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https://gitlab.winehq.org/wine/wine-staging.git
synced 2024-11-21 16:46:54 -08:00
Updated wined3d-SWVP-shaders patchset.
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7428dd8656
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@ -1,4 +1,4 @@
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From ea7453fa9fef54f2dcdab78f0b634bc06f8dd832 Mon Sep 17 00:00:00 2001
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From 61505b768160ab77740b5556abb3596c69054d00 Mon Sep 17 00:00:00 2001
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From: Paul Gofman <gofmanp@gmail.com>
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Date: Mon, 25 Feb 2019 15:05:12 +0300
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Subject: [PATCH] wined3d: Support SWVP vertex shader constants limit in state
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@ -9,13 +9,13 @@ Subject: [PATCH] wined3d: Support SWVP vertex shader constants limit in state
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dlls/d3d9/tests/visual.c | 1 -
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dlls/wined3d/device.c | 17 +++++++++++++----
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dlls/wined3d/glsl_shader.c | 2 +-
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dlls/wined3d/stateblock.c | 12 ++++++++----
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dlls/wined3d/stateblock.c | 30 ++++++++++++++++++++++--------
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dlls/wined3d/wined3d_private.h | 4 ++--
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include/wine/wined3d.h | 2 +-
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7 files changed, 25 insertions(+), 18 deletions(-)
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7 files changed, 39 insertions(+), 22 deletions(-)
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diff --git a/dlls/d3d9/tests/device.c b/dlls/d3d9/tests/device.c
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index 8c1ebc1719c..b60468e013e 100644
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index 8c1ebc1719..b60468e013 100644
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--- a/dlls/d3d9/tests/device.c
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+++ b/dlls/d3d9/tests/device.c
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@@ -6413,13 +6413,10 @@ static void test_vertex_shader_constant(void)
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@ -49,7 +49,7 @@ index 8c1ebc1719c..b60468e013e 100644
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hr = IDirect3DDevice9_SetVertexShaderConstantF(device, consts_swvp - 1, c, 1);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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diff --git a/dlls/d3d9/tests/visual.c b/dlls/d3d9/tests/visual.c
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index cb84ef6f284..2d6e1fa688f 100644
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index cb84ef6f28..2d6e1fa688 100644
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--- a/dlls/d3d9/tests/visual.c
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+++ b/dlls/d3d9/tests/visual.c
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@@ -24884,7 +24884,6 @@ static void test_mvp_software_vertex_shaders(void)
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@ -61,10 +61,10 @@ index cb84ef6f284..2d6e1fa688f 100644
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hr = IDirect3DDevice9_BeginScene(device);
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diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
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index f6dd6d1d3b6..4ea93fc4e2b 100644
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index e63d538bc1..2bc7ca8562 100644
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--- a/dlls/wined3d/device.c
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+++ b/dlls/wined3d/device.c
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@@ -2139,13 +2139,17 @@ HRESULT CDECL wined3d_device_set_vs_consts_f(struct wined3d_device *device,
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@@ -2116,13 +2116,17 @@ HRESULT CDECL wined3d_device_set_vs_consts_f(struct wined3d_device *device,
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unsigned int start_idx, unsigned int count, const struct wined3d_vec4 *constants)
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{
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const struct wined3d_d3d_info *d3d_info = &device->adapter->d3d_info;
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@ -84,7 +84,7 @@ index f6dd6d1d3b6..4ea93fc4e2b 100644
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return WINED3DERR_INVALIDCALL;
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memcpy(&device->state.vs_consts_f[start_idx], constants, count * sizeof(*constants));
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@@ -3609,10 +3613,11 @@ void CDECL wined3d_device_apply_stateblock(struct wined3d_device *device,
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@@ -3586,10 +3590,11 @@ void CDECL wined3d_device_apply_stateblock(struct wined3d_device *device,
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struct wined3d_stateblock *stateblock)
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{
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const struct wined3d_stateblock_state *state = &stateblock->stateblock_state;
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@ -97,7 +97,7 @@ index f6dd6d1d3b6..4ea93fc4e2b 100644
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struct wined3d_color colour;
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struct wined3d_range range;
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BOOL set_blend_state;
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@@ -3625,9 +3630,13 @@ void CDECL wined3d_device_apply_stateblock(struct wined3d_device *device,
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@@ -3602,9 +3607,13 @@ void CDECL wined3d_device_apply_stateblock(struct wined3d_device *device,
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if (changed->pixelShader)
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wined3d_device_set_pixel_shader(device, state->ps);
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@ -113,7 +113,7 @@ index f6dd6d1d3b6..4ea93fc4e2b 100644
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wined3d_device_set_vs_consts_f(device, range.offset, range.size, &state->vs_consts_f[range.offset]);
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diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
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index 412b12184f1..33666d5eb8c 100644
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index 4f7cc772be..a88f92cc03 100644
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--- a/dlls/wined3d/glsl_shader.c
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+++ b/dlls/wined3d/glsl_shader.c
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@@ -1913,7 +1913,7 @@ static void shader_glsl_update_float_vertex_constants(struct wined3d_device *dev
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@ -126,10 +126,64 @@ index 412b12184f1..33666d5eb8c 100644
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update_heap_entry(heap, i, priv->next_constant_version);
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}
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diff --git a/dlls/wined3d/stateblock.c b/dlls/wined3d/stateblock.c
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index 70943afddaa..8935926e88f 100644
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index 70943afdda..22862403e9 100644
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--- a/dlls/wined3d/stateblock.c
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+++ b/dlls/wined3d/stateblock.c
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@@ -1207,12 +1207,16 @@ HRESULT CDECL wined3d_stateblock_set_vs_consts_f(struct wined3d_stateblock *stat
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@@ -720,9 +720,10 @@ static void wined3d_state_record_lights(struct wined3d_light_state *dst_state,
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void CDECL wined3d_stateblock_capture(struct wined3d_stateblock *stateblock,
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const struct wined3d_stateblock *device_state)
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{
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+ const struct wined3d_d3d_info *d3d_info = &stateblock->device->adapter->d3d_info;
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const struct wined3d_stateblock_state *state = &device_state->stateblock_state;
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+ unsigned int i, start, vs_uniform_count;
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struct wined3d_range range;
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- unsigned int i, start;
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DWORD map;
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TRACE("stateblock %p, device_state %p.\n", stateblock, device_state);
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@@ -738,9 +739,13 @@ void CDECL wined3d_stateblock_capture(struct wined3d_stateblock *stateblock,
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stateblock->stateblock_state.vs = state->vs;
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}
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+ vs_uniform_count = stateblock->device->create_parms.flags
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+ & (WINED3DCREATE_SOFTWARE_VERTEXPROCESSING | WINED3DCREATE_MIXED_VERTEXPROCESSING)
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+ ? d3d_info->limits.vs_uniform_count_swvp : d3d_info->limits.vs_uniform_count;
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+
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for (start = 0; ; start = range.offset + range.size)
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{
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- if (!wined3d_bitmap_get_range(stateblock->changed.vs_consts_f, WINED3D_MAX_VS_CONSTS_F, start, &range))
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+ if (!wined3d_bitmap_get_range(stateblock->changed.vs_consts_f, vs_uniform_count, start, &range))
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break;
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memcpy(&stateblock->stateblock_state.vs_consts_f[range.offset], &state->vs_consts_f[range.offset],
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@@ -989,9 +994,10 @@ void CDECL wined3d_stateblock_capture(struct wined3d_stateblock *stateblock,
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void CDECL wined3d_stateblock_apply(const struct wined3d_stateblock *stateblock,
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struct wined3d_stateblock *device_state)
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{
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+ const struct wined3d_d3d_info *d3d_info = &stateblock->device->adapter->d3d_info;
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const struct wined3d_stateblock_state *state = &stateblock->stateblock_state;
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+ unsigned int i, start, vs_uniform_count;
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struct wined3d_range range;
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- unsigned int i, start;
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DWORD map;
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TRACE("stateblock %p, device_state %p.\n", stateblock, device_state);
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@@ -999,9 +1005,13 @@ void CDECL wined3d_stateblock_apply(const struct wined3d_stateblock *stateblock,
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if (stateblock->changed.vertexShader)
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wined3d_stateblock_set_vertex_shader(device_state, state->vs);
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+ vs_uniform_count = stateblock->device->create_parms.flags
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+ & (WINED3DCREATE_SOFTWARE_VERTEXPROCESSING | WINED3DCREATE_MIXED_VERTEXPROCESSING)
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+ ? d3d_info->limits.vs_uniform_count_swvp : d3d_info->limits.vs_uniform_count;
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+
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for (start = 0; ; start = range.offset + range.size)
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{
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- if (!wined3d_bitmap_get_range(stateblock->changed.vs_consts_f, WINED3D_MAX_VS_CONSTS_F, start, &range))
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+ if (!wined3d_bitmap_get_range(stateblock->changed.vs_consts_f, vs_uniform_count, start, &range))
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break;
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wined3d_stateblock_set_vs_consts_f(device_state, range.offset, range.size, &state->vs_consts_f[range.offset]);
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}
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@@ -1207,12 +1217,16 @@ HRESULT CDECL wined3d_stateblock_set_vs_consts_f(struct wined3d_stateblock *stat
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unsigned int start_idx, unsigned int count, const struct wined3d_vec4 *constants)
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{
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const struct wined3d_d3d_info *d3d_info = &stateblock->device->adapter->d3d_info;
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@ -148,7 +202,7 @@ index 70943afddaa..8935926e88f 100644
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return WINED3DERR_INVALIDCALL;
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memcpy(&stateblock->stateblock_state.vs_consts_f[start_idx], constants, count * sizeof(*constants));
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@@ -1976,7 +1980,7 @@ static HRESULT stateblock_init(struct wined3d_stateblock *stateblock, const stru
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@@ -1976,7 +1990,7 @@ static HRESULT stateblock_init(struct wined3d_stateblock *stateblock, const stru
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stateblock_init_lights(stateblock->stateblock_state.light_state->light_map,
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device_state->stateblock_state.light_state->light_map);
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stateblock_savedstates_set_all(&stateblock->changed,
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@ -157,7 +211,7 @@ index 70943afddaa..8935926e88f 100644
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break;
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case WINED3D_SBT_PIXEL_STATE:
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@@ -1988,7 +1992,7 @@ static HRESULT stateblock_init(struct wined3d_stateblock *stateblock, const stru
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@@ -1988,7 +2002,7 @@ static HRESULT stateblock_init(struct wined3d_stateblock *stateblock, const stru
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stateblock_init_lights(stateblock->stateblock_state.light_state->light_map,
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device_state->stateblock_state.light_state->light_map);
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stateblock_savedstates_set_vertex(&stateblock->changed,
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@ -167,10 +221,10 @@ index 70943afddaa..8935926e88f 100644
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default:
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diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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index d09cea0bdfd..5b52fd87852 100644
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index 46ffe40e6f..2f83e1dd19 100644
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--- a/dlls/wined3d/wined3d_private.h
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+++ b/dlls/wined3d/wined3d_private.h
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@@ -3204,7 +3204,7 @@ struct wined3d_state
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@@ -3200,7 +3200,7 @@ struct wined3d_state
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struct wined3d_shader_resource_view *shader_resource_view[WINED3D_SHADER_TYPE_COUNT][MAX_SHADER_RESOURCE_VIEWS];
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struct wined3d_unordered_access_view *unordered_access_view[WINED3D_PIPELINE_COUNT][MAX_UNORDERED_ACCESS_VIEWS];
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@ -179,7 +233,7 @@ index d09cea0bdfd..5b52fd87852 100644
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struct wined3d_ivec4 vs_consts_i[WINED3D_MAX_CONSTS_I];
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BOOL vs_consts_b[WINED3D_MAX_CONSTS_B];
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@@ -3940,7 +3940,7 @@ struct wined3d_vertex_declaration
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@@ -3918,7 +3918,7 @@ struct wined3d_vertex_declaration
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struct wined3d_saved_states
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{
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@ -189,10 +243,10 @@ index d09cea0bdfd..5b52fd87852 100644
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WORD vertexShaderConstantsB; /* WINED3D_MAX_CONSTS_B, 16 */
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DWORD ps_consts_f[WINED3D_MAX_PS_CONSTS_F >> 5];
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diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h
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index 10870ad6602..73d8c3a6ef6 100644
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index 2eeb3aee11..0fc6dc0ba2 100644
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--- a/include/wine/wined3d.h
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+++ b/include/wine/wined3d.h
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@@ -2158,7 +2158,7 @@ struct wined3d_stateblock_state
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@@ -2149,7 +2149,7 @@ struct wined3d_stateblock_state
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int base_vertex_index;
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struct wined3d_shader *vs;
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@ -202,5 +256,5 @@ index 10870ad6602..73d8c3a6ef6 100644
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BOOL vs_consts_b[WINED3D_MAX_CONSTS_B];
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--
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2.17.1
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2.24.1
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