mirror of
https://gitlab.winehq.org/wine/wine-staging.git
synced 2024-11-21 16:46:54 -08:00
Update 0005-wined3d-Move-matrix-inversion-functions-into-utils.c.patch
Not only allows the patch to be applied but also moves a new matrix function that's been added after this patch was made to utils.c
This commit is contained in:
parent
ffd11f280d
commit
caef127ac8
@ -13,7 +13,7 @@ diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
|
||||
index 2aa0d0db0a4..aaca2f63441 100644
|
||||
--- a/dlls/wined3d/glsl_shader.c
|
||||
+++ b/dlls/wined3d/glsl_shader.c
|
||||
@@ -1221,281 +1221,6 @@ static void shader_glsl_load_np2fixup_constants(const struct glsl_ps_program *ps
|
||||
@@ -1236,293 +1236,6 @@ static void shader_glsl_load_np2fixup_co
|
||||
GL_EXTCALL(glUniform4fv(ps->np2_fixup_location, ps->np2_fixup_info->num_consts, &np2fixup_constants[0].sx));
|
||||
}
|
||||
|
||||
@ -88,7 +88,7 @@ index 2aa0d0db0a4..aaca2f63441 100644
|
||||
- *b = tmp;
|
||||
-}
|
||||
-
|
||||
-static BOOL invert_matrix(struct wined3d_matrix *out, struct wined3d_matrix *m)
|
||||
-static BOOL invert_matrix(struct wined3d_matrix *out, const struct wined3d_matrix *m)
|
||||
-{
|
||||
- float wtmp[4][8];
|
||||
- float m0, m1, m2, m3, s;
|
||||
@ -291,6 +291,18 @@ index 2aa0d0db0a4..aaca2f63441 100644
|
||||
-
|
||||
- return TRUE;
|
||||
-}
|
||||
-
|
||||
-static void transpose_matrix(struct wined3d_matrix *out, const struct wined3d_matrix *m)
|
||||
-{
|
||||
- struct wined3d_matrix temp;
|
||||
- unsigned int i, j;
|
||||
-
|
||||
- for (i = 0; i < 4; ++i)
|
||||
- for (j = 0; j < 4; ++j)
|
||||
- (&temp._11)[4 * j + i] = (&m->_11)[4 * i + j];
|
||||
-
|
||||
- *out = temp;
|
||||
-}
|
||||
-
|
||||
static void shader_glsl_ffp_vertex_texmatrix_uniform(const struct wined3d_context *context,
|
||||
const struct wined3d_state *state, unsigned int tex, struct glsl_shader_prog_link *prog)
|
||||
@ -299,7 +311,7 @@ diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
|
||||
index 847429511b9..b2effb5c2ec 100644
|
||||
--- a/dlls/wined3d/utils.c
|
||||
+++ b/dlls/wined3d/utils.c
|
||||
@@ -5234,6 +5234,281 @@ void multiply_matrix(struct wined3d_matrix *dst, const struct wined3d_matrix *sr
|
||||
@@ -5373,6 +5373,293 @@ void multiply_matrix(struct wined3d_matr
|
||||
*dst = tmp;
|
||||
}
|
||||
|
||||
@ -577,6 +589,18 @@ index 847429511b9..b2effb5c2ec 100644
|
||||
+
|
||||
+ return TRUE;
|
||||
+}
|
||||
+
|
||||
+static void transpose_matrix(struct wined3d_matrix *out, const struct wined3d_matrix *m)
|
||||
+{
|
||||
+ struct wined3d_matrix temp;
|
||||
+ unsigned int i, j;
|
||||
+
|
||||
+ for (i = 0; i < 4; ++i)
|
||||
+ for (j = 0; j < 4; ++j)
|
||||
+ (&temp._11)[4 * j + i] = (&m->_11)[4 * i + j];
|
||||
+
|
||||
+ *out = temp;
|
||||
+}
|
||||
+
|
||||
DWORD get_flexible_vertex_size(DWORD d3dvtVertexType) {
|
||||
DWORD size = 0;
|
||||
@ -585,15 +609,15 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
|
||||
index 7c20934ad40..08f4f01f7e6 100644
|
||||
--- a/dlls/wined3d/wined3d_private.h
|
||||
+++ b/dlls/wined3d/wined3d_private.h
|
||||
@@ -3889,6 +3889,8 @@ GLenum gl_primitive_type_from_d3d(enum wined3d_primitive_type primitive_type) DE
|
||||
@@ -3909,6 +3909,9 @@ GLenum gl_primitive_type_from_d3d(enum w
|
||||
/* Math utils */
|
||||
void multiply_matrix(struct wined3d_matrix *dest, const struct wined3d_matrix *src1,
|
||||
const struct wined3d_matrix *src2) DECLSPEC_HIDDEN;
|
||||
+BOOL invert_matrix_3d(struct wined3d_matrix *out, const struct wined3d_matrix *in) DECLSPEC_HIDDEN;
|
||||
+BOOL invert_matrix(struct wined3d_matrix *out, struct wined3d_matrix *m) DECLSPEC_HIDDEN;
|
||||
+void transpose_matrix(struct wined3d_matrix *out, const struct wined3d_matrix *m) DECLSPEC_HIDDEN;
|
||||
|
||||
void wined3d_release_dc(HWND window, HDC dc) DECLSPEC_HIDDEN;
|
||||
|
||||
--
|
||||
2.14.1
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user