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Revert "wined3d-Indexed_Vertex_Blending: 0005 fix patch apply"
This reverts commit 7773dec0f4
.
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parent
7b0a3f25ac
commit
ffd11f280d
@ -13,7 +13,7 @@ diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
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index 2aa0d0db0a4..aaca2f63441 100644
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--- a/dlls/wined3d/glsl_shader.c
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+++ b/dlls/wined3d/glsl_shader.c
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@@ -1236,281 +1236,6 @@ static void shader_glsl_load_np2fixup_constants(const struct glsl_ps_program *ps
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@@ -1221,281 +1221,6 @@ static void shader_glsl_load_np2fixup_constants(const struct glsl_ps_program *ps
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GL_EXTCALL(glUniform4fv(ps->np2_fixup_location, ps->np2_fixup_info->num_consts, &np2fixup_constants[0].sx));
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}
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@ -88,7 +88,7 @@ index 2aa0d0db0a4..aaca2f63441 100644
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- *b = tmp;
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-}
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-
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-static BOOL invert_matrix(struct wined3d_matrix *out, const struct wined3d_matrix *m)
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-static BOOL invert_matrix(struct wined3d_matrix *out, struct wined3d_matrix *m)
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-{
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- float wtmp[4][8];
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- float m0, m1, m2, m3, s;
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@ -292,9 +292,9 @@ index 2aa0d0db0a4..aaca2f63441 100644
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- return TRUE;
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-}
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-
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static void transpose_matrix(struct wined3d_matrix *out, const struct wined3d_matrix *m)
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static void shader_glsl_ffp_vertex_texmatrix_uniform(const struct wined3d_context *context,
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const struct wined3d_state *state, unsigned int tex, struct glsl_shader_prog_link *prog)
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{
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struct wined3d_matrix temp;
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diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
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index 847429511b9..b2effb5c2ec 100644
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--- a/dlls/wined3d/utils.c
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