Added patches for implementation of D3DXGetShaderInputSemantics.

This commit is contained in:
Sebastian Lackner 2014-10-17 23:41:40 +02:00
parent 6039fad49e
commit 6e3502a34b
5 changed files with 293 additions and 4 deletions

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@ -35,11 +35,12 @@ Wine. All those differences are also documented on the
Included bugfixes and improvements
==================================
**Bugfixes and features included in the next upcoming release [5]:**
**Bugfixes and features included in the next upcoming release [6]:**
* Alpha Polaris requires implementation of UpdateSkinnedMesh ([Wine Bug #32572](http://bugs.winehq.org/show_bug.cgi?id=32572))
* Anno 1602 installer depends on Windows 98 behavior of SHFileOperationW
* FEAR 1 installer expects basic_string_wchar_dtor to return NULL ([Wine Bug #37358](http://bugs.winehq.org/show_bug.cgi?id=37358))
* Support for D3DXGetShaderInputSemantics ([Wine Bug #22682](http://bugs.winehq.org/show_bug.cgi?id=22682))
* Support for ID3DXSkinInfoImpl_UpdateSkinnedMesh ([Wine Bug #32572](http://bugs.winehq.org/show_bug.cgi?id=32572))
* Support for UTF7 encoding/decoding ([Wine Bug #27388](http://bugs.winehq.org/show_bug.cgi?id=27388))
* Wine ignores IDF_CHECKFIRST flag in SetupPromptForDisk ([Wine Bug #20465](http://bugs.winehq.org/show_bug.cgi?id=20465))

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@ -26,6 +26,7 @@ PATCHLIST := \
comctl32-LoadIconMetric.ok \
configure-Absolute_RPATH.ok \
configure-Detect_Gnutls.ok \
d3dx9_36-GetShaderSemantics.ok \
d3dx9_36-UpdateSkinnedMesh.ok \
dbghelp-KdHelp.ok \
dsound-Fast_Mixer.ok \
@ -293,13 +294,31 @@ configure-Detect_Gnutls.ok:
echo '+ { "configure-Detect_Gnutls", "Sebastian Lackner", "Fix detection of gnutls on Ubuntu 14.10. [rev 3]" },'; \
) > configure-Detect_Gnutls.ok
# Patchset d3dx9_36-GetShaderSemantics
# |
# | Included patches:
# | * Implement D3DXGetShaderInputSemantics [by Christian Costa]
# |
# | This patchset fixes the following Wine bugs:
# | * [#22682] Support for D3DXGetShaderInputSemantics
# |
# | Modified files:
# | * dlls/d3dx9_36/d3dx9_36.spec, dlls/d3dx9_36/shader.c, dlls/d3dx9_36/tests/shader.c, include/d3dx9shader.h
# |
.INTERMEDIATE: d3dx9_36-GetShaderSemantics.ok
d3dx9_36-GetShaderSemantics.ok:
$(call APPLY_FILE,d3dx9_36-GetShaderSemantics/0001-d3dx9_36-Implement-D3DXGetShaderInputSemantics-tests.patch)
@( \
echo '+ { "d3dx9_36-GetShaderSemantics", "Christian Costa", "Implement D3DXGetShaderInputSemantics" },'; \
) > d3dx9_36-GetShaderSemantics.ok
# Patchset d3dx9_36-UpdateSkinnedMesh
# |
# | Included patches:
# | * Implement ID3DXSkinInfoImpl_UpdateSkinnedMesh [by Christian Costa]
# |
# | This patchset fixes the following Wine bugs:
# | * [#32572] Alpha Polaris requires implementation of UpdateSkinnedMesh
# | * [#32572] Support for ID3DXSkinInfoImpl_UpdateSkinnedMesh
# |
# | Modified files:
# | * dlls/d3dx9_36/skin.c, dlls/d3dx9_36/tests/mesh.c

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@ -0,0 +1,265 @@
From 8bead9c1fd37eff6e1f0612faf0fc7fb93e899f3 Mon Sep 17 00:00:00 2001
From: Christian Costa <titan.costa@gmail.com>
Date: Sat, 5 Apr 2014 14:02:07 +0200
Subject: d3dx9_36: Implement D3DXGetShaderInputSemantics + tests.
Fixes bug 22682.
---
dlls/d3dx9_36/d3dx9_36.spec | 2 +-
dlls/d3dx9_36/shader.c | 94 ++++++++++++++++++++++++++++++++++++++++++++
dlls/d3dx9_36/tests/shader.c | 86 ++++++++++++++++++++++++++++++++++++++++
include/d3dx9shader.h | 1 +
4 files changed, 182 insertions(+), 1 deletion(-)
diff --git a/dlls/d3dx9_36/d3dx9_36.spec b/dlls/d3dx9_36/d3dx9_36.spec
index 4c72dc2..e4890ee 100644
--- a/dlls/d3dx9_36/d3dx9_36.spec
+++ b/dlls/d3dx9_36/d3dx9_36.spec
@@ -159,7 +159,7 @@
@ stdcall D3DXGetPixelShaderProfile(ptr)
@ stdcall D3DXGetShaderConstantTable(ptr ptr)
@ stdcall D3DXGetShaderConstantTableEx(ptr long ptr)
-@ stub D3DXGetShaderInputSemantics(ptr ptr ptr)
+@ stdcall D3DXGetShaderInputSemantics(ptr ptr ptr)
@ stub D3DXGetShaderOutputSemantics(ptr ptr ptr)
@ stdcall D3DXGetShaderSamplers(ptr ptr ptr)
@ stdcall D3DXGetShaderSize(ptr)
diff --git a/dlls/d3dx9_36/shader.c b/dlls/d3dx9_36/shader.c
index 5ea3d13..63852d0 100644
--- a/dlls/d3dx9_36/shader.c
+++ b/dlls/d3dx9_36/shader.c
@@ -1,6 +1,7 @@
/*
* Copyright 2008 Luis Busquets
* Copyright 2009 Matteo Bruni
+ * Copyright 2010, 2013 Christian Costa
* Copyright 2011 Travis Athougies
*
* This library is free software; you can redistribute it and/or
@@ -2126,3 +2127,96 @@ HRESULT WINAPI D3DXGetShaderSamplers(const DWORD *byte_code, const char **sample
return D3D_OK;
}
+
+const DWORD* skip_instruction(const DWORD *byte_code, UINT shader_model)
+{
+ TRACE("Shader model %u\n", shader_model);
+
+ /* Handle all special instructions whose arguments may contain D3DSIO_DCL */
+ if ((*byte_code & D3DSI_OPCODE_MASK) == D3DSIO_COMMENT)
+ {
+ byte_code += 1 + ((*byte_code & D3DSI_COMMENTSIZE_MASK) >> D3DSI_COMMENTSIZE_SHIFT);
+ }
+ else if (shader_model >= 2)
+ {
+ byte_code += 1 + ((*byte_code & D3DSI_INSTLENGTH_MASK) >> D3DSI_INSTLENGTH_SHIFT);
+ }
+ else if ((*byte_code & D3DSI_OPCODE_MASK) == D3DSIO_DEF)
+ {
+ byte_code += 1 + 5;
+ }
+ else
+ {
+ /* Handle remaining safe instructions */
+ while (*++byte_code & (1 << 31));
+ }
+
+ return byte_code;
+}
+
+static UINT get_shader_semantics(const DWORD *byte_code, D3DXSEMANTIC *semantics, BOOL input)
+{
+ const DWORD *ptr = byte_code;
+ UINT shader_model = (*ptr >> 8) & 0xff;
+ UINT i = 0;
+
+ TRACE("Shader version: %#x\n", *ptr++);
+
+ while (*ptr != D3DSIO_END)
+ {
+ if (*ptr & (1 << 31))
+ {
+ FIXME("Opcode expected\n");
+ return 0;
+ }
+ else if ((*ptr & D3DSI_OPCODE_MASK) == D3DSIO_DCL)
+ {
+ DWORD param1 = *++ptr;
+ DWORD param2 = *++ptr;
+ DWORD usage = param1 & 0x1f;
+ DWORD usage_index = (param1 >> 16) & 0xf;
+ DWORD reg_type = (((param2 >> 11) & 0x3) << 3) | ((param2 >> 28) & 0x7);
+
+ TRACE("D3DSIO_DCL param1: %#x, param2: %#x, usage: %u, usage_index: %u, reg_type: %u\n",
+ param1, param2, usage, usage_index, reg_type);
+
+ if (input && (reg_type == D3DSPR_INPUT))
+ {
+ if (semantics)
+ {
+ semantics[i].Usage = usage;
+ semantics[i].UsageIndex = usage_index;
+ }
+ i++;
+ }
+ else
+ {
+ /* FIXME: Support for output semantics */
+ }
+ ptr++;
+ }
+ else
+ {
+ ptr = skip_instruction(ptr, shader_model);
+ }
+ }
+
+ return i;
+}
+
+HRESULT WINAPI D3DXGetShaderInputSemantics(const DWORD *byte_code, D3DXSEMANTIC *semantics, UINT *count)
+{
+ UINT nb_semantics;
+
+ TRACE("byte_code %p, semantics %p, count %p\n", byte_code, semantics, count);
+
+ if (!byte_code)
+ return D3DERR_INVALIDCALL;
+
+ nb_semantics = get_shader_semantics(byte_code, semantics, TRUE);
+
+ if (count)
+ *count = nb_semantics;
+
+ return D3D_OK;
+}
diff --git a/dlls/d3dx9_36/tests/shader.c b/dlls/d3dx9_36/tests/shader.c
index 694540c..728cd86 100644
--- a/dlls/d3dx9_36/tests/shader.c
+++ b/dlls/d3dx9_36/tests/shader.c
@@ -1,5 +1,6 @@
/*
* Copyright 2008 Luis Busquets
+ * Copyright 2010, 2013 Christian Costa
* Copyright 2011 Travis Athougies
*
* This library is free software; you can redistribute it and/or
@@ -299,6 +300,26 @@ static const DWORD fx_shader_with_ctab[] =
0x0000ffff /* END */
};
+static const DWORD semantics_vs11[] = {
+ 0xfffe0101, /* vs_1_1 */
+ 0x0001fffe, D3DSIO_DCL, /* Comment */
+ 0x00000051, 0xa00f0001, D3DSIO_DCL, D3DSIO_DCL, D3DSIO_DCL, D3DSIO_DCL, /* def c1 = dcl, dcl, dcl, dcl */
+ 0x0000001f, 0x80000000, 0x900f0000, /* dcl_position0 v0 (input) */
+ 0x0000001f, 0x80000005, 0x900f0001, /* dcl_texcoord0 v1 (input) */
+ 0x0000001f, 0x80010005, 0x900f0002, /* dcl_texcoord1 v2 (input) */
+ 0x0000001f, 0x8000000a, 0xe00f0000, /* dcl_color0 oD0 (output) */
+ 0x0000ffff}; /* END */
+
+static const DWORD semantics_vs30[] = {
+ 0xfffe0300, /* vs_3_0 */
+ 0x0001fffe, D3DSIO_DCL, /* Comment */
+ 0x05000051, 0xa00f0001, D3DSIO_DCL, D3DSIO_DCL, D3DSIO_DCL, D3DSIO_DCL, /* def c1 = dcl, dcl, dcl, dcl */
+ 0x0200001f, 0x80000000, 0x900f0000, /* dcl_position0 v0 (input) */
+ 0x0200001f, 0x80000005, 0x900f0001, /* dcl_texcoord0 v1 (input) */
+ 0x0200001f, 0x80010005, 0x900f0002, /* dcl_texcoord1 v2 (input) */
+ 0x0200001f, 0x8000000a, 0xe00f0000, /* dcl_color0 o0 (output) */
+ 0x0000ffff}; /* END */
+
static void test_get_shader_size(void)
{
UINT shader_size, expected;
@@ -6489,6 +6510,70 @@ static void test_registerset_defaults(void)
if (wnd) DestroyWindow(wnd);
}
+static void test_get_shader_semantics(void)
+{
+ HRESULT ret;
+ D3DXSEMANTIC semantics[MAXD3DDECLLENGTH];
+ UINT count;
+
+ /* Test D3DXGetShaderInputSemantics */
+
+ /* Check wrong parameters */
+ ret = D3DXGetShaderInputSemantics(NULL, NULL, NULL);
+ ok(ret == D3DERR_INVALIDCALL, "Returned %#x, expected %#x\n", ret, D3DERR_INVALIDCALL);
+ ret = D3DXGetShaderInputSemantics(NULL, NULL, &count);
+ ok(ret == D3DERR_INVALIDCALL, "Returned %#x, expected %#x\n", ret, D3DERR_INVALIDCALL);
+ ret = D3DXGetShaderInputSemantics(NULL, semantics, NULL);
+ ok(ret == D3DERR_INVALIDCALL, "Returned %#x, expected %#x\n", ret, D3DERR_INVALIDCALL);
+ ret = D3DXGetShaderInputSemantics(NULL, semantics, &count);
+ ok(ret == D3DERR_INVALIDCALL, "Returned %#x, expected %#x\n", ret, D3DERR_INVALIDCALL);
+ ret = D3DXGetShaderInputSemantics(semantics_vs11, NULL, NULL);
+ ok(ret == D3D_OK, "Failed with %#x\n", ret);
+
+ /* Check null semantics pointer */
+ count = 0xdeadbeef;
+ ret = D3DXGetShaderInputSemantics(semantics_vs11, NULL, &count);
+ ok(ret == D3D_OK, "Failed with %#x\n", ret);
+ ok(count == 3, "Got %u, expected 3\n", count);
+
+ /* Check null count pointer */
+ memset(semantics, 0xcc, sizeof(semantics));
+ ret = D3DXGetShaderInputSemantics(semantics_vs11, semantics, NULL);
+ ok(ret == D3D_OK, "Failed with %#x\n", ret);
+ ok(semantics[0].Usage == D3DDECLUSAGE_POSITION, "Got %u, expected %u\n", semantics[0].Usage, D3DDECLUSAGE_POSITION);
+ ok(semantics[0].UsageIndex == 0, "Got %u, expected 0\n", semantics[0].UsageIndex);
+ ok(semantics[1].Usage == D3DDECLUSAGE_TEXCOORD, "Got %u, expected %u\n", semantics[1].Usage, D3DDECLUSAGE_TEXCOORD);
+ ok(semantics[1].UsageIndex == 0, "Got %u, expected 0\n", semantics[0].UsageIndex);
+ ok(semantics[2].Usage == D3DDECLUSAGE_TEXCOORD, "Got %u, expected %u\n", semantics[2].Usage, D3DDECLUSAGE_TEXCOORD);
+ ok(semantics[2].UsageIndex == 1, "Got %u, expected 1\n", semantics[0].UsageIndex);
+
+ /* Check with vs11 shader */
+ count = 0xdeadbeef;
+ memset(semantics, 0xcc, sizeof(semantics));
+ ret = D3DXGetShaderInputSemantics(semantics_vs11, semantics, &count);
+ ok(ret == D3D_OK, "Failed with %#x\n", ret);
+ ok(count == 3, "Got %u, expected 3\n", count);
+ ok(semantics[0].Usage == D3DDECLUSAGE_POSITION, "Got %u, expected %u\n", semantics[0].Usage, D3DDECLUSAGE_POSITION);
+ ok(semantics[0].UsageIndex == 0, "Got %u, expected 0\n", semantics[0].UsageIndex);
+ ok(semantics[1].Usage == D3DDECLUSAGE_TEXCOORD, "Got %u, expected %u\n", semantics[1].Usage, D3DDECLUSAGE_TEXCOORD);
+ ok(semantics[1].UsageIndex == 0, "Got %u, expected 0\n", semantics[0].UsageIndex);
+ ok(semantics[2].Usage == D3DDECLUSAGE_TEXCOORD, "Got %u, expected %u\n", semantics[2].Usage, D3DDECLUSAGE_TEXCOORD);
+ ok(semantics[2].UsageIndex == 1, "Got %u, expected 1\n", semantics[0].UsageIndex);
+
+ /* Check with vs30 shader */
+ count = 0xdeadbeef;
+ memset(semantics, 0xcc, sizeof(semantics));
+ ret = D3DXGetShaderInputSemantics(semantics_vs30, semantics, &count);
+ ok(ret == D3D_OK, "Failed with %#x\n", ret);
+ ok(count == 3, "Got %u, expected 3\n", count);
+ ok(semantics[0].Usage == D3DDECLUSAGE_POSITION, "Got %u, expected %u\n", semantics[0].Usage, D3DDECLUSAGE_POSITION);
+ ok(semantics[0].UsageIndex == 0, "Got %u, expected 0\n", semantics[0].UsageIndex);
+ ok(semantics[1].Usage == D3DDECLUSAGE_TEXCOORD, "Got %u, expected %u\n", semantics[1].Usage, D3DDECLUSAGE_TEXCOORD);
+ ok(semantics[1].UsageIndex == 0, "Got %u, expected 0\n", semantics[0].UsageIndex);
+ ok(semantics[2].Usage == D3DDECLUSAGE_TEXCOORD, "Got %u, expected %u\n", semantics[2].Usage, D3DDECLUSAGE_TEXCOORD);
+ ok(semantics[2].UsageIndex == 1, "Got %u, expected 1\n", semantics[0].UsageIndex);
+}
+
START_TEST(shader)
{
test_get_shader_size();
@@ -6502,4 +6587,5 @@ START_TEST(shader)
test_get_shader_constant_variables();
test_registerset();
test_registerset_defaults();
+ test_get_shader_semantics();
}
diff --git a/include/d3dx9shader.h b/include/d3dx9shader.h
index d665f72..f565432 100644
--- a/include/d3dx9shader.h
+++ b/include/d3dx9shader.h
@@ -315,6 +315,7 @@ DWORD WINAPI D3DXGetShaderVersion(const DWORD *byte_code);
const char * WINAPI D3DXGetVertexShaderProfile(struct IDirect3DDevice9 *device);
HRESULT WINAPI D3DXFindShaderComment(const DWORD *byte_code, DWORD fourcc, const void **data, UINT *size);
HRESULT WINAPI D3DXGetShaderSamplers(const DWORD *byte_code, const char **samplers, UINT *count);
+HRESULT WINAPI D3DXGetShaderInputSemantics(const DWORD *byte_code, D3DXSEMANTIC *semantics, UINT *count);
HRESULT WINAPI D3DXAssembleShaderFromFileA(const char *filename, const D3DXMACRO *defines,
ID3DXInclude *include, DWORD flags, ID3DXBuffer **shader, ID3DXBuffer **error_messages);
--
2.1.2

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@ -0,0 +1,4 @@
Author: Christian Costa
Subject: Implement D3DXGetShaderInputSemantics
Revision: 1
Fixes: [22682] Support for D3DXGetShaderInputSemantics

View File

@ -1,4 +1,4 @@
Author: Christian Costa
Subject: Implement ID3DXSkinInfoImpl_UpdateSkinnedMesh
Revision: 1
Fixes: [32572] Alpha Polaris requires implementation of UpdateSkinnedMesh
Fixes: [32572] Support for ID3DXSkinInfoImpl_UpdateSkinnedMesh