Revert "wined3d-Indexed_Vertex_Blending: 0005 fix patch apply"

This reverts commit 7773dec0f4.
This commit is contained in:
Thomas Crider 2018-02-23 19:19:44 -05:00
parent 7b0a3f25ac
commit ffd11f280d

View File

@ -13,7 +13,7 @@ diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 2aa0d0db0a4..aaca2f63441 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -1236,281 +1236,6 @@ static void shader_glsl_load_np2fixup_constants(const struct glsl_ps_program *ps
@@ -1221,281 +1221,6 @@ static void shader_glsl_load_np2fixup_constants(const struct glsl_ps_program *ps
GL_EXTCALL(glUniform4fv(ps->np2_fixup_location, ps->np2_fixup_info->num_consts, &np2fixup_constants[0].sx));
}
@ -88,7 +88,7 @@ index 2aa0d0db0a4..aaca2f63441 100644
- *b = tmp;
-}
-
-static BOOL invert_matrix(struct wined3d_matrix *out, const struct wined3d_matrix *m)
-static BOOL invert_matrix(struct wined3d_matrix *out, struct wined3d_matrix *m)
-{
- float wtmp[4][8];
- float m0, m1, m2, m3, s;
@ -292,9 +292,9 @@ index 2aa0d0db0a4..aaca2f63441 100644
- return TRUE;
-}
-
static void transpose_matrix(struct wined3d_matrix *out, const struct wined3d_matrix *m)
static void shader_glsl_ffp_vertex_texmatrix_uniform(const struct wined3d_context *context,
const struct wined3d_state *state, unsigned int tex, struct glsl_shader_prog_link *prog)
{
struct wined3d_matrix temp;
diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
index 847429511b9..b2effb5c2ec 100644
--- a/dlls/wined3d/utils.c