||||
+
|
||||
+ data.addr += sub_resource->offset;
|
||||
+ if (sub_resource->locations & WINED3D_LOCATION_TEXTURE_RGB)
|
||||
+ wined3d_texture_bind_and_dirtify(texture, context, FALSE);
|
||||
+ else
|
||||
+ wined3d_texture_bind_and_dirtify(texture, context, TRUE);
|
||||
+
|
||||
+ texture1d_download_data(texture, sub_resource_idx, context, &data);
|
||||
+ ++texture->download_count;
|
||||
+ }
|
||||
+ else
|
||||
+ {
|
||||
+ FIXME("Implement WINED3D_LOCATION_SYSMEM loading from %s.\n",
|
||||
+ wined3d_debug_location(sub_resource->locations));
|
||||
+ return FALSE;
|
||||
+ }
|
||||
+ break;
|
||||
+
|
||||
+ case WINED3D_LOCATION_BUFFER:
|
||||
+ if (sub_resource->locations & (WINED3D_LOCATION_TEXTURE_RGB | WINED3D_LOCATION_TEXTURE_SRGB))
|
||||
+ {
|
||||
+ struct wined3d_bo_address data = {sub_resource->buffer_object, NULL};
|
||||
+
|
||||
+ if (sub_resource->locations & WINED3D_LOCATION_TEXTURE_RGB)
|
||||
+ wined3d_texture_bind_and_dirtify(texture, context, FALSE);
|
||||
+ else
|
||||
+ wined3d_texture_bind_and_dirtify(texture, context, TRUE);
|
||||
+
|
||||
+ texture1d_download_data(texture, sub_resource_idx, context, &data);
|
||||
+ }
|
||||
+ else
|
||||
+ {
|
||||
+ FIXME("Implement WINED3D_LOCATION_BUFFER loading from %s.\n",
|
||||
+ wined3d_debug_location(sub_resource->locations));
|
||||
+ return FALSE;
|
||||
+ }
|
||||
+ break;
|
||||
+
|
||||
default:
|
||||
FIXME("Implement %s loading from %s.\n", wined3d_debug_location(location),
|
||||
wined3d_debug_location(sub_resource->locations));
|
||||
--
|
||||
2.8.1
|
||||
|
@ -0,0 +1,61 @@
|
||||
From 20fbaad604f6b979154d7b8d5b1e43a7f10f1d8d Mon Sep 17 00:00:00 2001
|
||||
From: =?UTF-8?q?Michael=20M=C3=BCller?= <michael@fds-team.de>
|
||||
Date: Sat, 27 Aug 2016 22:44:14 +0200
|
||||
Subject: wined3d: Implement converting between (s)rgb 1d textures.
|
||||
|
||||
---
|
||||
dlls/wined3d/texture.c | 31 +++++++++++++++++++++++++++++++
|
||||
1 file changed, 31 insertions(+)
|
||||
|
||||
diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
|
||||
index 48f3cde..9c17b45 100644
|
||||
--- a/dlls/wined3d/texture.c
|
||||
+++ b/dlls/wined3d/texture.c
|
||||
@@ -1577,6 +1577,29 @@ static void texture1d_download_data(struct wined3d_texture *texture, unsigned in
|
||||
}
|
||||
|
||||
/* Context activation is done by the caller. */
|
||||
+static void texture1d_srgb_transfer(struct wined3d_texture *texture, unsigned int sub_resource_idx,
|
||||
+ struct wined3d_context *context, BOOL dest_is_srgb)
|
||||
+{
|
||||
+ struct wined3d_texture_sub_resource *sub_resource = &texture->sub_resources[sub_resource_idx];
|
||||
+ unsigned int row_pitch, slice_pitch;
|
||||
+ struct wined3d_bo_address data;
|
||||
+
|
||||
+ WARN_(d3d_perf)("Performing slow rgb/srgb 1d texture transfer.\n");
|
||||
+ data.buffer_object = 0;
|
||||
+ if (!(data.addr = HeapAlloc(GetProcessHeap(), 0, sub_resource->size)))
|
||||
+ return;
|
||||
+
|
||||
+ wined3d_texture_get_pitch(texture, sub_resource_idx, &row_pitch, &slice_pitch);
|
||||
+ wined3d_texture_bind_and_dirtify(texture, context, !dest_is_srgb);
|
||||
+ texture1d_download_data(texture, sub_resource_idx, context, &data);
|
||||
+ wined3d_texture_bind_and_dirtify(texture, context, dest_is_srgb);
|
||||
+ texture1d_upload_data(texture, sub_resource_idx, context,
|
||||
+ wined3d_const_bo_address(&data), row_pitch, slice_pitch);
|
||||
+
|
||||
+ HeapFree(GetProcessHeap(), 0, data.addr);
|
||||
+}
|
||||
+
|
||||
+/* Context activation is done by the caller. */
|
||||
static BOOL texture1d_load_location(struct wined3d_texture *texture, unsigned int sub_resource_idx,
|
||||
struct wined3d_context *context, DWORD location)
|
||||
{
|
||||
@@ -1632,6 +1655,14 @@ static BOOL texture1d_load_location(struct wined3d_texture *texture, unsigned in
|
||||
wined3d_texture_get_pitch(texture, sub_resource_idx, &row_pitch, &slice_pitch);
|
||||
texture1d_upload_data(texture, sub_resource_idx, context, &data, row_pitch, slice_pitch);
|
||||
}
|
||||
+ else if (sub_resource->locations & WINED3D_LOCATION_TEXTURE_RGB)
|
||||
+ {
|
||||
+ texture1d_srgb_transfer(texture, sub_resource_idx, context, TRUE);
|
||||
+ }
|
||||
+ else if (sub_resource->locations & WINED3D_LOCATION_TEXTURE_SRGB)
|
||||
+ {
|
||||
+ texture1d_srgb_transfer(texture, sub_resource_idx, context, FALSE);
|
||||
+ }
|
||||
else
|
||||
{
|
||||
FIXME("Implement 1d texture loading from %s.\n", wined3d_debug_location(sub_resource->locations));
|
||||
--
|
||||
2.8.1
|
||||
|
@ -0,0 +1,29 @@
|
||||
From d2b758c7547d63af92250da595967923b1c4ecca Mon Sep 17 00:00:00 2001
|
||||
From: =?UTF-8?q?Michael=20M=C3=BCller?= <michael@fds-team.de>
|
||||
Date: Thu, 25 Aug 2016 19:11:03 +0200
|
||||
Subject: wined3d: Check for 1d textures in wined3d_texture_update_desc.
|
||||
|
||||
---
|
||||
dlls/wined3d/texture.c | 6 ++++++
|
||||
1 file changed, 6 insertions(+)
|
||||
|
||||
diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
|
||||
index 9c17b45..4703bc8 100644
|
||||
--- a/dlls/wined3d/texture.c
|
||||
+++ b/dlls/wined3d/texture.c
|
||||
@@ -1113,6 +1113,12 @@ HRESULT CDECL wined3d_texture_update_desc(struct wined3d_texture *texture, UINT
|
||||
return WINED3DERR_INVALIDCALL;
|
||||
}
|
||||
|
||||
+ if (texture->resource.type == WINED3D_RTYPE_TEXTURE_1D)
|
||||
+ {
|
||||
+ FIXME("Not yet supported for 1D textures.\n");
|
||||
+ return WINED3DERR_INVALIDCALL;
|
||||
+ }
|
||||
+
|
||||
if (texture->resource.map_count)
|
||||
{
|
||||
WARN("Texture is mapped.\n");
|
||||
--
|
||||
2.8.1
|
||||
|
@ -0,0 +1,24 @@
|
||||
From d11ec46eaaa4f0cd22684502ea9513198cc7f1c0 Mon Sep 17 00:00:00 2001
|
||||
From: =?UTF-8?q?Michael=20M=C3=BCller?= <michael@fds-team.de>
|
||||
Date: Thu, 25 Aug 2016 17:00:12 +0200
|
||||
Subject: wined3d: Check if 1d teture is still in use before releasing.
|
||||
|
||||
---
|
||||
dlls/wined3d/device.c | 1 +
|
||||
1 file changed, 1 insertion(+)
|
||||
|
||||
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
|
||||
index 1445399..f67627a 100644
|
||||
--- a/dlls/wined3d/device.c
|
||||
+++ b/dlls/wined3d/device.c
|
||||
@@ -5000,6 +5000,7 @@ void device_resource_released(struct wined3d_device *device, struct wined3d_reso
|
||||
|
||||
switch (type)
|
||||
{
|
||||
+ case WINED3D_RTYPE_TEXTURE_1D:
|
||||
case WINED3D_RTYPE_TEXTURE_2D:
|
||||
case WINED3D_RTYPE_TEXTURE_3D:
|
||||
for (i = 0; i < MAX_COMBINED_SAMPLERS; ++i)
|
||||
--
|
||||
2.8.1
|
||||
|
@ -0,0 +1,30 @@
|
||||
From d899bbed65bd73ee3c18a55bda617b96d19c126e Mon Sep 17 00:00:00 2001
|
||||
From: =?UTF-8?q?Michael=20M=C3=BCller?= <michael@fds-team.de>
|
||||
Date: Thu, 25 Aug 2016 17:06:41 +0200
|
||||
Subject: wined3d: Generate glsl samplers for 1d texture arrays.
|
||||
|
||||
---
|
||||
dlls/wined3d/glsl_shader.c | 7 +++++++
|
||||
1 file changed, 7 insertions(+)
|
||||
|
||||
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
|
||||
index 5ccb027..654a988 100644
|
||||
--- a/dlls/wined3d/glsl_shader.c
|
||||
+++ b/dlls/wined3d/glsl_shader.c
|
||||
@@ -2005,6 +2005,13 @@ static void shader_generate_glsl_declarations(const struct wined3d_context *cont
|
||||
sampler_type = "samplerCube";
|
||||
break;
|
||||
|
||||
+ case WINED3D_SHADER_RESOURCE_TEXTURE_1DARRAY:
|
||||
+ if (shadow_sampler)
|
||||
+ sampler_type = "sampler1DArrayShadow";
|
||||
+ else
|
||||
+ sampler_type = "sampler1DArray";
|
||||
+ break;
|
||||
+
|
||||
case WINED3D_SHADER_RESOURCE_TEXTURE_2DARRAY:
|
||||
if (shadow_sampler)
|
||||
sampler_type = "sampler2DArrayShadow";
|
||||
--
|
||||
2.8.1
|
||||
|
@ -0,0 +1,39 @@
|
||||
From 628042ee68362bf3d57801084143e9e7d724b262 Mon Sep 17 00:00:00 2001
|
||||
From: =?UTF-8?q?Michael=20M=C3=BCller?= <michael@fds-team.de>
|
||||
Date: Thu, 25 Aug 2016 19:09:41 +0200
|
||||
Subject: wined3d: Add support for 1d textures in
|
||||
context_attach_gl_texture_fbo.
|
||||
|
||||
---
|
||||
dlls/wined3d/context.c | 8 +++++++-
|
||||
1 file changed, 7 insertions(+), 1 deletion(-)
|
||||
|
||||
diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
|
||||
index 74c3a49..1cd2463 100644
|
||||
--- a/dlls/wined3d/context.c
|
||||
+++ b/dlls/wined3d/context.c
|
||||
@@ -128,7 +128,7 @@ static void context_attach_gl_texture_fbo(struct wined3d_context *context,
|
||||
gl_info->fbo_ops.glFramebufferTexture2D(fbo_target, attachment, GL_TEXTURE_2D, 0, 0);
|
||||
checkGLcall("glFramebufferTexture2D()");
|
||||
}
|
||||
- else if (resource->target == GL_TEXTURE_2D_ARRAY)
|
||||
+ else if (resource->target == GL_TEXTURE_2D_ARRAY || resource->target == GL_TEXTURE_1D_ARRAY)
|
||||
{
|
||||
if (!gl_info->fbo_ops.glFramebufferTextureLayer)
|
||||
{
|
||||
@@ -140,6 +140,12 @@ static void context_attach_gl_texture_fbo(struct wined3d_context *context,
|
||||
resource->object, resource->level, resource->layer);
|
||||
checkGLcall("glFramebufferTextureLayer()");
|
||||
}
|
||||
+ else if (resource->target == GL_TEXTURE_1D)
|
||||
+ {
|
||||
+ gl_info->fbo_ops.glFramebufferTexture1D(fbo_target, attachment,
|
||||
+ resource->target, resource->object, resource->level);
|
||||
+ checkGLcall("glFramebufferTexture1D()");
|
||||
+ }
|
||||
else
|
||||
{
|
||||
gl_info->fbo_ops.glFramebufferTexture2D(fbo_target, attachment,
|
||||
--
|
||||
2.8.1
|
||||
|
@ -0,0 +1,79 @@
|
||||
From 2fa42aeeeeafb6eb2da908b43ee8137249fcfeb4 Mon Sep 17 00:00:00 2001
|
||||
From: =?UTF-8?q?Michael=20M=C3=BCller?= <michael@fds-team.de>
|
||||
Date: Thu, 25 Aug 2016 19:21:20 +0200
|
||||
Subject: wined3d: Handle 1d textures in texture_activate_dimensions.
|
||||
|
||||
---
|
||||
dlls/wined3d/utils.c | 28 ++++++++++++++++++++++++++++
|
||||
1 file changed, 28 insertions(+)
|
||||
|
||||
diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
|
||||
index 4e00aad..b903bb6 100644
|
||||
--- a/dlls/wined3d/utils.c
|
||||
+++ b/dlls/wined3d/utils.c
|
||||
@@ -5425,7 +5425,27 @@ void texture_activate_dimensions(const struct wined3d_texture *texture, const st
|
||||
{
|
||||
switch (texture->target)
|
||||
{
|
||||
+ case GL_TEXTURE_1D:
|
||||
+ gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_2D);
|
||||
+ checkGLcall("glDisable(GL_TEXTURE_2D)");
|
||||
+ gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_3D);
|
||||
+ checkGLcall("glDisable(GL_TEXTURE_3D)");
|
||||
+ if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
|
||||
+ {
|
||||
+ gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_CUBE_MAP_ARB);
|
||||
+ checkGLcall("glDisable(GL_TEXTURE_CUBE_MAP_ARB)");
|
||||
+ }
|
||||
+ if (gl_info->supported[ARB_TEXTURE_RECTANGLE])
|
||||
+ {
|
||||
+ gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_RECTANGLE_ARB);
|
||||
+ checkGLcall("glDisable(GL_TEXTURE_RECTANGLE_ARB)");
|
||||
+ }
|
||||
+ gl_info->gl_ops.gl.p_glEnable(GL_TEXTURE_1D);
|
||||
+ checkGLcall("glEnable(GL_TEXTURE_1D)");
|
||||
+ break;
|
||||
case GL_TEXTURE_2D:
|
||||
+ gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_1D);
|
||||
+ checkGLcall("glDisable(GL_TEXTURE_1D)");
|
||||
gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_3D);
|
||||
checkGLcall("glDisable(GL_TEXTURE_3D)");
|
||||
if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
|
||||
@@ -5442,6 +5462,8 @@ void texture_activate_dimensions(const struct wined3d_texture *texture, const st
|
||||
checkGLcall("glEnable(GL_TEXTURE_2D)");
|
||||
break;
|
||||
case GL_TEXTURE_RECTANGLE_ARB:
|
||||
+ gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_1D);
|
||||
+ checkGLcall("glDisable(GL_TEXTURE_1D)");
|
||||
gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_2D);
|
||||
checkGLcall("glDisable(GL_TEXTURE_2D)");
|
||||
gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_3D);
|
||||
@@ -5465,12 +5487,16 @@ void texture_activate_dimensions(const struct wined3d_texture *texture, const st
|
||||
gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_RECTANGLE_ARB);
|
||||
checkGLcall("glDisable(GL_TEXTURE_RECTANGLE_ARB)");
|
||||
}
|
||||
+ gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_1D);
|
||||
+ checkGLcall("glDisable(GL_TEXTURE_1D)");
|
||||
gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_2D);
|
||||
checkGLcall("glDisable(GL_TEXTURE_2D)");
|
||||
gl_info->gl_ops.gl.p_glEnable(GL_TEXTURE_3D);
|
||||
checkGLcall("glEnable(GL_TEXTURE_3D)");
|
||||
break;
|
||||
case GL_TEXTURE_CUBE_MAP_ARB:
|
||||
+ gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_1D);
|
||||
+ checkGLcall("glDisable(GL_TEXTURE_1D)");
|
||||
gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_2D);
|
||||
checkGLcall("glDisable(GL_TEXTURE_2D)");
|
||||
gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_3D);
|
||||
@@ -5487,6 +5513,8 @@ void texture_activate_dimensions(const struct wined3d_texture *texture, const st
|
||||
}
|
||||
else
|
||||
{
|
||||
+ gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_1D);
|
||||
+ checkGLcall("glDisable(GL_TEXTURE_1D)");
|
||||
gl_info->gl_ops.gl.p_glEnable(GL_TEXTURE_2D);
|
||||
checkGLcall("glEnable(GL_TEXTURE_2D)");
|
||||
gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_3D);
|
||||
--
|
||||
2.8.1
|
||||
|
@ -0,0 +1,27 @@
|
||||
From 403ca5c3b1f87c94c800e2a40480083eec09ebf5 Mon Sep 17 00:00:00 2001
|
||||
From: =?UTF-8?q?Michael=20M=C3=BCller?= <michael@fds-team.de>
|
||||
Date: Thu, 25 Aug 2016 19:26:07 +0200
|
||||
Subject: wined3d: Allow creation of 1d shader views.
|
||||
|
||||
---
|
||||
dlls/wined3d/view.c | 4 ++++
|
||||
1 file changed, 4 insertions(+)
|
||||
|
||||
diff --git a/dlls/wined3d/view.c b/dlls/wined3d/view.c
|
||||
index 7f07d57..97cc11e 100644
|
||||
--- a/dlls/wined3d/view.c
|
||||
+++ b/dlls/wined3d/view.c
|
||||
@@ -291,6 +291,10 @@ static HRESULT wined3d_shader_resource_view_init(struct wined3d_shader_resource_
|
||||
}
|
||||
view_types[] =
|
||||
{
|
||||
+ {GL_TEXTURE_1D, 0, GL_TEXTURE_1D},
|
||||
+ {GL_TEXTURE_1D, WINED3D_VIEW_TEXTURE_ARRAY, GL_TEXTURE_1D_ARRAY},
|
||||
+ {GL_TEXTURE_1D_ARRAY, 0, GL_TEXTURE_1D},
|
||||
+ {GL_TEXTURE_1D_ARRAY, WINED3D_VIEW_TEXTURE_ARRAY, GL_TEXTURE_1D_ARRAY},
|
||||
{GL_TEXTURE_2D, 0, GL_TEXTURE_2D},
|
||||
{GL_TEXTURE_2D, WINED3D_VIEW_TEXTURE_ARRAY, GL_TEXTURE_2D_ARRAY},
|
||||
{GL_TEXTURE_2D_ARRAY, 0, GL_TEXTURE_2D},
|
||||
--
|
||||
2.8.1
|
||||
|
@ -1,6 +1,7 @@
|
||||
Depends: wined3d-Accounting
|
||||
Depends: wined3d-DXTn
|
||||
Depends: wined3d-QUERY_Stubs
|
||||
Depends: wined3d-1DTextures
|
||||
Depends: wined3d-Silence_FIXMEs
|
||||
Depends: makedep-PARENTSPEC
|
||||
Depends: ntdll-DllRedirects
|
||||
|
@ -1,18 +1,18 @@
|
||||
From 8aa63bc1c917384f24353625459d8381d2474e54 Mon Sep 17 00:00:00 2001
|
||||
From 3b8bb25493ee434d987b8768a4e0187b29d9f342 Mon Sep 17 00:00:00 2001
|
||||
From: =?UTF-8?q?Stefan=20D=C3=B6singer?= <stefan@codeweavers.com>
|
||||
Date: Wed, 18 Nov 2015 08:31:14 +0000
|
||||
Subject: wined3d: Share surface and volume system memory loading code.
|
||||
|
||||
---
|
||||
dlls/wined3d/surface.c | 110 --------------------------------
|
||||
dlls/wined3d/texture.c | 169 ++++++++++++++++++++++++++++++++++++-------------
|
||||
2 files changed, 124 insertions(+), 155 deletions(-)
|
||||
dlls/wined3d/surface.c | 110 ----------------------------
|
||||
dlls/wined3d/texture.c | 192 +++++++++++++++++++++++++++++++------------------
|
||||
2 files changed, 124 insertions(+), 178 deletions(-)
|
||||
|
||||
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
|
||||
index 6d5b22b..5805557 100644
|
||||
index 5118429..59effac 100644
|
||||
--- a/dlls/wined3d/surface.c
|
||||
+++ b/dlls/wined3d/surface.c
|
||||
@@ -2865,67 +2865,6 @@ static void surface_load_ds_location(struct wined3d_surface *surface, struct win
|
||||
@@ -2867,67 +2867,6 @@ static void surface_load_ds_location(struct wined3d_surface *surface, struct win
|
||||
}
|
||||
}
|
||||
|
||||
@ -80,7 +80,7 @@ index 6d5b22b..5805557 100644
|
||||
/* Context activation is done by the caller. */
|
||||
static void surface_load_sysmem(struct wined3d_surface *surface,
|
||||
struct wined3d_context *context, DWORD dst_location)
|
||||
@@ -2938,12 +2877,6 @@ static void surface_load_sysmem(struct wined3d_surface *surface,
|
||||
@@ -2940,12 +2879,6 @@ static void surface_load_sysmem(struct wined3d_surface *surface,
|
||||
wined3d_texture_prepare_location(texture, sub_resource_idx, context, dst_location);
|
||||
|
||||
sub_resource = &texture->sub_resources[sub_resource_idx];
|
||||
@ -93,7 +93,7 @@ index 6d5b22b..5805557 100644
|
||||
if (sub_resource->locations & (WINED3D_LOCATION_RB_MULTISAMPLE | WINED3D_LOCATION_RB_RESOLVED))
|
||||
wined3d_texture_load_location(texture, sub_resource_idx, context, WINED3D_LOCATION_TEXTURE_RGB);
|
||||
|
||||
@@ -3188,46 +3121,11 @@ void surface_load_location(struct wined3d_surface *surface, struct wined3d_conte
|
||||
@@ -3190,46 +3123,11 @@ void surface_load_location(struct wined3d_surface *surface, struct wined3d_conte
|
||||
unsigned int sub_resource_idx = surface_get_sub_resource_idx(surface);
|
||||
struct wined3d_texture *texture = surface->container;
|
||||
struct wined3d_texture_sub_resource *sub_resource;
|
||||
@ -140,7 +140,7 @@ index 6d5b22b..5805557 100644
|
||||
|
||||
if (texture->resource.usage & WINED3DUSAGE_DEPTHSTENCIL)
|
||||
{
|
||||
@@ -3274,14 +3172,6 @@ void surface_load_location(struct wined3d_surface *surface, struct wined3d_conte
|
||||
@@ -3276,14 +3174,6 @@ void surface_load_location(struct wined3d_surface *surface, struct wined3d_conte
|
||||
}
|
||||
|
||||
done:
|
||||
@ -156,7 +156,7 @@ index 6d5b22b..5805557 100644
|
||||
}
|
||||
|
||||
diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
|
||||
index 2d155cb..40d333f 100644
|
||||
index 4ec5501..c8b181b 100644
|
||||
--- a/dlls/wined3d/texture.c
|
||||
+++ b/dlls/wined3d/texture.c
|
||||
@@ -80,27 +80,6 @@ GLenum wined3d_texture_get_gl_buffer(const struct wined3d_texture *texture)
|
||||
@ -184,10 +184,10 @@ index 2d155cb..40d333f 100644
|
||||
- }
|
||||
-}
|
||||
-
|
||||
static void wined3d_texture_evict_sysmem(struct wined3d_texture *texture)
|
||||
static BOOL is_power_of_two(UINT x)
|
||||
{
|
||||
struct wined3d_texture_sub_resource *sub_resource;
|
||||
@@ -174,12 +153,135 @@ void wined3d_texture_invalidate_location(struct wined3d_texture *texture,
|
||||
return (x != 0) && !(x & (x - 1));
|
||||
@@ -179,12 +158,135 @@ void wined3d_texture_invalidate_location(struct wined3d_texture *texture,
|
||||
sub_resource_idx, texture);
|
||||
}
|
||||
|
||||
@ -324,7 +324,7 @@ index 2d155cb..40d333f 100644
|
||||
}
|
||||
|
||||
/* Context activation is done by the caller. */
|
||||
@@ -2209,7 +2311,6 @@ static BOOL texture3d_load_location(struct wined3d_texture *texture, unsigned in
|
||||
@@ -1610,7 +1712,6 @@ static BOOL texture1d_load_location(struct wined3d_texture *texture, unsigned in
|
||||
struct wined3d_context *context, DWORD location)
|
||||
{
|
||||
struct wined3d_texture_sub_resource *sub_resource = &texture->sub_resources[sub_resource_idx];
|
||||
@ -332,7 +332,54 @@ index 2d155cb..40d333f 100644
|
||||
unsigned int row_pitch, slice_pitch;
|
||||
|
||||
TRACE("texture %p, sub_resource_idx %u, context %p, location %s.\n",
|
||||
@@ -2217,30 +2318,9 @@ static BOOL texture3d_load_location(struct wined3d_texture *texture, unsigned in
|
||||
@@ -1618,30 +1719,9 @@ static BOOL texture1d_load_location(struct wined3d_texture *texture, unsigned in
|
||||
|
||||
TRACE("Current resource location %s.\n", wined3d_debug_location(sub_resource->locations));
|
||||
|
||||
- if ((sub_resource->locations & location) == location)
|
||||
- {
|
||||
- TRACE("Location(s) already up to date.\n");
|
||||
- return TRUE;
|
||||
- }
|
||||
-
|
||||
- if ((texture->resource.access_flags & required_access) != required_access)
|
||||
- {
|
||||
- ERR("Operation requires %#x access, but 1d texture only has %#x.\n",
|
||||
- required_access, texture->resource.access_flags);
|
||||
- return FALSE;
|
||||
- }
|
||||
-
|
||||
if (!wined3d_texture_prepare_location(texture, sub_resource_idx, context, location))
|
||||
return FALSE;
|
||||
|
||||
- if (sub_resource->locations & WINED3D_LOCATION_DISCARDED)
|
||||
- {
|
||||
- TRACE("1d texture previously discarded, nothing to do.\n");
|
||||
- wined3d_texture_validate_location(texture, sub_resource_idx, location);
|
||||
- wined3d_texture_invalidate_location(texture, sub_resource_idx, WINED3D_LOCATION_DISCARDED);
|
||||
- goto done;
|
||||
- }
|
||||
-
|
||||
switch (location)
|
||||
{
|
||||
case WINED3D_LOCATION_TEXTURE_RGB:
|
||||
@@ -1724,7 +1804,6 @@ static BOOL texture1d_load_location(struct wined3d_texture *texture, unsigned in
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
-done:
|
||||
wined3d_texture_validate_location(texture, sub_resource_idx, location);
|
||||
|
||||
return TRUE;
|
||||
@@ -2709,7 +2788,6 @@ static BOOL texture3d_load_location(struct wined3d_texture *texture, unsigned in
|
||||
struct wined3d_context *context, DWORD location)
|
||||
{
|
||||
struct wined3d_texture_sub_resource *sub_resource = &texture->sub_resources[sub_resource_idx];
|
||||
- DWORD required_access = wined3d_resource_access_from_location(location);
|
||||
unsigned int row_pitch, slice_pitch;
|
||||
|
||||
TRACE("texture %p, sub_resource_idx %u, context %p, location %s.\n",
|
||||
@@ -2717,30 +2795,9 @@ static BOOL texture3d_load_location(struct wined3d_texture *texture, unsigned in
|
||||
|
||||
TRACE("Current resource location %s.\n", wined3d_debug_location(sub_resource->locations));
|
||||
|
||||
@ -363,7 +410,7 @@ index 2d155cb..40d333f 100644
|
||||
switch (location)
|
||||
{
|
||||
case WINED3D_LOCATION_TEXTURE_RGB:
|
||||
@@ -2325,7 +2405,6 @@ static BOOL texture3d_load_location(struct wined3d_texture *texture, unsigned in
|
||||
@@ -2825,7 +2882,6 @@ static BOOL texture3d_load_location(struct wined3d_texture *texture, unsigned in
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
@ -372,5 +419,5 @@ index 2d155cb..40d333f 100644
|
||||
|
||||
return TRUE;
|
||||
--
|
||||
2.9.0
|
||||
2.8.1
|
||||
|
||||
|
@ -1,4 +1,4 @@
|
||||
From ef8df8ff00cb4cc235b01ee452f806824ef00b3a Mon Sep 17 00:00:00 2001
|
||||
From 67f6c320ba0d32d73a7cde737a1ecea30f627cca Mon Sep 17 00:00:00 2001
|
||||
From: =?UTF-8?q?Stefan=20D=C3=B6singer?= <stefan@codeweavers.com>
|
||||
Date: Fri, 30 Aug 2013 17:00:35 +0200
|
||||
Subject: wined3d: Wrap GL BOs in a structure
|
||||
@ -6,17 +6,17 @@ Subject: wined3d: Wrap GL BOs in a structure
|
||||
The idea is to use those structures for mapping through the command stream and caching
|
||||
them for DISCARD maps.
|
||||
---
|
||||
dlls/wined3d/device.c | 53 ++++++++++++++++++++++++++++++++++++++++++
|
||||
dlls/wined3d/device.c | 53 +++++++++++++++++++++++++++++++++++++++
|
||||
dlls/wined3d/surface.c | 2 +-
|
||||
dlls/wined3d/texture.c | 53 ++++++++++++++++++------------------------
|
||||
dlls/wined3d/wined3d_private.h | 15 +++++++++++-
|
||||
4 files changed, 91 insertions(+), 32 deletions(-)
|
||||
dlls/wined3d/texture.c | 57 ++++++++++++++++++------------------------
|
||||
dlls/wined3d/wined3d_private.h | 15 ++++++++++-
|
||||
4 files changed, 93 insertions(+), 34 deletions(-)
|
||||
|
||||
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
|
||||
index 5562b31..928fcda 100644
|
||||
index 56d45e5..824fa89 100644
|
||||
--- a/dlls/wined3d/device.c
|
||||
+++ b/dlls/wined3d/device.c
|
||||
@@ -5270,3 +5270,56 @@ LRESULT device_process_message(struct wined3d_device *device, HWND window, BOOL
|
||||
@@ -5241,3 +5241,56 @@ LRESULT device_process_message(struct wined3d_device *device, HWND window, BOOL
|
||||
else
|
||||
return CallWindowProcA(proc, window, message, wparam, lparam);
|
||||
}
|
||||
@ -74,10 +74,10 @@ index 5562b31..928fcda 100644
|
||||
+ wined3d_device_destroy_bo(device, context, bo);
|
||||
+}
|
||||
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
|
||||
index 444237e..46f79db 100644
|
||||
index a0b6d62..e187742 100644
|
||||
--- a/dlls/wined3d/surface.c
|
||||
+++ b/dlls/wined3d/surface.c
|
||||
@@ -3080,7 +3080,7 @@ static HRESULT surface_load_texture(struct wined3d_surface *surface,
|
||||
@@ -3075,7 +3075,7 @@ static HRESULT surface_load_texture(struct wined3d_surface *surface,
|
||||
/* Don't use PBOs for converted surfaces. During PBO conversion we look at
|
||||
* WINED3D_TEXTURE_CONVERTED but it isn't set (yet) in all cases it is
|
||||
* getting called. */
|
||||
@ -87,10 +87,10 @@ index 444237e..46f79db 100644
|
||||
TRACE("Removing the pbo attached to surface %p.\n", surface);
|
||||
|
||||
diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
|
||||
index d98503d..d0acd74 100644
|
||||
index 6ca00ce..06ae160 100644
|
||||
--- a/dlls/wined3d/texture.c
|
||||
+++ b/dlls/wined3d/texture.c
|
||||
@@ -206,7 +206,7 @@ void wined3d_texture_get_memory(struct wined3d_texture *texture, unsigned int su
|
||||
@@ -342,7 +342,7 @@ void wined3d_texture_get_memory(struct wined3d_texture *texture, unsigned int su
|
||||
if (locations & WINED3D_LOCATION_BUFFER)
|
||||
{
|
||||
data->addr = NULL;
|
||||
@ -99,7 +99,7 @@ index d98503d..d0acd74 100644
|
||||
return;
|
||||
}
|
||||
if (locations & WINED3D_LOCATION_USER_MEMORY)
|
||||
@@ -303,18 +303,17 @@ static HRESULT wined3d_texture_init(struct wined3d_texture *texture, const struc
|
||||
@@ -439,18 +439,17 @@ static HRESULT wined3d_texture_init(struct wined3d_texture *texture, const struc
|
||||
|
||||
/* Context activation is done by the caller. */
|
||||
static void wined3d_texture_remove_buffer_object(struct wined3d_texture *texture,
|
||||
@ -124,7 +124,7 @@ index d98503d..d0acd74 100644
|
||||
}
|
||||
|
||||
static void wined3d_texture_update_map_binding(struct wined3d_texture *texture)
|
||||
@@ -334,7 +333,7 @@ static void wined3d_texture_update_map_binding(struct wined3d_texture *texture)
|
||||
@@ -470,7 +469,7 @@ static void wined3d_texture_update_map_binding(struct wined3d_texture *texture)
|
||||
&& !wined3d_texture_load_location(texture, i, context, map_binding))
|
||||
ERR("Failed to load location %s.\n", wined3d_debug_location(map_binding));
|
||||
if (texture->resource.map_binding == WINED3D_LOCATION_BUFFER)
|
||||
@ -133,7 +133,7 @@ index d98503d..d0acd74 100644
|
||||
}
|
||||
|
||||
if (context)
|
||||
@@ -491,28 +490,25 @@ static void wined3d_texture_cleanup(struct wined3d_texture *texture)
|
||||
@@ -627,28 +626,25 @@ static void wined3d_texture_cleanup(struct wined3d_texture *texture)
|
||||
unsigned int sub_count = texture->level_count * texture->layer_count;
|
||||
struct wined3d_device *device = texture->resource.device;
|
||||
struct wined3d_context *context = NULL;
|
||||
@ -167,7 +167,7 @@ index d98503d..d0acd74 100644
|
||||
}
|
||||
if (context)
|
||||
context_release(context);
|
||||
@@ -1185,22 +1181,19 @@ HRESULT CDECL wined3d_texture_update_desc(struct wined3d_texture *texture, UINT
|
||||
@@ -1321,22 +1317,19 @@ HRESULT CDECL wined3d_texture_update_desc(struct wined3d_texture *texture, UINT
|
||||
|
||||
/* Context activation is done by the caller. */
|
||||
static void wined3d_texture_prepare_buffer_object(struct wined3d_texture *texture,
|
||||
@ -195,7 +195,7 @@ index d98503d..d0acd74 100644
|
||||
}
|
||||
|
||||
static void wined3d_texture_force_reload(struct wined3d_texture *texture)
|
||||
@@ -1326,7 +1319,7 @@ BOOL wined3d_texture_prepare_location(struct wined3d_texture *texture, unsigned
|
||||
@@ -1462,7 +1455,7 @@ BOOL wined3d_texture_prepare_location(struct wined3d_texture *texture, unsigned
|
||||
return TRUE;
|
||||
|
||||
case WINED3D_LOCATION_BUFFER:
|
||||
@ -204,7 +204,25 @@ index d98503d..d0acd74 100644
|
||||
return TRUE;
|
||||
|
||||
case WINED3D_LOCATION_TEXTURE_RGB:
|
||||
@@ -1592,8 +1585,8 @@ static void wined3d_texture_unload(struct wined3d_resource *resource)
|
||||
@@ -1742,7 +1735,7 @@ static BOOL texture1d_load_location(struct wined3d_texture *texture, unsigned in
|
||||
}
|
||||
else if (sub_resource->locations & WINED3D_LOCATION_BUFFER)
|
||||
{
|
||||
- struct wined3d_const_bo_address data = {sub_resource->buffer_object, NULL};
|
||||
+ struct wined3d_const_bo_address data = {sub_resource->buffer->name, NULL};
|
||||
wined3d_texture_bind_and_dirtify(texture, context, location == WINED3D_LOCATION_TEXTURE_SRGB);
|
||||
wined3d_texture_get_pitch(texture, sub_resource_idx, &row_pitch, &slice_pitch);
|
||||
texture1d_upload_data(texture, sub_resource_idx, context, &data, row_pitch, slice_pitch);
|
||||
@@ -1787,7 +1780,7 @@ static BOOL texture1d_load_location(struct wined3d_texture *texture, unsigned in
|
||||
case WINED3D_LOCATION_BUFFER:
|
||||
if (sub_resource->locations & (WINED3D_LOCATION_TEXTURE_RGB | WINED3D_LOCATION_TEXTURE_SRGB))
|
||||
{
|
||||
- struct wined3d_bo_address data = {sub_resource->buffer_object, NULL};
|
||||
+ struct wined3d_bo_address data = {sub_resource->buffer->name, NULL};
|
||||
|
||||
if (sub_resource->locations & WINED3D_LOCATION_TEXTURE_RGB)
|
||||
wined3d_texture_bind_and_dirtify(texture, context, FALSE);
|
||||
@@ -2068,8 +2061,8 @@ static void wined3d_texture_unload(struct wined3d_resource *resource)
|
||||
wined3d_texture_invalidate_location(texture, i, ~WINED3D_LOCATION_DISCARDED);
|
||||
}
|
||||
|
||||
@ -215,7 +233,7 @@ index d98503d..d0acd74 100644
|
||||
|
||||
if (resource->type == WINED3D_RTYPE_TEXTURE_2D)
|
||||
{
|
||||
@@ -2188,7 +2181,7 @@ static BOOL texture3d_load_location(struct wined3d_texture *texture, unsigned in
|
||||
@@ -2845,7 +2838,7 @@ static BOOL texture3d_load_location(struct wined3d_texture *texture, unsigned in
|
||||
}
|
||||
else if (sub_resource->locations & WINED3D_LOCATION_BUFFER)
|
||||
{
|
||||
@ -224,7 +242,7 @@ index d98503d..d0acd74 100644
|
||||
wined3d_texture_bind_and_dirtify(texture, context,
|
||||
location == WINED3D_LOCATION_TEXTURE_SRGB);
|
||||
wined3d_texture_get_pitch(texture, sub_resource_idx, &row_pitch, &slice_pitch);
|
||||
@@ -2234,7 +2227,7 @@ static BOOL texture3d_load_location(struct wined3d_texture *texture, unsigned in
|
||||
@@ -2891,7 +2884,7 @@ static BOOL texture3d_load_location(struct wined3d_texture *texture, unsigned in
|
||||
case WINED3D_LOCATION_BUFFER:
|
||||
if (sub_resource->locations & (WINED3D_LOCATION_TEXTURE_RGB | WINED3D_LOCATION_TEXTURE_SRGB))
|
||||
{
|
||||
@ -234,10 +252,10 @@ index d98503d..d0acd74 100644
|
||||
if (sub_resource->locations & WINED3D_LOCATION_TEXTURE_RGB)
|
||||
wined3d_texture_bind_and_dirtify(texture, context, FALSE);
|
||||
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
|
||||
index f84b267..76be9c5 100644
|
||||
index e6d6647..3796ebb 100644
|
||||
--- a/dlls/wined3d/wined3d_private.h
|
||||
+++ b/dlls/wined3d/wined3d_private.h
|
||||
@@ -2427,6 +2427,14 @@ struct wined3d_state
|
||||
@@ -2433,6 +2433,14 @@ struct wined3d_state
|
||||
struct wined3d_rasterizer_state *rasterizer_state;
|
||||
};
|
||||
|
||||
@ -252,7 +270,7 @@ index f84b267..76be9c5 100644
|
||||
#define WINED3D_UNMAPPED_STAGE ~0U
|
||||
|
||||
/* Multithreaded flag. Removed from the public header to signal that
|
||||
@@ -2535,6 +2543,11 @@ void device_invalidate_state(const struct wined3d_device *device, DWORD state) D
|
||||
@@ -2543,6 +2551,11 @@ void device_invalidate_state(const struct wined3d_device *device, DWORD state) D
|
||||
void device_invalidate_shader_constants(const struct wined3d_device *device, DWORD mask) DECLSPEC_HIDDEN;
|
||||
void device_exec_update_texture(struct wined3d_context *context, struct wined3d_texture *src_texture,
|
||||
struct wined3d_texture *dst_texture) DECLSPEC_HIDDEN;
|
||||
@ -264,7 +282,7 @@ index f84b267..76be9c5 100644
|
||||
|
||||
static inline BOOL isStateDirty(const struct wined3d_context *context, DWORD state)
|
||||
{
|
||||
@@ -2722,7 +2735,7 @@ struct wined3d_texture
|
||||
@@ -2731,7 +2744,7 @@ struct wined3d_texture
|
||||
|
||||
unsigned int map_count;
|
||||
DWORD locations;
|
||||
@ -274,5 +292,5 @@ index f84b267..76be9c5 100644
|
||||
} sub_resources[1];
|
||||
};
|
||||
--
|
||||
2.9.0
|
||||
2.8.1
|
||||
|
||||
|
File diff suppressed because it is too large
Load Diff
Loading…
x
Reference in New Issue
Block a user