From 0c4032f5980956af8776ceff91671e20cdd8c9f7 Mon Sep 17 00:00:00 2001 From: Sebastian Lackner Date: Wed, 18 Jan 2017 23:41:07 +0100 Subject: [PATCH] Rebase against 274a82b33c2907a2d28a50ba6919711cfabf1b20. --- patches/patchinstall.sh | 2 +- .../wined3d-CSMT_Main/9999-IfDefined.patch | 46 +++++++++---------- 2 files changed, 24 insertions(+), 24 deletions(-) diff --git a/patches/patchinstall.sh b/patches/patchinstall.sh index f18c3d65..764f4729 100755 --- a/patches/patchinstall.sh +++ b/patches/patchinstall.sh @@ -52,7 +52,7 @@ usage() # Get the upstream commit sha upstream_commit() { - echo "b510dccecbfe80c26b030b78b903b38350d41012" + echo "274a82b33c2907a2d28a50ba6919711cfabf1b20" } # Show version information diff --git a/patches/wined3d-CSMT_Main/9999-IfDefined.patch b/patches/wined3d-CSMT_Main/9999-IfDefined.patch index 4300dbb9..a21f9a85 100644 --- a/patches/wined3d-CSMT_Main/9999-IfDefined.patch +++ b/patches/wined3d-CSMT_Main/9999-IfDefined.patch @@ -9231,7 +9231,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h UINT rt_count, const struct wined3d_fb_state *fb) DECLSPEC_HIDDEN; BOOL context_apply_draw_state(struct wined3d_context *context, const struct wined3d_device *device, const struct wined3d_state *state) DECLSPEC_HIDDEN; -@@ -2456,7 +2514,11 @@ struct wined3d_stream_state +@@ -2457,7 +2515,11 @@ struct wined3d_stream_state struct wined3d_state { DWORD flags; @@ -9243,7 +9243,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h struct wined3d_vertex_declaration *vertex_declaration; struct wined3d_stream_output stream_output[MAX_STREAM_OUT]; -@@ -2504,6 +2566,16 @@ struct wined3d_state +@@ -2505,6 +2567,16 @@ struct wined3d_state struct wined3d_rasterizer_state *rasterizer_state; }; @@ -9260,7 +9260,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h #define WINED3D_UNMAPPED_STAGE ~0U /* Multithreaded flag. Removed from the public header to signal that -@@ -2556,16 +2628,21 @@ struct wined3d_device +@@ -2557,16 +2629,21 @@ struct wined3d_device struct wined3d_rendertarget_view *back_buffer_view; struct wined3d_swapchain **swapchains; UINT swapchain_count; @@ -9282,7 +9282,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h /* For rendering to a texture using glCopyTexImage */ GLuint depth_blt_texture; -@@ -2617,9 +2694,23 @@ LRESULT device_process_message(struct wined3d_device *device, HWND window, BOOL +@@ -2618,9 +2695,23 @@ LRESULT device_process_message(struct wined3d_device *device, HWND window, BOOL UINT message, WPARAM wparam, LPARAM lparam, WNDPROC proc) DECLSPEC_HIDDEN; void device_resource_add(struct wined3d_device *device, struct wined3d_resource *resource) DECLSPEC_HIDDEN; void device_resource_released(struct wined3d_device *device, struct wined3d_resource *resource) DECLSPEC_HIDDEN; @@ -9306,7 +9306,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h static inline BOOL isStateDirty(const struct wined3d_context *context, DWORD state) { -@@ -2664,7 +2755,11 @@ struct wined3d_resource +@@ -2665,7 +2756,11 @@ struct wined3d_resource UINT depth; UINT size; DWORD priority; @@ -9318,7 +9318,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h struct list resource_list_entry; LONG access_count; -@@ -2711,6 +2806,9 @@ void wined3d_resource_free_sysmem(struct wined3d_resource *resource) DECLSPEC_HI +@@ -2712,6 +2807,9 @@ void wined3d_resource_free_sysmem(struct wined3d_resource *resource) DECLSPEC_HI GLbitfield wined3d_resource_gl_map_flags(DWORD d3d_flags) DECLSPEC_HIDDEN; GLenum wined3d_resource_gl_legacy_map_flags(DWORD d3d_flags) DECLSPEC_HIDDEN; BOOL wined3d_resource_is_offscreen(struct wined3d_resource *resource) DECLSPEC_HIDDEN; @@ -9328,7 +9328,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h void wined3d_resource_update_draw_binding(struct wined3d_resource *resource) DECLSPEC_HIDDEN; /* Tests show that the start address of resources is 32 byte aligned */ -@@ -2772,6 +2870,9 @@ struct wined3d_texture +@@ -2773,6 +2871,9 @@ struct wined3d_texture DWORD flags; GLenum target; DWORD update_map_binding; @@ -9338,7 +9338,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h GLuint rb_multisample; GLuint rb_resolved; -@@ -2808,7 +2909,12 @@ struct wined3d_texture +@@ -2809,7 +2910,12 @@ struct wined3d_texture unsigned int map_count; DWORD locations; @@ -9351,7 +9351,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h } sub_resources[1]; }; -@@ -2859,11 +2965,25 @@ void wined3d_texture_bind(struct wined3d_texture *texture, +@@ -2860,11 +2966,25 @@ void wined3d_texture_bind(struct wined3d_texture *texture, struct wined3d_context *context, BOOL srgb) DECLSPEC_HIDDEN; void wined3d_texture_bind_and_dirtify(struct wined3d_texture *texture, struct wined3d_context *context, BOOL srgb) DECLSPEC_HIDDEN; @@ -9377,7 +9377,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h void wined3d_texture_invalidate_location(struct wined3d_texture *texture, unsigned int sub_resource_idx, DWORD location) DECLSPEC_HIDDEN; void wined3d_texture_load(struct wined3d_texture *texture, -@@ -2874,13 +2994,26 @@ void *wined3d_texture_map_bo_address(const struct wined3d_bo_address *data, size +@@ -2875,13 +2995,26 @@ void *wined3d_texture_map_bo_address(const struct wined3d_bo_address *data, size const struct wined3d_gl_info *gl_info, GLenum binding, DWORD flags) DECLSPEC_HIDDEN; BOOL wined3d_texture_prepare_location(struct wined3d_texture *texture, unsigned int sub_resource_idx, struct wined3d_context *context, DWORD location) DECLSPEC_HIDDEN; @@ -9404,7 +9404,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h void wined3d_texture_upload_data(struct wined3d_texture *texture, unsigned int sub_resource_idx, const struct wined3d_context *context, const struct wined3d_box *box, const struct wined3d_const_bo_address *data, unsigned int row_pitch, unsigned int slice_pitch) DECLSPEC_HIDDEN; -@@ -2985,9 +3118,17 @@ HRESULT surface_color_fill(struct wined3d_surface *s, +@@ -2986,9 +3119,17 @@ HRESULT surface_color_fill(struct wined3d_surface *s, const RECT *rect, const struct wined3d_color *color) DECLSPEC_HIDDEN; HRESULT wined3d_surface_create_dc(struct wined3d_surface *surface) DECLSPEC_HIDDEN; void wined3d_surface_destroy_dc(struct wined3d_surface *surface) DECLSPEC_HIDDEN; @@ -9422,7 +9422,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h struct wined3d_context *context, DWORD location) DECLSPEC_HIDDEN; void surface_modify_ds_location(struct wined3d_surface *surface, DWORD location, UINT w, UINT h) DECLSPEC_HIDDEN; void surface_set_compatible_renderbuffer(struct wined3d_surface *surface, -@@ -2998,6 +3139,11 @@ HRESULT surface_upload_from_surface(struct wined3d_surface *dst_surface, const P +@@ -2999,6 +3140,11 @@ HRESULT surface_upload_from_surface(struct wined3d_surface *dst_surface, const P void wined3d_surface_upload_data(struct wined3d_surface *surface, const struct wined3d_gl_info *gl_info, const struct wined3d_format *format, const RECT *src_rect, UINT src_pitch, const POINT *dst_point, BOOL srgb, const struct wined3d_const_bo_address *data) DECLSPEC_HIDDEN; @@ -9434,7 +9434,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h void draw_textured_quad(const struct wined3d_surface *src_surface, struct wined3d_context *context, const RECT *src_rect, const RECT *dst_rect, enum wined3d_texture_filter_type filter) DECLSPEC_HIDDEN; -@@ -3012,6 +3158,12 @@ struct wined3d_sampler +@@ -3013,6 +3159,12 @@ struct wined3d_sampler GLuint name; }; @@ -9447,7 +9447,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h struct wined3d_vertex_declaration_element { const struct wined3d_format *format; -@@ -3107,6 +3259,7 @@ struct wined3d_stateblock +@@ -3108,6 +3260,7 @@ struct wined3d_stateblock void stateblock_init_contained_states(struct wined3d_stateblock *stateblock) DECLSPEC_HIDDEN; void state_cleanup(struct wined3d_state *state) DECLSPEC_HIDDEN; @@ -9455,7 +9455,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h void state_init(struct wined3d_state *state, struct wined3d_fb_state *fb, const struct wined3d_gl_info *gl_info, const struct wined3d_d3d_info *d3d_info, DWORD flags) DECLSPEC_HIDDEN; -@@ -3120,54 +3273,150 @@ enum wined3d_push_constants +@@ -3121,54 +3274,150 @@ enum wined3d_push_constants WINED3D_PUSH_CONSTANTS_PS_I, WINED3D_PUSH_CONSTANTS_VS_B, WINED3D_PUSH_CONSTANTS_PS_B, @@ -9606,7 +9606,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h void wined3d_cs_emit_set_rasterizer_state(struct wined3d_cs *cs, struct wined3d_rasterizer_state *rasterizer_state) DECLSPEC_HIDDEN; void wined3d_cs_emit_set_render_state(struct wined3d_cs *cs, -@@ -3199,6 +3448,7 @@ void wined3d_cs_emit_set_unordered_access_view(struct wined3d_cs *cs, unsigned i +@@ -3200,6 +3449,7 @@ void wined3d_cs_emit_set_unordered_access_view(struct wined3d_cs *cs, unsigned i void wined3d_cs_emit_set_vertex_declaration(struct wined3d_cs *cs, struct wined3d_vertex_declaration *declaration) DECLSPEC_HIDDEN; void wined3d_cs_emit_set_viewport(struct wined3d_cs *cs, const struct wined3d_viewport *viewport) DECLSPEC_HIDDEN; @@ -9614,7 +9614,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h void wined3d_cs_emit_unload_resource(struct wined3d_cs *cs, struct wined3d_resource *resource) DECLSPEC_HIDDEN; HRESULT wined3d_cs_map(struct wined3d_cs *cs, struct wined3d_resource *resource, unsigned int sub_resource_idx, struct wined3d_map_desc *map_desc, const struct wined3d_box *box, unsigned int flags) DECLSPEC_HIDDEN; -@@ -3210,6 +3460,24 @@ static inline void wined3d_cs_push_constants(struct wined3d_cs *cs, enum wined3d +@@ -3211,6 +3461,24 @@ static inline void wined3d_cs_push_constants(struct wined3d_cs *cs, enum wined3d { cs->ops->push_constants(cs, p, start_idx, count, constants); } @@ -9639,7 +9639,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h /* TODO: Add tests and support for FLOAT16_4 POSITIONT, D3DCOLOR position, other * fixed function semantics as D3DCOLOR or FLOAT16 */ -@@ -3235,13 +3503,20 @@ struct wined3d_buffer +@@ -3236,13 +3504,20 @@ struct wined3d_buffer GLuint buffer_object; GLenum buffer_object_usage; GLenum buffer_type_hint; @@ -9660,7 +9660,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h struct wined3d_event_query *query; /* conversion stuff */ -@@ -3257,10 +3532,15 @@ static inline struct wined3d_buffer *buffer_from_resource(struct wined3d_resourc +@@ -3258,10 +3533,15 @@ static inline struct wined3d_buffer *buffer_from_resource(struct wined3d_resourc return CONTAINING_RECORD(resource, struct wined3d_buffer, resource); } @@ -9676,7 +9676,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h void wined3d_buffer_load(struct wined3d_buffer *buffer, struct wined3d_context *context, const struct wined3d_state *state) DECLSPEC_HIDDEN; BYTE *wined3d_buffer_load_sysmem(struct wined3d_buffer *buffer, struct wined3d_context *context) DECLSPEC_HIDDEN; -@@ -3268,6 +3548,12 @@ HRESULT wined3d_buffer_copy(struct wined3d_buffer *dst_buffer, unsigned int dst_ +@@ -3269,6 +3549,12 @@ HRESULT wined3d_buffer_copy(struct wined3d_buffer *dst_buffer, unsigned int dst_ struct wined3d_buffer *src_buffer, unsigned int src_offset, unsigned int size) DECLSPEC_HIDDEN; HRESULT wined3d_buffer_upload_data(struct wined3d_buffer *buffer, const struct wined3d_box *box, const void *data) DECLSPEC_HIDDEN; @@ -9689,7 +9689,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h struct wined3d_rendertarget_view { -@@ -3300,9 +3586,11 @@ static inline struct wined3d_surface *wined3d_rendertarget_view_get_surface( +@@ -3301,9 +3587,11 @@ static inline struct wined3d_surface *wined3d_rendertarget_view_get_surface( return texture->sub_resources[view->sub_resource_idx].u.surface; } @@ -9701,7 +9701,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h struct wined3d_gl_view { GLenum target; -@@ -3344,7 +3632,12 @@ void wined3d_unordered_access_view_invalidate_location(struct wined3d_unordered_ +@@ -3345,7 +3633,12 @@ void wined3d_unordered_access_view_invalidate_location(struct wined3d_unordered_ struct wined3d_swapchain_ops { void (*swapchain_present)(struct wined3d_swapchain *swapchain, @@ -9714,7 +9714,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h void (*swapchain_frontbuffer_updated)(struct wined3d_swapchain *swapchain); }; -@@ -3381,6 +3674,10 @@ struct wined3d_swapchain +@@ -3382,6 +3675,10 @@ struct wined3d_swapchain void wined3d_swapchain_activate(struct wined3d_swapchain *swapchain, BOOL activate) DECLSPEC_HIDDEN; struct wined3d_context *swapchain_get_context(struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;