Rebase against 2cc730b4ad148382093d67f15d40134aee05d058.

This commit is contained in:
Sebastian Lackner 2017-03-15 16:16:43 +01:00
parent efdf5d2bc2
commit 06da0acbdc
5 changed files with 63 additions and 62 deletions

View File

@ -1,4 +1,4 @@
From c2d4f3fc4de77decbec1a31b07507e26baaf1c16 Mon Sep 17 00:00:00 2001
From 93267b9dc171775f908aa0f0dde65cc5a60c3b0b Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?Michael=20M=C3=BCller?= <michael@fds-team.de>
Date: Fri, 4 Mar 2016 22:22:42 +0100
Subject: ddraw: Set ddsOldCaps correctly in ddraw7_GetCaps.
@ -12,7 +12,7 @@ Subject: ddraw: Set ddsOldCaps correctly in ddraw7_GetCaps.
5 files changed, 106 insertions(+)
diff --git a/dlls/ddraw/ddraw.c b/dlls/ddraw/ddraw.c
index 8a33ccd4c77..3330b9ce321 100644
index 8a33ccd4c7..3330b9ce32 100644
--- a/dlls/ddraw/ddraw.c
+++ b/dlls/ddraw/ddraw.c
@@ -1554,6 +1554,8 @@ static HRESULT WINAPI ddraw7_GetCaps(IDirectDraw7 *iface, DDCAPS *DriverCaps, DD
@ -25,7 +25,7 @@ index 8a33ccd4c77..3330b9ce321 100644
if(DriverCaps)
diff --git a/dlls/ddraw/tests/ddraw1.c b/dlls/ddraw/tests/ddraw1.c
index da01bd2ef6d..b81f858ad46 100644
index 4f53ee1059..538ab656e3 100644
--- a/dlls/ddraw/tests/ddraw1.c
+++ b/dlls/ddraw/tests/ddraw1.c
@@ -10683,6 +10683,31 @@ done:
@ -67,7 +67,7 @@ index da01bd2ef6d..b81f858ad46 100644
+ test_caps();
}
diff --git a/dlls/ddraw/tests/ddraw2.c b/dlls/ddraw/tests/ddraw2.c
index 0c2c00f2af7..c26e2cd9b12 100644
index be950d8034..b72fffb51e 100644
--- a/dlls/ddraw/tests/ddraw2.c
+++ b/dlls/ddraw/tests/ddraw2.c
@@ -12021,6 +12021,31 @@ done:
@ -109,10 +109,10 @@ index 0c2c00f2af7..c26e2cd9b12 100644
+ test_caps();
}
diff --git a/dlls/ddraw/tests/ddraw4.c b/dlls/ddraw/tests/ddraw4.c
index dfdf4ce1932..52cc3c84447 100644
index 2f92a70f4c..1381b498de 100644
--- a/dlls/ddraw/tests/ddraw4.c
+++ b/dlls/ddraw/tests/ddraw4.c
@@ -13450,6 +13450,31 @@ static void test_vb_refcount(void)
@@ -13551,6 +13551,31 @@ static void test_compute_sphere_visibility(void)
DestroyWindow(window);
}
@ -144,17 +144,17 @@ index dfdf4ce1932..52cc3c84447 100644
START_TEST(ddraw4)
{
IDirectDraw4 *ddraw;
@@ -13555,4 +13580,5 @@ START_TEST(ddraw4)
test_get_surface_from_dc();
@@ -13657,4 +13682,5 @@ START_TEST(ddraw4)
test_ck_operation();
test_vb_refcount();
test_compute_sphere_visibility();
+ test_caps();
}
diff --git a/dlls/ddraw/tests/ddraw7.c b/dlls/ddraw/tests/ddraw7.c
index 1378673b480..65d4bfca464 100644
index 29dd246d91..206c90ca3d 100644
--- a/dlls/ddraw/tests/ddraw7.c
+++ b/dlls/ddraw/tests/ddraw7.c
@@ -13145,6 +13145,31 @@ static void test_vb_refcount(void)
@@ -13251,6 +13251,31 @@ static void test_compute_sphere_visibility(void)
DestroyWindow(window);
}
@ -186,10 +186,10 @@ index 1378673b480..65d4bfca464 100644
START_TEST(ddraw7)
{
HMODULE module = GetModuleHandleA("ddraw.dll");
@@ -13260,4 +13285,5 @@ START_TEST(ddraw7)
test_get_surface_from_dc();
@@ -13367,4 +13392,5 @@ START_TEST(ddraw7)
test_ck_operation();
test_vb_refcount();
test_compute_sphere_visibility();
+ test_caps();
}
--

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@ -1,4 +1,4 @@
From e10eaddb1261c79cb80fc99172e1f53b1b7daf53 Mon Sep 17 00:00:00 2001
From 76d016aa66e8b00405a10fad09b49613578d1a2a Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?Michael=20M=C3=BCller?= <michael@fds-team.de>
Date: Fri, 15 Jan 2016 12:58:17 +0100
Subject: msvcr120: Add stub for _SetWinRTOutOfMemoryExceptionCallback.
@ -10,7 +10,7 @@ Subject: msvcr120: Add stub for _SetWinRTOutOfMemoryExceptionCallback.
3 files changed, 10 insertions(+), 2 deletions(-)
diff --git a/dlls/msvcr120/msvcr120.spec b/dlls/msvcr120/msvcr120.spec
index 461b529..67c7fc4 100644
index fa8f3adf06..893d167ec2 100644
--- a/dlls/msvcr120/msvcr120.spec
+++ b/dlls/msvcr120/msvcr120.spec
@@ -844,7 +844,7 @@
@ -21,9 +21,9 @@ index 461b529..67c7fc4 100644
+@ cdecl -arch=i386,x86_64,arm _SetWinRTOutOfMemoryExceptionCallback(ptr) MSVCR120__SetWinRTOutOfMemoryExceptionCallback
@ stub -arch=win64 _SetImageBase
@ stub -arch=win64 _SetThrowImageBase
@ cdecl _Strftime(str long str ptr ptr)
@ cdecl _Strftime(ptr long str ptr ptr)
diff --git a/dlls/msvcr120_app/msvcr120_app.spec b/dlls/msvcr120_app/msvcr120_app.spec
index 425c839..ff71998 100644
index bcbc8bf894..5e3b42e141 100644
--- a/dlls/msvcr120_app/msvcr120_app.spec
+++ b/dlls/msvcr120_app/msvcr120_app.spec
@@ -838,7 +838,7 @@
@ -34,12 +34,12 @@ index 425c839..ff71998 100644
+@ cdecl -arch=i386,x86_64,arm _SetWinRTOutOfMemoryExceptionCallback(ptr) msvcr120._SetWinRTOutOfMemoryExceptionCallback
@ stub -arch=win64 _SetImageBase
@ stub -arch=win64 _SetThrowImageBase
@ cdecl _Strftime(str long str ptr ptr) msvcr120._Strftime
@ cdecl _Strftime(ptr long str ptr ptr) msvcr120._Strftime
diff --git a/dlls/msvcrt/misc.c b/dlls/msvcrt/misc.c
index c1510ef..6842f1e 100644
index 23a089ab3b..754362aeff 100644
--- a/dlls/msvcrt/misc.c
+++ b/dlls/msvcrt/misc.c
@@ -506,3 +506,11 @@ void CDECL MSVCRT__crt_debugger_hook(int reserved)
@@ -532,3 +532,11 @@ void CDECL MSVCRT__crt_debugger_hook(int reserved)
{
WARN("(%x)\n", reserved);
}
@ -52,5 +52,5 @@ index c1510ef..6842f1e 100644
+ FIXME("(%p): stub\n", callback);
+}
--
2.6.4
2.11.0

View File

@ -52,7 +52,7 @@ usage()
# Get the upstream commit sha
upstream_commit()
{
echo "f8031d06486761b1068a5b4fa8572d08efdfb8f1"
echo "2cc730b4ad148382093d67f15d40134aee05d058"
}
# Show version information

View File

@ -1,4 +1,4 @@
From 966ef73fc86a013fafb0ed3491d6347e4224b504 Mon Sep 17 00:00:00 2001
From 5fab8a00429f7e67ac09cd82a6b168c5f0abb590 Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?Stefan=20D=C3=B6singer?= <stefan@codeweavers.com>
Date: Fri, 30 Aug 2013 17:00:35 +0200
Subject: wined3d: Wrap GL BOs in a structure
@ -6,17 +6,17 @@ Subject: wined3d: Wrap GL BOs in a structure
The idea is to use those structures for mapping through the command stream and caching
them for DISCARD maps.
---
dlls/wined3d/device.c | 53 +++++++++++++++++++++++++++++++++++++++
dlls/wined3d/device.c | 53 +++++++++++++++++++++++++++++++++++++
dlls/wined3d/surface.c | 2 +-
dlls/wined3d/texture.c | 57 ++++++++++++++++++------------------------
dlls/wined3d/wined3d_private.h | 14 ++++++++++-
4 files changed, 92 insertions(+), 34 deletions(-)
dlls/wined3d/texture.c | 59 +++++++++++++++++++-----------------------
dlls/wined3d/wined3d_private.h | 14 +++++++++-
4 files changed, 93 insertions(+), 35 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 1c424d517bb..18695774bc8 100644
index bf48c71564..a7dd944dab 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -5169,3 +5169,56 @@ LRESULT device_process_message(struct wined3d_device *device, HWND window, BOOL
@@ -5222,3 +5222,56 @@ LRESULT device_process_message(struct wined3d_device *device, HWND window, BOOL
else
return CallWindowProcA(proc, window, message, wparam, lparam);
}
@ -74,10 +74,10 @@ index 1c424d517bb..18695774bc8 100644
+ wined3d_device_destroy_bo(device, context, bo);
+}
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 8c5624c8787..e641dcc8b80 100644
index cd82d46a00..59c1f55455 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -2801,7 +2801,7 @@ static HRESULT surface_load_texture(struct wined3d_surface *surface,
@@ -2773,7 +2773,7 @@ static BOOL surface_load_texture(struct wined3d_surface *surface,
/* Don't use PBOs for converted surfaces. During PBO conversion we look at
* WINED3D_TEXTURE_CONVERTED but it isn't set (yet) in all cases it is
* getting called. */
@ -87,7 +87,7 @@ index 8c5624c8787..e641dcc8b80 100644
TRACE("Removing the pbo attached to surface %p.\n", surface);
diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
index 7dc0f096f77..2d3d51f0489 100644
index 05dc506716..5abd80eae1 100644
--- a/dlls/wined3d/texture.c
+++ b/dlls/wined3d/texture.c
@@ -337,7 +337,7 @@ void wined3d_texture_get_memory(struct wined3d_texture *texture, unsigned int su
@ -106,20 +106,21 @@ index 7dc0f096f77..2d3d51f0489 100644
- unsigned int sub_resource_idx, const struct wined3d_gl_info *gl_info)
+ unsigned int sub_resource_idx, struct wined3d_context *context)
{
- GLuint *buffer_object;
- GLuint *buffer_object = &texture->sub_resources[sub_resource_idx].buffer_object;
+ struct wined3d_gl_bo *buffer = texture->sub_resources[sub_resource_idx].buffer;
+ GLuint name = buffer->name;
- buffer_object = &texture->sub_resources[sub_resource_idx].buffer_object;
- GL_EXTCALL(glDeleteBuffers(1, buffer_object));
- checkGLcall("glDeleteBuffers");
+ wined3d_device_release_bo(texture->resource.device, buffer, context);
+ texture->sub_resources[sub_resource_idx].buffer = NULL;
wined3d_texture_invalidate_location(texture, sub_resource_idx, WINED3D_LOCATION_BUFFER);
- *buffer_object = 0;
+ wined3d_texture_invalidate_location(texture, sub_resource_idx, WINED3D_LOCATION_BUFFER);
TRACE("Deleted buffer object %u for texture %p, sub-resource %u.\n",
- *buffer_object, texture, sub_resource_idx);
-
- wined3d_texture_invalidate_location(texture, sub_resource_idx, WINED3D_LOCATION_BUFFER);
- *buffer_object = 0;
+ name, texture, sub_resource_idx);
}
@ -167,7 +168,7 @@ index 7dc0f096f77..2d3d51f0489 100644
}
if (context)
context_release(context);
@@ -1327,22 +1323,19 @@ HRESULT CDECL wined3d_texture_update_desc(struct wined3d_texture *texture, UINT
@@ -1351,22 +1347,19 @@ HRESULT CDECL wined3d_texture_update_desc(struct wined3d_texture *texture, UINT
/* Context activation is done by the caller. */
static void wined3d_texture_prepare_buffer_object(struct wined3d_texture *texture,
@ -195,7 +196,7 @@ index 7dc0f096f77..2d3d51f0489 100644
}
static void wined3d_texture_force_reload(struct wined3d_texture *texture)
@@ -1468,7 +1461,7 @@ BOOL wined3d_texture_prepare_location(struct wined3d_texture *texture, unsigned
@@ -1492,7 +1485,7 @@ BOOL wined3d_texture_prepare_location(struct wined3d_texture *texture, unsigned
return TRUE;
case WINED3D_LOCATION_BUFFER:
@ -204,7 +205,7 @@ index 7dc0f096f77..2d3d51f0489 100644
return TRUE;
case WINED3D_LOCATION_TEXTURE_RGB:
@@ -1768,7 +1761,7 @@ static BOOL texture1d_load_location(struct wined3d_texture *texture, unsigned in
@@ -1792,7 +1785,7 @@ static BOOL texture1d_load_location(struct wined3d_texture *texture, unsigned in
}
else if (sub_resource->locations & WINED3D_LOCATION_BUFFER)
{
@ -213,7 +214,7 @@ index 7dc0f096f77..2d3d51f0489 100644
wined3d_texture_bind_and_dirtify(texture, context, location == WINED3D_LOCATION_TEXTURE_SRGB);
wined3d_texture_get_pitch(texture, sub_resource_idx, &row_pitch, &slice_pitch);
texture1d_upload_data(texture, sub_resource_idx, context, NULL, &data, row_pitch, slice_pitch);
@@ -1813,7 +1806,7 @@ static BOOL texture1d_load_location(struct wined3d_texture *texture, unsigned in
@@ -1837,7 +1830,7 @@ static BOOL texture1d_load_location(struct wined3d_texture *texture, unsigned in
case WINED3D_LOCATION_BUFFER:
if (sub_resource->locations & (WINED3D_LOCATION_TEXTURE_RGB | WINED3D_LOCATION_TEXTURE_SRGB))
{
@ -222,7 +223,7 @@ index 7dc0f096f77..2d3d51f0489 100644
if (sub_resource->locations & WINED3D_LOCATION_TEXTURE_RGB)
wined3d_texture_bind_and_dirtify(texture, context, FALSE);
@@ -2107,8 +2100,8 @@ static void wined3d_texture_unload(struct wined3d_resource *resource)
@@ -2131,8 +2124,8 @@ static void wined3d_texture_unload(struct wined3d_resource *resource)
wined3d_texture_invalidate_location(texture, i, ~WINED3D_LOCATION_DISCARDED);
}
@ -233,7 +234,7 @@ index 7dc0f096f77..2d3d51f0489 100644
if (resource->type == WINED3D_RTYPE_TEXTURE_2D)
{
@@ -2906,7 +2899,7 @@ static BOOL texture3d_load_location(struct wined3d_texture *texture, unsigned in
@@ -2917,7 +2910,7 @@ static BOOL texture3d_load_location(struct wined3d_texture *texture, unsigned in
}
else if (sub_resource->locations & WINED3D_LOCATION_BUFFER)
{
@ -242,7 +243,7 @@ index 7dc0f096f77..2d3d51f0489 100644
wined3d_texture_bind_and_dirtify(texture, context,
location == WINED3D_LOCATION_TEXTURE_SRGB);
wined3d_texture_get_pitch(texture, sub_resource_idx, &row_pitch, &slice_pitch);
@@ -2952,7 +2945,7 @@ static BOOL texture3d_load_location(struct wined3d_texture *texture, unsigned in
@@ -2963,7 +2956,7 @@ static BOOL texture3d_load_location(struct wined3d_texture *texture, unsigned in
case WINED3D_LOCATION_BUFFER:
if (sub_resource->locations & (WINED3D_LOCATION_TEXTURE_RGB | WINED3D_LOCATION_TEXTURE_SRGB))
{
@ -252,10 +253,10 @@ index 7dc0f096f77..2d3d51f0489 100644
if (sub_resource->locations & WINED3D_LOCATION_TEXTURE_RGB)
wined3d_texture_bind_and_dirtify(texture, context, FALSE);
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 834a681f6a4..6204fc3915d 100644
index 91e0bfb313..6114e5b88a 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -2571,6 +2571,14 @@ struct wined3d_state
@@ -2606,6 +2606,14 @@ struct wined3d_state
struct wined3d_rasterizer_state *rasterizer_state;
};
@ -270,7 +271,7 @@ index 834a681f6a4..6204fc3915d 100644
#define WINED3D_UNMAPPED_STAGE ~0u
/* Multithreaded flag. Removed from the public header to signal that
@@ -2684,6 +2692,10 @@ void device_resource_released(struct wined3d_device *device, struct wined3d_reso
@@ -2720,6 +2728,10 @@ void device_resource_released(struct wined3d_device *device, struct wined3d_reso
void device_invalidate_state(const struct wined3d_device *device, DWORD state) DECLSPEC_HIDDEN;
void device_exec_update_texture(struct wined3d_context *context, struct wined3d_texture *src_texture,
struct wined3d_texture *dst_texture) DECLSPEC_HIDDEN;
@ -281,7 +282,7 @@ index 834a681f6a4..6204fc3915d 100644
static inline BOOL isStateDirty(const struct wined3d_context *context, DWORD state)
{
@@ -2874,7 +2886,7 @@ struct wined3d_texture
@@ -2910,7 +2922,7 @@ struct wined3d_texture
unsigned int map_count;
DWORD locations;

View File

@ -54,7 +54,7 @@ diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c
diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
--- a/dlls/wined3d/context.c
+++ b/dlls/wined3d/context.c
@@ -3720,6 +3720,11 @@ struct wined3d_context *context_acquire(const struct wined3d_device *device,
@@ -3777,6 +3777,11 @@ struct wined3d_context *context_acquire(const struct wined3d_device *device,
TRACE("device %p, texture %p, sub_resource_idx %u.\n", device, texture, sub_resource_idx);
@ -3224,11 +3224,11 @@ diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
+#if !defined(STAGING_CSMT)
unsigned int sub_resource_idx, const struct wined3d_gl_info *gl_info)
{
GLuint *buffer_object;
GLuint *buffer_object = &texture->sub_resources[sub_resource_idx].buffer_object;
@@ -450,6 +455,19 @@ static void wined3d_texture_remove_buffer_object(struct wined3d_texture *texture
TRACE("Deleted buffer object %u for texture %p, sub-resource %u.\n",
*buffer_object, texture, sub_resource_idx);
wined3d_texture_invalidate_location(texture, sub_resource_idx, WINED3D_LOCATION_BUFFER);
*buffer_object = 0;
+#else /* STAGING_CSMT */
+ unsigned int sub_resource_idx, struct wined3d_context *context)
+{
@ -3728,7 +3728,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
};
struct wined3d_timestamp_query
@@ -2600,6 +2610,16 @@ struct wined3d_state
@@ -2606,6 +2616,16 @@ struct wined3d_state
struct wined3d_rasterizer_state *rasterizer_state;
};
@ -3745,7 +3745,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
#define WINED3D_UNMAPPED_STAGE ~0u
/* Multithreaded flag. Removed from the public header to signal that
@@ -2712,6 +2732,14 @@ LRESULT device_process_message(struct wined3d_device *device, HWND window, BOOL
@@ -2718,6 +2738,14 @@ LRESULT device_process_message(struct wined3d_device *device, HWND window, BOOL
void device_resource_add(struct wined3d_device *device, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
void device_resource_released(struct wined3d_device *device, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
void device_invalidate_state(const struct wined3d_device *device, DWORD state) DECLSPEC_HIDDEN;
@ -3760,7 +3760,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
static inline BOOL isStateDirty(const struct wined3d_context *context, DWORD state)
{
@@ -2787,11 +2815,13 @@ static inline void wined3d_resource_release(struct wined3d_resource *resource)
@@ -2793,11 +2821,13 @@ static inline void wined3d_resource_release(struct wined3d_resource *resource)
InterlockedDecrement(&resource->access_count);
}
@ -3774,7 +3774,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
void resource_cleanup(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
HRESULT resource_init(struct wined3d_resource *resource, struct wined3d_device *device,
enum wined3d_resource_type type, const struct wined3d_format *format,
@@ -2902,7 +2932,11 @@ struct wined3d_texture
@@ -2908,7 +2938,11 @@ struct wined3d_texture
unsigned int map_count;
DWORD locations;
@ -3786,7 +3786,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
} sub_resources[1];
};
@@ -2955,6 +2989,9 @@ void wined3d_texture_bind_and_dirtify(struct wined3d_texture *texture,
@@ -2961,6 +2995,9 @@ void wined3d_texture_bind_and_dirtify(struct wined3d_texture *texture,
struct wined3d_context *context, BOOL srgb) DECLSPEC_HIDDEN;
HRESULT wined3d_texture_check_box_dimensions(const struct wined3d_texture *texture,
unsigned int level, const struct wined3d_box *box) DECLSPEC_HIDDEN;
@ -3796,7 +3796,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
GLenum wined3d_texture_get_gl_buffer(const struct wined3d_texture *texture) DECLSPEC_HIDDEN;
void wined3d_texture_get_memory(struct wined3d_texture *texture, unsigned int sub_resource_idx,
struct wined3d_bo_address *data, DWORD locations) DECLSPEC_HIDDEN;
@@ -2970,6 +3007,10 @@ BOOL wined3d_texture_prepare_location(struct wined3d_texture *texture, unsigned
@@ -2976,6 +3013,10 @@ BOOL wined3d_texture_prepare_location(struct wined3d_texture *texture, unsigned
struct wined3d_context *context, DWORD location) DECLSPEC_HIDDEN;
void wined3d_texture_prepare_texture(struct wined3d_texture *texture,
struct wined3d_context *context, BOOL srgb) DECLSPEC_HIDDEN;
@ -3807,7 +3807,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
void wined3d_texture_set_map_binding(struct wined3d_texture *texture, DWORD map_binding) DECLSPEC_HIDDEN;
void wined3d_texture_set_swapchain(struct wined3d_texture *texture,
struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
@@ -3204,6 +3245,7 @@ enum wined3d_push_constants
@@ -3210,6 +3251,7 @@ enum wined3d_push_constants
WINED3D_PUSH_CONSTANTS_PS_B,
};
@ -3815,7 +3815,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
struct wined3d_cs_ops
{
void *(*require_space)(struct wined3d_cs *cs, size_t size);
@@ -3211,6 +3253,33 @@ struct wined3d_cs_ops
@@ -3217,6 +3259,33 @@ struct wined3d_cs_ops
void (*push_constants)(struct wined3d_cs *cs, enum wined3d_push_constants p,
unsigned int start_idx, unsigned int count, const void *constants);
};
@ -3849,7 +3849,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
struct wined3d_cs
{
@@ -3221,8 +3290,31 @@ struct wined3d_cs
@@ -3227,8 +3296,31 @@ struct wined3d_cs
size_t data_size, start, end;
void *data;
@ -3881,7 +3881,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
struct wined3d_cs *wined3d_cs_create(struct wined3d_device *device) DECLSPEC_HIDDEN;
void wined3d_cs_destroy(struct wined3d_cs *cs) DECLSPEC_HIDDEN;
void wined3d_cs_destroy_object(struct wined3d_cs *cs,
@@ -3233,15 +3325,34 @@ void wined3d_cs_emit_blt_sub_resource(struct wined3d_cs *cs, struct wined3d_reso
@@ -3239,15 +3331,34 @@ void wined3d_cs_emit_blt_sub_resource(struct wined3d_cs *cs, struct wined3d_reso
const struct wined3d_blt_fx *fx, enum wined3d_texture_filter_type filter) DECLSPEC_HIDDEN;
void wined3d_cs_emit_clear(struct wined3d_cs *cs, DWORD rect_count, const RECT *rects,
DWORD flags, const struct wined3d_color *color, float depth, DWORD stencil) DECLSPEC_HIDDEN;
@ -3916,7 +3916,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
void wined3d_cs_emit_reset_state(struct wined3d_cs *cs) DECLSPEC_HIDDEN;
void wined3d_cs_emit_set_clip_plane(struct wined3d_cs *cs, UINT plane_idx,
const struct wined3d_vec4 *plane) DECLSPEC_HIDDEN;
@@ -3289,10 +3400,20 @@ void wined3d_cs_emit_set_unordered_access_view(struct wined3d_cs *cs, enum wined
@@ -3295,10 +3406,20 @@ void wined3d_cs_emit_set_unordered_access_view(struct wined3d_cs *cs, enum wined
void wined3d_cs_emit_set_vertex_declaration(struct wined3d_cs *cs,
struct wined3d_vertex_declaration *declaration) DECLSPEC_HIDDEN;
void wined3d_cs_emit_set_viewport(struct wined3d_cs *cs, const struct wined3d_viewport *viewport) DECLSPEC_HIDDEN;
@ -3937,7 +3937,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
void wined3d_cs_init_object(struct wined3d_cs *cs,
void (*callback)(void *object), void *object) DECLSPEC_HIDDEN;
HRESULT wined3d_cs_map(struct wined3d_cs *cs, struct wined3d_resource *resource, unsigned int sub_resource_idx,
@@ -3300,12 +3421,14 @@ HRESULT wined3d_cs_map(struct wined3d_cs *cs, struct wined3d_resource *resource,
@@ -3306,12 +3427,14 @@ HRESULT wined3d_cs_map(struct wined3d_cs *cs, struct wined3d_resource *resource,
HRESULT wined3d_cs_unmap(struct wined3d_cs *cs, struct wined3d_resource *resource,
unsigned int sub_resource_idx) DECLSPEC_HIDDEN;