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wined3d-Silence_FIXMEs: Remove patch set.
This would be desirable if we had a known application that needed it, but we don't. If the application ever resurfaces, it will be easy to rewrite and fix upstream.
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From 42ccc2bd6a5d7182baae711eb3e96e40c77b8263 Mon Sep 17 00:00:00 2001
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From: Christian Costa <titan.costa@gmail.com>
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Date: Sun, 25 Oct 2015 12:50:31 +0100
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Subject: wined3d: Print FIXME only once in surface_cpu_blt.
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---
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dlls/wined3d/surface.c | 3 ++-
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1 file changed, 2 insertions(+), 1 deletion(-)
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diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
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index 2bf4854511..d6c03a8889 100644
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--- a/dlls/wined3d/surface.c
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+++ b/dlls/wined3d/surface.c
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@@ -2935,7 +2935,8 @@ static HRESULT surface_cpu_blt(struct wined3d_texture *dst_texture, unsigned int
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&& (src_width != dst_width || src_height != dst_height))
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{
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/* Can happen when d3d9 apps do a StretchRect() call which isn't handled in GL. */
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- FIXME("Filter %s not supported in software blit.\n", debug_d3dtexturefiltertype(filter));
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+ static int once;
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+ if (!once++) FIXME("Filter %s not supported in software blit.\n", debug_d3dtexturefiltertype(filter));
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}
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xinc = (src_width << 16) / dst_width;
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--
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2.11.0
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@ -1 +0,0 @@
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Fixes: Silence repeated FIXME message in surface_cpu_blt
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