mirror of
https://gitlab.winehq.org/wine/wine-staging.git
synced 2024-11-21 16:46:54 -08:00
Rebase against c3b108e54b99eff3942c44eef5aa89c1dbcebd91.
This commit is contained in:
parent
06da0acbdc
commit
5a5b6e862b
@ -52,7 +52,7 @@ usage()
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# Get the upstream commit sha
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upstream_commit()
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{
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echo "2cc730b4ad148382093d67f15d40134aee05d058"
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echo "c3b108e54b99eff3942c44eef5aa89c1dbcebd91"
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}
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# Show version information
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@ -54,7 +54,7 @@ diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c
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diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
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--- a/dlls/wined3d/context.c
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+++ b/dlls/wined3d/context.c
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@@ -3777,6 +3777,11 @@ struct wined3d_context *context_acquire(const struct wined3d_device *device,
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@@ -3766,6 +3766,11 @@ struct wined3d_context *context_acquire(const struct wined3d_device *device,
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TRACE("device %p, texture %p, sub_resource_idx %u.\n", device, texture, sub_resource_idx);
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@ -3728,7 +3728,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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};
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struct wined3d_timestamp_query
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@@ -2606,6 +2616,16 @@ struct wined3d_state
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@@ -2603,6 +2613,16 @@ struct wined3d_state
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struct wined3d_rasterizer_state *rasterizer_state;
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};
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@ -3745,7 +3745,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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#define WINED3D_UNMAPPED_STAGE ~0u
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/* Multithreaded flag. Removed from the public header to signal that
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@@ -2718,6 +2738,14 @@ LRESULT device_process_message(struct wined3d_device *device, HWND window, BOOL
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@@ -2715,6 +2735,14 @@ LRESULT device_process_message(struct wined3d_device *device, HWND window, BOOL
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void device_resource_add(struct wined3d_device *device, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
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void device_resource_released(struct wined3d_device *device, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
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void device_invalidate_state(const struct wined3d_device *device, DWORD state) DECLSPEC_HIDDEN;
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@ -3760,7 +3760,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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static inline BOOL isStateDirty(const struct wined3d_context *context, DWORD state)
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{
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@@ -2793,11 +2821,13 @@ static inline void wined3d_resource_release(struct wined3d_resource *resource)
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@@ -2790,11 +2818,13 @@ static inline void wined3d_resource_release(struct wined3d_resource *resource)
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InterlockedDecrement(&resource->access_count);
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}
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@ -3774,7 +3774,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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void resource_cleanup(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
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HRESULT resource_init(struct wined3d_resource *resource, struct wined3d_device *device,
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enum wined3d_resource_type type, const struct wined3d_format *format,
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@@ -2908,7 +2938,11 @@ struct wined3d_texture
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@@ -2905,7 +2935,11 @@ struct wined3d_texture
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unsigned int map_count;
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DWORD locations;
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@ -3786,7 +3786,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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} sub_resources[1];
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};
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@@ -2961,6 +2995,9 @@ void wined3d_texture_bind_and_dirtify(struct wined3d_texture *texture,
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@@ -2958,6 +2992,9 @@ void wined3d_texture_bind_and_dirtify(struct wined3d_texture *texture,
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struct wined3d_context *context, BOOL srgb) DECLSPEC_HIDDEN;
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HRESULT wined3d_texture_check_box_dimensions(const struct wined3d_texture *texture,
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unsigned int level, const struct wined3d_box *box) DECLSPEC_HIDDEN;
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@ -3796,7 +3796,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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GLenum wined3d_texture_get_gl_buffer(const struct wined3d_texture *texture) DECLSPEC_HIDDEN;
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void wined3d_texture_get_memory(struct wined3d_texture *texture, unsigned int sub_resource_idx,
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struct wined3d_bo_address *data, DWORD locations) DECLSPEC_HIDDEN;
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@@ -2976,6 +3013,10 @@ BOOL wined3d_texture_prepare_location(struct wined3d_texture *texture, unsigned
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@@ -2973,6 +3010,10 @@ BOOL wined3d_texture_prepare_location(struct wined3d_texture *texture, unsigned
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struct wined3d_context *context, DWORD location) DECLSPEC_HIDDEN;
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void wined3d_texture_prepare_texture(struct wined3d_texture *texture,
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struct wined3d_context *context, BOOL srgb) DECLSPEC_HIDDEN;
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@ -3807,7 +3807,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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void wined3d_texture_set_map_binding(struct wined3d_texture *texture, DWORD map_binding) DECLSPEC_HIDDEN;
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void wined3d_texture_set_swapchain(struct wined3d_texture *texture,
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struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
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@@ -3210,6 +3251,7 @@ enum wined3d_push_constants
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@@ -3207,6 +3248,7 @@ enum wined3d_push_constants
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WINED3D_PUSH_CONSTANTS_PS_B,
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};
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@ -3815,7 +3815,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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struct wined3d_cs_ops
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{
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void *(*require_space)(struct wined3d_cs *cs, size_t size);
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@@ -3217,6 +3259,33 @@ struct wined3d_cs_ops
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@@ -3214,6 +3256,33 @@ struct wined3d_cs_ops
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void (*push_constants)(struct wined3d_cs *cs, enum wined3d_push_constants p,
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unsigned int start_idx, unsigned int count, const void *constants);
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};
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@ -3849,7 +3849,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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struct wined3d_cs
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{
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@@ -3227,8 +3296,31 @@ struct wined3d_cs
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@@ -3224,8 +3293,31 @@ struct wined3d_cs
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size_t data_size, start, end;
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void *data;
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@ -3881,7 +3881,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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struct wined3d_cs *wined3d_cs_create(struct wined3d_device *device) DECLSPEC_HIDDEN;
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void wined3d_cs_destroy(struct wined3d_cs *cs) DECLSPEC_HIDDEN;
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void wined3d_cs_destroy_object(struct wined3d_cs *cs,
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@@ -3239,15 +3331,34 @@ void wined3d_cs_emit_blt_sub_resource(struct wined3d_cs *cs, struct wined3d_reso
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@@ -3236,15 +3328,34 @@ void wined3d_cs_emit_blt_sub_resource(struct wined3d_cs *cs, struct wined3d_reso
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const struct wined3d_blt_fx *fx, enum wined3d_texture_filter_type filter) DECLSPEC_HIDDEN;
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void wined3d_cs_emit_clear(struct wined3d_cs *cs, DWORD rect_count, const RECT *rects,
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DWORD flags, const struct wined3d_color *color, float depth, DWORD stencil) DECLSPEC_HIDDEN;
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@ -3916,7 +3916,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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void wined3d_cs_emit_reset_state(struct wined3d_cs *cs) DECLSPEC_HIDDEN;
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void wined3d_cs_emit_set_clip_plane(struct wined3d_cs *cs, UINT plane_idx,
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const struct wined3d_vec4 *plane) DECLSPEC_HIDDEN;
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@@ -3295,10 +3406,20 @@ void wined3d_cs_emit_set_unordered_access_view(struct wined3d_cs *cs, enum wined
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@@ -3292,10 +3403,20 @@ void wined3d_cs_emit_set_unordered_access_view(struct wined3d_cs *cs, enum wined
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void wined3d_cs_emit_set_vertex_declaration(struct wined3d_cs *cs,
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struct wined3d_vertex_declaration *declaration) DECLSPEC_HIDDEN;
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void wined3d_cs_emit_set_viewport(struct wined3d_cs *cs, const struct wined3d_viewport *viewport) DECLSPEC_HIDDEN;
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@ -3937,7 +3937,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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void wined3d_cs_init_object(struct wined3d_cs *cs,
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void (*callback)(void *object), void *object) DECLSPEC_HIDDEN;
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HRESULT wined3d_cs_map(struct wined3d_cs *cs, struct wined3d_resource *resource, unsigned int sub_resource_idx,
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@@ -3306,12 +3427,14 @@ HRESULT wined3d_cs_map(struct wined3d_cs *cs, struct wined3d_resource *resource,
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@@ -3303,12 +3424,14 @@ HRESULT wined3d_cs_map(struct wined3d_cs *cs, struct wined3d_resource *resource,
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HRESULT wined3d_cs_unmap(struct wined3d_cs *cs, struct wined3d_resource *resource,
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unsigned int sub_resource_idx) DECLSPEC_HIDDEN;
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