mirror of
https://gitlab.winehq.org/wine/wine-staging.git
synced 2024-09-13 09:17:20 -07:00
d3dx9_36-GetShaderSemantics: Rebase against upstream changes.
This commit is contained in:
parent
eab42cde10
commit
1078096afe
@ -1,4 +1,4 @@
|
||||
From 2ef3087d876425c688c4b6cda1ab7b7689bf5252 Mon Sep 17 00:00:00 2001
|
||||
From b514784351ed8c2bc33cb0238ab81b4eedf29308 Mon Sep 17 00:00:00 2001
|
||||
From: Christian Costa <titan.costa@gmail.com>
|
||||
Date: Sat, 5 Apr 2014 14:02:07 +0200
|
||||
Subject: d3dx9_36: Implement D3DXGetShaderInputSemantics + tests. (rev 2)
|
||||
@ -12,7 +12,7 @@ Fixes bug 22682.
|
||||
4 files changed, 183 insertions(+), 1 deletion(-)
|
||||
|
||||
diff --git a/dlls/d3dx9_36/d3dx9_36.spec b/dlls/d3dx9_36/d3dx9_36.spec
|
||||
index 13f0d99..1fb2aaf 100644
|
||||
index 15d693c..9b55d21 100644
|
||||
--- a/dlls/d3dx9_36/d3dx9_36.spec
|
||||
+++ b/dlls/d3dx9_36/d3dx9_36.spec
|
||||
@@ -159,7 +159,7 @@
|
||||
@ -25,7 +25,7 @@ index 13f0d99..1fb2aaf 100644
|
||||
@ stdcall D3DXGetShaderSamplers(ptr ptr ptr)
|
||||
@ stdcall D3DXGetShaderSize(ptr)
|
||||
diff --git a/dlls/d3dx9_36/shader.c b/dlls/d3dx9_36/shader.c
|
||||
index 5ea3d13..ff03fd6 100644
|
||||
index c66936d..62aaa5b 100644
|
||||
--- a/dlls/d3dx9_36/shader.c
|
||||
+++ b/dlls/d3dx9_36/shader.c
|
||||
@@ -1,6 +1,7 @@
|
||||
@ -36,9 +36,9 @@ index 5ea3d13..ff03fd6 100644
|
||||
* Copyright 2011 Travis Athougies
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
@@ -2126,3 +2127,97 @@ HRESULT WINAPI D3DXGetShaderSamplers(const DWORD *byte_code, const char **sample
|
||||
|
||||
return D3D_OK;
|
||||
@@ -2132,3 +2133,97 @@ HRESULT WINAPI D3DXDisassembleShader(const DWORD *shader, BOOL colorcode, const
|
||||
FIXME("%p %d %s %p: stub\n", shader, colorcode, debugstr_a(comments), disassembly);
|
||||
return E_OUTOFMEMORY;
|
||||
}
|
||||
+
|
||||
+const DWORD* skip_instruction(const DWORD *byte_code, UINT shader_model)
|
||||
@ -262,5 +262,5 @@ index d665f72..f565432 100644
|
||||
HRESULT WINAPI D3DXAssembleShaderFromFileA(const char *filename, const D3DXMACRO *defines,
|
||||
ID3DXInclude *include, DWORD flags, ID3DXBuffer **shader, ID3DXBuffer **error_messages);
|
||||
--
|
||||
2.2.2
|
||||
2.3.0
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user