Commit Graph

460 Commits

Author SHA1 Message Date
Alistair Leslie-Hughes
73f58bac41 Rebase against 15dd8e2b981ca32cae94409153627b3300bbeab8 2019-08-06 09:06:07 +10:00
Zebediah Figura
770269393f Rebase against 622422e67bfd9da487102aee4ca42681a24a8e65. 2019-05-07 19:52:35 -05:00
Zebediah Figura
a36ea2ace3 Rebase against fabde842ede40fc53cf6f5743d5b477841f7b11c. 2019-04-12 19:34:16 -05:00
Zebediah Figura
f828952b4b Rebase against 400dd1596ab7946e68278b3f8dc7c87b898c7e9f. 2018-11-30 20:00:04 -06:00
Alistair Leslie-Hughes
4e9b9940d2 Rebease against 20e5920135476cc4e380823a694537fca7fdf7e1 2018-11-30 08:57:39 +11:00
Alistair Leslie-Hughes
2fdb980d1a Rebase against 55bcfea8f011c7f31df81a0f05f11a1d5c0d11b1 2018-11-22 10:23:20 +11:00
Alistair Leslie-Hughes
3e32c05e8f Rebase against ead7e637c0d18760acd446d686ad18526e76e0f0 2018-11-14 10:21:24 +11:00
Zebediah Figura
6fc555874b Rebase against 3d5a2567977455d04e4896368a71db74e7b9074b. 2018-10-31 00:06:39 -05:00
Zebediah Figura
0cf0a265da Rebase against 2986e895015b9785d61e7265763efacc053d7ad6. 2018-04-03 17:51:58 -05:00
Zebediah Figura
f6fdc7705e ntdll-DllRedirects: Fall back to unredirected DLL on load failure. 2018-04-02 20:49:39 -05:00
Zebediah Figura
5876a3f782 Remove several d3d patchsets:
* wined3d-Core_Context: fixed by 62651d65f4f8e4dc6e1f4fb5d589526613d419aa
* wined3d-Limit_Vram: This patch is a no-op; LONG_MAX is 0x7fffffffffffffff on 64-bit.
* wined3d-Revert_Surface_Blt: fixed by d38076fd57a50452b17d61f771688bbfcd3a5563
* wined3d-WINED3DFMT_R32G32_UINT: fixed by af1be967a0b0262a980e9bfbdff107c1d6db7e8d
* wined3d-sample_c_lz: fixed by ce8610cea58ed1ba9d8f17857e507d9d6c30132d
* wined3d-CSMT_Helper, wined3d-CSMT_Main: Remove CSMT_Helper and remove toggle for CSMT_Main. CSMT is in Wine and configurable.
	Also remove patches 0008, 0019, 0034, which are no-ops and not useful.
* makedep-PARENTSPEC: Remove patch which was only needed for wined3d-csmt.
2018-03-27 19:57:17 -05:00
Zebediah Figura
b7119079a3 Rebase against d7430abd406d1f298acb9b2e5a397e11e448f304. 2018-03-27 18:31:13 -05:00
Alistair Leslie-Hughes
3d050ca9b9 Rebase against f2cb86decb334fc72ff5422122ba190bc9b6046e 2018-03-22 13:27:09 +11:00
Alistair Leslie-Hughes
e38104d365 Rebase against cfb67712ce35c05d6b7d27ece84c9192e66290b4 2018-03-21 13:00:33 +11:00
Alistair Leslie-Hughes
fa354f3ca5 Rebase against bf7b21ec7b587215385c210e695cfa42e19efe4c 2018-03-16 14:23:41 +11:00
Zebediah Figura
9739f8ff47 Rebase against c21c8525f9e69cfd48906ecc33b909490bd82783. 2018-03-13 22:31:07 -05:00
Zebediah Figura
56c6aa09fd Rebase against dfde1195385df5ddb11f1104a0e744596b99477f 2018-03-09 20:14:22 -06:00
Alistair Leslie-Hughes
2ee460d68d Rebase against 661791cb7ea3757655aeff4fb061ada27a88cecc 2018-03-09 09:49:52 +11:00
Zebediah Figura
04283ef5c5 Rebase against 813ab925abd45d48c811898028fddc1047b0c250 2018-03-07 22:39:23 -06:00
Alistair Leslie-Hughes
61fcdf539a Rebase against dc328fe314970d39cbe6e330d99102adf619a73c 2018-03-07 12:43:35 +11:00
Alistair Leslie-Hughes
fcca2476bf Rebase against acd2f1e59bd22197b63eb5ae4ac0d621a0b8cce0 2018-03-06 12:30:29 +11:00
Zebediah Figura
6a4c6089c4 Various fixes.
kernelbase-PathCchCombineEx: Restore mistakenly deleted patch.
wined3d-Core_Context: Fix rebase.
wined3d-Viewports: Restore mistakenly disabled patch.
2018-03-03 16:20:39 -06:00
Zebediah Figura
745e1c5f96 Rebase against b1aee9c391a7e3ce4a069993d527dbdc518ef29c. 2018-03-01 16:03:19 -06:00
Zebediah Figura
7d1d3410c8 Rebase against 7b62a970e9ad3b4179394cf54f0232475fe2388a 2018-02-27 19:59:50 -06:00
Alistair Leslie-Hughes
a1ec166849 Rebase againsts 9ae8b8c00f2cca205fdf4ce76e221778b7dfbea7 2018-02-27 12:26:58 +11:00
Zebediah Figura
41645dc0b0 wined3d-CSMT_Main: Properly fix patchset and regenerate IfDefined. 2018-02-24 19:14:06 -06:00
gloriouseggroll
8030515325 wined3d-CSMT_Main: patch corrections-2 2018-02-19 20:44:04 -05:00
gloriouseggroll
15d6ebeab2 wined3d-CSMT_Main: initial patch corrections 2018-02-19 20:43:50 -05:00
Brandon Amaro
669232e38f Update 9999-IfDefined.patch
Allows the patch to be applied
2018-02-19 20:43:36 -05:00
Sebastian Lackner
da5cab425d Rebase against f962bb0039c87c084214ca0bd4f40693db376195. 2017-11-08 19:10:05 +01:00
Sebastian Lackner
b3199000fe Rebase against 31ef99245ae8cd08b2bb611a2a8803c6206f4d54. 2017-11-08 04:00:15 +01:00
Sebastian Lackner
a8a83ab795 Rebase against 981dec4986e7ac1982049dbede1ca2aa72f5e70c. 2017-10-27 19:40:52 +02:00
Sebastian Lackner
5e03e4422d d3d11-Depth_Bias: Added patches to implement support for depth bias clamping. 2017-10-14 17:54:36 +02:00
Sebastian Lackner
b6b1505f12 wined3d-Interpolation_Modifiers: Add quirk for broken auxiliary qualifier matching in wined3d. 2017-10-02 15:11:17 +02:00
Sebastian Lackner
65acc06d90 Added patch to implement vsync handling for d3d10/d3d11. 2017-10-02 14:44:37 +02:00
Sebastian Lackner
8859da7cbd Rebase against 302153117e20b62c9170aed62aa33e83cacfaf59. 2017-09-20 07:17:22 +02:00
Sebastian Lackner
ae2d23d9f4 Added patch to implement support for GenerateMips. 2017-09-17 05:22:09 +02:00
Sebastian Lackner
d7385d6c01 Rebase against 19d57982ecb4520453a1b77ace386c625312e265. 2017-09-12 03:12:34 +02:00
Sebastian Lackner
36f5d4da6c Added patch to implement support for interpolation modifiers in sm4/sm5 pixel shaders. 2017-09-08 17:06:22 +02:00
Sebastian Lackner
83e5c37f16 Added patch to implement support for indexed vertex blending. 2017-09-02 04:31:04 +02:00
Sebastian Lackner
7b687557c3 Rebase against dfa1815c02d1661766c8f3a4a290635e7adb4ccf. 2017-08-29 00:10:33 +02:00
Sebastian Lackner
bab383452b Added patch to implement dual source blending in wined3d. 2017-08-22 02:00:27 +02:00
Sebastian Lackner
f6565eb6af Rebase against ae2d6e836b98440cdc938718226dc89592a64eda. 2017-08-17 15:54:43 +02:00
Sebastian Lackner
6edf4d136c Rebase against 52fbaeb2c44e585cacd7f0b57e902dfbcf54d09b. 2017-08-09 08:45:29 +02:00
Sebastian Lackner
e28edf1951 Rebase against 2d9e894d285937716a4541c7fab9152fdf0b495f. 2017-08-03 13:41:34 +02:00
Sebastian Lackner
2c12e538dd Rebase against 21763489982177f4db9e5f8cc8ccb751441f5a2e. 2017-07-25 17:24:47 +02:00
Sebastian Lackner
4d2afbf14b Added patch to implement support for indirect drawing / compute shader dispatching. 2017-07-24 20:41:34 +02:00
Sebastian Lackner
b539f0f369 Added patch to implement copying structure count of UAV. 2017-07-24 16:22:58 +02:00
Sebastian Lackner
f5e96b9a37 Added patch to implement support for all d3d11 color write masks in wined3d. 2017-07-24 00:41:59 +02:00
Sebastian Lackner
2cb3198298 Added patch to implement support for conservative depth access in SM4 shaders. 2017-07-23 04:26:33 +02:00