mirror of
https://gitlab.winehq.org/wine/wine-staging.git
synced 2025-01-28 22:04:43 -08:00
Rebase against dc328fe314970d39cbe6e330d99102adf619a73c
This commit is contained in:
parent
28c580ffb4
commit
61fcdf539a
@ -52,7 +52,7 @@ usage()
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# Get the upstream commit sha
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upstream_commit()
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{
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echo "acd2f1e59bd22197b63eb5ae4ac0d621a0b8cce0"
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echo "dc328fe314970d39cbe6e330d99102adf619a73c"
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}
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# Show version information
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@ -411,7 +411,6 @@ patch_enable_all ()
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enable_wined3d_Core_Context="$1"
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enable_wined3d_DXTn="$1"
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enable_wined3d_Dual_Source_Blending="$1"
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enable_wined3d_GTX_560M="$1"
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enable_wined3d_Indexed_Vertex_Blending="$1"
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enable_wined3d_Limit_Vram="$1"
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enable_wined3d_QUERY_Stubs="$1"
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@ -1457,9 +1456,6 @@ patch_enable ()
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wined3d-Dual_Source_Blending)
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enable_wined3d_Dual_Source_Blending="$2"
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;;
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wined3d-GTX_560M)
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enable_wined3d_GTX_560M="$2"
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;;
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wined3d-Indexed_Vertex_Blending)
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enable_wined3d_Indexed_Vertex_Blending="$2"
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;;
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@ -8349,11 +8345,9 @@ fi
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# | * dlls/windowscodecs/converter.c, dlls/windowscodecs/jpegformat.c
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# |
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if test "$enable_windowscodecs_JPEG_Decoder" -eq 1; then
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patch_apply windowscodecs-JPEG_Decoder/0002-windowscodecs-Fix-stride-calculation-in-JPEG-decoder.patch
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patch_apply windowscodecs-JPEG_Decoder/0004-windowscodecs-Move-JPEG-frame-image-data-initializat.patch
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patch_apply windowscodecs-JPEG_Decoder/0005-windowscodecs-Add-support-for-CMYK-to-BGR-conversion.patch
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(
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printf '%s\n' '+ { "Dmitry Timoshkov", "windowscodecs: Fix stride calculation in JPEG decoder.", 1 },';
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printf '%s\n' '+ { "Dmitry Timoshkov", "windowscodecs: Move JPEG frame image data initialization from Frame::CopyPixels to Decoder::Initialize.", 2 },';
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printf '%s\n' '+ { "Dmitry Timoshkov", "windowscodecs: Add support for CMYK to BGR conversion.", 1 },';
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) >> "$patchlist"
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@ -8727,18 +8721,6 @@ if test "$enable_wined3d_CSMT_Helper" -eq 1; then
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) >> "$patchlist"
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fi
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# Patchset wined3d-GTX_560M
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# |
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# | Modified files:
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# | * dlls/wined3d/directx.c, dlls/wined3d/wined3d_private.h
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# |
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if test "$enable_wined3d_GTX_560M" -eq 1; then
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patch_apply wined3d-GTX_560M/0001-wined3d-Recognize-GTX-560M-card-with-NVIDIA-driver.patch
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(
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printf '%s\n' '+ { "Christian Costa", "wined3d: Recognize GTX 560M card with NVIDIA driver.", 1 },';
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) >> "$patchlist"
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fi
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# Patchset wined3d-WINED3D_RS_COLORWRITEENABLE
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# |
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# | This patchset has the following (direct or indirect) dependencies:
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|
@ -1,25 +0,0 @@
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From 140717936cf4b769bd09d7890290597597bcc131 Mon Sep 17 00:00:00 2001
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From: Dmitry Timoshkov <dmitry@baikal.ru>
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Date: Fri, 18 Aug 2017 12:03:50 +0800
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Subject: [PATCH] windowscodecs: Fix stride calculation in JPEG decoder.
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---
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dlls/windowscodecs/jpegformat.c | 2 +-
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1 file changed, 1 insertion(+), 1 deletion(-)
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diff --git a/dlls/windowscodecs/jpegformat.c b/dlls/windowscodecs/jpegformat.c
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index 0069bdfd89..4636e30a6f 100644
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--- a/dlls/windowscodecs/jpegformat.c
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+++ b/dlls/windowscodecs/jpegformat.c
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@@ -628,7 +628,7 @@ static HRESULT WINAPI JpegDecoder_Frame_CopyPixels(IWICBitmapFrameDecode *iface,
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else if (This->cinfo.out_color_space == JCS_CMYK) bpp = 32;
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else bpp = 24;
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- stride = bpp * This->cinfo.output_width;
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+ stride = (bpp * This->cinfo.output_width + 7) / 8;
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data_size = stride * This->cinfo.output_height;
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max_row_needed = prc->Y + prc->Height;
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--
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2.16.2
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|
@ -5,8 +5,18 @@ Based on patches by:
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Michael Müller <michael@fds-team.de>
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Sebastian Lackner <sebastian@fds-team.de>
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Stefan Dösinger <stefan@codeweavers.com>
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---
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dlls/wined3d/cs.c | 90 +++++++++++++++++++++++++++++++++++++++++
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dlls/wined3d/device.c | 74 +++++++++++++++++++++++++++++++++
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dlls/wined3d/surface.c | 4 ++
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dlls/wined3d/swapchain.c | 4 ++
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dlls/wined3d/texture.c | 92 +++++++++++++++++++++++++++++++++++++++++-
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dlls/wined3d/view.c | 14 +++++++
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dlls/wined3d/wined3d_private.h | 23 +++++++++++
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7 files changed, 300 insertions(+), 1 deletion(-)
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diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
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index 003cda3..3a7c95d 100644
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--- a/dlls/wined3d/cs.c
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+++ b/dlls/wined3d/cs.c
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@@ -406,6 +406,9 @@ struct wined3d_cs_update_sub_resource
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@ -158,6 +168,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
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wined3d_cs_mt_submit,
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wined3d_cs_mt_finish,
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diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
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index 3f7d8f7..e2b27e0 100644
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--- a/dlls/wined3d/device.c
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+++ b/dlls/wined3d/device.c
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@@ -1212,6 +1212,9 @@ HRESULT CDECL wined3d_device_uninit_3d(struct wined3d_device *device)
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@ -269,9 +280,10 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
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+}
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+#endif /* STAGING_CSMT */
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diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
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index b2c98c5..a2f4135 100644
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--- a/dlls/wined3d/surface.c
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+++ b/dlls/wined3d/surface.c
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@@ -2495,7 +2495,11 @@ static BOOL surface_load_texture(struct wined3d_surface *surface,
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@@ -2409,7 +2409,11 @@ BOOL surface_load_texture(struct wined3d_surface *surface,
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/* Don't use PBOs for converted surfaces. During PBO conversion we look at
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* WINED3D_TEXTURE_CONVERTED but it isn't set (yet) in all cases it is
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* getting called. */
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@ -284,6 +296,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
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TRACE("Removing the pbo attached to surface %p.\n", surface);
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diff --git a/dlls/wined3d/swapchain.c b/dlls/wined3d/swapchain.c
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index 9b3962f..3721db6 100644
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--- a/dlls/wined3d/swapchain.c
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+++ b/dlls/wined3d/swapchain.c
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@@ -476,7 +476,11 @@ static void swapchain_gl_present(struct wined3d_swapchain *swapchain,
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@ -299,6 +312,7 @@ diff --git a/dlls/wined3d/swapchain.c b/dlls/wined3d/swapchain.c
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/* call wglSwapBuffers through the gl table to avoid confusing the Steam overlay */
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diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
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index 78e43db..5abb82b 100644
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--- a/dlls/wined3d/texture.c
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+++ b/dlls/wined3d/texture.c
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@@ -320,7 +320,11 @@ void wined3d_texture_get_memory(struct wined3d_texture *texture, unsigned int su
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@ -313,7 +327,7 @@ diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
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return;
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}
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if (locations & WINED3D_LOCATION_USER_MEMORY)
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@@ -428,6 +432,7 @@ static HRESULT wined3d_texture_init(struct wined3d_texture *texture, const struc
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@@ -430,6 +434,7 @@ static HRESULT wined3d_texture_init(struct wined3d_texture *texture, const struc
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/* Context activation is done by the caller. */
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static void wined3d_texture_remove_buffer_object(struct wined3d_texture *texture,
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@ -321,7 +335,7 @@ diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
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unsigned int sub_resource_idx, const struct wined3d_gl_info *gl_info)
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{
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GLuint *buffer_object = &texture->sub_resources[sub_resource_idx].buffer_object;
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@@ -440,6 +445,19 @@ static void wined3d_texture_remove_buffer_object(struct wined3d_texture *texture
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@@ -442,6 +447,19 @@ static void wined3d_texture_remove_buffer_object(struct wined3d_texture *texture
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wined3d_texture_invalidate_location(texture, sub_resource_idx, WINED3D_LOCATION_BUFFER);
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*buffer_object = 0;
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@ -341,7 +355,7 @@ diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
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}
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static void wined3d_texture_update_map_binding(struct wined3d_texture *texture)
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@@ -459,7 +477,11 @@ static void wined3d_texture_update_map_binding(struct wined3d_texture *texture)
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@@ -461,7 +479,11 @@ static void wined3d_texture_update_map_binding(struct wined3d_texture *texture)
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&& !wined3d_texture_load_location(texture, i, context, map_binding))
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ERR("Failed to load location %s.\n", wined3d_debug_location(map_binding));
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if (texture->resource.map_binding == WINED3D_LOCATION_BUFFER)
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@ -353,12 +367,11 @@ diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
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}
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if (context)
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@@ -660,28 +682,46 @@ static void wined3d_texture_cleanup(struct wined3d_texture *texture)
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unsigned int sub_count = texture->level_count * texture->layer_count;
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struct wined3d_device *device = texture->resource.device;
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@@ -664,27 +686,45 @@ static void wined3d_texture_cleanup(struct wined3d_texture *texture)
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struct wined3d_renderbuffer_entry *entry, *entry2;
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const struct wined3d_gl_info *gl_info = NULL;
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struct wined3d_context *context = NULL;
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+#if !defined(STAGING_CSMT)
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const struct wined3d_gl_info *gl_info;
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GLuint buffer_object;
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+#else /* STAGING_CSMT */
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+ struct wined3d_gl_bo *buffer;
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@ -398,9 +411,9 @@ diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
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+ texture->sub_resources[i].buffer = NULL;
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+#endif /* STAGING_CSMT */
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}
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if (context)
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context_release(context);
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@@ -1482,11 +1522,16 @@ HRESULT CDECL wined3d_texture_update_desc(struct wined3d_texture *texture, UINT
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if (!context && !list_empty(&texture->renderbuffers))
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@@ -1583,11 +1623,16 @@ HRESULT CDECL wined3d_texture_update_desc(struct wined3d_texture *texture, UINT
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/* Context activation is done by the caller. */
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static void wined3d_texture_prepare_buffer_object(struct wined3d_texture *texture,
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@ -417,7 +430,7 @@ diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
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if (sub_resource->buffer_object)
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return;
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|
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@@ -1498,6 +1543,16 @@ static void wined3d_texture_prepare_buffer_object(struct wined3d_texture *textur
|
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@@ -1599,6 +1644,16 @@ static void wined3d_texture_prepare_buffer_object(struct wined3d_texture *textur
|
||||
|
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TRACE("Created buffer object %u for texture %p, sub-resource %u.\n",
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sub_resource->buffer_object, texture, sub_resource_idx);
|
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@ -434,7 +447,7 @@ diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
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||||
}
|
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|
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static void wined3d_texture_force_reload(struct wined3d_texture *texture)
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@@ -1596,7 +1651,11 @@ BOOL wined3d_texture_prepare_location(struct wined3d_texture *texture, unsigned
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@@ -1697,7 +1752,11 @@ BOOL wined3d_texture_prepare_location(struct wined3d_texture *texture, unsigned
|
||||
return TRUE;
|
||||
|
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case WINED3D_LOCATION_BUFFER:
|
||||
@ -446,7 +459,7 @@ diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
|
||||
return TRUE;
|
||||
|
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case WINED3D_LOCATION_TEXTURE_RGB:
|
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@@ -1895,7 +1954,11 @@ static BOOL texture1d_load_location(struct wined3d_texture *texture, unsigned in
|
||||
@@ -1996,7 +2055,11 @@ static BOOL texture1d_load_location(struct wined3d_texture *texture, unsigned in
|
||||
}
|
||||
else if (sub_resource->locations & WINED3D_LOCATION_BUFFER)
|
||||
{
|
||||
@ -458,7 +471,7 @@ diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
|
||||
wined3d_texture_bind_and_dirtify(texture, context, location == WINED3D_LOCATION_TEXTURE_SRGB);
|
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wined3d_texture_get_pitch(texture, sub_resource_idx, &row_pitch, &slice_pitch);
|
||||
texture1d_upload_data(texture, sub_resource_idx, context, NULL, &data, row_pitch, slice_pitch);
|
||||
@@ -1940,7 +2003,11 @@ static BOOL texture1d_load_location(struct wined3d_texture *texture, unsigned in
|
||||
@@ -2041,7 +2104,11 @@ static BOOL texture1d_load_location(struct wined3d_texture *texture, unsigned in
|
||||
case WINED3D_LOCATION_BUFFER:
|
||||
if (sub_resource->locations & (WINED3D_LOCATION_TEXTURE_RGB | WINED3D_LOCATION_TEXTURE_SRGB))
|
||||
{
|
||||
@ -470,7 +483,7 @@ diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
|
||||
|
||||
if (sub_resource->locations & WINED3D_LOCATION_TEXTURE_RGB)
|
||||
wined3d_texture_bind_and_dirtify(texture, context, FALSE);
|
||||
@@ -2228,8 +2295,13 @@ static void wined3d_texture_unload(struct wined3d_resource *resource)
|
||||
@@ -2342,8 +2409,13 @@ static void wined3d_texture_unload(struct wined3d_resource *resource)
|
||||
wined3d_texture_invalidate_location(texture, i, ~WINED3D_LOCATION_DISCARDED);
|
||||
}
|
||||
|
||||
@ -481,10 +494,18 @@ diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
|
||||
+ if (sub_resource->buffer)
|
||||
+ wined3d_texture_remove_buffer_object(texture, i, context);
|
||||
+#endif /* STAGING_CSMT */
|
||||
}
|
||||
|
||||
if (resource->type == WINED3D_RTYPE_TEXTURE_2D)
|
||||
{
|
||||
@@ -2992,7 +3064,11 @@ static BOOL texture3d_load_location(struct wined3d_texture *texture, unsigned in
|
||||
LIST_FOR_EACH_ENTRY_SAFE(entry, entry2, &texture->renderbuffers, struct wined3d_renderbuffer_entry, entry)
|
||||
@@ -2677,7 +2749,6 @@ static HRESULT texture1d_init(struct wined3d_texture *texture, const struct wine
|
||||
surface->container = texture;
|
||||
surface->texture_level = i;
|
||||
surface->texture_layer = j;
|
||||
- list_init(&surface->renderbuffers);
|
||||
|
||||
sub_resource = &texture->sub_resources[idx];
|
||||
sub_resource->locations = WINED3D_LOCATION_DISCARDED;
|
||||
@@ -3099,7 +3170,11 @@ static BOOL texture3d_load_location(struct wined3d_texture *texture, unsigned in
|
||||
}
|
||||
else if (sub_resource->locations & WINED3D_LOCATION_BUFFER)
|
||||
{
|
||||
@ -496,7 +517,7 @@ diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
|
||||
wined3d_texture_bind_and_dirtify(texture, context,
|
||||
location == WINED3D_LOCATION_TEXTURE_SRGB);
|
||||
wined3d_texture_get_pitch(texture, sub_resource_idx, &row_pitch, &slice_pitch);
|
||||
@@ -3038,7 +3114,11 @@ static BOOL texture3d_load_location(struct wined3d_texture *texture, unsigned in
|
||||
@@ -3145,7 +3220,11 @@ static BOOL texture3d_load_location(struct wined3d_texture *texture, unsigned in
|
||||
case WINED3D_LOCATION_BUFFER:
|
||||
if (sub_resource->locations & (WINED3D_LOCATION_TEXTURE_RGB | WINED3D_LOCATION_TEXTURE_SRGB))
|
||||
{
|
||||
@ -508,7 +529,7 @@ diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
|
||||
|
||||
if (sub_resource->locations & WINED3D_LOCATION_TEXTURE_RGB)
|
||||
wined3d_texture_bind_and_dirtify(texture, context, FALSE);
|
||||
@@ -3241,8 +3321,19 @@ HRESULT CDECL wined3d_texture_blt(struct wined3d_texture *dst_texture, unsigned
|
||||
@@ -3348,8 +3427,19 @@ HRESULT CDECL wined3d_texture_blt(struct wined3d_texture *dst_texture, unsigned
|
||||
if (dst_texture->sub_resources[dst_sub_resource_idx].map_count
|
||||
|| src_texture->sub_resources[src_sub_resource_idx].map_count)
|
||||
{
|
||||
@ -529,6 +550,7 @@ diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
|
||||
|
||||
if ((src_format_flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL))
|
||||
diff --git a/dlls/wined3d/view.c b/dlls/wined3d/view.c
|
||||
index 1eebce6..bed39db 100644
|
||||
--- a/dlls/wined3d/view.c
|
||||
+++ b/dlls/wined3d/view.c
|
||||
@@ -750,6 +750,10 @@ static void wined3d_shader_resource_view_cs_init(void *object)
|
||||
@ -574,6 +596,7 @@ diff --git a/dlls/wined3d/view.c b/dlls/wined3d/view.c
|
||||
|
||||
return WINED3D_OK;
|
||||
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
|
||||
index 5ac535b..b4b9055 100644
|
||||
--- a/dlls/wined3d/wined3d_private.h
|
||||
+++ b/dlls/wined3d/wined3d_private.h
|
||||
@@ -2898,6 +2898,16 @@ struct wined3d_dummy_textures
|
||||
@ -606,7 +629,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
|
||||
|
||||
static inline BOOL isStateDirty(const struct wined3d_context *context, DWORD state)
|
||||
{
|
||||
@@ -3197,7 +3213,11 @@ struct wined3d_texture
|
||||
@@ -3200,7 +3216,11 @@ struct wined3d_texture
|
||||
|
||||
unsigned int map_count;
|
||||
DWORD locations;
|
||||
@ -618,7 +641,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
|
||||
} sub_resources[1];
|
||||
};
|
||||
|
||||
@@ -3524,6 +3544,9 @@ struct wined3d_cs_queue
|
||||
@@ -3531,6 +3551,9 @@ struct wined3d_cs_queue
|
||||
|
||||
struct wined3d_cs_ops
|
||||
{
|
||||
@ -628,3 +651,6 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
|
||||
void *(*require_space)(struct wined3d_cs *cs, size_t size, enum wined3d_cs_queue_id queue_id);
|
||||
void (*submit)(struct wined3d_cs *cs, enum wined3d_cs_queue_id queue_id);
|
||||
void (*finish)(struct wined3d_cs *cs, enum wined3d_cs_queue_id queue_id);
|
||||
--
|
||||
1.9.1
|
||||
|
||||
|
@ -1,45 +0,0 @@
|
||||
From 9d6e5bd47a0186732803f1f6500ef52b8d13e11c Mon Sep 17 00:00:00 2001
|
||||
From: Christian Costa <titan.costa@gmail.com>
|
||||
Date: Sun, 16 Oct 2016 14:01:56 +0200
|
||||
Subject: wined3d: Recognize GTX 560M card with NVIDIA driver.
|
||||
|
||||
---
|
||||
dlls/wined3d/directx.c | 2 ++
|
||||
dlls/wined3d/wined3d_private.h | 1 +
|
||||
2 files changed, 3 insertions(+)
|
||||
|
||||
diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c
|
||||
index a8c8c9f..9edeb5b 100644
|
||||
--- a/dlls/wined3d/directx.c
|
||||
+++ b/dlls/wined3d/directx.c
|
||||
@@ -1270,6 +1270,7 @@ static const struct gpu_description gpu_description_table[] =
|
||||
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX550, "NVIDIA GeForce GTX 550 Ti", DRIVER_NVIDIA_GEFORCE8, 1024},
|
||||
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT555M, "NVIDIA GeForce GT 555M", DRIVER_NVIDIA_GEFORCE8, 1024},
|
||||
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX560TI, "NVIDIA GeForce GTX 560 Ti", DRIVER_NVIDIA_GEFORCE8, 1024},
|
||||
+ {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX560M, "NVIDIA GeForce GTX 560M", DRIVER_NVIDIA_GEFORCE8, 3072},
|
||||
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX560, "NVIDIA GeForce GTX 560", DRIVER_NVIDIA_GEFORCE8, 1024},
|
||||
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX570, "NVIDIA GeForce GTX 570", DRIVER_NVIDIA_GEFORCE8, 1280},
|
||||
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX580, "NVIDIA GeForce GTX 580", DRIVER_NVIDIA_GEFORCE8, 1536},
|
||||
@@ -1848,6 +1849,7 @@ cards_nvidia_binary[] =
|
||||
{"GTX 580", CARD_NVIDIA_GEFORCE_GTX580}, /* Geforce 500 - highend */
|
||||
{"GTX 570", CARD_NVIDIA_GEFORCE_GTX570}, /* Geforce 500 - midend high */
|
||||
{"GTX 560 Ti", CARD_NVIDIA_GEFORCE_GTX560TI}, /* Geforce 500 - midend */
|
||||
+ {"GTX 560M", CARD_NVIDIA_GEFORCE_GTX560M}, /* Geforce 500 - midend mobile */
|
||||
{"GTX 560", CARD_NVIDIA_GEFORCE_GTX560}, /* Geforce 500 - midend */
|
||||
{"GT 555M", CARD_NVIDIA_GEFORCE_GT555M}, /* Geforce 500 - midend mobile */
|
||||
{"GTX 550 Ti", CARD_NVIDIA_GEFORCE_GTX550}, /* Geforce 500 - midend */
|
||||
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
|
||||
index 4326bee..f089d05 100644
|
||||
--- a/dlls/wined3d/wined3d_private.h
|
||||
+++ b/dlls/wined3d/wined3d_private.h
|
||||
@@ -1908,6 +1908,7 @@ enum wined3d_pci_device
|
||||
CARD_NVIDIA_GEFORCE_GTX550 = 0x1244,
|
||||
CARD_NVIDIA_GEFORCE_GT555M = 0x04b8,
|
||||
CARD_NVIDIA_GEFORCE_GTX560TI = 0x1200,
|
||||
+ CARD_NVIDIA_GEFORCE_GTX560M = 0x1251,
|
||||
CARD_NVIDIA_GEFORCE_GTX560 = 0x1201,
|
||||
CARD_NVIDIA_GEFORCE_GTX570 = 0x1081,
|
||||
CARD_NVIDIA_GEFORCE_GTX580 = 0x1080,
|
||||
--
|
||||
2.9.0
|
||||
|
@ -1 +0,0 @@
|
||||
Fixes: Recognize GTX 560M card with NVIDIA driver
|
Loading…
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Reference in New Issue
Block a user