49 Commits

Author SHA1 Message Date
Zebediah Figura
77d4bb66d5 Remove wined3d-Copy_Resource_Typeless.
Fixed by https://source.winehq.org/git/wine.git/7374c8325dcfc0e70b3032cdf5702f5d50833271.
2018-02-18 11:09:01 -06:00
Zebediah Figura
ddb9fa82ca Remove wined3d-Revert_Buffer_Upload.
This was for https://bugs.winehq.org/show_bug.cgi?id=42410, fixed by https://source.winehq.org/git/wine.git/e97ed10d09a94cae9bd449f297813a0f0722a378.
2018-02-17 19:27:30 -06:00
Sebastian Lackner
ae2d23d9f4 Added patch to implement support for GenerateMips. 2017-09-17 05:22:09 +02:00
Sebastian Lackner
bab383452b Added patch to implement dual source blending in wined3d. 2017-08-22 02:00:27 +02:00
Sebastian Lackner
b539f0f369 Added patch to implement copying structure count of UAV. 2017-07-24 16:22:58 +02:00
Sebastian Lackner
e2a70628df Added patch to implement copying resources between compatible formats. 2017-07-11 19:26:35 +02:00
Sebastian Lackner
447795d20e wined3d-Revert_Pixel_Center_Offset: Remove deprecated patchset. 2017-04-24 02:27:04 +02:00
Sebastian Lackner
884a25c8bf wined3d-CSMT_Main: Rebase to upstream changes. 2017-02-19 08:33:33 +01:00
Sebastian Lackner
481488be9f Added patch to revert changes to wined3d_buffer_upload_data. 2017-02-08 19:56:48 +01:00
Sebastian Lackner
e7a0f0e60e Rebase against 76644a7c26f2c2b3a5968665c349b45bdb294387. 2017-01-25 22:09:05 +01:00
Sebastian Lackner
2677244e40 Added patch to fix crash when trying to rendering without render target. 2017-01-21 23:30:12 +01:00
Sebastian Lackner
3c781f3862 Added patch to implement semi-stubs for D3D11 deferred context. 2017-01-20 17:22:51 +01:00
Sebastian Lackner
e3182b014c Rebase against f7187ecbd62f778649e055af61cd2c6786ead7f1. 2016-11-13 20:36:59 +01:00
Sebastian Lackner
5216147032 wined3d-CSMT_Main: Reenable CSMT patchset.
FIXME: Adjust CSMT patches to be compatible with the new buffer management.
2016-11-01 17:40:35 +01:00
Sebastian Lackner
07c920f32d Added patch to revert changes to offset the pixel center in the ARB_clip_control case. 2016-10-15 05:55:42 +02:00
Sebastian Lackner
70bc9a4e63 Rebase against 7ce384c4153112201aa263da6dee15fed21a4e06. 2016-10-14 23:49:07 +02:00
Sebastian Lackner
b3a71a8918 Rebase against f53c320f04114253955b509da294ef454864679d. 2016-09-07 17:58:48 +02:00
Michael Müller
6b709dc505 Added patch for d3d11 1d textures. 2016-08-31 17:42:50 +02:00
Sebastian Lackner
b5a323aaa3 Rebase against 7aadb08212a5269ebefcb100cf567f7cf7aa0a7c. 2016-08-02 23:48:54 +02:00
Sebastian Lackner
b4c93af2cb wined3d-CSMT_Main: Reenable CSMT patchset. 2016-05-17 12:57:30 +02:00
Sebastian Lackner
1e7df1a0d8 Removed patch to rename wined3d_resource_(un)map to wined3d_resource_sub_resource_(un)map.
The patch was initially added for compatibility with the old CSMT patchset.
2016-04-08 18:07:31 +02:00
Sebastian Lackner
4e02a7a17b wined3d-CSMT_Helper: Add warning that CSMT patchset is disabled. 2016-03-21 16:25:32 +01:00
Sebastian Lackner
dbb0795dd4 Rebase against 6b2a080372ae49cdde6b7752de5de20142ce2a70. 2016-02-05 15:28:23 +01:00
Sebastian Lackner
a990060062 Rebase against 1d19eb15d4abfdd14dccc5ac05b83c0ee1a1ace1. 2015-11-25 20:24:27 +01:00
Sebastian Lackner
6a3ea0e976 Added patch to revert "Prepare GL resources before calling context_apply_fbo_state". 2015-11-10 03:28:48 +01:00