Commit Graph

3210 Commits

Author SHA1 Message Date
Sebastian Lackner
4d2afbf14b Added patch to implement support for indirect drawing / compute shader dispatching. 2017-07-24 20:41:34 +02:00
Sebastian Lackner
f47fa538c5 Added patch to fix context backup window handling. 2017-07-24 18:58:35 +02:00
Sebastian Lackner
e866c7f3e1 server-Debug_Registers: Don't abort thread creation when set_thread_context fails. 2017-07-24 17:41:20 +02:00
Sebastian Lackner
b539f0f369 Added patch to implement copying structure count of UAV. 2017-07-24 16:22:58 +02:00
Sebastian Lackner
f5e96b9a37 Added patch to implement support for all d3d11 color write masks in wined3d. 2017-07-24 00:41:59 +02:00
Sebastian Lackner
7a242b50e4 Added patch with stub implementation for DXGI_PRESENT_TEST. 2017-07-23 21:41:02 +02:00
Sebastian Lackner
9921dc7846 Improve formatting in CONTRIBUTING.md. 2017-07-23 21:35:49 +02:00
Sebastian Lackner
1a4ebb027f wined3d-Copy_Resource_Typeless: Add reference to bug report. 2017-07-23 21:33:18 +02:00
Sebastian Lackner
3bf7fe4763 Added patch to improve heap allocation performance. 2017-07-23 20:49:44 +02:00
Sebastian Lackner
eeb6529b09 d3dx9_36-D3DXOptimizeVertices: Merge some style improvements. 2017-07-23 20:42:10 +02:00
Sebastian Lackner
2cb3198298 Added patch to implement support for conservative depth access in SM4 shaders. 2017-07-23 04:26:33 +02:00
Sebastian Lackner
69e273a07f Added patch to implement stub for several setsockopt options. 2017-07-22 05:25:14 +02:00
Sebastian Lackner
60870e076f Added patch to implement LdrRegisterDllNotification/LdrUnregisterDllNotification. 2017-07-22 05:03:41 +02:00
Sebastian Lackner
c8a8ef48e5 Add a separate CONTRIBUTING.md. 2017-07-22 04:07:01 +02:00
Constantine Kharlamov
be9feb4570 advapi-LsaLookupPrivilegeName: check for pointer in WellKnownPrivNames.
Fixes a crash in Dead Space

Signed-off-by: Constantine Kharlamov <Hi-Angel@yandex.ru>
2017-07-22 02:57:42 +02:00
Sebastian Lackner
62ae507b36 Rebase against 7d3c068c3beeac8691cfa96f0dce6b5583072eaa. 2017-07-22 01:14:10 +02:00
Sebastian Lackner
5ec57827af d3dx9_36-D3DXOptimizeVertices: Add a missing test-only patch. 2017-07-21 04:24:04 +02:00
Sebastian Lackner
d0dccc7b7e Added patch to recognize SM4 nop opcode. 2017-07-21 04:01:19 +02:00
Sebastian Lackner
4e031ef171 Added patch to hold CS while iterating through rpcrt4 protseqs list. 2017-07-21 03:18:46 +02:00
Sebastian Lackner
60d4b6fe21 wined3d-Copy_Resource_Typeless: Add dependency on wined3d-1DTextures. 2017-07-21 02:55:02 +02:00
Sebastian Lackner
8706a334ad Added patch to implement support for start instance in draw_primitive_arrays. 2017-07-20 15:24:23 +02:00
Sebastian Lackner
43f5b05fd5 Rebase against 5a61913e90e3725d08c0e1fd06ccfe936434cbcc. 2017-07-20 03:09:05 +02:00
Sebastian Lackner
a05970ca53 Rebase against 9118512135a1aac6969bf575a0656855ba84ef11. 2017-07-19 13:21:54 +02:00
Sebastian Lackner
d9d149f369 Rebase against a8b5fdda3214e4fd52682aefaa093cd45766580e. 2017-07-18 11:29:09 +02:00
Sebastian Lackner
e2dbf3ab7e Added patch to fix regression related to interface bind handling. 2017-07-18 11:27:34 +02:00
Sebastian Lackner
fe97269c92 Added patch to implement semi-stub for D3DXOptimizeVertices. 2017-07-17 15:24:11 +02:00
Sebastian Lackner
c99cdb85d7 Added patch to prevent a possible nullptr dereference in SHGetFileInfoW. 2017-07-17 15:10:03 +02:00
Sebastian Lackner
020888539d Added patch to use assembly wrapper to call OnVoiceProcessingPassStart callback. 2017-07-15 23:17:29 +02:00
Sebastian Lackner
b8ffc62855 kernel32-UmsStubs: Add a reference to a bug report. 2017-07-15 21:34:07 +02:00
Sebastian Lackner
dc531c457c Added patch to implement FreePhysicalMemory in Win32_OperatingSystem wbemprox class. 2017-07-15 20:38:36 +02:00
Sebastian Lackner
08cd599f17 Added patch to avoid possible deadlock in dinput when CS are acquired in different order. 2017-07-15 20:14:50 +02:00
Sebastian Lackner
bfef128732 Added patch for nvapi d3d11 CreateDevice/CreateDeviceAndSwapChain implementation. 2017-07-14 22:39:13 +02:00
Sebastian Lackner
201e62615e Rebase against ab313dd3beb7e495b36f8320ffc2354b9c854d51. 2017-07-14 08:09:51 +02:00
Sebastian Lackner
c852826507 Rebase against 989a9dc91778c94d0cf0c769709f10dcc92a5ead. 2017-07-13 01:42:44 +02:00
Sebastian Lackner
c1b18bc491 wined3d-Copy_Resource_Typeless: Add reference to bug report. 2017-07-12 22:27:09 +02:00
Sebastian Lackner
edcc6684ad dwmapi-DwmSetIcon: Add reference to bug report. 2017-07-12 22:23:39 +02:00
Sebastian Lackner
96a77f3ae2 Rebase against 437c6674b06663908472d31ed68fcab6e2fdd5f7. 2017-07-12 12:56:45 +02:00
Sebastian Lackner
4c1a8684a0 Rebase against 35f82ba444930b770684f0bd623c505d52c7b58f. 2017-07-12 12:22:15 +02:00
Sebastian Lackner
3ebda6fa93 Release 2.12. 2017-07-12 00:37:59 +02:00
Sebastian Lackner
8d2edd8de8 Added patch to implement stubs for DwmSetIconicLivePreviewBitmap and DwmSetIconicThumbnail. 2017-07-12 00:11:18 +02:00
Sebastian Lackner
e3b7fd770e Added patch to emulate textureLod(samplerCubeShadow, ...) in wined3d using shadowCubeGrad. 2017-07-11 22:21:35 +02:00
Sebastian Lackner
e2a70628df Added patch to implement copying resources between compatible formats. 2017-07-11 19:26:35 +02:00
Sebastian Lackner
a5daeb1e36 advapi-LsaLookupPrivilegeName: Add reference to bug report. 2017-07-11 17:39:07 +02:00
Sebastian Lackner
eed8160b22 Added patch to use OpenGL core context for D3D10/11 when necessary. 2017-07-11 17:36:27 +02:00
Sebastian Lackner
996d9ab307 Added patch to set return size when calling WSAIoctl with WS_SIO_GET_EXTENSION_FUNCTION_POINTER. 2017-07-11 16:16:42 +02:00
Sebastian Lackner
325f3758f8 Added patch to implement support for more d3d11 depth options in RSSetState. 2017-07-11 16:05:19 +02:00
Sebastian Lackner
ad2d0fdc3a Added patch to fix race condition in d3d11 state_init functions. 2017-07-11 15:06:31 +02:00
Sebastian Lackner
5e62fbb2d0 Added patch to implement NvAPI_D3D11_SetDepthBoundsTest. 2017-07-11 15:06:31 +02:00
Sebastian Lackner
0211a4935e Added patches to implement various deferred context methods. 2017-07-09 16:44:56 +02:00
Sebastian Lackner
a59a69804a Revert upstream patch which broke in-game audio in multiple games. 2017-07-09 16:11:14 +02:00