Alistair Leslie-Hughes
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a1ec166849
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Rebase againsts 9ae8b8c00f2cca205fdf4ce76e221778b7dfbea7
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2018-02-27 12:26:58 +11:00 |
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Zebediah Figura
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41645dc0b0
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wined3d-CSMT_Main: Properly fix patchset and regenerate IfDefined.
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2018-02-24 19:14:06 -06:00 |
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gloriouseggroll
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8030515325
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wined3d-CSMT_Main: patch corrections-2
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2018-02-19 20:44:04 -05:00 |
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gloriouseggroll
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15d6ebeab2
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wined3d-CSMT_Main: initial patch corrections
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2018-02-19 20:43:50 -05:00 |
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Brandon Amaro
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669232e38f
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Update 9999-IfDefined.patch
Allows the patch to be applied
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2018-02-19 20:43:36 -05:00 |
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Sebastian Lackner
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da5cab425d
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Rebase against f962bb0039c87c084214ca0bd4f40693db376195.
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2017-11-08 19:10:05 +01:00 |
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Sebastian Lackner
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b3199000fe
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Rebase against 31ef99245ae8cd08b2bb611a2a8803c6206f4d54.
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2017-11-08 04:00:15 +01:00 |
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Sebastian Lackner
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a8a83ab795
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Rebase against 981dec4986e7ac1982049dbede1ca2aa72f5e70c.
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2017-10-27 19:40:52 +02:00 |
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Sebastian Lackner
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5e03e4422d
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d3d11-Depth_Bias: Added patches to implement support for depth bias clamping.
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2017-10-14 17:54:36 +02:00 |
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Sebastian Lackner
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b6b1505f12
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wined3d-Interpolation_Modifiers: Add quirk for broken auxiliary qualifier matching in wined3d.
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2017-10-02 15:11:17 +02:00 |
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Sebastian Lackner
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65acc06d90
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Added patch to implement vsync handling for d3d10/d3d11.
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2017-10-02 14:44:37 +02:00 |
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Sebastian Lackner
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8859da7cbd
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Rebase against 302153117e20b62c9170aed62aa33e83cacfaf59.
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2017-09-20 07:17:22 +02:00 |
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Sebastian Lackner
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ae2d23d9f4
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Added patch to implement support for GenerateMips.
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2017-09-17 05:22:09 +02:00 |
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Sebastian Lackner
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d7385d6c01
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Rebase against 19d57982ecb4520453a1b77ace386c625312e265.
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2017-09-12 03:12:34 +02:00 |
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Sebastian Lackner
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36f5d4da6c
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Added patch to implement support for interpolation modifiers in sm4/sm5 pixel shaders.
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2017-09-08 17:06:22 +02:00 |
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Sebastian Lackner
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83e5c37f16
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Added patch to implement support for indexed vertex blending.
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2017-09-02 04:31:04 +02:00 |
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Sebastian Lackner
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7b687557c3
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Rebase against dfa1815c02d1661766c8f3a4a290635e7adb4ccf.
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2017-08-29 00:10:33 +02:00 |
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Sebastian Lackner
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bab383452b
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Added patch to implement dual source blending in wined3d.
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2017-08-22 02:00:27 +02:00 |
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Sebastian Lackner
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f6565eb6af
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Rebase against ae2d6e836b98440cdc938718226dc89592a64eda.
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2017-08-17 15:54:43 +02:00 |
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Sebastian Lackner
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6edf4d136c
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Rebase against 52fbaeb2c44e585cacd7f0b57e902dfbcf54d09b.
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2017-08-09 08:45:29 +02:00 |
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Sebastian Lackner
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e28edf1951
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Rebase against 2d9e894d285937716a4541c7fab9152fdf0b495f.
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2017-08-03 13:41:34 +02:00 |
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Sebastian Lackner
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2c12e538dd
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Rebase against 21763489982177f4db9e5f8cc8ccb751441f5a2e.
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2017-07-25 17:24:47 +02:00 |
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Sebastian Lackner
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4d2afbf14b
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Added patch to implement support for indirect drawing / compute shader dispatching.
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2017-07-24 20:41:34 +02:00 |
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Sebastian Lackner
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b539f0f369
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Added patch to implement copying structure count of UAV.
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2017-07-24 16:22:58 +02:00 |
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Sebastian Lackner
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f5e96b9a37
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Added patch to implement support for all d3d11 color write masks in wined3d.
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2017-07-24 00:41:59 +02:00 |
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