Rebase against 0eea1b09d3f619ea35b6b4a70b4091eae85c4834

This commit is contained in:
Alistair Leslie-Hughes 2020-03-05 10:11:51 +11:00
parent 40e84b052b
commit 7428dd8656
2 changed files with 21 additions and 40 deletions

View File

@ -52,7 +52,7 @@ usage()
# Get the upstream commit sha
upstream_commit()
{
echo "0022b7a6cfd38cf0b8c5d98145f7e7f6e254d65d"
echo "0eea1b09d3f619ea35b6b4a70b4091eae85c4834"
}
# Show version information

View File

@ -1,4 +1,4 @@
From 50c96d632c841210ad730e255f85b9611bcbf8e1 Mon Sep 17 00:00:00 2001
From ea7453fa9fef54f2dcdab78f0b634bc06f8dd832 Mon Sep 17 00:00:00 2001
From: Paul Gofman <gofmanp@gmail.com>
Date: Mon, 25 Feb 2019 15:05:12 +0300
Subject: [PATCH] wined3d: Support SWVP vertex shader constants limit in state
@ -7,15 +7,15 @@ Subject: [PATCH] wined3d: Support SWVP vertex shader constants limit in state
---
dlls/d3d9/tests/device.c | 5 -----
dlls/d3d9/tests/visual.c | 1 -
dlls/wined3d/device.c | 25 +++++++++++++++++++------
dlls/wined3d/device.c | 17 +++++++++++++----
dlls/wined3d/glsl_shader.c | 2 +-
dlls/wined3d/stateblock.c | 12 ++++++++----
dlls/wined3d/wined3d_private.h | 4 ++--
include/wine/wined3d.h | 2 +-
7 files changed, 31 insertions(+), 20 deletions(-)
7 files changed, 25 insertions(+), 18 deletions(-)
diff --git a/dlls/d3d9/tests/device.c b/dlls/d3d9/tests/device.c
index 8c1ebc171..b60468e01 100644
index 8c1ebc1719c..b60468e013e 100644
--- a/dlls/d3d9/tests/device.c
+++ b/dlls/d3d9/tests/device.c
@@ -6413,13 +6413,10 @@ static void test_vertex_shader_constant(void)
@ -49,7 +49,7 @@ index 8c1ebc171..b60468e01 100644
hr = IDirect3DDevice9_SetVertexShaderConstantF(device, consts_swvp - 1, c, 1);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
diff --git a/dlls/d3d9/tests/visual.c b/dlls/d3d9/tests/visual.c
index cb84ef6f2..2d6e1fa68 100644
index cb84ef6f284..2d6e1fa688f 100644
--- a/dlls/d3d9/tests/visual.c
+++ b/dlls/d3d9/tests/visual.c
@@ -24884,7 +24884,6 @@ static void test_mvp_software_vertex_shaders(void)
@ -61,10 +61,10 @@ index cb84ef6f2..2d6e1fa68 100644
hr = IDirect3DDevice9_BeginScene(device);
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index d690a83ec..3523ffb91 100644
index f6dd6d1d3b6..4ea93fc4e2b 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -2269,13 +2269,17 @@ HRESULT CDECL wined3d_device_set_vs_consts_f(struct wined3d_device *device,
@@ -2139,13 +2139,17 @@ HRESULT CDECL wined3d_device_set_vs_consts_f(struct wined3d_device *device,
unsigned int start_idx, unsigned int count, const struct wined3d_vec4 *constants)
{
const struct wined3d_d3d_info *d3d_info = &device->adapter->d3d_info;
@ -84,26 +84,7 @@ index d690a83ec..3523ffb91 100644
return WINED3DERR_INVALIDCALL;
memcpy(&device->state.vs_consts_f[start_idx], constants, count * sizeof(*constants));
@@ -2294,12 +2298,16 @@ HRESULT CDECL wined3d_device_get_vs_consts_f(const struct wined3d_device *device
unsigned int start_idx, unsigned int count, struct wined3d_vec4 *constants)
{
const struct wined3d_d3d_info *d3d_info = &device->adapter->d3d_info;
+ unsigned int constants_count;
TRACE("device %p, start_idx %u, count %u, constants %p.\n",
device, start_idx, count, constants);
- if (!constants || start_idx >= d3d_info->limits.vs_uniform_count
- || count > d3d_info->limits.vs_uniform_count - start_idx)
+ constants_count = device->create_parms.flags
+ & (WINED3DCREATE_SOFTWARE_VERTEXPROCESSING | WINED3DCREATE_MIXED_VERTEXPROCESSING)
+ ? d3d_info->limits.vs_uniform_count_swvp : d3d_info->limits.vs_uniform_count;
+ if (!constants || start_idx >= constants_count
+ || count > constants_count - start_idx)
return WINED3DERR_INVALIDCALL;
memcpy(constants, &device->state.vs_consts_f[start_idx], count * sizeof(*constants));
@@ -3836,10 +3844,11 @@ void CDECL wined3d_device_apply_stateblock(struct wined3d_device *device,
@@ -3609,10 +3613,11 @@ void CDECL wined3d_device_apply_stateblock(struct wined3d_device *device,
struct wined3d_stateblock *stateblock)
{
const struct wined3d_stateblock_state *state = &stateblock->stateblock_state;
@ -116,7 +97,7 @@ index d690a83ec..3523ffb91 100644
struct wined3d_color colour;
struct wined3d_range range;
BOOL set_blend_state;
@@ -3852,9 +3861,13 @@ void CDECL wined3d_device_apply_stateblock(struct wined3d_device *device,
@@ -3625,9 +3630,13 @@ void CDECL wined3d_device_apply_stateblock(struct wined3d_device *device,
if (changed->pixelShader)
wined3d_device_set_pixel_shader(device, state->ps);
@ -132,7 +113,7 @@ index d690a83ec..3523ffb91 100644
wined3d_device_set_vs_consts_f(device, range.offset, range.size, &state->vs_consts_f[range.offset]);
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 4f7cc772b..a88f92cc0 100644
index 412b12184f1..33666d5eb8c 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -1913,7 +1913,7 @@ static void shader_glsl_update_float_vertex_constants(struct wined3d_device *dev
@ -145,10 +126,10 @@ index 4f7cc772b..a88f92cc0 100644
update_heap_entry(heap, i, priv->next_constant_version);
}
diff --git a/dlls/wined3d/stateblock.c b/dlls/wined3d/stateblock.c
index 69210e1fb..7e7bb4d6a 100644
index 70943afddaa..8935926e88f 100644
--- a/dlls/wined3d/stateblock.c
+++ b/dlls/wined3d/stateblock.c
@@ -1331,12 +1331,16 @@ HRESULT CDECL wined3d_stateblock_set_vs_consts_f(struct wined3d_stateblock *stat
@@ -1207,12 +1207,16 @@ HRESULT CDECL wined3d_stateblock_set_vs_consts_f(struct wined3d_stateblock *stat
unsigned int start_idx, unsigned int count, const struct wined3d_vec4 *constants)
{
const struct wined3d_d3d_info *d3d_info = &stateblock->device->adapter->d3d_info;
@ -167,7 +148,7 @@ index 69210e1fb..7e7bb4d6a 100644
return WINED3DERR_INVALIDCALL;
memcpy(&stateblock->stateblock_state.vs_consts_f[start_idx], constants, count * sizeof(*constants));
@@ -2096,7 +2100,7 @@ static HRESULT stateblock_init(struct wined3d_stateblock *stateblock, const stru
@@ -1976,7 +1980,7 @@ static HRESULT stateblock_init(struct wined3d_stateblock *stateblock, const stru
stateblock_init_lights(stateblock->stateblock_state.light_state->light_map,
device_state->stateblock_state.light_state->light_map);
stateblock_savedstates_set_all(&stateblock->changed,
@ -176,7 +157,7 @@ index 69210e1fb..7e7bb4d6a 100644
break;
case WINED3D_SBT_PIXEL_STATE:
@@ -2108,7 +2112,7 @@ static HRESULT stateblock_init(struct wined3d_stateblock *stateblock, const stru
@@ -1988,7 +1992,7 @@ static HRESULT stateblock_init(struct wined3d_stateblock *stateblock, const stru
stateblock_init_lights(stateblock->stateblock_state.light_state->light_map,
device_state->stateblock_state.light_state->light_map);
stateblock_savedstates_set_vertex(&stateblock->changed,
@ -186,10 +167,10 @@ index 69210e1fb..7e7bb4d6a 100644
default:
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index cac59b92d..33b226771 100644
index d09cea0bdfd..5b52fd87852 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -3199,7 +3199,7 @@ struct wined3d_state
@@ -3204,7 +3204,7 @@ struct wined3d_state
struct wined3d_shader_resource_view *shader_resource_view[WINED3D_SHADER_TYPE_COUNT][MAX_SHADER_RESOURCE_VIEWS];
struct wined3d_unordered_access_view *unordered_access_view[WINED3D_PIPELINE_COUNT][MAX_UNORDERED_ACCESS_VIEWS];
@ -198,7 +179,7 @@ index cac59b92d..33b226771 100644
struct wined3d_ivec4 vs_consts_i[WINED3D_MAX_CONSTS_I];
BOOL vs_consts_b[WINED3D_MAX_CONSTS_B];
@@ -3917,7 +3917,7 @@ struct wined3d_vertex_declaration
@@ -3940,7 +3940,7 @@ struct wined3d_vertex_declaration
struct wined3d_saved_states
{
@ -208,10 +189,10 @@ index cac59b92d..33b226771 100644
WORD vertexShaderConstantsB; /* WINED3D_MAX_CONSTS_B, 16 */
DWORD ps_consts_f[WINED3D_MAX_PS_CONSTS_F >> 5];
diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h
index 3608d414d..8327f43ec 100644
index 10870ad6602..73d8c3a6ef6 100644
--- a/include/wine/wined3d.h
+++ b/include/wine/wined3d.h
@@ -2149,7 +2149,7 @@ struct wined3d_stateblock_state
@@ -2158,7 +2158,7 @@ struct wined3d_stateblock_state
int base_vertex_index;
struct wined3d_shader *vs;
@ -221,5 +202,5 @@ index 3608d414d..8327f43ec 100644
BOOL vs_consts_b[WINED3D_MAX_CONSTS_B];
--
2.25.0
2.17.1