Merge pull request #40 from GloriousEggroll/upstream

Upstream
This commit is contained in:
GloriousEggroll 2018-02-19 05:16:06 -05:00 committed by GitHub
commit f728c04557
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GPG Key ID: 4AEE18F83AFDEB23
3 changed files with 41 additions and 41 deletions

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@ -11,7 +11,7 @@ diff --git a/dlls/d3d11/tests/d3d11.c b/dlls/d3d11/tests/d3d11.c
index 3c8ff15d6eb..0dc1c94d883 100644
--- a/dlls/d3d11/tests/d3d11.c
+++ b/dlls/d3d11/tests/d3d11.c
@@ -22062,6 +22062,116 @@ static void test_dual_blending(void)
@@ -25243,6 +25243,116 @@ static void test_dual_blending(void)
release_test_context(&test_context);
}
@ -125,15 +125,16 @@ index 3c8ff15d6eb..0dc1c94d883 100644
+ release_test_context(&test_context);
+}
+
START_TEST(d3d11)
{
test_create_device();
@@ -22167,4 +22277,5 @@ START_TEST(d3d11)
@@ -25370,6 +25480,7 @@ START_TEST(d3d11)
test_early_depth_stencil();
test_conservative_depth_output();
test_dual_blending();
+ test_mipmap_generation();
}
test_format_compatibility();
test_clip_distance();
test_combined_clip_and_cull_distances();
--
2.14.2

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@ -18,25 +18,27 @@ diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c
index f71d4a3e910..bbdc97868db 100644
--- a/dlls/d3d11/device.c
+++ b/dlls/d3d11/device.c
@@ -2466,9 +2466,19 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_ClearDepthStencilView(ID3D
@@ -2528,14 +2528,18 @@ static void STDMETHODCALLTYPE d3d11_imme
}
static void STDMETHODCALLTYPE d3d11_immediate_context_GenerateMips(ID3D11DeviceContext *iface,
- ID3D11ShaderResourceView *view)
+ ID3D11ShaderResourceView *shader_view)
{
- FIXME("iface %p, view %p stub!\n", iface, view);
- struct d3d_shader_resource_view *srv = unsafe_impl_from_ID3D11ShaderResourceView(view);
+ struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
+ struct d3d_shader_resource_view *view = unsafe_impl_from_ID3D11ShaderResourceView(shader_view);
+
- TRACE("iface %p, view %p.\n", iface, view);
+ TRACE("iface %p, shader_view %p.\n", iface, shader_view);
+
+ if (!view)
+ return;
+
+ wined3d_mutex_lock();
wined3d_mutex_lock();
- wined3d_shader_resource_view_generate_mipmaps(srv->wined3d_view);
+ wined3d_device_generate_mips_view(device->wined3d_device, view->wined3d_view);
+ wined3d_mutex_unlock();
wined3d_mutex_unlock();
}
static void STDMETHODCALLTYPE d3d11_immediate_context_SetResourceMinLOD(ID3D11DeviceContext *iface,
@ -73,16 +75,16 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
index 6b37e9d6f03..70fb19382ea 100644
--- a/dlls/wined3d/cs.c
+++ b/dlls/wined3d/cs.c
@@ -72,6 +72,7 @@ enum wined3d_cs_op
@@ -73,6 +73,7 @@ enum wined3d_cs_op
WINED3D_CS_OP_CLEAR_UNORDERED_ACCESS_VIEW,
WINED3D_CS_OP_COPY_UAV_COUNTER,
WINED3D_CS_OP_COPY_SUB_RESOURCE,
WINED3D_CS_OP_GENERATE_MIPMAPS,
+ WINED3D_CS_OP_GENERATE_MIPS,
WINED3D_CS_OP_STOP,
};
@@ -433,6 +434,12 @@ struct wined3d_cs_copy_sub_resource
struct wined3d_box src_box;
@@ -435,6 +436,12 @@ struct wined3d_cs_generate_mipmaps
struct wined3d_shader_resource_view *view;
};
+struct wined3d_cs_generate_mips
@ -94,7 +96,7 @@ index 6b37e9d6f03..70fb19382ea 100644
struct wined3d_cs_stop
{
enum wined3d_cs_op opcode;
@@ -2500,6 +2507,82 @@ void wined3d_cs_emit_copy_sub_resource(struct wined3d_cs *cs, struct wined3d_res
@@ -2388,6 +2395,82 @@ void wined3d_cs_emit_generate_mipmaps(st
cs->ops->submit(cs, WINED3D_CS_QUEUE_DEFAULT);
}
@ -177,10 +179,10 @@ index 6b37e9d6f03..70fb19382ea 100644
static void wined3d_cs_emit_stop(struct wined3d_cs *cs)
{
struct wined3d_cs_stop *op;
@@ -2559,6 +2642,7 @@ static void (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void
@@ -2448,6 +2531,7 @@ static void (* const wined3d_cs_op_handl
/* WINED3D_CS_OP_CLEAR_UNORDERED_ACCESS_VIEW */ wined3d_cs_exec_clear_unordered_access_view,
/* WINED3D_CS_OP_COPY_UAV_COUNTER */ wined3d_cs_exec_copy_uav_counter,
/* WINED3D_CS_OP_COPY_SUB_RESOURCE */ wined3d_cs_exec_copy_sub_resource,
/* WINED3D_CS_OP_GENERATE_MIPMAPS */ wined3d_cs_exec_generate_mipmaps,
+ /* WINED3D_CS_OP_GENERATE_MIPS */ wined3d_cs_exec_generate_mips,
};
@ -189,8 +191,8 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 1194513879c..bf17029b89e 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -4330,6 +4330,13 @@ void CDECL wined3d_device_update_sub_resource(struct wined3d_device *device, str
wined3d_cs_emit_update_sub_resource(device->cs, resource, sub_resource_idx, box, data, row_pitch, depth_pitch);
@@ -4363,6 +4363,13 @@ void CDECL wined3d_device_resolve_sub_re
src_texture, src_sub_resource_idx, &src_rect, 0, NULL, WINED3D_TEXF_POINT);
}
+void CDECL wined3d_device_generate_mips_view(struct wined3d_device *device, struct wined3d_shader_resource_view *view)
@ -235,19 +237,19 @@ diff --git a/dlls/wined3d/wined3d.spec b/dlls/wined3d/wined3d.spec
index e4d5f2ed9ac..22c76a49281 100644
--- a/dlls/wined3d/wined3d.spec
+++ b/dlls/wined3d/wined3d.spec
@@ -52,6 +52,7 @@
@@ -55,6 +55,7 @@
@ cdecl wined3d_device_end_scene(ptr)
@ cdecl wined3d_device_end_stateblock(ptr ptr)
@ cdecl wined3d_device_evict_managed_resources(ptr)
+@ cdecl wined3d_device_generate_mips_view(ptr ptr)
@ cdecl wined3d_device_get_available_texture_mem(ptr)
@ cdecl wined3d_device_get_base_vertex_index(ptr)
@ cdecl wined3d_device_get_clip_plane(ptr long ptr)
@ cdecl wined3d_device_get_blend_state(ptr)
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 81628d21e8f..4960b513931 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -3195,6 +3195,7 @@ void wined3d_texture_bind(struct wined3d_texture *texture,
@@ -3234,6 +3234,7 @@ void wined3d_texture_bind(struct wined3d
struct wined3d_context *context, BOOL srgb) DECLSPEC_HIDDEN;
void wined3d_texture_bind_and_dirtify(struct wined3d_texture *texture,
struct wined3d_context *context, BOOL srgb) DECLSPEC_HIDDEN;
@ -255,10 +257,10 @@ index 81628d21e8f..4960b513931 100644
HRESULT wined3d_texture_check_box_dimensions(const struct wined3d_texture *texture,
unsigned int level, const struct wined3d_box *box) DECLSPEC_HIDDEN;
GLenum wined3d_texture_get_gl_buffer(const struct wined3d_texture *texture) DECLSPEC_HIDDEN;
@@ -3574,6 +3575,7 @@ void wined3d_cs_emit_update_sub_resource(struct wined3d_cs *cs, struct wined3d_r
void wined3d_cs_emit_copy_sub_resource(struct wined3d_cs *cs, struct wined3d_resource *dst_resource,
unsigned int dst_sub_resource_idx, const struct wined3d_box *dst_box, struct wined3d_resource *src_resource,
unsigned int src_sub_resource_idx, const struct wined3d_box *src_box) DECLSPEC_HIDDEN;
@@ -3612,6 +3613,7 @@ void wined3d_cs_emit_unload_resource(str
void wined3d_cs_emit_update_sub_resource(struct wined3d_cs *cs, struct wined3d_resource *resource,
unsigned int sub_resource_idx, const struct wined3d_box *box, const void *data, unsigned int row_pitch,
unsigned int slice_pitch) DECLSPEC_HIDDEN;
+void wined3d_cs_emit_generate_mips(struct wined3d_cs *cs, struct wined3d_shader_resource_view *view) DECLSPEC_HIDDEN;
void wined3d_cs_init_object(struct wined3d_cs *cs,
void (*callback)(void *object), void *object) DECLSPEC_HIDDEN;
@ -277,4 +279,3 @@ index 37aee84308f..961762d2cf0 100644
unsigned int entry_count, const PALETTEENTRY *entries, struct wined3d_palette **palette);
--
2.14.1

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@ -11,25 +11,23 @@ diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c
index 22adf361feb..d389c2625a0 100644
--- a/dlls/d3d11/device.c
+++ b/dlls/d3d11/device.c
@@ -7305,7 +7305,17 @@ static void STDMETHODCALLTYPE d3d10_device_ClearDepthStencilView(ID3D10Device1 *
@@ -4251,12 +4251,16 @@ static void STDMETHODCALLTYPE d3d10_device_ClearDepthStencilView(ID3D10Device1 *
static void STDMETHODCALLTYPE d3d10_device_GenerateMips(ID3D10Device1 *iface,
ID3D10ShaderResourceView *shader_resource_view)
ID3D10ShaderResourceView *view)
{
- FIXME("iface %p, shader_resource_view %p stub!\n", iface, shader_resource_view);
+ struct d3d_device *device = impl_from_ID3D10Device(iface);
+ struct d3d_shader_resource_view *view = unsafe_impl_from_ID3D10ShaderResourceView(shader_resource_view);
+
+ TRACE("iface %p, shader_resource_view %p.\n", iface, shader_resource_view);
+
+ if (!view)
struct d3d_shader_resource_view *srv = unsafe_impl_from_ID3D10ShaderResourceView(view);
TRACE("iface %p, view %p.\n", iface, view);
+ if (!srv)
+ return;
+
+ wined3d_mutex_lock();
+ wined3d_device_generate_mips_view(device->wined3d_device, view->wined3d_view);
+ wined3d_mutex_unlock();
wined3d_mutex_lock();
- wined3d_shader_resource_view_generate_mipmaps(srv->wined3d_view);
+ wined3d_device_generate_mips_view(device->wined3d_device, srv->wined3d_view);
wined3d_mutex_unlock();
}
static void STDMETHODCALLTYPE d3d10_device_ResolveSubresource(ID3D10Device1 *iface,
--
2.14.1