Sebastian Lackner
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f151e1f36f
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d3dx9_36-GetShaderSemantics: Use proper defines in shader code (thanks Christian Costa).
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2015-10-25 00:09:48 +02:00 |
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Sebastian Lackner
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8d0e6ea5c8
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d3dx9_36-GetShaderSemantics: Minor cleanup.
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2015-10-22 02:20:08 +02:00 |
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Alistair Leslie-Hughes
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06226bdc44
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Updated D3DXGetShaderInputSemantics patch.
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2015-07-24 14:53:29 +02:00 |
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Sebastian Lackner
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c1c337b07c
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Update patches for d3dx9_36.D3DXGetShader{Input,Output}Semantics and add additional tests.
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2015-07-18 16:28:05 +02:00 |
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Sebastian Lackner
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1078096afe
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d3dx9_36-GetShaderSemantics: Rebase against upstream changes.
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2015-02-16 18:14:05 +01:00 |
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Sebastian Lackner
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d8772033dd
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d3dx9_36-GetShaderSemantics: Fix issue in implementation of D3DXGetShaderInputSemantics.
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2015-02-10 23:26:58 +01:00 |
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Sebastian Lackner
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16f0d70b79
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Added patch to implement D3DXGetShaderOutputSemantics.
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2015-02-10 21:16:32 +01:00 |
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Sebastian Lackner
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7a419c031a
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Make definition files optional, move revision numbers to corresponding .patch files.
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2014-11-15 10:33:43 +01:00 |
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Sebastian Lackner
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3cf93b92fc
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Added patch to implement D3DXCreatePolygon.
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2014-10-31 15:05:38 +01:00 |
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Sebastian Lackner
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6e3502a34b
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Added patches for implementation of D3DXGetShaderInputSemantics.
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2014-10-17 23:41:40 +02:00 |
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