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Updated wined3d-zero-inf-shaders patchset.
Fix by Matteo Bruni <mbruni@codeweavers.com>.
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@ -131,7 +131,7 @@ index 7c4530f7064..5cccd31207b 100644
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+ shader_addline(buffer, "vec%u(%s == 0.0 ? 1.0 : min(pow(abs(%s), %s), ",
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+ dst_size, src1_param.param_str, src0_param.param_str, src1_param.param_str);
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+ shader_glsl_append_imm_vec(buffer, &max_float, 1, priv->gl_info);
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+ shader_addline(buffer, "));\n");
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+ shader_addline(buffer, ")));\n");
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+ }
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+ else
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+ {
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